Weekly Special: Mario vs. Donkey Kong for Gameboy Advance™ at US$ 12.90 only - offer valid for 1 week
From the publisher: After years of apparent good will, Mario and Donkey Kong are at it again -- this time on Game Boy Advance! Donkey Kong has stolen all the Mini-Mario toys from the Mario Toy Co., and now it's up to Mario to hunt down his long-time nemesis and retrieve the pilfered goods. He'll have to race through confounding levels, finding keys and releasing Mini Marios, before time runs out. Along the way he'll master new moves in order to scale the puzzling heights of six action-packed worlds!
Mario vs. Donkey Kong for Gameboy Advance™ is now available at US$ 12.90 only.
Barnyard brings the animal world to life on your GBA! Players will start off as the 'new cow on the block,' form alliances with fellow animals, taking on challenges and sporting competitions, protecting the farm from coyote invaders, and doing lots of goofing off on the side. Players will be able to explore a fully interactive world and prove that they have what it takes to be the biggest party animal of all.
VeggieTales LarryBoy and the Bad Apple is a platforming / puzzle adventure game for the Nintendo GBA. Inspired by the upcoming feature length DVD, this game centers around the themes of temptation and moderation. Players will take control of LarryBoy, the caped cucumber crusader, and try to stop the evil Bad Apple from tempting several citizens of Bumblyburg. In order to do this, players will take on a series of time based platforming missions located in a variety of wild areas around the city
Hello Kitty Happy Party Pals US ver.
Winnie the Pooh's Rumbly Tumbly Adventure US ver.
Monopoly US ver.
Mario Golf Advance Tour US ver.
Sonic Advance 3 US ver.
Megaman Zero 4 US ver.
Yu-Gi-Oh Double Pack US ver.
Sonic Advance & Sonic Pinball Party Combo Pack US ver.
Dragon Ball Z: The Legacy of Goku II US ver.
Zoids: Legacy US ver.
The Nocash GBA emulator which also has partial DS Emulation for Windows has seen a new update but theres far too much to post here (100s of lines :P), so ill let you find out for yourself
To celebrate the victory of Italy at the Germany FIFA World Cup 2006, i've coded this funny gba demo Also it shows what Materazzi said to Zidane. Of course it's not offensive vs French people. I have french friends that laughed to see this way to waste time http://digilander.iol.it/tipika/zidane.htm
Features
- semi 3D Map based on 2D map subdivided in convex sectors.
- Render based on raycasting.
- AntiAliasing via MipMaping.
- Render slices whitout mapping.
- Render 2D Objects with animation.
- Maps ceil & floor.
- Aritmetic Point Math 16.16 & 16.8.
- Variables heights ceil & floor for any sector.
- 30 percent coded in assembler.
- Portals textured by a transparent image (texture type sprite).
- Enverionment mapping.
- Flat Z shading.
- Light functions.
- Collision management for wall, floor & ceil.
Vulkanon is a new bullet hell shmups for GBA. A marvelous barrage that challenges the limit of GBA attacks you. Please enjoy to destroy the barrage by overwhelming power shot.
A special collector's edition of the classic board game Monopoly has been created that stars the finest heroes and villains from various Nintendo games.
Mario, Luigi, Link and Kirby all appear on the board, with the two moustachioed brothers taking up the prized Park Lane and Mayfair squares. Even the pieces you guide around the board have been Nintendoed, with Mario's cap, Link's iron boots, Donkey Kong's barrel, a Hylian shield and a Koopa shell all having been recreated in pewter.
The board game is currently available on this US website for $35.95 (about £19).
Screenshot Via Comments
The portly plumber who's out to save Mushroom Kingdom and maybe get a kiss from the princess is still hopping, jumping, stomping his way from the original "Super Mario Bros." (released in 1985) to the latest "New Super Mario Bros." (released in May). He's still the friendly Everyman, still in the same red-and-blue overalls, still sporting the same mustached, rosy-cheeked, aw-shucks look.
And he's the most popular game character among 9-to-12-year-olds, says the NPD Group, which tracks game sales in the United States.
