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GBA EMULATION

Name

PocketGB

Author

JustBurn

Description

Gameboy emulator for the Gameboy Advance and also the Gamecube via the Gameboy Player and now the Nintendo DS (via the GBA Cartridge slot).

Screenshots

Download

HERE

Information

PocketGB, A Game Boy Emulator for Game Boy Advance
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
EMULATE: Game Boy Only, but with Palette Colors like SGB
DISPLAY: Text/Tile, Bitmap, Hacked Sync, Super-Hacked Sync, Debug
MEDIA : MB & GBA Support
VERSION: 0.2 alpha

This emulator have high speed but very low compatibility
Some games don't work...and it have is own limits
Max. GB-ROM in MultiBoot: 128 KiloBytes
(Only 64 KiloBytes on Debug Mode)
Max. GB-ROM in GBA-ROM: 8 MegaBytes

Attention: The PocketGB use a Universal Compatible Bank engine
It may not work with all games
Also "CGB Only" game will not work

The PocketGB v0.2a have 3 Displays Mode, look below to a description...

Displays Mode:
~~~~~~~~~~~~~~
Text/Tile Mode:
First mode made, when i saw that started to have sync. problems
i just started to make the next graphic engine
Bitmap Mode:
Second mode made, this one had perfect sync over the screen
But everything has a price, this mode was very slow, so, i started
to think about a mode that is faster and sync. at same time
Hacked Sync:
Third mode made, this balanced between sync. and speed, this one as also
the target to make 100% speed emulation, but since it's HACKED, started
to give problems to some games (Crash on title, too fast/slow sound)
Super-Hacked Sync:
Last mode made, this one has to made 100% Graphics/Sound Sync but because
of high requirement of GBA CPU power to emulate the Raster on LCD, only
the 100% Timer has made, it make some games run the sound at 100%
Debug Mode:
I needed a debug to make the PocketGB and find bugs; Anyway, you can use it
to debug your demos/games over the PocketGB CPU and maybe report a CPU core
bug to me :)
(L Key) - Step one opcode
(R Key) - Step approx. 60 opcodes
(R then +L Key) - Step opcodes at max debug speed
(Select Key) - Restart the debugger
NOTE: Make sure that Menu is off before compile to Debug Mode

 

 


 

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