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January 1st, 1970, 01:00 Posted By: wraggster
A new Gameboy Advance emulator for windows has just been released, this first release already plays homebrew quite well, heres some details about the emu:[br][br] Gebea is a plugin-based Gameboy Advance emulator for x86/Win32 computers. It is[br]written in x86 assembly, C and Euphoria. [br][br][br]What is emulated[br]----------------[br][br]ARM7TDMI Only a few Thumb opcodes are emulated. Most ARM opcodes[br]are emulated, but not always correctly.[br][br]Video Mode 0, 3 and 4 are emulated. Only BG0 is supported in[br]mode 0, and only 256-color tiles. Vcount and the Vblank[br]flag are emulated. Mosaic effects on BG2 in mode 4 are[br]emulated. [br][br]More information and download can be found Here
[Modified 09/04/04 04:53:16 by admin]
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January 1st, 1970, 01:00 Posted By: wraggster
Nintendo today held a touch-and-feel event for its forthcoming DS handheld in Tokyo. One of the interesting tidbits revealed by president Satoru Iwata is that not only will it be possible for multiple users to play together wirelessly, you’ll also only need one copy of the game—whichever machine has it installed will act as a server and beam it to the other players. Also, in addition to distributing extra content wirelessly at cinemas showing the next Pokemon movie, they’re planning to have game retailers beam out demos from their stores in the same way. They were also showing off several playable games (which should cost the equivalent of $35-$45 in Japan), leaving an impression of confidence that’s in contrast to the uncertainty surrounding Sony’s PSP.
[Modified 10/08/04 14:12:04 by admin]
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January 1st, 1970, 01:00 Posted By: wraggster
Nintendo has announced today that its Nintendo DS system unveiled at E3 this year under the "Nintendo DS" working title is to be officially named... Nintendo DS. News on the christening comes as the company gears up to launch the handheld later in the year in the US and Japan, with Europe still having to wait till early 2005 for its arrival.[br]Announcing the official product name for the DS, Nintendo has also revealed that the system has undergone a slight redesign to "sport a slimmer, shaper look" (check the screenshots on this page), and it's a sexy little number to be sure. Going into the nitty gritty, it features a thinner, black base and an angular platinum flip-top cover, face buttons and shoulder buttons have been enlarged and "some have been reconfigured for optimum use," says Nintendo.[br][br]DS redesigned also includes a new storage slot for the touch screen's stylus and the speakers now broadcast in stereo sound, "with or without headphones".[br][br]Spouting numbers, Nintendo says that over 120 games are currently in development for the dual-screen system, 20-plus of which are Nintendo-developed first-party affairs. Over 100 companies have jumped onto the DS wagon to create titles for the handheld.[br][br]Launch date, pricing and launch game line-up announcements for Nintendo DS are expected at a later date.[br][br]Check out the great new screenshots at this Nintendo DS Screenshots Page
[Modified 07/30/04 13:37:33 by admin]
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March 21st, 2004, 11:52 Posted By: wraggster
Out of all the games released for the GameBoy Advance so far, which one is the one that has gave you most value for money, the best challenge and is the best game you have ever played on the little handheld.
Ill start by saying that Mario Kart is probably the greatest game ive ever played on the litle handheld, apart from the small screen its perfect, other than that i reckon a homebrew game called Bust A Move takes the slack up as it is the most addictive game i have ever played.
What in your opinion is the Best Commercial GBA Game?
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March 21st, 2004, 12:02 Posted By: wraggster
Out of all the games released for the Gamecube so far, which one is the one that has gave you most value for money, the best challenge and is the best game you have ever played on the cool console.
Well from the days of the Super Nintendo, i have been hooked on the Mario Kart franchise and the Gamecube Version is probably one of the greatest games ive ever played on a console, other than that i have the Zelda collection which im looking forward to spending a few hours on.
What in your opinion is the Best Commercial Gamecube Game?
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March 31st, 2004, 22:58 Posted By: wraggster
Those of you who have downloaded the many emulators for the Gameboy Advance must have an opinion of which emu is best, which needs work in a certain area, and so on and so forth.
This time last year i never thought i would see a Snes Emu for the GBA, it was laughed at in many forums yet the amazing coder called Loopy has made it possible and whatever games he gets it to run is a major achievement, for me the Nes emu called PocketNes is fantastic and also the Gameboy Emu GoomBA is also excellent, tell us your opinions in this forum topic.
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April 2nd, 2004, 19:42 Posted By: wraggster
Wow stunning news that OpenBSD has been ported over to the Gameboy Advance/GBA SP. Heres a description of OpenBSD:
The OpenBSD project produces a freely available, multi-platform 4.4BSD-based UNIX-like operating system. Our goals place emphasis on correctness, security, standardization, and portability. OpenBSD supports binary emulation of most binaries from SVR4 (Solaris), FreeBSD, Linux, BSDI, SunOS, and HPUX.
This FAQ specifically covers only the most recent release of OpenBSD, version 3.4.
Check out the website at this address --> http://www.openbeer.it/porting/OpenBSD-gameboy.htm
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April 13th, 2004, 20:16 Posted By: wraggster
Enterbrain Inc may not be the most well known source for industry info, but President Hirokazu Hamamura of the Japanese magazine publisher has announced that Nintendo will unveil a whopping thirty titles for its portable DS console at this year's E3.
Referring to the DS, Hamamura is quoted as saying: "This will be a product unlike anything available right now." The publishing magnate also confirmed that the DS "will come with a touch panel."
Enterbrain had more positive news regarding Nintendo, which was the number one games publisher in Japan for the business year ending March 31.
Meanwhile, more as yet unsubstantiated rumours suggest Nintendo is set to showcase a mysterious new peripheral for the GameCube at E3. A spokesperson at Nintendo of Europe refused to comment.
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April 13th, 2004, 20:26 Posted By: wraggster
The DS handheld will not be the only new hardware on show at Nintendo's E3 conference, according to a Japanese newspaper which this week reported that the company has a new Cube peripheral to unveil.
Kyoto Shimbun - a newspaper based, as the name suggests, in Nintendo's home city of Kyoto - cites official confirmation from the platform holder's Japanese public relations office regarding the appearance of new hardware at the trade show which will add new functionality to the Cube.
The company likened the new peripheral to Sony's EyeToy device - a product which Nintendo executives seem to view as an embarrassing coup for Sony, and a threatening move into a product sector which has traditionally been Nintendo's own.
Speculation over the nature of the peripheral is likely to be rife in the run up to next month's show, as is the already simmering speculation that Nintendo may use this year's show as a platform to launch its online gaming ambitions for the Cube - despite the fact that the company's official line on online console gaming remains an incredibly cautious one.
The suggestion that Nintendo would launch new Cube peripherals in the near future first emerged earlier this year when the company reaffirmed its commitment to the GameCube as a platform for new hardware and software products. However, that announcement was overshadowed by the flood of coverage which misinterpreted the comments from company president Satoru Iwata as implying that the company was bowing out of the next generation console race in favour of sticking with the Cube in the long term.
Whats your views?
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April 14th, 2004, 10:45 Posted By: wraggster
The latest annual league tables for software publishers in Japan show that Nintendo built a comfortable lead on its competition during the past year, despite the fact that sales of Pokemon titles are not included in its figures.
Nintendo sold some 6.5 million units of software during the year to March 31st, according to Japanese magazine publisher and market research firm Enterbrain, which is the company behind the highly respected Famitsu magazine.
Square Enix came in second place in the league table, with almost four million units sold, while sometime challenger for the top spot Konami slipped to sixth place from last year's number four in the ranking.
Nintendo's figures are all the more impressive when you consider that they do not include sales of Pokemon related goods such as the multi-million selling Pokemon Fire Red / Leaf Green pair, whose combined sales made them into Japan's best selling game of the year.
Sales of Pokemon titles are now registered under a separately floated company, the Pokemon Company, in which Nintendo retains a 30 per cent stake. If the sales of both firms are combined, Nintendo outsold its nearest competitor by a factor of over two to one last year.
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April 14th, 2004, 10:59 Posted By: wraggster
A report indicates that Nintendo will unveil a new peripheral for the company's GameCube at the upcoming E3 in LA. The report, which cites the Kyoto Shimbun ( a newspaper based in Kyoto) as its source, claims that they have received official confirmation from Nintendo's Japanese public relations office regarding "the appearance of new hardware at the trade show which will add new functionality to the Cube."
At this point the device is rumored to be something along the lines of Sony's EyeToy, but speculation as to exactly what the peripheral will be is sure to persist in the coming weeks leading up to the Expo.
This May's E3 is shaping up to be an interesting, and potentially vital event for the three major console manufactures as Microsoft, Sony and Nintendo are expected to reveal their plans for the next generation of gaming. With new hardware and even groundbreaking handheld devices on display, we should get a good idea as to what the future gaming landscape will look like in just a few short weeks.
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April 20th, 2004, 18:35 Posted By: wraggster
Nintendo has today announced that it will release a limited-edition "Tribal" Game Boy Advance SP console in Europe on June 18. The console will be available for a limited time only and is expected to retail for the same price as other GBA SP models.
"We feel we have created a product in the Tribal edition that reflects the sentiments of today's youth--rebellion, attractiveness, and spirituality," said Tim Freystedt, European marketing manager for Game Boy Advance at Nintendo. "The new console allows gamers to express these emotions in a fun and interactive way, enabling them to communicate their individuality."
"The tattoo pattern on the console looks pretty cool," added Mister Cartoon, tattoo artist for celebrities such as 50 Cent, Eminem, Justin Timberlake, and Beyonce. "Tattoos are huge at the moment--everyone wants one. I think the console is great and will be a huge success with the more individual gamer."
No North American release for the "Tribal" GBA SP has been confirmed at this time, but we'll bring you more information as soon as it becomes available.
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April 21st, 2004, 19:21 Posted By: wraggster
Nintendo of America has announced that the company is throwing its weight behind Majesco's GBA Video playback technology in the most tangible way possible - by releasing episodes of the Pokemon TV series for the system.
The GBA Video technology compresses videos into a format which can be played back on the Game Boy Advance, and the product is already backed by the Cartoon Network, which will be publishing episodes of some of its most popular shows in the GBA friendly format.
Nintendo will be publishing episodes of the Pokemon TV series on GBA Video from June 21st, with the first two releases set to hold two episodes apiece and retailing at $19.99 - significantly cheaper than the normal cost of GBA games, and comparable with the price of DVDs.
Other shows which will be appearing on the format include Spongebob Squarepants, Sonic X and Teenage Mutant Ninja Turtles, with the first releases set to arrive later this spring.
"Even by the remarkable standards of product evolution that have characterized the Game Boy franchise, this is a landmark event," enthused Nintendo of America exec George Harrison. "Pokemon is part of the first step in revolutionizing the nature of portable video entertainment, with eventual reach targeting all demographics."
His comments are bound to reopen speculation regarding the possible video playback functionality of the Nintendo DS console. Earlier this year, CNN/Money reported in its Game Over column that the forthcoming handheld would feature video playback features - a claim which seems even more likely now that Nintendo itself has backed video playback on the GBA. The company has previously expressed an interest in distributing non-game media on the GBA, with a pilot scheme for a similar technology already in existence in Japan.
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April 22nd, 2004, 03:07 Posted By: DCEmu_Newsposter
(Off-Topic News)[br][br]Today ive relaunched my old Pocketvision site with a new name, from now on it will be called GBA-IQue News and will feature Hardware/Software News, Downloads, emulators and much more. Those who have a GBA/GBA SP can choose from a massive amount of emulators for the consoles including Snes, Gameboy, Nes, Spectrum, PC Engine and many more.[br][br]All downloads are latest versions and all hosted on a good server so no worrys of files going down.[br][br]Check out GBA-IQue News at this link http://ique.netfirms.com/
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May 3rd, 2004, 00:43 Posted By: wraggster
Reesey has released version 6 of his Sega Master System emulator for the Game Boy Advance as his entry for the GBA X 2004 coding comp, heres whats new in this release:
New menu system
Interrupt system re-written
Re-worked sound frequency conversions
Added "buffered sprite mode" - Gunstar Heroes now playable
Added speed throttling
Loads of Bug fixes
Shining force games now work - ADC HL,HL double counting carry...DOH!
Download From http://ique.netfirms.com/drsms.shtml
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May 4th, 2004, 01:26 Posted By: WHurricane16
At Circuit City for those in the USA. I bought Prime when it first came out, so I just picked up F-Zero today This is great for gamers who might not own a 'Cube yet but who wants to play these awesome games.
Most Gamecube games are a bit cheap, btw. Maybe Nintendo is going to pull the plug...
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May 8th, 2004, 10:32 Posted By: wraggster
News From http://pdcovers.netfirms.com/ (gamecube emulation)
According to an article in the latest print issue of popular Japanese gaming magazine Famitsu, Nintendo executive Satoru Iwata has dropped word that the forthcoming successor to the Nintendo GameCube, aptly named GameCube 2 at this point, could very well be backwards compatible, allowing gamers to play their current GameCube titles on the new console.
This wouldn't be the first time that a game system has been backwards compatible with software from the past, as the PlayStation 2 allows gamers to play original PlayStation games. However, such a move would be good news for Nintendo fans, allowing gamers to play such classics as Super Smash Bros. Melee and Metroid Prime 2 on the system with ease.
Of course, this can only be rumor at this point, as there hasn't even been word or technical specs revealed on the new console yet. Hopefully, E3 will loosen Nintendo's lips on "GameCube 2."
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May 8th, 2004, 11:34 Posted By: wraggster
Monk has released a new Gamecube emulator for windows and linux, heres info from the read me file:
This is the first release of gcube - an open source gamecube emulator. I'm writing it only for educational purposes. My aim is to make at least one commercial game fully emulated (that means with sound and original speed). This release is aimed at homebrewn programs. There is no gui and no gcm support (so no comercial games are running).
Main target platform is Linux / x86. Windows is not fully supported at this point (emulator seems to work, debugger doesn't). I would also like to support Mac (at least with interpreter), but I don't have access to one, so it will have to wait.
Download here --> http://pdcovers.netfirms.com/gcube.shtml
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May 10th, 2004, 23:17 Posted By: wraggster
Burgeoning consumer games expo Game Stars Live has signed up its first home platform holder, with Nintendo set to have a "major presence" at the five-day event which is to take place at London's ExCeL at the start of September.
Nintendo joins a growing list of exhibitors at the show which includes mobile platform holder Nokia and key publishers Electronic Arts, Activision, Atari, Eidos and Vivendi Universal.
However, as yet there's no word as to the plans of Sony and Microsoft - and while Game Stars Live's exhibitor line-up so far is impressive, there's a strong feeling that the "make or break" for the event will be which way Sony decides to jump.
For the past two years, the PlayStation platform holder has had its own event at Earls Court, the PlayStation Experience, which has run in the venue at the same time as the ECTS trade show. Whether the giant company - which has since successfully exported the PlayStation Experience format to the rest of Europe - will be prepared to subsume its own brand into the Game Stars Live event will be interesting to see.
Although Nintendo has committed to the Game Stars Live consumer event, the release announcing its intentions makes no mention of any support for the European Games Network trade event, which will be running in an adjacent hall of the ExCeL facility.
"Game Stars Live presents a major opportunity to get the greatest games in the world in front of games in the run up to the busiest sales period of the year," according to Nintendo UK general manager David Yarnton. Which games exactly the Japanese giant will be able to showcase should become clear after this week - when a whole raft of new titles for the Cube, GBA and DS are expected to be launched in Los Angeles.
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May 11th, 2004, 20:23 Posted By: wraggster
News From Lik Sang
It's out now in Japan, not arriving until August in the States and hasn't even got a firm release date in Europe. But with Action Replay for GameCube, you can play the Japanese version of Nintendo's fantastic Pikmin 2 on a UK console - and watch the cut scenes in English!
As you know, Action Replay's FreeLoader technology allows you to play ANY region of games on ANY GameCube, allowing gamers to play imports. Pikmin 2 is no exception - with Action Replay, the Japanese version plays just fine on a European machine. But while researching codes and enhancements for the game, Datel's dynamic code-cracking crew discovered something no one expected. The Japanese game contains English-language versions of all the cut scenes, even though English-language play isn't offered as an option. Rumour has it this was included so Nintendo could show the game in English at E3...
With these exclusive Action Replay codes, you can open up this hidden option and follow the storyline in English. Now there's no need to wait until August for the American version (and no European release date has been confirmed). Just grab an Action Replay and play it now, understanding every word!
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May 11th, 2004, 20:51 Posted By: wraggster
News about Nintendos new DS Console:
The DS will sell alongside today's Game Boy Advance, not replace it, according to the company. Nintendo has not announced a release date or price, though analysts predict it may sell in the $150 range.
One of the two 3-inch screens is touch-sensitive and works with a stylus — like Palms and Pocket PCs — to control the action in some games. In one demo, players guide a toddler-age Mario as he falls from the sky by drawing clouds. Other games give multiple views of the action.
The DS also has Bluetooth wireless communication to connect with other units within range for cordless competition. DS has separate slots for current Game Boy Advance cartridges and new, smaller DS game cards.
Read more and see a screenshot at this page --> http://pdcovers.netfirms.com/dsnews.shtml
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May 11th, 2004, 20:57 Posted By: wraggster
A new edition of the Game Boy Advance SP modelled after the NES console is set to launch in Europe on July 9th, alongside eight classic NES software titles which are being released at a budget price point for the system.
Although the launch follows the arrival of the very successful Famicom Mini range in Japan (where the NES was known as the Famicom), the design of the GBA SP will be different - reflecting the completely different design of the NES hardware in Europe.
Also somewhat different is the line-up of software on offer, although there is significant cross over. The eight titles which will arrive with the NES Classic range are Super Mario Bros, Donkey Kong, Ice Climbers, Excitebike, Legend of Zelda, Pac-Man, Xevious and Bomberman - the first five being from Nintendo, followed by two from Namco and one from Hudson.
Each of the games will cost 19.99 Euro at retail, which is a little more expensive than their 2000 Yen price tag in Japan, but not significantly enough so for us to huff and puff about Europe being ripped off once more. We're not sure what the UK pricing will be as yet, but around £14.99 seems likely.
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May 11th, 2004, 21:05 Posted By: wraggster
Further information about the forthcoming Nintendo DS handheld has emerged just hours ahead of its official unveiling in Los Angeles - including what purports to be the first picture of the hardware, and details of some software demos.
The system is officially going to be called Nintendo DS at retail, despite earlier statements from the company which referred to the DS acronym as a codename, and not Nitro as had been speculated following the discovery of that name on a Nintendo developer website.
Like the GBA SP, it is a clamshell design, with one screen in each folding section - but it is significantly wider than the SP, with a D-pad on one side of the lower screen, and four buttons on the other side. The four-button design is a major departure for Nintendo's handheld consoles, which have always used two-button control layouts in the past.
Most interestingly, the lower screen is indeed touch sensitive, as was suggested by leaked specification information from Japan earlier this year. The system comes with a stylus for drawing on the lower screen, and one game demonstration apparently involves drawing clouds on the screen in order to slow the descent of baby Mario as he falls from the sky.
The system - which is slightly more powerful than the Nintendo 64, once again as suggested by the leaked specifications - has two game cartridge slots, one for Game Boy Advance games, and another for the smaller DS game cards. It also sports Bluetooth wireless networking technology for connecting DS devices together.
No details of pricing, or exact launch date information, has been revealed so far - this information may be forthcoming at Nintendo's conference (which takes place on Tuesday morning in Los Angeles, so early this evening European time), although the company has generally used this conference as a platform for revealing new software and technology, rather than discussing the nitty-gritty of pricing and launch dates.
Of course, while the systems are very dissimilar - and their price points are likely to be separated by over a hundred US dollars in difference - comparisons will inevitably be made with the Sony PlayStation Portable, which will be unveiled about two hours before the Nintendo device at a separate press conference in LA.
"I have not seen the PSP," Nintendo's legendary designer Shigeru Miyamoto is quoted as saying to USA Today, which provided the advance information by way of an early edition. "The screen, I believe, is bigger than a DS screen, and I am sure it will have excellent graphic quality... [But] the PSP will not be able to display anything that you cannot do on a current system... We want to do things that you could not do before. We are looking at the creative end."
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May 13th, 2004, 18:16 Posted By: doom
Does anyone know where i can find EZ-Flash 2 Powerstar 256M here in Cali?(i live in San Diego) I've been looking for it for weeks but it seems that noone knows such a thing even exists!!
Plz help!
PS I'd rather not buy one from the internet (a friend of mine was nearly stolen)
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May 14th, 2004, 00:10 Posted By: shadow987
i need help can somone plz tell me why it does not have roms or iso plz tell me the site then where they are a true site plz
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May 14th, 2004, 19:32 Posted By: DCEmu_Newsposter
Before the emulator by GPF is released i think it would be a great idea to have a list of all the best games, demos and apps from the GBA homebrew scene.[br][br]Any one got any recomendations, then tell us here ![Smile](http://www.dcemu.co.uk/images/smilies/smile.png)
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May 22nd, 2004, 02:20 Posted By: sol_blast
im happy ive finnaly got a GC emulator but were can i find some roms
i really want Metroid prime so a link to that would be greatly appreciated ![Wink](http://www.dcemu.co.uk/images/smilies/wink.png)
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May 31st, 2004, 15:32 Posted By: bloodyskies
does anyone know if it's possible to buy recordable mini-DVD's to burn GC homebrew onto, so it can be loaded without the PSO/BBA exploit via a PC server?
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June 2nd, 2004, 21:41 Posted By: wraggster
News posted on my Gamecube Site http://pdcovers.netfirms.com/
MAX Drive Pro is the ultimate solution for the homebrew GameCube programmer.
At last you can transfer data between your GameCube and PC…quickly and easily!
The system consists of 3 components – the MAX Drive Pro cartridge, USB cable and the Loader Disc.
The MAX Drive Pro cartridge is an 8MB (64 Megabit) memory card for GameCube with a built-in high speed USB port. Using the supplied USB cable, files can be easily transferred between the card and any USB-enabled PC.
The Loader Disc boots on any GameCube from any region, and loads files from the MAX Drive Pro cartridge. Files are displayed in a simple file structure and any executable files are pre-loaded and run.
· Massive 8MB/64Mb GameCube memory card with built-in high speed USB port (USB cable supplied)
· Over 1000 blocks of game save data - 16 times the size of a standard GameCube memory card
· Run executable files on a GameCube
· A must have for the homebrew GameCube programmer
· Simply drag and drop PC files onto the MAX Drive Pro cartridge
· Works on any GameCube from any region
Max Drive PRO will be available during June 2004 , it is expected to retail at $39.99 in the USA market and £29.99 in the Uk.
could this be the breakthrough??
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June 7th, 2004, 09:51 Posted By: kingdagimus
first please have mercy I'm so new it hurts
seriously though I play quite a few homebrew things on my dreamcast ( I LOVE MY DREAMCAST :-*)and a friend is giving me their gameboy color but theres only like one or two games with it so what I'm hoping someone can tell is 1. are there any gameboy color homebrews and 2 can they be ported somehow to my gameboy and how?
thanks so much in advance
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June 8th, 2004, 09:51 Posted By: mechaaztlan
is there an internal backlight for the gba (i know i could just buy a gba sp but i already have this one) i know there use to be the afterburner internal light,but they went out of buissness,was this the only one made?,maybe suggest a good alternative? thanx
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June 9th, 2004, 23:24 Posted By: wraggster
A new version of one of the best GBA emus for windows has been released,[br][br]Here's the list of changes:[br][br]Added PNG format for screen capture output [br]Added "modify" and "IO registries viewer" windows [br]Changed save-states format manager [br]Fixed bug in audio channels 1 and 2 emulation [br]Fixed bugs in debugger window [br]Fixed bug in joystick manager [br]Fixed bugs in CodeBreaker and GameShark codes manager [br][br]Download from Here
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June 11th, 2004, 20:53 Posted By: wraggster
Nintendo has continued its strategic move into the Chinese marketplace with the launch of the Game Boy Advance in Shanghai and other parts of the Canton province, accompanied by a localised version of WarioWare Inc.[br][br]The move follows the launch of a specialised Nintendo console designed for the Chinese market, the N64-based iQue, which arrived in China last November accompanied by a number of localised N64 titles sold on encrypted flash memory cards.[br][br]Nintendo's Chinese subsidiary, which is also called iQue, confirmed that it would be seilling the Game Boy Advance along with one localised game in selected parts of the country for 698 yuan - about 70 Euro. Although it has not officially been confirmed, it's thought that the game in question is minigame compilation Wario Ware Inc.[br][br]Game companies have traditionally been shy of the Chinese market due to the incredibly high levels of software piracy in the country; with Nintendo being particularly hard hit by the existence of rogue cartridge production factories in certain provinces.[br][br]However, as Chinese consumers have begun to spend increasingly on media, and the Chinese authorities have demonstrated more willingness to crack down on pirates, game companies have been forced to seriously consider the value of the market. Nintendo has been by far the fastest off the mark, launching the custom-designed iQue late last year ahead of an incredibly troubled roll-out for Sony's PlayStation 2 around Christmas time.[br][br]According to Nintendo president Satoru Iwata, China is a key priority for Nintendo going forward, and he hopes to enter the Chinese market fully - with the complete range of Nintendo hardware and software being launched there - within three to four years.
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June 12th, 2004, 20:54 Posted By: MadDog
Check it out -> {please don' just sign up just to spam}
Best GBA/SP flash linkers, delivered from europe...
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June 14th, 2004, 19:22 Posted By: wraggster
Nintendo Europe was recently proud to reveal that the European market share for Nintendo's GameCube console has recently doubled, going from 16% to 32%. The rise in hardware sales is directly attributed to the release of Pokémon Colosseum which launched to rave reviews across Europe on May 14, 2004 and marked the biggest launch for a Nintendo GameCube title this year.[br][br]European fans of Pokémon had reason to "catch em' all" as the game was being offered with plenty of extras. Pokémon Colosseum could be purchased alone with a free Memory Card 59, but fans looking for a bit more could purchase The Mega Pak. This special bundle contains a copy of Pokémon Colosseum plus a Nintendo GameCube, a Memory Card 251, a Nintendo GameCube Game Boy Advance Cable and the Pokédex Organizer, Pokémon Box - all for around 159 Euros. [br][br]It appears as though the Nintendo and Pokémon alliance shows no sign of slowing down in Europe as the total number of Pokémon games sold in Europe currently exceeds 25 million, with the hugely successful Pokémon Ruby and Pokémon Sapphire(Game Boy Advance) having sold approximately 3.3 million in Europe last year. [br][br][br] [br][br]
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June 14th, 2004, 19:24 Posted By: wraggster
The GameCube console has seen its market share of the European hardware market doubling to 32 per cent following the launch of Pokemon Colosseum on the platform - proof, claims Nintendo, that the Pokemon franchise is still alive and well.[br][br]Pokemon Colosseum, the first fully 3D home console adventure game to be launched in the franchise, has been the single largest Cube release of the year to date in Europe, and is sold both as a standalone game (with a free memory card) and as a bundle with the GameCube console and a number of accessories.[br][br]While sales of all of the consoles are influenced to some extent by the launch of key software titles, this is especially true for the GameCube - not least because with its 99 Euro price point, the console is a possible impulse purchase for consumers.[br][br]The 32 per cent figure quoted for market share in Europe belies the fact that the platform has seen its fortunes vary significantly across the major European territories; while it is in third place in the UK, where the Xbox has a major lead over it in installed base terms, it has beaten off competition from Microsoft's console in both France and Germany, while in Spain and Italy neither console has managed to make much headway against the PS2.[br][br]The Pokemon franchise has generated some 25 million unit sales of games in Europe to date, with last year's Pokemon Ruby and Pokemon Sapphire titles on the GBA selling 3.3 million units in the region. Two further GBA titles, Pokemon Fire Red and Pokemon Leaf Green, are due to launch in Europe in the coming months.
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June 14th, 2004, 19:29 Posted By: wraggster
Comments made in a Japanese newspaper by Nintendo president Satoru Iwata indicate that the company is planning to continue to sell the GameCube hardware well into the lifespan of its next-generation console, codenamed "Revolution."[br][br]Iwata told Yomiuri Shimbun that Nintendo may well sell the "Revolution" device alongside the GameCube hardware for quite some time - presumably hoping to follow in the footsteps of Sony, which continued to sell large volumes of the PSone long after the launch of the PS2.[br][br]However, it's not clear whether Iwata's comments represent a commitment from the company to continue developing new software for the GameCube into the next console cycle, or simply an intention to continue supplying the channel with new units for as long as they are required.[br][br]The "Revolution" system, which is Nintendo's next home console, will be unveiled at E3 next May in Los Angeles, and is expected to launch in 2006 - although the E3 unveiling could equally indicate a late 2005 launch in Japan.[br][br]Nintendo has pledged that "Revolution" will mark a genuine departure from traditional home consoles, with a focus not only on increased processing and graphical prowess but on new ways of interacting with the system and new forms of gameplay.
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June 25th, 2004, 13:08 Posted By: biagrin_sackville
ive always been an avid hater of nintendo and i hate them now for the same reason i hated them 10 and 15 years ago. and why is this?
1. games are always for kids
2. they rerelease the same games every year such as mario, zelda etc.
3. when they release a new console their exciting line up includes none other than......mario and zelda.
GET THE POINT
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June 29th, 2004, 11:36 Posted By: d0nkeh
Hey,
I know you can get those cartriges with memory on them that allow you to play GBA ROMS on your GBA (incidentally - what are those called?)
I was wondering though... is there any way to put an SNES ROM on one of those, and play it on the GBA? I realize there would be keymapping problems... But perhaps someone out there has developed a program for this purpose...
Any help would be greatly appreciated... I'd love to be able to play Chrono Trigger and FF6 on my GBA =D
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July 4th, 2004, 08:32 Posted By: meiscool
lots of people say nintendo are past it but i do not agree nintendo are more insuffient with funding because they are an all games company. people also think nintendo games are for kids but they are not some of the games are really complicated. just 'cos nintendo dont have as many big games as other consoles they are not falling. they will go up with their nintendo ds. nintendo ds will rule the psp
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July 12th, 2004, 14:00 Posted By: meiscool
does anybody thimk that nintendo need a new mascot
i do for nintendos sake
i know devoted nintendo fans think mario, zeld etc....
are brilliant but other people don't
they think its just the same character all the time
i wish nintendo could prove them wrong
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July 14th, 2004, 06:09 Posted By: meiscool
Built to replace the N64, the GameCube is Nintendo's main contender and was launched in Japan in September 2001.
It hit British shelves in May 2002 and sold 1 million in 11 weeks.
The console is cube-shaped and some people say the graphics are even better than the PS2.
At £79 it's the cheapest of the main three consoles.
There's no DVD playback with the current model. Internet gaming is possible but with a separate adaptor.
There's a wireless control pad available too and gamers can connect to the GameBoy Advance.
Nintendo say their strength is the power to connect their portables and consoles together.
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July 14th, 2004, 06:58 Posted By: meiscool
Does anybody think that Gamecube 2 could be better than the ps2
i heard that the gamecube2 xbox2 and ps3 will all have their graphics processor made by ibm
i do not know if this is true
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July 14th, 2004, 13:25 Posted By: wraggster
Nintendo gaming genius Shigerui Miyamoto has revealed that the new DS handheld console could connect to the Internet via its wireless LAN connector, although it will require special third-party software to do so.[br]Speaking in a candid interview with Earthbound creator Shigesato Itoi's website, Miyamoto-san said, "We added the wireless LAN to the DS mainly for the consoles to communicate between each other. But if someone releases software that allows it to connect to wireless LAN access points, it could also be used to connect to the Internet."[br][br]A DS which could be use surf and email as well as playing games on the 'Net? Ding, Donkey Kong! [br][br]It certainly sounds like a welcome addition and would certainly add to the DS's already innovative feature set.[br][br]However, Miyamoto-san hastened to add that this is not something Nintendo is considering developing itself, as it wishes the DS to be a dedicated, standalone games unit. "The one thing we don't want to do is to add this and that and every other connection . We want to make the DS enjoyable on its own, as far as we can," he added.[br][br]But it certainly sounds like a worthwhile venture and we're pretty sure it'll have plenty of development companies pricking up their ears ready to explore the possibilities.[br][br]More on this one as it breaks.
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July 14th, 2004, 14:16 Posted By: wraggster
Some Gamecube news from Lik Sang [br][br] Gamespot had the scoop yesterday about Nintendo Of Japan's upcoming W-Pack series. It is common in Japan to use W as the sign for "double", meaning that W-Pack actually reads Double Pack. As the name says it, the collection features Nintendo's best-selling and most acclaimed games packed by pairs. The attractive price tag on the combo is the good news as most the W-Packs will retail for only US$ 74.90, preorders being taken right away. The only exception to that price level is the Pikmin & Pikmin 2 duet as the set will feature a special bonus: five mini figurines based on Pikmin characters. A cool little edition selling for US$ 84.90 only.
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July 14th, 2004, 14:24 Posted By: wraggster
Unconfirmed reports from Japanese retail sources suggest that Nintendo is planning to roll out the DS handheld on November 4th priced at 19,000 Yen (140 Euro), followed by a US launch on November 11th at $179.95 (145 Euro).[br][br]The same sources indicate that the Japanese launch of the handheld will be accompanied by five to six software titles, with Nintendo aiming to have 11 titles on the market by the end of 2004.[br][br]Nintendo reportedly aims to sell three million units of the Nintendo DS worldwide by the end of fiscal 2005 next March - a period which should encompass both the Japanese and US launches before Christmas, and the European launch in early 2005.[br][br]While these figures certainly seem plausible, it should be noted that Nintendo has issued no official confirmation of the launch date, price or software support for the Nintendo DS as yet; in fact, we're still not even sure what the DS will be called at retail, since Nintendo DS is still officially a codename, not a final product name.[br][br]The retail prices suggested in this report would almost certainly make the NDS significantly cheaper than the PlayStation Portable, which is expected to cost well over 30,000 Yen (220 Euro) when it arrives in Japan later this year, ahead of a US and European launch in 2005.[br][br]Earlier this week, a Nintendo spokesperson criticised the PSP in an interview with Japanese newspaper Asahi Shimbun, arguing that the handheld could not be classified as a true video game system because of its integration of music and movie playback functions.
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July 15th, 2004, 08:01 Posted By: Eric
This is a question for the GBA connector for the GameCube. Now i dont own one yet but i am thinking about it. The only reason is i love to play this on my tv. Another reason is if the GameCube has probs loading the cd's after years of using it atleast i can play my GBA games on it.
Now for the question cause i said i dont own one yet but i have Mario Kart for GBA can i play it 4 player multiplayer on the GameCube with the adaptor that goes under the GameCube and i do want to know if other will work aswell?
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July 15th, 2004, 12:34 Posted By: wraggster
The Internet rumour mill hit overdrive today when Japanese retailers reportedly suggested that the Nintendo DS, which isn't even a definite name for the new handheld, is due to launch on November 4 in Japan and November 11 in America.[br]According to these highly unconfirmed sources, the console will be priced at 19,000 Yen and $179.95 respectively, which roughly converts to 100 of your UK pounds.[br][br]Also speculated in the reports was news of a very modest five to six title launch line-up, which wouldn't exactly overwhelm first buyers with choice. It's said there will be a further five games on the shelves before Christmas.[br][br]Although Nintendo has confirmed nothing at this stage, it has always been strongly believed that the company would launch the DS in Japan before the end of the year, with an American release not too far behind. [br][br]News of a European launch date, however, remains as sketchy as ever, with a Nintendo spokesperson delivering the customary "we do not comment on Internet rumours" response when contacted earlier today.[br][br]Put it this way, if the Nintendo DS arrives in this country before Christmas, we'll eat our GBA SPs - and they don't taste very nice.
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July 15th, 2004, 14:56 Posted By: wraggster
Masken has released a new version of his Gamecube Emulator for Windows, heres whats new:[br][br]This release collects a number of improvements:[br][br]Added software YUYV conversion and software vertex processing to increase compability with older graphics cards. [br]Fixed a bug where WhineCube would crash when Cancel was pressed in the Open dialog. [br]Added a debug output system for homebrew coders who test their stuff with WhineCube. [br]Added support for the GameCube Reset button. [br]A few demos that uses hardware 3D now work. [br]Added GCM booting. Note: no commercial games work yet. [br][br]Download from Here
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July 15th, 2004, 20:06 Posted By: wraggster
The Gamecube Emulator for Windows and Linux by Monk has seen a new release, heres whats new:[br][br]- support for gcm's and compressed gcm's[br]- virtual dvd support (mounting directory as the dvd root)[br]- improved gx emulation[br]- debugger is working on windows[br]- file / gcm browser[br]- OSReport emulation[br]- various fixes[br][br]Download both Linux and Windows versions Here
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July 17th, 2004, 05:51 Posted By: wraggster
Randomdude has ported the classic game Doom over to the Gamecube, this WIP version has the shareware levels built in and can be played on the Gamecube hardware or on any Gamecube Emulator.[br][br]More information, screenshots and download Here
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July 18th, 2004, 03:25 Posted By: wraggster
News from Lik Sang [br][br] Mario Story 2 (Paper Mario 2) (last week's Famitsu rates: 9, 8, 8, 8 - 33/40) has been released in Japanese version today, a few days ahead of schedule. On the other hand, the US edition of Tales of Symphonia has reached us a little bit later than expected, and after the Tropical Storm alert, preorders are now being taken care of for both titles. New orders are welcome and ship within 24 hours starting from Monday.[br][br]Mario Story / Paper Mario 2[br][br]The sequel to the popular Mario RPG series. The game will have a mix of platform action, adventure and RPG elements. The battle system resembles the one found in Mario & Luigi for GameBoy Advance. There are also a number of mini games available for play during the quest. With very original graphical style, Mario Story has a very unique look 'n' feel.[br][br] Tales of Symphonia[br][br]One of the hottest Japanese RPGs of last Christmas is finally coming out in US version, with English texts, dialogs and menus. Tales of Symphonia has one of the fiercest, most action packed battle systems ever created with hundreds of special attacks, spells, and combos. Up to 4 players can control all the members of your party during battles. The game boasts over 80 hours of gameplay in an epic, emotionally charged storyline, illustrated by beautiful cel-shaded graphics from renowned artist Kosuke Fujishima.[br][br]Tales of Symphonia is the latest installment in Namco's ever-growing saga and there are already several derivated products which have been released around this popular series. At the moment, Lik Sang is carrying a high-quality Japanese book dedicated to the artworks of the game, as well as several toys starring the characters of the ToS (or previous episode Tales of Phantasia). The Tales of Symphonia capsule toys from Bandai ship randomly for US$ 4.95 and feature Presea Combatir, Shihna, Genius Sage, Collet and Lloyd Irving. We also have high-quality Tales of Phantasia One Coin Figures from Kotobukiya, shipping for US$ 4.95 each. These are Superbly molded trading figures featuring Cless Alvein, Chester Barklight, Mint Adonade, Arche Klaine, Fujibayashi Suzu, Klarth F. Lester and one secret character. These are the 'stone' color versions and require painting. Paints and brush have to be purchased separately. [br][br]Lik Sang
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July 18th, 2004, 13:08 Posted By: wraggster
Flubbas Gameboy emulator for the Gameboy Advance has been updated with a great new release, heres whats new:[br][br] V1.9 - 2004-07-18 (FluBBa)[br] Added optional FPS meter.[br] Added setting for autosleep time.[br] Added menu for VSync on/off/slowmo.[br] Added "transparent" border.[br] Added swapping of A & B buttons.[br] Fixed transfer when used as compressed (.mbz) plugin.[br] Fixed transfer on EZFA cards when bootmenu used.[br] Changed some of the old palettes and added some more. [br][br]Download the new version from Here
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July 18th, 2004, 13:13 Posted By: wraggster
Flubbas PC Engine emulator for the Gameboy Advance has been updated with a great new release, heres whats new:[br][br] V6.7 - 2004-07-18 (FluBBa)[br] Added swapping of A & B buttons.[br] Fixed transfer on EZFA cards when bootmenu used.[br] Minor CPU and tilerender optimizations.[br] Speedhacks (Thanks to DKL):[br] "Tower of Druaga (J)".[br] "Volfied (J)".[br] "Wonder Momo (J)".[br] "World Circuit (J)".[br] "Thunderblade (J)".[br] "Timeball (U) / Blodia (J)".[br] "Kaiser's Quest (J)". [br][br]Download the new version from Here
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July 18th, 2004, 13:21 Posted By: wraggster
Flubbas Awesome Nes emulator for the Gameboy Advance has been updated with a great new release, heres whats new:[br][br] V9.94 - 2004-07-18 (FluBBa)[br] Fixed the new cpu core.[br] Fixed the new mapper #4.[br] Fixed a bit with the vertical scrolling (Rad Racer looks better).[br] Fixed transfer when used as compressed (.mbz) plugin.[br] Fixed transfer on EZFA cards when bootmenu used.[br] Fixed garbage when leaving rommenu if too long names used.[br] Fixed a lot of missing text with the new menus.[br] Added swapping of A & B buttons.[br] Saving of Autosleep time.[br] Saving of flicker setting. [br][br]Download the new version from Here
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July 18th, 2004, 15:15 Posted By: MasterMunt
Hi, does anyone know if Nintendo are ever going to make an N64 cartridge player for the Gamecube?
Cheers!
Greg
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July 19th, 2004, 06:26 Posted By: wraggster
Just a quick newspost to say that Nintendo DS News Will be coming soon at this address --> http://nds-news.netfirms.com[br][br]It will be a full on site covering all areas of the Nintendo DS, ill let you know more as it happens, feel free to use the new Nintendo DS Forum Here
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July 20th, 2004, 05:42 Posted By: wraggster
Nintendo's Developer System games could cost as little as 3800 yen (about £18) when they retail in Japan, according to Yukihito Morikawa, President of Japanese developer Muumuu.[br]Writing on his company's website, Yukihito-san said that he believed DS games would retail for that amount, but also went on to criticise the price because he felt it limited developers' freedoms and that for smaller releases, it would prove too expensive.[br][br]Muumuu is a third-party developer which has produced a number of games for Sony - including the Jumping Flash! series - and is also thought to be developing a new title for Sony's PSP. [br][br]However Morikawa-san's comments are a long way short of any official announcement, and of course Nintendo won't confirm any pricing information on the DS or its games right now.[br][br]However it is an interesting 'ball park' kind of figure for what DS cartridges might eventually cost and would seem relatively credible, given recent speculation about the price of the console itself.
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July 22nd, 2004, 18:06 Posted By: wraggster
Okay, so we've already talked about this, you've probably already heard about it, but just for the record, producer Eiji Aonuma has revealed that The Legend of Zelda: Four Swords is indeed being developed for the Nintendo DS.[br]Speaking to Spanish games journalists, he said that his team was currently working towards porting the link-up game from its GBA and GameCube incarnations, with the DS version likely to offer its own little individualities. "How?" we hear you scream. "Why, via the dual-screen functionality" we reply, with a smile wider than the River Thames.[br][br]According to reports, the game "will have a lot of connectivity and feature a lot of interaction between both screens". Sadly, it looks unlikely it will take advantage of the DS's possible online capabilities.[br][br]Absolutely no details on when the game will be released, although it's always comforting to know Zelda will be appearing on a new Nintendo console in the not-too-distant future.
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July 24th, 2004, 16:53 Posted By: swordstalker
has any body got a multicart which has al lot the old classic nes games on
i have got one and i think they are brilliant
does anybody else think like this
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July 25th, 2004, 03:44 Posted By: wraggster
Lotsa News from Lik Sang [br][br] The highly anticipated Gameboy Advance SP Naruto Edition has been received on Saturday morning and preorders are on their way. More stock is available and new orders ship within 24 hours for only US$ 198, the package including the Naruto RPG game released a couple of days ago. Enjoy the pictures here below (click to enlarge).[br][br]Naruto RPG is setting up Naruto as a problem student at Ninja Academy with a dark secret but dreaming of becoming a master ninja. Become a master in the art of the ninja yourself. This game features a semi-real time battle engine that keeps you on the edge of your seat. The outcome of the battle and the game is in your hands with more than 180 skills including those from the original anime/manga as well as entirely new ones created for this game. Try a hand at Kakashi's Sharingan or Sasuke's Chidori (1000 birds). This game is loaded with surprising cut-scenes. Adventure in the village of Konoha as well as Ninja Academy and meet up with unexpected characters. Naruto and friends can level-up quickly if you practice sound judgement in armor, outfit, skills, and battle formation! The battles are turn based, up to 4 characters can battle at once. You can use various ninja skills, tools and even summon spells in the battle.[br][br]The Naruto Anime is growing fast in popularity and as Dragonball Z before, it is declined in RPGs but also in fighting games (for GameCube and Playstation 2). Tomy's Naruto lineup includes some of the hottest games ever released, Naruto 2 for GameCube is breaking all records:[br] [br][br]Check out Lik Sang [br]for more information.
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July 25th, 2004, 04:48 Posted By: wraggster
It seems that the RascalBoy team can now have up to 4 GBAs emulated on 1 PC with this new plugin. Heres what i ca make out from the Homepage [br][br]Basically this is an experimental plugin that will emulate multiple GBAs on one PC, good for 2/3 player Mario Kart [br][br]Download the plugin from Here
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July 25th, 2004, 05:53 Posted By: swordstalker
i got columns crown off my sister for my birthday and i thought i would complete it in no time because iam really good at the original columns for megadrive
after i had played for an hour i knew how tough it was to get gems
the game itself is easy but getting the gems is nearly impossible
i was on survival mode for about half an hour and all they gave was a lousy freeze gem which i already had
has anybody actualy completed this game
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July 25th, 2004, 05:56 Posted By: swordstalker
how many gba games do you own
i own 16 myself inc lotr2 crash bandicoot 2 and my newest sims bustin out
can anybody say they have more than me
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July 25th, 2004, 06:22 Posted By: swordstalker
the new tribal gba sp has been very well advertised on telly.
there is also a new gameboy sp which you can get a deal with
the gba has got a classic nes look(i think mario scene, i am not sure) and you can get 1 old nes game with it
i do not know what the price is but i think they will not sell as good as the tribal sp
i think in game or gamestation they are doing an offer bring in your old sp and get a tribal sp for £40
i am probaly going to get the new tribal sp because of that offer
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July 25th, 2004, 14:34 Posted By: wraggster
Flubba Has released an updated version of the Awesome NES emulator for the Game Boy Advance called PocketNes, heres whats new:[br][br]Added correct PAL sound pitch (and shaved of 4kB).[br] Added correct PAL timing.[br] Added option to automaticly load savestates.[br] Fixed sprite problems in Downtown special.[br] Better MultiBoot transfer.[br][br]Download from Here
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July 27th, 2004, 12:19 Posted By: wraggster
News From Lik Sang [br][br] Pikmin 2, sold out and in Famitsu's Most Wanted for weeks, will be released as US version as early as Monday of next week. Please place your pre-order early to reserve your copy. In stock and shipping within 24h already by now is Pikmin 1 (US) for affordable $19.95 (as long as stocks last). Perfect to order along with your Pikmin 2, but also not a bad choice on its own if you should already own the Japanese version of Pikmin 2.[br][br]Japan is strange in many ways, and so are Japanese companies. Nintendo was landing a major hit with Pikmin 2 and Japanese gaming mags just loved it. The sun was shining in Japan and the world was just so beautiful. Only problem for Nintendo was, that they couldn't ship enough Pikmin 2 to the retail stores and Pikmin 2 landed on the Famitsu Most Wanted Charts even after it's release (and stayed there for weeks). If you couldn’t get your hands on it as Japanese import version, here we go with the US release.[br] [br]For all of you who missed it, here are the Japanese ratings for Pikmin 2:[br][br]Famitsu: 9 / 9 / 9 / 9 - (36/40)[br][br]Dorimaga: 10 / 9 / 9 - Total 9,33[br][br]Famitsu GC: 10 / 9 / 10 / 10 - (39/40)[br][br]Dengeki GC: 9 / 9 / 9[br][br]Captain Olimar has returned to the planet where the Pikmin live, and he's all business this time! The company he works for is going bankrupt, so to save it, Olimar must salvage the treasure buried all over the planet. Luckily, Olimar brought an assistant, so they should be able to erase that debt in no time! Of course, they'll need the help of the Pikmin to do that. Alternate controlling the main characters - Olimar and his assistant - as you command your Pikmin to defeat enemies, propagate more Pikmin, collect precious doodads, and solve puzzles. With no time limit, new colors of Pikmin, and two-player cooperative play, Pikmin 2 improves on the original in every way. [br][br]More info at Lik Sang
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July 28th, 2004, 11:35 Posted By: wraggster
Nintendo has unveiled a new look for the Nintendo DS handheld console and confirmed the final product name, with the console is still on track for release in North America and Japan late this year, and Europe in Q1 2005.[br][br]In a release issued early this morning, the company wrote: "Nintendo DS, originally chosen as the code name, has been selected as the official product name. The Nintendo DS name evokes the idea of a portable system with dual screens, providing the rationale for the final name."[br][br]The new design, which you can see on this page, is the result of Nintendo's search for "a slimmer, sharper look", and one more in tune with an older audience - echoing the company's design for the GBA SP in many ways. It's certainly more akin to the PSP than it is to the unit which was unveiled at E3.[br][br]The DS now sports a thinner, black base and angular platinum flip-top cover, with larger face and shoulder buttons than the E3 unit, some of which have been "reconfigured for optimum use". The unit also gains a storage slot for the stylus, which was missing from the E3 unit, and we're told that the speakers now broadcast in stereo, with or without headphones.[br][br]Earlier this month, we reported [claims from Japanese retail sources] that the system would be out in Japan on November 4th priced around 140 Euro, following in the US a week later on the 11th for the equivalent of 145. Euro The same sources projected five or six launch titles.[br][br]Nintendo has yet to officially confirm a date or pricing for the system's launch later this year, but is expected to do so shortly. As for the launch line-up, all we know for certain is that "more than 120 Nintendo DS games [are] in development" with more than 100 companies signed up, and that "Nintendo alone is developing more than 20 titles."
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July 28th, 2004, 11:43 Posted By: wraggster
Nintendo's DS handheld console will indeed be called the 'Nintendo DS' when it ships later this year, the Japanese company confirmed today.[br][br]It also revealed the unit's final design - a sleeker, more elegant look than the more old-style shape shown at the E3 show earlier this year.[br][br]At that time, Nintendo maintained that the DS name - simply standing for 'dual screen' - was just a codename, no more. But the name has stuck, and with World+Dog happy with and continuing to use the 'Nintendo DS' moniker, the console maker has decided to use it on the final version.[br][br]"Nintendo DS, originally chosen as the code name, has been selected as the official product name," it said today. "The Nintendo DS name evokes the idea of a portable system with dual screens, providing the rationale for the final name."[br][br]The DS is set to ship in the US and Japan by the end of the year, with the console's European debut scheduled for Q1 2005. We have heard 4 and 11 November for the US and Japanese release dates, respectively.[br][br]Sony's rival handheld, the PlayStation Portable (PSP), is set to appear in Japan in Q4 2004, and North America and Europe in Q1 2005.[br][br]Nintendo has already said the handheld will be powered by twin ARM-based processors running at 67MHz and 33MHz, respectively. It will contain 128MB of RAM. The two displays - the lower of which is touch-sensitive - operate at 256 x 192, a little better than the GBA's 240 x 160 panel. The DS will possess decent 2D capabilities, but it also has a 3D graphics system which, the spec. claims, is capable of drawing 120,000 polygons per second, representing a fill-rate of 30 million pixels per second.[br][br]The unit will support wireless Internet access and multi-player gaming across an 802.11b WLAN.
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July 28th, 2004, 12:06 Posted By: swordstalker
Recently i went yo a car boot sale :'(
and found a stall with tons of games ![Big Grin](http://www.dcemu.co.uk/images/smilies/biggrin.png)
when looking athe gb games i spotted tetris with a nearly mint condition book so i asked how much it was ???
the lady told me it was £5 so i snapped it up before anybody got it(i had to borrow a couple of quid off my gran because i was skint)
when i got home i played it for a few hours because the game is so addictive
has anybody else had any offers like this
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July 28th, 2004, 13:03 Posted By: swordstalker
Featuring on the ds is a pictohat systyem which enables you to send pictures and text to someone with in 30 feet(can go up to 100 feet in the right conditions)
i think this feature is really good except how would you be able to draw/write at the same time as playing
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July 29th, 2004, 04:22 Posted By: Odb718
Do you guys even know about xlink? I've been using it to play Halo system link for quite awhile now. I recently got a gamecube and dont have any system link games yet (online games) Xlink Kai works great and theDaddy is working on getting it up even better!! Check it out if you have Mario Kart or any other game like that. I hear it works flawlessly. One thing I know about hosting xbox games on it. Having 128 up stinks.
Oh, seeing as I'm a newbie here I was wondering about the PSO hacks.... Am I alowed to ask or whats the deal?
Modderators please dont ban me for that^^^
Feel free to delete, edit, or pm to change anything that needs it.
Anyway, Get ready for Ol' Dirty
<< 1st post
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July 29th, 2004, 13:08 Posted By: swordstalker
i think nintendo should release paper mario ds
i think the graphics would be able to handle such a game and the top screen could be a message screen for the multiplayer option which could be included. the multiplayer option would be an even bigger world than the the single player mode and will be more tough.
when getting to certian points in the game you could spend your coins on other nintendo allstars to play with in certain areas of multiplayer modes and their would be also one free mini game with each character.
The ds could also have a demo disk free with it called E3 demo which will have all the demos from E3 on it
what do other people think on this subject
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July 30th, 2004, 22:31 Posted By: curt_grymala
Does anyone know where an Afterburner kit can be purchased?
kungpow is looking for one to install on his Dreamcast/GBA hybrid (DreamGBA, I think he's calling it), and he has been unable to find one anywhere. I told him I'd help him look, but I haven't had much luck either. He says it's one of the last steps in his hardware mod.
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July 31st, 2004, 02:52 Posted By: swordstalker
it has been officialy published thet the nintendo ds shall have wireless connection so there are no link cables needed
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July 31st, 2004, 04:58 Posted By: swordstalker
nintendo's first quarter profits for this financial year have shown a marked increase because of foreign exchange rate and solid games like pokemon colleseum
the kyoto based company has senn profits rise by 98% from last years q1 figure
the profits have seen nintendo sigh a breath of relief, its profits dropped by 51% at the end of 2003's fiscal year due to poor exchange rate
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July 31st, 2004, 12:02 Posted By: swordstalker
nintendo have relesed 9 new names for the ds
1.dgb
2.egb
3.gbd
4.gbe
5.gbn
6.gby
7.tgb
8.wgb
9.xgb
what do these names mean
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July 31st, 2004, 15:31 Posted By: swordstalker
EAD deputy manager eiji aonuma has announced that there will be a zelda game on the ds but no name has been confirmed
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August 1st, 2004, 16:59 Posted By: Youngie
This topic has been moved to [link=http://www.dcemu.co.uk/cgi-bin/yabb/YaBB.pl?board=ngage;action=display;num=1091403856; start=0]Nokia N-Gage Forum[/link] by Wraggster.
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August 1st, 2004, 17:46 Posted By: wraggster
The GBA emu for Windows has seen an update along with the new multi player plugin, heres whats new:[br][br] 1.2.8.2 (August 1, 2004)[br]----------------------[br]> New in this version[br][br]Various changes for RBA Multi Plugin.[br][br]Fixed bug in OAM layer priority in modes 4.[br] [br][br]Download from Here
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August 1st, 2004, 19:57 Posted By: JayKings
i need help with my gba flash2advance, Please someone help me, i bought it becuase of this trip now its messing up. Please e-mail me at jaykings@msn.com. i shall be waiting for e-mail.!!! ???
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August 4th, 2004, 02:33 Posted By: smartmart
Can anybody help me, I have built the powerplant and can't proceed any further, what do I do next, is the game faulty?
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August 4th, 2004, 12:15 Posted By: IntegralAnomaly
Using a link cable and connecting my gameboy advance to my pc is it possible to transfer pokemon from the pc game to the gameboy game?
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August 6th, 2004, 16:32 Posted By: wraggster
News From Success HK [br][br] After Mario Edition Controller released, Nintendo Clube is now announce Luigi Edition Controller which will be available on 24th August. Same as before, this controller is only availabe in Japan. The Nintendo Club members need 500points so as to get this limited controller. You can visit Nintendo Club for more information. [br][br]Check the screenshots out in the news section at the link above.
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August 11th, 2004, 10:09 Posted By: Christuserloeser
I thought it would be interesting to list some of the upcoming GC (PAL) highlights:
2004:
------
Animal Crossing
finally in Europe ![Smile](http://www.dcemu.co.uk/images/smilies/smile.png)
Legend of Zelda: Four Swords
Multiplayer sidekick of the adventure series
Mario Party 6
Mega Man X: Command Mission (Capcom)
Mega Man Anniversary Collection (Capcom)
LowBuget Release, contains MegaMan 1-6 NES, MegaMan 7 SNES, MegaMan 8 PlayStation, MegaMan Power Arcade Series 1 & 2 (unreleased from 1996/1997) = 10 classic games for 30$
Metroid Prime 2: Echoes
Paper Mario 2
Pikmin 2
Resident Evil 4 (Capcom)
Tales of Symphonia RPG (Namco)
Viewtiful Joe 2 (Capcom)
Wario Ware Inc.
2005:
--------
Advance Wars: Under Fire
sequel to the Famicom & GameBoyAdvance strategy game series
Baten Kaitos RPG (Namco)
by the Xenosaga & Star Ocean developers
Donkey Konga / Donkey Kong: Jungle Beat
with special drum controller
Fire Emblem
sequel to the NES/Famicom series, like Shining Force
Geist
Legend of Zelda
sequel to WindWaker
Mario Tennis
Odama
Star Fox (Namco)
Virtua Fighter RPG / Virtua Fighter Quest (SEGA)
Sounds pretty interesting to me ;D
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August 12th, 2004, 10:49 Posted By: wraggster
Nintendo DS will launch in North America in late November, according to unconfirmed reports quoting publishing sources at the Ziff-Davis Electronic Gaming Summit.[br][br]Third-party publishers are reportedly "confident" that the portable will be on store shelves in North America in time for Thanksgiving and the traditional start of the US Christmas rush.[br][br]This seems to tally with what Japanese retail sources were saying in mid-July. At the time, this website [reported] comments indicating that the DS would launch in the US on November 11th at $179.95 (€145) following a November 4th launch at 19,000 yen (€140) in Japan.[br][br]However, reports this week also had publishers citing concerns over the as-yet unknown launch line-up, with some worried that most of the system's big titles were expected in Q1 2005. Japanese retail sources in July suggested that 11 titles would be released by the end of 2004.[br][br]But, in the absence of official confirmation from Nintendo, for the moment it's impossible to measure exactly how things will unfold. The last word from the platform holder was that the DS would be released in Japan and North America in "late 2004". When it was unveiled at E3, the charismatic Reggie Fils-Aime told the audience that the system would be available in Europe in Q1 2005.[br][br]Recently, Nintendo has [confirmed] the final name, logo and design of the unit, and also unveiled a list of titles in development in Japan and the West, including big names from the likes of Electronic Arts, Square Enix, Capcom, Konami and others.[br][br]The Nintendo DS' main perceived rival, the Sony PlayStation Portable, is expected in a similar timeframe.