"Mario never gets old, kind of like James Bond," says Michael Pachter, a game analyst at Wedbush Morgan Securities. "And who doesn't think James Bond is cool?"
Twenty-five years after his debut, Mario is the angelic, lovable, all-too-recognizable face of the best-selling video game franchise ever, racking up sales of nearly $2.3 billion in the United States -- and that's only since 1995, as far back as NPD data go. There are currently more than 50 Mario-related games in the market. And the best ones attract tweens who are old enough to appreciate the games' complexity and beauty -- pipes that lead to secret mazes! Mushrooms that double your size! -- but young enough to want to have pure, easy, harmless fun. Who wouldn't want to break a brick by bopping it with your head?
It also doesn't hurt that many parents of these tweens, head-boppers themselves, have grown up playing Mario.
It's all Mario, all Nintendo, all the time at the Palamore residence in Arlington, where it's not entirely clear who's the biggest Mario fan.
Is it 8-year-old Matthew, who proudly declares, "I have Mario's voice," and spontaneously says " Mamma mia! "? Or Curtis, 10, who goes on and on about "Super Mario Sunshine"? Or 12-year-old Chris, who can't decide which of the family's eight Mario games is his favorite?
Or is it Brad -- the boys' 30-year-old dad, a minister at the Arlington Church of Christ -- who jokingly introduces himself as "Luigi" and has very fond memories of a five-day binge of pizza and "Super Mario Bros." on his Nintendo Entertainment System when he was 10?
"The thing about Mario is, you can play it with your kids," says Brad Palamore, a self-described "Nintendo dad." "You don't have to worry about what they're seeing on the screen because as a kid yourself, you've seen what goes on in a Mario game."
Mario is the creation of the legendary Japanese game designer Shigeru Miyamoto, also the man behind Donkey Kong. In the early 1980s, Mario was known as Jumpman, Donkey Kong's nemesis in an arcade game. But when Jumpman proved to be as popular as Kong, he transformed into Mario, the middle-aged plumber with a heart of gold. He's Tony Soprano but gentler, Tony Danza but cuter, Mickey Mouse but Italian by way of Japan, with a posse that includes Luigi, Yoshi, Princess Peach, et al. (It's been reported that the name is a homage to Mario Regale, the former landlord of Nintendo's warehouse in Redmond, Wash.) He's starred in "Super Mario Brothers," his very own live-action 1993 movie, and has appeared on "The Simpsons," playing an Italian tourist. He's the omnipresent mascot of Nintendo, which this fall will release Wii, its new game console, and if all goes well, a new game called "Super Mario Galaxy" with it.
"It's Mario's games that have made him so universally famous. 'Super Mario Bros. 3' is still my all-time favorite video game today. It's got such inventiveness -- not too simple, not too frustrating," says Dan Hsu, editor of Electronic Gaming Monthly. "Mario's games are consistently good. That's why the man is where he's at today."
There's a Mario game in practically every flavor and genre -- sports ("Mario Tennis: Power Tour"), racing ("Mario Kart: Double Dash!!"), adventure ("Mario Party 7") -- and like "The Sims," the hugely successful PC franchise, Mario has proven to be girl-friendly too.
The game world, like other entertainment media, is an industry built on brand loyalty -- there are "Legend of Zelda" people, "Final Fantasy" people, "Madden NFL" people, "Halo" people, "Grand Theft Auto" people and the folks who sweat and swear and live by "World of Warcraft." Then there are Mario people like Michael Koyfman. Five years ago, at age 12, Koyfman started his own Web site, the Super Mario Fan Club ( http://www.smfc.us/ ). The club has 239 members.
Koyfman, 17, who will be a senior at John A. Rowland High School in Los Angeles County in the fall, says he got hooked on Mario 10 years ago and still takes the time each day to play one of his 30 Mario games -- "Mario Kart DS" and "Super Smash Bros. Melee" are his favs -- save Mushroom Kingdom and kiss the princess.
"I guess I should be getting tired of the games now, but I'm not."
Weekly Special: Capcom's Gameboy Advance™ platform action game RockMan Zero 2 at US$ 9.90 only - offer valid for 1 week
RockMan fans rejoice! The blaster-slingin' blue bomber is back on the GBA™ in RockMan Zero 2.
