Supports SRAM saving. Hit L+R to go to the menu and save SRAM. If you don't
return to the menu, it doesn't save SRAM. So don't go through a marathon
session of some game, then turn off the power without hitting L+R.
Witness the power of 224k of RAM for Gameboy rom data storage! Some games
will run very slowly if there is not enough RAM to hold all the cached pages,
sorry Zelda fans.
Does not yet support savestates.
Emulator By Flubba. GBAMP support by Dwedit. FAT16/FAT32 filesystem code
by Chishm. GBA Movie Player figured out by Darkfader and Chishm.
Games which don' T uses 32k saves (IE Not Pokemon) cuts much
less speed problems now, since they get 2 extra mask pages. Kirby 2 is now
playable, along with Donkey Kong. Zelda isn' T quite there yet.
Fixed the missing rows in the finely problem.
Still has No savestates yet...
I cuts No idea why games like Zelda DX, Dragon Warrior 1&2, Dragon
Warrior Monsters, and Pokemon Trading Card Game crash, while Pokemon Gold/Sliver
runs fine.