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August 13th, 2004, 08:53 Posted By: wraggster
Nintendo of America's vice president of sales and marketing, Reggie Fils-Aime, has been laying down the law on the company's new DS handheld at the 8th Annual Ziff Davis Electronic Gaming Summit in California.[br]In a wide ranging speech, Fils-Aime had a great deal to say on the advent of Nintendo's new DS system and how and why it will conquer the known world.[br][br]Fils-Aime began by drawing a distinction between how Nintendo viewed the advent of new technologies and its difference in approach to historical rivals, saying: "The distinction is this: while we've steadily improved the technology of Game Boy, Nintendo has never considered itself in the technology business. We are in the entertainment business."[br][br]Bold words indeed and it's a point well made, but then Fils-Aime went on to detail how he saw the upcoming launches of both the DS and Sony's PSP, focussing on why he thought the DS would embody the vital 'wow' factor.[br][br]Stacking DS against Game Boy, Fils-Aime indicated that Nintendo is aiming to have the new system "markedly increase the average player age", but raised the sensible and rhetorical question, "What do those older players want from a portable game machine?", adding "If, indeed, they want a portable game machine at all?"[br][br]"The less obvious answer... But perhaps the more accurate one, is that older gamers may well expect and accept a different kind of game experience on their portable," Fils-Aime said. [br][br]In terms of marketing strategy, Fils-Aime said that DS will certainly be marketed as a portable playing device, drawing a parallel here with Game Boy, but went on to highlight a key distinction between the two, what he termed "socialization factor" - or the DS's ability to connect 16 players wirelessly. Apparently this for Nintendo "marries the same excitement of competing side by side with your friends in GoldenEye, but expands it four fold". [br][br]We were also reminded that the DS is equipped to allow long distance connections via wireless Internet browser, although Fils-Aime added that "...but as we know, we're still some time away from actually having wireless head-to-head play in any contemporary game sense."[br][br]Also spoken about were DS titles in development, familiar franchises Final Fantasy, Madden, Castlevania, Harvest Moon and Rayman mentioned, and presumably assuming that some might have responded to recently announced line-ups for East and West with "what a load of old hat", Fils-Aime commented that "what isn't represented in those lists are the novel ways in which those games will play on Nintendo DS." [br][br]"Fresh approaches owe to the way these games are reinvented by the technical innovations of DS, he said. "Because the interface is altered by the inclusion of two screens... one of them a touch screen... and wireless multiplayer and the possibility of voice command. That means that you can literally experience these adventures like never before-no matter how long you've been playing games."[br][br]Fils-Aime said that for the next fifteen years, just like the last 15, handheld gaming will be known by one name: Nintendo. Nintendo, he said, has always made handheld players say the same thing - wow! - "...with more than 75 games in development worldwide... with brand new player interface and brand new player interaction... I can promise you you'll see things you've never seen before."
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August 14th, 2004, 05:36 Posted By: wraggster
News from Linkers 4 u.com of a major new Dev Kit (flash linker cart set) for playing your GBA homebrew on the GBA or on the Gamecube via the Gameboy Player.[br][br][br] XG2 Turbo PLUS SPEC: [br][1] The first battery changeable DIY design in the world,you don't need headachy with the battery problem again, present 3 pcs hi-power Lion batteries in the retail packing, you change the battery in 10 seconds, easy job![br][2] The new design plastic case, use professional industrial class PC materials to inject, the feeling is very exquisite and 100% suitable with SP. [br][3] Come with XG2T 512M USB LINKER V2,burning function and GBA/SP charger 2 in 1. [br][4] Build in 32M~64M super big REAL SMS system, never use any flash space to save the SMS data and menu,128M and 256M both can save full multi-title data. [br][5] Can continue working over 10 hours on SP, the longest continue working time in the world. [br][6] Use improved circuit, more stable. [br][br]More information at Linkers 4 u.com
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August 15th, 2004, 00:12 Posted By: baz
hi people just wondering if you could help me with my problem, i want to run my gba box art has shortcut to
play the roms i have how do i do this please help
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August 15th, 2004, 02:05 Posted By: swordstalker
everybody knows the old look ds looked a bit of rubbish cos of the chunky style nintendo went for
now nintendo have answerd eveyones prayers and changed the design of it to look cool and slim
now i think the nintendo ds will be on everyones to buy list, it is already on mine
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August 15th, 2004, 17:05 Posted By: buystar
The gbatoys.com has released the new 1Gb Ecube EZFA Flash Memory Cart. I found it on
www.gbatoys.com
It just released on 8/11/04, I got the 256Mb from them before and just wondering to I may get the 1Gb if I have enough money.
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August 17th, 2004, 04:20 Posted By: Odb718
So.
I've come up with a brilliant idea.
hook a HDD up to the gamecube... sorta...
Most people cant caryy their PC over to their freinds house so haveing the Gamecube and the PSO/BBA wouldn't really fly.
But I do bring my xbox to my freinds house for lan parties constantly.
What I'm getting at is. Xbox can run linux(legally too)
Linux can run the PSO loader.
So why not hook the Xbox and the Gamecube together!!??
It would be insane! Nothing could be cooler!
Either the xbox linux would need to be reworked or the PSO loader would need to be reworked or maybe not even either.
Expect more in a day.
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August 17th, 2004, 12:12 Posted By: DCEmu_Newsposter
News From Lik Sang [br][br] While the summer peak is clearly showing it's traces in the videogames world, our friends at Cube-Europe have acquired a test report of the Nintendo DS showing the Nintendo DS battery pack, the unit being tested with some kind of lab equipment, and most importantly: the inside of the Nintendo DS. The document they got their hands on is based on the first publicly introduced version of the Nintendo DS (also known as the E3-edition).[br][br]The latest Nintendo DS Facts:[br][br]Nintendo USA confirmed to a user of the Gaming Age Forums that the Nintendo DS will not play 8 bit Gameboy games. It will only play Gameboy Advance games, due to the missing Z80 CPU that was still present in the Gameboy Advance.[br][br]The Nintendo DS is using the same AC Adapter as the Gameboy Advance SP. Absolutely positive for import gamers who already own Multivolt AC adapters.[br][br]Gameindustry.biz reported that Nintendo of America is planning to launch the Nintendo DS in North America before the US Thanksgiving day on November 11. A Japanese launch will take place one week ahead of US release on November 4. Nintendo has not confirmed these and is sticking to its original "by the end of 2004" time frame.[br][br]As for the European launch, Nintendo is still uttering an early 2005 release. In Austrlia the system is supposed to hit the shelves in March 2005.[br][br]According to a Japanese stock newspaper, Kabushiki Shimbun, the new memory media which will be used for DS software can cost 30-70% less than the current GBA cartridges.[br][br]More than sixtyfour (64) games titles are in development for the Nintendo DS in Japan.[br][br]More than sixty titles (60) are in development for the DS in the Western Hemisphere.
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August 18th, 2004, 01:14 Posted By: wraggster
News from Success HK that the cost of the GBA SP Movie Player has now dropped to $17.90, heres a description of the player.[br][br] GBA SP Movie Player enables you to use your GameBoy Advance SP (or GameBoy Advance) to play video and audio files, or as an eBook from your Personal Computer. The included software is designed to convert common video and audio files into .gbm or .gbs file format, the software also supports Windows Media Player and Real Player file types, which makes upgrade simple. Converted files can be stored in a common Compact Flash memory card. Just plug the memory card into your GBA SP Movie Player and now. You can now play movies, listen to music or use it as an eBook!
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August 18th, 2004, 09:41 Posted By: wraggster
Metroid Prime 2 will form the backbone of Nintendo's Christmas Cube offering in Europe, while Pokemon Leaf Green/Fire Red and The Legend of Zelda: The Minish Cap stand tall in a diverse list of first party GBA offerings.[br][br]In a release issued this morning, Nintendo of Europe outlined its Christmas releases, starting with budget-priced party game WarioWare, Inc.: Mega Party Game$ on September 3rd and concluding with the release of Metroid Prime 2: Echoes.[br][br]In between, Cube owners can look forward to the long awaited, localised European release of Animal Crossing, also out on Sept 3rd, Pikmin 2 and Donkey Konga in October, and Paper Mario 2 and Namco's Tales of Symphonia in November, which ought to keep RPG fans happy for a month or so.[br][br]Curiously though there's no place on the list for Mario Party 6, which we had very much expected to see in its traditional pre-Christmas slot. Perhaps Nintendo bumped it to give Wario Ware a chance to shine? The list also virtually confirms recent reports - including one this morning - that Star Fox and Geist are now due out next year.[br][br]This leaves Nintendo, once again, with a lot of titles that are bound to gather critical acclaim - and almost certainly deservedly so - but with the exception of Metroid Prime 2 not that many that are likely to scythe through the competition during a hectic Christmas rush.[br][br]Any GBA owners bound to an elderly relative's couch this Christmas won't have too much to worry about, however, with a number of exciting titles due on the handheld - despite the impending launch of the Nintendo DS, which is due out in Europe in early 2005. In fact, it'll be interesting to see how GBA sales fare in the run-up to Christmas purely on that basis.[br][br]We'll be in the queue though, busily scrabbling to get hold of Mario Golf Advance Tour (Sept 17th), the eagerly awaited The Legend of Zelda: The Minish Cap (Nov 12th), Mario vs. Donkey Kong (Nov 19th), and - for the sake of working out what it is more than anything - "Super Mario Ball" (Nov 26th). Square die-hards will be pleased to see Final Fantasy I & II: Dawn of Souls down for early December, too.[br][br]Key exclusives due out on Nintendo platforms in the run up to Christmas:[br][br][br]GameCube[br][br]Wario Ware, Inc.: Mega Party Game$ - September 3rd[br][br]Animal Crossing - September 3rd[br][br]Pikmin 2 - October 8th[br][br]Donkey Konga - October 15th[br][br]Paper Mario 2: The Thousand Year Door - November 12th[br][br]Tales of Symphonia - November 19th[br][br]Metroid Prime 2: Echoes - November 26th[br][br][br][br]Game Boy Advance[br][br]Mario Golf Advance Tour - September 17th[br][br]Pokemon Leaf Green/Fire Red - October 1st[br][br]The Legend of Zelda: The Minish Cap - November 12th[br][br]Mario vs. Donkey Kong - November 19th[br][br]Super Mario Ball - November 26th[br][br]Mario Party Advance - December 3rd[br][br]Final Fantasy I & II: Dawn of Souls - December 10th
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August 18th, 2004, 20:43 Posted By: wraggster
GBA-IQue News has just updated the site to include every emulator for the GameBoy Advance including the likes of Paco, Asteroids, Centipede, Pacman, Punchout GBA, RGBArcade, Space Invadors, GBA Atari 2600, Atari 2600, Atari 2600vcs, 8Ball, Chip 8, Dr Chip 8, ColEM, Colecovision, Colecotech, Dr SMS, PocketSMS, DrGB, GBX, GBonGBA, GoomBA, PocketGB, Unnoficial Famicom, Famicom, [br]Infones, PocketNes, PocketNes K, PCE Advance, Snes Advance, Foon & Zx Advance.[br][br]Not to mention the interpreters for the GBA too.[br][br]Check out GBA-IQue News for all those emulators.
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August 20th, 2004, 16:26 Posted By: wraggster
FluBBA has released a new version of his great PC Engine emulator for the GBA, heres whats new in this release:[br][br]V6.8 - 2004-08-19 (FluBBa)[br] Added correct sound pitch on channel 3 & 4.[br] Fixed the gamma adjuster a bit (more to do with the source).[br] Better VBLankWait.[br][br]download from Here
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August 21st, 2004, 05:06 Posted By: wraggster
Reesey has finally released the Pogoshell version of the best Sega Master System Emulator for the Gameboy Advance.[br][br]Download from Here
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August 21st, 2004, 05:34 Posted By: wraggster
The GBA Movie Player Advance now adds a new interesting feature to its already amazing list, it can now play Nes Roms up to 200k in size which means it will support quite a few Nes games, heres what the official site says:[br][br]"Supported NES format file, which is 200k limited. Before you play FC game, do remember to put the Pocketnes.gba file to the root directory of the CF Card. Save function is not supported. Just copy the TXT format file to the CF Card then read it on the GBA/GBA SP."[br][br]Check out a review of this great piece of hardware via [br] Success HK</a
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August 22nd, 2004, 11:10 Posted By: Guyver
Hi all im new to this fourm
Ive had a panasonic gamecube for some time now and only suddenly realised and i cant find any info on this anywhere about my problem, so i hope to ask some 1.
My GC is modded to play Jap/US games + it plays al l regions EXCEPT region 2 which is the UK. how come?
All other sites say that if their modded they play all regions. But i cant on mine...can anyone explain that to me plz
Thank you very much for helping
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August 22nd, 2004, 16:33 Posted By: kit786
Hi, sorry if this has already been answered but will the ds be region free ( you can play games from japan, usa, europe on all system), like previous Nintendo handheld consoles?
Thx ![Smile](http://www.dcemu.co.uk/images/smilies/smile.png)
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August 23rd, 2004, 10:45 Posted By: wraggster
News From Play Asia [br][br] It's just a pinball game, right? Hardly. It's a flipping adventure. Mario rolls through different worlds. Instead of performing his signature jump on enemies, Mario just steamrolls them in ball form. [br][br]Each pinball arena contains a door to the next level. You must shoot Mario into the door to open it and then shoot him through the door to advance to the next level. Of course, all your favorite baddies from the Mario universe stand in the way of Mario and the door. [br][br]In some levels, Mario can roll through special openings to face a boss character or pick up bonuses. Every time you knock out a bad guy, it leaves behind a coin. With those coins, you earn points. Toad also appears occasionally and hosts a shop where you can buy items. Buying an extra pipe is nice in times of need, or maybe you'd rather have the mushroom to transform into a super Mario ball. [br][br]Mario can also earn other bonuses. Once you defeat enough opponents, a question mark sometimes appears in the middle of the level. Once Mario rolls into it, bonus items appear in a box. Press the A Button to win the item that appears in the box, like an extra pipe to keep Mario from rolling past the flippers. The item can even be something bad, such as a reduction in points. [br][br]The controls are very, very simple. You just control the flippers at the bottom of the screen. However, the gameplay is so addictive that it's tough to stop once you get on a roll. [br][br]Super Mario Ball (also known as Mario Pinball Land outside of Japan) is now in stock at US$ 48.90 only.[br][br] As the skies of Metro City fill with giant mechs, Astro, a robot with human emotions, arrives in a blaze of glory to defend all that is good. Fueled by jet-powered legs, he buzzes the menacing beasts and blasts them with lethal laser fire from his fingertips. Astro will stop at nothing to protect the humans and robots of his city and as he does, he discovers he is far more powerful than he ever realized.[br][br]The US version of Treasure's action platform game Astro Boy: Omega Factor is now in stock at US$ 39.90. Still available is the Japanese version of the game at US$ 48.90 respectively.[br]
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August 23rd, 2004, 11:06 Posted By: Vegetable
Am I the only one that noticed this? Look on the front page of the dolwin website
http://dolwin.emulation64.com/
"Dolwin now more stable and its
almost fully emulating GC hardware. It will be good deal for next release "
Why hasn't this appeared on the news page yet?
Edit: holy crap why is my picture so big?
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August 23rd, 2004, 15:05 Posted By: soccerboi00
Nintendo
Animal Crossing DS
Mario Kart DS
Metroid Prime: Hunters
NEW Super Mario Bros. DS
Nintendogs
PictoChat
Super Mario 64X4
WarioWare Inc. DS
DEMO: Baloon Trip
DEMO: Carving
DEMO: Mario's Face
DEMO: DS Pikachu
DEMO: Special Effects
DEMO: Submarine
DEMO: Table Hockey
Zelda
Atlus:
Caduceus
Activision:
Spider-Man 2
Atari:
Title TBD
Bandai:
ONE PIECE
MOBILE SUIT GUNDAM SEED
Several Titles
Banpresto:
DRAGONBALL Z
Capcom:
Mega Man Battle Network (New Game)
Viewtiful Joe (New Game)
Gyakuten Saiban (New Game)
Electronic Arts:
Need for Speed (New Game)
The Urbz
FromSoftware:
Several Titles
Hudson Soft:
BOMBERMAN
Several Titles
Koei:
Dynasty Warriors
Konami Corporation:
FROGGER 2005
Yu-Gi-Oh!
Several Titles
Majesco:
Nanostray
Namco Limited:
Pac-Pix
Pac'n Roll
Mr. Driller
RPG Title (New Game, TBD)
Sega Corporation:
Sonic E3 Demo
Project Rub
Square Enix:
Egg Monster Heroes
FINAL FANTASY: Crystal Chronicles (New Game)
Dragon Quest Monsters (New Game)
Tecmo:
Monster Rancher
Team Ninja Title (New Game)
THQ:
SpongeBob SquarePants
Ubisoft:
Rayman TBD
Vivendi:
Title TBD (New Game)
feel free to add on ;D
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August 24th, 2004, 10:29 Posted By: wraggster
In the latest issue of Nintendo Dream magazine, Nintendo spokesman Mitsuaki Hagishima revealed that there is a secret on the Nintendo DS' hardware. Located on the bottom-right side of the handheld, next to the earphone plug, is a square hole for which Nintendo has not given any explanation. [br][br]"There’s a little secret to this [hole]," comments Hagiwara in the magazine. "It looks as though you can plug something in there, but the stylus pen is going to be connected to the back [of the handheld], so…we’ll reveal more in the future." [br][br]Hagiwara also commented that Nintendo is currently considering the release of different color variations on the Nintendo DS, which would be similar to how the company has released different color models of the Game Boy Advance and GBA SP. [br][br]"There’s nothing specific decided about the coloring [of the DS], except that it will be two-toned," says Hagiwara. "We released three color variations when the GBA launched. We’re still thinking about what colors variations of the DS to release, but while taking into consideration the production efficiency, we’re thinking of releasing colors that are popular throughout the world, since it will be launched worldwide [at about the same time]."
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August 24th, 2004, 20:22 Posted By: wraggster
FluBBa has released a new version of his awesome PC Engine emulator for the GBA, heres whats new in this release:[br][br]Added support for iso files from Pogoshell.[br][br]Removed sprite setting from menu.[br][br]Download from Here
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August 25th, 2004, 10:33 Posted By: wraggster
The forthcoming Nintendo DS handheld console won't be shown off at the Game Stars Live show in London next week, as some had hoped, although Nintendo will have an extensive line-up on its stand at the show.[br][br]The firm will be showing off titles including Metroid Prime 2: Echoes, Donkey Konga and Animal Crossing on the GameCube, while GBA owners will get to see the new Pokemon Fire Red and Leaf Green titles and The Legend of Zelda: The Minish Cap, among others.[br][br]However, there's no sign of the Nintendo DS in the company's line-up, which was announced today. Although it always seemed an outside chance at best, it had been hoped that the double-screened handheld would make its first public appearance at Game Stars Live, following its unveiling at E3.[br][br]Nintendo is also eschewing the Tokyo Games Show in late September, preferring to promote the DS at a number of smaller nationwide events ahead of its Japanese launch later this year.
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August 25th, 2004, 11:45 Posted By: wraggster
The Gamecube Emulation Site which features all the released Gamecube Emulators and Emulators and Homebrew (roms) for the Gamecube and also the latest Gamecube News has changed its url, heres the new url for Gamecube Emulation Site (follow that link)
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August 25th, 2004, 15:10 Posted By: Darksaviour69
I know its a bit of a lame topic, but i just got my placement sorted out (start monday) so as a wee treat i went and out a GC ( want an xbox as well, but there is a price drop on friday and they are dearer, so i'm going to get a bit more money first). got a silver preowned, with a VMU... sorry MCard and Metroid Prime for £65. so my question is ...What Games should i get?
btw i want to get Beyond Good & Evil
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August 25th, 2004, 18:00 Posted By: wraggster
FluBBa has released a new version of the excellent Nes Emulator for the GBA called PocketNes, heres whats new:[br][br]V9.96 - 2004-08-25 (FluBBa)[br][br]Added Player1+Player2 input, good for SMB 2 players.[br][br]Added gamma adjustment.[br][br]Better VBLankWait.[br][br]Download from Here
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August 25th, 2004, 19:29 Posted By: wraggster
News From Nintendo DS News [br][br] Internet rumours from Canada are speculating that the GoldenEye game for Nintendo DS, which EA and Nintendo announced a short while back, is in fact based on Rare's seminal N64 classic, with the added bonus of link-up play for up to 16 players.[br]Although these reports remain pure speculation at this stage, one source is citing that this information is 100-percent "confirmed" and has been leaked from contacts at the publishing giant EA.[br][br]It's suggested that the game is being developed by EA, is exclusive to Nintendo and will allow for between eight-16 players to join in at any one time, with possibilities for wi-fi Internet play. It is, however, unknown whether the game will be built using the original engine.[br][br]So any substance to these rumours? Well at this stage we simply can't say as attempts to contact EA to query the publisher about the reports have so far proved fruitless - nobody has been available for comment.[br][br]Knowing how popular N64 GoldenEye was (and still is), however, we wouldn't be surprised if there was an element of truth to this story. Time will tell.
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August 26th, 2004, 10:21 Posted By: wraggster
Some great news from Lik Sang [br][br] The GBA Movie Player is one of the most popular GBA accessories and enables you to use your Gameboy Advance™ or Gameboy Advance SP™ to play video and audio files and read e-books from standard Compact Flash™ cards. You can use your PC and a normal Compact Flash card reader to transfer and convert your media files to the Compact Flash cards. There are currently 90 reviews (!!) for the GBA Movie Player, with an average rating of 4.5 stars on our GBA Movie Player page. Your GBA is not complete without this must-have add-on![br][br]The GBA Movie Player is not licensed, sponsored or supported by Nintendo. The difference to the AM3 Player (available in Japan only) is that you can play your own movies, while with the official one you can only play what you buy in a retail store. The AM3 Player cannot record your own movies, pictures or e-books, but the GBA Movie Player can without any limitations.[br][br]GBA Movie Player V2 - The New Version (US$ 24.90)[br][br]The new version of the GBA Movie Player, smaller, cooler, and with new hot features, will be released within a week and pre-orders are being accepted already now. The 2nd version of the popular device doesn't require a GBA cartridge to play your movies and is shipping for US$ 24.90. it now includes a new English user guide, a newly designed packing, the software CD with the now faster and easier to use Windows Software, and the Movie Player Demo CD you will only get at Lik Sang. Please place your order now to get your hands on the 2nd version as soon as it is out.[br][br]The Comparison Shots[br][br]Here are a few images to show you the difference between the old and the new versions. The other device you can see is the AM3 version, the officially licensed player (that can't play your own movies and images).[br][br]The Free Firmware Update - For all Existing Users[br][br]Next to the new hardware version, there are also some good news for all the current GBA Movie Player users. The new and free Firmware Upgrade will integrate a few new features to your player and fix existing bugs. Along with the new Windows Software that has been reworked (now easier and faster to use), the update also comes with a FC games player to emulate your homebrew stuff. Please take a closer look for more details on the features at the discussions in the GBA Movie Player Support Forums or just download the upgrade from our product page and start right away. Please note that the Firmware included with the Windows Software has already been replaced by the new one available on the product page or in the forum as well.[br][br][br]Cheap and Simple Compact Flash Reader for your PC (US$ 5.90)[br][br]For all of you who have no use at all for a Multi Card Reader 6in1 or anything like this, there is now a cheap alternative device, the Compact Flash Card Reader / Writer, for US$ 5.90 only. If you own a digital camera or a MP3 player using a Compact Flash, Smart Media, SD Card (etc), you might still want to consider the faster USB2 Multi Card Reader 6in1.
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August 29th, 2004, 03:16 Posted By: wraggster
Brooksilver has informed us of an interesting project in the works:[br][br]In August 2001, two Syracuse University alumni began work on an independent game project. In 2002, Lightspire Studios, Inc. was created to push the limits of interactive storytelling within the game industry. By March 2003, the obvious platform for this project was the Gameboy Advance System offering small developers a realistic opportunity to compete on a commercial level. Many volunteers from the art, music, and GBA development community have graciously contributed since that time. Thus, "Chronicles of Eden, Vol. I: Vangarde's Tale" was born out of thousands of hours of work dedicated to a single vision: create a truly epic and original title with rich story and character development that will last the tests of time (are these kinds of games sadly missing or what?). The next step is to secure a publisher to complete its development. [br][br]Check out a preview of the game at http://www.lightspirestudios.com.
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August 31st, 2004, 12:31 Posted By: wraggster
Source = Nintendo DS News [br][br] In its Electronic Entertainment Industry Update released today, TNI Securities reports that the recently revealed headset port on the Nintendo DS will be used in conjunction with the built-in wireless 802.11b networking capabilities to offer voice-over-IP chat--in effect, allowing gamers to use the DS to make free phone calls at wireless network hotspots. [br][br]The report, which is intended for investors in the electronic games industry, goes on to express TNI's opinion that this will "help drive adoption among the increasingly connected younger gaming audience." [br][br]Analyst Boris Markovich in his weekly memo said "the headset will allow gamers to use the DS as a phone handset enabling free phone calls over wireless network hotspots. We think that this will be a very compelling application of the handset..." [br][br]Markovich adds that based on his research, the DS remain "on track" for a 2004 release in both the US and Japan.
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September 5th, 2004, 09:19 Posted By: flash
I downloaded an emulator called rgb arcade for the gameboy advance. But, the problem is is that it came without roms. Would one of you be good enough to send me all of the rgb emulator's wrong in a zip file to this address: altercreation@comcast.net Thanks in Advance, Adam Smith
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September 7th, 2004, 01:21 Posted By: wraggster
Couldnt believe my eyes when i spotted this one, but someones making a Nintendo DS emulator, this version only supports GBA but the author wrote this:[br][br] dsemu will eventually be a Nintendo DS emulator running on many platforms. Currently, since very little information about the DS is on public release, this is a Gameboy Advance emulator for Windows. [br][br]Anyway download this for yourself from Here
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September 8th, 2004, 11:37 Posted By: wraggster
A new version of the great GBA emu for windows called Rascal Boy Advance, heres whats new:[br][br] 1.2.8.3 (September 8, 2004)[br]----------------------[br]> New in this version[br][br] + Fixed bug in IPS patching support[br] + Fixed some bugs in enter irq.[br] + Fixed bug in memory cycles[br] + Fixed bug in writing 0x6000000 and 0x6017fff [br][br]Download Here
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September 9th, 2004, 11:32 Posted By: wraggster
Several third-party publishers are planning to exhibit Nintendo DS titles at the Tokyo Game Show later this month, ensuring that the forthcoming handheld will have a presence despite Nintendo's decision to abstain.[br][br]Both Sega and Square Enix have confirmed that they will have software for the Nintendo DS in their booths at the show, with each publisher confirming one title apiece for the platform.[br][br]The Nintendo DS is expected to launch in Japan in November, but Nintendo has chosen to eschew an official presence at the Tokyo Game Show in favour of a number of smaller nationwide promotions aimed at getting the device into the hands of as many potential buyers as possible.[br][br]Square Enix will be showing off Egg Monster Hero at the show, an RPG which utilises the touch screen capabilities of the console for its battle system - however, as it's based on the Hanjuku Hero series of games, which has never been released outside Japan, it seems unlikely that it'll ever make its way to the west.[br][br]Similarly, Sega's offering is unlikely to leave Japanese shores - titled Kimi no Tame Nara Shineru (literally translated, "I Would Die For Your Sake"), it is a dating simulation (renai game) with 2D hand-drawn illustrations, surprisingly developed by former members of Sonic Team. While it might be an unusual departure for the team, it's worth bearing in mind that Metal Gear Solid creator Hideo Kojima cut his teeth on the Tokimeki Memorial series of dating games...[br][br]Several other publishers are also expected to show DS titles, although details have not yet been announced. There's also a possibility that Sega and Square Enix could extend the range of DS titles on show - Square Enix in particular is set to show a new title from Final Fantasy Crystal Chronicles creator Akitoshi Kawazu, which could be the new Crystal Chronicles title for the DS, although equally it could be the rumoured GameCube title that his team is rumoured to be working on.
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September 9th, 2004, 12:25 Posted By: wraggster
New version of the freeware version of No$Gba, the Gameboy advance emulator download the Dos and Windows versions [br] Here
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September 10th, 2004, 10:38 Posted By: wraggster
News From Success HK of the new generation Memory Stick for the GameBoy Advance.[br][br]Heres the features and more news:[br][br] The next generation of SMS [br]Built-in larger memory. You can store more game saves [br]The SMS2 can modify the save data in your GBA directly [br]SMS2 can backup the cartridge save,and can restore to any cartridge,so you can exchange the save file with your friend very easy. The SMS2 can modify the save data in your GBA directly and don't need link to PC at all,so you can beat the game by yourself!
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September 10th, 2004, 18:30 Posted By: wraggster
Nintendo announced today that it will launch a nationwide Japanese tour, Nintendo World Touch! DS, to promote its upcoming dual-screen handheld. Starting on November 3, Nintendo will tour through five major cities to let gamers get their hands on the Nintendo DS, which is expected to be released within the year in both the US and Japan. [br][br]The World Touch tour will be the first time that the Japanese public will get the chance to play the Nintendo DS. In addition, visitors will get their hands on upcoming games for the Game Boy Advance and GameCube. In total, a whopping 80 games will be on exhibit during the tour. [br][br]More Nintendo DS News Here
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September 11th, 2004, 15:51 Posted By: wraggster
Tony Savon has released a new version of his Jpeg Viewer for the GBA, heres whats new:[br][br]In Jpeg Packer:[br][br] Switched to jpeglib: Improved Jpeg Packing[br][br] Headers are automatically fixed with gbarm, now GBA Jpeg Viewer should work with all flashcarts[br][br] Rewrote Bilinear and Bicubic resize, now they are up to four times faster[br][br] In Jpeg Viewer:[br][br] Slighlty Faster jpeg decoding[br][br] Can play bg music! It sounds crazy to me too, but so many peopole asked for this feature that I had to add it :-)[br][br]Download from Here
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September 11th, 2004, 16:31 Posted By: wraggster
GameBoy Advance emulator gets a new release, heres whats new:[br][br]2004-09-11[br]CPU: Fixed Thumb ADD/SUB Rd,Rn/#Offset3[br]CPU: Fixed Thumb long branch with link, which was off by 2 for LR[br]CPU: Fixed carry flag for instructions that use the barrel shifter[br]CPU: Added some missing LDM/STM instructions[br]CPU: Added some missing LDRH/STRH instructions[br]MMU: Fixed out-of-bounds DMA transfers[br]MMU: Fixed key input[br][br]Download Here
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September 11th, 2004, 18:50 Posted By: Rosary
Hi there! I've noticed that a few of your GBA Emulator screenshots are the exact shots used on my site, GBAFan
Examples:
uFCA menu (via GBAFan)
uFCA menu (via your site)
Goomba menu (via GBAFan)
Goomba menu (via your site)
and the list goes on..
To compare screenshots, feel free to visit the emulation page on GBAFan and look for yourself. There are quite a few.
Now, I don't really mind you using my screen shots, in fact I'm quite flattered. However, I would appreciate you asking, or at least giving credit where due. I'd even settle for a link or something. We're sister sites, after all.
In closing, I don't want you to take down my screenshots or anything silly like that. I'd just appreciate some acknowledgement in some form. I leave it to you.
Cheers,
Rosary
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September 13th, 2004, 10:38 Posted By: wraggster
News from Lik Sang [br][br] If you have been following the history of the GameCube in the past two years, you might remember some rumors about a new memory device in development at Nintendo, to solve the GameCube's memory problems. Nintendo is working on a new memory device, they said. Secretly, and something completely new. Most people and news sites forgot to mention that there was already a solution to the problem, the GameCube SD Adapter, released in Japan only. The rumors disappeared as fast as they showed up on the news sites, and when Nintendo released the Memory Card 1019 in the USA a couple of month ago, most people couldn't even remember them anymore. Well we did, but nothing exciting was released at the end.[br][br]Here in Hong Kong, we usually develop our own solutions to the memory problem of nowadays console. Not only in form of lots of inexpensive third party manufactured Memory Cards, also with lots of devices that allow you to swap game saves with your friends and upload or download them from the Internet. These adapters are available for most of the consoles, including the GameCube, PlayStation2 and the Xbox.[br][br]One of the companies here in Hong Kong just made the gamers life a bit easier again, by announcing a Memory Card for the GameCube with 2042 Blocks (that's 34.62 times more than the Memory Card 59 released with the GameCube, and still twice the size of the biggest you will get from Nintendo, the Memory Card 1019). And the good news of all this: The Memory Card 2043 will be roughly a third cheaper than the biggest from Nintendo.
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September 13th, 2004, 18:58 Posted By: wraggster
Source = Nintendo DS News [br][br] Several major American e-tailers including EBgames are all taking pre-orders on the Nintendo DS, giving the console an end-November 2004 launch date and a price tag of just under $200.[br]GameStop and EBgames both state a November 29 shipping date with a $199.99 price-tag, while Wal-Mart reckons it will launch a day later and is charging potential consumers a bizarre $199.82 for the privilege. [br][br]The former two sites are also taking orders on a selection of titles, with the likes of Animal Crossing, Egg Monster Hero, Final Fantasy Chronicles and Metroid Prime: Hunters mooted by GameStop as potential launch titles with a December 7 release date. EBGames, however, appears to list all titles at March 1 - a slightly dated estimate, perhaps?[br][br]While there has been no confirmation from Nintendo of America on the matter, the consistency amongst American release dates does suggests they there could be some possible 'insider/retailer' knowledge at work - after all, end-November was always anticipated for those territories. We shall have to wait and see.[br][br]However, what Nintendo has definitely confirmed (at the Tokyo Games Show, that is) is a Nintendo Japanese DS tour for November, which will enable the public to enjoy a hands-on with the console and various titles ahead of its release. Five cities have been confirmed as destinations thus far - Nagoya, Osaka, Tokyo, Sapporo and Fukuoka (try saying that last one after a few beers).[br][br]Interestingly, some reports have translated the tour name to read as the Nintendo World Touch! DS tour, suggesting that various other cities will soon be getting a taste of the DS. However, a Nintendo UK spokesperson said that "nothing had yet been announced" when asked about forthcoming public UK appearances, which left us none the wiser at just what the manufacturer has up its sleeve.
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September 13th, 2004, 19:01 Posted By: wraggster
Nintendo of Europe is planning on following the recent American GBA SP price slashing with new hardware incentives and re-pricing all of its own, say trade press reports.[br]According to industry publication MCV, "one senior retail source" has told it that a GBA SP price-cut to £69.99 would be happening within the next two weeks, while a value-added promotional bundle is mooted for the GameCube.[br][br]Speaking to Nintendo earlier, a spokesperson for the company refused to give us any specific details, but promised that the company would be "making an announcement on all European Nintendo plans for the GBA SP and GameCube very soon, hopefully within the next week or so."[br][br]When asked whether these plans would include price-cuts or promotional offers, they refused to comment, but we guess it shouldn't take too much working out.[br][br]Nintendo will be releasing details very soon, so keep tuned for the latest developments.
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September 14th, 2004, 11:39 Posted By: wraggster
News from Lik Sang [br][br] We have good news for all who pre-ordered Pokemon Emerald. The game arrived at Lik Sang today, two days prior to its release in Japan. Fans can expect new designs for the two main characters, alongside the return of Team Aqua/Magma as they struggle against Groudon and Kyogre.[br][br]Pokemon Emerald features 7 new tournaments, such as Battle Frontier which takes place in a giant amusement park. Others include Battle Dome which challenges players to fight through the entire tournament with just 3 Pokemon, whilst Battle Tube requires players to fight through a labyrinth and choose the correct exits. Other additions include the use of unique animations when Pokemon are sent into battle, whilst we're led to believe that trainers will occasionally jump into battles when you're not expecting them to. Pokemon Emerald is scheduled to make its debut in Japan in two days (September 16), at the forthcoming Pokemon Fiesta 2004.[br][br]Pokemon Emerald comes with a free Wireless Adapter and is in stock and shipping for $49.90. All pre-orders are being processed while this article is published. The title is eligible for our Free Shipping Worldwide promotion, just as any other newly released import game.
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September 14th, 2004, 12:11 Posted By: wraggster
New release of the up to 4 player unnoficial Visual Boy Advance based emu called VBA Link, cant tell you whats new at this time as the official site is down but you can download it from this Mirror
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September 16th, 2004, 20:18 Posted By: wraggster
Tonight ive just uploaded an updated zipfile with the best in Homebrew Roms for the Nintendo Gamecube featuring such greats as Xrick, Cube Doom and many more. Download this rom pack (size 5mb) from Here.[br][br]Use with your favourite Gamecube Emulator or Hardware via the PSO Hack.
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September 17th, 2004, 00:08 Posted By: mikeyman
Hey, Everybody!! I just wanted to Know What everyone thinks of the Nintendo DS...
This Poll was Made By mikeyman, The Mica'n Tribal Leader
Visit My site...
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September 17th, 2004, 07:13 Posted By: 8bit
I was reading the description of Mappy for GBA. The blurb said it was an authentic port of the classic NES game, but looking at the promotional screenshots it looks just like the arcade version of the Namco game. So is it a port of the NES or arcade version ???
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September 17th, 2004, 08:51 Posted By: CheckD3
Are they any good, i hear they ain't good, but read they are, does anybody have them, or read something, or have a friend who has them? Please tell me
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September 17th, 2004, 09:16 Posted By: mikeyman
Hey Everybody!! Wazzup?
I just Wanted to know what some of the cool Features of the DS Will be, i know some of them but since the system is not out yet, there's a lot i don't know, so feel free to add onto my list 8)
FEATURES:
GBA Cartridge support
Wireless connectivity
Supports up to 1 gig of stuff on each new DS game
Thats all i know for now, feel free to add on.....
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September 17th, 2004, 09:57 Posted By: wraggster
Following on the heels of a similar price cut in the United States earlier this month, Nintendo of Europe has today announced that the GBA SP is set to drop to UKP 69 from September 24th, giving the handheld a pre-season boost.[br][br]The UKP 20 price drop will be followed by the launch of two key bundle deals in the run up to Christmas - with a Zelda: Minish Cap limited edition pack arriving on November 12th, followed by a Mario vs. Donkey Kong limited edition pack on November 19th.[br][br]Both packs - which feature a golden GBA SP and a red-topped GBA SP respectively - will retail for UKP 89, the same price that the GBA SP alone sells for at the moment.[br][br]"With Game Boy Advance SP now available at this great new price, we are making it much more accessible to a broader range of gamers, especially our younger fans," explained Nintendo's senior director of European marketing, Jim Merrick.[br][br]"With so many fantastic games available on the Game Boy Advance and plenty more to come in time for Christmas we want everyone to be able to have a Game Boy Advance SP," he concluded.[br][br]The Game Boy Advance has sold over four million units in Europe since it launched here in March 2003, making it into the fastest selling console of all time in this territory. Nintendo hopes to build upon that success this Christmas, and is launching two new Pokemon titles - Pokemon Leaf Green and Pokemon Fire Red - as well as Zelda: The Minish Cap and Mario vs. Donkey Kong in one of the strongest first-party line-ups yet seen for the platform.
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September 17th, 2004, 10:17 Posted By: wraggster
A new release of the GBA emu for windows, heres whats new:[br][br] CPU: Changed flag updates for instructions only affecting N and Z[br]CPU: All unsigned LDRH instructions now set the upper 16 bits to zero[br]CPU: r15 is pc+12 when used as an operand in a dataproc instruction with register-specified shift[br]CPU: r15 is pc+12 when used as the source register in an STR/STRH instruction[br]CPU: Fixed the carry flag for a bunch of instructions[br]CPU: Added ROR#0 (RRX)[br]CPU: Fixed initial state of flags[br]CPU: Fixed LDR instruction with r15 as Rd[br]GPU: Fixed the mode 3 scanline renderer[br]GPU: Added mode 5 support, with rotation and scaling[br]MMU: Added timer support (timer 2 and 3, prescalar mode)[br] [br][br]Download Here
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September 17th, 2004, 14:14 Posted By: wraggster
TOKYO--TV ads for the soon-to-be-released Nintendo DS will begin airing in Japan tomorrow, according to sports journals Sports Houchi and Saneki Sports. The ad will feature popular Japanese music star Hikaru Utada, one of the best known female vocalists in Japan. This won't be Utada's first time getting involved in videogames as she is known for lending her vocals to the main theme to Square Enix's Kingdom Hearts. Coincidently, the vocalist will be making her American debut next month with a new album, "Exodus". [br][br]The DS spot documents Utada's first look at the Nintendo DS sans rehearsals, with her new song, "Easy Breezy", running in the background. [br][br]Although it's unlikely that the DS will come out until the end of the year in Japan, Nintendo is already prepping consumers for the impending launch.
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September 17th, 2004, 16:07 Posted By: wraggster
Today ive got a GBA Homebrew Roms pack with 76 of the very best GameBoy Advance Homebrew Games and Demos, the games feature award winners and games that give some commercial releases a run for their money.[br][br]The GBA Homebrew Rom Pack weighs in at a big 24 Megs and the roms can be used with any emulator or Hardware that supports Game Boy Advance.[br][br]Download from GBA-IQue News
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September 18th, 2004, 03:16 Posted By: wraggster
Play asia have reported this news:[br][br] A couple of new items have arrived today. First of all, in stock is the Game Boy Advance SP - Rayquaza Green Limited Edition. Right on time for release of Nintendo's latest Pokemon Emerald, this GBA SP™ model ships in Emerald Green color GBA SP™ with an engraved silhouette of Rayquaza on the lid. All preorders have been cleared today, new orders are welcome for a limited period of time at US$ 149.
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September 18th, 2004, 08:14 Posted By: wraggster
There's a million things you could do with the touch screen functions on Nintendo's DS, but we never imagined we'd be rubbing beans.[br]That's exactly what'll be happening in Puyo Pop though, since Sega has announced that it's bringing the bean dropping puzzler to DS. Making full use of the handheld's innovative touch-screen feature, you'll be able to prod, push and tickle beans across the screen until they burst. If you don't fancy getting your fingers dirty you can use the stylus, or if you're feeling really frigid, the D-pad.[br][br]The bottom screen will be used exclusively for the play area with the top screen displaying all the less important stuff like score, stats and the crazy Puyo Pop characters we all love.[br][br]No details on multiplayer yet, but we imagine Puyo Pop will use the DS's wireless features to allow link-up play, especially when the recent Puyo Pop Fever on PS2 and GameCube was so geared towards competitive action.[br][br]Puyo Pop DS is expected to put in an appearance at next week's Tokyo Game Show, so all being well more details then.
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September 18th, 2004, 18:51 Posted By: monica
I really want to get the animal crossing game when it comes out for DS, but i dont want to get a DS console. Are the two compatible?
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September 19th, 2004, 04:45 Posted By: wraggster
Dwedit has took the latest source (no official release) of the great PocketNes (the Nes emulator for the Game Boy Advance and has released two versions, one with a Speedhack the other a Cheat Finder. Heres the news from the readme:[br][br] V9.97 - 2004-09-14 (Dwedit)[br]Added Auto-speedhack finder[br]Added Cheat Finder[br]Set sprite following settings from within Pocketnes [br][br]Download from the Unnoficial PocketNes Page
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September 19th, 2004, 19:45 Posted By: wraggster
FluBBa has released a new version of his excellent GB/GBC emulator for the Gameboy Advance, heres whats new:[br][br]V2.0 - 2004-09-19 (FluBBa)[br] Added option to automaticly load savestates.[br] Added gamma adjustment.[br] Fixed some missing text with the new menus.[br] Tweaked some palettes.[br] Better VBLankWait.[br][br]Download Here
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September 20th, 2004, 08:40 Posted By: Dan_77
Hi all, My mains adaptor for my UK PAL Gamecube has bust. Any ideas where I can get one from? - apart from Nintendo - they are expensive as you can imagine! Was hoping to find one on ebay but no luck. Any ideas where broken Gamecubes are laid to rest? There must be a pile of bust cubes somewehere with a stack of redudant cables to go with them! Why do nintendo have to make life sooo difficult. PS2 cables are so easy and cheap to get hold of.
Thanks for your help,
Dan
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September 20th, 2004, 10:21 Posted By: wraggster
Looks like DS could be the weapon of choice for Soul Calibur fans. We've heard rumours that Namco is preparing a handheld version of the legendary Dreamcast beat 'em up.[br]The DS version is expected to be a direct port of the original Dreamcast game rather than last year's awesome PS2, Xbox and Cube sequel. While this probably means Namco aren't planning any DS-specific features, the thought of battering our touch screen fills us with a fist-twitching sense of aggression. Until we break our DS on the bus, that is, at which point we will weep like small children.[br][br]And what about a special edition Soul Calibur stylus like Astaroth's axe, Kilik's bo stick, or Nightmare's massive sword? [br][br]Namco have declined to comment on this at the time of press so this one's still firmly at the rumour stage. Our fingers are crossed.
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September 20th, 2004, 10:27 Posted By: wraggster
Lik Sang have posted a massive amount of news concerning the Nintendo DS, heres just a snipett of it:[br][br] Microphone Port & GBA Cartridge Slot accessible for DS games[br][br]Here we go with some more confirmed tech details: the second port right next to the (standard) headphone jack is a Microphone. As you can see on the user guide above, the NDS seems to have a built in "MIC" and an external microphone can be connected as well.[br][br]Furthermore, developers confirmed that the GBA Cartridge Slot is accessible from within NDS games, which opens the door for all kind of new developments. Just imagine an NDS game that could take over your saved game from the GBA cartridge, or get all your collected characters from the battery save of the GBA game.[br][br][br]Worldwide Wireless Voice Chat through Nintendo DS[br][br]It's been reported in an electronic entertainment industry update, that the recently revealed "headset" port on the Nintendo DS will be used in conjunction with the built-in wireless 802.11b network to offer voice-over-IP (VoIP) chat, allowing gamers to use the DS to make free phone calls at wireless network hotspots.[br][br]It's not know at this moment of time if this just works openly over the internet with industry standards, or if this will be some kind of Nintendo proprietary service users will have to subscribe. From the technical point of view, the unit could connect us all for free over the internet. It's also not yet known if this allows NDS to NDS chat only, or if VoIP gateways can be used to call normal telephone lines. [br][br]The rest of the quite long and inforamtive newspost can be found at Lik Sang
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September 20th, 2004, 10:36 Posted By: wraggster
The launch date, price and software line-up for the Nintendo DS in Japan look set to be confirmed early next month, with Nintendo president Satoru Iwata set to take the stage at a press conference in Tokyo on October 7th.[br][br]The company chose to eschew a presence at the Tokyo Game Show once again this year, leaving third party developers to fly the flag for its forthcoming handheld at the event next weekend, but had been expected to announce details of the DS around the time of the show.[br][br]Instead, it will now hold a major press conference in early October, where full Japanese details of the console's launch are expected to be announced. The company has however started advertising the DS on Japanese TV - with a new advertisement featuring popular Japanese singer Hikaru Utada promoting the virtues of the system's touch screen.[br][br]Iwata will be joined on stage at the press conference by Nintendo's game design legend Shigeru Miyamoto, who is expected to demonstrate some of the first-party titles which the firm has been creating for the new hardware.[br][br]The Nintendo DS is expected to launch in North America within days of the Japanese launch, but the price point of the console remains under wraps for now. Most retailers are taking pre-orders at around $199, but it's widely expected that the console will launch at a lower price than that - with $179 and $149 both being touted as likely prices by different sources over the past few months.
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September 21st, 2004, 17:36 Posted By: wraggster
Lik Sang have posted a mass of new images of the Nintendo DS and posted a mass of information too:[br][br] Nintendo also released a more complete fact sheet on the hardware. A few notes caught our eye, and we wanted to be sure to point out some bits you may have missed.[br][br]Top Screen: A backlit, 3-inch, semitransparent reflective TFT color LCD with 256 x 192 pixel resolution and .24 mm dot pitch, capable of displaying 260,000 colors[br][br]For comparison, the GBA screen resolution is 240 x 160. So the DS screens are going to have a similar pixel resolution at a slightly larger size, but the difference comes in with the huge increase in the color palette: 260,000 from the GBA's 32,768.[br][br]Wireless Communication: IEEE 802.11 and Nintendo’s proprietary format; wireless range is 30 to 100 feet, depending on circumstances; multiple users can play multiplayer games using just one DS Game Card[br][br]Again, Nintendo reiterates the wireless range and multiplayer functions, but they're still not revealing anything about their proprietary wireless technology. What does stand out here is the first use of the term "Game Card" in reference to DS media. Not that many people ever used Nintendo's "Game Pak" moniker, but it does suggest that the media is more similar to a card for your digital camera than a traditional cartridge. Nintendo also gladly repeats that the DS can handle single-card multiplayer. Let's hope that the increased specs allow it to be used more often than it was on GBA.[br][br]Controls: Touch screen, embedded microphone for voice recognition, A/B/X/Y face buttons, plus control pad, L/R shoulder buttons, Start and Select buttons[br][br]This is essentially retreated water from E3, but it does confirm that there is an internal microphone embedded, even if external mics are released later.[br][br]Input/Output: Ports for both Nintendo DS Game Cards and Game Boy® Advance Game Paks, terminals for stereo headphones and microphone[br][br]All the input and output terminals are listed here, and there's no GBA link port to be found. The press release completely nails the coffin with this phrase: "compatible with single-player modes". So backwards compatibility clearly isn't the biggest goal with the DS, but it does allow Nintendo to toss new gadgets in the slot and play around a bit with connecting software, not to mention touting the hundreds of titles already on the shelf at launch. After the DS is on the market though, are you really going to regret not being able to use cables?[br][br]Also, that "mystery slot" next to the headphone jack is certainly the external microphone port listed here, as photos clearly show an image of a headset with microphone attached. [br][br]More info etc at Lik Sang
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September 22nd, 2004, 10:18 Posted By: wraggster
After single-handedly revitalising the superhero game with a cracking PS2, Xbox and GameCube version this summer, Spider-Man 2 is ready to spray his web fluids all over Nintendo's DS.[br]Activision have announced that that the game will be a launch title for the DS, putting it on US shelves from November 21 and making it the first game to be confirmed as available at the system's release.[br][br]No firm gameplay details or screens at the moment, but Kathy Vrabeck, president of Activision publishing, did say "the nature of the dual-screen technology allows us to deliver more interactive and intuitive gameplay experiences on the hand-held than ever before". [br][br]We reckon this clever PR speak means you'll be able to chuck webs by touching the screen and stuff. You can't fool us, Kathy. And while it's pretty unlikely that the DS could handle the sprawling representations of New York seen in the console versions, the N-Gage version of Spider-Man 2 did some nifty all-singing, web-slinging 3D levels alongside scrolling 2D sections.[br][br]We'll bring you more on DS Spider-Man 2 as soon as it scuttles out from under the floorboards.
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September 22nd, 2004, 10:27 Posted By: wraggster
Further details of Nintendo's launch plans for the Nintendo DS handheld console have emerged in a US teleconference, with the firm raising its projections for shipments of the handheld to over four million units this fiscal year.[br][br]Originally, Nintendo projected that it would ship 3.5 million units of the DS to retail before the end of its current financial year in March 2005, but it has now set four million as its target - and believes that it could exceed this, depending on manufacturing capacity.[br][br]That volume of units may be required, as the company plans to back up the launch of the DS with the largest marketing campaign in its history - with a $40 million spend planned for North America alone in the first six months.[br][br]The DS campaign, which will encompass advertising in print, TV and cinema as well as outdoor campaigns and the placement of 12,000 DS pods at retail outlets across North America, will target an older demographic than the Game Boy Advance did, according to the company.[br][br]No details of the launch software line-up for the console have yet been announced - we expect those to emerge at the company's planned press conference in Tokyo on October 7th - but it has been confirmed that a demo of Metroid Prime: Hunters will ship with the system, while the PictoChat application will be built into the console itself.[br][br]Analysts have largely responded positively to Nintendo's price and launch plans for the DS, with American Technology Research analyst P.J. McNealy describing the price points for the GBA SP and DS as "a solid combination to not only reach the kiddie market but also the 18-to 30 year-old demographic," and noting that the company's four million unit projection may actually be a conservative one.
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September 23rd, 2004, 12:05 Posted By: wraggster
Looper Advance is a drum-machine type application for the Gameboy Advance. It's open source so feel free to have a look a the to do list and start hacking.[br][br]http://looper.mccormick.cx/
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September 25th, 2004, 02:18 Posted By: warney
If I were to buy a NDS from America, when it was released In the UK would the games and the hardware be compatible with each other?? ???
(including the wireless)
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September 25th, 2004, 04:54 Posted By: wraggster
FluBBA of PCE Advance & GoomBA fame has released a bin file that gives support to Super Turrican, Secret of Mana & also Aliens 3 and possibly more.[br][br]Download Here
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September 26th, 2004, 01:46 Posted By: wraggster
Nintendo has opened a new Web site for its DS handheld gaming machine in Japan. The site hosts two commercial ads that are currently running on prime-time Japanese TV shows, and wallpapers for hardcore fans that just can't wait to get their hands on the machine. There's also an as-yet-unopened section called "What's DS!", which will have a video clip about the various functions of the handheld as well as an introduction on games. [br][br][br]The Nintendo DS is hitting America on November 21 at the price of $149. The handheld will launch in Japan a few weeks later on December 2.[br][br]http://www.nintendo.co.jp/ds/
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September 27th, 2004, 11:20 Posted By: wraggster
The GBA emulator for windows has been updated to version 5, heres whats new:[br][br] GPU: Added OBJ support[br]GPU: Added mode 1 and 2 (text BGs only). All four BGs are now supported in mode 0. BGs are sorted based on priority, but OBJs are always drawn last[br]GPU: Added scrolling for text BGs. Works only in 256-color mode at the moment[br]GPU: Fixed a bug in the mode 5 scanline renderer[br]GPU: Added a 2x scaling option in the configuration dialog[br] [br][br] Download Here
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September 27th, 2004, 12:35 Posted By: manji
Hey, I know im kinda jumping the gun here, but are there any talks of porting say snes9x or mame or anything like that to the DS? I know only the most basic about the technical side of emulation, but it seems more than powerful enough to handle anything up to 16bit. what about neo geo? if somebody could pull that off I'd buy em breakfast and a prostitute. Also, it atleast makes sense to me that if you had one of those GBA flash cards that lets you store your own roms on it, the DS would play it, right? Anybody able to shed some light on the subject?
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September 28th, 2004, 15:39 Posted By: wraggster
Even though the company was a TGS no-show, Nintendo's stock price shot up early this week, reports Bloomberg Japan. Nintendo's share price rose 2.1 percent, or 260 yen, to 12,760 yen on the Monday following Tokyo Game Show. Financial analysts in Japan are debating whether the rise in share price was directly influenced by the events of Tokyo Game Show or simply coincidental. [br][br][br]Nintendo shares are traded on Japan's Nikkei Stock Exchange. [br][br]KBC Securities' Hiroshi Kamide noted that investors might have simply been looking for something stable to buy. "Nintendo's shares are probably being purchased as defensive stock, a stock that tends to remain stable during difficult economic conditions, since the company's performance is stable and the market is hitting a low," Kamide told Bloomberg. [br][br]But UFJ Tsubasa Securities analyst Kei Oka painted a different picture. "People that were disappointed after seeing Sony's PSP and its games [at TGS] may now be anticipating the Nintendo DS," he said. While Sony Computer Entertainment had over twenty PSP games at the show, many of them were still in the early stages of development. And although analysts did not seem to have any issues with the hardware itself, they questioned whether Sony could indeed release the PSP by the end of the year with a solid third-party game lineup. Questions regarding the PSP's battery life and price went unanswered at TGS as well. [br][br]Whatever the reason, there may be additional movement in Nintendo's share price on October 7. On that day in both Japan and North America, the company will have a media-only event that will introduce the DS's final form factor and update the software line-up that will compliment the new handheld's launch.
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September 29th, 2004, 00:13 Posted By: damagedtruk
i got the VBA and i was playing pokemon leaf green, nd when i try to save it i get this error message saying i cant create a save file! so everytime i want to play i hav to go see old OAK tell him if ima boy or girl, my name, and the name of his grandson. brilliant. i was wondering if any1 could possibly lead me in the rite direction towards finding a good emulator that is full mac compatible!