Recent RockMan 2-D action games have proven to be top-notch 2D side-scrollers, and have also earned a reputation for being incredibly challenging. RockMan Zero 2 lives up to its legacy in both categories--it's a beautifully-designed game packed with intense, fiendishly-challenging gameplay.
The story of RockMan Zero 2 centers on the cyborg Zero's continuing attempt to battle the anti-reploid organization Neo Arcadia. A year has passed since the last adventure, and Zero searches for Ciel and the resistance fighters. Little does Zero know that he's about to be a pawn in an elaborate scheme to cause turmoil between reploids and humans.
Capcom's Gameboy Advance™ platform action game RockMan Zero 2 (aka. Mega Man Zero 2) is now available at discounted US$ 9.90 only.
Hello Kitty is throwing a party and she needs your help! Explore her world to pick out the perfect outfit, music and more. It's up to you and Hello Kitty to plan the perfect party! Features: Explore Hello Kitty's favourite places and meet with all of her friends Play 10+ fun party games with Hello Kitty Send fun notes to Hello Kitty's friends to invite them to your great party
Scooby-Doo the Movie
In Scooby-Doo the Movie, players explore exotic locations inspired by the movie, searching for clues to complete missions and ultimately, solve Spooky Island's big mystery. Inspired by actual movie stills and artwork, the game features rendered environments and familiar characters in action/adventure gameplay.
Scooby-Doo 2
Players have to assist the Mystery, Inc. team in recovering a collection of monster masks they had collected from their previous adventures. It seems one of the masks has transformed into a pterodactyl ghost, and the recalcitrant beastie has made away with all of the other masks. Bad Pterry!
The 2007 edition of EA's unstoppable football franchise. New to the GBA version this year is the addition of more Game Boy Advance-exclusive mini-games; offense and defense skills games, punting and running skills games, and more. Also, stay up to date with all the off-season moves with new team rosters, uniforms, and logos for the 2006 NFL season.
Two exciting Yu-Gi-Oh! adventures in one package!
The Destiny Board Traveler
Its a new spin on board games! Play as one of the characters from the hit Yu-Gi-Oh! TV series and duel with up to 3 friends by summoning monsters and battling on one of the many maps including Domino Park and Outer Space! Combining the best elements of the Yu-Gi-Oh! Trading Card Game and a strategic board game, Yu-Gi-Oh! Destiny Board Traveler gives gamers an all new way to duel.
Dungeon Dice Monsters
Dungeon Dice Monsters is another great adventure in the Yu-Gi-Oh! universe. As featured in the Dungeon Dice Monsters story arc in the animated television series, players collect and fight with dice inscribed with mystical powers and magic in order to defeat their opponents. Enter a dozen different tournaments and ultimately face-off against the scheming creator of Dungeon Dice Monsters, Duke Devlin.
Simmunity has created the world's first tongue-controlled Nintendo Game Boy AdvanceSP console and Game Cube controller for quadriplegic youth and adults.
The unit is designed for special people in school, residential and hospital settings, who can now play Game Boys with a tongue controller.
At left, you see a Tongue-Controlled Game Boy Advance SP and remote control receiver and a Charmed Labs XPort 2.0 cartridge programmed with a custom game program.
To make this work, we added a new jack for the receiver input. This receiver processes signals from the tongue-touch keypad and, in this case, relays them to a second micro-controller computer chip inside the Game Boy, added by Simmunity, to decode the reciever signals and activate the Game Boy Advance SP buttons.
The Nintendo Game Boy Advance SP operates normally with all Game Boy Advance compatible cartridges, though games which require multiple simultaneous button closures will require an assistant to help push extra buttons during play. Many games such as the popular Pokemon Pinball game and retro game collections with Ms. PacMan, Battle Zone and Galaxian are easily played on the Tongue Controlled Game Boy Advance SP without assistance. The Tongue Controlled Game Boy Advance SP can also control many Nintendo Game Cube Games through use of a Nintendo Game Boy Advance to Game Cube link cable.
