The Hottest DCEmu Posters
emulator for the Gameboy Advance and also the Gamecube via the Gameboy Player and now the Nintendo DS (via the GBA Cartridge slot)..
> Reorganized VRAM and VDP
> Rewrote and optimized VDP register handler
Changes to injection process, to provide support for Pogoshell.
are listed in binary and identified by CRC.
VDP BL - No more mode switch glitches - video builds 'silently'.
NMI - Interrupt should only be generated when the interrupt line changes
low to high. This fixes Pitfall! and other assorted ROMs.
Note: This is contrary
to Sean Young's TMS9918a documentation.
> Modification to injector so that
multiple binaries can be created simultaneously.
Found and fixed massive error in Pogoshell plugin code.
Note - this is still
incomplete, and buggy.
> Enabled collision detection code (via injector).
Optimized IN port code.
> Preliminary OUT port optimizations.
tiny bug in VDP status register.
> Fixed memory
> Fixed problems with various ROMs, including Galaxian.
Fixed speed problem in Pitfall II, Dig Dug, Jungle Hunt, and others.
tiny bug in input handler.
> Added customizable input handler.
> Internal debugging tool
> Fixed problem with VDP register
> Added double size sprite capabilities to VDP emulation.
frame synchronisaion (for now).
> Started to add menu support.
input customization module (not yet fully supported in injector though).
Added SN76489A audio emulation.
> Enabled frame
> Fixed problem with VDP register 3.
> Fixed problem
with Mode 2 redraws.
> Initial release.