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September 29th, 2004, 11:11 Posted By: wraggster
Quirky has released the worlds first BBC Micro emulator for the GameBoy Advance,heres what works good:[br][br]"Fat pixel", low resolution modes (as seen in Exile, Repton, Magic Mushrooms, etc etc) [br]Sound - 3 channels plus noise generator [br]Multiload games (Repton 3, Ravenskull, etc) [br]Palette changes (Felix + Weevils, Magic Mushrooms, etc, etc) [br]Teletext, but barely enough to see the controls on Acornsoft games. [br]Timers, as used in every game ever, especially Volcano and Snapper [br][br]Download this great new emulator from Here
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September 29th, 2004, 18:33 Posted By: wraggster
News from Nintendo DS News [br][br] Nintendo today released the final look of the North American retail packaging for its upcoming Nintendo DS system. As expected, the box design emphasizes the included demo of Metroid Prime Hunters, with a large logo and artwork of main character Samus Aran breaking up the otherwise subdued silver-and-black box art. [br][br][br]The announcement went on to mention that the demo would include several single-player modes, as well as the previously announced four-player wireless multiplayer demo. The game's genre has also been confirmed to be "first-person adventure," signifying that the full game should feature a full, robust single-player adventure akin to the console Metroid Prime titles. [br][br]The left-side panel of the box, meanwhile, features an image of the PictoChat software that is embedded into the Nintendo DS hardware. The text on the box reads, "Draw, sketch, write, and send wireless messages with the built-in communication tool, PictoChat." [br][br]The Nintendo DS is scheduled to be released on November 21 with an suggested retail price of $149.99. Full details on the system's lineup of launch titles are expected to be revealed at press conferences at the end of next week in the US and Japan. [br][br]Check out for screenshots of the package Here
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October 1st, 2004, 11:57 Posted By: wraggster
molton released a good old Nibbles/Snake game for GBA. It contains 12 levels. Get it from:[br][br]http://www.pdroms.de/phpbb/viewtopic.php?t=164
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October 1st, 2004, 17:51 Posted By: wraggster
Majesco today announced that its first two titles for the Nintendo DS system, a side-scrolling action adventure called Moonlight Fables and a 3D shooter called Nanostray, will release in the year 2005. This means that Majesco, the publisher of the Game Boy Advance Video cartridges and numerous other titles for the GBA, will not have any titles ready for the launch of the Nintendo DS on November 21. [br][br][br]In a release today, the publisher announced further details on the two titles. Both will feature support for the system's touch-screen input and dual-screen display, and both will feature "multiplayer network play." Whether this refers to online gameplay or wireless close-range multiplayer is not clear, although Nanostray has been confirmed to at least feature an online rankings system that will let players compete for the title of "best in the world." [br][br]Developed by Shin'en, creators of the Iridion games for the GBA, Nanostray will feature 3D graphics combined with old-school space-shooter-action gameplay. The game will use the touch screen to allow players to track enemy movement via interactive radar as well as to manage weapons and other pickups. Its release date is set for early spring. [br][br]Moonlight Fables is a gothic-fantasy-styled, side-scrolling action adventure title designed by Cyber Philharmonic. Players will take the role of Trista Silver, a 19-year-old recent graduate of the Officer School For International Strike Forces who finds out that she is a werewolf. Players will use the touch screen to manipulate the phases of the moon, changing the types of special attacks that Trista can deliver. [br][br]Majesco has also revealed that, although the game is a side-scroller, it will feature "a combination of two and three dimensional art styles, with a dynamic camera that zooms in and out to highlight the action and imagery." The world of the game will be seamless, all levels blending together into "one large area"; unlockable accessories will let Trista return to old areas and access previously unreachable items and entrances.
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October 1st, 2004, 22:15 Posted By: portner
Hello there everyone...greetings to all...
I just registered this a/c coz im interested and really looking forward to play the nintendo DS
But first i wanna get some things straight abt it...
It says that the nintendo DS doesnt have a connection port so it cant be linked to GBA or GBA SP...
so does that means nintendo DS can link with another DS but is it a must for these DS to be in a hotspot area?
whats the diff between bluetooth and IEEE 802.11?
does IEEE 802.11 require to be in a hotspot area? coz bluetooth doesnt...
the nintendo DS can be played up to a MAX of 16 players wirelessly...but issit in a hotspot area or anywhere?
Just wanna get some things straight...
sorry coz im not so hi-tech and stuff...here in my country, Brunei...there aint much hotspots area except in few restaurants and stuff...and it aint hi-tech region...not just yet... >.<
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October 2nd, 2004, 00:43 Posted By: Maximo2703
last night i finally got Beyond Good and Evil...... i go to start the game on my brand new memory i got a few months ago. i currently only put one game on which was Driven......& the game is sayin i didnt have enough blocks free on my memory card (yes i have one of those stupid 59 block cards) so i went in to manage the card and i notice theres a Soul Calibur 2 save file on my card...... now this is veryyyyyyy strange considering a few things....1. i never bought or rented Soul Calibur 2 let alone play it on my cube. 2. no one else uses my cube 3. the game's save file was marked 2003/10/02 & i bought the card BRAND NEW from Wal*Mart back in June or something of this year!!! and when i saved the Driven file on my memory card there was noooooo other files on the card......veryyyyy strange isn't it? ![Embarrassment](http://www.dcemu.co.uk/images/smilies/redface.png)
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October 2nd, 2004, 19:50 Posted By: wraggster
About VisualBoyAdvance for Hackers[br][br]VisualBoyAdvance for Hackers (VBA-H) originally spawned from a modified version of VBA by kenobi which included a number of new code hacking features in the SDL debugger version. Since then, kenobi has expanded on his work, and I (Labmaster) have added some features of my own, most notably, a re-designed Code Searching dialog.[br][br]No formal documentation currently exists, this may come later. [br][br]Unique features include:[br][br]Debugger: [br][br]Break on Read [br]'Don't Break' [br]Conditional Break on ARM and THUMB [br]Edit Register [br]Log trace to file [br]Break on Change [br]Windows Version:[br][br]Cheat Search Dialog 'Status Bar' [br]Customizable Results Limit [br]Flag Compare Search [br]Difference Options [br]Set Search Range [br]Remove Results [br]Goto Address (double click on result) [br]Simple ASCII Text search in Memory Viewer [br]Edit cheats (double click on cheat) [br]About the latest version[br][br]Download Here
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October 3rd, 2004, 12:21 Posted By: wraggster
GBAGI is a Sierra adventure game interpreter/emulator for the Nintendo Game Boy Advance and also the Nintendo Gamecube via the Gameboy Player or Advance Game Port. With the use of a flash cart on your GBA, you can play all your AGI games on the portable. Not only can you play Sierra's adventure games, but also your own, and dozens of homebrew games made by other enthusiasts! [br][br]Heres whats new in this latest release:[br][br]Added a virtual keyboard! Now all keys can be pressed, including CTRL, ALT and SHIFT combinations! [br]Now ALL words can be entered in the input dialog by selecting the "More >>" button! [br]Added a new improved game select screen [br]Added diagonal movement [br]Improved audio playback accuracy [br]Improved the menu system [br]Fixed picture rendering, so now "Space Quest 0: Replicated" is fully playable [br][br]Download from Here
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October 4th, 2004, 11:02 Posted By: wraggster
The ever improving Game Boy Advance Emulator for Windows has been updated once more, heres whats new:[br][br] CPU: General speed improvements by relocation of jump tables[br]CPU: Added UMULL/SMULL[br]GPU: Fixed a bug in the OBJ rendering code that could cause random crashes[br]GPU: Fixed rendering of 16x16 color BGs[br]GPU: Added BG2 rotation and scaling in mode 4[br]GPU: Added color effects (alpha blend, luma add/sub) for text BGs[br]GPU: The emulator will check for MMX support, which is required. SSE2 will be used if available[br]MMU: Added the system ROM area (0000-3FFF)[br]MMU: Added mirroring of some memory areas[br]ALL: Added interrupt support (vblank, hblank and key interrupts are emulated). Writes to IF are not properly handled at the moment[br]ALL: Released the source code of the emulator [br][br]Download from Here
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October 4th, 2004, 19:09 Posted By: wraggster
According to those who have been able to get their hands on early copies of the popular manga weekly Shonen Jump, a game called Jump Super Stars has been revealed to be in development for the Nintendo DS. Although the game's genre is not yet known, it will feature a cast of characters culled from the pages of the magazine, including the eponymous hero of the popular Naruto series. [br][br][br]This type of game is not unprecedented, although the last such release was well over a decade ago. Famicom Jump: Eiyuu Retsuden (1989) and Famicom Jump II: Saikyou no Shichi-nin (1991) were released by Bandai for the Nintendo Famicom (NES). Both were role-playing games; neither was released outside of Japan. [br][br]As Japan's most popular weekly manga magazine, Shonen Jump is famous for its record high shipment of 6.53 million issues one week in 1994. Sales have dropped considerably since then, although it kept up a circulation of 3.24 million throughout 2002. The average manga weekly in Japan ships around one million issues. [br][br]Although it is aimed at young boys, Shonen Jump is also read by many adults in Japan. Shonen Jump is one of the few remaining bargains in Japan; at 230 yen ($2), readers get about 400 pages of manga across 18 different series. Many of the popular manga titles that have made their way to the gaming world, such as Dragon Ball, Rurouni Kenshin, Yu-Gi-Oh, and Jojo's Bizarre Adventure, originated in Shonen Jump. [br][br]A monthly American edition of Shonen Jump premiered in November 2002. Its popularity could mean a US release for Jump Super Stars, perhaps in a modified version that features the Shonen Jump manga currently running in the US edition of the magazine.
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October 4th, 2004, 19:11 Posted By: wraggster
Konami Computer Entertainment Japan has announced that it is making a tennis game for the Nintendo DS titled Tennis no Ouji-sama 2005: Crystal Drive. The popular manga series on which the game will be based (the title translates to The Prince of Tennis) has already spawned an anime series on television, a stage musical, and more than a dozen video game versions. No release date has been announced, although the title would suggest a release next year. [br][br][br]Although KCEJ has not yet disclosed details on Tennis no Ouji-sama 2005: Crystal Drive, it would seem from the screenshots that the player will be using the top screen for the actual tennis action while the lower touch screen will be used for supplemental actions, like checking on a character's status. The game has been confirmed to support multiplayer over the DS's wireless connection.
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October 5th, 2004, 06:32 Posted By: Merlz
Hi all,
Have pre ordered 2 Nintendo DS's, (one to sell one to keep) and have a couple of questions.
What if any, are the issues regarding the power adaptor that comes with the US and Japanese versions? Obviously they dont fit the UK wall sockets, but does anyone know if they can be charged using the UK's Gameboy SP chargers, as several e-bayers seem to be saying that they will blow up if the wrong adaptors are used. This I dont believe.
Also any advice/info regarding customs charges when they arrive in the UK would be appreciated.
Thanks in advance.
Merlz
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October 6th, 2004, 10:20 Posted By: wraggster
At first Sega's upcoming DS game was called Project Rub. Then it was I Would Die for You. Then, in the US, it was Feel the Magic: XY-XX. And now, as word reaches us that Sega's endlessly alluring DS project will be getting a UK release, it's called...[br]Well, we're not sure yet. But we do know that it won't go under any of those other crazy monikers, particularly the Bo Selecta-inspired Feel the Magic ("Can you feel it? The magic is coming..."). We've heard whispers that a UK name has been agreed on though, so we'll keep you posted.[br][br]And whatever Sega's game is called, it still sounds like a fully mental barrel of laughs rolling down a hillside. It's the story of a young man obsessed with a beautiful young woman, who must rub, poke and tickle his way into her pants, sorry, heart.[br][br]Don't worry. He's not a sex pest, even if it sounds dodgy. The best way to think of Project Rub is a Wario Ware-style collection of mini-games linked together by the over-arcing romantic storyline. The twist here is that every single one of the 30 plus games uses the innovative features of the DS in clever ways.[br][br]We've heard about a stack of mini-games so far. You'll be wiping muck off of your girl's face (behave), squeezing fish out of your mate's stomachs, digging in the sand for lost possessions and using the built-in DS mic to blow out candles on a cake. Mental.[br][br]But one game we've been told is particularly brilliant involves tapping in numeric codes into a little touch screen number pad to save little men plummeting from the sky. Tap in the correct code quickly enough and a wee parachute will open, saving their lives.[br][br]What that's got to do with copping off with the girl is anyone's guess, but if it's a good laugh (and we're reliably informed it's an absolute hoot) then it doesn't really matter.[br][br]The US get Project Rub (or Feel the Magic or whatever) on November 21, making it a launch title. While we know the UK version will definitely be getting a release there's no word on dates yet, but expect it to be on shelves when the DS hits these shores. [br][br]We're really keen to get a closer look at Project Rub, and we'll let you know our impressions as soon as we do.
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October 7th, 2004, 10:43 Posted By: wraggster
Today a mass of news has come out about the Nintendo DS and added to that Screenshots and News for Mario 64 DS, Mario Kart DS, Advance Wars DS, Check all the news and yummy screenshots out at Nintendo DS News
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October 7th, 2004, 19:08 Posted By: wraggster
Full details of the Nintendo DS press conference in Seattle tonight have been leaked ahead of the event, in an embarrassing mishap for the console giant which has revealed all of the firm's planned surprises in one swoop.[br][br]Perhaps most exciting is the news that Shigeru Miyamoto will follow his hugely popular appearance at E3 this May, where he unveiled a new Cube Zelda title, with a similar appearance to announce a Legend of Zelda: Four Swords title for DS.[br][br]The company also plans to reveal that you'll be able to download games wirelessly from one another and play them together, allowing DS owners to engage in multiplayer using just one cartridge. It's a feature Nintendo calls "Game Sharing".[br][br]President Satoru Iwata will then announce that time-restricted demo versions of games will be available to download at retailers, and that the console's connectivity even extends to the silver screen; fans of the Pokémon movies will have bonus materials beamed to their handhelds if they happen to have a Game Boy Advance Pokémon title in the DS' cartridge slot.[br][br]A new Pokémon game, Pokémon Diamond, will also be confirmed, while Japanese launch title Pokémon Dash will be demoed to the assembled hacks in Seattle, and the president of the Pokémon Company will demonstrate how to unlock bonuses by inserting GBA Pokémon games into the DS.[br][br]Echoing news that emerged from Japan this morning, reports also suggest that Square Enix will confirm that Final Fantasy III - the last untranslated NES RPG in the FF series - will be overhauled and released on the DS.[br][br]Shigeru Miyamoto is expected to demonstrate games including Super Mario 64 DS and Nintendogs, while SEGA's Yuji Naka will demo Feel the Magic: XY-XX (formerly Project Rub) and confirm that a Sonic DS title is in development.[br][br]Although Nintendo has yet to confirm any of the above details, the detail of the revelations - right down to the order of the speakers - leaves us in little doubt that they're genuine, and that the leak came either from somebody involved in producing the event or a senior member of Nintendo's staff.[br][br]Earlier today, the company officially confirmed a preliminary roster of the titles due out in the 30 days following the system's November 21st US launch.
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October 7th, 2004, 19:10 Posted By: wraggster
Nintendo today announced that it will be releasing 12 titles for the DS handheld on its launch in Japan on December 2. Five of the titles will be Nintendo-developed, and seven titles will be from third parties. Two additional third party titles are also confirmed for release within the year. The standard price of DS games will be set at 4800 yen, although one game, Intuitive Stroke (One-Line Puzzle in the US), will be priced slightly less at 3800 yen. [br][br][br]According to Nintendo, there are currently 124 titles being developed for the DS by 46 publishers. The company updated its DS lineup today with 49 new additional titles, 11 of which are from Nintendo itself. [br][br]The biggest surprise in the new DS lineup was unveiled during the Tokyo press event today. During the show, it was announced that Final Fantasy III, which hasn't ever been ported to any console since its original release on the Famicom (the Japanese version of the NES), is making its way back to Nintendo hardware after nearly 15 years. No specific details were released on the game (such as its release date), although producer Akitoshi Kawazu hinted that the game is likely to take advantage of the DS' unique input options. [br][br]Before today, Nintendo had only announced eight titles for the DS, and with PictoChat disappearing from its roster since it's being embedded into the handheld as default software, the company's lineup was looking pretty slim. But that all changed when Nintendo announced an additional 10 titles for the platform. Three of the newly announced titles will be released concurrently with the handheld's launch: Big Concert! Band Brothers (Jam With The Band in the US), a music game that can be played with multiple players using different instruments; Intuitive Stroke (One-Line Puzzle), a puzzle game where you need to flip around black and while blocks with just one stroke of the pen; and Pokémon Dash, a racing game where you need to guide Pikachu around a huge map, touching checkpoints in various places by running around, riding on rafts, and floating on air balloons. [br][br]Other notable additions to the lineup include an action game from Sega based on an unannounced TV character. Though it's likely that the game might be based on an anime, another possibility is that the game may be based on a live-action hero, considering that the company has been investing in live-action shows called Gransazers and Justirisers. Konami is also making a sports action game for the DS handheld. [br][br]For Gundam fans, the fun on the double screen handheld is coming in the form of two games. Bandai is releasing an SD Gundam strategy game, and Banpresto is releasing an entry its Super Robot Wars series. [br][br]Arika, best known for its Tetris games and the Street Fighter EX series, is making an RPG for the DS. [br][br]Japanese Nintendo DS launch titles in Japan (December 2) are as follows. [br][br]Nintendo [br]Super Mario 64 DS (4,800 Yen) [br]WarioWare Inc. DS (4,800 Yen) [br]Big Concert! Band Brothers (4,800 Yen) [br]Intuitive Stroke (3,800 Yen) [br]Pokemon Dash (4,800 Yen) [br][br]Success [br]Zoo Keeper (price unannounced) [br][br]Sega Kimi no tame nara Shineru (4,800 Yen/tax excluded) [br][br]Electronic Arts [br]The Urbz: Sims in the City (4,800 Yen/tax excluded) [br][br]Namco [br]Mr.Driller DS (4,800 Yen/tax excluded) [br][br]Spike [br]Kenshuu-i Tendou Dokuta (4,800 Yen/tax excluded) [br][br]Koei [br]Mahjong Taikai (price unannounced) [br][br]Aruze[br]Zunou ni Ase Kaku ("Make Your Brain Sweat") Game Series Vol.1: Cool 104 Joker & Setline (price unannounced) [br][br]The additional two titles confirmed for release before the end of the year are: [br][br]Sega [br]Puyo Puyo Fever (12/24, 4,800 Yen) [br][br]Konami [br]Tennis no Ouji-sama 2005 Crystal Drive (December, 4,800 Yen) [br][br]New titles that were added to the DS lineup in Japan are below. GameSpot will have more information on many of these titles today and in the weeks to come. [br][br]Activision: [br]Spider-Man 2 [br][br]Atari Japan: [br]Atari Classics [br][br]Ertain: [br]Monster Summoner (tentative title) [br][br]Arika: [br]Animetic RPG [br][br]Aruze: [br]Zunou ni Ase Kaku game series Vol.2 (tentative title) [br]Unnamed Action RPG [br]Meikyuu ("Labyrinth" in English, tentative title) [br][br]Alpha Unit: [br]Unnamed Action Game [br][br]Interactive Brains: [br]Toy Heads World [br]Deep Labyrinth [br][br]MTO: [br]Kawaii Koinu ("Cute Puppy" in English) DS (tentative title) [br]Ochaken DS (tentative title) [br][br]Electronic Arts: [br]GoldenEye (tentative title) [br]Need for Speed Underground (tentative title) [br][br]Kids Station: [br]Sentou-in Yamada Hajime 2 (tentative title) [br]Unnamed Card Battle Game [br]Unnamed Detective Adventure Game [br][br]Konami: [br]Tennis no Ouji-sama 2005 Crystal Drive [br][br]Success: [br]Guruguru Nugget (tentative title) [br][br]Square Enix: [br]Final Fantasy III [br][br]Starfish: [br]Super Black Bass: Dynamic Shot [br][br]Spike: [br]Rally DS (tentative title) [br][br]Sega: [br]Unnamed TV character action Game [br]Unnamed multi-battle sports action Game [br][br]D3 Publisher: [br]Simple DS series [br][br]Tomy: [br]Unnamed New RPG [br][br]Now Production: [br]Unnamed Action Game [br][br]Hudson: [br]Momotetsu World (tentative title) [br]Action RPG [br][br]Nintendo: [br]Big Concert! Band Brothers (Jam With The Band in the US) [br]Intuitive Stroke (One-Line Puzzle in the US) [br]Pokémon Dash [br]Balloon Trip (tentative title, "Yoshi's Touch And Go" in the US) [br]Another (tentative title) [br]Yakuman (tentative title) [br]Advance Wars (tentative title) [br]Magical Vacation 2 (tentative title) [br]Project JSS (tentative title) [br]Pokémon Diamond [br]Pokémon Pearl [br][br]Bandai: [br]Guruguru Omiseya-san Gokko (tentative title) [br]Keroro Gunsou (tentative title) [br]KeroKero King (tentative title) [br]SD Gundam Simulation (tentative title) [br]Mahou Touch (tentative title) [br][br]Banpresto: [br]Super Robot Taisen (tentative title) [br][br]Marvelous Interactive: [br]Luna (tentative title) [br][br]Megacyber: [br]Londonian Gothics: Meikyuu no Lolita [br][br]Previously Announced titles: [br][br]Idea Factory: [br]Spectral Force (tentative title) [br][br]Aki: [br]Mikke! (I Spy, tentative title) [br][br][br]Atlus: [br]Jinsei Game DS (tentative title) [br]Shin Megami Tensei DS [br]Snowboards Kids DS (tentative title) [br]Caduceus (tentative title) [br]Choro-Q DS (tentative title) [br][br]Aruze: [br]Zunou ni Ase Kaku game series Vol.1: Cool 104 Joker & Setline (tentative title) [br][br]Epoch: [br]Unnamed Action Game [br][br]MTO: [br]GT-D: Racing (tentative title) [br]Minna no Mahjong: Kenkou Mahjong (tentative title) [br][br]Electronic Arts: [br]The Urbz: Sims in the City [br][br]Capcom: [br]Megaman Battle Network series [br]Viewtiful Joe series [br]Gyakuten Saiban series (aka Reversal of Judgment) [br][br]Game Arts: [br]Unnamed New RPG [br][br]Genki: [br]Kebukawa Tantei Jiken-bo (tentative title) [br]Living High Killing Low (tentative title) [br]Kaidou Racing Battle (tentative title) [br][br]Koei: [br]Dynasty Warriors (tentative title) [br]Unnamed Historical Simulation Game [br]Mahjong Taikai [br][br]Konami: [br]Yu-Gi-Oh! Nightmare Troubadour [br]Ganbare Goemon (tentative title) [br]Survival Kids (tentative title) [br]Vandal Hearts (tentative title) [br][br]Konami Computer Entertainment Japan: [br]Boktai (tentative title) [br][br]Konami Computer Entertainment Studio: [br]Powerful Pro-Baseball series (tentative title) [br][br]Konami Computer Entertainment Tokyo: [br]Castlevania (tentative title) [br]Winning Eleven series (tentative title) [br][br]Success: [br]Zoo Keeper [br][br]Sammy: [br]Jissen Pachi-slot Hisshouhou! Hokuto No Ken (Fist of the North Star) [br][br]Sunrise Interactive: [br]Unnamed Simulation Game [br][br]Jamsworks: [br]Unnamed New Board Game [br][br]Square Enix: [br]Egg Monster Heroes [br]New Final Fantasy Crystal Chronicles title [br]New Dragon Quest Monsters title [br]New Seiken Densetsu title [br]New Slime MoriMori Dragon Quest title [br][br]Spike: [br]Kenshuu-i Tendou Dokuta [br][br]Sega: [br]Sonic DS (tentative title) [br]Kimi no Tame nara Shineru [br]Puyo Puyo Fever [br][br]Taito: [br]Rakugaki Oukoku series [br]Bubble Bobble series [br][br]Chunsoft: [br]Fushigi no Dungeon (tentative title) [br][br]D3 Publisher: [br]Unnamed Action Game [br][br]Tecmo: [br]Monster Farm Jamboree [br]Unnamed Game by Team Ninja [br][br]Tomy: [br]Naruto (tentative title) [br]Zoids (tentative title) [br][br]Namco: [br]Mr. Driller DS (tentative title) [br]New Unnamed RPG [br]Pac-Pix (tentative title) [br]Pac 'n Roll (tentative title) [br][br]Hudson: [br]Bomberman [br]Far East of Eden series [br][br]Nintendo: [br]Super Mario 64 DS [br]Metroid Prime: Hunters [br]WarioWare Inc. DS [br]Mario Kart DS (tentative title) [br]Animal Crossing DS (tentative title) [br]Super Mario Brothers DS (tentative title) [br]Nintendogs (tentative title) [br][br]Bandai: [br]Mobile Suit Gundam SEED (tentative title) [br]One Piece (tentative title) [br]Meteors [br][br]Banpresto: [br]Dragonball Z [br][br]VU Games: [br]Robots (tentative title) [br][br]Marvelous Interactive: [br]Urusei Yatsura [br]Harvest Moon for DS (tentative title) [br]Legend of the River King series [br]Unnamed Original RPG [br][br]Yuke's: [br]Unnamed Sports Game [br][br]Rocket Company: [br]Doubutsu-jima no Chobi Gurumi 3 (tentative title)
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October 8th, 2004, 14:10 Posted By: wraggster
Nintendo said yesterday that they expect to have just one million DS units available in the US before Christmas. Given the hype and timing for the new dual-screen handheld, we fully expect to see some big-time shortages, mom-on-mom catfights, and millions of disappointed kids come December 25th. Saying that a shortage can be a good thing, senior vice president of Nintendo George Harrison thinks that the “Cabbage Patch Doll syndrome” laced with “consumer interest and fury” is good for business. We’ll be revisiting this in the coming weeks just to see how much the things are going for on eBay as the buy-my-kid-whatever-the-heck-he-wants season approaches.[br]
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October 8th, 2004, 14:24 Posted By: wraggster
While Nintendo's Gamer's Summit marks the debut of the software for Nintendo's upcoming DS hardware. The summit is also the debut of the latest iteration of the hardware, following its debut at this year's E3 wherein the unit looked tubby and brick-like. While the systems Nintendo is showing here in Seattle still aren't the final design, they are pretty close to the unit that will hit next month when the system sees a wide release in the US on November 21. We had the chance to scrutinize the unit as we played the broad array of software on display for it. [br][br][br]There have been a number of tweaks made to the machine since its E3 unveiling that have given the machine a far less clunky appearance. The slimmer, trimmer DS is now closer to the look of a PDA although it's still a little too thick to pass for one. The system's cartridge port for DS games is at the top of the unit along the spine. Although it was said at E3 that the cartridges were expected to be smaller than standard GBA carts, the final media used in the DS is closer to the size of the SD media used for digital cameras and other similar portable devices, though they're a little broader and longer. This is ultimately for the better as, considering how easy it is to actually lose an SD card, the extra heft to the cartridges should make them a little tougher to misplace. Nintendo is officially referring to them as game cards. [br][br]The secondary cartridge slot for Game Boy Advance games is on the front of the unit. The buttons and switches on the unit are all discreetly laid out on the system. The power button is now on the left side of the unit near the d-pad while the select and start buttons are on the right next to the four face buttons. The machine has two shoulder buttons as well, which are on the top of the unit, bookending the cartridge slot. The stylus will slip into the body of the unit from along the spine with the small pointer fitting into the system and remaining flush with it, making it a little tough to pull out. Beyond those major elements, on the body of the unit are the expected power port and volume slider. Unlike the GBA, the unit we've seen will not have a button to turn off the light on the dual screens if needed to conserve battery life. To be fair, the screen lighting is adjustable from the options menus in many of the games on hand. [br][br]Speaking of the screens, the DS' two lit screens are well done and offer good image quality. Seeing the action on them can get a little tricky, though, depending on the angle you're holding the system at and how many of your hands are in use. The clamshell design makes it possible to adjust your viewing angle depending on the situation, which is helpful, but also potentially troublesome as the hinges on the units Nintendo is displaying are a little loose when opened. When you power up the system you'll be rewarded by a zippy boot sequence that's simple and along the same lines as the GBA's, although with a new logo and sound effect. Games come up pretty quickly after you get through the welcome screen and set some personal information to tie the unit to you and your geographical region. Overall, we're pretty pleased by the look of this near final incarnation of the hardware. We'll admit to not being huge fans of the stylus which seems to be made for the very small-handed people. However, the system is loaded up on features and has an attractive price point that's hard to turn away. [br][br]Now as far as how this version of the DS stacks up to our time with work-in-progress versions of the PSP, we'll start out by saying that, in many ways, we're talking apples and oranges here. The DS is definitely a game system whereas the PSP is being poised to do quite a bit more. Obviously one of the biggest sticking points is battery life and, while the DS has announced a life similar to the GBA SP, Sony's been pretty mum on PSP specifics. All manner of speculation emerged from Japan post-Tokyo Game Show that has clocked the PSP battery life at a variety of low-end lengths of time, which is something Nintendo has gleefully taken the PSP to task on publicly. From a design perspective, both units have a pretty comfy fit although there a few DS games that made it difficult to hold the unit and use the stylus at the same time. As far as weight goes, the non-final DS units feel pretty light. [br][br]As far as performance goes, there are just a handful of titles that are poised to be top tier on the DS this year. The basic level of quality in the games we've seen bodes well for the future of the software library. More importantly, the experimental feel of several of the titles will be an interesting sell to consumers. But even though some of the games might not be universally appealing, the launch line up also has its mainstream anchors that should please anyone once they get going. We've been surprised but cautiously optimistic over how the DS and PSP are going to be welcomed and we think they'll both garner their fair share of attention leading up to and following their launch. Since neither of the units we've seen have been the 100 percent final designs we have to say that it's not possible to throw a final declaration on either. Ultimately, the DS hardware is a solid looking platform from a feature set perspective.
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October 9th, 2004, 10:51 Posted By: wraggster
Lik Sang have posted a massive update of news, screenshots and much more, heres a taster of that news:[br][br] Now let’s continue with the summary of the latest happenings around the Nintendo DS, mostly gathered at this weeks "Preview" press conference in Tokyo:[br][br]Games Downloads[br][br]When analysts reported last month that the Nintendo DS would support voice-over-IP functionality, we thought we'd heard the last secret of the Nintendo DS hardware. But this week at the press conference in Tokyo, Nintendo president Satoru Iwata revealed that the machine can download game data wirelessly, then play it back. [br][br]Game Sharing[br][br]"The DS's wireless connection isn't just a substitute for the link cable that was used on the Game Boy for multiplayer games. The DS has wireless download capability, which allows it to receive a program and to execute it. With it, people can play games together using only one cartridge," commented Iwata, citing as one example Super Mario 64 DS' four-player, one-cartridge simultaneous gameplay. [br][br]Go To (Japanese) Movies And Get Pokémon and Maps Beamed To Your DS[br][br]"On a related subject, we're planning to try integrating the DS with movie theaters. By using the system's wireless functionality, users that bring their DS and GBA Pokémon cartridge to designated theaters will be able to download game data that will be distributed during certain scenes of next summer's Pokémon movie. In one scene where the main characters meet a new Pokémon, that character's data will be sent to their cartridges. This will be the first time such a distribution scheme has been used anywhere in the world." [br][br]Check out all the great screenshots at Lik Sang
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October 9th, 2004, 11:25 Posted By: wraggster
Flubba has once again updated Snes Advance the Snes Emulator for the Game Boy Advance, heres whats new:[br][br] ADC & SBC now supports decimal mode. (Knights of the Round) [br]NES style joystick reading works. (Starwars games) [br]Rendering doesn't trash the stack. (Super Turrican) [br]Some more registers emulated. [br][br]Somebody drop this in the Superdat please. [br]D63ED5F8
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October 11th, 2004, 10:34 Posted By: wraggster
Nintendo of America's charismatic VP of sales and marketing Reggie Fils-Aime has confirmed that the company is aiming to launch its next home console in the same timeframe as Sony's PS3, and attacked Microsoft's "rush" to the next generation.[br][br]"Our focus is this: we will bring Revolution to the marketplace roughly at the same time as the competition," Fils-Aime told US website IGN. "We are driving our timetables based on what we believe Sony will do." [br][br]While Nintendo may be watching Sony to work out when to jump on the next generation, the company is less sold on Microsoft's approach. "Not that I want to ignore the Xbox," Fils-Aime qualified, "but certainly we believe that a rush to a new system is a mistake."[br][br]This is the second time in recent months that a senior Nintendo executive has attacked Microsoft's seeming haste in moving to a next-generation platform - speaking at the ELSPA Game Summit in London last June, former Nintendo Europe boss David Gosen said that "in every cycle, some manufacturer not profiting from the current cycle is eager to kick-start the next one," and suggested that profitability was not Microsoft's "key motivation" with the Xbox.[br][br]Fils-Aime also confirmed that the forthcoming Nintendo DS handheld could potentially be used to link up with the GameCube console, and will almost certainly boast link features with the Revolution platform. [br][br]"Could there be interactivity with GameCube?" he said. "Potentially. Depends on the software and accessories needed from a GameCube perspective. But it's certainly possible. Could there be interaction with the Revolution? Certainly possible. Certainly capable."
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October 11th, 2004, 14:24 Posted By: XTREEMMAK
What are some games that you would like to see on DS? For starters:
I would like to see
*Zelda 64
*Kirby 64
*Mischief Makers
*Super Smash Bros
*Super Smash Bros Melee
Those are the only few that I can think of at the moment
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October 11th, 2004, 18:37 Posted By: wraggster
Flubba the uncrowned king of emulation for the GBA has released another version of Snes Advance the Super Nintendo emulator for the Game Boy Advance, heres whats new:[br][br]Fixed reading from Vram.[br][br]Download from Here [br][br]Small Note Flubba will only be increasing the date on any new releases not the version number.
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October 12th, 2004, 11:19 Posted By: wraggster
A new Pokémon game is not only in development, but heading straight onto Nintendo new handheld, the DS, according to unconfirmed rumours heading west from the land of the rising sun.[br]The game, which is apparently entitled Mysterious Dungeon: Pokémon World - Pikachu's Great Adventure, is a new title to emerge from Chun Soft's Mysterious Dungeon series. Although there's no details at present, our informed guess is that hey it might involve Pikachu, there's going to be a mysterious dungeon or two thrown in there and possibly even ample helpings of a big adventure..[br][br]Although we have to stress the title is currently unconfirmed, if true, Mysterious Dungeon would join Pokémon Dash, Pokémon Pearl and Pokémon Diamond, which are also heading to an increasingly impressive Pokey line-up for Nintendo's new machine. [br][br]More on this one as it develops.
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October 13th, 2004, 15:36 Posted By: wraggster
A new release of the Game Boy Advance emulator for windows, heres whats new:[br][br]2004-10-13[br]CPU: Carry output from the shifter should now be latched properly for ALU operations[br]CPU: Fixed a bug in Thumb ADD/SUB Rn/#Offset3[br]CPU: Added SWP instructions[br]CPU: Fixed flag updates for MUL instructions[br]GPU: Added optional OpenGL rendering[br]MMU: Fixed reads from scrolling registers[br]GUI: Fixed a bug that would cause the entire program to freeze after a certain number of cpu cycles had been emulated[br][br]Download Here
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October 13th, 2004, 18:40 Posted By: wraggster
Flubba the busiest coder in the Gameboy Advance scene has released a new version of his continuation of what started out as Loopys Snes emulator for the GBA, heres whats new in this latest release:[br][br]2004-10-13 (FluBBa)[br] Correctly turn off backgrounds when it should.[br][br]Download the release for yourself from Here
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October 16th, 2004, 13:49 Posted By: wraggster
The Gameboy Advance emulator for Windows has been updated once more, heres whats new:[br][br] CPU: Now switching to ARM mode before calling the System ROM IRQ handler[br]CPU: Fixed carry input for SBC/RSC instructions[br]CPU: Fixed a few LDRH/STRH instructions and added some missing ones[br]CPU: Fixed Thumb LSR/ASR[br]CPU: Fixed Thumb ADD SP,#imm[br]CPU: Added UMLAL/SMLAL[br]CPU: Added SWI (only a few functions are supported)[br]GPU: Added rotation/scaling on BGs in mode 1 and 2[br]GPU: Fixed BG2 rotation/scaling in mode 4 and 5[br]GPU: Fixed some color errors when the OpenGL renderer is used[br]MMU: Added support for DMA on hblank/vblank[br]MMU: The DMA enable flag is now reset after non-repeating transfers[br]MMU: All keys are now emulated (D-pad, start, select, A, B, L, R) [br][br]Download Gebea Here
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October 17th, 2004, 19:49 Posted By: wraggster
Today sees the release of one of the best Game Boy Advance emulators for windows, heres whats new:[br][br] Fixed bug in Mode 4. [br]Fixed some bugs SemiTransparent OAM. [br]Fixed bugs in GameShark codes manager. [br]Fixed bug in audio channels 1 and 2 emulation. [br]Add some GameShark codes (type 04,05,06). [br]Add Reset button key configuration panel. [br]Add new Video Plugin, TFT Display. [br][br]Download a copy from Here
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October 18th, 2004, 09:52 Posted By: kit786
Finally the news I've ( along with many others) have been waiting for................
The DS will be REGION FREE ;D , but not only that, wireless functionality will also be completely region free- so this means US/JAP/EUR, etc machines can all talk together. Great news definatly gonna pre-order a US machine now ![Wink](http://www.dcemu.co.uk/images/smilies/wink.png)
source of info:http://news.spong.com/detail/news.asp?prid=7814
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October 20th, 2004, 16:38 Posted By: wraggster
Flubba has released a new version of the Snes emulator for the Game Boy Advance, heres whats new:[br][br]Fixed Mode7 intro in Actraiser. [br][br]Added fade register. [br][br]Added some alpha blending (in source). [br][br]Added support for different sized SRAM. [br][br]Download from Here
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October 21st, 2004, 11:05 Posted By: wraggster
No News for a while but heres an update from the Gamecube Linux Site:[br][br]Latest kernel build updated to 2.6.9 This latest release includes also new kexec functionality to load homebrew DOLs and a customized Linux logo.[br][br]http://www.gc-linux.org/
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October 22nd, 2004, 01:01 Posted By: wraggster
Gaming fans and especially Nintendo 64 fans will love this news from Lik Sang [br][br] After month of silence around Nintendo’s iQue, here is the long awaited iQue Update with some exciting news about the console. This will make iQue owners but also N64 veterans very happy as it's finally getting interesting.[br][br]Nintendo recently didn't only announce Sin and Punishment for the iQue (which is available at iQue Depots since a couple of days), they will finally ship the iQue USB Cable. The magic accessory allows downloading new games, updating the iQue through the Internet, online play of iQue ported N64 titles and to communicate with other iQue owners. The cable is supposed to be available within two weeks.[br][br]Whether this development gives us an outlook how the NDS online functions are supposed to work or if this development is completely separate from other Nintendo (of Japan) developments, and if the online multiplayer modes are already built in into the previously published titles such as Mario Kart, remains unanswered at iQue Limited. [br][br][br]Online Enable your iQue[br][br]Before you will be able to use the relatively inexpensive iQue USB cable, you will have to enable your Flash Cartridge for the online mode (officially called "iQue@Home"). Lik Sang has been told by the iQue distributor that games can be purchased by buying the usual "game voucher" you would normally use in-store with the iQue Depot. By entering the code online, you can download instead. Over the internet you will also be able to maintain a list of the games that you currently own. If your flash card is full, just “store” some of them on iQue@Home to free up some flash memory (just as you could with iQue Depot in-store). Lik Sang will try the best to prepare proper English usage instructions once the service opens and the cable is available. [br]What is the iQue Player and how does it work?[br][br]The iQue Player is Nintendo's controller-style console that was released in China at November 21, 2003. The console connects directly to the TV and is based on N64 hardware in form of Nano-Technology in a single chip containing CPU, Graphic Engine, GPU and so on (this is called System on Chip, SoC).[br][br]Games for the iQue Player are not available the traditional way, they have to be downloaded to a 64 Mega Byte Flash Cartridge that is included with the system. In order to download games, you had to use one of Nintendo's iQue Depots (KIOSK) in one of China's supermarkets. For people not living in China, Lik Sang is offering pre-programmed Flash Cards with all games. [br][br]Those wanting more inforamtion should head over to Lik Sang to read more and see the screenshots too.
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October 22nd, 2004, 09:52 Posted By: wraggster
First up is Crush, which seems to be taking a leaf out of Sega's Feel The Magic book by bringing dating to the DS. You can choose to play as a boy or girl as you embark on the "ultimate dating quest" and "enjoy the freedom to say and try anything". From bitter personal experience probably best not to say, "you're sexier than my girlfriend," then try and grope a stranger's bottom. On a train. At rush hour.[br][br]Crush promises witty humour that really "captures the essence of teen entertainment." Does this apparent proliferation of dating games say something about DS's intended target audience? Do they expect loveless losers with no social skills to be their mass market?[br][br]Or is it racing game fans? Asphalt Urban GT is a rather tasty looking racer featuring over 20 licensed cars from Lamborghini, Jaguar, Hummer, VW and Audi and eight tracks through real world locations. Full tuning and bodywork modding options are promised and the second screen is used both for fancy camera angles and to keep an eye on your rear bumper.[br][br]And finally we've got Rayman DS. The floaty freak will bounce around 45 levels all rendered in lovely, gorgeous DS 3D. In this instance the bottom screen will be used for inventories, maps and health bars.[br][br]All three Ubisoft games are due between the DS's US launch and Christmas. One thing's for sure: when the DS launches in the US on November 22, Japan on December 3, and Europe around next March, there'll be no shortage of eclectic games.
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October 22nd, 2004, 18:15 Posted By: wraggster
The Nintendo DS is the third best-selling video game console for the week of October 11-17, Nikkei BP Consulting reports today. Of course, the machine isn't out until December 2 in Japan, but electronics retailers are including preorders for the system in their sales calculations. [br][br][br]First place in this week's chart went to Nintendo's other handheld, the Game Boy Advance SP. The standard PlayStation 2 hardware was ranked at second place, and fourth place was taken by preorders for the upcoming redesigned version of the PS2. The Nintendo GameCube came in at fifth place.
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October 23rd, 2004, 10:58 Posted By: wraggster
The UK site called GBAX.com who do a lot for the GBA and GP32 Scenes as well as great reviews and some cool retro stuff have today posted news that they are have the Nintendo Ique in stock at the site.
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October 25th, 2004, 10:32 Posted By: wraggster
In exactly four weeks from today the US is going to go DS crazy. As you're probably all too aware, here in Europe we have to wait until sometime next March for DS to hit the shelves, but in the States they get to touch DS on November 22.[br]Just four weeks. Even the Japanese are getting it on December 3. Ah well, it's not all bad - we've got three new DS showreel movies that demonstrate loads of games and how they work with the touchscreen. Sure, that's an old-fashioned DS in the movie, but it's the games that count. Download them, get a biro, sit very close to your monitor and tap it with your pen. See? It's just like the real thing![br][br]If that doesn't keep you going until March you could always pop over to the official DS website and check out two new Japanese TV adverts for the system. You'll get a sneaky glimpse of a few more DS titles and they'll certainly fulfil your quota of Jap craziness for the day.[br][br]On a similar note details are emerging about Nintendo's marketing strategy for the DS in the USA, with the first TV adverts and print promotions about to appear. Apparently Nintendo is shooting for a more 'mature' audience. For 'mature' read 'male, hormonal, American Pie fans', which we can't really argue with. [br][br]Hence the TV ads, which begin airing today, feature a sultry female voice telling you to "touch it" and lads' mag spreads will feature large-chested women holding a DS with the taglines "How to score!" and "start listening to her needs, playa!", both of which make us want to give out high-fives and shout "Wooo-hooo!" Now that's marketing.[br][br]Naturally, Nintendo is playing possum about the sexed-up attitude of the ads. "When you're a kid you're always told you can't touch anything," reckons Perrin Kaplan, Nintendo of America's vice president of marketing. "Touching is good. You're grown-up now, so read it how you want."
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October 25th, 2004, 10:40 Posted By: wraggster
Nintendo is preparing to take its Chinese iQue console online in November, allowing gamers to buy and download new software using their home PCs instead of using kiosks in supermarkets and other public areas, and opening the door to online gaming.[br][br]The iQue, which integrates the N64's major functions into a slightly bulkier control pad design and plays games downloaded onto Flash cards, launched exclusively in China last year, and its software line-up includes the likes of Super Mario 64, Mario Kart 64 and The Legend of Zelda: Ocarina of Time.[br][br]The new online upgrade - in the shape of a special USB cable - will allow Chinese gamers to connect iQue to their PCs and access the iQue@Home service over the Internet, which will allow them to download games and store old software on a remote server in order to free up space on the console's Flash card.[br][br]The USB Cable Upgrade will retail for $20 according to specialist Lik-Sang, and will eventually be used for multiplayer gaming as well as access to content - although Nintendo has yet to reveal details of how that might work. iQue users will also be able to communicate with one another using the iQue@Home service.[br][br]Nintendo has previously stated that the iQue console, a joint venture between Nintendo and former Silicon Graphics president Wai Yen, will not be released outside China
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October 26th, 2004, 10:29 Posted By: wraggster
News from Lik Sang [br][br] Today we received the long-awaited successor to the smash Nintendo 64 hit, Mario Tennis for Gamecube, two days early compared to Japan official release date. All pre-orders are shipping as we speak and new orders are welcome for only US$59.90, eligible for free shipping worldwide. We tested this japanese version with Freeloader and it works a treat on both PAL and US Gamecubes without any flaw.[br][br]The Mushroom Kingdom has hosted tennis tournaments before, but this time even more powerful shots and new, character-specific, power-ups guarantee the craziest matches ever. The wild multiplayer action allows players of all ages to pick up the game and instantly start smashing tennis balls around and yet a deep level of challenge awaits those willing to master it. You will use ever stronger shots with a multitude of spins as you continue to boost your skill points. There are four difficulty levels, three ball speeds and three main modes: Exhibition, Tournament and Special Games. Exhibition mode lets you master the basics of tennis, including mini games like Gimmick Court where you'll struggle to keep your footing on tilting courts, slog through sludge and more. In Tournament, battle your way through eight-character playoffs. Special Games like Terror Tennis or Mecha-Bowser Mayhem offer outrageous fun with an unique twist. Whack balls at ghosts, oh the horror (Luigi must feel the deja vu)![br][br] [br][br]Whether you tend to crowd the net like Luigi or prefer to rely on a baseline game as Mario does, we have the official trailer for you to get into some felt-whacking mood:[br][br]Mario Tennis - Official Japanese Trailer[br][br]You can choose your favorite character from a total pool of 14, where each one sports a particular strength. Peach, Daisy and Shy Guy for example are master technicians, while Waluigi specializes in defense. Wario, Donkey Kong and Bowser rely on brute force (who would've guessed?). Others represent either speed demons or are able to put nasty english on their shots. Mario and Luigi themselves are well-balanced characters, relying on different strategies seems to be the key to success with those. Mario Tennis is most realistic on the Peach Dome's regular, clay and grass courts, then quickly gets very crazy with bizarre courts inspired by Luigi's Mansion, Super Mario Sunshine, Donkey Kong, Bowser's Castle and Wario.
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October 26th, 2004, 10:32 Posted By: wraggster
The GameCube and Game Boy Advance will be supported by a UKP 5 million marketing budget in the run up to Christmas, Nintendo UK has revealed, with the firm hoping to continue the sales uplift which has marked much of 2004.[br][br]A hardware bundle for rhythm action title Donkey Konga is set to continue the promotion of the title, which launched on October 15th, and will enjoy a UKP 750,000 marketing spend - including TV advertising and sponsorship of popular TV show Takeshi's Castle.[br][br]The retail bundle will pack in a console, controller, a copy of the game and a set of the DK Bongo controllers for a suggested price of UKP 89, which is only ten pounds more expensive than the standalone price of the console.[br][br]The company has already announced plans for a Mario Kart: Double Dash bundle, which will pack a copy of the game in with the GameCube console at the UKP 79 price point, and a Pokemon Colosseum bundle which will include game and console for UKP 89.[br][br]The next major promotional drive for the Cube will come in late November, with Metroid Prime 2: Echoes set to launch on November 26th supported by a targeted TV campaign, a print advertising campaign and a number of PR initiatives.[br][br]In terms of the Game Boy Advance, the launch of the Limited Pink Edition of the GBA SP this week is being heavily promoted - with celebrity endorsements from major female celebs being used as a key part of the campaign.[br][br]Two hardware bundles are also planned for the GBA SP - a Mario Limited Edition Pak featuring new title Mario vs. Donkey Kong, and a Zelda Limited Edition Pak featuring the new Legend of Zelda: The Minish Cap title.[br][br]The firm also plans to continue its UKP 1 million marketing campaign for Pokemon Fire Red and Pokemon Leaf Green through to Christmas, with TV and cinema activity planned in the coming months to keep the games in the public eye.[br][br]Although exact details haven't been announced, Nintendo is also expected to put considerable marketing weight behind titles such as Paper Mario: The Thousand Year Door and Tales of Symphonia on Cube, and Super Mario Ball and Final Fantasy I and II: Dawn Of Souls on GBA.
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October 26th, 2004, 10:34 Posted By: wraggster
Game publisher Genki has opened a teaser site for its upcoming Nintendo DS detective adventure game. Titled Tantei Kibukawa Ryosuke Jiken Dan (The Incident Files of Detective Ryosuke Kibukawa): The Masquerade Lullaby, the game is based on a popular series that Genki produces for mobile phones in Japan. [br][br]In Masquerade Lullaby, you take the role of shrewd detective Ryokuse Kibukawa. Together with his female assistant Izuna Sagishima and a game scriptwriter friend, you'll be solving a mystery that takes place in a port town in Japan. Further details on the game, including how it'll take advantage of the DS' various features, have not been disclosed yet. [br][br]As with most dialogue-heavy adventure games, the chances that Masquerade Lullaby will be released outside of Japan are slim
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October 26th, 2004, 16:21 Posted By: Johnny_Mike
Source:IGN
Sony Computer Entertainment has at last put all forms of speculation (well, most of them, anyway) to rest. Today, the company announced final details on the Japanese launch of the PSP.
It will take place this year, as previously promised. The system will be released to Japan on December 12, 2004. The base system, model number PSP-1000, will retail for 19,800 yen (20,790 yen with tax) and will include the system, AC adapter and battery pack.
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October 26th, 2004, 19:26 Posted By: wraggster
A new version of the GBA/Nintendo DS (to be) emulator has been released, heres what the author posted:[br][br] New version! That's right, DSemu is now at v0.0.1b; it's more an arbitrary change than anything. I have added multiple backgrounds into the Mode0 renderer, commented out some GPU detritus, and added some more ROMs in the archive. Do note however, that multiple backgrounds is currently untested. [br][br]Download Here
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October 27th, 2004, 01:55 Posted By: PowerCat
So are there hopes of having a copier for the games?
I heard something about encryption and unique IDs and stuff.
Will the Nintendo DS support the flash advance cards for GBA?
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October 27th, 2004, 12:04 Posted By: wraggster
Nintendo recently updated their Japanese DS product page with information regarding shipment figures for the launch period. There will be 300,000 systems available on December 2nd. New shipments will be made every week, adding up to over one million shipped in Japan by the end of December. NCL also revealed that an official pre-order initiative is set to begin November 3rd, about one month before launch.
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October 27th, 2004, 17:40 Posted By: wraggster
Nintendo today announced that it will ship a total of 1 million units of the Nintendo DS in Japan before the end of the year, 300,000 of which will be available on the day of the system's launch, December 2. Additional shipments will be made on a weekly basis. [br][br]Nintendo of America confirmed to GameSpot this morning that 2 million units of the DS will be available worldwide by the end of the year, which means that the US will also receive 1 million Nintendo DS systems in 2004. As of press time, NOA had not made any announcements as to how many units will be available on November 21, when the system launches. [br][br]In a conference call last month, NOA's George Harrison told the media that Nintendo plans to ship a total of 4 million DS systems across three territories (Japan, US, and Europe/Australia) by the end of the fiscal year, which ends in March 2005. Harrison did not comment on exactly how many units each territory will receive.
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October 27th, 2004, 20:45 Posted By: karurosu
Hello everyone, this is my first post.
When I found out that I really wanted to buy a DS, I went to the Nintendo site looking for specs, features, etc. but there isnt much info there, so when I found your forum, I decided to participate
I am somewhat related to the GBAdev scene (I am a learning programmer) so pardon me if i mention linkers or flash carts, but I will for the sake of clarity only.
The first thing I noticed was the processors, 1 ARM7 and 1 ARM9, thats good if you dont want to play old GB/GBC games, because, in the GBA there was a Z80 processor in charge of running the GB/GBC games, so firts bad point.
The next thing I noticed was that there will be no Link port, that means that:
1.- I cant load any multiboot games!
2.- Goodbye multi-cart playing
3.- Goodbye to some linkers, and carts. (they are needed for actual game testing) 2nd bad point.
Maybe Nintendo has already thought of something, but still those are some really bad points.
Ok, the Specs of the system are very nice, and better stop complaining, maybe when I have mine in hands...
Anyway, I said all of the above because some nice person stole my GBA and my Flash cart, and I wanted the DS to replace them, but looks like I will have to buy also a GBA. Geez.
Sorry if I bothered anyone, I only thought that this info may come in handy for someone.
See ya.
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October 28th, 2004, 13:41 Posted By: wraggster
Nintendo have revealed their line-up of Cube and GBA titles for early 2005 and they've finally confirmed dates for The Legend of Zelda Four Swords Adventures (7 January), Mario Power Tennis (25 February) and Mario Party 6 (18 March).[br][br]Resident Evil 4 and Viewtiful Joe 2 are also confirmed for March although the So Long In The Making We'd Almost Forgotten About It Killer 7 is down simply for "early 2005". Still, Winnie the Pooh Rumbly Tumbly Adventure, eh?[br][br]Those Cube and GBA release schedules in full then:[br][br]Nintendo Gamecube[br]The Legend of Zelda Four Swords (Nintendo) - 7 January 2005[br]Megaman X Command Mission (Capcom) - January 2005[br]Donkey Kong Jungle Beat (Nintendo) - 4 February 2005[br]Mario Power Tennis (Nintendo) - 25 February 2005[br]Jimmy Neutron Attack of the Twonkies (THQ) - February 2005[br]Spongebob Squarepants The Movie (THQ) - February 2005[br]TimeSplitters Future Perfect (EA) - 11 March 2005[br]Mario Party 6 (Nintendo) - 18 March 2005[br]Resident Evil 4 (Capcom) - March 2005[br]Viewtiful Joe 2 (Capcom) - March 2005[br]Fairly Odd Parents: Shadow Showdown (THQ) - March 2005[br]Tak 2: The Staff of Dreams (THQ) - March 2005[br]Killer 7 (Capcom) - Early 2005[br]Disney's Winnie the Pooh Rumbly Tumbly Adventure (Ubi Soft) - Q1 2005[br]Tom Clancy's Splinter Cell Chaos Theory (Ubi Soft) - Q1 2005[br]Tom Clancy's Ghost Recon 2 (Ubi Soft) - Q1 2005[br][br]Game Boy Advance SP[br]NES Classics (Nintendo) - 7 January 2005[br]- Metroid[br]- Zelda II The Adventure of Link[br]- Dr Mario[br]- Castlevania[br]Smashing Drive (ZOO Digital) - 21 January 2005[br]It's Mr Pants (THQ) - January 2005[br]Banjo Pilot (THQ) - February 2005[br]Jimmy Neutron Attack of the Twonkies (THQ) - February 2005[br]Spongebob Squarepants The Movie (THQ) - February 2005[br]Kingdom Hearts Chain of Memories (Disney/Square Enix) - March 2005[br]Bionicle 2 (THQ/LEGO) - March 2005[br]Tak 2: The Staff of Dreams (THQ) - March 2005[br]Advance Guardian Heroes (Ubi Soft) - Q1 2005[br]Disney's Winnie the Pooh Rumbly Tumbly Adventure (Ubi Soft) - Q1 2005
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October 28th, 2004, 18:16 Posted By: wraggster
In April, LucasArts announced a deal with The Collective to develop console games based on Star Wars: Episode III - Revenge of the Sith, the third Star Wars prequel. The games will be released for the PlayStation 2 and Xbox next spring. The film hits theaters May 19, 2005. [br][br]Today, LucasArts announced three more games based on Revenge of the Sith for all three handhelds: Sony's PSP and the Nintendo DS and Game Boy Advance. In keeping with its recent strategy of outsourcing development, all three games will be developed by Ubisoft's Montreal studio. They will also ship around the same time the film premieres. [br][br]In a statement, Ubisoft promised that "in its own unique way, each game will immerse players directly into the most compelling and memorable moments of the movie." It also listed several features of the games, including multiple-character control and various force powers. [br][br]For those unfamiliar with Star Wars: Episode III - Revenge of the Sith, the film closes the trilogy of prequels to the original Star Wars films. It chronicles how Chancellor Palpatine (secretly the Sith lord Darth Sidious) uses the clone army created in the second prequel, Attack of the Clones, to eradicate the Jedi and turn the benevolent Galactic Republic into the evil Galactic Empire from the original three films. As is well known by Star Wars fans, dashing young Jedi Anakin Skywalker impregnates his wife, Senator Amidala, before turning evil and becoming the slightly more menacing Darth Vader. Their offspring become Luke Skywalker and Princess Leia from the 1977 Star Wars. [br][br]In the words of Palpatine, GameSpot will be following development all three Star Wars: Revenge of the Sith handheld games "with great interest."
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October 29th, 2004, 21:37 Posted By: NintendoFaithful
Say I were on a plane and wanted to play wireless DS with my friends. Say some PSPers decided to do the same thing. Would there be any interference between the two IEEE connections?
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October 30th, 2004, 08:34 Posted By: NintendoFaithful
I was watching the official gameplyay demonstration on Gamespot for Mario 64, and saw him use a little thubstrap deal which (or was supposed to) functioned like an analog stick. Will that be included with Mario 64?
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October 30th, 2004, 10:42 Posted By: NintendoFaithful
I saw this poll in the Other Topics section, but few interested in PSP or DS go there so im posting a PSP/DS poll in each of the respective forums.
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October 31st, 2004, 02:03 Posted By: wraggster
News from the Gamecube Linux Site [br][br] KDE run on a GameCube Diffuse/Skaida, in a completely geek driven act, started KDE on his GameCube. Of course, it was not useable and had crappy colors. But he has finally been the first geek in having a GameKube. You can see here how his desktop looked like, and here how would have looked with right colors. His original framebuffer dump (dd if=/dev/fb0 of=./kde.fbdump) is here in case the Guiness Book people need it.
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October 31st, 2004, 11:52 Posted By: Johnny_Mike
Does anyone have any idea as to what kind of batteries DS will use. I dunno if I am stupid, or unobservant. I mean what kind as in, an attachable rechargable battery like the psp, or Normal AA or AAA batteries?
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November 2nd, 2004, 03:15 Posted By: Lewis
Hi!
I'm new here and was just wondering why there is no gbc-emulator for Gameboy Advance...The Gba should be able to handle the gbc-games, right? After all there is a Snes emulator out there!
