PocketGB, A Game Boy Emulator for Game Boy Advance
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EMULATE: Game Boy Only, but with Palette Colors like SGB
DISPLAY: Text/Tile, Bitmap, Hacked Sync, Super-Hacked Sync,
Debug
MEDIA : MB & GBA Support
VERSION: 0.2 alpha
This emulator have high speed but very low compatibility
Some games don't work...and it have is own limits
Max. GB-ROM in MultiBoot: 128 KiloBytes
(Only 64 KiloBytes on Debug Mode)
Max. GB-ROM in GBA-ROM: 8 MegaBytes
Attention: The PocketGB use a Universal Compatible Bank engine
It may not work with all games
Also "CGB Only" game will not work
The PocketGB v0.2a have 3 Displays Mode, look below to a
description...
Displays Mode:
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Text/Tile Mode:
First mode made, when i saw that started to have sync. problems
i just started to make the next graphic engine
Bitmap Mode:
Second mode made, this one had perfect sync over the screen
But everything has a price, this mode was very slow, so, i
started
to think about a mode that is faster and sync. at same time
Hacked Sync:
Third mode made, this balanced between sync. and speed, this
one as also
the target to make 100% speed emulation, but since it's HACKED,
started
to give problems to some games (Crash on title, too fast/slow
sound)
Super-Hacked Sync:
Last mode made, this one has to made 100% Graphics/Sound Sync
but because
of high requirement of GBA CPU power to emulate the Raster
on LCD, only
the 100% Timer has made, it make some games run the sound
at 100%
Debug Mode:
I needed a debug to make the PocketGB and find bugs; Anyway,
you can use it
to debug your demos/games over the PocketGB CPU and maybe
report a CPU core
bug to me :)
(L Key) - Step one opcode
(R Key) - Step approx. 60 opcodes
(R then +L Key) - Step opcodes at max debug speed
(Select Key) - Restart the debugger
NOTE: Make sure that Menu is off before compile to Debug Mode