Each Remote Controlled Game Boy Advance SP system is created by remanufacturing a standard Game Boy Advance SP console and adding a MicroChip PIC processor for signal decoding and button activation. Remanufactured consoles look unmodified and provide full battery life.
Simmunity Corporation is also developing specialized games and augmented communications software for people with various physical and cognitive communications challenges. We are dedicated to the thousands of young people whose lives we can touch and make brighter with learning, communication and entertainment products. We endeavor to raise self esteem and independence through accomplishment.
Snezziboy the SNES Emulator for the Gameboy Advance (nintendo ds too) has been updated, heres whats new:
Fixes and Features:
- Fixed a bug with the reading of registers $2137/$213C/$213D (Final Fantasy Mystic Quest is able to proceed to the title screen)
- Fixed a critical bug with the MVN/MVP instructions to handle the A register correctly in 8-bit mode.
- Fixed a DMA bug so that the incrementing of the source address does not affect the address bank. (Final Fantasy Mystic no longer crashes and now seems playable)
- Fixed a bug with the DMA transfer to correctly increment the source address depending on the DMA increment mode. (Secret of Mana no longer crashes before the first dungeon) - Fixed a bug with the RESET function that causes backgrounds remain stationary after using the configuration's RESET option.
- Fixed the SBC instruction to take care of decimal mode subtraction (uses modified code from SNES Advance) (Zombies ate my Neighbors is now playable)
- Fixed Mode 7 where there was once a band appearing at the top of the screen.
- Fixed (partially) SNES additive transparencies. - Implemented Mode 7 wraparound based on register $211A. HDMA: - Implemented partial HDMA for background scrolling positions (Donkey Kong 3, first level moves as expected) (Street Fighter 2 background moves as expected) (Castlevania X first level background effects visible) (HDMA is slow on the GBA and is expected)
- Implemented new option to enable/disable HDMA (for games that don't necessarily require it)
Optimizations:
- Made slight optimizations to instructions that operate on the A register, and certain jump instructions
- Made major optimizations to all instructions to remove instruction to add to SnesPC register (Credit to Gladius for the suggestion; most games should experience a slight but notable increase in speed)
Garfield has lost his Pooky bear and it's your job to help find Pooky by controlling Garfield in his search. The search for Pooky will take Garfield through his most known locales, he will meet the other characters (like Jon, Odie, Arlene, etc.), and of course encounter typical Garfield elements like spiders, food, mice, dogs, etc. During his search Garfield will inevitably eat food and lots of it, of course. In the game, food will also represent energy. The more food Garfield eats, the more energy he has to do extraordinary moves. A level plays like a sideway-scrolling platform game, though some levels also scroll up and down to span a larger vertical area. Garfield moves from one side of the screen towards the other and must pick up food and other goodies on the way. At the same time all sorts of obstacles will have to be avoided, such as web spinning spiders, happy Odie rushing towards Garfield, bad food, annoying kids, angry pit-bulls, and more.
Third-installment in Capcom's Mega Man Zero action for Game Boy Advance. The game once again stars Zero from Mega Man X in a side-scrolling action shooter. The form change upgrade system from the previous installment has been replaced with a chip customize system. Players can collect head, body, foot chips to customize the hero's abilities. The game features e-Reader support.
Activision pairs up two favorite hits on one favorite Game Boy Advance Game Pack. Now game fans can get twice the action, twice the fun and twice the entertainment. Spider-Man unleashes cool combat moves against his toughest villains. In Spider-Man 2, take New York for a spin. Battle Doc Ock and others in huge 3-D environments.
Play as your favorite Dragon Ball Z characters in the new fighting game Taiketsu for the Game Boy Advance. Choose from 15 of the most popular DBZ characters such as Goku, Gohan, Piccolo, Cell, Frieza, Buu, Trunks, Vegeta and the powerful Broly. Each character has his own signature arsenal of marital arts attacks, combos, and the power to transform into Super Saiyan form and unleash Earth shaking attacks. Fight in epic battles taking place on the ground and in the sky as player can fly and fight in mid-air. Play the single-player mode, or team up with a friend for battles with up to four characters at a time (two human and two computer fighters).