Thanks
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November 2nd, 2004, 10:06 Posted By: wraggster
News from C&VG:[br][br]Americans saving up to buy Nintendo's DS on its November 21 release date might have a Zelda-esque quest on their hands as they try to track one down. US retailers are already beginning to pull their pre-orders in the face of overwhelming demand.[br]The dual-screened handheld system, which will sell for $149.99 in the US and come bundled with PictoChat and a demo of Metroid Prime Hunters, has already reached the sales target set by one high street US retailer. They have stopped taking pre-orders so that gamers will not be disappointed on the release day by stock shortages.[br][br]Online US retailers are still accepting pre-orders for the system but many are slapping strict 'one-per-customer' regulations on purchases.[br][br]The news will come as sweet relief for Nintendo who plan to roll out a total of four million DS units for the American launch and the subsequent Japanese release on December 2. The company expects to sell every last one of these units within its financial year.[br][br]Sony's PSP, which launches in Japan on December 12 with a price-tag of 20,790 Yen (approximately 105, $195, or 150 Euro) with a US and European launch to follow, is predicted to shift three million units in the same time period. Japanese import retailers are reportedly doing brisk business on Sony's handheld.[br][br]Unfortunately for us Europeans, without a confirmed release date for either handheld system on this continent we're still in the dark as far as pre-orders go.[br][br]We'll bring you any more news as it happens.[br][br]Those looking for a Nintendo DS to Preorder should check out places like Lik Sang
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November 2nd, 2004, 10:40 Posted By: wraggster
xFlasH has released a conversion of the T08 hit from the 80's Androides:[br][br]I’ve made a port of one of the best Thomson hit from the 80’s, Androides[br]With the AddLevel tool included, it’s possible to inject some custom levels without any compilation (GBFS)[br]See the levels.dat included to modify the original levels[br][br]http://www.gbadev.org/
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November 2nd, 2004, 11:51 Posted By: wraggster
News from Lik Sang [br][br] An abundance of light means plenty of shadow as well. Samus, intergalactic heroine, finds out the hard way when what looked like a straightforward rescue mission following a distress call turns into a battle to save a planet from vanishing into dark oblivion. It's Metroid Prime 2: Echoes, the highly anticipated sequel to Retro Studios' masterpiece Metroid Prime, which in 2002 introduced a well-received First-Person 3D view to a cult-classic Nintendo series.[br][br]Become the bounty hunter behind the visor once more and travel to a world where a friendly species is facing genocide after a great cataclysm tore the fabric of space and time. Here, Galactic Federation Trooper Squad Bravo went missing. The search for them reveals that this rogue planet Aether sees his natives, the Luminoth (which reside in Light Aether) attacked by the Ing Horde, terrifying beings unleashed from Dark Aether, a dimensional echo. Restoring peace to this once undisturbed place lets Samus embark on a challenging mission, where all the new features of Metroid Prime 2 will definitely come in handy. [br][br]First, speaking of weapons, the Light Beam and Dark Beam will help you to fight the Ing, solve puzzles and unlock doors. Then there are of course freshly tailored suits available (Light and Dark respectively), as well as several visors, for example the Echo variant, which lets you detect enemies by sound resonance. Furthermore, the famous Screw Attack from Metroid games of the past makes its triumphant debut on the Nintendo GameCube, and you'll also be able to rely on Samus' Wall Jump now. And don't forget Multiplayer Metroid: For the first time in the history of the franchise, up to four players can battle each other as they search for weapons, grapple across ceilings and turn into Morph Balls to make their escape. [br][br]Check out the screenshots at Lik Sang
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November 2nd, 2004, 12:32 Posted By: steban
Folks,
We are promoting a port of Linux into the Nintendo DS. We believe it could be one of the coolest Linux ports ever. The Nintedo DS is indeed a very capable hardware, ARM 67mhz, 4Ram, wifi, mic, 10 hours battery life, 2 screen, touch screen, etc, etc, etc ... at $149 dollars.!!! We are very exited with all the cool software we could write or port for this litlle baby (once linux gets going). In my opinion it could be a complete PDA killer! mp3 and movie player, wifi web surfing tool, email reader, Instant messenger , .and so many cool things! find some time and give us a visit at Linux on the Nintendo DS - dslinux.com , sorry mods for the links, I hope you can leave them as the coolness factor of this port is top geeky ;D
Steban
-------------------------
Nintendo DS Linux port
http://www.dslinux.com
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November 3rd, 2004, 04:21 Posted By: Maximo2703
what are new gba games are you looking forward to being released between now and early 2005...mine right now are
Pac Man World
Legend of Zelda Minish Cap (this game looks amazing kind of reminds me of a 2D Wind Waker)
Metal Slug Advance
Kingdom Hearts Chain of Memories
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November 3rd, 2004, 10:49 Posted By: wraggster
Nintendo has announced that Mario Kart DS, the new version of everyone's favourite go-kart racing game, will be among the titles available for the touchscreen handheld on its December 2 Japanese release date.[br]It will not be among the launch titles when the system hit stores in the US 10 days earlier on November 22. DS fans in the States will have to wait until January 10 to get their hands on the Mario Kart wheel.[br][br]Mario Kart DS brings the total of first-party Japanese launch games up to five, lining up as it does next to Super Mario 64 DS, Pokemon Dash, Band Brothers!, Made in Wario DS and Intuitive Stroke (hmm..). PictoChat and Metroid Prime Hunters: First Hunt, which is actually a demo version of the full game, both come bundled with the system.[br][br]Seven third-party titles are promised for the Japanese launch, but only five are confirmed at present - EA's the Urbz, Sega's Feel the Magic, Spike's Tendo Dokuta, Koei's Mahjongg Tournament and Success' Zoo Keeper.[br][br]The US launch lineup is slated to offer 10 to 12 games which currently include Super Mario 64 DS, The Urbz, Feel the Magic, THQ's Ping Pals, Ubisoft's Sprung (which used to be called Crush), Rayman DS and Asphalt Urban GT and Namco's Ridge Racer DS.[br][br]And Europe? We don't have a clue how the UK or European launch line up will shake out, but since we're looking at a March release for the hardware there's a stack of great games that'll already have been released in the US and Japan including Mario Kart DS Advance Wars DS, Viewtiful Joe, Tiger Woods, Need for Speed Underground and Super Mario Bros. DS. [br][br]We might have to wait longer, but we could be looking at a bumper crop of launch games.
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November 3rd, 2004, 11:35 Posted By: wraggster
Flubba has released a new version of his Gameboy emulator for the Gameboy Advance/Gamecube Gameboy Player, heres whats new:[br][br]V2.1 - 2004-11-03 (FluBBa)[br] Fixed clock on EZ3 cards, maybe others as well.[br] Now saves Gamma setting.[br][br]Download this new release Here
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November 5th, 2004, 06:59 Posted By: wraggster
Internet rumours are circulating that Nintendo's DS handheld will launch in the UK with a thoroughly acceptable £129.99 pricetag attached.[br]British games industry journal MCV is reporting that the touchscreen system will launch towards the end of March 2005 with a launch line up of 25 to 30 games.[br][br]The March release date has been common knowledge for a while, and the fact that the US and Japanese dates are so close (November 22 and December 2 respectively) means that there'll be plenty of games around for the UK launch.[br][br]It's the price that (almost) impresses: with the system retailing for $149.99 in the US (approximately £81) and 15,000 yen in Japan (about £76) we were expecting a retail price of around £150-200, given the usual European mark-ups. [br][br]Still, given those conversions from the US and Japanese prices it would seem that we're still getting a slightly raw deal, but we're used to it, eh?[br][br]For your £129.99 you'll get the system itself, an embedded copy of communication game PictoChat, and a demo of Metroid Prime Hunters.[br][br]MCV is quoting "sources close to the Japanese games giant". We've been in touch with Nintendo directly and are currently awaiting confirmation. We'll let you know as soon as we do.[br][br]If so, it's another early salvo from Nintendo in the upcoming DS versus PSP battle. Sony stunned everyone a couple of weeks ago by announcing its new handheld would launch in Japan on December 14 at 20,790 Yen (approximately £105 and $195), a whole lot less than anticipated. The UK and US pricepoints are yet to be announced.
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November 5th, 2004, 07:03 Posted By: wraggster
Nintendo has taken the top spot in the Japanese sales chart this week, with Mario Tennis GC selling some 186,000 units as the launch of several new games saw overall game software sales rising by almost 40 per cent week on week.[br][br]Other key new titles to be launched during the week included From Software's latest Armoured Core game, Armoured Core: Nine Breaker, with the PS2 mech action title coming in at number three, while Atlus' Stella Deus and Sony's RPG Wagy Ryu wo Miyo came in at number five and six respectively.[br][br]The Japanese obsession with pachinko gambling machines propelled yet another pachinko game into the top ten, with Tecmo's Raksuho! Pachinko Slot Sengen 2 in at number seven, while SNK Playmore's The King Of Fighters 2003 proved the continued popularity of 2D fighting games, in at number eight.[br][br]EA's Burnout 3 dropped out of the top ten this week in Japan, but was replaced by another western-developed title - with Capcom publishing Activision's True Crime: Streets of LA in the territory, and scraping into the top ten at number ten.[br][br]While none of the other new releases managed to challenge the sales of Mario Tennis, chart supremos Media Create do note that both Stella Deus (which sold 34,000 units) and Waga Ryu wo Miyo (around 31,000 units) sold out their initial allocations in most stores, and could have performed much better if additional stock had been available.[br][br]In terms of hardware, the PS2 is at its lowest ebb in quite some time, with market share of only 34 per cent as stocks dry up and the market waits for the arrival of the slimline redesigned model in the near future. Game Boy Advance rules the roost once more, with 55 per cent market share, while the Cube experiences a significant boost thanks to Mario Tennis, rising to 11 per cent share.
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November 6th, 2004, 03:25 Posted By: wraggster
A report this morning in a UK magazine has speculated that Nintendo plans to launch the DS handheld in late March 2005 in Europe, with a UK price point of UKP 129.99 (186 Euro), significantly higher than the equivalent US dollar pricing.[br][br]Citing unnamed sources "close to the Japanese games giant," retail magazine MCV claimed that the system's launch would be accompanied by 20 to 25 games on its arrival, with 40 to 50 available "within weeks" of the launch.[br][br]Nintendo UK could not be reached for a comment at the time of publication, but several retailers contacted by gi.biz confirmed that no pricing information has been conveyed to them as yet, although the late March launch window is indeed likely, and would tie in with Nintendo's previous use of this time of year for the launch of the Game Boy Advance SP.[br][br]If Nintendo really does opt for a UKP 129.99 price point, as MCV speculates, the console giant is likely to come under fire for overpricing in Europe - where that UK pound price point would translate as around 185 Euro, compared with the $149.99 price point in the United States.[br][br]By comparison, Nintendo sells the GameCube for $99 in the USA and 99 Euro in Europe, having brought the price points in line with a series of price cuts in September. The GBA SP, however, remains more expensive in this territory (99 Euro) than it is in the United States ($79).[br][br]The Nintendo DS is set to launch in the United States later this month, and will be accompanied by six software titles at launch with a further six expected by Christmas. Although several more games are expected to appear in the US early in the New Year, speculation of 40 to 50 titles being available in Europe next Spring seems massively optimistic.[br][br]Sony's challenge in the handheld market, the PlayStation Portable, is also widely expected to ship in Europe next March, in a move which promises the first major face-off in this market sector in over a decade - and the first ever genuinely serious challenge to the Game Boy Advance's dominance of the market.
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November 6th, 2004, 03:28 Posted By: wraggster
Nintendo has peeled back the gift wrap on WarioWare, Inc. DS, a title slated for release in the country simultaneously with the launch of the DS on December 2. The company has recently taken a dedicated Web site for the game live. While the site doesn't offer much in the way of additional insight on the title, it does give a brief overview on the characters and what kind of minigames to expect. [br][br][br]In particular, WarioWare, Inc. DS will have two characters that will be appearing for the first time in the series. One of them is a robot named Mike. Mike is a Karaoke Robot invented by the nutty Dr. Crygor. Gamers will play through minigames by using the handheld's internal microphone, a hardware function used by only a few launch titles. [br][br]The second new character is a small girl named Ashley, who is a witch in training with a devilish-looking friend named Red. You’ll be sliding objects on the screen during minigames in Ashley’s stages, using the touch-sensitive lower screen of the handheld. [br][br]Most of the characters from past releases in the Warioware franchise are returning to the DS: Mona's stage will feature games where you slide the stylus pen to prompt movement; Jimmy T.'s stage will feature games where you scratch the screen using the pen; Kat and Ana's stages will require you to draw long strokes to advance gameplay; Dr. Crygor's stage will require you to draw circular motions on the screen; and 9Volt and 18Volt's stages will feature nostalgic Nintendo games that can be played for the first time with a touch-sensitive screen. It isn’t known yet whether Orbulon the Alien or the taxi-driving duo, Dribble & Spitz, will be appearing in WarioWare, Inc. DS.
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November 6th, 2004, 04:54 Posted By: wraggster
A new version of the Multiplayer version of Visual Boy Advance has been released not much is known or posted about whats new apart from Zelda now working?[br][br]Download from Here
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November 6th, 2004, 05:21 Posted By: wraggster
According to the Seattle Post, Nintendo has begun shipping DS handheld units from their distribution center in Redmond, WA. This does not indicate an early launch of the system. Nintendo is simply shipping them out now so they will be in stores and ready for the November 21st launch date. What it does mean is that there might be a handful of stores across the country that accidentally (or purposefully) break the date and begin selling the systems early. This same thing recently happened to Microsoft and Bungie's Halo 2 for Xbox. [br][br]In a related story, some Nintendo promoters received their DS systems today. They'll be using their systems to spread the word on tours in various countries to get people hyped up for the system launch.
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November 7th, 2004, 14:03 Posted By: wraggster
Ubisoft, one of the world’s largest videogame publishers, today announced Rayman® DS, Sprung™ and Asphalt Urban GT™ as official launch-window titles in the U.S. for the upcoming release of the Nintendo DS™ system. In fact, Asphalt Urban GT is one of only five launch-day titles arriving on store shelves nationwide on November 23, 2004, at the manufacturers suggested retail price of $29.99. [br][br][br]“We’re thrilled to bring three genre-leading titles to the Nintendo DS that each reach a very different, yet broad, audience,” said Tony Kee, vice president of marketing, Ubisoft. “The Nintendo DS is an innovative and unique portable videogame system. We’re excited to match that level of creativity and provide an all-new experience with our titles, especially Sprung.” [br][br][br]Asphalt Urban GT flies onto the Nintendo DS on four very fast wheels, combining the virtues of both simulation and arcade racing. Players will hit the streets in a wide range of licensed high-performance cars, including Lamborghini, Jaguar, Hummer and more, on tracks from around the world. [br][br][br]Sprung creates an entirely new genre for portable gaming by putting players in the middle of an engaging, risqué and daring adventure with sexy singles at a hip ski resort. The dating simulation, or “stimulation,” title features gender-specific adventures, entertaining dating missions and a hilarious script written by North Shore (FOX) writer Colleen McGuiness. [br][br][br]Rayman®, one of the most recognizable videogame characters around the world, arrives for the first time in full 3D glory on a handheld as he battles to defeat the pirate terror that has enslaved his world. Rayman DS is poised to repeat the successful performance of its predecessor, Rayman® Advance, which was among the top-ten selling launch titles for the Game Boy® Advance system in 2001.
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November 8th, 2004, 10:49 Posted By: wraggster
WarioWare Inc, one of the DS's launch titles has just landed itself a new official site as Nintendo gears up for the launch of its exciting new handheld and face the challenge of Sony's PSP.[br]Although providing remarkably little new info for non-Japanese readers, we're reliably informed there's a couple of details on two new characters who'll feature in Wario's DS locker. Ashley is an apprentice witch, who'll examine your sliding skills in a series of every more challenging mini-games, abetted by her fiendish looking friend Red.[br][br]The second new character is Mike, a Karaoke robot created by Dr. Crygor, who'll provide a stern test of your singing skills using the DS's in-built mic. Mike's mini-games should an intriguing test of the DS's speech and sound capabilities and possibly the source of a lot of funny looks on the tube if you decide to join in.[br][br]Warioware Inc. DS is set to launch alongside the handheld console's release in Japan on December 2 and will feature a host of mini-games, returning Wario favourites and a whole bunch of stylus sliding fun.
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November 9th, 2004, 02:56 Posted By: tringo
I have had a look on the web for information relating to Zelda DS. I know its a while before it gets released but does anyone know if it is going to be 2D or 3D. I am guessing that it will be 3D i.e. similar to ocarina of time on the nintendo 64. Also has anyone heard of rumours about a ports of the nintendo 64 zelda titles. I am looking forward to the new made for DS zelda game but ports of the nintendo 64 titles would be excellent.
Thanks
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November 9th, 2004, 09:59 Posted By: wraggster
Reggie Fils-Aime, the larger than life head of sales and marketing at Nintendo of America, has stated that Nintendo is not interested in music and movie playback on the company's DS handheld system.[br]In an interview with The Wall Street Journal yesterday, Reggie confirmed that Nintendo was marketing the DS purely as a games platform and that delivering multi-functionality was not Nintendo's aim.[br][br]While Reggie did not comment specifically on the Sony PSP's movie and music playback features, he did refer to Apple's iPod, which has just seen a new colour screen LCD model with photo viewing features added to the range. "If you deliver multifunctionality," said Reggie, "it should be the gold standard."[br][br]It's another reinforcement of Reggie's own enthusiastic assertion at last May's E3 that DS is "all about the games", and if you're looking for reasons to start an argument then his comments could be construed as a subtle attack on the PSP's multifunctionality.[br][br]Sony's handheld is offering video playback from the system's UMDs and MP3 and ATRAC3 music playback. It will be possible to store files on the PSP's memory stick, although space is an issue: the 32MB cards will only hold around 8 MP3 songs, depending on file size (a top-of-the range iPod has a 60GB memory capable of storing 15,000 songs).[br][br]And with the PSP's much publicised battery problems (only last month Fils-Aime quipped: "Those little women at the Tokyo Game Show with those portable [PSP] consoles... were having to go recharge the batteries every two hours!"), there are whispers that Sony may have been wiser to concentrate on the system's primary function: gaming. These are opinions that Nintendo has been quick to encourage with its 'strictly games' stance.[br][br]Not that the Japanese gaming giant will always ignore the possibility of a handheld with multifunctionality. Reggie would not be drawn on whether there were any plans to include movie and music playback in future Nintendo handhelds, but he did not rule it out.[br][br]With the DS's November 21 US release date closing fast (it's December 2 in Japan) and PSP's Japanese release date confirmed for December 12 (no US or European date has been announced) the handheld battle is about to kick off in earnest, and we'll be in the trenches bringing you the war reports.
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November 9th, 2004, 10:07 Posted By: wraggster
News from IGN [br][br] Well, it's official, folks. The Nintendo DS is being prepared to ship out to retailers for its November 21st launch. We were able to get our hands on the final, boxed units two weeks before the system's official release date, and we wasted no time ripping the packaging to shreds to show you exactly what you get in the box. And it's always oh-so-satisfying tearing into a new gadget, let me tell you.[br][br]For 149.99, you get a rather sleek box packed with goodies. Along with the system that's nicely packed up in a poly-bag (with a pink styrofoam cushion), there's an AC adapter, a wrist strap, a copy of Metroid Prime Hunters: First Hunt boxed in a cardboard sleeve and protective plastic pouch, two stylus pens, as well as tons of paperwork you're sure to read from cover to cover about epileptic seizures, charging the system, warnings about not taking the system in with you during a bath...that sort of thing. [br][br]The wrist strap actually doubles as the "thumb strap" that Nintendo's Chris Campbell revealed at the Nintendo Gamers Summit during his presentation of Super Mario 64. On the end of the strap is a little centimeter bit of plastic that rests on the tip of your left or right thumb. It's slightly rounded, but not pointed like a stylus. The intention is to give players an alternative way of touching and sliding across the screen without using the player's greasy thumb smearing the plastic.[br][br]The pack-in game, as previously announced, is a demo version of Metroid Prime: Hunter. It doesn't come packaged in the usual plastic "keep case" of the retail games, instead, it's in a cardboard sleeve keeper with a slot for the cartridge itself, as well as a pocket for the instruction manual. The cartridge, much smaller than a GBA cart, also comes in a sleeve, not unlike a smaller version of the sleeves you'd put a trading card in for safe keeping. Notice the three letter codename for Nintendo DS cartridges: NTR. Remember "Nitro"? [br][br]The AC adapter isn't any different than the GBA SP unit's AC adapter, except with Nintendo DS printed on the unit instead of Game Boy Advance SP. There's a good reason for this: both systems can use either adapter. And as an added bonus, if you have Game Boy Advance SP headphones, they can plug in and use the Nintendo DS' adapter port. The system recognizes the headphones plugged in back there, turning off the Nintendo DS speakers so you can listen to the audio through the ears. Interesting that this happens since the DS already has a standard headphone jack as well.[br][br]Out of the box, the system has enough charge to get you started, though Nintendo encourages owners to give it a full charge before using it. Boot up at the start brings up the usual start-up screen of the Nintendo DS: [br][br][br]The first time, though, players will have to adjust the user's language, enter in the system name, the current date, time, as well as the player's birthday. All this is used in Pictochat, and if it's the player's birthday, PictoChat will tell everyone in the current network that it's time to celebrate.[br]
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November 12th, 2004, 11:54 Posted By: wraggster
Late Thursday, Nintendo revealed their release schedule for the first half of 2005. And while they emphasized that "new titles for Nintendo franchises like Mario Kart, Animal Crossing and Advance Wars remain in development," the lineup offered few surprises. [br][br][br]What was somewhat surprising was the dearth of new titles for the company's newest format, the DS. Besides the nine previous announced titles, the most notable being Metroid Prime: Hunters and Need for Speed Underground 2, no new titles were for the two-screened handheld. That is likely to change, however, if the platform does well following its November 21 release. [br][br]On the GameCube tip there weren't any new revelations either. That platform's big gun will be Resident Evil 4, which is still arriving in January. That will be backed up by Star Fox: Assault in February and Tom Clancy’s Splinter Cell Chaos Theory in March. Notably, the schedule did not nail down any firm dates for two of the most anticipated GambeCube titles, Geist and still-unnamed Legend of Zelda game. [br][br]Last but not least, the Game Boy Advance schedule will feature several favorites, but, again, few surprises. The year will kick off with The Legend of Zelda: The Minish Cap and Banjo Pilot, followed by Ace Combat in February and Mario Party Advance in March. Q2 will see Fire Emblem 2 hit the venerable portable, along with Pokémon Emerald in April. [br][br]However, Nintendo is notorious for throwing surprises every year, so expect more than a few titles to appear on this roster in the coming months. [br][br]Nintendo DS [br]Feb. 14: WarioWare Touched! (Nintendo) [br]March 14: Pokémon Dash (Nintendo) [br]March: Yoshi’s Touch & Go (Nintendo) [br]March: Atari Classics (Atari) [br]March: Pac Pix (Namco) [br]Q1: Need for Speed Underground 2 (Electronic Arts) [br]Q2: Metroid Prime: Hunters (Nintendo) [br]May: Ultimate Card Games (Telegames) [br]June: Ultimate Brain Games (Telegames) [br][br]Nintendo GameCube [br]January: Resident Evil 4 (Capcom) [br]January: Virtua Quest (Sega) [br]Feb. 8: NBA Street Vol. 3 (Electronic Arts) [br]Feb. 14: Star Fox: Assault (Nintendo) [br]February: Winnie the Pooh (Ubisoft) [br]March 14: Donkey Kong Jungle Beat (Nintendo) [br]March: Tom Clancy’s Splinter Cell Chaos Theory (Ubisoft) [br]March: Dragon Ball Z Sagas (Atari) [br]Q1: Mortal Kombat: Deception (Midway) [br]Q2: Donkey Konga 2 (Nintendo) [br]Q2: Fire Emblem (Nintendo) [br]Q2: Geist (Nintendo) [br]Legend of Zelda (working title) (Nintendo) [br][br]Game Boy Advance SP [br]Jan. 10: The Legend of Zelda: The Minish Cap (Nintendo) [br]January: Banjo Pilot (THQ) [br]February: Rave Master: Special Attack Force (Konami) [br]February: Shaman King: Legacy of Spirits – Soaring Hawk (Konami) [br]February: Ace Combat (Namco) [br]February: Klonoa 2 (Namco) [br]February: Winnie the Pooh (Ubisoft) [br]March 21: WarioWare Twisted! (Nintendo) [br]March: Mario Party Advance (Nintendo) [br]March: Backyard Baseball (Atari) [br]March: Pac Pinball (Namco) [br]April: Pokémon Emerald (Nintendo) [br]Q2: Fire Emblem 2 (Nintendo) [br]Q2: Ultimate Pocket Games (Telegames)
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November 12th, 2004, 19:44 Posted By: wraggster
Golfing gamers looking to hit the links with the Nintendo DS version of Tiger Woods PGA Tour 2005 are now facing a slightly later tee time. Originally slated to launch alongside Nintendo's handheld gaming system on November 21, the game has been pushed back by roughly one month and is now scheduled to land in retail stores on December 14. [br][br][br]EA confirmed the delay to GameSpot News this week by admitting the move was initiated to allow for additional development time. Another EA Sports title, Madden NFL 2005, is still scheduled to launch alongside the DS. [br][br]Tiger Woods PGA Tour 2005 will make full use of the DS's dual-screen capabilities, with the upper screen displaying the traditional golfer's view of the course and the lower screen displaying an interactive course map. More exciting is the game's stylus-based swing mechanic, which the company hopes will add an innovative new wrinkle to video game golf.
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November 12th, 2004, 19:45 Posted By: wraggster
Nintendo has the kind of headache most companies dream about. On one hand, Nintendo is confronting greater-than-expected consumer demand for its upcoming DS handheld. On the other hand--and here comes the headache--if Nintendo can't meet increased demand, Japanese consumers who can't locate a DS to purchase when it goes on sale December 2 might decide to spend their handheld budget on a Sony PSP instead. Sony's new handheld comes to market in Japan just 10 days after the DS, on December 12. [br][br][br]For now, the market is aggressively seeking out the DS. According to yesterday's Nikkei Journal, Nintendo has revealed that preorders for the Nintendo DS have reached 2 million units, double the company's initial expectations. [br][br]Nintendo had prepped the DS pipeline to manufacture 1 million units for the launch. With demand now twice that, the company has responded by bringing a third factory on board to produce the handheld. The DS is being manufactured in China. [br][br]Nintendo has already closed down most Internet shopping sites selling the DS--those closures came after just one day of order taking (which began, and ended, on November 3). [br][br]While bringing new production facilities on line now won't increase Nintendo's shipment numbers significantly during December, the company expects to meet long-term demand by having 2 million units in the retail channel shortly after the new year begins. [br][br]Nintendo is now raising its sales forecasts for the DS to 4 million, up from 3.5 million, in its current fiscal year (which ends March 31, 2005). [br][br]"Preorders are going smoothly with stores filling up on their online orders," Nintendo president Satoru Iwata remarked to the Nikkei Journal. [br][br]Major retailers in Japan are still taking reservations for the DS, although consumers need to go directly to the stores to reserve. [br][br]Nintendo shares closed today at 12,550 yen ($118.33), a jump of 460 yen (3.8 percent) from the day before.
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November 13th, 2004, 03:37 Posted By: wraggster
Knuckles a beta tester for Dolwin which is a great Gamecube Emulator for Windows has posted news that the new beta is playing more games than before and also also many are now faster, heres a selection of the best of the new screnshots, check them out Here
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November 13th, 2004, 04:00 Posted By: wraggster
GBA WinS is a windowing system for the GBA, allowing developers to build their GUIs relying on an expandable library of graphic controls. GBA WinS also deals with text input, using a system called K+. People wanting to build WinS applications can get the GBA WinS Devkit including libs, documentation, examples and a one-click installer from the title URL. In addition, GBA WinS is now open source. [br][br]https://sourceforge.net/projects/gbawins/
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November 13th, 2004, 13:37 Posted By: Tiiger
hello, im playing leaf green on GBA 1.7.2..... im getting bored of playing it or leveling up pokemons.... Does anyone have any cheat codes so it will be easier..
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November 13th, 2004, 16:54 Posted By: Tithansi
Hey, I have preordered an american DS and a couple of games from importmadness for Xmas and i was just wondering if anyone knew why most of the games are released before the actual DS itself...seems a bit odd to me. And also with all this DS ordering madness going on in Japan do you think our import preorders will be affected in anyway? (i.e not enough stock).
Oh well fingers crossed eh.
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November 14th, 2004, 12:59 Posted By: Johnny_Mike
I was just wondering if anyone knew when you might be able to go into a game store and play a DS in europe, I was wondering because seeing as the DS comes out in like 7 days in the US some game stores might get them from america?
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November 14th, 2004, 15:05 Posted By: Uzeless
Have checked out dvdboxoffice.com and lik-sang and I am very interested in pre-ordering myself a DS as a sort of Christmas present to myself. I can get one for around £130 with a top game.
Does anybody know if recent supply problems will stop me getting one before christmas?
Also, will I get stung an import charge once it arrives in the UK?
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November 15th, 2004, 01:45 Posted By: BlackAura
Any good places I buy a GBA flash cart? I'm looking mostly for a Flash 2 Advance, with are the newest flash carts that work on Linux. I really don't care about commercial games or half the other stuff that the newer carts offer anyway, because I'm just going to be using it for development anyway.
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November 15th, 2004, 11:24 Posted By: wraggster
News from Lik Sang [br][br] Nintendo DS is just around the corner! Ahead of what will soon be remembered here as a very tiring shipping week, we have added for preorder all accessories, both Official Nintendo and third-party creations, supposed to be available on or around systems launch. You are free to add any of the items presented below to your system preorder, along with NDS games. Please bear in mind that some preliminary pictures are used in this news article as well as on the products pages, final look might slightly differ.[br][br]Bags, Cases and Protectors[br][br]As usual with a portable system launch, bags and cases are proliferating, with samples already available before the system goes on shelves. The fact is that all you need to make a nylon bag or a carry case are the dimensions of the console, which are published for quite a while already. This is a bit different for other peripherals, which need to be duly tested with a working prototype in final design in order to confirm compatibility and functionality. Nintendo DS is no exception to this principle, and we are having on preorder a selection of the best cases and bags which have been presented to us so far. Of course, we have rejected the really ugly and bad quality models (you couldn't believe what is proposed by some suppliers sometimes). Left on the table are the official Nintendo Mobile Pouch DS and Active Pouch DS, the DS edition of the now famous Airform Pocket, an Aluminium storage case, a nice handy clip for your belt, a so-called "Wacky Pack" with a cool design, and a WaterProof carry bag.[br][br]We also have the classic Screen Protectors (improved compared to the past GBA and GBC models and getting closer in quality to the similar products you get for the PDAs) and the well-known SunFilter from Japan. Finally, in case you would still lose your NDS stylus despite all these bags and storage cases, we also offer a third-party inexpensive replacement stylus as well as we will also carry the Nintendo Stylus 3-Pack.[br][br]Batteries and Power Products[br][br]The most important concern in the import gamers' mind right now is about the power issues. At Lik Sang, we have already in stock several electricity solutions for all countries and all outlets in the whole world. For the home we carry standard AC Adapters for all three continents (Asia, Europe and USA). For the car, we have the 12V cigarette-lighter adapter. For the PC or Laptop USB plug, we have the USB Recharger Cable. If you want to convert two standard batteries into a couple of hours of Lithium battery life, we propose the Emergency Charger. If finally, you have nothing else on you than your bare hands, there is nothing else to keep playing the game than the MiniWinding Charger. For those who like to play for dozens of hours in a row or away from any type of outlet at all (on a plane for instance), we also expect delivery of third-party battery packs for the Nintendo DS, allowing you to carry two or more and switch from one to another when the energy reserve runs low...[br] [br][br]More info at Lik Sang
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November 15th, 2004, 11:33 Posted By: wraggster
News from Lik Sang [br][br][br] Welcome to the latest Nintendo DS Update at Lik-Sang.com. This article comes with info that many of you have been waiting for. The Nintendo DS is not even released and already one of the best selling systems worldwide, even surpassing the pre-orders of the GBA.[br][br]Special Pre-Orders are Closed - Time to Confirm[br][br]If you have placed a special pre-order, it is now the right time to make up your mind: the deadline is November 21, which marks the US release of the Nintendo DS. The price for the Nintendo DS system has been set to $169.90 and includes a $20 coupon for future purchases at Lik-Sang.com. In order to make the best out of the global shortage, there are three versions available. You should have received an email by now with further instructions how to confirm your order.[br][br]Placing a New Order[br][br]If you have not taken advantage of the special pre-order system, it is recommended to place your regular order as soon as possible to shorten the waiting time. Nintendo has announced that pre-orders for the systems are far above their expectations and there is a long waiting time ahead until everyone is able to receive his system.[br][br]Shortage Coming Up[br][br]Nintendo's new DS handheld has drawn 2 million orders in advance of its Japanese release, reported the Nihon Keizai Shimbun last week. That's the number of units retailers have placed orders for since Nintendo first began accepting them November 3. To cope with advance demand for the handheld, which is reportedly double what it had initially expected, Nintendo is spreading DS production to a third manufacturing facility in China. Originally it was to be produced at only two factories.[br][br]That still apparently won't be enough to fill all the orders placed by Japanese retailers, however. Nintendo expects to ship just over one million units in Japan by the end of the year (and an equivalent number in North America), and fill remaining orders after the turn of the year. Nintendo plans to ship four million units by the end of their fiscal year (which ends next March 31). For comparison, the Game Boy Advance SP reportedly drew only 1.5 million orders in Japan by the end of its first month of availability.[br][br]In the past, Nintendo has often tried to limit supplies of new hardware at launch to boost demand. However, nowadays, quickly establishing a sizable installed base at launch is critical for new hardware, since it drives future software support for the platform. With Sony's PSP, which launches in Japan December 12, expected to be in short supply during its first months of release, Nintendo is likely looking to deliver as many DS units to the market as possible.[br][br]Street Prices are Skyhigh[br][br]While the system is supposed to be available for $149.99 in the USA and Yen 15,000 in Japan, dealers all over the world take advantage of the shortage situation. Otakus in the streets of Hong Kong will have to pay HK$ 1800 ($230) for the system, some dealers even asked their customers to buy it along with 6 games or they wouldn’t accept any pre-order. This time the madness isn’t only home in Asia, various US suppliers contacted Lik Sang with system prices ranging between $180 and $200. Without a game, of course ;-).[br][br]Region Free and Worldwide Compatible[br][br]Nintendo keeps its old tradition and made the Nintendo DS region free. You will be able to play any game from any region, worldwide. But that’s not the only import-friendly thing: the system is also using several accessories from the Gameboy Advance SP. The AC Adapter, USB Charger Cable, and even the Mini Winding Chargers are working with the Nintendo DS. If you closely look at the battery photos from E3, even this one looks suspiciously similar to the GBA specimen (not confirmed).[br][br]The Version Advantage (US, Japanese & Asia)[br][br]Next to the US version of the Nintendo DS at November 21, and the Japanese version of the Nintendo DS at December 2, Nintendo will also release an Asian version of the system. Unfortunately, the Asian system is announced for January 2005, and not for December as reported on some web sites.[br][br]System Version Manual Menu Power Region Free Release [br]Nintendo DS USA English 6 Languages 110V Yes Nov 21, 2004 [br]Nintendo DS Japanese Japanese (engl. here) 6 Languages 110V Yes Dec 02, 2004 [br]Nintendo DS Asia English & Chinese 6 Languages 240V Yes Jan 2005 [br][br]Just as with the Gameboy Advance and Gameboy Advance SP, the Asian systems are distributed in countries such as Hong Kong, Malaysia, Taiwan, Indonesia and Singapore. Many of these countries, such as Hong Kong, are using 220V/240V outlets at their houses. These units come with 240V AC Adapters and with multilingual (with English) user guides and packing. Perfect choice for European importers who are willing to wait a bit.[br][br]Lik-Sang.com is located in an open and independent market and has access to all systems. Depending on your alternative choices for your order, you can speed up the delivery process for your system a lot by setting the correct values.[br][br]Alternative Choice to Speed Up Delivery[br][br]If you have placed an order for the Nintendo DS system, you will find an option in your My Account page (order details) which allows you to set alternative versions for your Nintendo DS system. If you have ordered a Nintendo DS US system, Lik Sang recommends setting the second choice to a Japanese unit and the third choice to an Asian version.[br][br]This is the only way to make sure you will get your hands on the Nintendo DS as soon as enough units are available. Nintendo DS is region free, all accessories are compatible and the only difference will be the user guide and packing (English user guides are available to download from Nintendo.com).[br][br]Shipping and Shipping Methods[br][br]It is recommended to use a courier such as UPS, DHL or EMS Speedpost for your order. Courier shipping prices for systems and games range between $15 and $30, but please understand that this will only speed up the time of delivery and will not speed up the waiting time. If there is no supply of Nintendo DS systems until Nintendo ships more units, even UPS can’t help.[br][br]UPS and DHL usually take 2-4 days to major destinations, while EMS Speedpost can take about 1 week. Airmail, the fourth option available, will usually take 2–4 weeks.[br][br]Airmail and EMS comes with an insurance that covers a maximum of $100, while all shipments dispatched by UPS or DHL are fully covered.[br][br]Please understand that Global Priority cannot be used for Nintendo DS shipments.[br][br]$20 Coupon with all Nintendo DS Systems[br][br]Each Nintendo DS system will contain a coupon for $20 off of a $40 order at Lik-Sang.com. The coupon can be used for any item available and has no restrictions. [br][br]Lots more information at Lik Sang [br][br]Remember also that Nintendo DS News has all the info on the Nintendo DS console and the games.
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November 15th, 2004, 11:56 Posted By: wraggster
Questions over whether Microsoft-owned studio Rare is working on titles for the Nintendo DS platform have been raised again by a throwaway comment made by a member of the firm's handheld team in an interview.[br][br]Speaking with US website IGN, an unnamed spokesperson for the team said that "personally, I would love to do a sequel to either Blast Corps or Sabre Wulf on the DS" in response to a question about projects the team would like to undertake.[br][br]While it's certainly far from being a conclusive statement, the comment has reopened the question of whether the team is working on titles for the Nintendo DS - something which parent company Microsoft has, if not actually denied, at the very least avoided confirming.[br][br]Rare has continued to develop titles for the Game Boy Advance since Microsoft bought it in an unprecedented $375 million deal in 2002, and is now also working on the Windows CE based Gizmondo platform, with a version of GBA puzzle title It's Mr Pants planned for the new handheld.[br][br]It's been widely rumoured that the team has had DS development hardware for some time, but as yet this has not been confirmed. Microsoft is certainly favourable towards Nintendo's handheld, however; recent comments from Xbox chief Robbie Bach revealed that the firm is hopeful that the looming battle between Sony and Nintendo over handhelds will "distract" Sony from the home console business, where Microsoft is hoping to continue to win market share from the Japanese giant.
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November 15th, 2004, 11:59 Posted By: wraggster
Those of you after an import Nintendo DS will love this news.[br][br] GBAX.com posted this news:[br][br] We have the DS consoles confirmed, they are the Canadian version so a little more expensive than we were hoping - but they do come with a UK power supply. [br][br]Please remember we don't have a waiting list which has been building up for months, if you order today you should get your DS from the first batch we recieve next week! [br][br]The price is £114.89 + vat, thats £134.99 inc vat. this includes a UK adaptor and the metriod prime + picochat bundled software. Click here to order. [br][br]We will keep you upto date on shipping and the latest news. The DS will come with a 1 year guarantee and be shipped from within the UK to you. [br][br]Don't worry if you want a game which isn't listed, we can add them to your order as we get them. Just ask. [br][br]More info at GBAX.com</a
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November 16th, 2004, 11:02 Posted By: wraggster
The release of Nintendo's new DS system is tantalisingly close for our American and Japanese cousins. Unfortunately on these shores we have a slightly longer wait.[br]But never mind that for the moment, Nintendo of America have just opened the official website for Mario 64 DS and it provides a beautiful teaser for anyone salivating at the prospect of getting their hands on one of the touchscreen machines.[br][br]Check out the movies if you're still confused at to how the dual screens work and how they may revolutionise gaming. Hopefully we'll have our hands on the real deal later this week![br][br]http://nintendods.com/sm64ds/final/
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November 16th, 2004, 16:25 Posted By: Uzeless
I have a wireless network in my house and was wondering if I will be able to 'chat' to other DS owners using PictoChat through it or will they just communicate with each other?
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November 16th, 2004, 18:31 Posted By: meckeard
Hi all,
I have had Pikmin for about 3 months.
About a month ago, it started locking up on occasion. Now it locks up everytime.
Since I didn't finish the game, I decided to purchase a new one thinking the game was damaged (it had massive scratched on the back).
When I tried to play the new game, it froze almost immediately.
Any ideas why this would happen with only Pikmin and no other GC game?
Thanks,
Mark
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November 17th, 2004, 03:47 Posted By: Tithansi
Ok i know this has been discussed before and for that im sorry but i really need some solid clarifaction on this becuase im very worried. Im importing this US DS and i have a UK SP adapter, will the two definatly be compatible? I mean i can understand a US SP adapter working with a US DS but not sure about the UK and US.
Again im sorry for digging up the corpse of an old topic but i just have terrible visions of a fried DS on xmas morning.
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November 17th, 2004, 14:46 Posted By: wraggster
News from LIk Sang [br][br]The Metroid series has always had a loyal fanbase and for some of us at Lik Sang who've been falling for Samus since she first lifted her helmet back in the days of the NES, it's great to see the releases continue with Metroid Prime 2: Echoes out today. Scoring a 9.5 on IGN, and a 9.1 on GameSpot, they say "If you finished Metroid Prime and were left wanting more, Echoes gives it to you in spades." We say, bring it on. The game is poised to hit our Hong Kong warehouse with tomorrow morning's deliveries from the USA, and preorders will be processed smoothly. Some buffer stock will be left available for new purchases. [br][br]This time the famous Screw Attack from those past Metroid games makes its triumphant debut on the GameCube, and you'll also be able to rely on Samus' Wall Jump now. Don't forget Multiplayer Metroid either, where for the first time in the history of the franchise, up to four players can battle each other as they search for weapons, grapple across ceilings and turn into Morph Balls to make their escape.[br][br]Metroid Prime 2: Echoes is finally out there, and as with all games, this is posted free anywhere in the world. Also if you add other items like toys, accessories or anything into your order, the weight of the game is deducted from the total, so you only pay shipping of the additional items. Qualified games are ALL titles for all major systems that are not already reduced or contain heavy items (ie. hardware). Just look for the little free shipping icon , and the full conditions are here.[br][br]Freeloader lets you play import games like this US title or any region, on any GameCube or Panasonic Q worldwide. PAL/NTSC/JAP, it makes no difference, just insert the disc, then swap it for your game, and play.
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November 17th, 2004, 14:50 Posted By: wraggster
News from Lik Sang [br][br] Now shipping is one of the biggest selling games of all time on Lik-Sang, GameCube's Naruto: Gekitou Ninja Taisen 3. All pre-orders are getting processed as we speak, please allow our super busy warehouse one or two days to kill the work, as there are literally thousands of reservations for this ultra-hot title. For those that haven't grabbed a copy already, more stock is available and new orders are being taken right now for US$ 64.90[br][br]Tomy once again gave out a pre-order bonus just for Japan. With the second game it was a headband, and this time it's the Naruto Armband, which we received enough of to slip into the parcels of the first 30% of lucky pre-ordering fans! The item is an exact replica of one of Uzumaki Naruto's most precious belongings. Awarded to him by his teacher Iruka, the armband marks its wearer as a full fledged Ninja. And now, thanks to Bandai, the lucky lot can mark themselves as a full fledged Naruto Fan with a armband of their very own. [br][br]As with all games, this is shipped free anywhere in the world. Also if you add other items like toys, accessories or anything into your order (we've linked to some at the bottom of this news), the weight of the game is deducted from the total, so you only pay shipping of the additional items. Qualified games are ALL titles for all major systems that are not already reduced or contain heavy items (ie. hardware). Just look for the little free shipping icon , and the full conditions are here.[br][br]Since it began two years ago, there's been over 100 anime episodes, not to mention the 250+ manga comics, many games across GameCube, PS2 and GBA, plus the Japanese hailing it as the next Dragonball. It's clear that if there's just one anime waiting to burst onto the world scene, it's Naruto. With a modern twist (and bright orange clothing at that!) on the classic ninja, the story follows Uzumaki Naruto as he attempts to become the number one in the Hidden Leaf village. The cell shaded game, being adapted from the anime, takes the form of a fast paced, freedom-for-all fighter similar to the legendary Power Stone (by Capcom on the Dreamcast). [br][br]One reason for the importing craze over Naruto titles is that despite the Japanese language barrier (there's still no sign of an English release for any Naruto game), the frantic four player fun is so easy to get into, it's no problem to just pick up a controller and jump in. Things just got that extra bit insane too, with a brand new '3 on 3 mode', similar to the tag team style loved in King of Fighters.[br][br]Along with the one player arcade modes, VS, Team Battle, Survival and more, there's also a story section, plus hidden extra modes. All 25 characters (yes, including Itachi!) have been confirmed, plus one of the four secret fighters, Anko (highlight to read - for spoiler reasons). Newbies include Jiraiya (aka. Pervert Sennin, as Naruto would call him) who can summon a Toad of any size, the 15 year old girl Temari (older sister to Kankuro), and Chouji, who can expand his body to 10 times it's original size! Now you probably have some idea of the chaos that consumes the screen when four such characters are fighting at once![br][br]The full roster includes Naruto, Sasuke, Sakura, Kakashi, Iruka, Zabuza, Haku, Rock Lee, Kiba, Hinata, Shikamaru, Ino, Gaara, Kankuro, Neji, Gai, Orochimaru, Jiraiya, Tsunade, Shino, Chouji, Temari, Tenten, Sarutobi, and Itachi. [br][br]Along with the stand alone game, we have a Naruto 3 + Freeloader pack, which comes with the latest FreeLoader 1.06B, letting you play import titles on any GameCube machine, from anywhere in the world. Also while many of our Naruto figures have sold out, we still have great collections in stock, which make the perfect companion to the game, or great stocking stuffers.
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November 18th, 2004, 10:04 Posted By: wraggster
Nintendo fans, start stretching your thumbs. Following Sega's release of Feel the Magic: XY/XX, Activision and Electronic Arts both announced today that Spider-Man 2 and The Urbz have shipped for the DS. The pair joins Ubisoft's Asphalt Urban GT and EA Sports' Madden NFL 2005 as being available for the device, according to EB Games' Web store. [br][br][br]However, while some stores are selling games for the portable, the DS itself still won't be in gamers' hands until Sunday, November 21. However, as was the case with Tom Clancy's Splinter Cell Pandora Tomorrow and several other recent games, the device has "premiered" at a celebrity-studded event (pictured). [br][br]Held at the The Day After, the "exclusive location" until recently called Montmartre, celebrities like Cuba Gooding Jr., Orlando Jones, Taryn Manning, Anthony Keidis, Rachel Hunter, J.C. Chasez, Mila Kunis, Jerry Bruckheimer, and Alias' Michael Vartan were among the first people to follow Nintendo's motto "touching is good" and fondle the dual-screen handheld. "Yo, this is the dopest thing I've seen in my life," said Scrubs star Donald Faison, either drawing on years of gaming experience or feeling the effects of the VIP lounges' complimentary cocktails.
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November 18th, 2004, 10:06 Posted By: wraggster
Give an infinite number of monkeys an infinite number of typewriters and you will get the complete works of Shakespeare. But give the same number of simians the same number of computers and the result is the internet. Which explains why the web is such a forum for chimp-like chatter. [br][br]So when Nintendo started running a poll on their official site asking readers how much they would pay for a device that allowed them to play all their old N64 cartridges on Gamecube, it was bound to attract some attention. The options ranged from 'No thanks' to being willing to pay up to $59 for the device. We voted too but sadly no running totals or results were ever shown.[br][br]If you want to make your voice heard the poll is still running on the official Nintendo site but the question remains was this a subtle feeler put out by Ninty for a new piece of kit or the actions of a bored Bonobo who's grown tired of bananas? We don't know yet but, once we do, you will be the first people to know.
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November 19th, 2004, 10:59 Posted By: ralph
Hi there.
I have a question : I live in Belgium (yes the land of the beer and the fries , manneke pies,....) and I've pre-ordered the nintendo DS my question is : will I be able to play online and wireless later in the future??
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November 19th, 2004, 15:15 Posted By: wraggster
There been about a million different little add-ons for the Game Boy Advance (like the GBA Movie Player, the iCard, and a GPS attachment, so this shouldn’t come as any surprise, but Agatsuma Entertainment say that they’re coming out with TV tuner attachment for the new Nintendo DS (which is now just a couple of days away) that will pop into the Game Boy Advance catridge slot on the bottom of the console and run on its own set of batteries.[br][br]
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November 19th, 2004, 15:17 Posted By: wraggster
This morning, game journalists' inboxes were jam-packed with press releases from most major game retailers about Sunday's launch of the Nintendo DS. All hyped their various launch events for the dual-screen portable, most prominently (judging by the number of e-mails) EB Games' midnight madness sale at its new "flagship store" in Los Angeles. [br][br][br]However, it appears several stores are already placing the DS into excited Nintendophiles' sweaty hands. Reports (and pictures) began to surface today that a few Best Buy outlets in Arizona sold several units, presumably by mistake. Unconfirmed reports have also come in DSs were purchased at large, non-game focused retail chains such as Circuit City, Toys 'R Us, and Wal-Mart, which usually get larger shipments in advance. [br][br]Regardless, as of Sunday, November 21, anyone can buy the Nintendo DS--provided you can find one. Numerous reports say that DS games which have already shipped-- Feel the Magic: XY/XX, Spider-Man 2, The Urbz: Sims in the City, Asphalt Urban GT, and Madden NFL 2005 have already been selling out at game retailers nationwide.
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November 20th, 2004, 05:37 Posted By: wraggster
News From Lik Sang [br][br] Nintendo of Japan announced a TV Tuner for the Nintendo DS which will also work for the Gameboy Advance SP. The unit is supposed to hit the shelves of Japanese retailers in January 2005 for Yen 9,240. The unit requires 4 AAA alkaline batteries, which will provide 6 hours TV playback. The unit is being developed by Agatsuma Entertainment, and it is currently not known if it will be sold as first party accessory under the Nintendo brand, or as licensed accessory under the name of Agatsuma.[br][br]As soon as more news and better images emerge from Japan, especially about a planned US or European release, we will be updating the Nintendo DS section. In the meantime, the Japanese unit, which will most probably have some difficulties with PAL or US TV networks, has been placed on pre-order for US$ 89.
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November 20th, 2004, 05:45 Posted By: wraggster
Massive News and fantastic article about the worlds most wanted Console this Xmas, heres the news from Lik Sang [br][br] The Grail has been delivered this Saturday morning and the whole Lik Sang is now in effervescence. The first batch of Nintendo DS systems has come in very limited amount and only a small share of the preorders (placed in March!!) are on their way to the luckiest hardcore gamers among you. Three much larger shipments are expected throughout the next weeks until the Japanese version arrives as well. [br][br]If you are thinking about ordering your Nintendo DS system over the weekend, please carefully read this. Shortage is ahead and it seems that the whole planet is running after the Nintendo DS![br][br]First Impressions and Hands-On Report[br][br]The box of the North American Nintendo DS is wearing English, Spanish and French languages, as it is distributed not only in the USA, but also in Canada and Mexico. When opened, it contains the powerful Nintendo DS with its stylus, the US power supply (if this plug does not fit with your country's outlets, this is what you need) its multi-lingual user manual, a hand-wrist thingy, a demo-cartridge of Metroid Prime Hunters and already a second replacement stylus, showing that Nintendo is ready for you to lose one or two at some point. There is also a "Register your Unit Now" card with greetings from NOA.[br][br]As explained in the user's manual, the hand-wrist must be attached to the back of the unit, and then rolled around your thumb. It has a little plastic part for you to touch the screen without leaving greasy fingerprints on it. The strap seems a little short to me, and I already foresee numerous third-party products popping up in the near future to deliver improved practical solutions to this problem.[br][br]It's definitely bulkier than GBAs or SPs, and it's also heavier in weight. It feels about the same as having a GameCube controller in your hands in mass, even though the shape is very different of course. I did not have the same sensation yet as when holding the so-called portable systems I was playing with in the late eighties-early nineties (Atari Lynx I & II, PC Engine GT, Nomad). The Nintendo DS offers four buttons for your right hand on the front part, with an additional select/start combo. On your left, the traditional D-Pad and the power button. On the top edge, you can find the power input, the L and R shoulder-buttons, the stylus compartment and the NDS cartridge slot. On the bottom edge, there is a volume dialer, the headphone jack and the GBA game slot. The battery lid is at the back side of the console.[br][br]When powered on for the first time, the Nintendo DS display some settings and tweakings screens to go through. Everything looks PDA-style there, far more advanced than on any video gaming handheld I've used so far. You enter your nickname, select your language (from six different tongues), enter the correct date and the current time, enter your birth date until you reach the windwowish screen asking you to "Re-Start" the system in order to take your new entries in account. Once you went through these quick and user-friendly steps (damn the stylus makes things fast and simple), you can power on your system again, this time to play games.[br][br]When starting the unit with a game inside, you still go through a menu screen. The top screen then shows you the clock and calendar, while the bottom screen offers you four options to click from: Play the Inserted NDS Game, play the inserted GBA game, use PictoChat or use the DS Download Play mode. Pictochat is the chat software mentioned everywhere already, in which you are drawing and writing your messages with the stylus, and then exchange them with your friends, using Wi-Fi technology.[br][br]After taking a quick look at this "community" feature, I went into the real action, splashing up the Metroid Prime Hunters playable demo. The action-packed first person shooter boasts great 3D animated graphics, and the gameplay is incredibly smooth and innovative. You use your thumb on the bottom touch screen to aim and look around (like with a mouse on PC), while the L and R shoulder buttons are the firing triggers. The D-Pad allows character movements (run, walk, side-stepping etc). Technically impressive too, the Metroid Prime Hunters Demo really shows off and demonstrates the power of the hardware. Interestingly, if you are closing your NDS by folding it in the middle of a game, it goes into sleep mode, pausing the software (like a Laptop). When you open it back, you are exactly at the point you left. If you do this with Super Mario 64 DS, Yoshi even says "bye". [br][br]I then went ahead and opened the plastic seal of a Mario 64 DS, plugging in the cartridge in the double-screen machine. While the top screen shows you the action, the bottom touch screen is used as a map, highlighting key points from times to times. The graphics looked sharper to me than on Nintendo 64, though the smaller screen is for sure helping giving them a seemingly better resolution. Still, the details and colors looked less "bright" to my eye than in the past, and slightly remastered since the good old N64 days. But then again, I'm maybe just high from the excitement of holding the DS in my hands.[br][br]Wireless Multiplayer Gaming[br][br]The Wireless mode of the Nintendo DS is really impressive. Whether you play VS mode with Mario 64 DS, or if you send messages to each other using Pictochat, the range goes as far as 10 to 30 meters, even passing through walls and doors. We expect kids to go wild with it during boring school sessions in the next couple of months. Not to mention the cheating tool it can become... Nintendo just opened itself another niche market. The technology used for wireless connectivity is IEEE 802.11b, which some of you might already know from Wireless home or office networks.[br][br]Accessories Compatibility Testing[br][br]As anticipated, GBA SP Multivolt AC Adapters, Car Adapters, USB Charger Cables or other Emergency Chargers all work fine with the Nintendo DS. This was in fact just check-tested to convince the skeptical minded people that the power plug from the NDS is really the same as the GBA SP connector. The good news of the day was the fact that the GBA Movie Player is also compatible with the new Nintendo bad boy. The display quality is really great and there is absolutely no problem whatsoever, it works like a charm, same as on any Gameboy Advance system.[br][br]If you cut away the two small plastic pieces of a standard GBA SP battery (see pictures), you can use it with your Nintendo DS. This is of course only recommended for people who know what they are doing, but this might solve your temporary power issues if you are waiting for some first party batteries to arrive, or if you already have a bunch of GBA SP batteries. With this piece of info the last power-related question importers had is now also answered. [br][br]Even the GBA Movie Player ($24.90) works great with the Nintendo DS, and looks damn good on the unit. Not only fits the new design of the GBA Movie Player to the Nintendo DS, also the display quality is brilliant on the better Nintendo DS screens. A nice option of the Nintendo DS is that you can move the GBA display to the bottom or top screen, whatever you prefer.[br][br]The Pictures Gallery, including the Guts (Internal-Shots) of the NDS[br][br]As usual, this Lik Sang review is illustrated through heaps of high resolution pictures of the systems, from all angles... and from inside! Lik Sang's tradition has been respected; we could not resist giving you one more of our popular "internal guts" picture sessions which it seems you all enjoy very much. Opening the Nintendo DS could be performed using the GBA Opening Tool, as the screws are the same as on previous Nintendo productions. [br][br]The selection of screenshots are massive, check out Lik Sang for all of them.[br][br]Also Nintendo DS News has lots of news and more about the Nintendo DS.
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November 20th, 2004, 16:23 Posted By: curt_grymala
Hey - I was looking at all the silly accessories that they have out for the GBA the other day, and I had a thought. Does anyone else think it's strange that, with all the ridiculous add-ons Nintendo marketed for the GBA, they never came out with a simple A/V cord that could come out of the GBA and into a television? I realize, if you have a GameCube, you can buy the GBA Player and hook your GBA up to the TV that way, but it seems like there should have been some way to directly hook your GBA into the TV.
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November 20th, 2004, 16:26 Posted By: wraggster
Those of you who have a Nintendo DS and also any of the Flash carts available for the GameBoy Advance.
Then please post your findings of which Flash cart works on the DS and also what Emulators/ GBA Homebrew play on the DS.
No Talk about Commercial Games on Flash Carts.
