The Hottest DCEmu Posters
Description: PC Engine emulator for the Gameboy Advance
and also the Gamecube via the Gameboy Player and now the Nintendo DS (via
the GBA Cartridge slot)..
V7.5 Supercard Version
V7.5 - 2005-10-14
Optimized DMA control (sprite bit) a bit.
Fixed SUBQ_READ in CD emulation (FinalZone II intro doesn't crash).
Fixed AD_PLAY status in CD emulation (Valis II intro doesn't crash).
Fixed Game Over screen in Rayxanber II.
Separate version for EZ3.
v7.4 19th August
V7.4 - 2005-08-18 (FluBBa)
Added Black'n White mode to games that support it.
Fixed Arcade card emulation (on EZ3 cards).
NEW Version 73 Here
Information from Read me:
This is a PC-Engine/TurboGrafx-16 emulator for the GBA, it can also
some of the CD-ROM games.
It's mostly slow, crap sound, "Chikudenya Toubee
(J)" doesn't even start.
All games are not perfect.
But there are
actually games that are enjoyable:
1943 Kai (J) - Takes some time before it
starts, but runs ok.
Aero Blasters (U) - ok speed. (spr 6)
II (J) - Cool game =)
Alien Crush (J) - Perfect?
Atomic Robokid Special
(J) - Good speed. (spr 0)
Bomberman 93 - Perfect?
Darius (Alpha/Plus) -
Very good speed.
Gomola Speed - Strange but funny game.
Hani in the Sky
(J) - Good speed.
Image Fight (J) - Good speed.
Kyuukyoku Tiger (J) - Good
Mr. Heli - Screen to wide, otherwise ok.
Neutopia (U) - Seem ok,
Ninja Warriors (J) - Good speed.
Operation Wolf (J) - Good speed.
(J) - Super speed if you turn off Timer IRQ.
Pacland (J) - Good speed.
- Good speed.
Rastan Saga II (J) - Good speed.
Super Star Soldier.
(J) - Good speed.
Tenseiryu Saint Dragon (J) - Good speed.
just suggestions, please try what ever game you like
(alot of US games doesn't
work because they are encrypted,
use PCEToy to decrypt these before you use
Also remember to click "US rom" in the builder if you want
them to work).
Don't use overdumps as these are evil on PC Engine.
sure your flashing software allocates 8kByte/64kbit SRAM for PCEAdvance.
When the emulator start use Up/Down to select game, then use
A to start the game selected.
Press L+R to open the menu, A to choose, B (or
L+R again) to cancel.
Sprites: This option should be obsolete by now.
(Manual) Lets you scroll the screen with the L & R buttons.
L & R buttons scroll the screen up and down.
Scaled modes: Press L+SELECT
to adjust the background.
TimerIRQ: Some games use the TimerIRQ to play
sounds and music,
by dissabling the timer you can make some games faster.
speed: this changes the waitstate on EWRAM between 2 and 1, this
damage your GBA and definitly uses more power, little to no
Speed modes: L+START switches between throttled/unthrottled/slomo mode.
START+SELECT wakes up from sleep mode (activated from menu or 5/10/30
To use as a Pogoshell plugin, first copy
"pceadvance.gba" to the
plugin folder then rename it to "pce.bin".
make it work with US roms the name of the rom must not contain (J) or (j).
the same manner Japanese roms should preferably contain (J) or (j),
roms seem to run on US hardware anyway though.
Multi player link play:
Go to the menu and change Controller: to read
depending on how many Gameboys you will use.
Once this is done on all GBAs,
leave the menu on all slaves first, then
the master, the game will restart
and you can begin playing.
If the link is lost (cable is pulled out, or a
GBA is restarted),
link must be re-initiated, this is done by a restart on
the master and
then selecting the appropriate link and leave the menu. The
have to do anything.
Use an original Nintendo cable!
first 8kByte of the GBA sram is the pce sram, this can be exchanged between
pce emus, I think you have to change MagicEngine's ini to old format.
"CD-ROM System" rom to manage your pce sram's, press [SELECT] to access
SRAM manager, the US version is encrypted, don't forget to decrypt it.
To be able to check for the GameBoy Player one must display the GameBoy
logo, the easiest way to get it is by downloading it from my homepage.
you can rip it from any other game that displays it (SMA4 & Pokemon Pinball).
is no actuall use for it yet, but the check is there and I would appreciate
people could test it on their GameBoy Players, it says in the menu
v6.8 on GBP".
Huge thanks to Loopy for the incredible PocketNES,
without it this emu would
probably never have been made.
Big thanks to Hoe
for the ROM-Builder.
Zeograd for a lot of help with the debugging.
MacDonald (http://cgfm2.emuviews.com) &
David Shadoff for a lot of the
Some things to consider regarding emulation:
PCE has 64kByte of VRAM which can be background and/or sprites,
GBA has 64kByte background and 32kByte sprite VRAM.
The PCE CPU runs at either 1.78MHz (like the NES) or at 7.2MHz
games seem to use the fast mode), the GBA CPU runs at 16MHz.