Snezziboy the SNES Emulator for the Gameboy Advance (nintendo ds too) has been updated, heres whats new:
Fixes and Features:
Fixed a small bug in the debug version, as the horizontal cycles was not showing up correctly.
Fixed transparency so that it is disabled if the register $2130 disables all color math. (Fixes the screw up in Aladdin)
Fix code skip for WAI/STP/WDM instructions so that if the player does not enable HDMA through the Snezziboy configuration, then the code skip selects the fastest skipping mode.
Fixed a critical bug in the mechanism that supports the intra-frame update of background scroll position. The bug, which crashes the emulator at worst, or screws up some layers at best, only occurs after about 65535 SNES frames have been completely rendered, or roughly 18 minutes into gameplay, assuming the game runs at full 60 fps without slowdown.
Sascha Brandt and Roman Schaub have released a pretty impressive GBA game which was planed for a commercial release, but is freeware now.
It's a point-and-click adventure where you take control over a hero called Russ Kimble. Experience one of the biggest GBA-adventures ever produced. Where other classic titles feature about 100 locations, The Last Seal features more than 180 locations split up into more than 500 detailed rendered screens, with character-animations exceeding the magic 1000-frames-barrier!
Give it a go and feel free to donate them for their hard work.
kode54 has released a new build of the GBA Emulator for Windows, heres whats new:
GBC sound code based on Shay Green's Gb_Snd_Emu, with changes for GBA mode. NEW Updated to Gb_Snd_Emu v0.1.4
LCD color correction for GBA and GBC.
GBA PCM channel sound interpolation.
DirectInput keyboard input only works when main window has input focus.
NEW Replaced original ZIP support and added Rar and 7-Zip support based on Blargg's File_Extractor library.
DirectSound output has global focus. Useful if you want to play windowed or fullscreen on a second display while keeping IM/IRC or other communications open and focused on primary display, or something.
Fixed interframe blending so it isn't applied during window repainting.
Fixed interframe blending functions so they observe srcPitch parameter properly, required for the above fix.
NEW Direct3D always uses 32bpp backbuffer.
NEW Direct3D resets the display when the device is lost.
DirectDraw vsync uses a timer to poll the current scanline to avoid drivers that hog the CPU on WaitForVerticalBlank.
NEW OpenGL vsync support only polls available extensions on initialization, and uses a more thorough extension check.
NEW DirectSound always uses software buffers since some drivers may trigger buffer position events incorrectly.
Registry support disabled completely.
NEW Video mode polling ignores modes larger than 4095x4095 to prevent passing illegal modes to the list callback.
NEW Fixed binary transparency on the 256x256 24bpp icon.
Play as Monkey D. Luffy in this side-scrolling action game as you battle pesky pirates in your quest to become the Pirate King! Use all your stretchy skills to defeat all 12 enemies from the hit TV show, collect items and unlock new areas and special moves each time you play!
Those coders who are thinking of entering the Neoflash Summer coding Contest which is supporting PSP, Nintendo DS and GBA have only 1 day to get submitting to get a chance of winning a Nintendo Wii.
The competition has created some excellent entries so far and i must compliment all coders as theres some great entries amongst them.
We also publically thank Neoflash for creating the best PSP/DS/GBA Coding Contest
Alekmaul has posted this entry to the Neoflash Coding Competition:
- LINDSI LUNA BLAST 1.0 -
CODE : Alekmaul
ORIGINAL IDEA, GFX, LINDSI CREATION, CHARACTER & MAP DESIGN : Nhut
See readme.txt for others credits.
Story :
Lindsi is a dynamic young girl who likes action. Nana, the girl from the menus and a good friend
of her, gives her a serie of different missions.
How to play :
Lindsi is a "homage to old school games". Pure action, with a little research side. You must go
through differents levels to find how to escape. You have some doors which can be open and other
not.
Don't hesitate to visit often some rooms, regarding the situation, some informations can change.