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November 21st, 2004, 02:51 Posted By: wraggster
If you've ever enjoyed video games, you've likely played Mario™, Madden or Metroid®, The Sims™ or Spider-Man™ - but you've never played them like this. The names and characters might be familiar, but now you can interact with them in completely new ways. [br][br]On Nov. 21, just in time for the holidays, gamers across North America will begin snapping up the most innovative game platform in a decade, the Nintendo DS™. Boasting dual screens, touch-screen and voice-recognition interfaces and two forms of wireless connection, the 1 million Nintendo DS units available in North America already are expected to be depleted by year's end. [br][br]"Retailers began calling for more Nintendo DS units even before the first ones arrived," explains Reggie Fils-Aime, Nintendo of America's executive vice president of sales & marketing. "They're reflecting the demands of game players for entirely new ways to enjoy games - not just playing the same old games on a different platform. It really comes down to delivering a new experience and that's what we're doing." [br][br]Nintendo DS comes embedded with the PictoChat™ communication feature and bundled with a playable demo of the upcoming Metroid Prime® Hunters. In addition, the system will have a dozen titles available during its launch window, spanning every genre, including Super Mario 64 DS from Nintendo, Madden NFL 2005, Tiger Woods PGA TOUR® Golf and The Urbz™: Sims in the City™ from EA, Spider-Man 2™ from Activision, Ping Pals™ from THQ, Feel the Magic™: XY/XX from SEGA, Rayman® DS and Asphalt Urban GT™ from Ubisoft and Ridge Racer® DS and Mr. DRILLER®: Drill Spirits™ from Namco. [br][br]By the end of March, the Nintendo DS game library will include 20 to 25 games. More than 125 games remain in development worldwide, from Nintendo as well as every major third-party developer. And because Nintendo DS is backward compatible with Game Boy® Advance SP games, it already has a library of more than 550 games. "Interest in Nintendo DS is very high as we head into the holidays," says Jeff Griffiths, CEO and president of Electronics Boutique. "This is a must-have item for a wide variety of people, older and younger, this holiday season." [br][br]Its clamshell design protects both screens, and its rechargeable battery allows for six to 10 hours of play on a single charge. The launch is being supported by an aggressive, multifaceted marketing program, which includes the "touching is good" campaign that targets a hip, male demographic in lifestyle magazines and on hot broadcast and cable television programs. Additional information about Nintendo DS is available at http://www.nintendods.com. [br][br]Nintendo DS launches in Japan on Dec. 2. By the end of 2004, Nintendo will ship 2 million units worldwide and another 2 million by the end of March.
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November 21st, 2004, 20:28 Posted By: Tocs1001
I got my ds last one in the store I also got supermario 64 DS but since I jumped on this no one in my neihbor hood has a ds besides me so I was wondering how I can connect my ds to the internet via my wireless network. it says on the official website that it needs a hotspot to connect at so I was going to use my computer as the hot spot but how do I do this I found nothing in the ds options about wireless networks other than the local one it didnt beep to say there was a network and the manual's english section is pathetically short so I was wondering if any1 found how to connect this thing to the internet
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November 22nd, 2004, 00:04 Posted By: agasonex
This topic has been moved to [link=http://www.dcemu.co.uk/cgi-bin/yabb/YaBB.pl?board=deleted;action=display;num=110710714 2;start=0]Deleted Posts[/link] by Wraggster.
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November 22nd, 2004, 10:47 Posted By: wraggster
It's the old story, give a gamer anything with moving or indeed non-fixed parts and bosh, it'll either: a) disappear randomly b) fall down the back of the sofa or c) end up as the dog's latest chew toy.[br]Well never fear prospective DS owners, as anticipating your every need, Nintendo has stepped in to plug the no-stylus black hole, with a rather attractive set of spare styli (yup that is the plural, we've checked) to cater for those 'my god where's my poking device gone?' moments.[br][br]Simple yet ...ahem stylish, this is the first pic we've managed to get our hands on and it absolutely guarantees three-in-a-bed action, if ever your on-board stylus goes astray.[br][br]Rumours that it may also be dual- or even triple-wielded to poke close range rivals in the ribs during intense Metroid Prime Hunters: First Hunt sessions are so far, unsubstantiated.
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November 22nd, 2004, 19:26 Posted By: wraggster
Until yesterday, only a select group of game journalists and celebrities could actually fulfill Nintendo's promotional slogan for its new DS handheld: "Touching is good." [br][br][br]But as of yesterday, the hoi polloi could also finally get their hands on the dual-screen handheld. That's right--the DS has launched, meaning that everyday Nintendophiles everywhere can begin stroking, fondling, and caressing the device. That is, provided they can find a DS. Due to the numerous "midnight madness" events at many game retailers, the device is reportedly hard to find.
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November 22nd, 2004, 20:51 Posted By: Tocs1001
I am trying to register my DS at nintendo .com for my nintendo account which I inserted the number on the stick on the bottom which is visible through the hole in the box where the scan it but it says it is not valid is there a slip of paper.
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November 23rd, 2004, 03:38 Posted By: zulhilmi91
erm im newbe so i hope someone will help me.
ell when i playing pokemon red try 2 save then i got an error it says"pls change d backup memory".how to change it.i think its something wrong with d roms.so can someone gimme d link for downloading d rom.
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November 23rd, 2004, 09:54 Posted By: Esperanza
Hello, all.......loving the gba, have hundreds of roms, but am dying to know this:
WHEN IS SOMEONE GOING TO MAKE A GBA EMULATOR FOR PALM OS 5+ ??????
maybe soemone else already has......i know Liberty Gameboy emulates original gb games well, but that's been around for years..........
ANY LEADS ON THIS WOULD BE GREAT!!!!!
thx -Esp
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November 23rd, 2004, 11:06 Posted By: wraggster
Dead pixels. That's the name for those annoying little spots you get on an LCD screen that stay stuck on a particular colour for all eternity, thereby ruining your life.[br]A couple of unlucky DS owners in the US (although they're not that unlucky - they could be waiting until next March for their fancypants touchscreen handheld, like some people) have reported that their brand new system screen already has one or two dead spots on it.[br][br]Fear not, though, for Nintendo has been quick to voice their commitment to resurrecting those dead pixels, for free, since any affected DS is clearly still under 1 year warranty. In a statement issued on Nintendo's US customer service website yesterday they said:[br][br]"With a small number of Nintendo DS screens, one or two dots on the screen may appear to be "stuck" on a particular color, such as white or red. This effect is caused when a particular pixel (the dots that make up the screen) is not working properly, even with the high quality standards set by LCD manufacturers. You will find this situation is common in many LCD devices, (PC monitors, televisions, cell phones, etc.). [br][br]"It's important to understand that this issue will remain limited to the pixels you have already noticed. The problem will not get any worse and you should not expect to see the problem in any other areas of the screen. [br][br]"We suggest that you use your system for a few weeks to determine whether this interferes with your enjoyment of game play. If, after using your system for awhile, you feel that this tiny dot is too distracting, the Nintendo DS does carry a one-year warranty. We are happy to inspect and, if necessary, fix your system at no charge within the warranty period."[br][br]Good old Nintendo. If that "tiny dot" really is getting on your nerves they'll fix the little bugger(s) up for free.
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November 23rd, 2004, 11:10 Posted By: wraggster
What we're really trying to say is that Ubisoft has confirmed Rayman DS as an official European launch title for the Nintendo DS, making it the first 3D incarnation of the platform-mastering oddity to hit a handheld. [br][br]Complementing his launch-date unveiling, which is probably around March-time 2005, are two other Ubisoft games, the intriguing, adult-oriented Sprung and arcade racer Asphalt Urban GT. Certainly, the former has grabbed our attention, sounding like Leisure Suit Larry set at a ski resort. It's basically a dating game with lots of 'simulating' action promised. Ho hum...[br][br]As for Asphalt, which is being developed by Gameloft, you get to hare around tracks in all manner of Jaguars and Lamborghinis. You can ch-ch-check out screens for that one plus the other two titles right here. Lovely.
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November 23rd, 2004, 11:46 Posted By: wraggster
News From Lik Sang [br][br] Viewtiful Joe 2[br][br]Producing one of the most original looking games in years, Capcom's Viewtiful Joe also managed to do what many such titles fail to, and became a hit. Now the sequel to this zany brawler is out, with all pre-orders for the US GameCube version shipping as we speak. PlayStation 2 owners need not wait long to join in this time either, with the US PS2 poised for Dec 7th. Pre-orders for the latter are still being taken here at just US$ 48.90[br][br]The first Viewtiful Joe really looked unlike anything else, with such a unique art style, and madness exploding across every inch of your screen. This is truly a case of where pictures don't do the game justice, and where you must see it moving to believe it. Just check this out: Official Trailer[br][br] [br][br]In Viewtiful Joe 2, Joe and his girlfriend Silvia, who's now free and very feisty, are ready to face more challenging enemies and obstacles. Both are playable, and equipped with her pompoms for up close fights and projectiles for long distance, Silvia proves that she's as mean and cool as Joe himself. You can switch between the love birds at any time, with the press of a button, but the title also boasts a number of other play and graphic enhancements. This includes a new special effect "Replay" option which allows you to record your kicking of ass, and then loop it back, dishing out triple the normal damage.[br]
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November 24th, 2004, 13:46 Posted By: wraggster
News from the XLink Kai Site [br][br] Well, the DS has been available for at least 24 hours in the states - and already a number of Kai users and moderators have begun to analyse the protocol the DS uses to wirelessly communicate.[br][br]At this point in time, thanks to some awesome input from Blaze and shadowace, I'm happy to say that im 90% sure that we can tunnel the DS, using the existing kaiEngine codebase. We still have a lot of testing and work to do, but I hope to be able to give you the full story as soon as possible
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November 24th, 2004, 14:24 Posted By: wraggster
Electronic Arts (NASDAQ:ERTS) today announced that The Urbz(TM): Sims in the City(TM) and Madden NFL 2005 for the Nintendo DS(TM) (Nintendo Dual Screen) handheld game system have shipped to retail outlets nationwide. Tiger Woods PGA TOUR(R) for the Nintendo DS will follow in December. [br][br]"Today is a great day for gamers worldwide," said Jordan Edelstein, Senior Product Manager at EA. "The Nintendo Dual Screen is really innovative hardware. We couldn't be more excited help introduce players to an all new gaming experience with two of our biggest, most exciting franchises." [br][br]The Urbz: Sims in the City and Madden NFL 2005 both take advantage of the unique Nintendo DS features. The Urbz: Sims in the City benefits from the one-of-a-kind Nintendo DS capabilities by offering players a touch-screen input and a multitude of in-game features that are not available in any other version of the game. Exclusive features for the Nintendo DS include 24 objects, a unique touch-screen menu system, custom painting mode, 6 new minigames, 7 new characters and 5 unique pet species that players can create with the special in-game 'gene manipulator'. [br][br]Like The Urbz, the new Madden NFL 2005 game for the Nintendo DS gives players unprecedented control during gameplay. Gamers can now use the Nintendo DS touch screen to call plays, utilize the kick meter and select audibles at the line of scrimmage. The second screen also is home to Field Radar, which allows gamers to see where all 22 players are on the field while staying in the heart of the action on the other screen. Madden NFL 2005 breaks new ground by allowing players to go head-to-head via wireless play. The game delivers unprecedented 3D graphics while featuring authentic uniforms for all 32 NFL teams and player portraits for each NFL player. With a full season mode and fun game modes such as Situation Mode and 2-Minute Drill, Madden NFL 2005 for the Nintendo DS delivers its signature level of depth in the palm of your hand. [br][br]Coming in December, Tiger Woods PGA TOUR for the Nintendo DS retains the hallmarks of the series including legendary courses and world-class golfing. As with the hit console version that inspired it, players will take on Tiger Woods, Vijay Singh, Jack Nicklaus and other golfing greats from past & present. Players create their golfer; develop their skills and step on to the green to challenge the masters on some of the world's top courses including five licensed and one fantasy courses from the Tiger Woods PGA TOUR series. However, unlike any past iteration, this innovative version of the game allows players to utilize touch screen technology to command control of their swing and position their shots like a pro. When they feel truly confident, players can fire up the multiplayer component to challenge up to four friends in wi-fi networked play. Then, see who the real master is. [br][br]Madden NFL 2005 and Tiger Woods PGA TOUR are rated E for Everyone by the ESRB and will ship under the EA SPORTS(TM) brand. The Urbz: Sims in the City is rated E for Everyone by the ESRB and will released under the EA GAMES(TM) brand.
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November 24th, 2004, 17:15 Posted By: wraggster
Very interesting news for the Gamecube Homebrew scene from a report on Xbox Scene [br][br] Viper GC is the world's first amateur coding module for NGC. The onboard flash memory allows users to boot Homebrew applications, loaders or BIOS'.[br]A high speed parallel port programmer is provided along with the FFC cable to connect to the Viper GC main module. An intuitive PC application has been authored to facilitate easy transfer of BIOS', loaders or Homebrew applications to the flash memory.[br]Viper Gc is based around the Actel ProAsic Plus FPGA, providing flexibility and security to ensure that the user gets the product they ordered, not a cheap clone.[br]The viper GC's tailored PC application will enable users to transfer code via their PC Parallel port to the module's flash memory.[br]We're sure that the recent Homebrew developments (like Linux) on GC will take advantage of the Viper GC's ability to run code directly from flash memory, instead of the current BroadBand Adaptor/Phantasy Star Online + Loader solution, leading to rapid development of the GC Scene.[br]The Viper GC has just 4 wires to solder and two connectors which could assume control of the lid sensor switch, should the appropriate commands be included in a third party BIOS release.[br]Viper GC is more than a BIOS replacement, it offers the unique possibility through special hardware commands, to run the original BIOS after the user's loader or Homebrew BIOS has been executed.[br]The Viper GC programmer includes a logic I.C. to increase transfer speeds and a DIP switch to enable or disable the module. We're sure that the GC scene will now explode into action with a plethora of new achievements and devlopments certain to make even those who do not have a GC currently, rush out and buy one
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November 25th, 2004, 11:15 Posted By: wraggster
Nothing much to explain here, as it's all pretty obvious. There's this popular American sport called Baseball, and a popular videogame character called Mario.[br]The thinking is that if you combine the two, you'll hit a home run. Nintendo is the home of genius. Bowser just rules. Luigi sucks, but his last game was cool so that's okay. Mario can do what he likes because he's Mario, okay.[br][br]Enjoy the screenshots, while we start drawing up a wish list for unlockable characters...[br][br]![](http://gcemu.dcemu.co.uk/mb1.jpg ) ![](http://gcemu.dcemu.co.uk/mb2.jpg ) [br][br]Thanks to C&VG for the news.
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November 25th, 2004, 11:16 Posted By: wraggster
'Nintendo' and 'online' are rarely two words you'll find together in the same sentence, not unless they contain the phrase 'not going to be', anyway. Well, alas, rejoice ye bored, bedroom-bound lonesters, for the DS looks like breaking the trend.[br]Speaking to respected Japanese games mag Famitsu recently, Nintendo's gaming messiah Shigeru Miyamoto prophetically revealed that the DS could feature online play "sooner than we all think" and that both his company and Japanese publisher Square Enix are currently collaborating on the matter.[br][br]Just think of the possibilities - Mario Kart DS races with your best mate from France; global multiplayer battles in Advance Wars DS; um...online stylus-enabled surgical operations with new-found friends in Finland (you really are taking this surgery obsession too far - Ed)... [br][br]Rumours of the DS's online intentions are not entirely new, but Miyamoto-san's revelation is the most concrete proof yet. The interview also quoted him as saying that "online gaming would become mainstream in the next three to four years, and this is the direction Nintendo would take." Exciting stuff, considering Nintendo's past reluctance to join Microsoft and Sony in the online arena.[br][br]Also disclosed in the interview was that Mario 128 was still definitely in development for the GameCube, and not the code-named Revolution follow-up as some reports had speculated. [br][br]Plus, a new GameCube Pokémon game is also in the works too, apparently with "strong allies" onboard. By that, we're assuming he means name developers as opposed to any major military force. We hope...
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November 25th, 2004, 11:17 Posted By: wraggster
Honestly, it couldn't mount the tension more if it tried. Actually, it is trying isn't it? The scallywags. Anyway, at a press event yesterday, Nintendo refused to name a price and launch date for the sparkling DS handheld, but said all would finally be revealed at an early January press unveiling. Oh well. At least it did confirm it was definitely "on track" for a Q1 release. Which is comforting.[br]"I'm not going to disclose the two points you're all desperate to know - the UK price and release date," said a tight-lipped Nintendo UK boss David Yarnton, acknowledging the PSP rival as the reason behind the waylaying of information. "I can confirm, however, that we're on track for our Q1 release, and that the DS will launch with a host of great titles [Rayman DS!!!] most importantly, a competitive price." Which is also comforting.[br][br]At least we managed to get our grubby hands on an American edition of the DS, which we have to say, lives up to the hype rather impressively. Initial sales of the console in America also seem to be rather impressive too, with the manufacturer raising its annual profit and sales forecasts from 84billion Yen to 90billion Yen as a consequence. [br][br]However one analyst, speaking to the International Herald Tribune, warned: "This is the honeymoon period for the DS. Sony will take a significant and notable market share from Nintendo over the next 12 months."[br][br]We don't know which crystal ball he's been gazing into, but on the handheld score, let battle commence...
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November 25th, 2004, 11:23 Posted By: wraggster
The price point and release date for the forthcoming Nintendo DS handheld console in Europe won't be unveiled until early in the New Year, according to comments made by Nintendo UK general manager David Yarnton last night.[br][br]Speaking at an event held in London to introduce the console to the media following its launch in North America, Yarnton told the assembled press to look forward to an announcement of launch details in early January.[br][br]Speculation about the price point for the DS has pegged it at around UKP 129.99, which has not been commented on by Nintendo but has attracted criticism from some quarters for being significantly more expensive than the US price point.[br][br]Software prices for the unit, meanwhile, are expected to come in at around UKP 25 at launch - significantly lower than the price of Game Boy Advance titles, and notably, also lower than any of the price points being discussed by Sony for PSP software.[br][br]In his speech last night, Yarnton acknowledged that "there's a bit more competition in the market this time around," but alluded to Nintendo's history in the handheld console market, which has seen the company successfully repelling almost ten serious challenges on its dominance of the sector. [br][br]He also couldn't resist taking a veiled swipe at the PlayStation Portable's widely reported battery life problems - commenting that not only is the Nintendo DS ideal for train journeys, but that its battery will actually last for an entire journey as well.[br][br]Nintendo DS launched in North America earlier this week, and will appear in Japan next week, with over three million pre-orders thought to have been placed by customers in those territories. The firm expects to sell through four million units of the DS by the end of its financial year in March 2005.
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November 25th, 2004, 18:27 Posted By: wraggster
Shiny, shiny new technology, oh how we love thee. Yup nothing quite gets us jaded game hacks quite so excited as the advent of a fab new piece of groovy technological hardware. Suddenly we go all misty-eyed, the years fall away and we're reborn again, bright eyed and bushy tailed and panting like virgins on their wedding night as a new platform suddenly emerges.[br]Which brings us to the Nintendo DS, the new dual-screened handheld from the big N which finally went on sale in the US recently. You may have seen the pictures of freeloading US celebs last week as they eagerly clutched their new acquisition, so where in the name of all that's holy and somethings that aren't, was ours? Surely we're on the A-list in a gaming sense at least.[br][br]Well we didn't have to wait long to find out, as last night our good friends at Nintendo unleashed the US version of their new dual-screened beast to a select 'early adopter' UK audience at a swanky central London venue. You'll have already seen today's earlier story about the firming up of DS Euro release plans, but at the end of a very enjoyable do, your own correspondent managed to walk away with an actual US retail console itself, surely amongst the most coveted items on any self-respecting gamer's 'most-wanted' list this Christmas?[br][br]Touch me![br][br]Back home the box and wrapping were disposed of in an instant and there it was, simple as that, a new handheld in your...er hand and a whole new platform to explore. But in the flesh, at first at least, the DS looks relatively unremarkable on the outside given how much we've been salivating over the prospects. [br][br]Don't get us wrong, it's still a pleasing and if anything rather understated design, the colour's a reasonably tasteful silver, yet it doesn't quite have the immediate impact say a nice sparkly chrome might have. Still we should remember this is the US version, so perhaps it's been deliberately made a little vanilla and given the big N's form in this area, we can probably expect many coloured and special DS editions to come sometime in the future.[br][br]Equally the console actually feels quite heavy and solid in the hand. It's certainly not compact enough to tuck away in your back pocket and forget about, but it's something you could easily slide into the inside breast pocket of a winter overcoat. You might even be able to flatter yourself into thinking you were carrying some kind of piece, given that sudden bulge ...if, like us, you were rather sad.[br][br]In the flesh[br][br]But looks and weight count for naught in the grand scheme of things, it's what's on the inside that counts and once you open the clamshell, the true genius of Nintendo's design is revealed. Dual screens, perfectly mounted dual speakers, an ergonomic button layout for both base and shoulder buttons and a supremely comfortable control set, which works out pretty nicely for both left- and right-handed gamers (and that surely is a first). The stylus, which slides gently out from underneath feels a touch small at first, but you soon get used to it and using it to move around the setup phase which logs user name, time and date settings and even your birthday (presumably to wish you many happy returns) it quickly becomes extremely natural and highly intuitive.[br][br]Of course there's not much to see at first, since we haven't inserted any game cartridge yet, so naturally we turn to Pictochat, the DS's proprietary messaging system which utilises its wireless connectivity to hook you up with your gaming chums. Here the lower touchscreen and stylus really come into their own. You can open it up and enter one of four sixteen player local chatrooms and you can tap away at a standard keyboard set (or five non-standard variations) to rapidly send proper text messages and icons to your mates. Or of course you can simply draw pictures and hand-written words and send them over to anyone connected on your local network.[br][br]Okay somewhat predictably our first chat session with our T3 chums who live two floors up (yup it reaches through whole office floors too) was a flurry of rude messages, lewder drawings and general bad behaviour, but that's probably exactly what you'd expect from infantile games journalists. Still it'll be a lot of fun on the tube or elsewhere we'd guess as you be able to challenge or invite other players in and even download games from each other to share and play.[br][br]A Prime slice of Metroid[br][br]Okay, in terms of looks, innovation and messaging the DS had already made a more than creditable immediate impression but what about the key component of the actual games? Well, bundled with your retail US DS comes a limited demo version of Metroid Prime Hunters: First Hunt and so slotting in the small cartridge into the back of the machine (the front slot's reserved for GBA games), we prepared to engage on Samus Aram's first dual-screen foray.[br][br]Now as long standing PC fps fans, we were more than a little sceptical about how Metroid might work on a handheld. But a combination of using the stylus to perform the equivalent of mouse look, the control pad to move and the shoulder button to fire had us as almost instant converts. It takes about a minute to make sense of it all, but suddenly it feels about as natural and intuitive as breathing. If we had to pick one thing that really excited us about the DS on the first not-even 24 hours worth of play, it's the way stylus, touchscreen and button layout combine to provide a pioneering and extremely flexible new control interface. PC fps fans are going to love it and big N fans will be asking, why didn't we have touch screen years ago?[br][br]In the Metroid Prime Hunters demo there's plenty of different options to explore including Regulator (timed level attack), Survivor (pretty self-explanatory) and Morph Ball modes, but where it really comes into its own is multiplayer. Top screen is your standard first- person view, with map and of course stylus control on the bottom and in action it really does provide a very satisfying four player shooter experience. Energy weapons crackle, missiles fly, it's backed by some very decent sci-fi graphics and the control method makes a game of sheer genius as you launch double-tap jumps and rain death down on unwitting foes. An utter winner in almost every way is our verdict and now we've jousted against T3 in the three initial levels on offer, we can't wait for the full game itself to debut, so we can righteously and properly kick their sorry butts.[br][br]Game over[br][br]So not even 24 hours in and already it seems like the DS has already become a welcome and integral part of gaming's wider family. Initially you may look at it and be under- rather than overwhelmed, but probe a little deeper and you'll soon discover a platform which boasts not only a wealth of impressive handheld features, but an amazing and highly innovative control method and the prospect of some intriguing dual screen action. The DS's future already seems bright and assured and we've barely even scraped the tip of the iceberg. [br][br]We'll be bringing you more on the Nintendo DS in the very near future including a hands-on look at Super Mario 64 DS.
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November 25th, 2004, 19:31 Posted By: Jayenkai
Do we have any attempts of this going on?
I would SO love to get coding on a system with a touchscreen.. I even know which game I'll be doing..
..
Haven't even got the system yet, and I'm more excited about coding for it, than actually owning the thing!!
Any info??
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November 25th, 2004, 19:34 Posted By: wraggster
Sappharad has released the first Genesis emulator for the Gamecube Console, heres whats featured in this port:[br][br]This is a port of Genesis Plus 1.2 to the Gamecube using GCLIB. Genesis Plus is an open source Sega Megadrive/Genesis emulator.[br][br]Features:[br][br]Genesis/Megadrive emulation [br]Sound [br]Reconfigurable controller buttons [br]Game Genie code support [br]Runs as a standalone DOL file [br][br]Known Bugs:[br][br]Music in most Sonic games is slow [br]2nd controller support doesn't work. [br]Game Genie code screen has control problems when using a wavebird controller. [br]Win32 DOL creator only works from Command Prompt. [br][br]Things emulator does NOT support:[br][br]Saving [br]Savestates [br][br]Download the first Genesis emulator for the Gamecube from Here [br][br]Great work Sappharad.
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November 26th, 2004, 11:55 Posted By: wraggster
Japanese gaming giant Nintendo has lifted its full-year profits forecast to 90 billion Yen (660 million Euro) in light of stronger than expected demand for the Nintendo DS handheld console.[br][br]The company now expects to ship five million units of the console, which launched in the USA this week, by the end of its current financial year next March - up from prior estimates of four million.[br][br]Software sales for the system are expected to total 15 million units in the same timeframe, thanks to a line-up which includes titles from many of Nintendo's key franchises - including Mario and Pokemon.[br][br]As a result, the firm has lifted its estimates for full-year profits to 90 billion Yen (660 million Euro) from the previously projected 84 billion Yen (617 million Euro), with full year sales expected to hit 540 billion Yen (3.96 billion Euro).[br][br]The projected income figure represents a near-tripling of the firm's profit in FY 2004, when it reported net income of 33 billion Yen (242 million Euro) after announcing the first six-month loss in its history in the first half of the year.
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November 26th, 2004, 11:55 Posted By: wraggster
Comments attributed to Nintendo's Shigeru Miyamoto in this week's Famitsu magazine indicate that the company is planning to bring its systems online within a three to four year timescale, with DS leading the way.[br][br]Miyamoto, credited as the design genius behind key Nintendo franchises including Zelda and Mario, told the magazine that online gaming will reach the mainstream within three to four years, and that Nintendo will be moving in that direction as a result.[br][br]In the current generation of console hardware, only Nintendo has shied away from providing online gaming services on their system - arguing that online play is not of interest to the majority of consumers as yet.[br][br]However, a translation of Miyamoto's comments in Famitsu which has been posted on the Internet reveals that he expects the Nintendo DS to get online games in the near future, which would lead Nintendo's movement into the online space.[br][br]DS online functionality would presumably use the system's wireless LAN capabilities to hook up to the Internet. At present, these functions can be used to communicate between DS units for wireless multiplayer or chat.[br][br]Intriguingly, Miyamoto implied that Nintendo is working with Square Enix on developing the online system for the DS. Square Enix formerly developed the PlayOnline system for the PlayStation 2, which was used as a launcher for Final Fantasy XI but had the capability to be used as a more comprehensive online gaming system.[br][br]Square Enix has confirmed that it is working on titles for the Nintendo DS, with a handheld version of its GameCube multiplayer RPG title, Final Fantasy Crystal Chronicles, expected to launch next year. As yet the publisher hasn't commented on the possibility of this title having online functionality.[br][br]Elsewhere in the interview, Miyamoto also confirmed that a new Mario title, which is still being called Mario 128, is still in development for the GameCube - not for the company's next-generation Revolution console, as had been rumoured previously.[br][br]He also mentioned that Nintendo is working with "strong allies" to create a new Pokemon title for the Cube, but could not reveal further details of what this title would be.
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November 26th, 2004, 12:16 Posted By: wraggster
Sappharad has updated his Genesis emulator for the Gamecube, heres whats new:[br][br]2 player support is now working. To enable a 2nd controller, go to the controller configuration screen and press start on the second controller.[br][br]Download from Here
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November 27th, 2004, 03:01 Posted By: Electrosonoids
This thing I have...this DS...
It has unmistakibly more potential than any other gaming machine in exsistence.
And yet I see so little,
IT NEEDS more than ever : MARIO PAINT DS
If this never happens I have officially lost hope in Nintendo
Plus. If I get a flash cart, can I run SNES Mario paint on it somehow?
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November 27th, 2004, 04:21 Posted By: wraggster
News From Lik Sang [br][br] Shipping Update (November 27):[br][br]For many of you (including all of us here at Lik Sang) this was the longest week of 2004 so far. It has been 5 days (and 9 quadrillion emails) since the last shipping update, and after this slow week we expect to make much more progress during next week with the Japanese system launch.[br][br]Despite the fact that the NDS is sold out in the USA, we have been able to secure another shipment and a few more customers will receive a shipping notification still today.[br][br]Summary of this update:[br][br]• Super Mario 64 DS (US) shortage, read this if you want to avoid another delay[br]• Most remaining Special Pre-Orders shipping between December 1 to December 10[br]• Most orders received after November 13 shipping December 15 to December 25[br]• New orders temporarily suspended and re-opening after system shortage is over[br]• Shipping of games orders (US + JPN) starting next Wednesday[br]• Delayed email processing, please do not send emails currently[br]• Sneak Peek at Black Nintendo DS Version (no, we are not taking pre-orders!)[br][br]Super Mario 64 DS (US) Shortage, select Japanese Version as Second Choice[br][br]Not only did American retailers and distributors sell out the complete first Nintendo DS stock, also Super Mario 64 DS has been sold through with all the consoles. While Lik Sang expects another shipment of the US versions by next week, we recommend that you set the Japanese version as alternative in your order at the My Account page. While many of you have correctly set the Japanese system as alternative, not many have done this for the game and therefore this will most probably result in another delay or in a partial shipment, if not updated quickly.[br][br]The Japanese version of Super Mario 64 DS will be $10 more expensive than the US version (due to the much higher yen price in Japan), but should enable us to ship your system in case no US versions are available.[br][br]In order to set the alternative version, head over to your My Account page, select your order and save your new selection.[br][br]Please note that Lik Sang will still ship the US version if it happens to be in stock at the day your system is available.[br][br]Most Remaining Special Pre-Orders Shipping between December 1 to December 10[br][br]After the huge initial shortage in the US, there is some good news to announce. All remaining (confirmed) Special Pre-Orders are scheduled to ship out between December 1 and December 10. Lik Sang has confirmed shipments coming in and more stock of NDS systems allocated by now. The Japanese launch units are also expected to arrive in the same time frame after all.[br][br]If you have a pending order, please check your mailbox for an email informing you about the status of your order. All customers have been informed to avoid more delays due to the huge NDS related email traffic in Lik Sang’s mailboxes.[br][br]Orders received after November 13 shipping December 15 to December 25, late orders in January 2005[br][br]All of you who have not used Lik Sang’s Special Pre-Orders which were accepted with a “No Money Down” value of $0, will have to be patient. Orders received after November 13 are scheduled to ship between December 15 and December 25, while no guarantees can be made. Orders placed in the past few days, after the system launch, will even have to wait until January 2005.[br][br]Because it is Lik Sang’s target to ship as many systems as possible, you can rest assured that everything is done to get every single NDS that Nintendo makes available goes on an airplane same day. At this point we all can only hope that Nintendo hears our prayers and shifts into a higher gear for the manufacturing process.[br][br]All of you, who placed a pre-order after November 13 or even after release date, will find an email in their inboxes with further detail and a confirmation of the expected shipping date.[br][br]Please be patient, we are doing everything possible to speed this up.[br][br]New Orders Temporarily Suspended and Re-Opening after System Shortage is Over [br][br]As of today, November 27, Lik Sang has suspended taking any new (pre-)orders for the Nintendo DS system until further notice. Ordering will most probably be possible again after the huge global shortage of systems is over, and when Nintendo was able to ship more units to the market. This might take until January 2005.[br][br]Please feel free to sign up Lik Sang’s Product Alert, so that we can send you an email when the systems are in stock and ready to ship.[br][br]This does NOT affect any orders already received. For orders already received, please check your inbox for an email with detailed order status information.[br][br]Please note that all dealers in the USA are currently back-ordered, and EB even lists a new shipping date of January 31, 2005.[br][br]Shipping of Games Orders (US + JPN) Starting next Wednesday[br][br]If you have already placed an order for games or accessories only, you will have noticed that these orders where not processed this week. Shipping of US games, Japanese games, as well as accessories for the Nintendo DS console officially starts next Wednesday (December 1) .[br][br]Please note that due to the system and games shortages, some orders might still get delayed and will take a while to ship. Please watch shipping statuses carefully, as schedule changes are expected for such a huge system release.[br][br]Please note that this also includes some orders for games and accessories from customers who are also still waiting for their system to ship. These orders have been put on hold, and will ship in the same time frame as your system is being dispatched.[br][br]Delayed Email Processing:[br][br]Despite all the begging in Monday’s NDS Shipping Update, you guys have sent us 9 quadrillion emails asking for confirmation if your order is fine, if your NDS will ship soon, or if the UK battery chargers will work on your US or Japanese unit as well.[br][br]This has unfortunately slowed our colleagues from the customer support down, and despite all the effort, replying such emails on a case by case basis in a timely manner has become something not even remotely possible.[br][br]Some of you might not yet have received a reply to their email. We hope that this shipping update already clears some of your questions.[br][br]Sneak Peek at Black Nintendo DS Version[br][br]Here is a first sneak peek at the black Nintendo DS version. Nintendo first intended to release the Nintendo DS worldwide in different color variations, but decided to go with the silver one only for maximum production efficiency.
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November 27th, 2004, 11:31 Posted By: ampco20
Im in the market for a multicart with games on it already. the ones where you can not rewrite them. I was looking for a whole bunch of nes and snes games, advanced wars 2 golden sun 1 and 2, mario luigi superstar saga, final fantasy 1 and 2, and fire emblem.
Anyone out there know any cheap, good service, and legit sites? Is the site I listed legit?
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November 30th, 2004, 05:18 Posted By: nac2
Hello,
I live in Australia and ive ordered a Nintendo DS from USA.
Im wondering if i can use a Australian GBA SP AC adaptor to power and charge my Nintendo DS without damageing it?
Email from Nintendo:
Nintendo Game Boy Advance SP AC Adapter was not designed for, and has not
been certified to be used with the Nintendo DS. We suggest that you only
use the Nintendo DS AC Adapter (Model No. NTR-002) when charging your
Nintendo DS system.
Has anyone else had a similar issues or has used the GBA SP AC adaptor on the Nintendo DS ?
Any suggestion greatly appreciated
Thank you for your time
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November 30th, 2004, 11:05 Posted By: forgetmenot
Nintendo ds does have a wireless LAN connection so you can play online but, there are no games that yous the online option.doesnt that suck! > I mean its like makeing the ultomate game system but then saying there are no games for it yet.Nintendo could have at least made pictochat online.dont you agree.
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November 30th, 2004, 12:56 Posted By: wraggster
According to Reuters and Mainichi Interactive, Nintendo has announced that it is raising its sales forecast for the DS to five million units for the current fiscal year ending March 31, 2005. The company has not changed its outlook for the handheld's software sales, which is holding steady at 15 million copies. [br][br][br]This will be the second time that Nintendo has raised its sales estimates for the DS. Earlier this month, Nintendo increased its forecast for the DS from 3.5 to 4 million units. The handheld has been in massive demand in Japan where preorders have reached 2 million units, double the company's initial expectations. The handheld had a successful launch in America last week, and it will be released in Japan this Thursday. [br][br]In Tokyo, Nintendo is currently holding last minute promotions in the streets of the city's commercial districts, giving passers-by a chance to try out the handheld. [br][br]Nintendo also raised its sales estimate for the Game Boy Advance from 14 million to 16 million units, of which 15 million units are the GBA SP model. [br][br]Likewise, the forecast for GBA software sales has also been raised from 70 million to 77 million units. In addition, the company revealed that its Famicom Mini series shipped a total of 4.23 units in Japan; and its latest Pokemon title, Pokemon Emerald, has sold over 1 million units. [br][br]With sales of GBA games going smoothly and the DS handheld units expected to remain in high demand throughout the next few months, Nintendo has raised its net profit estimate for FY2005 from 84 billion yen ($817 million) to 90 billion yen ($875 million), nearly triple the profit from last year. The fiscal year ends March 31, 2005.
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November 30th, 2004, 13:21 Posted By: wraggster
Success HK have posted that they will have the Japanese DS in stock soon and they also have these new DS Games for sale now:[br][br]NDS Zoo Keeper JAP ver. New Stock. [br]NDS Chokkan Hitofude New Stock. [br]NDS Dai Gassou! Band Brothers New Stock. [br]NDS Pokemon Dash New Stock. [br]NDS Touch! Made in Wario DS JAP ver. New Stock. [br]NDS Nintendo DS JAP Ver. New Stock. [br][br]Check out Success HK for more information.
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November 30th, 2004, 14:45 Posted By: wraggster
Flubba has released a new version of his PC Engine emulator for the Game Boy Advance( also the Nintendo DS/Gamecube if you have a flash card/gameboy player)[br][br]Heres whats new:[br][br]V7.0 - 2004-11-30 (FluBBa)[br] Added software sound mixer.[br] Added check for Nintendo DS.[br] Fixed a bug where emulated game could write to GBA ROM.[br] Fixed clock on EZ3 cards.[br] Fixed ROL & ROR instructions a bit.[br] Fixed ADC & SBC instructions a bit.[br] Fixed VRAM to VRAM DMA a bit.[br] Fixed screen height in Unscaled(Auto) mode.[br] Optimized VRAM read/write.[br][br]Download Here
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November 30th, 2004, 18:29 Posted By: wraggster
Flubba has released the first Watara Supervision emulator for the Gameboy Advance (Nintendo DS and Gamecube with Flash card), heres the info from the read me:[br][br]This is a Watara Supervision emulator for the GBA.[br]It's slow, no sound and is not tested well.[br][br]Try it for yourself and download Here
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December 1st, 2004, 12:40 Posted By: wraggster
The first sales figures from Nintendo's latest hardware launch are expected to be announced today, with half a million units of the Nintendo DS handheld sold in North America in the launch week.[br][br]That represents around 90 per cent of the stock which Nintendo shipped to retail stores across North America for the launch, and indeed many retailers have reported that the console has sold out at their stores.[br][br]Online auction site eBay has seen an upside from the early popularity of the console, with some bidders paying over twice the standard retail price of the DS in order to get their hands on one last week.[br][br]The 500,000 unit launch week puts Nintendo well on track to meet its target of selling a million units of the console in North America by the end of the calendar year, along with two million units in Japan - where the DS launches this week.[br][br]For the full calendar year, which runs through to March, the firm recently raised its shipment target for the DS to five million units worldwide, a figure which includes the European launch in Q1 2005.[br][br]According to the Seattle Times, which reported the half-million sell through figure this morning, Nintendo also sold some 800,000 units of the Game Boy Advance SP hardware last week, making it into the single biggest sales week for handheld consoles ever.
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December 1st, 2004, 15:29 Posted By: wraggster
A New version of unofficial Famicom Advance, now called HVCA (Home Video Computer Advance), has been released:[br][br] No changelog on what's new, except the name and the slightly visually improved menu.[br][br]Download the new version of the Famicom emulator for the Game Boy Advance from Here
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December 1st, 2004, 16:48 Posted By: dja7
I just ran across this cool site that is great for anyone looking to find others to play wireless multiplayer DS games. http://www.dsfinder.com has some meeting places already setup and, if there isn't one in your area, it allows you to submit your own to get one going. If you enjoy playing multiplayer games or pictochating as much as I do, you should check out the site. Having a pictochat room full of people can be quite interesting.
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December 2nd, 2004, 05:54 Posted By: Humunah
Does anybody know whether the DS can be connected to the GameCube using the existing Gameboy cable? Or even if it can be connected at all?
Four Swords would be awesome with the DS!!
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December 2nd, 2004, 10:49 Posted By: wraggster
Half a million units of the Nintendo DS have been shipped in Japan for the system's launch today, with reports indicating strong early sales as many stores opened several hours early to sell the console.[br][br]Nintendo had originally planned to ship 300,000 units of the console, but increased its manufacturing capacity after pre-orders far exceeded expectations and raised its day one shipments to 500,000.[br][br]Over two million units were pre-ordered by retail across the US and Japan, a figure which Nintendo hopes to match with its supplies by the end of the year, keeping it on track to ship five million units of the console worldwide by next April.[br][br]"Sales seem to be off to a good start despite the fact that we are launching on a weekday," Nintendo spokesman Yasuhiro Minagawa told Reuters this morning, while other reports suggested that large queues had formed outside key retailers who opened their doors up to three hours early to sell the console.[br][br]Late last month, Nintendo sold out 90 per cent of its initial launch allocation of the DS in North America, giving it first week sales figures there of around half a million units, and suggesting that the system will have a million user installed base once the dust has settled on both the US and Japanese launches.[br][br]The console is expected to launch in Europe in the first quarter of next year, with Nintendo UK promising to release details of its date and price plans in early January.
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December 2nd, 2004, 10:50 Posted By: wraggster
Japanese game giant Nintendo reported Tuesday that more than 90 percent of available Nintendo DS units were snapped up in the week after their November 21 launch. [br][br][br]The buying frenzy is already creating shortages at some retailers, a situation becoming distressingly familiar this year for anyone with gamers on their shopping list. As of Wednesday, Amazon.com had DS units available only from Amazon Marketplace partners, some of whom were charging a $100 premium over the $150 list price for the handheld. CompUSA didn't even have the DS listed on its Web site, while specialty retailers GameStop and EBGames listed the DS as back-ordered, with EBGames promising delivery by January 31. [br][br]"With Nintendo DS sales moving faster than anticipated, some locations have reported sellouts, and Nintendo predicts the initial North American supply will be depleted within days," Nintendo of America said in a statement. "As additional shipments are rushed to stores by this weekend to meet the demand, Nintendo expects to sell 1 million Nintendo DS units in North America alone by the end of 2004." [br][br]Nintendo expects to sell 5 million DS units worldwide by March 31, the end of its fiscal year, and had to open a third factory to crank out units fast enough to meet advance demand in Japan, where the device goes on sale Thursday. [br][br]Big opening numbers are likely to give Nintendo an even bigger lead over Sony, which is set to enter the handheld gaming market later this month with the PlayStation Portable. Sony executives recently confirmed reports of PSP inventory issues, saying only 200,000 units will be available when the machine goes on sale in Japan on December 12.
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December 2nd, 2004, 10:58 Posted By: forgetmenot
Does anyone know when some new games are coming out? does anyone now what they will be? im realy hoping for a zelda games soon if anyone nows plz tell me what game *when its coming out and if its online.I need to now if i should hold on to our money so any ansers will be much apresheated ![Big Grin](http://www.dcemu.co.uk/images/smilies/biggrin.png)
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December 3rd, 2004, 01:04 Posted By: wraggster
News from the Xlink Kai Forums [br][br] Over the last few days TheDaddy was successfull at tunneling pictochat. [br]Some of you might have heard about it before. Alot of work still needs to be done to get Metroid/marioDS working, and raise compatibility, but its looking promissing. [br][br]HOWEVER, so far we only have it working on a very specific type of setup. Thats why it is etremely important that no one buys *any* hardware yet; no routers, no PCI cards, nothing. [br][br]I'm stressing this once again because we want to avoid having people waisting their money on hardware witch wont work for ds tunneling in the end.
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December 3rd, 2004, 14:00 Posted By: wraggster
News from Lik Sang [br][br] Last Christmas Nintendo released the original Donkey Konga, a beat based game using a special drum controller (Tarukonga), challenging players to bang and clap in time with the music. Sure it was more fun than a barrel of monkeys, but many fans were hoping to see a new full blown Donkey Kong platformer. Well, in two weeks the Japanese version of such a game ships, Donkey Kong Jungle Beat, long before the March 14th date of the US release.[br] [br]DK Jungle Beat is clearly a new generation of platformer, from graphics to gameplay. Control uses the same Tarukonga drum controller as previously mentioned, and is as simple as tapping the drums in the direction you want to go, hitting both at once for a jump, and performing a variety of moves by clapping, picked up by the built in microphone.[br][br]The bright and colorful cartoon style keeps the graphics as fun as the gameplay, and brings back fond memories of Rare's Donkey Kong Country on the old SNES. Across many levels, the mission sees Donkey going ape over bananas, swinging vines, beating up bosses, and oh so much more monkey business with his friends of the jungle.[br]
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December 3rd, 2004, 14:03 Posted By: wraggster
Less than a week after the frenzy surrounding the launch of Dragon Quest VIII hit Japan, gamers had yet another reason to queue up in the morning cold. Yes, lines once again formed outside electronics and games stores, this time in anticipation of the Nintendo DS launch--but they were substantially shorter than those that formed for Dragon Quest. [br][br][br]Stores opened up around 7am, or a bit earlier, to give sufficient time for people to pick up the handheld before going to their day jobs. To see how things were heating up, GameSpot first checked out the lines again in Akihabara, the mecca of electronics and games in Japan. [br][br]Akihabara was expectedly quiet at 6:40am, since most shops usually don't open until 10am or 11am, but we could hear promotional music advertising the DS playing from a distance when we exited the silent train station. Following the music led us to Laox, one of the major stores in the area. [br][br]Laox was one of the stores GameSpot visited prior to the Dragon Quest VIII this past Saturday. There were about 70 people lined up for that launch, but today, the line was shorter, with no more than 40 people waiting for the store to open. We walked around the other stores in Akihabara, but it seems that Laox was the only retailer willing to open early. Sofmap, one of Laox's rivals, didn't open until 9am (although that's still an hour earlier than normal). [br][br]Leaving Akihabara behind and heading to Shinjuku, where the crowds are more casual, we stopped first at Yodobashi Camera. The store was already open, but the crowds had dispersed. According to the store's staff, over 100 people had lined up before the store opened. [br][br]Similar to opening-day sales of Dragon Quest VIII, the lines for the Nintendo DS in the morning weren't exceptionally long. However, it's important to keep in mind that this was a normal workday, and those who had preordered the DS could just as easily pick up their units after work. [br][br]With Nintendo shipping half a million units in Japan (200,000 more than the company initially had planned), there were plenty of DS units available. It was possible to find units on sale throughout the day, preorder or not. [br][br]It should be interesting, however, to see how long the lines will be for Sony's PSP launch, 10 days from now. Few retailers have accepted preorders, as the PSP is expected to be in much shorter supply at launch.
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December 3rd, 2004, 14:49 Posted By: wraggster
Unfortunatly due to RL commitments, i am unable to work on Snes9xGC [br](or any of my Xbox projects), so therefore i have released the source-code[br]so someone hopefully can take over the project.[br][br]Some notes about the source:[br][br]- Uses libogc. Moving the codebase to GClib wouldnt be too hard.[br]- Gamepads are supported.[br]- Memcard routines are implemented but untested.[br]- Sound is implemented but needs work.[br]- currently a rom must be compiled into the DOL.[br]- SuperFX roms are broken, im not sure why[br][br]http://www.lantus-x.com/xSnes9x/
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December 3rd, 2004, 21:04 Posted By: wraggster
News from Lik Sang [br][br] The release of the Japanese Nintendo DS is a true lifesaver for all of you waiting for your Nintendo DS to arrive at Christmas. The US system (including Super Mario 64 DS US) is still on shortage in the USA and no other news than "2005" are known from Nintendo of America.[br][br]We have received sufficient supply for ALL preorders and pending orders with Japanese Nintendo DS selected either as first-option or as second-choice alternative. Our warehouse is currently working at full-pace, including long overtime, in order to get the whole backlog of shipments processed through the next couple of days. If you are waiting for a Japanese NDS to be expedited, it's probably just matter of hours before you receive your personal shipping confirmation, with tracking number, in your emails. If you did not set Japanese NDS as alternative system, Lik Sang strongly recommends you doing so immediately, as it becomes more and more likely that shortage situation in the USA will delay your order a lot.[br][br]Please note that the Japanese version of the Nintendo DS does not contain the demo for Metroid Prime Hunters, but can be set to English, Japanese, Spanish, French, German, Italian and English instructions are available on both, Nintendo.com and Lik-Sang.com. Instructions how to properly setup your unit to English (or any other language) are included with every parcel leaving Lik-Sang.com.[br][br]If you do not have a preorder or firm purchase anywhere and are now running around talking about suicide because you can't find a place where new orders can still ship before somewhen in January 2005, then the Japanese launch is also good news for you. Lik Sang has successfully secured several thousands more systems, poised to reach us early next week. Many more orders placed this week can be processed within next week, so you better be quick and make up your mind right now, before the whole build runs out.
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December 5th, 2004, 13:49 Posted By: wraggster
Those of you interested in the worlds hottest console the Nintendo DS can check out a review by GBAx.com, heres a bit from that review:[br][br] Mario DS on the other hand seems to mostly ignore the touch screen, it is used but not very much - this could be a sign of things to come, we will have to see how developers take to the idea of having to use it in every game. I suspect they might soon get bored and just stick things on there which could be on the main screen like high scores, number of lives left etc. which would infact be annoying and off putting to keep looking at. [br][br]Read the rest of the Nintendo DS review at GBAx.com[br][br]For more news about the Nintendo DS, check out Nintendo DS News
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December 5th, 2004, 14:39 Posted By: wraggster
The Gamecube Emulator for windows, Linux and Macintosh has been updated with a new release, heres whats new:[br][br]- should now work on mac os x (thanks to Adam Green)[br]- basic hle system[br]- function mapper[br]- fixed a few problems with pad emulation[br]- further debugger improvements[br]- killed some ugly cpu bugs[br]- fixes here and there[br][br]Download from Here
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December 6th, 2004, 11:13 Posted By: wraggster
After shifting a stellar 500,000 units in its first week in the US, Nintendo's DS hit the shops of Japan last Thursday. News that gamers had been queuing up since 6am and that stores were forced to open their doors early were counteracted by later reports suggesting that the event was being greeted with a little less enthusiasm than expected.[br]Whatever. According to an independent Japanese market analyst 230,000 DS units flew off the shelves on day 1, almost half of Nintendo's 500,000 shipment. Compared to other recent hardware launches the figures aren't exactly ballistic, but it's still an impressive total given the midweek launch day.[br][br]Of course, Japanese gamers who were busy on Thursday have now had all weekend to get down to the shops and touch DS. We expect the total first week sales figures to rocket up towards the US figure of 500,000, and Nintendo expect to sell a million in Japan before the end of the year.[br][br]In terms of games, Super Mario 64 DS and Wario Ware Touched were the most popular choices of proud new DS owners, with Sega's Feel the Magic coming in third.[br][br]Nintendo has yet to confirm the sales figures.[br][br]After a strong first week in the US and what looks to be a decent debut in Japan, the DS has set some high targets for Sony's PSP to hit when it launches in Japan on Sunday. Sony is only planning to ship 200,000 units for the launch so it's impossible for the PSP to have as successful a launch day.[br][br]Looks like we'll have to wait a few weeks to get a fuller picture of the DS/PSP sales scoreline. Keep it here for all the updates.
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December 6th, 2004, 11:22 Posted By: wraggster
The Nintendo DS handheld is off to a strong start in Japan, with independent figures showing almost a quarter of a million units selling through in the first 24 hours at retail despite an unusual midweek launch date.[br][br]Japanese market research group Media Create reports that 230,000 units of the console were sold on December 2nd, representing just under half of Nintendo's half-million unit shipment.[br][br]Although a sell-through of under 50 per cent is low for a new console, it should be noted that Nintendo chose to launch the console midweek, which will have negatively impacted early sales. The firm lifted its initial shipment from 300,000 units to half a million only days before the Japanese launch, responding to strong demand from retail for the system.[br][br]As reported last week, queues formed at a number of key retailers in Japan who had opened early to sell the console, hoping to attract buyers who could pick it up on their way to work or school, but the launch day certainly had none of the huge queues which have become a customary part of many major product launches in the Far East. [br][br]Super Mario 64 DS and Sawaru! Made In Wario (or Wario Ware Touched in the west) were the most successful titles at launch, selling around 60,000 units apiece, while Sega's Kimi no Tame Nara Shineru (I Would Die For You, or Feel The Magic XX/XY in the west) came in third on the launch day with over 20,000 sales.[br][br]Over half a million units of the Nintendo DS handheld sold through in the week following the console's launch in North America last month, with the company hoping to reach a million units apiece in both North America and Japan by the end of the year.[br][br]By contrast, Sony expects to ship only 200,000 units of the PlayStation Portable for its launch in Japan on December 12th, with the shipment figure reaching a mere 500,000 by the end of the year as the firm focuses its manufacturing resources on addressing shortages of the PlayStation 2 console.
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December 6th, 2004, 11:40 Posted By: wraggster
Success HK have posted news of several new Nintendo DS Packages and new Games in stock, heres the list:[br][br]NDS Nintendo DS JAP Ver. + Touch! Made in Wario DS JAP Ver [br]NDS Super Mario 64 DS US ver. (NDS-0002) release! [br]NDS Asphalt Urban GT US ver. (NDS-0015) release. [br][br]Check out Success HK for more info.
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December 6th, 2004, 16:36 Posted By: briles
Hi,
Just received my jap nintendo DS and Jap version of Mario DS. Is there any way of changing the language in Mario to English? I've managed with the console but not the game.
Cheers
Ben
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December 7th, 2004, 10:47 Posted By: wraggster
Setting an example for any manufacturer that sells anything with an LCD screen on it, Nintendo is actually following through on its promises, and is repairing or replacing any new DS portable game console with even a single dead pixel (most manufacturers won’t offer a replacement or repair unless there is a minimum of three or four dead pixels). Even more amazing, some people are reporting that it only took a warranty fulfillment center four days to repair and return their DS to them.[br]
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December 8th, 2004, 05:04 Posted By: tringo
Hi - i live in the Uk and have had a DS for almost 2 weeks . .i bought it from ebay along with Mario 64.
I am looking to get my hands on some new games and was wondering if anyone could recommend a company that is based in the UK who import games and actually have them in the UK to ship. I have searched the internet and found few companies websites that end in .co.uk but they seem to be US based.
All i want is a import company that have the games ready to ship from the UK rather than have to wait a week for something to get shipped from the US.
Thanks in advnace.
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December 8th, 2004, 05:45 Posted By: tringo
Hi - had a DS now for almost 2 weeks and bought mario 64.
Is anyone slightly disappointed with the DS? I have owned all the models of the gameboy and there was never any question of me going for the PSP.
I know its still early days but the first wave of games are pretty awful. I had mario 64 on the N64 - didnt much like it but thought would give it another go on the DS . . .hmmm still dont like it.
The touchscreen works very well with metroid and cant wait for the full version and goldeneye - but for mario i find it quite akward. I own an iPAQ PDA so am used to the touch screen concept was kinda sceptical with it on the DS. I think it can work but developers need to make sure that they dont just use the touchscreen because its there and add a little gimmick to a game - it needs to add some value to the whole experience.
The games out at the moment in my opinion are quite poor and even the next wave of games (ridge racer etc) have been getting relatively poor reviews. I think i am going to remain disappointed with the system for a few more months yet until goldeneye and zelda make an appearance.
Dont get me wrong i think the DS has the potential to do very well and although i have criticised it i think its more a software problem at the moment.
Anyway would be interested to hear other peoples thoughts and opinions on the DS now that they have one in their hands so to speak.
Rgds
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December 8th, 2004, 06:10 Posted By: tringo
Hi - i came across this forum a couple of weeks ago and find it to be one of the best forums for the DS on the net.
I am not sure how many members there are but it does seem that most topics are kicked off by wraggster and more often than not there are no replies despite quite a few people reading the topic.
I think as a community (which i guess is what we are) we should take a more active role and contribute to the forum so that all interested parties can be kept upto date with the latest developments and learn from other people experiences.
I would urge people to start contributing to this site and make it even better. I am sure there are lots of people who visit the site who have questions about the DS so i would say raise them on the board and if you know the answer or have an opinion then offer it up for discussion.
I think the site overall is quite good - just need to get the members to be more active and make this site the number 1 'everything under one roof' site for the DS.
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December 8th, 2004, 14:25 Posted By: wraggster
Early reports said 230,000. That was soon bumped up to nearer 400,000. Then Japanese game magazine Famitsu - which is heavily associated with Nintendo - quoted figures upwards of 500,000.[br]We're waiting for the official figures to come straight from the Big N's mouth, but it's pretty obvious that Nintendo's DS has had a phenomenal launch in Japan. Combined with the 500,000 units it shifted during its first week on sale in the US, we reckon you won't have to look hard on the New York or Tokyo subways for someone to PictoChat with.[br][br]Possibly by way of thanks to the million-plus peeps who shelled out for the touch screen handheld - or possibly because it was going to happen anyway - Nintendo has announced release dates for some more eagerly anticipated DS titles. Of particular interest are a Japanese date for Catch! Touch! Yoshi!, the new Jap name for Yoshi's Touch and Go, and a US date for Wario Ware Touched!'s minigame madness. [br][br]And if you're still playing your SP (we admit it - we're still playing Pokémon Fire Red on ours) there's a few GBA titles in there too. No UK dates yet, mind - expect them to be made public as soon as the DS's UK date emerges from Nintendo's dark cavern of secrets.[br][br]DS release dates[br][br]Japan:[br]Catch! Touch! Yoshi!: 27th January 2005[br]Unnamed title: February 2005[br]Super Princess Peach: 2005[br]Touch! Kirby & the Magic: 2005 [br][br]US:[br]Wario Ware Touched!: 14th February 2005[br]Pokemon Dash: 14th March 2005[br]Yoshi's Touch & Go: March 2005 [br][br]GBA release dates [br][br]Japan:[br]Yoshi's Universal Gravitation: 9th December 2004[br]Mario Party Advance: 13th January 2005[br][br]US:[br]The Legend of Zelda : The Minish Cap: 10th January 2005[br]WarioWare Twisted: 21st March 2005[br]Mario Party Advance: March 2005
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December 8th, 2004, 14:57 Posted By: wraggster
The latest entry to the handheld console market, the Nintendo DS, is enjoying global sales figures broadly in line with its predecessor, the Game Boy Advance, with over a million units sold worldwide so far.[br][br]The latest figures from Japan show that around half a million DS consoles were sold in the four days since launch, with estimates ranging from Nintendo's figure of 513,000 units sold through down to Media Create's estimate of 468,900 units.[br][br]Business newspaper the Nikkei Industrial Daily brings the two sets of figures together, explaining that around 460,000 consoles are in the hands of consumers, while a further 50,000 have been reserved but not yet collected from retailers.[br][br]In North America, over half a million units of the DS were sold in its first week at retail, so combined with the Japanese figures, the new console has already got a global installed base of over a million units.[br][br]This is in line with the 2001 launch of the Game Boy Advance, which sold around 530,000 units in its first week in the Japanese market, and 540,000 in its first week in the United States - only slightly ahead of the figures for the DS, although its shipment figures were also slightly larger.[br][br]Meanwhile, shortages of Sony's PlayStation Portable are already beginning to hit home in Japan, with the vast majority of retailers no longer able to take preorders ahead of Sunday's launch of the console.[br][br]Most retailers reportedly had queues exceeding the size of their launch allocations when they opened pre-orders, and were forced to turn customers away. Sony expects to ship only 200,000 units of the PSP at launch, with a further 300,000 expected by the end of the year.[br][br]The company claims to be focusing its manufacturing efforts on the new slimline PS2 console, which is in short supply at retail in both North America and Europe - with shortages believed to have knocked week to week sales of the console down by around 90 per cent last week in the UK.
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December 9th, 2004, 14:34 Posted By: drunknmunki
any word yet on when there will be a price drop for nintendo DS, yet?
Think about it here in canada the DS costs at least $30 more
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December 10th, 2004, 15:07 Posted By: wraggster
The Gameboy Advance and soon to be DS emulator for windows has been updated with a new release and although he hasnt specified whats new in this release, heres the latest news from the website:[br][br]Thursday, 9th December 2004 [br][br]Ok, so maybe I haven't actually changed any code, but it was still high time I versioned up. So it's here, the All New And Shiny 0.0.1c! Have fun. [br][br]Monday, 6th December 2004 [br][br]A few issues have been highlighted recently. First of all, the emu crashed a heck of a lot on customers' computers. I tracked the problem down to a stray line in the Pause menu option; all good now! [br][br]Also. There've been quite a few files missing from the Zip archive which cause compilation to fail. I've managed to put those in, and I've tried to make the Makefile a touch more portable. [br][br] Download Here
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December 13th, 2004, 16:32 Posted By: wraggster
News from Lik Sang [br][br]Ridge Racer DS, a port of the N64 game released four years ago, is now playable in the palm of your hands. The US title is shipping since Saturday, with pre-orders being posted as we speak, and new orders welcome at US$ 44.90 only.[br][br]Nintendo's own development studio that handled Metroid Prime Hunters DS ported the game over, and took the time to upgrade several features too, starting with 6 player wireless racing. Using the NDS download function, everyone can play with just one cartridge between the group, the other NDS consoles downloading the game into their memory. Being limited in size, some features are missing, but if each player does have their own cartridge, they can each have your own music and such. Drifting around corners, slamming into mates and spinning 360 degrees, all wireless, is something new to console games, and great fun. [br][br]For the single player aspect, Ridge Racer DS includes 20 GP races spread across three locations, and has 32 vehicles, which combined with it's tough but arcade style difficulty level, will keep gamers busy a while. The lower DS screen is used to display information like lap times, records and a map of the track, keeping the top one clear of all but the most important details. With three different control scheme options, the bottom screen also functions as an analogue steering wheel, preventing you from having to tap-tap-tap around corners with the d-pad (I still remember power sliding around the corners of Sega Rally on the Saturn like that, and after a while knowing exactly how many taps many of the corners took).[br][br]If you haven't kept up with the latest DS news here recently, you might not know we have the Japanese DS in stock and shipping right now. We provide fully illustrated instructions on how to change the language to English, and after that it stays that way, even if you reset the machine to wipe its memory! English instructions are also available on both, Nintendo.com and Lik-Sang.com. Being region free, the Japanese DS is certainly the way to go to avoid the US shortage, but it's best to be quick, as the Japanese supply is not eternal either. The full news article is online here, complete with games, and accessories like bags, screen protectors and more.[br][br]If you are targetting a delivery on or before Christmas, please see our Christmas Rush Shipping Schedules Summary here, with final deadlines for Global Priority, Airmail, UPS, DHL and EMS.
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December 14th, 2004, 11:09 Posted By: forgetmenot
Hello all you final fantasy lovers ;D who here is exited about final fantasy cristal chronnticals for ds! i know i am. anyway i now that most final fantasy games ar for the playstations so im asuming that most of them will be on the psp. witch is a real bumer because i got a ds with no game besides this crappy demo. anyway if anyone has any word regaring final fantasy topic they will be much apresheated
ps. wakas the best!!! ;D
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December 14th, 2004, 11:24 Posted By: forgetmenot
Who here loves goldensun? I know i do. anyway does anyone know what system goldensun book thee is coming out for ? will it be the nintendo ds or the gba?
will i be able to transfer my cleardata on it? o ya and YOU BETRAYED SHEEBA!
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December 14th, 2004, 18:38 Posted By: NintendoDS
Hi Guys,
I recently bought a DS and the Super Mario 64 for DS. I have played some levels already and currently stuck where I need to [glow=yellow,2,300]unlock WARIO[/glow].
I tried all published FAQs/Walkthroughs/Tips and Tricks and can't still figure out how many keys I must get in order to unlock WARIO.
Also I would be thankful if anyone can reply in detail 1) who must fight Bowser - Mario or Luigi? 2) After getting what numbered key (first, second etc) must Mario/Luigi enter which room 3) Which room is Snowman's Land located in the Castle?
Thank you all so much!
(Eagerly awaiting a helpful reply......) ???
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December 15th, 2004, 10:37 Posted By: wraggster
Atari are cleaning out the closet and dusting down the hits of yesteryear for the imaginatively named Retro Atari Classics - a 10 game compilation of geriatric goodness - that's heading to the Nintendo DS.[br]Set for release in spring of 2005, Retro Atari Classics will feature 10 original Atari (surprise, surprise) games: Pong, Missile Command, Asteroids, Breakout, Centipede, Tempest, Warlords, Gravitar, Lunar Lander and Sprint.[br][br]The game is set to make full use of the technical innovations of the DS including touch screen functionality, wireless multiplayer, dual screen gameplay and the ability to play head-to-head against another player on the same Nintendo DS.[br][br]But wait, that's not all! Here comes the science, or at least the twist. In a bid to appeal to the modern gamer as well as the nostalgia freaks, each of the ten games will be available in both original and new tagged versions.[br][br]The Tagged mode features brand new looks for each of the 10 games from some of today's most popular graffiti artists including REAS, Delta and Obey Giant. [br][br]Shouldn't they all be out painting trains or something?[br][br]Retro Atari Classics will hit DS in the US in March 2005, with a UK release to be announced when we get the system's release date over here.
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December 15th, 2004, 10:39 Posted By: wraggster
Nintendo of Japan have announced a new official peripheral that will allow you to play MP3's and MPEG4 movies on the GBA SP.[br]The peripheral that has the tentative name of 'Play-Yan' is the size of a standard GBA cartridge and plugs into the game-cartridge slot of the GBA SP. Content is stored on SD-cards that slot into the side of the cartridge, allowing you to play your own content via the device. Take that PSP![br][br]The top of the 'Play-Yan' also boasts a headphone socket allowing you to hear your files without buying an extra peripheral. The device is scheduled for release in February 2005 in Japan at a price of 5,000 Yen (approx. £25). [br][br]There's no confirmation yet if the device is compatible with the Nintendo DS, but if it isn't, expect Nintendo to have something even bigger planned!
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December 15th, 2004, 11:00 Posted By: wraggster
Nintendo's DS looks certain to outsell Sony's PlayStation Portable, but Nintendo is clearly so worried about its rival that it is already announcing an upgrade that will bring PSP-style music and movie features to its own handheld console.[br][br]Next February, Nintendo will ship an add-on module that provides music and video playback, the company said today. The ¥5000 ($48) adaptor will work with any MPEG 4 video and MP3 audio files stored on a DS memory card.[br][br]Sony always touted the PSP as a mobile media unit as well as a games console, whereas Nintendo, as you'd expect from its previous efforts in the handheld gaming arena, has always focused on portable play. Interestingly, the addition of the new adaptor will not only bring to the DS the kind of media support the PSP enjoys, but will up its effective price to that of the PSP. In Japan the DS retails for around ¥15,000, the PSP for ¥19,800.[br][br]Nintendo launched the DS in Japan on 2 December - ten days before Sony's PSP went on sale in that country. The DS is already on sale in the US, though the PSP is unlikely to ship officially over there much before the end of Q1 2005. That's the anticipated timeframe for both consoles' European debuts.
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December 15th, 2004, 11:39 Posted By: wraggster
MGFox has released a new front end for the Gamecube Emulator GCube, heres whats new:[br][br]As most of you will know gCube 0.3 was released recently, and it now has more options on the command line to allow greater control and compatability of the emulation. I have updated gCubeFront to incorporate these options (and a few other minor fixes) and figured i'd give it to you guys again.[br][br]You can find the new options in the "Advanced Options" window. Please be aware that the Refresh Delay box should only contain a numeric value, although the gCubeFront will accept...well...anything, gCube itself WILL NOT, I will create a check for it if people tell me they want one otherwise I'll assume you're all happy![br][br]Run it in the directory with gCube.exe and enjoy![br][br]Download from Here
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December 15th, 2004, 13:17 Posted By: Zaneblade
Well i see Wraggster has not posted this so i will ;D ;D
Take a dash of Wario Ware, a shot of the mini-games from Super Mario 64 DS and a slug of Yoshi's Island and, while the resulting cocktail might be as light as champagne, at least it will make you giggle like hyena on nitrous oxide.
Which is precisely what Yoshi's Touch and Go should do too with its specifically designed DS levels. Blending horizontal and vertical scrolling action with two-player WiFi fun, this adventure demands that you protect a young plumber and his gormless green mate. So as a young Yoshi wanders across the screen with Lemming-like stupidity, and parachute-less baby Mario plummets earthwards, it's your job to keep them alive using the stylus to clear a route to safety.
To help the dumb duo reach the end of the level you can draw circles around enemies, trapping them in bubbles, or create slopes and slides to make sure that Mario marches safely onwards. Along the way, coins also need to be collected and this can be managed by tapping Yoshi himself to make him flutter and fly up to reach the treasure or to swoop over an obstacle.
In other DS news, Atari have announced that the futuristic Nintendo handheld will take a step into the past with Retro Atari Classics, a compilation that features 10 old school classics. Each one will be playable via WiFi and they will also makes use of DS's touch-screen technology. All of the usual suspects are present - Pong, Missile Command, Asteroids, Breakout, Centipede, Tempest, Warlords, Gravitar, Lunar Lander and Sprint - although, for some reason known only to Atari, each game will feature graffiti-style backdrops.
Yoshi's Touch and Go will be released for DS in early 2005, while Retro Atari Classics is scheduled for release in March
![](http://img.photobucket.com/albums/v480/Zaneblade/yoshi_110.jpg)
![](http://img.photobucket.com/albums/v480/Zaneblade/yoshi_22.jpg)
![](http://img.photobucket.com/albums/v480/Zaneblade/yoshi_4.jpg)
![](http://img.photobucket.com/albums/v480/Zaneblade/yoshi_3.jpg)
Original link
http://gamesradar.msn.co.uk/news/def...sectionid=1587
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December 16th, 2004, 11:27 Posted By: forgetmenot
It is now official that the new super nintendo is in stores now ;D ;D *with new game titles like super mario world and pokemion. bye yours today at www.ebay.ca
Ps. this was a joke if u hadent notised, i wanted somone to make fun of it
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December 16th, 2004, 12:04 Posted By: wraggster
Less than a week after Sony's launch of the PlayStation Portable in Japan, Nintendo has announced that it will release a new adaptor for the Game Boy Advance SP and Nintendo DS. Tentatively named Play-yan, the adaptor will allow the handhelds to play back MPEG-4 video and MP3 audio files like, much like the PSP. No date or price has been officially set, but Nintendo is looking at a release date in mid-February and a price range near 5,000 yen ($48). [br][br][br]Nintendo's Play-yan will use an SD card instead of a Memory Stick Duo, like the PSP. While the released designs of Play-yan aren't set in stone, the adaptor at the current time seems to be about the same shape and size as a GBA cartridge. The SD card will snap into the side of the Play-yan, making it irremovable as long as the Play-yan is firmly set in the handheld's cartridge slot. Because the Play-yan doesn't come with any PC connectivity, owners will need an SD Card writer/reader to record data from a PC. [br][br]Play-yan will run on the GBA SP, but it won't be compliant with the standard GBA. The Play-yan can connect to the DS through its GBA cartridge slot, and will be displayed in GBA resolution on either the top or the bottom screen. The Play-yan can run up to 4 hours when playing back movies, and 15 hours or 8 hours for music, depending on whether the LCD screen is turned on or off through the adaptor's menu options. [br][br]According to Japanese gaming Web site Impress Gamewatch, Play-yan features a Broadcom (Alphamosaic) VC01PXX-ES2 as its hardware decoder. The decoder allows the playback of ASF format Mpeg-4 files with support of resolutions up to CIF(320 x 240), and bit-rates up to 1.5Mbps. There will also be a mode for recording 2 hours of Mpeg-4 on a 256MB SD card. However, the audio will be monaural when playing back Mpeg-4 files. [br][br]The Play-yan will also support SD-Video format, which means that users with hybrid digital recorders such as those from Panasonic (FMR-E500H, DMR-E200H, DMR-E100H) can record a movie onto an SD Card with the digital recorder and play it back on the fly with their GBA SP or DS. Play-yan doesn't support SD-Video in extra fine mode (320 x 240 / 30fps), but it can play back ASF format MPEG-4 of the same quality. In addition, Play-yan also supports movies that are created on PCs by Fujitsu and Hitachi that come installed with Panasonic's MediaStage application. [br][br]The movies in the SD card will be selectable for playback through animated thumbnails displayed on the screen giving the user convenient checkup over their movies. Fast forwarding and rewinding is done with the directional pad's left and right keys, and holding on to them will increase the speed. The L and R buttons allows the user to change the brightness of the screen in four different levels. [br][br]The Play-yan supports VBR and allows playback of MP3 files with bit-rates between 32-320kbps. Play-yan features folders similar to the PSP, meaning that the user can separate tracks into different categories for playback. The adaptor will also support ID3 tags and Japanese text for its track titles and artist names. The playback functions for MP3 files, such as shuffling, are still in the works. The Play-yan comes with its own mini stereo plug on its end, allowing users to directly listen to audio that hasn't passed through the GBA SP or DS hardware. [br][br]Nintendo currently only plans to sell the Play-yan though its official Web site. The company will begin taking pre-orders in mid-January and expects to ship Play-yan a month later. Currently, there are no plans to sell the adaptor in North America. More details on Play-yan will be disclosed when Nintendo begins taking pre-orders for the adaptor.
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December 16th, 2004, 12:34 Posted By: wraggster
MGFox has updated his front end for the Gamecube emulator GCube, heres whats new:[br][br]Changed Title to gCubeFront [br]Improved Look of Advanced Options (Added Tool-Tips and Tab Order) [br]Rewritten Button Code for Advanced Options (OK and Cancel) [br]Added File Location Check for all GC File Formats [br]Stopped Some Error Messages from Exiting the Program [br]Prevented Mount Directory from being executed without an ELF [br]Fixed One CLI Option [br][br]Download from Here
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December 16th, 2004, 15:11 Posted By: jason_jx
hello im new to the fourms and i soon wish to buy an ds import from the us due to that i live in the u.k
anyway i have my concerns and i have questions.
if i buy a ds import and game will i be able to play multiplayer with a game thats u.k? ???
say for example like i have mario 64 (us) and my friend has mario 64 (uk) will they connect to play multiplayer? ???
also if i get an import will the accerories that i buy in the uk work with my ds import? ???
replys will be appriciated. :![Smile](http://www.dcemu.co.uk/images/smilies/smile.png)
thanks. jx
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December 16th, 2004, 19:26 Posted By: LDemona
*Here is your chance to get the Nintendo DS if you don't already have one, or just want another for a friend. It's fairly simple for those of you willing to do a little more work for a lot less the money.
*At this web address you can sign up for a points system.
http://www.trialclix.com/index.asp?refID=59579
*For every advertisement you sign up for you get points. Don't worry, most of the trials are free and you get points even if you cancel. So sign up for a*lot, then gets points, then cancell before your free tria is over. You can then redeem your points for a free Nintendo DS or other cool *stuff. That's how I got mine. * ;D
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December 16th, 2004, 19:50 Posted By: mc51knight
After a bit of searching I did find that someone has cracked the DS and has been able to surf the net with it already.
This leaves us with so many possablitys, when you factor in the CF memory card reader you can buy for the GBA.
Not only will you be able to play top notch games of your DS but, you will be able to surf the net, picto chat with people ACROSS THE WORLD, play movies, music, read e-book, or anything else that can be put into a flash memory card, all on you DS
Its really exicting!
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December 17th, 2004, 11:04 Posted By: mario78
Hello,
Does somebody knows where i can get a good version of super smash bros melee to play on my pc?
Thanks if you can help!
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December 17th, 2004, 12:04 Posted By: wraggster
Turns out it might not be 'all about the games' for Nintendo after all - a slew of fresh info about the Japanese giant's upcoming Play-Yan device, which lets you play MP3 music files and MPEG4 video files on your GBA SP or DS.[br]And we're very excited. For a start it's now being widely reported that Play-Yan is compatible with DS, although this has not been officially confirmed and every prototype shot we've seen shows the system slotted into a GBA SP. Still, with Sony's PSP counting multimedia playback as a killer app it would seem crazy for Play-Yan not to be compatible with DS.[br][br]And there's no physical reason why it shouldn't work in DS. Designed in conjunction with Panasonic and expected to launch in Japan in February 2005 with a reasonable 5000 Yen price tag (about £25), Play-Yan looks like a normal GBA cartridge - so it'll certainly fit into the DS's GBA cart slot. [br][br]You'll get your music and movies onto your GBA or DS by transferring files onto an SD card, which will then slot into the Play-Yan cartridge. We've heard that the device could even come bundled with a 256 Mb SD card, which would hold around 2 hours of video or 4 hours of music, but you can pick up compatible cards pretty cheaply these days.[br][br]In terms of battery drain, Nintendo reckon you'll be able to squeeze 15 hours of music or 5 hours of movie from one charge - read it and weep, PSP fans. The reason for the extra-long music playback time is that after 30 seconds of inactivity your GBA will continue to play music but go into sleep mode, saving your precious charge.[br][br]Organising your music collection looks to be simple, too. Your tracks are organised into separate folders that you access by moving a wee stick man around and then selecting what you want to hear. There's even a headphones socket built into the Play-Yan cart, so you can enjoy stereo sound in private.[br][br]In terms of movie playback, you'll be able to enjoy video up to a resolution of 320x240 in MPEG4 or SD-Video format - so you should be able to watch video from a compatible digital camcorder. Reports state that the playback quality isn't earth-shattering but pretty impressive for a GBA screen (apparently when used on a DS the playback is identical, much like playing a regular GBA game on the new system) and you've got full control over the video via the D-pad and buttons. Pressing left and right on the D-pad seeks forward and back, up and down on the D-pad adjusts the volume, the left trigger adjust volume and the start button pauses.[br][br]There are a couple of disappointments: apparently Nintendo won't bundle SD card file transfer software with Play-Yan, so you'll have to look after that yourself. And worse - Play-Yan is only confirmed for Japan at the moment, and the initial launch will be a limited online roll out. We're praying Nintendo bring the peripheral to the US and Europe.[br][br]Potential availability problems aside, Play-Yan sounds like a fantastic piece of kit to turn your GBA or DS into a multimedia hub. Sony must feel slightly worried that the mooted battery drain stats are so low and Play-Yan's price is surprisingly affordable, suddenly bringing DS's features in line with PSP. [br][br]Or will those Nintendo fans who continually yelled 'it's all about the games!' stay true to their words and ignore Play-Yan's music and movie multimedia orgy?[br][br]We'll bring you more on Play-Yan soon.
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December 18th, 2004, 09:43 Posted By: wraggster
The multiplayer version of Visual Boy Advance has been upgraded to a full release from the beta version it was, cant say whats new as the authors havent updated the read me/website, download this multiplayer version of VBA for windows Here.
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December 19th, 2004, 18:35 Posted By: wraggster
News from the Dolphin Site about the final release of what is the best Gamecube emulator for windows:[br][br]Today it's a good and a bad day for dolphin. After months of silence we decided it's time to do a release... a final release. And yes you've read it right, there won't be another release in future. BUT don't worry the dolphin source code will be released soon. All I like to say is thank you F
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December 20th, 2004, 15:21 Posted By: wraggster
The Game Boy Advance emulator for windows has been updated with a new Beta release, download the new version Here Release details are on the CVS.
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December 21st, 2004, 04:53 Posted By: swordstalker
I have just arrived at windfall island and the pirate ship is there, my boat tells me to go and see what the pirates are up to and come back as quickly as possible, i have tried for hours but cant get anywhere please help
thnx
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December 21st, 2004, 18:30 Posted By: wraggster
Nintendo DS sales have topped one million units in both the USA and Japan, Nintendo announced today, as the company revealed that the combined shipment figures across both regions would exceed 2.8 million by the end of the year.[br][br]The platform holder also reiterated that details of the European launch will be revealed in early 2005, as retailers continue to speculate on a late March launch date - many already offering pre-orders.[br][br]Within less than a week of launching in the US on November 21st, more than half a million DS units had been sold, Nintendo said today, leading to stock shortages around the country as 90 per cent of the launch allocation was snapped up by eager fans.[br][br]It took just four days to achieve the same level of sales in Japan, where the unit launched on December 2nd.[br][br]As we hone in on Christmas, the vast shipments of DS units are still struggling to satisfy demand - anecdotal evidence on Internet forums and discussion groups talk of widespread shortages, while major online retailers like Amazon.com are also having trouble acquiring stock.[br][br]Sony, meanwhile, having sold out its 200,000-unit launch allocation of PlayStation Portables in just one day in Japan, is aiming to have half a million available in the region before the end of the year - leaving it some way short of Nintendo's figures.[br][br]Both units have been well received by the media so far, with games like Super Mario 64 DS on Nintendo's side and Ridge Racers on the PSP earning high praise all round.
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December 22nd, 2004, 10:28 Posted By: butchcvc
i purchased one yesterday from my local store, after reserving it on the web site.
you get a purple gamecube, 1 pad, bongos and donkey konga.
this bargin wont last long!
avalible at argos.co.uk.
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December 24th, 2004, 05:57 Posted By: Cyber_Akuma
From what I neard, the DS has 4 megs of memory where you can download demos from nintendo onto it through Wifi.
Would it be possible for somebody to emulate the server the DS is supposed to connect to on his PC using WIFI and upload his own code into the DS?
Obviously you cant hack it since the DS dosent allow you to overwrite any of its programming, but you would be able to upload your own sample programs that way woudlent you?
Let me try to explain this easier for those that dont get it, since many seemed confused on other places where I posted this.
1. The DS can connect through WIFI (not the wireless link, I mean wireless internet) through your computer or router or whatever and eventually connects to Nintendo.
2. From there the DS can download demos and anything else Nintendo put online for the DS straight into itself for you to play demos or minigames (its similar to the Gamecube link of the GBA, except instead of the gamecube sending the GBA a mini program, Nintendo's internet site is sending the DS a mini program or game demo)
3. What im saying is that if you can make your computer minic the location of Nintendo's website (you would need to disconnect your computer from the internet to do that) when the DS tries to connect to Nintendo's website it would actually be connecting to your computer.
4. From then on you could possibly upload your OWN code/demo/emulator/whatever DS code onto the DS and run it on the DS.
Is this possible? What do you think?
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December 24th, 2004, 21:23 Posted By: FrierTuck
There is a new piece of hardware turning you GBA into a color TV. It is so cool. I plan on buying one this week. Im gonna hook up my dreamcast to it. That would be sweet.
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December 26th, 2004, 19:40 Posted By: sivart
After you press DS download play, it says Looking for Availible software for download but it takes forever to find anything even if their is another game being played right next to me. I waited about twenty minutes and nothing. Please tell me how long it takes and what I am doing wrong.
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December 27th, 2004, 11:17 Posted By: carlisle
Sometimes when playing FIFA 2004 and this year FIFA 2005 I receive the error 'an error has occured please refer to the gamecube instruction booklet' having lost the booklet I dont know what to do - can anyone offer assistance?
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December 27th, 2004, 13:10 Posted By: PrOtEsT
Hey I just got a DS for Christmas ;D and I have a few questions about it
The DS I got is a Japanese one which is ok caus I managed to change the language to English but obviously the instruction book is all in Japanese. When I go on the download bit it says "looking for software to download" and it doesnt do anything after that. I'm guessing I have to be connected to the internet to do this but I don't know how :-/. I've read a lot of stuff about WiFi, what is this? And is this what I need to make the download thing work? Please help me caus I'm totally new at this.
Also, does anyone know if its posible to make a N64 emulator for the DS? That'd be so cool, but I'm not sure if it's possible.
Thanks!
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December 28th, 2004, 17:25 Posted By: xmonstarx
i got my DS for christmas aswell... but it has developed a really irritating green tint at the bottom of the touch screen. I thought maybe it was magnetic interference from a loud speaker or somthing, i dont know what to do... my best idea was to take the battery out for a while but that didnt work.... any suggestions or shall i just phone nintendo? :-/
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December 28th, 2004, 23:58 Posted By: aishkp
is there a way to dl gamecube games and burn them onto a mini CD/DVD? and if there is could someone point me in the right direction on how i would/could do that?
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December 30th, 2004, 13:19 Posted By: swordstalker
I bought the minish cap today and have just got the earth element i have to go to mountains says the elder but the builders are blocking hyrule wot do i do
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December 30th, 2004, 18:21 Posted By: Ben
Hi everyone on here,well reading all your comments on your ds's has made me very jealous indeed.I am hoping to get a ds very soon,i need to find a place to order one from first,ive checked out a couple of links on this board already and the prices are very reasonable.Anyone recomend a site?
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January 1st, 2005, 12:56 Posted By: bazdobson
Hey found this site and i have really found it useful. I have one question though.
I have bought a Nintendo DS 110V (For Nintendo DS / Japanese) and a Multivolt AC Adapter [UK] (For Nintendo DS, Gameboy Advance SP™) from Lik-sang.com.
So is this ok to use in the uk now....what i mean is if i plug it in a UK plug with the UK adapter its not going to blow up or fry my house?
Thanks for your help!
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January 1st, 2005, 16:28 Posted By: mariokartds-woo
why should i wait for the uk release of the DS? what will the differences be between the UK model and Jap/US models?
there is no compatibility issues with jap/us/uk games...i can get a converter (or use an SP one) to charge the battery...and i won't have to pay as much if i import...
why does it take nintendo so long to release over here. what is the difference between the different countries DS's? surely it's the same!!?!?!
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January 2nd, 2005, 13:02 Posted By: wraggster
The best Gamecube emulator for windows has had a new bugfix Final Release and the source has been cleaned up.[br][br]Download Here
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January 3rd, 2005, 11:16 Posted By: forgetmenot
It is now offical that there are now NEW super nintendo systems in stores everywere. the snes holds new titles such as super mario world feturing yoshi the greatist mario charactor in his first mario game ever. anyone who disagrees post a coment below thnx
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January 4th, 2005, 02:51 Posted By: portner
Hey there everyone...Wishing u a happy new year 2005.
I would like to know what is the UK proposed price of the NDS? in brunei its BND$488 with free Simz, the Urbz...which is about UK160.
And the pictochat has some japanese character at the top...but the words and help and stuff are in english...
What are those japanese characters at the pictochat thingy? how do i differentiate between japanese and american models NDS?
Is there such thing as setting the languages of the NDS?
IF so...please let me know all information that i enquire...
Thanks to all ![Wink](http://www.dcemu.co.uk/images/smilies/wink.png)
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January 4th, 2005, 09:04 Posted By: M2c
http://prize.exfuga.com/index.php?rid=4685
Laptops - Ipods - Invidia cards - Gameboy DS - Hard drives - and more, all without a Credit Card
IF YOU WANT THIS TO WORK, YOU MUST READ THIS!!! DONT WORRY ITS SIMPLE.
We all heard about these offers right. Well im going to give you a step by step instructions on how to do it.
Ok, first off you must get a email account at walla.com or airsoftemail.com, dont worry its free. I used walla. The reason for this is you
wont need a credit card if you have one of these account, plus all the spam thay sent will be on that account. Sneaky,huh.
Now go to http://prize.exfuga.com/index.php?rid=4685
Ok, now you just have to sign up. Than go back to the homepage and click on the complete offers link. Than choose the Ebay Auctions offer.
Which takes you to the ebay sign up section.
When your signing up to ebay, make sure you use your new email account from walla.com or airsoftemail.com. thats very important!!!
After your done signing up, ebay is going to send a conformation email. For some reason i never got my conformation email the first time,
which might happen to you. So what i did was, i went back to this site http://prize.exfuga.com/index.php?rid=4685
Than i logged on, went to the ebay aucton offer again. Resign again using the same email account. than ebay should say, you already registered
but you must conform you email to fully register. Now just click on the resend the conformation link. Than check your email.
Which should work, finally.
You dont have to worry about all this crap, if you get your conformation email the first time you register. Ur Lucky
Ok,now the fun part. After you sign up with ebay, Bid on something you know you wont win. Like a $1.00 on a ipod or $1.00 on Halo 2.
Whatever, it doesnt matter, as long as you bid on something.
Congratulations, you just completed your Ebay Auction offer!!!
Now in about two to three days go back to http://prize.exfuga.com/index.php?rid=4685 and click on the refer friends link.
It should say "Congratulations! Your Offer Has Been Successfully Completed". If not check back in one more day.
Above that theres going to be referral url. Copy that referral url and give it to your friends and tell them to do the same thing
you did. Or you can do what i did and make a torrent, upload it so thousands of people can see it.
If you dont know how to make a torrent go to http://kent.dl.sourceforge.net/sourc...orrent-2.1.exe to download MakeTorrent 2.
And Thats It. That bloody simple. But you must hurry, ebay offer might not last long.
Before you now it, youll be listening to your ipod while playing you gameboy ds.
No Joke!!!
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January 4th, 2005, 10:02 Posted By: rydude123
in my school theres a debate on the n:ds. every1 knows its multi regional, so it can play imported games but just 1 question:
is EVERYTHINg exactly the same as if we were to be patient and buy a european ds. i know the plug will need a converter and stuff, but can u do pictochat with european ds's? can u play multi with eurapian ds's, are u able to download the same content? if there is an answer, can u please reply the name of the site u got the info from as im desperate to import a ds but dont know if i'll have the full potential of it. thankyou
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January 4th, 2005, 11:22 Posted By: forgetmenot
with DSes aded touch skreen i cant even imagin all the kinds of games you could make with it. they could make a kick ass anamator games with the mike to add sounds.
If any one els has thought of a clever idea feel free to share it with us
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January 4th, 2005, 13:08 Posted By: wraggster
Konami has revealed that it is bringing the legendary Castlevania series to Nintendo's DS handheld in the form of a sequel to the GBA's Aria of Sorrow.[br]Titled only Castlevania at the moment, the new DS game is set one year after the events of Aria of Sorrow. You'll play Soma Cruz once more as he infiltrates the Cult headquarters of Celia Fortner to face her demonic legions.[br][br]Castlevania DS will be a side-scrolling 2D platformer in the vein of the GBA and earlier console versions, with all the action taking place on the bottom screen while a map and your status details are displayed on the top screen. [br][br]The touchscreen will not be used routinely during gameplay as Konami want to stick with the immediacy of the D-Pad and buttons, so unfortunately we'll have to forget those ideas of whipping demon backside with the stylus. However, when you defeat a boss you'll have to seal its soul by drawing a mystical shape on the touchscreen. Muck it up and the boss will pop back to life, and you'll have to knock it out again. We've also heard rumours that you'll be able to mix spells with the touchscreen.[br][br]Konami plans to use the DS's wireless features in interesting ways, too. The Enemy Soul system from Aria of Sorrow makes a return (when you seal away a boss using the touchscreen you'll steal their soul) and you'll be able to trade souls and other items with your mates via wi-fi.[br][br]Even more excitingly, Konami has hinted that players will be able to create their own maps and trade them with others. Could we see thousands of user-created Castlevania levels keeping our monster-mashing going for months after we've completed the single-player game?[br][br]No screens or release dates available yet, but we expect Castlevania DS to emerge from the gloom sometime in Autumn.
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January 4th, 2005, 13:17 Posted By: wraggster
News from Lik Sang [br][br]This won't be just another game release: on January 11th 2005, Capcom's latest installment in the series that originated the Survival-Horror genre is going to shake you to your very core. The arrival of Resident Evil 4 will have to be celebrated as an unique event in the history of the franchise. Producer Hiroyuki Kobayashi mentioned in a recent interview that he and developer master-mind Shinji Mikami were tired of making the same stuff over and over again after seven or so years of Resident Evil; instead, they chose to come up with something new and original, deciding to go in a new direction with this one.[br][br]Recreating the title, Capcom Production Studio 4 achieved a videogame experience so incredibly intense, it needs to be played behind closed curtains, in total darkness and with your doors locked shut. You might even want to tell your family and friends not to knock, that way keeping you from near heart failure while you're absorbed in the frightening on-screen action. It's a take-no-prisoners approach the developers were opting for: superb full-3D environments, the most gorgeous visuals Resident Evil has ever sported and a mysterious storyline that keeps you on the edge until the very end.[br][br]Umbrella is no more. The evil corporation that let loose a virus which turned every living thing in its reach into a mindless, brain-munching zombie or similar appalling creature, has been destroyed by the government inside out. The events in Resident Evil 4 take place some six years after RPD Officer Leon Kennedy first struggled with not quite dead beings in the second episode of the series. Now an US agent, Leon gets dispatched to Europe to find the kidnapped daughter of the president and in turn has to face something even worse than bio-chemical mutation.[br]
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January 4th, 2005, 14:02 Posted By: wraggster
FluBBa has released an updated version of the Snes emulator for the GameBoy Advance (also works on Nintendo DS and Gamecube Gameboy Player) called Snes Advance, this release fixes some PAL games.[br][br]Download Here
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January 5th, 2005, 10:20 Posted By: wraggster
Sephiroth2k has followed up on Flubbas updating of Snes Advance with a newer release of his Secret of Mana fixed version of the Snes emulator for the GBA (Nintendo DS and Gamecube Gameboy Player too)[br][br]Download Here
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January 5th, 2005, 14:20 Posted By: swordstalker
i hav started this to find out how far everyone is on donkey konga, i got it on christmas day but had to miss 10 whole days of playing in the days i hav played i hav got the eletric drum set, 3 mini games gold on all monkey and gold on all chimp apart from paras los rumberos no gorrillas and no memory, i hav beat my stepbro loads
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January 6th, 2005, 10:49 Posted By: wraggster
With the DS safely in stores and flying off shelves in both Japan and the US, and Europe eagerly awaiting a date and pricepoint, Nintendo wasn't expected to make any big announcements at the Consumer Electronics Show in Las Vegas.[br]There were no surprises. Rather than unveil new hardware or big up future platforms, Nintendo chose to concentrate on its successes in 2004 and the games that would appear on DS, GameCube and GBA in 2005.[br][br]Having already shifted in excess of 1.3 million units in the US alone since it launched on November 21 last year, the DS has been a huge success and Nintendo was keen to emphasise its future. "Publishers and game players have only just begun to tap the potential of Nintendo DS," said George Harrison, Nintendo of America's senior vice president of marketing and corporate communications, "and 2005 will continue the excitement we've experienced in 2004."[br][br]Nintendo discussed how 120 games were planned for release on DS during 2005 and singled out examples such as Wario Ware Touched! and EA's Need for Speed Underground 2 as triple A titles.[br][br]And while the DS is undoubtedly Nintendo's golden child at the moment, the Japanese giant was keen not to forget about GameCube and GBA. "Solid sales during the holidays" were cited for GameCube and Star Fox Assault, the new Legend of Zelda game and Capcom's Resident Evil 4.[br][br]Don't expect GBA to disappear now that DS is on shelves, either: 8 million of the handhelds were shifted in the US in 2004, making it the best selling games platform of the year. Titles to look forward to in 2005, according to Nintendo, include WarioWare Twisted!, Mario Party Advance and Pokemon Emerald.[br][br]In fact, some of the most interesting news from Nintendo came not from the showfloor but from the enthusiastic gob of Reggie Fils-Aime, the company's vice president of sales an marketing. In an interview with US games mag EGM, Fils-Aime talked about Revolution, Nintendo's next-gen machine, suggesting that it will be unveiled at E3 and will offer even more gaming innovation than the DS. [br][br]He also reconfirmed that Mario 128 had not vanished into a black hole but was still in production for the GameCube rather than the Revolution.[br][br]Not a great deal of stunning news from Nintendo at CES then, but it has been spoiling us recently with DS announcements. Here's looking forward to the European pricepoint and release date, which we should know by the end of the month.
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January 6th, 2005, 10:50 Posted By: wraggster
After we brought you the skinny on the DS version of Castlevania the other day, Konami has confirmed that it's bringing the classic vamp-lamper to Europe this autumn.[br]Set in the year 2036 and following on from the GBA's Aria of Sorrow, Castlevania DS (there's no over-inflated subtitle yet, but expect one soon) sees you playing as Soma Cruz as he tries to infiltrate the castle headquarters of an evil cult trying to resurrect legendary bloodsucker Dracula.[br][br]Castlevania DS, which is being developed by the same team that worked on Aria of Sorrow, remains a side-scrolling platformer with the top screen displaying a map and your status information while the bottom screen displays the action.[br][br]Konami reckons that "by utilising the Nintendo DS' sophisticated capabilities such as the Dual Screen functionality and Touch Screen technology, we are able to bring a fresh new dimension to this title and provide a truly unique gameplay experience for the gamer."[br][br]Other than mentioning the 'Magic Seal' system, where you have to draw a mystical shape on the touchscreen with your stylus to trap defeated bosses, Konami refused to go into further detail about how it'll exploit the DS's control capabilities.[br][br]On the wi-fi side, though, Konami re-emphasised the ability to trade captured evil souls with your mates. As you progress through the game these captured souls and hundreds of other items will enhance your abilities and make kicking demonic knackers even easier.
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January 6th, 2005, 11:03 Posted By: wraggster
While Sony and Microsoft used this year's Consumer Electronics Show to look to the future, Nintendo instead bathed happily in the reflected glory that their future has already arrived - and it is selling rather well, thankyouverymuch.[br][br]With 1.3 million of their clamshell DS consoles already delighting US gamers, the Japanese giant didn't seem that interested in unleashing any sensational secrets on the show floor. Relaxed US big cheese George Harrison commented, "Publishers and game players have only just begun to tap the potential of Nintendo DS. 2005 will continue the excitement we've experienced in 2004," before changing into a silk smoking jacket and retiring to his oak-panelled study. [br][br]While his rivals danced, shouted and juggled just to attract the attention of the world's media, Mr H preferred to point a weary finger at the 120 games that are already planned for DS, including Need for Speed Underground 2, WarioWare: Touched!, Pokemon Dash and Yoshi's Touch and Go.[br][br]But perhaps this seemingly low-key approach has worked: Nintendo also announced that the US snapped up another eight million GBAs during 2005 and that this still massively popular handheld has another 125 titles due for 2005, including WarioWare: Twisted, Mario Party Advance, Fire Emblem: The Sacred Stones and Pokemon Emerald.[br][br]Just before dozing off in his opulent leather armchair, our George had just enough energy to confirm that 60 new Gamecube titles are also on the way this year, including Star Fox: Assault, Geist, Donkey Konga 2, Resident Evil 4 and (can it really be?) Killer 7.
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January 7th, 2005, 05:43 Posted By: stuartfanning
Help please. I have just received a Japanese DS unit with Japanese instruction I cannot read. I want to switch it from manual to automatic set up but cannot figure out how to.
The instruction given on the Nintendo US site don't help as I get different screens coming up when I switch on the Power.
Can anyone with a Japanese DS unit advise to how to switch it to automatic so that a game plays when inserted. Thanks.
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January 7th, 2005, 14:40 Posted By: wraggster
Almost 250 titles are planned for the Nintendo DS and Game Boy Advance systems this year in the USA, according to information from Nintendo of America, which is currently celebrating strong handheld sales in 2004.[br][br]The new Nintendo DS console sold through 1.3 million units in North America by the end of last year, adding to eight million sales of the Game Boy Advance hardware during 2004 to make for an impressive year for the firm's handheld products.[br][br]Nintendo of America claims that over 120 titles are in the pipeline for the Nintendo DS in 2005, along with over 125 GBA titles - which will, of course, be compatible with the new DS hardware thanks to the GBA cartridge slot.[br][br]Key DS titles which Nintendo is promoting for early this year include first-party games WarioWare Touched!, Pokemon Dash and Yoshi Touch & Go, along with EA's Need for Speed Underground 2 and Atari's Retro Atari Classics.[br][br]On the GBA, meanwhile, the firm's first-party lineup is also impressive, with WarioWare Twisted!, Mario Party Advance, Fire Emblem: The Sacred Stones and Pokemon Emerald set to be joined early in the year by Legend of Zelda: The Minish Cap, which curiously appeared in Europe before Christmas but not in North America.[br][br]While trumpeting the success of its handheld range, however, the company did not release any figures for hardware sales of the GameCube during 2004 - a silence that says quite a lot, although with a strong software line-up for 2005 on the platform, it will undoubtedly be hoping to see some improvement in its retail performance this year.[br][br]The company claims that 60 titles will be released on the Cube in 2005 - a relatively small number, but one which includes high profile titles such as Star Fox Assault, Geist, Donkey Konga Jungle Beat, Resident Evil 4, Killer 7, Splinter Cell Chaos Theory - and possibly even the new Legend of Zelda game.
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January 8th, 2005, 12:02 Posted By: wraggster
For the second time in as many weeks, Nintendo revealed its trademark characters will appear in a non-Nintendo game. Nintendo and Konami today announced that the two gaming companies are co-developing a new Dance Dance Revolution for the Nintendo GameCube. Titled Dance Dance Revolution with Mario, it will be released in Japan this summer. No American release plans have been disclosed. [br][br][br]As the title suggests, Dance Dance Revolution with Mario is a new installment in Konami's DDR dancing game series, featuring characters from the Mushroom Kingdom. Details on the game haven't been disclosed yet, but from the released images, DDR with Mario seems to play similarly to DDR, with familiar backdrops featured in the 3D installments of the Super Mario series. [br][br]As in other DDR titles released by Konami, gamers will play the game using a step-sensitive controller mat, timing steps with the beat as dictated on the screen. Aside from the standard dancing game mode, DDR with Mario will also feature various original mini-games as well. [br][br]It seems as though Nintendo is loosening its iron-fist-like grip on its exclusive characters. It's rare to see Nintendo characters in games not published by Nintendo, but this news and Wednesday's announcement of Mario and friends being featured in the GameCube version of Electronic Arts' NBA Street V3 may prove that Nintendo is trying to give its favorite plumber a little more exposure. [br][br]Dance Dance Revolution with Mario will be on display at the Next Generation World Hobby Fair 2005, which will take place in four locations in Japan starting January 16.
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January 8th, 2005, 12:43 Posted By: swordstalker
I think they should make add-on packs for donkey konga which has diffrent songs, it would make it more intresting, does any1 agree
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January 8th, 2005, 13:07 Posted By: wraggster
DwEdit has released a new version of PocketNes v9.97 with support for 256k roms on the GameBoy Advance Movie Player, heres some details:[br][br]New version, supports complete 256k games! [br]Only if the games are 128k PRG + 128k CHR though, 256k PRG games like Final Fantasy won't work. "[br][br]Download this release from Here
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January 8th, 2005, 19:03 Posted By: wraggster
Latest kernel build updated to 2.6.10 This latest release includes Rob's preliminary read-only support for SD cards. Available at the Latest Kernel Build section of the download page. [br][br]http://www.gc-linux.org/
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January 9th, 2005, 10:12 Posted By: simmo2004
Hi
Whilst I know the restrictions placed on Cube's PS2 etc prevent imports being played without mods etc. - does the same apply to gameboy games (SP DS). Iwas considering buying a US unit but wondered if any of my uk SP games willl be playable.
Thanks
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January 9th, 2005, 12:59 Posted By: wraggster
Got a Nintendo DS and any Games then if any of you write a decent review (long but truthful) of the Console and any games you have ill post the review on my Nintendo DS site ![Smile](http://www.dcemu.co.uk/images/smilies/smile.png)
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January 10th, 2005, 17:43 Posted By: wraggster
In the shadows of launch titles like Super Mario 64 DS, Feel the Magic XY/XX and Wario Ware Touched! is Daigasso! Band Brothers (the working title is Jam with the Band in America). This little gem is a music game similar to a Bemani title. It features over 50 songs with a blend of J-Pop, TV themes and Nintendo melodies. What is hidden inside the title is a full out MIDI composer. You can use the stylus and the touch screen to write your own songs." An aspect I found interesting with this title is that it can use the microphone to sample sounds, which can then be mixed with the composer
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January 10th, 2005, 18:27 Posted By: wraggster
Ive started this topic to point out a few things, never trust anyone who says email me ive got a Nintendo DS for Sale, either buy from a Reputable site or off Ebay, dont let con artists rip you off.[br][br]Heres a list of Legit Sites with a small description of each.[br][br] GBAx.com [br][br] GBAx.com are a great UK import site with a fantastic reputation and the price is decent too.[br][br] Lik Sang [br][br] Lik Sang are one of the worlds biggest and best importers.[br][br] Success HK [br][br] Success HK are another great Hong Kong company with a great reputation.[br][br]Theres also Divineo UK, Divineo China and finally Play Asia.[br][br]All of those shops have a good reputation although you can decide for yourself who offers the best deals.[br][br]ill add more sites as i get more info. [br][br]Again do not get conned by email sellers and pyramid schemes.
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January 11th, 2005, 09:51 Posted By: dunnster
Hi,
first post please bare with me I know it's probably been asked however,
I've bought a 110v DS from the states, if i walk into game/chips/toys r us and by a power adapter over the counter will it work ok even if it only says 220 or 230v on the plug?
Is it safe to use, has any one done this and found it to be ok.
best wishes
Dunnster
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January 11th, 2005, 11:10 Posted By: wraggster
The Nintendo DS handheld will launch in Australia on February 24th at a price point of AU$199.99 (116 Euro), with Nintendo's official announcement this morning fuelling fresh speculation over the European launch.[br][br]As with the US launch of the device, a demo of Metroid Prime: Hunters will be bundled with the system, and Nintendo is promising the largest initial hardware shipment in its history in the country.[br][br]The unexpected Australian announcement has led to new speculation over the European details for the system, which are expected to be revealed at a conference event in Paris towards the end of this month.[br][br]Although Australia, as a PAL territory, is generally lumped in with Europe by games companies, a Nintendo spokesperson this afternoon warned that anyone basing expectations on the Australian details could be "disappointed", and pointing out that the Australian Dollar is currently very weak.[br][br]The announced price for Australia translates into just over UKP 80, and retail sources today indicated that the DS could sell for as little as UKP 89.99 in this territory - although Nintendo's official SRP is expected to be higher, around the UKP 99.99 mark.[br][br]The late February launch date is also earlier than expected, and while Nintendo has confirmed that the European date will be different, it does suggest that the console will arrive a few weeks earlier than previously anticipated in Europe, giving it a head start on the planned launch of the PlayStation Portable in late March.[br][br]The Nintendo DS has already shipped 2.8 million units in the USA and Japan, and Nintendo hopes to bring the worldwide total to five million by the end of its financial year on March 31st.
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January 11th, 2005, 11:45 Posted By: wraggster
Dolwin which is a great Gamecube Emulator for windows has been updated with a new release, heres what Or9 posted:[br][br] - overall source code is rewritten and cleaned-up [br]- stable plugin specifications [br]- precede video timing [br]- improved debugger (more commands) [br]- memory cards are finally emulated [br]- compressed GCM files feature [br]- some HLE optimizations [br]- integrated MAP maker for HLE [br]- MEGA *ton* of bug fixes (see changes.txt) [br][br]Core : 0.10 has totally reanimated core. We rewrote whole interpreter and memory core. It is not perfect, but its fine to run some advanced software. [br][br]Download from Here
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January 11th, 2005, 12:05 Posted By: Zaneblade
Where are the zombies?" Gamers and journalists alike have asked the question more times than we could count. And always developer Capcom has replied with the same answer: that there are none. This is Resident Evil 4, the latest from the Japanese studio that revolutionized the survival horror genre. And in this fundamentally changed new sequel, the walking dead have gone back to their graves. Instead of recycling a formula that Capcom itself conceded was growing tired, the development team behind the ambitious project opted to create a striking new Resident Evil experience minus some of the ingredients that spiced up previous franchise games.
read the full review here (well worth a good read)
http://cube.ign.com/articles/577/577841p1.html
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January 11th, 2005, 19:19 Posted By: wraggster
Flubba has again released another version of Snes Advance the Snes emulator for the Gameboy Advance( Also Nintendo DS and Gamecube Gameboy Player), heres whats new in this release:[br][br]2005-01-11 (FluBBa)[br] Fixed with joypad reading (Super Mario Allstars).[br][br]Download Here
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January 12th, 2005, 10:36 Posted By: wraggster
Nintendo announced today that Another Code: Futatsu no Kioku will be released for the DS on February 24. The game will be priced at 4,800 yen ($46). In English, the title roughly translates to Another Code: The Two Memories. No American release date has been announced. [br][br][br]In the adventure game, originally announced under the title Another, players assume the role of Ashley, the daughter of government researchers working on a secret device simply called "Another." When she was a child, Ashley's mother was killed and her father vanished--but when she turns 13, she receives a letter from her estranged father and follows its clues to an island in the hope of finding him. [br][br]This is where Another Code: Futatsu no Kioku picks up. Players lead Ashley through the game, following her as she attempts to locate her father. Another Code uses a top-view 3D format, and gameplay is controlled on the lower screen by tapping the stylus in the direction you want to move. The upper screen shows scenes and conversations.
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January 12th, 2005, 10:40 Posted By: wraggster
Our antipodean cousins are known for many things: mediocre lager, panto-padding actresses and the no-longer-incarcerated Germaine Greer. One thing, though, that no one associates with them is modesty and now they've managed to get another one over us - they have a DS release date and a discount price. Bah.[br][br]And while that 24 February date is sure to set a few proud hearts fluttering, it is really the confirmed price of the console that has set them bragging - it's a mere $199.95 (Aussie dollars). If you aren't familiar with the daily balance of global currencies, the current exchange rate translates the price of the handheld to around £81 or 116 euros. Which is excellent news for the southern hemisphere's gamers, especially since the lucky tykes also get the DS demo of Metroid Prime: Hunters included.[br][br]Now while this is not a definite indication of how the DS will be priced in Britain, it does seem to hint that the well-established estimate of £129.99 may be wide of the mark. The main motivation behind this comes from the fact that Australia also uses the PAL TV system and so tends to be lumped in with the rest of Europe when it comes to new releases. [br][br]If all this speculation just leaves you looking for a definitive answer then gamesradar.com is the place to stay because Nintendo are expected to finally reveal the UK price of DS on 27 January, in Paris. More importantly, we'll be there in person to bring you the first confirmed details of the price, release date and launch line-up.[br][br]Nintendo DS is out now in Japan and the US and will reach Britain sometime in March
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January 12th, 2005, 11:10 Posted By: wraggster
Sephiroth2k has followed FluBBas Snes Advance release with a new version of his Secret of Mana Snes Advance Build, theres also been a new Superdat released too.[br][br]Download the new Superdat Here [br][br]Download the Secret of Mana Snes Advance Build Here [br][br]Snes Advance is a Super Nintendo emulator for the GBA but also works on the Nintendo DS and Gamecube Gameboy Player.
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January 12th, 2005, 11:17 Posted By: wraggster
Gary Linscott has released a new version of his SNES sound chip emulator using dynamic recompilation for the GBA, also the Gamecube via the Gameboy Player and the Nintendo DS.[br][br]Heres whats new:[br][br] New in 0.3, complete rewrite of DSP, all CPU opcodes addded, lots o' bugfixes. This release should have better sounding songs for all songs that play back, but the compatibility might not have gone up too much. There is a timing issue that I have to address, but I figured if I'm going to rewrite things yet again, I my as well release the current build. Have fun :-) [br] [br][br]Download Here
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January 13th, 2005, 13:10 Posted By: wraggster
Nintendo is to pump an extra 5 billion yen into advertising and research and development over the next financial year.[br]Usually trawling through Japanese business newspapers is about as enjoyable as stuffing broken glass down your pants and then taking a vinegar bath. The Nikkei Financial Daily, however, has come up with this little gem.[br][br]According to a report in the business publication, Nintendo's R&D budget will now come in at 22 billion yen. That's a 39 percent increase on last year and should ensure that the boffins will have plenty of cash to come up with crazy new game and hardware ideas.[br][br]The boost is directly related to the recent release of the DS in the US and Japan. Nintendo has sold over 2.8 million units so far and is eager to ensure the handheld is stocked with new software that exploits its innovative gaming features. [br][br]It's also likely that Nintendo's next-gen home console, currently labelled Revolution and expected to be ready for release into 2006, will swallow up some of the cash. Indeed, Nintendo's energetic vice president of sales and marketing last week talked about how Revolution will offer even more gaming innovation than the DS. We can't even begin to imagine what Nintendo's got up its sleeves, but we should find out at May's E3.[br][br]The increase in advertising budget is expected to cover the costs of Nintendo's high profile DS advertising.[br][br]It's encouraging to see that Nintendo, which already has a proven track record of changing the ways we look at and play games, is committed to researching new ideas and ensuring that loads of new games are available. We'll have to wait and see whether this approach is successful in the long-term, or whether Sony's and Microsoft's more traditionally 'straight' approach to gaming will win out.
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January 14th, 2005, 05:48 Posted By: Ben
My DS arrived yesterday and i'm not disapointed.I got mario 64 ds and wario ware ds with it and both are briliant.I ordered my ds from gbax.com and would highly recomend them to anyone thinking of importing a ds.
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January 15th, 2005, 14:08 Posted By: wraggster
Retailers in Japan are reporting new tidbits on upcoming Nintendo games, according to sources who attended a meeting this week in which Nintendo officials delivered details and release dates for new titles to store owners. [br][br][br]Nintendo said it shipped 1.45 million DS units in the month after the handheld's release--90 percent of the total number of units it's manufactured. Officials added that the handheld sold much faster when compared with the launch of its Game Boy Advance. Nintendo said that a survey of 1,292 DS owners revealed that 52 percent of users were "extremely satisfied" with the handheld, while 39 percent were "somewhat satisfied," showing that more than 90 percent of owners were happy with their DS. [br][br]Nintendo's GBA has also been selling briskly--it shipped 500,000 units during the holidays. The GameCube sold fewer units than it did in the same period last year, but GC games like Mario Tennis, Mario Party 6, and Naruto: Gekitou Ninja Taisen 3 have been doing well. [br][br]During the meeting, Nintendo disclosed Japanese release dates for a number of upcoming DS titles: Tiger Woods PGA Tour is due on February 17, Meteos is due on February 24, Pac-Pix is due on March 10, Bokujou Monogatari: Colobockle Station is due on March 17, Touch! Kirby: Mahou no Efude (Touch! Kirby and the Magic Wand) is due on March 24, and Yakuman DS is due on March 31. [br][br]The Bokujou Monogatari series is known in North America as Harvest Moon. The DS installment, titled Bokujou Monogatari: Colobockle Station, takes place once again in the Forget Valley of Mineral Town, which should be familiar to fans who played the GameCube's Harvest Moon: A Wonderful Life. Colobockle Station will feature the cast of characters from both the GC title and the GBA's Harvest Moon: Friends of Mineral Town. [br][br]In Colobockle Station, you can insert the Friends of Mineral Town GBA cartridge into your DS slot and have information from your GBA game delivered to your house within the game as a newspaper article. Colobockle Station displays its main field view on the upper screen, while the lower screen is used for interacting with characters and selecting menu options. As the game's title may imply, Colobockle Station also features a colobockle that acts as a DJ while you're playing the game on the upper screen. In addition to playing requested music, the colobockle will broadcast real-time information on Forget Valley. [br][br]In Namco's anticipated "scribble action" game Pac-Pix, you draw pictures of Pac-Man and make him eat the ghosts floating around the screen. Since the last time we reported on the game, we have learned that you can also draw pictures of a bomb to destroy blocks that are protecting the ghosts, and of arrows to shoot ghosts floating in unreachable areas--namely, the DS's upper screen. [br][br]Yakuman DS is the family-oriented mahjong game from Nintendo that features characters from the Super Mario Bros. series, although the game allows you to turn off the characters if you want less clutter on the screen. Yakuman DS allows up to four players to play on a single cartridge. [br][br]Demos of Meteos and Pac-Pix will be distributed to retailers before their release. While details haven't been disclosed on how exactly the demos will be given out, they will most likely be available as game data that can be downloaded onto the handheld via its Wi-Fi connection. [br][br]Touch! Kirby: Mahou no Efude and Pac-Pix will reportedly come with a free stylus that can be used for the DS's touch-sensitive panel. The Kirby stylus is said to be a standard-size DS stylus that's as pink as Kirby, while the Pac-Pix one will be a yellow stylus with a Pac-Man-shaped character at the end. While the shape and size is subject to change, the Pac-Pix stylus is reportedly much longer than the default stylus--around 5 inches, which may be useful for DS owners who have issues with the standard one. [br][br]Nintendo also revealed information on a number of GameCube titles. Though it hasn't been confirmed, one retailer reported that Star Fox Assault will include three classic Famicom (Japanese NES) titles as bonuses that are unlocked as you play through the game. The three Famicom titles will be classics from Namco: Star Fox Assault: Xevious, Battle City, and a shooter named Star Luster that was never released in the US. Star Fox Assault is slated for release on April 14 in America and on April 24 in Japan. [br][br]Donkey Konga 3 for the GameCube will feature 50 songs, a new record for the series. Aside from the usual J-pop and anime themes, Donkey Konga 3 will include a number of game tunes from The Legend of Zelda, Fire Emblem, Star Fox Assault, Pac-Man, Mappy, and more. The game also boasts a new shuffle mode. Donkey Konga 3 is expected to hit stores March 17. [br][br]Finally, Bokujou-Monogatari: Shiawase no Shi, the next installation of Harvest Moon for the GameCube, will feature an all-star cast of characters from the series. For the first time in the series, the game will feature a rival character who builds a ranch simultaneously with the player and manages a competing farm. The game is due out March 3.