Also, visit empty rooms to find some objects too, but it is only an advice ;-)
START : Pause and play level
A : Jump
B : Fire (you have to shoot an enemy twice to kill it)
LEFT & RIGHT : move left and right ;-)
UP : open doors
DOWN : crouch
LEFT/RIGHT & UP : to go upstair
LEFT/RIGHT & DOWN : to go downstair
Btw, You can't shoot and move left/right simultaneously.
Brunni has posted an excellent new application for the GBA and an entry into the Neoflash Coding Comp, heres the release details:
GBA Graphics is an easy-to-use graphical tool to convert any graphic (BMP, PNG, TIF, JPG, GIF) for your Game Boy Advance and use it in your project. It has a lot of options and is fast.
GBA Graphics also has a very powerful universal map editor, very easy to use, so that you will not have to create your own editor for your projects. It allows you to edit multiple maps (planes), link them, create specimen (sample) maps where you can pick up blocks easily, has multiple undo/redo support, displaying transparent planes, a properties window (set each tile individually), you can do arithmetic operations on tiles, zoom, define a grid, do parallax scrolling between planes, and much more. Look at "Sonic" in the "Example" folder, just open "Niveau 01.pgg" with GBA Graphics, you'll see, all is set-up to create sonic levels very easily and quickly, like you could do for any other 2D-type game. Even graphic conversions are automatized with script.
Phantom has posted a new entry into the Neoflash Coding competition, heres the details:
First I want to say it's a RC1 not a final release.
What's In :
*100 Sudokus, 20 easy,30 medium and 50 hard
*A Sudoku generator
*12 Skins (thanks Padmé and SabAnge)
*A Sudoku solver
*Instant Save and savegame
*A lot of love (really)
What's Not In :
*Music and sounds (to make this release lighter)
*More Sudokus
*More Skins (15 are ready, waiting to be converted)
*A better generator with config.
*A second savegame for a second player
*Multi language...
Someone dressed up as Mario is taking the music world by storm, check out his Video, also theres a screen via the comments of the singer in full Mario gear.
Not my wife. My wife doesn't have an apron, because we eat only beef jerky at the Ashcraft house. That and popcorn. Reader Elfire's misses does have an apron. He explains:
My wife is a Nintendo fangirl. A few months ago she made this apron for herself so she could show her love for Nintendo while cooking.
Domestic evenings are spent playing "a few rounds of Mario Kart DS together" and then eating a home-made feast to satisfy those "after Kart munchies." Stepford Wives, anyone?
Dragon Ball Z - The Legacy of Goku will take you on an incredible journey to protect the Universe from the evil Frieza once and for all! You?ll use combat strategies to help fulfill the Legacy of Goku, the greatest warrior the Universe has ever known!The kidnapping of Goku?s son Gohan threatens the safety of the Universe. The future depends on your ability to use your powers to help Goku? defeat his enemies. Get ready to Power Up!
Dragon Ball Z: Supersonic Warriors is the English version of the Japanese Dragon Ball Z: Bukuu Tougeki by Banpresto. Based on the popular anime, Super Sonic Warriors is a fighting game that relies heavily on combos. The game features a huge assortment of playable fighters from the series, including Goku, Gotenks, Majin Buu, Cell, Android #18, Dr. Gero, Frieza, Captain Ginyu, Trunks, Vegeta, Krillin, Piccolo, and Gohan. Players can choose to simply go at it in a one-on-one or three-on-three tagteam battle, or work their way through the game in each character's Story Mode that follows the specific DBZ character's plot. Battles will go airborne frequently, and the camera will zoom in and out of the action as the two dueling characters duke it out towards victory.
In Monsters, Inc., based on characters from the Disney/Pixar movie, you'll help Sulley, the top scarer at Monsters and the biggest, bluest, most sweet-hearted monster of all, get Boo home. Randall, the second-best kid scarer at Monsters and a calculating chameleon, has shredded Boo's door. Now it's up you and Sulley to recover the door pieces and get her home safely. With more than 20 levels of Monstropolis to explore and bonus minigames and puzzles to play, you'll be too busy challenging your skills to be scared of a few furry monsters. And, if you're in a pinch, don't forget to use Sulley's impressive roar and the Laugh Launcher to surprise your enemies!