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January 15th, 2005, 14:09 Posted By: wraggster
In a full-page interview in Thursday's Kyoto Journal, Nintendo president Satoru Iwata commented on the current state of the company's next-generation game console--being developed under the working title "Revolution." [br][br][br]Iwata said the Revolution will cause a "paradigm shift" in video gaming, and reconfirmed that details on the machine will be unveiled at the upcoming E3 in May. He added that the machine will most likely come out somewhere between 2005 and 2006, when Sony and Microsoft are expected to release their next-generation consoles. Currently very little is known about the Revolution except that it may not use a conventional controller and may be able to connect to a PC monitor as well as the traditional TV screen. [br][br]"The keyword for the DS was 'innovative product,' but it will be 'paradigm shift in [game] play' with the Revolution," Iwata said in his interview with Kyoto's popular local newspaper. [br][br]"The concept behind our new console, tentatively named 'Revolution,' is the same as the DS. We want it to broaden the [video gaming] audience range, and we don't want it to be something that people will see as too irrelevant to them, too difficult to use, or as something that wastes space. We'll announce specific details at the E3 ... It will most likely come out between this year [and] next year, which is considered to be the transition period for home consoles," Iwata said. [br][br]Iwata said the DS and PSP aren't directly competing, because Nintendo is aiming for nongamers and retired gamers with its handheld, while Sony is targeting the traditional gaming audience. He added that his company will also attempt to avoid competing in the next-gen console market. [br][br]"Similar to the relationship that the DS has with the PSP, we won't fight over the same share of the pie with another company. We have no intention of fighting over shares of the market in a way that will shrink it. For us, success will depend on whether we can call back people that have stopped playing games, and whether we can also bring in a new base of customers. That way, our share [of the market] will increase since the market will grow bigger," Iwata said. [br][br]Iwata also took time to comment on the success of the DS. "We shipped 2.8 million units in Japan and America by the end of last year, and most had reached the hands of our customers by early after New Year's. Its sales are very good when compared to the launch of other game machines we've sold in the past. We feel that the DS has gained a wide range of audience. Aside from video game fans, people that haven't played games in a long time, or never played games before, have been picking up the DS," Iwata said. "According to research, the sales of game hardware for one month, starting in late November, increased by 75 percent compared to the past year, and game software sales also rose by about 10 percent. I believe that the DS is hindering people from losing interest in video games." [br][br]When asked by the Kyoto Journal what he thought of the PSP, Iwata stated relatively bluntly that Sony is going in a direction that Nintendo doesn't believe in, though he softened that by saying he welcomes Sony's entrance into the market--since it should expand the total gaming audience. [br][br]"In the past, the video game industry grew on high-quality graphics and data volume," Iwata said. "We decided to move into a different direction, since we believe that those days have ended. But by watching the PSP, we see that there are also people that have different thoughts from us. But it's up to the consumers to make the judgment, and it'll also be good if we can expand the market size by bringing out our best points." [br][br]Iwata also commented briefly on Nintendo's entrance into the movie market, hinting that although the company is strongly considering the move, it isn't completely sure if it will be going into the business just yet. [br][br]"We're strongly considering the matter. I've been in contact with the script writers, directors, and the production companies. We're looking into the potentials between movies and video games. But if we decide to really go into the movie business, it will be around summer of 2006 at the earliest."
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January 16th, 2005, 03:38 Posted By: wraggster
An updated release of the Snes sound chip emulator for the GBA has come out, heres whats new:[br][br]Fixed a bug involving decoding BRR data crashing the emulator[br]Fixed a long standing BRR decoding bug that caused some samples to be borked[br]Fixed a TCALL bug that was crashing some SPC's[br]Included new rom builder[br]Bumped the mixing rate down to 16Khz, songs play much closer to full speed.[br]Included new BRR resampling method, use if your song displays BRR error[br][br]Download Here
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January 17th, 2005, 15:56 Posted By: Zaneblade
I have been looking to try and create a backup for a game (mario tennis) to see if it works! my p.c has a DVD R but when i put a gamecube disk into my p.c but it cant read it the GC disk!
is there a certain type of software that i have to use? if so can any1 recomend 1?? i dont want to waste any disks because they cost alot so i want to get it right!
i have not got a disk yet but i have seen them for £12 for 1 so *im dont think it will be worth it in the end but i wana see if it will work!
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January 17th, 2005, 19:00 Posted By: wraggster
Gebea a great GBA emulatot for windows has been updated with a new release, heres whats new:[br][br] CPU: Fixed some dataproc instructions writing to r15[br]CPU: Fixed LSR#32 and ASR#32[br]CPU: Fixed r15 for dataproc instructions with register-specified shift[br]CPU: Fixed flags for long multiplies[br]CPU: Fixed the carry flag for logical operations with zero-amount immediate shifts[br]CPU: SWI now also works in ARM mode[br]GPU: Added support for text BGs larger than 256x256[br]GPU: Added correct mapping of OBJ data for both 1D and 2D mode[br]GPU: Added OBJ rotation and scaling[br]GPU: Fixed scrolling for 16x16 color BGs[br]GPU: OBJs are now rendered in reverse order (OAM entry 0 is drawn last) [br][br]Download Here
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January 18th, 2005, 02:33 Posted By: tringo
Hi - i have had a nintendo ds pretty much since the day of the US release. I've got 4/5 games and for the most part i am very happy with the DS - some good looking games coming out soon which is the only complaint i have so far - lack of quality.
Anway - i think one of the exciting things about the DS is the opportunity to link up wirelessy and play other people. However - i dont know anyone else with a DS and am very interested in playing people over the internet just like XBOX live. i have a wireless network at home and was wondering if anyone had come across any information regarding when it will be possible to connect to the internet via my wireless network for online gaming. I have done quite a few searches but with no luck.
Any information would be great - thanks ;-)
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January 18th, 2005, 03:01 Posted By: tringo
Just a quick question regarding the firmware that is on the DS. Does anyone know how this will be updated if and when necessary? I pressume it will be via a wireless internet connection but i cant seem to find any information on it.
Anyone have any information on this?
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January 18th, 2005, 12:32 Posted By: wraggster
Dwedit has released a new version of PocketNes which works only on the GBA Movie Player (which also works on Nintendo DS too)[br][br]Heres whats new in this release (v5)[br][br] Pocketnes v9.97 compy, Release 5 [br]Supports 256k compressed roms in multiboot mode! [br]Also fixes bugs. No more junk on the screen at bootup, probably fixes the SMB1 problems as well. [br][br]Now you can play 256k PRG games! [br]256k PRG games will have load times during gameplay, since the GBA doesn't have enough ram to hold the complete uncompressed rom. You might feel the game hiccup when changing areas or making a text box appear/disappear. [br][br]You MUST first compress large games with the included nespack tool before you try to play them. [br][br]If you don't like the load times, let me know. There's another solution that will involve eating up 16k of SRAM from a gba cartridge, but will eliminate the load times. [br] [br][br]Download Here
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January 18th, 2005, 18:26 Posted By: wraggster
Nintendo has taken a unique approach to publicizing its DS handheld in Japan, including giving away free copies of Touch! Catch! Yoshi! during the morning news on a major TV station. Now, the company is going to invade late-night radio. [br][br][br]Nintendo announced yesterday that it will collaborate with Nippon Broadcasting (one of the most listened-to stations in the country) to run music played in the game Daigasshou! Band Brothers (known as Jam with the Band in America) on its station every Wednesday night for several weeks. [br][br]The company will hold a contest, starting in mid March, in which players can submit songs featuring instruments from the game. The contest is open to professional musicians and amateurs. [br][br]Songs will be judged on originality, humor, and anything else the judges deem interesting, according to the station. All submissions will be played on the radio, and selected artists will get to perform their music in a live broadcast using the DS and the game, along with their instruments. The winner will receive a free Nintendo DS and $100,000 yen ($975) as winnings. [br][br]This Band Brothers promotion may just be the beginning: According to retailer sources, Nintendo plans to continue bolstering the console's sales throughout Japan using the slogan, "Thanks for 1.5 million [DS] sales."[br]
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January 19th, 2005, 13:46 Posted By: wraggster
Theres been a patch released for the Gamecube emulator Dolwin, heres the games improved in this patch:[br][br] The following games go further with the patches included in this pack.[br][br] 1080 Avalanche (USA) - GTEEE6[br] Alien Hominid (USA) - GAHEA2[br] BeyBlade: V-Force (USA) - GBTE95[br] Custom Robo (USA) - GXCEA5[br] Disney no Magical Park (JPN) - GMTJ25[br] Harvest Moon (USA) - GYWE8D[br] Intellivision Lives! (USA) - GIVEA6[br] Mario Kart Double Dash (EUR) - GM4P76[br] Mario Kart Double Dash (USA) - GM4E62[br] Need For Speed Underground (USA) - GNDE61[br] Nintendo Puzzle Collection (JPN) - GPZJ56[br] Pac-Man Vs. (USA) - PRJEFA[br] Paper Mario 2 (JPN) - G8MJ68[br] Pokemon Box: Ruby & Sapphire (USA) - GPXE57[br] Pokemon Colloseum (USA) - GC6EE9[br] Resident Evil 1: Rebirth (USA) - GBIE20[br] Resident Evil 3: Nemesis (USA) - GLEEE4[br] Serious Sam: Next Encounter (USA) - G3BE34[br] Smashing Drive (USA) - GSDE92[br] Soul Calibur 2 (EUR) - GRSP17[br] Super Mario Sunshine (EUR) - GMSP64[br] Wario Ware Inc. Mega Party Games (USA) - GZWE85[br] Wario World (USA) - GWWEB7[br] WWE: Wrestlemania X8 (EUR) - GW3PAB[br] Zelda: Collector's Edition (USA) - PZLED4[br] Zelda: The Wind Waker (USA) - GZLEC8 [br][br]Download the patch for Dolwin Here
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January 19th, 2005, 16:14 Posted By: wraggster
FluBBa has released a new version of his excellent PC Engine emulator for the GBA/Nintendo DS (gba slot) and also the Gamecube Gameboy player. Heres whats new in this release:[br][br] V7.1 - 2005-01-19 (FluBBa)[br] Added Super CD-Rom emulation on EZ3 cards.[br] Optimized VDC write.[br] Optimized VRAM read/write. [br][br]Download Here
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January 19th, 2005, 19:29 Posted By: wraggster
Nintendo has begun accepting preorders for the Play-Yan, a peripheral that makes it possible to play MP3 and MPEG-4 files on the DS and the Game Boy Advance SP. The Play-Yan will go on sale February 21, and is offered both by itself for 5,000 yen ($49) or bundled with MediaStage 4.2 software for 6,000 yen ($59). The peripheral will be available only through Nintendo's Japanese-language Web site. [br][br][br]MediaStage is a Panasonic-made Windows application that lets users encode movies for the Play-Yan, manage files, and play them on a PC. However, it requires Windows XP Professional SP1 or Home Edition SP1 or higher. MediaStage does not encode MP3 files. [br][br]Unlike the PSP, the Play-Yan doesn't come with a direct connection to a PC. Playing media files on the DS or GBA SP will be a two-step process: first downloading the data to an SD card (which must be purchased separately) from a PC, and second inserting the SD card into the Play-Yan and snapping the Play-Yan into the handheld's cartridge slot. [br][br]The Play-Yan allows users to select a movie from a list of thumbnails. When playing music, it offers a shuffle mode and a repeat mode to loop a single track or all the tracks, plus configurable bass and surround sound. Also, songs can be organized into folders. One thing that the Play-Yan doesn't support is still images, so putting JPEG files onto the SD card won't do any good. [br][br]On the GBA SP, the Play-Yan can play up to four hours of movies or 16 hours of music (when running on earphones). On the DS, it can play five hours of movies or 20 hours of music with earphones. The GBA SP will play music files in mono on its internal speakers, while the DS's internal speakers will play files in stereo. Using the earphones--which Nintendo suggests, since the Play-Yan is designed for that--will allow stereo playback on both the GBA SP and DS. Movie files will play only in mono sound for both handhelds. Also, the Play-Yan won't work with the classic GBA. [br][br]Nintendo first announced its Play-Yan plans a month ago, just one week after Sony launched its PSP in Japan. [br][br]The full specifications for Nintendo's Play-Yan are as follows: [br][br]Name: Play-Yan (Model AGS-006)[br]Size: 58.5mm x 43.4mm x 11mm [br]Weight: 16 grams[br]Media: SD Memory Card (64MB to 1GB) [br]Headphone output: Stereo Minijack[br]Battery Life, GBA SP: Movie - 4 hours; Audio - 16 hours*[br]Battery Life, DS: Movie - 5 hours; Audio - 20 hours *[br]* Battery life calculated with use of earphones; may differ depending on environment and SD card. [br][br]Compatible Files: [br]Video [br]File Format: ASF (SD-VIDEO Standard) [br]Video Format: MPEG-4 Video[br]Screen Resolution: 128x96 (Sub-QCIF), 176x144 (QCIF), 240x176, 320x240 (QVGA), 352x288 (CIF) [br]Bit Rate: 64kbps to 1Mbps[br]Frame Rate: 6fps to 30fps[br]Sound Format: Bit rate - 32kbps; Sampling rate - 8kHz[br][br][br]Audio [br]File Format: MP3 (MPEG1 Layer-3) [br]Bit Rate: 32kbps, 40kbps, 48kbps, 56kbps, 64kbps, 80kbps, 96kbps, 112kbps, 128kbps, 160kbps, 192kbps, 224kbps, 256kbps, 320kbps, CBR, VBR, ABR[br]Sampling Frequency: 32KHz, 44.1KHz, 48KHz[br]ID3 Tag: v1, v1.1, v2, v1/v2 mixed, v1.1/v2 mixed [br][br]Examples of Recordable Length on a 512MB SD Card: [br]Movie Recorded on a DIGA DVD recorder: [br]Superfine Mode (320x240, 15fps), 1050kbps: Approximately 1 hour[br]Fine Mode (320x240, 12fps), 430kbps: Approximately 2.5 hours[br]Normal Mode (176x144, 12fps), 300kbps: Approximately 3.5 hours[br]Economy Mode (176x144, 6fps), 100kbps: Approximately 11 hours [br][br]Movie Recorded on a PC Using MediaStage: [br]512kbps 240x176 (30fps): Approximately 2 hours[br]384kbps 240x176 (30fps): Approximately 3 hours[br]256kbps 240x176 (15fps): Approximately 4 hours [br][br]Audio: [br]128kbps: Approximately 9 hours (accomodates about 170 three-minute songs)
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January 19th, 2005, 19:51 Posted By: wraggster
FluBBa has released a new version of the Snes emulator for the GBA (which also works on the Nintendo DS and Gamecube Gameboy player), heres whats new:[br][br] 2005-01-20 (FluBBa)[br] Fixed more with status for joypad polling (R-Type 3).[br] Fixed HCountLatch (lots of games). [br][br]Download Here
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January 20th, 2005, 05:50 Posted By: Goku
Everybody is talking about Snes9xGC running on an actual Gamecube, but how the **** do they make it run on it? Mini-CD's/DVD's, modchips, adapters, what do they use to run in on the GC?
I really want to play SNES on my GC, but I'm trying to get some more information, and it's a little bit hard...
I'd like to learn a little bit more about:
- Snes9xGC;
- Max Drive Pro;
- Emulation on GC
Please help me!
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January 20th, 2005, 10:28 Posted By: wraggster
Fans of the 'hog are in for a treat this year: Team Sonic are planning new Sonic The Hedgehog games for both GameCube and DS.[br]Speaking to Nintendo Official Magazine UK, Team Sonic boss Yuji Naka said, "We are in development with a new GameCube Sonic game, which we hope to release before the end of 2005."[br][br]Specific details about whether the game would be a freshly spikey experience or more akin to Cube's Sonic Adventure weren't discussed. When we contacted Sega directly to dig the dirt we were told that they weren't "speaking about that at the moment". Boo![br][br]Slightly more details available about the DS Sonic game, although that's mostly because Team Sonic showed off a DS tech demo at last year's E3 where you rubbed the touchscreen like a nutter to make Sonic run. This feature will remain, but Naka-san is keen to ensure that the capabilities of the handheld are fully exploited. "We are taking our time to make sure the game makes use of the DS's many new features," he told NOM.[br][br]Personally, we'd quite like to see a minigame where you have to flick fleas from Sonic's mangy blue hide and batter the crap out of Tails, who for some reason rubs us up the wrong way.[br][br]More Sonic info soon.
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January 21st, 2005, 11:26 Posted By: wraggster
Another flashfire of Euro DS speculation has been sparked on the internet today after German gaming site Gamefront quoted retailer sources as pinning down the handheld for an early March release at a price of 149 Euro - just over £100.[br]This was rapidly followed up by speculation from other websites that the release date would in fact be Friday March 11, a date that has been whispered around the industry for a couple of weeks.[br][br]Unsurprisingly, Nintendo remain unphased. A spokesperson told us, "We have not announced any details regarding price or launch date of the Nintendo DS in Europe. Everything published to date is entirely speculative and we will be announcing our plans for DS in Europe in the near future"[br][br]The plans will in fact be officially announced next Thursday, January 27, at a press conference in Paris.[br][br]Both the rumoured price-point and release date are fairly well-educated guesses, although we've been told by sources close to Nintendo that even retailers - who usually get the drop on pricing and release dates first - are still in the dark about DS.[br]Looks like we'll just have to wait for the official date to be totally sure.[br][br]We'll have it first here.
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January 22nd, 2005, 18:54 Posted By: wraggster
Remember when we told you Nintendo would be adding video playback abilities via a $49 adapter for the DS? The company is now taking pre-orders for the device, called Play-Yan, and it is, in fact, selling for $49. It is also listed as being compatible with the SP. In addition to playing both ASF and MPEG-4, it will also play back MP3 files. It will use SD cards for storage (up to 1GB), and battery times are currently posted at 4 hours for video playback and 16 for MP3. Other devices do already exist for video playback, but a Nintendo-made one can’t be a bad thing. Can it?[br][br]
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January 22nd, 2005, 19:27 Posted By: wraggster
Dwedit has released a new version of the Nes emulator for the GBA from the PocketNes v9.97 source code with Built in Cheat finder, this new version has a much faster Cheat Finder.[br][br]Download Here
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January 22nd, 2005, 19:40 Posted By: wraggster
Dwedit has released a new version of his special release of the PocketNes emulator which is a Nes emulator for the Gameboy Advance, this special version supports the GBA Movie Player Only, heres whats new in this release:[br][br] New version! [br]I rewrote the decompression code into optimized ARM assembly, so now it runs more than 4 times faster! No more long load times, and megaman 2 plays more smoothly. [br] [br][br]Download Here
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January 22nd, 2005, 20:31 Posted By: Goku
Hey, can we flash emulators and roms to that Movie Player with Compact Flash cards?
I was wondering if it's possible... CF cards have up to 1 GB today and are cheaper.
That woud be great!
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January 23rd, 2005, 05:41 Posted By: nobodyshere
Does the gamecube have any regional lockout?
I have a PAL gamecube console and I want to play games from America.
Thanks
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January 24th, 2005, 12:24 Posted By: wraggster
In more next-gen console news, ComputerandVideoGames.com has rumourmongering info on the new Nintendo console. Interesting bits like gyroscope sensing controllers and an online service make for intriguing ideas, but no details yet on what's going to make this console a revolution. From the article: "And what's revolutionary about Revolution? The inside source claims that talking about that "would get him into too much trouble" ... He is quoted as saying: "if you think too hard you'll never guess what it is. It's nothing 'new', technically speaking. It's just something that hasn't really been applied to videogames yet."
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January 24th, 2005, 12:26 Posted By: wraggster
Speculation has been mounting over the weekend about the European price and release date of Nintendo's DS. The latest to add their voices to the cacophony of online chatter have been German retailers, who are claiming that the handheld will cost 149 euros (just over £100) on the continent. [br][br]This was rapidly followed by more mumbling and rumblings that the release day would be Friday 11 March, a date that has been doing the rounds as an industry estimate for weeks.[br][br]And while the story has the sound of an educated guess, Nintendo are still holding fire on verifying either the price or launch date. But we won't have to wait long for confirmation: DS's price, date and launch line-up will all be unveiled at a Nintendo press conference in Paris this Thursday. We'll be there and will bring you the latest DS news direct from Nintendo the moment it's announced.
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January 24th, 2005, 17:26 Posted By: jsk11
I've got the gba movie player and downloaded pocketnes v.997 r6.
When I use the included compresion software and try to play it it goes into a startup loop.
One game I tried was smb3.nes which started as 385 kb
and compressed to smb3_k.nes at 166 kb.
also I'm tryng to use the sram save feature with a gba cart. I've tried it with metoid nes and can't get it working ???
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January 25th, 2005, 11:06 Posted By: wraggster
Rumours have been doing the rounds since the Nintendo DS became available last year that the handheld would be able to play games online via its wi-fi connection. While tech-heads have been working their digital socks off to crack the problem, Nintendo has remained silent on the possibility of online DS gaming.[br]Not any more. "The DS does have online capabilities that Nintendo is exploring," a spokesperson for Nintendo confirmed to us today, "but plans for these capabilities have not been announced yet."[br][br]With our juices flowing from this tasty - and official - morsel, we pressed our sources close to the Japanese games giant for more information. We were informed that an online service for DS is definitely on the way, and that you'll be able to download/upload information as well as play games online. In addition, we learned that at least two third-party developers already have the DS online, and have even managed to get more than 16 DSs linked wirelessly at one time. [br][br]The likelihood is - and this is only speculation at present - that DS online would work is a similar fashion to the rumoured plans for PSP's wi-fi networking we reported yesterday (catch up here). You'd need to be in range with a wireless access point to the internet (a PC, a public wireless hotspot like a café or airport, or even a Nintendo Revolution...?), which would then upload and download information from your DS and send it across the network. In this way you could play against DS owners around the world. [br][br]While no final plans have been detailed by Nintendo for DS online, it seems we're extremely close to an announcement - possibly at Nintendo's unveiling of the European pricepoint and release date for the handheld on Thursday, January 27 in Paris. We'll be there. [br][br]These revelations follow more speculation about Nintendo's online plans for DS aroused by a reader's letter to IGN's DS subsite. Responding to a query about the DS's wi-fi capabilities Craig Harris, the editor-in-chief of the site, made the following statement:[br][br]"There's been rumblings at Nintendo that indicate that the company will finally unwrap its DS online plans very, very soon. If we've been hearing things correctly, Nintendo will finally and very, very soon, reveal its own "Xbox Live"-like service for developers to adopt. "[br][br]From what we've been told today, Mr. Harris is right on the money. But what about games to exploit this new online capability in DS? Harris offers, "And the first game out of Nintendo to use this service will be one of those massively killer Nintendo brands that people have been wanting to play online for years..."[br][br]Pokemon Emerald would seem the most likely choice out of Nintendo's upcoming releases, but consider speculation season open.[br][br]So that's the exciting DS news, but where does this leave Nintendo's next-gen Revolution? Rumours stemming from an alleged inside source at Nintendo we reported on yesterday mentioned that Nintendo were working on an online gaming strategy that would debut on DS and carry over to Revolution. Now it looks like that claim is far more reliable since it would make perfect sense for Nintendo to debut an online gaming network on DS, and then refine it for the arrival of their next-gen home console.[br][br]Good news, or what? The reality of the situation is that Nintendo needs an online gaming strategy for both DS and Revolution. While the company has argued in the past that online gaming is not an immediate concern, the success of Xbox Live and PS2's online component, coupled with the imminent threat of a PSP that looks to be preparing an online gaming onslaught, networking is going to be an essential element of gaming in the future.[br][br]Unfortunately it seems that we'll just have to wait for Nintendo to make the full announcement about the DS's online capabilities. We're optimistic, though - we know the Japanese giant has some surprises up its sleeve for the European DS announcement on Thursday, and details about the innovative handheld's online future would be the perfect way to hammer home its status ahead of a launch on this continent...
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January 25th, 2005, 14:02 Posted By: swordstalker
considering the fact that super mario 64 is a analog game maybe they should give a free analog stick with the game
it would shift a lot more copies
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January 25th, 2005, 14:05 Posted By: swordstalker
i think minish cap has a dissapointing ending because you can not explore hyrule with the knowledge vaati is gone
who agrees
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January 26th, 2005, 12:04 Posted By: wraggster
Nintendo's normally fat profits have taken a serious hit in the three months between October and December, falling 43% and forcing the company to slash its full-year target by one fifth.[br]But it's not all bad news: the Nintendo DS smashed its December 2004 sales target of 2.8 million by shifting a grand total of 2,840,000 million units in the US and Japan. [br][br]Nintendo has reacted enthusiastically to the figures by raising the March 31 sales target from 5 million to 6 million units. The touchscreen handheld will get a beefy sales injection in March when it goes on sale in Europe - we'll know the exact date and pricepoint tomorrow.[br][br]Ironically, Nintendo has identified the DS as one of the reasons for poor software sales in the last quarter. Speaking to Reuters, Nintendo's Senior Managing Director Yoshihiro Mori said, "DS software is not selling because users are playing the pre-installed PictoChat game. Even if they buy a game, multiple players can use it to play against each other, eliminating the need for each to buy their own game." [br][br]"We also included a demo game with the DS machine in the United States," he added, "and pushed back some game releases into the next business year."[br][br]Of course, the DS can also play the GBA cartridges new owners will probably already have, which will also have done its part in keeping game sales quiet.[br][br]More worryingly, weak sales of GameCube were also singled out as a reason for the profit drop. Nintendo shifted 3.46 million Cubes between October and December, causing the company to drop its year end sales estimate for the home console by 12.5%.[br][br]Nintendo must be thanking their lucky stars for the GBA. Even though the plucky little handheld has effectively been superseded by the DS, Nintendo still managed to flog 14.34 million of the little buggers before Christmas. In the UK alone sales shot up 45% to 1million in the three months before Santa popped down the chimney - making it the best-selling hardware over Christmas and taking the total number of GBAs in this country alone to 4 million.[br][br]Don't worry though. It's not the end of the world for Ninty. Even though profits fell last quarter the Japanese gaming giant is still expected to make a net profit of 70 billion Yen when the financial year ends in April, so it's unlikely that Miyamoto-san will be selling his stocks anytime soon. Plus, Nintendo announced earlier this month that they'd be increasing spending on advertising and research and design to ensure a smooth launch for the DS and support work on the next-gen home console, Revolution.[br][br]All the latest Nintendo news is right here. Stay tuned.
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January 26th, 2005, 13:07 Posted By: wraggster
Joat has posted on his site about his release of the worlds first Homebrew Demo for the Nintendo DS, it appears you can use a Flash Cart in your GBA port that uses a passthrough device to enable homebrew to work, he also has details of the passthrough Here. In case the site goes down heres a Mirror of the pages
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January 28th, 2005, 18:16 Posted By: soccerboi00
sorry guys but I clicked delete my post because it had an error when uploading the pic, and instead of just deleting my post, it deleted everything in the gamecube forum. :-[
i checked it on both firefox and ie and they both have nothing in the gamecube forums. this is a bug that should be worked out.
EDIT: Whoah, how did that happen? it's back to normal! and no I was not drunk, im 15. You guys can just ignore this post because im to afraid to press delete post again ;D. can somebody give me an idea of what might have happened?
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January 28th, 2005, 20:53 Posted By: soccerboi00
I was playing with gctool and I opened up the donkey konga gcm and i browsed through it and found .mid files. Excited, I extracted the gcm and played one of the mids and it was a rhythm track, not the actual song.
I wonder if you edited the mid with an editing program, if it would change the rhythms in the game. I'm pretty sure it would, but I don't have viper gc or pso to try it out.
![](http://www.freewebs.com/cjrserver/img/gctooldkdiscovery.gif)
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January 28th, 2005, 21:40 Posted By: waves
hey all
I couldn't find a satisfying answer in the forums here so I just start that new topic.
I have a MAX DRIVE PRO which allows to execute any .dol files on the gamecube.
I am searching for a tool which allows me to convert SNES roms (*.smc files) to *.dol! Does anybody have an idea where I could get such a tool?
thanks a bunch for your help!
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January 28th, 2005, 21:47 Posted By: wraggster
Pick a Nintendo DS in Europe or Old Blighty when it launches on March 11 and you'll get your hands on a demo of Metroid Prime: Hunters which, as with the Japanese and US DS packages, comes included in the box. You'd be right to drool, because although at first a first-person game under the control of a stylus might sound daft, as we've reported previously after a minute of play suddenly it feels about as natural and intuitive as breathing.[br]Plenty of different options are on offer in the demo - assuming it's identical to the US and Japanese version - including the likes of Regulator (timed level attack), Survivor (pretty self-explanatory) and Morph Ball modes. Metroid Prime: Hunters also supports multiplayer of course, which really tests your stylus manoeuvring skills to the limit.
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January 28th, 2005, 21:48 Posted By: wraggster
Did you see Ice Age? That animated movie with the woolly mammoth and the sabre-toothed tiger and the funny little rat thing with the weird eyes? It was genius. Robots is the new film from the team that created Ice Age (it's in cinemas in the US from March 11).[br]Vivendi announced that it would be bringing Robots to PS2, Xbox, Cube and GBA last year, but the DS version has flown under our radar. Not any more - we've got our rusty mitts on a whole bunch of screens.[br][br]You'll play the role of Rodney Copperbottom, the unlikely leader of a rebellion against an evil tyrant planning to turn the robotic inhabitants of a huge mechanical metropolis into spare parts. A side-scrolling platform/adventure, Robots will apparently let you use parts of your metallic anatomy to solve puzzles and defeat enemies.[br][br]The touchscreen looks like it's going to be used for maps, inventories and minigames. The functional use of the second screen looks fairly complimentary to the top-screen action, and some bonus games should sate your hunger for stylus-swishing.[br][br]Robots will be a European DS launch games, so we'll only have to wait until March 11 to find out if it's a heap of scrap or the nuts (and bolts).
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January 28th, 2005, 21:49 Posted By: wraggster
He's been around a bit has our Bomberman. You could say he's a real 'blast' from the past, if you wanted. Now he's bringing his explosive puzzle action to DS.[br]Ubisoft has picked up Bomberman DS for a European release in summer and it's detonated the first screenshot our way.[br][br]The top screen shows the usual Bomberman play area, while the touch screen holds a map of the full level (allowing much bigger, more complex stages) and inventory information. [br][br]The DS's microphone will also be used: "just 'SHOUT' and win your battle" it says here, which makes the game sound a little easy. We reckon you'll be able to drop bombs by saying, um, bomb. Or something. Try not to make it sound like you're saying 'bum' or people around you will think you're mental. And on that note, don't say bomb if you're in an airport or train station. Maybe it's not a good idea after all...[br][br]Up to 8 people will be also be able to blow the socks off each other via the beautiful enigma of wireless multiplayer.[br][br]And don't worry if you're a PS2 owner desperate for a bit of a bomb fix: Ubisoft is also bringing Bomberman Hardball to European PS2s. This little beauty fuses the classic gameplay of the series with a whole stack of extra play modes including baseball, golf, tennis and five different 4 player battle modes. [br][br]There's also a new 'Life' mode that ties in to your system clock, giving you a "dynamic view" of your Bomberman's day-to-day activities, which is fantastic because we've lost count of how many sleepless nights we've had wondering what Bombermen get up to when they're not blowing stuff up. You'll also be able to customize his-her appearance by playing minigames, if you're that way inclined.[br][br]Bomberman Hardball is due this spring.
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January 28th, 2005, 21:50 Posted By: wraggster
That's what we need on DS. Fifteen years ago we were so addicted to Tetris that if we could have mainlined one of those long straight blocks into the bits between our toes we would have gladly done it.[br]What do we have in 2005? (Apart from, um, Tetris DS... maybe we should have thought this intro through better). Anyway, we've got Mr. Driller: Drill Spirits. The man with the powertool is the perfect puzzling fare for Nintendo's diddy little touch screen machine, and we've been hands-on and got the screens to prove it.[br][br]If you don't know how Mr. Driller works, WHERE THE HELL HAVE YOU BEEN?! Basically, you're a little man with a drill and you have to drill through a whole bunch of coloured blocks to get to a certain depth. Blocks of the same colour disappear together letting you fall farther, faster, thus letting you complete the level quicker and score more points. [br][br]Of course, deep level drilling isn't all fun and games. Blocks above you will become unstable as you drill under them and eventually they'll come crashing down. Fail to get out of the way and you'll end up flatter than a very flat pancake. Plus, oxygen is a problem too - you have to pick up capsules of air to keep breathing as you get deeper and deeper.[br][br]Just like all the best old-school puzzle games, Drill Spirits is simple enough to hook you in instantly but has enough depth to keep you playing until your eyeballs melt. Unfortunately the DS's touch screen is fairly redundant: you can use the stylus to control your driller with drags and taps, but the D-pad and B button offer much more direct control.[br][br]While the game initially feels a bit pointless since you can just keep drilling straight downwards, you quickly discover that to get the fastest times and highest scores you'll have to scurry across the blocks like a rocket-propelled rat, deftly dodging tumbling towers and keeping an eye out for the deepest single-colour collections. [br][br]The need for perfectly timed movements and flawless drilling tempo to cut back on your level clear times eventually turns Drill Spirits into a hypnotic rhythm action experience, which becomes all the more intense when you introduce a ruddy great drill chasing you from above. These big enemies not only perforate your skull if you take too long, but they also chuck random head-squishing blocks down the tunnel at you.[br][br]It all adds up to what should be a thoroughly addictive DS experience. It's a proper downer that Namco saw fit to remove the Japanese version's wireless multiplay from the American version, but hopefully us Europeans will have it reinstated.[br][br]Mr. Driller: Drill Spirits is a European DS launch title, so you'll be able to pick it up at the same time as your spanky new handheld.
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January 28th, 2005, 21:51 Posted By: wraggster
Imagine if everyone totally ignored the full possibilities of a new technological innovation. Imagine if Henry Ford had decided that horses could pull the automobile to save on petrol. Imagine if John Logie Baird had decided that TV was fine without the moving pictures. And imagine if the best thing anyone could come up with for the DS's touchscreen was a menu.[br]Which brings us to Spider-Man 2. Activision and Vicarious Vision's DS version of last year's impressive film tie-in is web-shooting our way for the European launch of the handheld (March 11, if you've been scratching your arse for the last couple of days).[br][br]Spidey 2 on DS replaces the free-roaming 3D gameplay of the home console version for a side-scrolling 2D platformer with some nifty - if totally superficial - 3D background effects as you turn corners. The top screen displays the action while the bottom screen is completely swamped with a huge touchscreen menu that lets you select which of the eight special Spidey skills you can use in combat.[br][br]Let's just say it's not pushing the features of the DS to the maximum. You touch the screen to choose, say, a sliding tackle or a web blast, and then activate said power with a touch of the right shoulder button. You only start the game with three skills unlocked, with the others becoming available as you progress.[br][br]As you can see from our screens, it's a fairly wasteful use of the capabilities of the touchscreen. Not only does it spoil 50% of your potential playing area with a huge menu, from our hands-on playtest we also found it impractical. Taking your fingers off the attack buttons to choose another skill in the middle of a punch up is a totally unnatural way of playing a game, and more often than not results in you getting a beating.[br][br]There are some moments when the screen is used in a much more fun way: when you face off with certain boss characters the touchscreen becomes a first-person viewpoint, with you blocking and attacking your opponent with the stylus. This kind of touchscreen action is fun. Choosing things off a menu is not.[br][br]Not that DS games need to use the touchscreen in new and innovative ways to succeed. Look at Mr Driller: Drill Spirits, which is far better played with the D-Pad and buttons. [br][br]Similarly, as a pure platform game played with D-pad and buttons Spider-Man 2 is unambitious but well put together. The controls are tight, the web-slinging mechanic feels ace, and the button-bashing combat is satisfyingly simple. If the gameplay can manage to stay fresh and exciting as the levels progress then it won't matter a jot what the touchscreen's doing.[br][br]It's just disappointing that Spider-Man 2 seems to use the touchscreen just because it's there. If Vicarious Visions had just dropped the touch controls and used the display space to concentrate on the platforming action the effect could be been far more beneficial.[br][br]Of course, we'll have to wait for the final UK release of the game to pass definitive verdict on whether Spider-Man 2's use of the DS's features cut the mustard. It'll scuttle out from under the floorboards on March 11.
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January 28th, 2005, 21:52 Posted By: wraggster
The DS version will take place a year after Castlevania Aria of Sorrow, with central character Soma Cruz finding himself at the centre of a mysterious cult's plan to resurrect their evil lord and master, Dracula. Cruz must infiltrate his enemy's home base, a towering replica of Dracula's castle that is apparently teaming with monstrous creatures.[br][br]In the quest to defeat your enemies, you'll also be able to make extensive use of the DS's touch screen technology with a Magic Seal system allowing you to connect a series of symbols to unlock enchanted openings and disperse enemy magic. [br][br]Also aiding your battle against dark forces is the ability to collect the souls of your enemies to gain powerful new attacks and skills, with the DS's Wireless Connection letting you trade acquired souls with fellow players to enhance your character's strength[br][br]"The game's rich storyline and strong characters coupled with the adoption of the new technology in the Nintendo DS has allowed us to bring the series to a whole new level" says Hans-Joachim Amann, Head of Product Management of Konami of Europe. "By utilising the Nintendo DS' sophisticated capabilities such as the Dual Screen functionality and Touch Screen technology, we are able to bring a fresh new dimension to this title and provide a truly unique gameplay experience for the gamer."[br][br]Sounds like intriguing stuff, we'll have more on Castlevania DS as it emerges from the crypt.
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January 28th, 2005, 22:47 Posted By: wraggster
This has been done before, but not released or never really made public. It's something which I'm not totally sure I will carry on with - mainly did it "because I can". So after 2 hours of hacking... here is Gentoo on the Gamecube:[br][br]Is anyone actually interested in this? Give me some feedback. [br][br][br]http://gentoox.shallax.com/modules.php?name=News&file=article&sid=383[br]
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January 29th, 2005, 15:30 Posted By: soccerboi00
hey wraggs, you think you could set up a nintendo revolution board? ps3 and xbox next have one so the revolution should too.
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January 30th, 2005, 02:00 Posted By: wraggster
Using a passthrough and some homebrew demos, someone has Linux running on Nintendo’s new dual-screen portable gaming unit. It appears to use some external hardware, which makes the whole thing currently not-so-portable, but the idea is that all the hardware could be put on a single cartridge. Once in there, a portable dual-screen Linux system with touch-screen input and WiFi could be pretty darn useful. And fun. And only $149.[br]
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January 30th, 2005, 17:43 Posted By: swordstalker
Yesterday I bought Paper Mario 2 and found a petalburg koopa to help me with the hooktail castle but recently today i was on the pokemon minisite because nintendo server was full and there was petalburg woods wat is happening at nintendo
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January 30th, 2005, 23:22 Posted By: autolycis
hello, first time using this. I need help with wind waker. I am at the part of trying to collect my fire and ice arrows and when I waro to mother and child isles, there is no fairy there to talk to. I had gone there earlier before my magic meter was lengthened and she told me to come back when I was ready. but according to walkthrough, I am.
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January 31st, 2005, 02:13 Posted By: wraggster
DWedit has released another unofficial version of the Nes emulator for the Nintendo DS, GBA and Gamecube Gameboy Player this time with the Cheatfinder added to the top of the PocketNes Menu with a faster version of the cheatfinder too.[br][br]Download Here
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January 31st, 2005, 02:20 Posted By: wraggster
FluBBa has released another version of his PC Engine Emulator for the Nintendo DS, GBA and Gamecube Gameboy Player.[br][br]Heres whats new:[br][br] Optimized screen rendering.[br] Fixed a transfer instruction to work with SCD RAM. [br][br]Download Here
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January 31st, 2005, 02:43 Posted By: wraggster
Theres been another release of the GBA/Future Nintendo DS emulator for windows, heres news from the site:[br][br] I've been informed that my data-processing shift handling is a touch broken. And the informant would be right about that; my code for eASR, eLSR and RRX is so badly divergent from the spec, I don't know how it even made it into the codebase. Looks like I'll have to get on with fixing that. [br][br]Download Here
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February 1st, 2005, 18:10 Posted By: wraggster
Damn you Nintendo! While we were desperately trying to get all the DS launch info from a darkened auditorium in Paris to our office in London, on to the stage troops eight lucky punters - including Iwata himself - to play Mario Kart DS. It's always a dilemma: do job, or watch brilliant footage of the DS game we've always dreamed about. Tough choice.[br]So thanks to Nintendo, we got into trouble. Truth be told, getting a look at Mario Kart DS wasn't the earth-shattering event we hoped Nintendo would serve as a tasty side order to the main course of the European DS launch details. But it was such a pleasure to see everyone's favourite Nintendo racer looking so good, and actually being played, that we gobbled it up anyway.[br][br]The initial thing that struck us was how much like the original SNES Mario Kart the DS version looked - and we mean that in a good way. Sure, the visuals have been tarted up and each character has his/her own signature kart, but in terms of the aesthetics, the track design and the handling, it looks like the controversial departures of Mario Kart 64 and Double Dash!! have been ignored for a purer Mario Kart experience.[br]And since you'll be able to hook up eight-player races over wireless LAN, complications to the formula aren't necessary. Watching the eight blokes participating in the demo chuck shells at each other (with little green monsters going mental in our eyeballs, we should add), it was pretty clear that the old magic of the Mario Kart multiplayer madness is back. Plus, it looks like you'll be able to Game Share with seven other people, which would be awesome. Make it happen, Nintendo.[br][br]It also looks like the touchscreen will be used primarily for maps and status displays, which we reckon is a far more sensible way to use the space. Touchscreen controls are a nice idea as a bonus, but we'd prefer it if the touchscreen wasn't dominated by them like in Ridge Racers.[br][br]We'll be getting hands-on with Mario Kart DS real soon and we'll bring you our full impressions when we do.
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February 1st, 2005, 18:14 Posted By: swordstalker
while watching the tv i saw that nintendo gamecube was on a side of one of the cars
why dont nintendo do this more often
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February 1st, 2005, 19:27 Posted By: wraggster
The excellent GBA Emulator for windows has been updated once more, heres whats new in this release:[br][br] CPU: Fixed some barrel shifter special cases in both ARM and Thumb mode[br]GPU: Fixed some BG/OBJ tile flipping issues[br]GPU: Added clipping of rotoscaled OBJs[br]GPU: Fixed a bug in the BG layer sorting[br]GPU: Fixed a few IRQ-related bugs[br]GPU: Fixed transparencies for 16x16 color BGs[br]GPU: Fixed rendering of left-most tile for text BGs[br]MMU: Added support for timer interrupts and cascading timers[br]MMU: Added support for DMA interrupts[br]MMU: Added support for fixed address DMA[br]MMU: Writes to the interrupt request flag register should now work properly[br]MMU: Fixed 32-bit reads from the key input register[br]GUI: Layer enabling/disabling in the GPU settings dialogue now work correctly[br]GUI: Added support for zipped roms[br] [br][br]Download Here
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February 3rd, 2005, 20:51 Posted By: wraggster
The man who brought the glorious universe of Final Fantasy to adventure fans across the world is working on a new RPG for the Nintendo DS.[br]Japanese mag Famitsu, the holy grail of eastern videogame news, is reporting that Hironobu Sakaguchi has begun work on the project at his new Mistwalker studio.[br][br]Details are scarce on the game itself - not least the title - but Sakaguchi-san promised that the touchscreen would be used heavily and suggested that wireless multiplay would also be an important part of the experience.[br][br]The Final Fantasy pedigree on the project is impressive. Sakaguchi-san himself will act as producer, while Hideo Minaba, who has worked on numerous FF titles including Final Fantasy IX and Final Fantasy Tactics Advance, assumes the role of art director.[br][br]Storyline is clearly an important aspect of the project too, since Sakaguchi-san has split development between two teams: one to concentrate on the gameplay, and another to work exclusively on design and plot.[br]We'd love to have more details, but the prospect of such hallowed FF veterans working on a DS RPG already has us more than excited. It's about time somebody exploited the capabilities of the DS touchscreen for RPG combat and inventory management, and used wireless networking for some multiplayer adventuring. Hopefully Sakaguchi-san's project will be one of many.[br][br]More info as soon as we get it.
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February 4th, 2005, 20:36 Posted By: wraggster
Just how revolutionary is Nintendo's Revolution going to be? Already we've heard whispers of tilt-sensitive controllers, wireless connectivity with GBA 2, and a whole new way of playing games that relies on feel.[br]We're so eager to speculate because Nintendo has been keen to point out that it's working on something totally different to what we expect from a games console. Now recent comments by the Japanese giant's head of PR have put the rumour cat in amongst the speculative pigeons once again.[br][br]Speaking to Japanese website ITmedia, Nintendo's chief of public relations Ken Toyota revealed a few snippets of info about how he was planning to promote the enigmatic new console to the public. "We don't have the slightest intention of making a machine that follows the same path as conventional game hardware," said Toyota-san, whirring our speculation gears into action.[br][br]Luckily, we won't have to wait to long for the truth. "E3 will be the starting point for the Revolution," Toyota-san said, echoing earlier reports that the next-gen machine would turn up in LA in May. "It remains undecided whether we will show the real machine, videos, or unveil the concept. Right now, we are thinking of how we can accurately convey to people at E3 the different path that the Revolution will take and how it will change the way that games will be enjoyed." [br]Toyota-san also spoke of his worry that showing too much of the Revolution's new features could cause Sony or Microsoft to snatch ideas. "We want to receive some level of feedback from consumers," he said, "but releasing too much information is also another issue."[br][br]Nintendo seems determined to turn the way we play games upside down. It's widely expected that the Revolution will include innovative gameplay features similar to the DS's touchscreen and microphone, and a recent tip-off we received gave the following clue about the next-gen console's revolutionary feature: "Touching is good but feeling is better."[br][br]What remains to be seen is whether Nintendo's unique approach to gaming will win them mass-market support in the upcoming battle with Sony's PS3 and Microsoft's Xbox 2. All three consoles are expected to debut at E3, so we'll bring you all the statistics and impressions from there.[br][br]More Revolution news as it spins onto our desks.
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February 4th, 2005, 20:41 Posted By: wraggster
Nintendo has confirmed that it plans to unveil its next-generation console, codenamed Revolution, at this year's Electronic Entertainment Expo in May, but the company is still considering how best to announce it without giving too much away.[br][br]Speaking in a recent interview with Japanese magazine ITmedia Games, Nintendo of Japan PR Office Manager Toyoda Ken said, "we are still looking at E3 as a launching pad for the 'Revolution' platform, and are deliberating if we should feature the actual console, visuals, or simply illustrate the concept behind it".[br][br]However the Nintendo man said the company was cautious about saying too much. "While we are aiming to make some form of positive impression, we also want to avoid giving away too much, and are therefore currently in a dilemma about the situation," he added.[br][br]Still on Revolution, he said Nintendo had "absolutely no intention of approaching our new hardware with the intent of making it an extension of the line of hardware we've released up to this point," which almost certainly rules out "GameCube 2" as the official moniker-to-be.[br][br]"The fundamental approach to making things at Nintendo will not change," he said when asked about external pressures, before adding it was safe to say Nintendo was "embarking on a different direction than our competitors."[br][br]E3 is definitely the target though, as Nintendo is not considering any Nintendo-only events "at this stage".[br][br]As a final word on Revolution, Ken took a minor swipe at competitors Sony and Microsoft, both of whom have made stat or tech-heavy announcements in the past, by saying, "fun isn't something that can be expressed in figures, and we are ever mindful of how we can illustrate the difference offered by our particular brand of fun".[br][br]Toyoda Ken also said that the DS would feature prominently at E3 - particularly on account of the show's proximity to its 11th March European launch date. "Following the upcoming release of the DS in Europe, we are looking to use E3 as a means of generating additional momentum for the platform," he said.
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February 7th, 2005, 19:19 Posted By: wraggster
Soul Calibur, the finest hack n' slasher to ever grace a Dreamcast and a pretty successful venture onto the current generation of consoles when it finally erupted across all formats the year before last.[br]Well, rumours have gathered apace that Namco's big swords battler may be about to debut on the DS and confirmation apparently comes today courtesy of the Official Latin American Nintendo magazine.[br][br]We first reported on this last September, but no further details have emerged other than Soul Calibur DS is an imminent arrival. Yet Namco would be fools to ignore the DS's touchscreen controls, wi-fi multiplayer and DS download play. Wouldn't they? Well wouldn't they?[br][br]We contacted Namco reps, who were unavailable for comment and "in a meeting" - either that or the sneaky beggars were engrossed in a touch of Soul Calibur DS themselves. No word from Nintendo on this one either yet, but we'll keep harassing them.
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February 7th, 2005, 19:45 Posted By: wraggster
The Nintendo DS is taking to the road from 04 February in a massive consumer and trade sampling campaign. It will give everyone across the UK the chance to discover what nearly three million gamers in the US and Japan have already discovered – the Nintendo DS is a great new way to play video games.[br][br]Kicking off with a national shopping mall tour throughout February, March and into April and taking in amongst the 40 day tour; Bluewater, Brent Cross, The Mall (Cribs Causeway) in the South and The Bullring, Trafford Centre and Meadow Hall in the North. Sampling will also take place at 24 'Lock In' invite only nights at Topman stores nationwide including London, Manchester and Birmingham flagship stores.[br][br]Gamers across the country will also be able to get their hands on the Nintendo DS at all 42 of the UK's VUE cinemas between 11 and 12 March, 19 and 20 March and 26 and 27 March in addition to further nationwide sampling activity at Mega Bowl Bowling Alleys, Laser Quest Arenas and All Sports retail stores up to and beyond the launch period. Gamers can find out where and when the tour will arrive at a location near them by logging onto www.touchmehere.co.uk [br][br]Games on show will include Nintendo first party titles 'Super Mario 64 DS', 'Wario Ware: Touched!' puzzle game 'Polarium' and 'Metroid Prime Hunters: First Hunt'. Third party titles include 'Project Rub' from Sega, 'Tiger Woods PGA Tour Golf 2005' from EA, 'Asphalt Urban GT' from Ubisoft and 'Spiderman 2' from Activision.[br][br]Dawn Paine, Head of Marketing, Nintendo UK, said: "All our research has shown that sampling will be key in getting people to understand and really enjoy Nintendo DS – once people get their hands on it they can't put it down." [br][br]In addition to this fully comprehensive consumer sampling campaign, Nintendo will also ensure trade and retail get their DS fix courtesy of the 'DS – Dual Squads' with over 25,000 in-store sampling hits between now and the launch for store staff. Retailer GAME will be hosting 15 regional superstore evenings where top loyalty card holders will be invited in-store to try out the DS and its great games.[br][br]Andy Yates, Head of Retail Development, Nintendo UK, said: "Whenever you make a quantum leap in technology like Nintendo have done with the DS, people inevitably ask lots of questions, however, getting the console into people's hands immediately changes their perception and opens up their minds to a new way of playing games through touch. For this reason sampling will be pivotal to the success of our trade strategy." [br][br]Nintendo is also placing a record number of free standing interactive Nintendo DS pods into trade from 01 February. The new striking and eye-catching design will ensure good in-store standout. Nintendo estimate that over 500,000 people will have played the Nintendo DS by the time of launch.[br][br]The Nintendo DS will launch in the UK on 11 March 2005 at the estimated retail price of around £99. Nintendo DS software will launch in the UK on 11 March 2005 at the estimated retail price of around £29 and £19 depending on the title.[br][br]The Nintendo DS is the new touch screen, dual-screened handheld video game system that redefines how people play videogames. In addition to the touch screen, the system includes both voice input and multiplayer wireless communication. The sleek silver and black system will be a welcome addition to any game collection.[br][br]Click onto www.touchmehere.co.uk for all of the most up to date official information on Nintendo DS sampling.
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February 8th, 2005, 08:52 Posted By: Goku
I got this flash card but I can't make it save two games at the same time. I always play Castlevania titles, and I'd like to have the 3 of them at the same time in my card. The only problem is that when I save one of them, it overwrites the others' saves.
Can anybody help me? Does anybody have any ideas???
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February 8th, 2005, 18:21 Posted By: wraggster
Out of the minefield of reports and rumours threatening to destroy the unwary on the Internet - be careful where you tread - we rather like the recent wild and wonderful suggestion that EA is planning to develop a Nintendo DS version of its next Command & Conquer: Red Alert game.[br]News of the existence of a new Red Alert game smacked us between the eyes last December, when EA vice president and executive producer Mark Skaggs revealed that the project was already underway.[br][br]At the time Skaggs said that the team behind the new Red Alert title will "leverage and continue to evolve this powerful engine [the Sage graphics engine originally developed for Generals and an enhanced version of which is powering Battle for Middle-earth] as we start work on our new Command & Conquer game."[br][br]Hardly a statement that causes Nintendo DS to immediately spring to mind, is it?[br]Still, the rumours would have us believe that EA Pacific is watching over development of the DS version of the title and that naturally the handheld's stylus and touchscreen are being put to good use.[br][br]And what, pray, does EA UK have to say about all this? When we confronted a spokesperson with the rumour earlier, we were told: "EA have not made any announcement or confirmation on this title."
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February 9th, 2005, 21:34 Posted By: wraggster
Ubisoft has announced that Star Wars: Revenge of the Sith, Peter Jackson's King Kong and Splinter Cell: Chaos Theory will all be making an appearance on the Nintendo DS.[br]Gameplay details are scarce on all three titles. Star Wars: Revenge of the Sith is the officially licensed game of some film that's coming out this summer. Apparently it's the story of some bloke called Anakin Skywalker who gets some lassie up the duff, goes all moody, falls in some lava and buys a black helmet. Thus, we expect a platform game. [br][br]Seriously though, the DS version will more than likely transpose the scenes of the film into clever touchscreen-fuelled gaming experiences. It'll be ready when the movie hits cinemas - May 19 in the States and shortly afterwards in Europe.[br][br]Even less info is available for the DS version of Splinter Cell, but it's due "later this year". Hopefully we can expect some nifty touchscreen stealth, and possibly the mic being used for distracting guards and the like.[br]Last up is Peter Jackson's King Kong. It's another flick license, this time based on the Lord of the Rings' director's remake of the monkey monster-mash movie. More touchscreen madness should be expected, hopefully including a 'Spank the Massive Monkey' minigame. The film's due out on December 14, 2005 in the States so the game should be arrive around the same time.[br][br]These titles join Ubisoft's three DS launch titles: Rayman DS, Sprung and Asphalt: Urban GT.[br][br]The DS launches across Europe on March 11. More info and some screens for these new Ubisoft titles soon.
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February 9th, 2005, 21:56 Posted By: wraggster
Nintendo president Satoru Iwata is set to take the floor at the Game Developers Conference in San Francisco next month, with a Thursday morning keynote presentation titled "Heart of a Gamer".[br][br]Iwata is the second key speaker from a major platform holder to be announced at the show, with Microsoft's J Allard already due to deliver an address on Wednesday morning - although neither speaker is expected to reveal much about their respective companies' next-generation plans.[br][br]The Nintendo boss' presentation promises to cover his perspective on the current state of the games industry and the changes set to take place within interactive entertainment, with a specific focus on how these things have driven the company's thinking on both the DS and Revolution consoles.[br][br]Almost uniquely for someone so highly placed within the industry, Iwata's background is actually in game design - having played a key role in the creation of the Kirby character, the Super Smash Bros series and the Earthbound RPG series before moving into his role at the top of the firm.[br][br]"Satoru Iwata is a global icon in the game industry and we are honoured to have him share his knowledge and experience with the entire game community," commented GDC director Jamil Moledina. "The GDC strives to deliver the best the industry has to offer and Mr. Iwata certainly brings us to that level."
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February 10th, 2005, 18:23 Posted By: iq_132
I hope this is an ok topic here (since the gc section talks about/links to Modchips...)
Anyway, I'm thinking of getting that Viper chip, and I was wondering if anyone has a reliable site to get it from.
I see this page Here is linked from http://gcemu.dcemu.co.uk/. Has anyone made any purchases from there and how was the service?
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February 10th, 2005, 21:29 Posted By: wraggster
Ubisoft has revealed that it plans to release Nintendo DS versions of its forthcoming King Kong and Tom Clancy's Splinter Cell: Chaos Theory titles this year - in addition to previously announced DS titles Star Wars: Revenge of the Sith, Bomberman DS, Rayman DS, Sprung and Asphalt Urban GT.[br][br]The French publisher, which has been one of the most avid supporters of the new Nintendo system, also revealed that other DS games based on existing internal franchises are set to follow.[br][br]The DS version of King Kong will be released this Christmas to coincide with the cinematic release of Peter Jackson's film project of the same name on 14th December. Splinter Cell: Chaos Theory will also appear later this year.[br][br]Fans won't have to wait that long for its DS take on Star Wars: Revenge of the Sith, however, which is due this spring. Bomberman DS, recently signed from Japanese developer Hudson Soft in a deal that also included PS2 title Bomberman Hardball, will appear this summer.[br][br]Although Ubisoft's early DS titles Sprung and Asphalt Urban GT have met with poor reviews in the USA, Ubi's interest in the DS is sure to have been buoyed by more than 180,000 sales of the latter, and it has already announced plans to release Sprung, Asphalt and Rayman DS alongside the Nintendo hardware on 11th March.
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February 10th, 2005, 21:34 Posted By: wraggster
GBAx.com are offering a Nintendo DS to win in a competition, heres the info from the site:[br][br] Its competition time! A DS with a game of your choice is up for grabs. We give you the tag lines, you tell us the films! 'This time, its personal!', 'When school's over, it's all over.' and 'Terrifying - Relentless - Unstoppable'. Answers on the back of an albino siberian tiger to the usual place.
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February 11th, 2005, 22:06 Posted By: wraggster
Desktopman who has released emulators for the Gamecube has released a Tetris clone for the Nintendo DS, at the moment the only way to play it is via a passthrough device until a homebrew DS cart is released.[br][br]Check out this new Nintendo DS homebrew game and download Here
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February 11th, 2005, 22:42 Posted By: wraggster
The GBA and future Nintendo DS emulator for windows has been updated with a new version and also this news.[br][br]"The ARM instruction validator that mic's working on grows all the time. It has 4 screens now! And after a bit of hacking (most notably, fixing rotated-operand LDR to actually rotate the carry in for RRX), I get green lights across the board. I've been assured that Gebea and sGBA do just as well, though, so I still have better competition.[br][br]I've packaged the all new ARM-wrestler ROM into the download Zip, so head over to Downloads and try it out."[br][br]Download from Here
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February 12th, 2005, 22:37 Posted By: wraggster
Dovoto has posted download and screenshots of 3 new Nintendo DS demos and maybe more exciting than that is the fact that the screenshots look like they are coming from a Nintendo DS emulator called HyperDS, check out the cool screenshots HERE
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February 13th, 2005, 23:09 Posted By: wraggster
We hesitate to read too much into this, but there’s a rumor going round that Nintendo is going to license the Palm operating system for use in some sort of add-on for the Nintendo DS. The gist of it is that Nintendo filed a trademark in Japan for something called V-Pocket which may or may not be the name for a new package of productivity and organizer applications for the DS that would presumably take full advantage of the portable console’s touch screen. Not entirely unplausible, but it’s hard to imagine there being a massively large number of people who’d want to use the DS as an organizer.[br][br]
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February 14th, 2005, 00:26 Posted By: wraggster
The GBA and Future Nintendo DS emulator windows has been updated once more, heres the news:[br][br] In emulator news, mic's added misaligned word reads to the ARM wrestler, and you know what that means. Yes, a full screen of BAD Rd on LDR. I've talked about this in the past, but it seems that now I might actually have to do some work towards fixing this. [br][br]Download the latest version Here
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February 14th, 2005, 20:08 Posted By: wraggster
Nintendo's recent registering of trademark 'Nintendo V-Pocket' has sent internet speculation, um, ape-shit.[br]As you'll recall, we reported on the trademark last week when it was unveiled by the Japanese Patent Office and at the time entered into the spirit of things by making wild suggestions about the product 'Nintendo V-Pocket' could refer to.[br][br]Of course, unlike a sleeping dog, the 'Nintendo V-Pocket' trademark isn't something that the internet can let lie, and the most recent rumour dropping on the 'net's collective head from a great height is linking 'Nintendo V-Pocket' with Palm Pilot functionality for DS.[br][br]You see, according to reports, Nintendo has licensed Palm OS from PalmSource. This could turn DS into a PDA as well as a games machine and obviously the handheld's touchscreen would be well-suited to such PDA-style action.[br]Although certain quarters have questioned the appeal of - potential - PDA functionality on DS, all we can say is: if you could have access to the entire Batgadget belt, why just opt to plump solely for the Batarang? [br][br]A Nintendo UK rep said that "Nintendo does not comment on internet speculation" when queried earlier about the Palm OS reports, but obviously we'll let you know should we get anything concrete on Nintendo V-Pocket from the horse's mouth.
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February 14th, 2005, 20:30 Posted By: wraggster
A company named Turboxs has created an interface for the Gameboy Advance that plugs into your car. It appears to allow for tuning as well as data logging. The Turboxs Dtec lets you use your Gameboy as a Boost Gauge, Exhaust Gas Temperature Gauge, Air Temperature Gauge and Tachometer. Future plug-n-play sensors will allow everything from Knock Indication to Vehicle Acceleration. Previously this was only available via a laptop or pda, but bringing this to the gameboy may open up performance tuning to the masses without the expensive peripheral hardware[br][br]http://www.turboxs.com/Dtec/dtec.shtml
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February 14th, 2005, 22:08 Posted By: wraggster
DWEdit has released v7 of his PocketNes for the GBA Movie Player, heres whats in this release:[br][br] Fixed 256k PRG games. [br]Stupid bug caused by word alignment issues. Stupid Pocketnes menu maker padded the roms to make them word aligned, so I never noticed the bug during testing. The movie player doesn't pad them. Previously, the only 256k prg games that worked were games whose compressed size was a multiple of 4. (Micro machines, ultimate stuntman..) [br][br]256k Rare Games (mapper 7) don't work. Those games use 32k bankswitching, and I doubt there's a way to get those games to work at a decent speed. Need at least 64k of free ram, since those games constantly switch to page 0 to play music. So no battletoads or ironsword for now. [br][br]I tried to increase the number of free swap pages available (by deleting the last page after decompressing it, since the last page is always there), so Treasure Island Dizzy is now playable, while Linus Spacehead isn't. The bigger the game when compressed, the less free swap pages available. Maniac mansion thrashes like a win98 machine. [br][br]You probably have no idea how much speedup Megaman 2 has gotten since the first release... (mainly because it didn't load ^_^) [br][br]Download Here
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February 15th, 2005, 19:48 Posted By: wraggster
Dovoto has added to his collection of Nintendo DS Demos by releasing a Lighting Demo and Showing Pics of a Texture Demo, also it has been revealed that Firefly is the author of the Private (at this timeand in beta) Nintendo DS emulator called HyperDS.[br][br]Check out all the screenshots Here
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February 17th, 2005, 18:01 Posted By: wraggster
2 big Nintendo DS News items from Joat [br][br] ndslib is now up on SourceForge. It is only available as a CVS repository for the time being, a zip will be provided after the library stabilizes somewhat. To install, check out the project, make in the main directory, and follow the README in the startup directory. You'll need a recent version of DevkitARM and MSys (or any other packages that provides an arm-elf targetted GCC and common unix tools such as sh, gnu make, etc...) to build it. [br]Note: ndslib is very much in flux, use it at your own risk. Register names and general layout can and will change! [br][br]and this[br][br] Here is a DS project template. It demonstrates how to set up the ARM7 as a relay of information to the ARM9, and sets the background colors of the screens based on touch screen presses. To build: [br][br]Get DevkitARM and MSys [br]Check ndslib out of CVS [br]Unzip the template to a project directory [br]Open CommonMakefile.in and set the path of ndslib and DevkitARM (if not in your system path) [br]Make in the project directory [br]A MSVC.net project file has been provided, but is completly optional. The Makefile system automatically grabs source files in the directories, and bin2o's resources in the resource subdirectories.
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February 17th, 2005, 18:53 Posted By: wraggster
DSEmu is now the first albeit very very early Nintendo DS emulator to be released, heres the news from the author:[br][br] I now have seperate DS mmu and gpu source files. The DS mmu copies the ROM over to 02004000 as the hardware seems to, and the gpu does nothing different (not even the resolutions) yet. Even so, I now have gba.dll AND ds.dll, and that is good news.[br][br]Good enough to warrant a versioning up, I think. I've hit beta E, so y'all can celebrate this fact by downloading it and trying it out. If you want to load a DS rom, the only way to change DLLs right now is to modify LoadDS in the INI file. You can probably work out what values the variable can take.[br][br]And before I get all sorts of complaints, I know it'll crash. I've just put the compilation framework down, that's all. [br][br]Download it from Here
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February 18th, 2005, 02:15 Posted By: wraggster
News From Lik Sang [br][br] If you've been browsing our extensive catalog of games humming "Ain't no mountain high enough...", looking for a fun and far-out challenge that works perfectly on the go, your search ends here: bursting with more than 180 all-new, factory-fresh microgames is NDS WarioWare: Touched, which we received today. All preorders are getting shipped and new orders are of course welcome for only US$ 49.90, this title being eligible for our Free Shipping Worldwide promotion.[br][br]Wario and his outlandish mini-game frenzy appeared on other platforms before, but the Nintendo DS version of the series proves that there's indeed something unique and innovative to touch and dual-screen gaming. A truly evolved GameBoy device, the NDS lets you experience the craziness of WarioWare with a twist, using the touch screen brilliantly and even utilises the system's built-in microphone! Wield the stylus with skill to slice fruit as they fly across the screen, trap a duck as it walks under a cage, pluck a large facial hair by its root, spin a toilet paper roll until there's no more, hit one in a row of cats as it leaps out, and much more. [br][br]It's as bizarre as it gets: complete hilarious tasks that take no more than five seconds to accomplish and the more you master successfully, the faster the game gets. Players are required to draw, tap, drag and spin on the touch screen or blow the micro to score as high a number of challenges as possible, before losing all their four "lives". Just imagine the joy of maneuvering a peeing statue to extinguish fire (beware, it even gets weirder as you progress)! [br][br]While the US version is essentially the same as the Japanese copy and most its games still remain in the North American release, one level in Japanese WarioWare throws a task based on the classic Famicom Detective series at players while Nintendo of America replaced that stage with one about Metroid. Not to mention the relief of full English text this time. [br][br]Graphically you are in for as much sprite-madness as one can handle, plus lots of 3D-effects for good measure. Given the myriad of unlockables, the "just-one-more-go" addictive appeal of the fast-paced, outrageously weird action and the well executed gameplay across two screens adding stylus/microphone joy, this is definitely one of the top titles in the Nintendo DS library. We'd go as far as saying that it's one must-have game if you own Ninty's latest mobile gadget. Now go ahead, touch it already![br]
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February 18th, 2005, 02:49 Posted By: wraggster
Hyper DS, which for those of you who dont know is a Nintendo DS emulator for Windows in development by Firefly, the emulator is still in private development but you can check out screenshots of the emulator at the official site Here [br][br]Those interested in Nintendo DS Homebrew, Hacking and Emulation news should also check out This Site.
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February 20th, 2005, 11:30 Posted By: wraggster
Great news for Gamecube owners from Lik Sang [br][br] Since Team Star Fox first followed the beckoning stars into space opera action on the SNES in the nineties (with the FX chip built-in the cart!), the series has seen many a console's incarnation. For fans, it took perhaps too long after the latest installment, Star Fox Adventures from Rare (now a Microsoft subsidiary), until Namco finally let their take on the popular Nintendo franchise loose. Our stock of Star Fox Assault has been received in Hong Kong from the USA a couple of days ago and preorders have been all cleared by now. We tested this US version for Freeloader compatibility and you'll be happy to hear that it works fine on both Japanese and PAL consoles as well. Preordering folk, rejoice - your copy of Star Fox Assault is on its way to you already. New orders are welcome for only US$ 59.90, all Free Shipping Worldwide of course! The US version is definitely the game of choice right now, since the Japanese one is still some way off release-wise and (for those language conscious ones) perhaps won't prove that import friendly after all.[br][br]Movies etc [br][br]Who has time to enjoy the views when engaged in fierce space combat? Believe us, if you find a moment to take your breath, you'll gape in astonishment at the visuals, before the driving orchestral soundtrack worthy of a sci-fi stint like this will push you further. Ready to open fire yet? Since moving pictures tell more than a nuked blackhole chock-full with screenshots, we serve you eight cool movies and TVCMs below, that let you worship the superb glory of Star Fox Assault in action, before your copy will arrive at your door:[br][br]• Star Fox Assault Intro 1[br]• Star Fox Assault Intro 2[br]• Star Fox Assault Air Footage[br]• Star Fox Assault Ground Footage[br]• Star Fox Assault US TVCM[br]• Star Fox Assault JAP TVCM[br]• Star Fox Assault E3 2004 Trailer[br]• Star Fox Assault E3 2003 Trailer[br][br]Storyline and features[br][br]Fox McCloud, along with his loyal sidekicks, defends the Cornerian fleet once more against the evil Andross' forces, now led by his nephew Oikonny. Read on to find out what's great about this highly anticipated Action-Adventure, plus view a myriad of movies to get a glimpse of an universe struggling with combat, crying out to be saved by a hero like you.[br][br]The near-disaster episode on Dinosaur Planet behind them, classic Star Fox team members Fox McCloud, Slippy Toad, Peppy Hare, Falco Lombardi and General Pepper join forces with some fresh faces to fight a newly emerged threat to the solar system. Lylat Central Command sents the just formed Star Fox Armada in to deal with this enemy, which turns out to be almost more of a menace than they are able to handle.[br][br]New character Rob, an analysis droid, updates you on your mission status during the game, while we see a return of Krystal (from Star Fox Adventures) who takes Peppy's place in the cockpit, the fighter pilot bunny himself acting as an advisor this time around. The game in essence blends traditional on-rail aerial shooter design with third-person perspective, on-foot missions. As expected, players will rely heavily on the trusty Arwing Strikefighter. Planetside though, you will thank the scorched earth for the existence of the Landmaster Tank, as well as a weapon arsenal that delivers good old-fashioned, relentless "if-it-moves-hit-the-trigger" gameplay.[br][br]Available modes include Mission, Survival and Versus. Mission mode will find you entering a story-based experience, where throwing laser and missile salves at targets is on top of your intergalactic To-Do list. Tear trough hostile skies (not to forget space stations and planets) and do your best as the team leader to complete objective-based tasks. Unlocking Survival mode requires you to finish Mission first. The name says it all: survive all of the stages in mission mode without saving your game, a real challenge cut out for those who like a tough ride and are capable of staying in the zone until the rewarding end. [br][br]At the start of each stage, you will see which vehicles will be available to you. If you begin on foot, the Landmaster and Arwing will sometimes be near you, allowing you to use them at will and change between them as needed. Fox's Arwing maneuvers still perfectly and barrel rolls are easily performed using the L button. Need to speed up? Hit the Y button and engage the turbo, while pressing X will cause you to slow down.[br][br]When pounding the pavement, controls are pretty straightforward as well, with the A button firing your gun and the B button responsible for jumping. Holding down the R button lets you aim in any direction, handy for shooting down any flying enemies. Certain foes which you defeat will drop their weapons along the way. Pick these up to use them yourself and switch from one to another with the C stick.[br][br]In the upper right corner of the screen sits a special gauge which tells you the strength of airborne enemy forces. It's time to focus on helping out your fellow pilots whenever this meter fills up. In addition, you'll be kept up-to-date via audible clues on the level of danger present skywise and on ground.[br][br]Assisting your comrades when flying follows a more obvious structure compared to times when you're out of your beloved Arwing fighter. Bad guys use the surroundings for cover, thus getting a clear shot in needs quite some skill. If you actually fail and loose one of your teammates, you won't be awarded a special "Ally Medal" at the end of that particular stage, but this won't affect the mission or make level progression any harder.[br][br]Dodging asteroids and annihilating swarms of enemy fighters feels satisfying as ever, which has become a trademark for the Star Fox line of games. It's brilliantly executed in a true NextGen format now. Boss encounters mean old school favorites and new additions, most of the times calling on you to target specific spots on the opponent's body. All bosses go through several forms, each phase harder than the one before it, but thankfully delivering something original and different regarding gameplay every time.[br][br]If your friends want to join the action, they certainly can: Namco has included two multiplayer modes, versus deathmatch and team deathmatch. You are free to allow only certain weapons and customize which vehicles will be available for a given match. Up to four players choose between several arenas and stages unlocked from the main story mode. Run around on foot or use the Arwing and Landmaster, at your disposal depending on the battleground you're in. [br][br]Lik Sang
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February 20th, 2005, 12:21 Posted By: wraggster
The emulator for the GBA and Nintendo DS has been updated to a new release (and clean too, if you downloaded a previous version, you will have to do a virus check as the author got infected), heres whats in this new release:[br][br] If I'm ever going to take advantage of the 3D hardware present in most computers that'll be running DSemu, it's probably wise to use some 3D-accelerated driver like DirectX or OpenGL to harness the hardware. Hence, as of today, both the GBA and DS cores draw onto a textured quad that is rendered by OpenGL. In the far future, the DS core will probably be drawing objects over the top of this '2D display' quad.[br][br]There are two nice side benefits to the OpenGL switch. Firstly, since the hardware is handling the scaling of the quad, you can now resize the DSemu window at will, and the display will stretch to match. Second, I actually got a good 10% speedup in frame rate by moving from GDI to OpenGL. See how it goes for you.[br][br]In other news, yet more core bugs that mic's ARMwrestler has been able to track down. Today, there was a nice little one in LDR-asr-by-32, where the wrong address would end up being read from. All patched up now, which means a clean sweep for the ARM core. (Thumb is still a different matter.)[br][br]Lots of news today. [br][br]Download the new clean version Here.[br][br]Download some Nintendo DS Roms (Freeware game and 4 Demos) Here
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February 21st, 2005, 16:58 Posted By: Fantastic
;D
After hours of coding and testing i have finally got a rather stable emulation of metroid prime hunters:first hunt!!
I am very proud of this project and will be releasing the beta version so you can check it out for yourself!
if you wish to see screenshots then please ask!
Thankyou
P.S. i'm currently working on two different roms(zoo keeper and mario 64)..
I'll give you an update soon!
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February 21st, 2005, 18:45 Posted By: wraggster
Nintendo has let a few slip new details on its jaw-dropping new Zelda title for GameCube, as well as speaking about the importance of the massive series in the design and development of Nintendo DS.[br]Nintendo producer Eiji Aonuma, who says he's "two-hundred percent involved" in the development of the new Legend of Zelda on GameCube, has reportedly recently been interviewed by French publication Liberation. Although reluctant to talk about the title at any length Aonuma did have a couple of interesting nuggets to divulge.[br][br]"The next episode in the Zelda series for GameCube is already coming, but I can't say absolutely anything about it," Aonuma is said to have explained, before actually going on to reveal that the game "follows chronologically after the Wind Waker" and is currently pencilled in for a 2005-end release in Japan.[br][br]Not earth-shattering info perhaps, but certainly interesting. The new GameCube Zelda game's visual style was also touched on: "I can reveal one lone secret: it'll be very, very beautiful," Aonuma told Liberation. Having been bowled over by the screenshots released so far, we'd have to agree.[br]Aonuma then went on to talk about the influence of the Zelda series on the development of Nintendo DS, possibly dropping hints about what we can expect to see in the inevitable DS Zelda title.[br][br]"In fact, know that our ideas for Four Swords have greatly contributed to the concept behind the DS," he said, adding that: "The gameplay ideas we came up with for Four Swords [on GBA] provided examples on what kind of games would be possible on the Nintendo DS and what kind of advantages the double-screen would enable. [br][br]"It was all theoretical, but today we realize it's a pity - a real shame - that we haven't created a demonstration of a real, great Zelda game for DS." [br][br]Perhaps we'll see that demonstration as this year's E3.
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February 22nd, 2005, 18:58 Posted By: Saoshyant
Sad but true. Monk no longer has the means to continue developing this great emulator so the project is over. He did however release the Gcube source with the latest changes that were made for anyone that can find it usefull or for even those that wish to continue Gcube, but in either case please give Monk the credit he deservs.
Source Code available at Ngemu
Direc link: [ http://www.ngemu.com/gc/gcube.php?action=get&id=390 ]
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February 23rd, 2005, 18:53 Posted By: wraggster
We could easily pick up on some of the lesser publicised titles. Like Care Bears casting their pixellated magic on GBA SP. Or Ultimate Card Games being dealt out on the sparkling new DS.[br]But wouldn't that be a bit naïve, especially with all you ardent Nintendo-philes keen to get your fetid hands on the likes of Star Fox Assault, Killer 7 and WarioWare Twisted! as though they were a big, scaled-up pair of Jordan's knockers? Our point exactly.[br][br]The good news is that there appears to be a definite smidgen of happening across all the Nintendo formats in the months leading into Summer. The aforementioned and sweet-looking StarFox Assault finally crashlands onto GameCube on April 29, the sequel to super-addictive tub-thumper Donkey Konga arrives on June 3, and the stylus-enabled Yoshi Touch & Go is set to inject further quirkiness into the DS on May 6.[br][br]Other dates of note include Namco's Baten Kaitos: Eternal Wings and the Lost Ocean (GameCube) on April 1, Viewtiful Joe 2 (GameCube) on April 1, Need for Speed Underground 2 (DS) on April 29, Kingdom Hearts Chain of Memories (GBA SP) on May 6 and WarioWare Twisted! (GBA SP) on June 3.[br]However, also glowing out from the release schedule like a 3,000 Volt lightbulb set against a bottle of King Kong's zit concealer is the mooted June 27 date of Capcom's blood-tinged, cel-shader Killer 7. Only recently it was suggested the game had slipped all the way back to September, caused by a knock-on effect from delays in Japan. [br][br]Yet despite the rumours, Nintendo still has the game pencilled in for end-June. So just what is the truth? "To be honest, we couldn't say whether Killer 7 will release in June, July, August or September," a Capcom spokesman told us today. "There was talk of it releasing in September, but it's possible it may be knocked down. It should definitely release in the Summer though."[br][br]Hopefully, we will have some more official confirmation on this in the coming weeks. In the meantime, check out the full Nintendo Q2 release schedule below:[br][br]GameCube:[br][br]Baten Kaitos - 1 April 2005 [br]Viewtiful Joe 2 (Capcom) - 1 April 2005[br]Star Fox Assault - 29 April 2005[br]Donkey Konga 2: Hit Song Parade (temporary title) - 3 June 2005[br]Batman Begins (EA) - June 2005[br]Madagascar (Activision) - June 2005[br]Killer 7 (Capcom) - 27 June 2005[br]Medal of Honor 4 (EA) - Q2 2005[br][br]GBA SP: [br][br]Yoshi's Universal Gravitation (Nintendo) - 22 April 2005[br]KINGDOM OF HEARTS CHAIN OF MEMORIES (Square/Enix) - 6 May 2005[br]Herby Fully Loaded (Disney / Buena Vista Games) - May 2005 [br]Care Bears (Game Factory/K.E. Media) - May 2005[br]Koala Brothers (Game Factory/K.E. Media) - May 2005[br]Star Wars: Revenge of the Sith (Ubisoft) - May 2005[br]WarioWare Twisted! (Nintendo) - 3 June 2005[br]Mario Party Advance (Nintendo) - 24 June 2005[br]Batman Begins (EA) - June 2005[br]Madagascar (Activision) - June 2005[br][br]Nintendo DS:[br][br]Yoshi Touch & Go (Nintendo) - 6 May 2005[br]Need for Speed Underground 2 (EA) - 29 April 2005[br]Cocoto Card Racer (Neko) - April 2005[br]Space Invadors Revolution (Marvelous/Rising Star Games) - April 2005[br]Ultimate Brain games (Telegames) - May 2005 [br]Star Wars: Revenge of the Sith (Ubisoft) - May 2005[br]Madagascar (Activision) - June 2005[br]Ultimate Card games (Telegames) - June 2005[br]Pac-Pix (NAMCO) - Q2 2005
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February 23rd, 2005, 19:34 Posted By: wraggster
News From Lik Sang [br][br]While Nintendo say "Touching is Good", MC Hammer's "U Can't Touch This" would be a better phrase for this NDS. Suntory Limited announced they will team up with Nintendo for a campaign promoting the new Pepsi Twist this March, but just for Japan. Those who purchase the drink can send in the sticker for a lucky draw, and the first 1000 winners will receive a limited Pepsi Blue edition of Nintendo DS, complete with matching carry case, and a Pepsi styled version of the popular Hori headphones we sell here. Along with those, there's other prizes up for grabs such as Super Mario Stage figures.[br][br]Here in Hong Kong we're under a heavy David Beckham campaign from the same cola distributor (the soccer player's face is on every can you see), and Lik Sang does not expect to have this baby blue system on-sale anytime. With just 1000 units for all of Japan, supply is extremely limited. Should we ever get our hands on one or a few of them however, we'll make sure to add them to one of the next updates on our Payback Points Prizes Selection. On a final note, this is the first non-platinum colored NDS to see the light of the day, which gives us hope more choices will appear down the line also...
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February 23rd, 2005, 19:37 Posted By: wraggster
News From Lik Sang [br][br]Able/Milestone join the honourable ranks of vertical shooter developers like Psikyo, Alfa, Success and Treasure, proving dodging bullets is still the rage. Chaos Field, originally a Naomi arcade title, was released for the Sega Dreamcast last year, and has now made it's way to the GameCube, picking up a few bonuses along the way. This includes a new boss attack mode, plus new enemies.[br][br]Trailer (8.4mb - mpeg)The overall flow of Chaos Field was beautifully designed by its creators, it plays very smoothly with the various weapons available. Gameplay-wise, as smooth as it is, you are definitely in for an experience that will demand lightning-fast reflexes. Players are also rewarded when they take their fingers off the trigger for a second, letting you collect items leading up to special attacks. Other features include the ability to switch between two different modes, "Order" and "Chaos". The later makes your weapons more awe-demanding, but it's no easy life there, since this will also increase the power of enemy attacks significantly. Being invincible for an instant while going from one state to the other helps, but hey, we warned you - you're certainly in for a hardcore shooter ride!
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February 24th, 2005, 18:41 Posted By: wraggster
Crikey, we are up to our necks in rumour this week. The next stragglers to drag itself ashore from the sea of speculation are reports that Nintendo is planning to stuff feature films onto DS game cards and roll out the much-anticipated DS online service in the near future.[br]According to reports on gaming blog Kotaku, Nintendo is working on compressing video files using Divx so that they can fit onto tiny DS game cards. This way you wouldn't need any additional add-on - like Nintendo's own Play-Yan device - to watch flicks on the dual-screened handheld. This would bring DS into line with the growing list of UMD movies soon to be available for Sony's PSP.[br][br][br][br]It's estimated that around two hours of video could be compressed onto the little cards, and Kotaku speculates that an animated feature will be the first title to get a DS movie release. [br]It's not unbelievable - Nintendo has been selling Pokemon episodes on GBA carts for a long while now (although not in Europe), and the Play-Yan clearly shows the company wants to compete with Sony's multimedia PSP.[br][br]Next up is more speculation about the DS's forthcoming online service, which should allow DS owners around the world to compete and chat with each other via wi-fi hotspots. We brought you the exclusive confirmation from Nintendo that such a service was in the pipelines last month, but Kotaku's addition to the rumour pit is that the service will allow users to download games wirelessly.[br][br]In fact, this is fairly old news. Way back in October when Nintendo was revealing the full potential of the DS downloadable games and game demos were discussed. That's not to mention the handheld's nifty Game Sharing feature, which lets multiple gamers play against each other from one copy of a game thanks to wireless downloading.[br][br]Our sources have told us that the DS online service is imminent, and that announcements could coincide with the European launch of the handheld on March 11. From what we've heard we fully expect it to match PSP's online gaming functionality - read about it here.[br][br]So what's the official word from Nintendo on these rumours? We bet you can guess... "Nintendo does not comment on interent rumour and speculation."[br][br]More DS news - and the rumours that buzz around it like moths to a lightbulb - very soon.
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February 24th, 2005, 18:46 Posted By: wraggster
Main character Ashley uses clues given to her by her father and must make her way to mysterious Brad Edward Island. Another utilizes the DS's unique feature-set for an adventure game filled with puzzles. You move around on a 3D map, progressing through a story as you play. The puzzle-solving part is done on the touch screen, with the screen used to display your movements from an overhead perspective.[br][br]More information Here
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February 24th, 2005, 18:59 Posted By: wraggster
Today two photos have emerged of the possible photo of Nintendos Revolution Development System and the Console itself, heres the pic posted in Nintendos own forums[br][br] [br][br]Also heres a supposed mock up of Nintendos new Revolution Console.[br][br] [br][br]Fake or not only time will tell.
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February 25th, 2005, 16:37 Posted By: xnaught
Hey guys
Can i plug on a USA to UK adpater onto a USA power plug for the DS?
Bought a USA DS and bought a UK SP/DS power plug...but the DS does not recharge...i can buy an adapter down the road for USA plugs...will this work?
Cheers
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February 26th, 2005, 13:04 Posted By: wraggster
When the DS was first unveiled, much was made of how its wireless networking capabilities would allow for the downloading of games. However, Nintendo hasn't made much of it since, offering no sort of service for downloading of content of any kind. [br][br][br]That is, until now. According to a page on its official Japanese-language Web site, Nintendo today began a nation-wide test of its forthcoming game service. A rough translation of the site says DS owners will be able to wirelessly download demos and bonus content from special kiosks at selected stores across the island nation.While the site has basic information about how the system works, including helpful pictograms (pictured), the [br][br]According to the site, demos will remain on DS units "until power is turned off." The one exception is some additional music for Jam with the Band (called "Daigasso! Band Brothers" in Japan). "After turning off power, the [Jam with the Band] data remains," read the instructions on the site. [br][br]Nintendo will continue the DS download test until March 21. No date for the final launch of the download service was posted for the Web site.
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February 27th, 2005, 02:34 Posted By: wraggster
Flubba has released a new version of his PC Engine emulator for the GBA and also Nintendo DS and Gamecube Gameboy Player called PCEAdvance. [br][br]Heres whats new:[br][br] [br] Optimized screen rendering some more.[br] Better SCD emulation when no extra memory found.[br] Fixed manual scroll when screen [br][br]Download Here
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February 27th, 2005, 11:22 Posted By: wraggster
You can tell that the Euro/UK release is coming in a few weeks time when major import companys like GBAX.com reduce the price of the Nintendo DS to £89.99 and the console with Mario DS to £109.89. [br][br]More Nintendo DS news Here
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February 28th, 2005, 18:43 Posted By: wraggster
The new Nintendo DS handheld has had the most successful hardware launch ever in the Australian market, where it launched last Thursday ahead of its planned European roll-out on Friday, March 11th.[br][br]"The retail and consumer feedback from Thursday's Nintendo DS launch has been astounding," according to Nintendo Australia's sales and marketing director Rose Lappin. "We are eagerly awaiting the official market sales figures this week to fully solidify our place in the Australian marketplace as the most successful current hardware launch ever."[br][br]Official figures for the launch are expected to be revealed on Wednesday by market research firm GfK, with Nintendo's current claim - that sales in the first 12 hours have been the highest ever for a new hardware platform in the region - based entirely on retailer feedback.[br][br]The DS launches in Europe on March 11th, priced at UKP 99 / 149 Euro, the last major territory to receive the hardware after hugely successful launches in Japan and North America before Christmas.[br][br]The platform is already a huge success despite strong market anticipation for Sony's PlayStation Portable - whose European launch was recently pushed back indefinitely due to stock shortages.[br][br]Over 2.8 million units of the DS were sold through in North America and Japan by mid-January, and the company is believed to be on track to meet its aggressive target of selling five million units worldwide by the end of its financial year on March 31st.
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March 1st, 2005, 12:33 Posted By: DrWu
Hey
New poster here, i hope someone can help me!
I've recently bought Mario golf advance tour, but I'm having trouble - I can't seem to load saved data.
I can save a game whilst playing the story mode - and when I quit I get the full menu, like story, quick game etc.
But if I turn off the GBA and turn it back on, I don't get any option to load a saved game or have a quick start as one of the characters. Am I being stupid and missing something obvious? It's a right pain as it asks me to create a character and go through the story mode every time I turn it on!
Any ideas?
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March 1st, 2005, 18:34 Posted By: wraggster
The DS will introduce a whole new generation of people to videogames, regardless of their age, gender and previous gaming experience. It's a statement we've heard before, but this time Nintendo's president Satoru Iwata has gone on record claiming that the touchscreen handheld will redefine gaming.[br]And when Iwata-san talks, we listen. Speaking to Japanese game website Hobo Nichi and translated by GameScience, Iwata-san discussed the development of upcoming DS title Jam With the Band (also known as Band Brothers) and stated that games of this type will change the way people look at videogaming.[br][br]He went on to mention several new DS titles that would stimulate players in new ways and "increase the brain's activity". Alongside the Tamagotchi-style dog training game Nintendogs, Iwata-san also mentioned unspecified games that would us an electronic dictionary (sounds, um, riveting) and games that would concentrate on the player interacting with light and sound.[br]In Jam With the Band multiple DS users can join together to form a rhythm action performance group using the handheld's wireless networking and Game Sharing, which lets multiple users play from one game card. Each player chooses and instrument and must play it at the right time to make the tune come to life. We've had a go and it's ruddy brilliant.[br][br]Similarly, Nintendogs lets you interact with three ridiculously cute wee dogs simply through touch. You can pet them, chuck balls and Frisbees for them to fetch, or make the little buggers skip a rope. You'll even be able to teach the dogs to react to your voice and teach them vocal commands like 'sit'.[br][br]Iwata-san spoke of how games like this transcended any knowledge of videogaming conventions and made the necessity for gaming experience redundant.[br][br]Iwata-san's comments come hot on the heels of speculation that Nintendo are planning to launch the successor to GBA before the end of this year. Check here for the rumours and rebuttals.[br][br]As the European launch of DS on March 11 looms ever closer we can't wait to see if British gamers agree with Iwata-san's views. And while opening up the videogaming citadel to those without knowledge or experience of games is a noble business, we hope Nintendo don't forget the hardcore gamers who've been buying their consoles for years.[br][br]Lots more DS coverage coming real soon.
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March 1st, 2005, 18:42 Posted By: wraggster
A third version of Nintendo's Game Boy Advance may be shown off at this year's E3, according to a report from American Technology Research analyst P.J. McNealy, with an "SP" style revision of the existing hardware on the cards.[br][br]Meanwhile, Nintendo has distanced itself from a frenzied wave of Internet speculation claiming that the Japanese giant will be launching a next generation Game Boy later this year, saying that the rumours were "pulled out of the air".[br][br]A spokesman for Nintendo of Europe told GamesIndustry.biz this morning: "There is always speculation on what the next Game Boy will be, however, at this time there are no announcements about a new Game Boy SP product."[br][br]However, unofficially the Kyoto-based firm is expected to unveil a remodelled Game Boy Advance based on the existing technology at its traditional pre-E3 event. [br][br]At this stage no concrete details exist on what enhancements Nintendo will be making to the GBA, but it's expected that some of the add-ons released over the past year or so will be integrated into the remodelled console; namely the PlayYan multimedia capabilities that enable users to watch movies and listen to music on their GBA, as well as other obvious improvements such as the much missed headphone jack and, of course, wireless connectivity.[br][br]And it's on the latter point where things get potentially interesting, with the potential for Nintendo to extend its wireless download plans to the GBA, as well as include the GBA in its long-mooted online gaming plans. All of this remains in the realms of speculation, but the way is clear for Nintendo to truly extend the GBA lifespan well beyond what it otherwise might have been had it chosen to focus solely on the DS going forward.[br][br]To put the wild speculation about a next gen Game Boy console into context, the story was initially based upon a report released yesterday by American Technology Research analyst P.J. McNealy which pontificated on the likelihood of a new GBA SP being released in time for Christmas.[br][br]The report looked at the share performance of THQ and Activision, and the likely effect on trading a new GBA SP would have on them. [br][br]In turn, the report went on to list four bullet points why - in his opinion - Nintendo is likely to launch a new GBA SP, reasoning that Nintendo has averaged a new version of the GBA every two years, that the DS has not cannibalised GBA sales, that piracy concerns in Asia Pacific required a more secure version of GBA, and that - somewhat curiously - that a new GBA SP would be a "fun, new device while Sony focuses on the PSP and the expected launch of the Xbox 2".[br][br]McNealy guessed that the new GBA would be priced at around $99, fitting snugly between the DS at $149 and the old GBA SP at $49.[br][br]But nowhere in the report does McNealy suggest that Nintendo was readying a next generation Game Boy console - as, indeed, launching a next gen Game Boy having just enjoyed a successful DS launch worldwide would be a truly bizarre business decision for the Japanese giant.[br][br]Reports elsewhere talk of a "PR nightmare" for Nintendo, but it appears in this case that the only nightmare for Nintendo right now is having to deal with spurious stories "pulled out of the air" and the resulting deluge of phone calls from media outlets seeking some clarity on the issue. [br][br]The spokesman for Nintendo told us today: "It's a case of looking at this McNealy report and someone putting two and two together and coming up with five. McNealy's report is him putting two and two together and coming up with four. It's just his opinion, and not endorsed by Nintendo in any way."[br][br]An official Nintendo statement reacting to the reports also emerged this morning: "Game Boy Advance continues to be a shining star in the video game industry with more than 65.7 million units sold worldwide.[br][br]"In 2004 alone we sold 4 million Game Boy Advance SPs in Europe. [br][br]"Our newest hand-held game system, the Nintendo DS, has done extremely well since it launched in Japan and the US and similar success is expected when it launches on 11th March in Europe. Nintendo DS is on target to ship 6 million worldwide by March 31," the spokesman added.
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March 1st, 2005, 19:19 Posted By: ptr.exe
Just wondering what DS games you would like to see released? maybe N64 remakes or just series that you think would work well on DS or perhaps games you've thought of.
I'd love to see Mario Paint, i think that the touch screen would be perfect for this type of game. Also that Japanese surgeory game looks so cool but i doubt it will come out over here. if not i'll import and wade through the crazy language I'd also like to see a remake of OoT as it was such an amazing game that its crying out for a remake with added features/dungeons and not the re-hash master quest.
What would you like to see?
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March 2nd, 2005, 03:39 Posted By: DaMadFiddler
The Internet abounds with reviews of games and other software, and even of hardware platforms themselves. However, when you're looking for something simpler, like a good case or screen protector, you're quite often left to take your chances alone. Therefore, as an owner of a number of random game accessories, I've decided to start reviewing some of the ones people are more likely to consider. Today's entry: the Pelican starter kit for Nintendo DS.
The Pelican kit for DS looks like a good deal right from the start--for $15-$20 (depending on where you purchase), it provides just about every accessory you can think of out of the box. It includes 2 extra stylii, 2 multi-game "armored" carrying cases, a car adaptor, headphones, screen protectors, and a carrying bag.
Pelican has a bit of a reputation for pushing products to market and then not offering any customer support to back them up...but things like these generally do not need tech. support--and besides, Pelican is responsible for my favorite GameBoy accessory: a very comfortable, rubberized, snap-on battery & ergonomic backplate for the original-model GBA.
Back information about the company aside, let's take a look at the individual components of the kit:
Car Power Adaptor
This is probably the main reason most people would buy the kit to begin with. The plug unit is very small and compact (especially when compared with the behemoth that is Nintendo's first-party version), and comes in a straight black design that will fit just fine with your DS or SP. The 6-foot cord should be long enough to fit most needs, so long as you're not trying to play from the back seat of a minivan. Though there is nothing remarkable about the unit, the build quality seems fine, and there were no problems getting it to plug in and work immediately and reliably. As an additional plus, the fuse is also removeable, so the unit is not worthless if your DS suffers a power surge.
Headphones
To be honest, I have never been a particular fan of "earbud" style headphones, and generally just end up using the traditional-styled headphones that came packed in with my Sony Discman. The sound quality is passable--I've certainly heard worse, but they still leave something to be desired (especially in the bass range). The cord is roughly 5 feet long, which should be more than adequate either for playing games, or for using the DS as a music player from your pocket (via Play-Yan or GBA Movie Player).
Headphone Bag
This is a small, black nylon bag with a clasped drawstring and the Pelican logo emblazoned across the front. Designed for carrying the earbuds (why?), it almost seems like an afterthought thrown in for the sole purpose of upping the number Pelican could advertise as "items included" in the kit. The bag is too small to hold anything other than the headphones or an assortment of game cartridges (roughly 4-5 GBA carts, or a small handful of DS games). However, since the clasp is made out of a very cheap plastic, I'm not sure I'd entrust my games to this bag...and stowing the earbuds in here hardly seems worthwhile. This is probably the most useless item in the lot.
Stylus
As I mentioned earlier, the kit comes with 2 extra stylii for your DS. These are notably longer and slightly thicker than the first-party DS stylus, and thus much easier to hold and manipulate. They also have a more pointed tip (making it easier to see what exactly you're pointing to onscreen), and a top clip for latching onto a pocket or other edge. The entire unit is very lightweight, and made out of a single, solid piece of plastic. These would actually be far preferable to the pack-in ones, were it not for the fact that they do not actually fit into the DS. They are too wide to fit into the stylus slot on the back of the DS, and thus must either be carried separately, or clipped precariously onto the outside of the unit. I ended up using these as extras for my Tapwave Zodiac, and keeping the factory originals with my DS.
Game Case
Cartridge cases have been a very frequent and popular addition to the GameBoy market, ever since Nintendo stopped including first-party clamshells after the end of the original generation. The two "ESL" multi-cartridge cases included will do a great job of protecting your games from the elements, and are a great idea for camping trips or other outings where unwanted substances may take a shot at your games. The outside is a very thick, durable plastic, and the inside is lined with removable rubberized holders. One side of each case holds three GBA games, and the other holds three DS cards and has an additional slot for one of the included stylii (see above). However, since these inserts are removable, you could very easily modify them to have one all-DS case and one all-GBA case if you so choose. Games snap right in and are held very snugly--perhaps even too much so. Your games will most certainly be secure, but are somewhat of a pain to get back out again, because of how tightly they are gripped by the case.
Screen Protectors
The other big draw to the kit is that it comes with a set of adhesive screen protectors. There is one "top" and one "bottom" sheet included. Simply remove the protective backing, and apply the sheet to your screen. The top protector is very smooth and glossy, and contains the same black border as the screen it covers. The glue on this screen is concentrated around this border, so the edges are what stick. This creates a slight problem, as you cannot get the entire sheet pressed flush against the screen (resulting in bubbles). The best strategy is just to apply pressure to the edges where the glue is, and keep the center part from touching the screen. However, you will inevitably end up touching or tapping the screen by mistake, and creating bubbles in the screen. The bottom protector does not suffer this problem; it has a much thinner coat of adhesive, evenly distributed across its surface. The bottom protector is very durable, and does not scratch easily...or even show fingerprints. Of course, this will slightly lower the sensitivity of your touch screen, but most of the time this is not even noticeable. The texture is markedly different, though--where the screen itself is very smooth and easy to glide your finger across, the protector has more of a "Scotch tape" feel to it, which makes using the thumb-shoe in games like Mario 64 and Metroid Prime feel just a little bit odd. Also of note is the fact that this sheet does not seem quite large enough; it leaves about a millimeter of the screen exposed around the edges. One must wonder why Pelican did this, as it is very important to have a flat, consistent surface across a touchscreen. Both screens are removable and reusable, but (much to my disgust) I found that the "top" sheet left some residue behind. If you're planning to put these on, apply them carefully, work in a dust-free environment, and it's a good idea to leave them on.
Cleaning Cloth
Also included is a micro-fiber cleaning cloth. This is very similar to what you might find with a pair of glasses, or in a monitor/TV care kit. It does its job well, and does not leave any discernable marks or scratches behind.
All in all, the kit contains a number of mildly useful accessories, though the only one you're sure to get much use from in the long run is the car adaptor. There are many good ideas here, but unfortunately, most of them are poorly realized. This kit would be great if the screen protectors were designed a little more carefully, the game cases given a little more thumb room, and the stylii shaved down a little so that they could fit into the DS' carrying slot. If you were planning on picking up one or more of these items separately, it may still be worht your while, though--first-party screen sheets and a car adaptor alone are $10 each. As it stands, this is a frustratingly grand collection of almost-useful items.
OVERALL RATING: C+
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March 2nd, 2005, 23:59 Posted By: wraggster
News from Lik Sang [br][br] Another Code for the Nintendo DS is the systems first true fantasy title, and with such a review, they couldn't ask for a better start. Playing as a thirteen-year old named Ashley Mizuki Robbins, you must uncover the mystery of what happened to your parents after their device named "Another" went wrong during development in a secret government lab. The game opens you up to a detailed and lush looking 3D world, complete with many puzzles that make use of the touch ability. [br][br]A 3D birds-eye view takes the bottom screen, while you use either the d-pad or stylus to move around. Many NDS players find the stylus a poor substitute for an analogue stick, but in Another Code at least, it actually works surprisingly well and bodes great for future adventure games. At the same time, the top screen displays beautifully pre-rendered shots of the location you're in, and points of particular interest. The title is now shipping, while the US version awaits a release date for sometime later this year.
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March 3rd, 2005, 00:03 Posted By: wraggster
News from Lik Sang [br][br] The Nintendo GameCube is definitely becoming a serious platform for Music&Rhythm gaming enthusiasts. On March 17th, the third installment of the massively popular Donkey Konga series will see its Japanese release. The official name, Tabe-houdai! Haru Mogitate 50 Kyoku, hints at a real feast of music game action, the huge songlist counting 50 hot tunes now! Donkey Konga 2: Hit Song Parade, the game's first expansion, featured less than 30 songs, so Donkey Konga 3 should make for an enormous update for those looking to use their bongos once more. For Japanese-capable importers, Nintendo has just recently posted the songlist of Donkey Konga 3 on their dedicated site; go there and have a look at how much content there will be this time![br][br]New to the series? Here's the gist of it: Donkey Konga offers a videogame experience similar to the Taiko no Tatsujin line of games where you follow and try to match the in-game music. Although you can use a standard controller to navigate the on-screen rythm frenzy, it's best enjoyed with the official Tarukonga Controller, representing a Bongos peripheral that features a microphone for picking up clapping sounds along with your drum beats. Donkey Konga 3 will be perfect for any music game and Donkey Kong fan alike. Please view the official Japanese trailer here (Windows Media Player):[br][br]• Donkey Konga 3 TVCM[br][br]In this latest incarnation, Nintendo icons Donkey Kong and Diddy Kong will be joined by none other than Funky Kong! Spinning conga beats are all the rage now, so Funky says goodbye to his travel service and accompanies his mates Donkey and Diddy, who all love to indulge in hip melodies. In addition, Funky will star in a couple of the included mini-games himself. Visually, the title orients itself somewhat closely to earlier Donkey Konga releases, which will help loyal followers of the series to jump right back into the action again. Typical for a Nintendo game, players having their very first go at the franchise with Donkey Konga 3, will find it easy to get going as well. [br][br]If you can't wait to expand your songlist with Donkey Konga and need some new material to bang your bongos to, then Donkey Konga 3 will certainly deliver, absolutely being the ultimate edition released so far. Secure your copy and preorder now for only US$ 59.90, this title is of course eligible for our Free Worldwide Shipping promotion. Grab the official Tarukonga Bongos Controller in addition, if you still lack one, to dig Donkey Konga 3 the way it was meant to be played.[br][br]It's just fantastic that GameCube owners get showered with so much Bemani game goodness all of a sudden, since apart from the fantastic and innovative Donkey Konga department, there are also some other titles worth mentioning:[br][br]Featuring the big ape himself as well, Donkey Kong Jungle Beat is basically a platform title which is played entirely with the DK Bongo controller. Guide Donkey Kong through wild jungle environments dealing with a myriad of enemies and challenging obstacles by tapping the bongos, doing a drum roll or controlling him by clapping! Battle enormous beasts this way or get into boxing matches with rivals. Furthermore, you can ride animals and vehicles in a jungle gone wild![br][br]While being big, hairy and a banana addict isn't everything, the announcement of Dance Dance Revolution with MARIO sent noticeable ripples through the entire Bemani community. Finally we'll get a full-blown DDR game for GameCube! It's on preorder already for only US$ 59.90, with a release expected in the first quarter of this year. Dance along with your favorite characters of the Mushroom Kingdom, treat yourself to a decent workout with 2 player versus mode or simply have fun with several unique mini-games included. [br][br]For fans of the oversized monkey that originated as the kidnapper of Mario's girlfriend in arcades of gaming yesteryear, we even carry a number of current games for the GameBoy Advance and have more still on preorder. And that's not all: additionally there are some cool toys you should definitely check out as well, which feature Donkey Kong in a R/C cart, by himself and in a group of other famous Nintendo characters in dedicated Capsule Toy form.
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March 3rd, 2005, 00:12 Posted By: wraggster
News from Lik Sang [br][br] We guessed it right in the past issue of our Weekly Gaming Update, the Pepsi NDS from Suntori was the avant-premiere for a complete new line of Nintendo DS flavors to come out. In just a few weeks from now, on March 24th, Nintendo of Japan will launch two additional colors of Nintendo DS Systems in the land of the Rising Sun, Pure White and long time rumored Graphite Black.[br][br]Nintendo DS (Pure White) 110V[br]Nintendo DS (Graphite Black) 110V[br][br]One month later, on April 21st, two more special editions will be launched. The Turquoise Blue edition will trigger some memories for those of you who had Nike Air Max sneakers in the same style during the nineties, while the Candy Pink edition will save male lives when it will come to use the last 200 US$ of the monthly budget either in a Nintendo DS system or to buy a cool gift for the girlfriend for a special celebration. Nintendo comes up with a solution for such dilemmas with this girly pink DS. The latter might very well sound as a joke to you, but I can tell you for fact that our sales curves for the Gameboy Advance SP Pearl Pink Edition does indeed show some jumps both around the 24th of December (Christmas) and in the couple of weeks ahead of February 14th (Valentine's Day).[br][br]Nintendo DS (Turquoise Blue) 110V[br]Nintendo DS (Candy Pink) 110V [br][br]More information at Lik Sang
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March 3rd, 2005, 01:29 Posted By: wraggster
The Gameboy advance/ Nintendo DS WIP emulator for windows has seen another update, heres the news from this release:[br][br] With immense thanks to gladius, I now have a new tiled-mode renderer for the GPU. I managed to track down the source of all the breakages; turns out to be in my poorly-coded sprite code. That means I can't have sprites for the moment, but I can have multiple backgrounds. And that means Tetris.DS can render fully on the main screen. Take a look at the screenshots for a picture.[br][br]On the CVS side, I've managed to check all the code in; anonymous checkout access is currently being set up server-side. When it's all set up, you'll see more news here. [br][br]Download Here [br][br]Heres some Nintendo DS public domain roms Here
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March 3rd, 2005, 17:11 Posted By: wraggster
According to retail sources, Konami will release Bomberman for the Nintendo DS on May 26 in Japan. The game will be priced at 5,040 yen ($48). [br][br]Bomberman for the DS will feature 10 areas that contain a total of 100 stages. Each area comes with a powerful boss for you to challenge. Gamers can control items they obtain by using the touch screen. [br][br]With the DS's Wi-Fi connection and game-sharing capabilities, up to eight players can enjoy versus mode on Bomberman with just one cartridge. The versus mode features three game modes: the normal mode, where the objective is to beat opponents by bombing them; crown mode, where the first person to pick up the crown wins; and panel mode, where gamers bomb tiles in the floor to flip them to match their team's color.
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March 3rd, 2005, 17:16 Posted By: newuser
Hi,
Just wanted to make sure that it's possible to play USA games on a UK Nintendo DS before I buy.
Thanks
;D
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March 3rd, 2005, 17:32 Posted By: wraggster
Stephen Stair has now publically released his GBA (GameBoy Advance) emulator for windows, heres the news from this release:[br][br] Ok, I've finally decided to release something for a change. As development has been slowed on this project considerably, I'm releasing a Work In Progress build, so people who want to can play with it. This version requires a gba bios file for full functionality, the bios should be named gba.rom and put in the same directory as the emulator. [br]Bugs that I know about already include items listed on the compatibility pages as not being done, and:[br][br]Sprites don't flip yet, rotation/scaling sprites not supported. [br]There is a bug that causes pc to move to an odd-numbered location (probably when returning to thumb mode) - the cause of this is presently unknown, and prevents several commercial games from running [br]A few instructions are still unimplemented, specificly the memory SWP instructions in the arm core. (used in practically nothing though [br]The memory loading/storing doesn't mimic the gba for unaligned writes. [br]There are probably other small problems, but I don't remember/feel like listing them [br][br]Download from HERE [br][br]Download Public Domain GBA Roms Pack from Here
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March 4th, 2005, 08:39 Posted By: Frankenkilla
This topic has been moved to [link=http://www.dcemu.co.uk/cgi-bin/yabb/YaBB.pl?board=deleted;action=display;num=110992903 3;start=0]Deleted Posts[/link] by souLLy.
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March 4th, 2005, 22:13 Posted By: wraggster
Nintendo has lit the DS touchpaper, and the handheld's about to launch on these shores.[br]Over 650,000 DS units will be winging their way into over 30,000 shops across Europe, with over 2.5 million pieces of software alongside them. Nintendo has been churning the little babies out on a specially-installed production line we're told can spew out 144,000 units of software a day.[br][br]And as a special treat we've even got some candid photos of that same production line for you to enjoy. Look at all those games seductively shining their glossy covers at you, and those dirty DS boxes offering a snatch of their internal stash. Sexy or what?[br][br]Impressive numbers, but the ones that matter the most to gamers are £99 and 149 Euro. That's how much you'll be able to pick up a DS complete with PictoChat and a demo of Metroid Prime: Hunters for on March 11. Games will set you back between £19 and £29.[br]But you don't necessarily have to wait until next Friday - if you live in London you can pop down to the Virgin Megastore on Oxford Street at 11am on Wednesday March 9 you'll get the chance to meet The Bear from Bo Selecta and try out a DS.[br][br]Likewise, if you're desperate to get your DS before everyone else, Virgin Megastores in London, Liverpool, Glasgow, Birmingham and Cardiff will all be opening at midnight on Thursday March 10. Best of all, lucky punters in the London queue will get the chance to win a trip to Japan and meet Mr. Mario himself, Shigeru Miyamoto. Not bad, eh?
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March 5th, 2005, 01:20 Posted By: wraggster
IGN has an article discussing an interview in which Nintendo President Satoru Iwata talked about the possibility that the Nintendo Revolution's fundamental difference from other offerings may alienate third party developers. From the article: "If the next generation platforms are going to create even more gorgeous looking games using further enhanced functionality, and if that next-gen market can still expand the games industry, then I'm afraid that third-parties may not support Nintendo" Refreshing to hear such an honest assessment from company president
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March 5th, 2005, 01:23 Posted By: wraggster
According to retail sources, Nintendo will soon announce a new DS game produced by Japanese multimedia artist Toshio Iwai, best known for his Famicom music game, Otocky (1987). Called Electroplankton, the game is slated for release in Japan on April 7 at the price of 4,800 yen ($46). [br][br][br]Electroplankton is categorized as a "touchable media art" game that presents the player with "soothing music" and graphics on the DS's two screens. The game features 10 "digital planktons" that respond to gamers when they touch the screen or use the microphone. The planktons react by making different gestures and sounds of their own. The game also takes advantage of the DS's microphone by recording and playing back sounds and voices as tunes. [br][br]While details on gameplay are scarce, it's known that Electroplankton will include a number of classic 8-bit Famicom melodies, including those from Super Mario Bros. [br][br]The game will also have an "audience mode" in which it creates new musical tunes on its own. Electroplankton is slated to come bundled with a pair of headphones.
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March 5th, 2005, 12:40 Posted By: wraggster
HonkeyKong has took Lantus Sourcecode and released the first (non-linux port) Snes emulator for the Gamecube Console, heres the news from this release:[br][br] Fixed: Graphics garbage cleared up, thanks to WinterMute for help with that.[br]Full SNES Audio emulation now, BIG thanks to Shagkur for the new mixer code![br]Added C-Stick mapping to SNES ABXY buttons for games like Smash TV and Total Carnage. [br][br]Download this new emulator for the Gamecube from Here.
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March 5th, 2005, 13:47 Posted By: wraggster
The Nintendo DS/GBA emulator for windows has been updated once again (although you wouldnt know with the numbering system :P), heres the news from this release:[br][br] noticed yesterday that while Tetris runs, First refused to. It turns out that First clears the OAM for both GPUs before starting up. I only had one OAM allocated, and vital variables after it (like the GPUs current line). Gotta love buffer overflows. Some fixing MMU masks and making room for the OAM later, both run. Yay.[br][br]On another front, I've been told it'd be nice if I could close the debugger, memview and palette with a little Close box in the corner of the window. And I agree with that, so the Close box is now in and implemented. Also, wouldn't it be great if you could scroll through the disassembly without losing which registers and flags changed with the last instruction. Now, it's possible; scroll through and the red registers will stay red. [br][br]Download DSemu Here.[br][br]Wanna try some freeware roms on it ?, well heres links to Nintendo DS and GBA freeware/public domain roms.
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March 6th, 2005, 03:01 Posted By: wraggster
PassMe[br]Designed by Natrium42[br]Built by Lynx[br][br]Here are some images of the first *WORKING* Nintendo DS PassMe unit. More info to come as it is tested further. (I can't wait to get my own)[br]http://ds.darkain.com/hack/PassMe.jpg[br]http://ds.darkain.com/hack/PassMe2.jpg[br]http://ds.darkain.com/hack/DSBack01.jpg[br]http://ds.darkain.com/hack/PassMeRunning02.jpg[br]http://ds.darkain.com/hack/twoscreen01.jpg[br][br]PassMe Videos (torrents)[br]* PassMe - Designed by Natrium42, Built by Lynx[br]* PassMe runs first home-brew demo[br]* PassMe runs Natrium's BattleShip demo[br][br]For those not aware of what this is, this plugs into the DS card slot, and a DS card plugs into it (sort of like a game shark). The device modifies values on the fly while the game is loading, to tell it to load DS code from the GBA slot. This allows for us to load DS code in DS mode from the GBA slot. As of about 10 minutes ago, the first PassMe interface is officially working. More pictures (and hopefully some videos) will be available over the next couple of days.""
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March 6th, 2005, 03:12 Posted By: wraggster
Kapitan has released a Pacman Demo for the Nintendo Gamecube that works for both NTSC and Pal Displays.[br][br]The Pacman Demo has been zipped up and put with the 15 other Demos/Games for the Gamecube that have been released.[br][br]Download Here.
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March 6th, 2005, 04:19 Posted By: wraggster
Firefly has posted new screenshots of his Nintendo DS emulator running a Battleship Demo/Game and also Arm Wrestler which is another Demo/Game.[br][br]Check out the new screenshots and older shots on this Page.
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March 6th, 2005, 12:34 Posted By: wraggster
Mic the author of the GBA emulator Gebea has today publically released his new Nintendo DS Emulator called Dualis, this emulator plays all the demos released so far for the Nintendo DS.[br][br]Download Dualis Here.[br][br]Heres some freeware/public domain Nintendo DS roms to try Here.
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March 7th, 2005, 08:09 Posted By: wraggster
Mic has released a new version of his Nintendo DS emulator for windows, heres whats new in this release:[br][br] GPU: Fixed transparency for bottom-most 16-color BGs[br]GPU: Fixed tile flipping for 16-color BGs[br]GPU: Fixed tile flipping for alpha-blended 256-color BGs[br]GPU: Fixed alpha-blending for BGs with transparent pixels[br]GUI: FPS limiter toggling now works[br]GUI: Made the OpenGL texture format selectable[br]GUI: Added keyboard shortcuts for Run, Pause and Reset[br]GUI: The client area of the video output window should now be properly sized even for people with non-standard Windows themes [br][br]Download Here.[br][br]Download some homebrew roms to try Here
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March 7th, 2005, 19:38 Posted By: wraggster
Nintendo president Satoru Iwata has admitted that the next-generation Revolution format's unique design could alienate third party publishers, although he hopes that it will instead inspire them.[br][br]In a recent print interview, Iwata-san said that if third parties were able to continue creating gorgeous, traditional games on rival next-generation formats and continue to expand their audiences that way, they "may not support Nintendo".[br][br]However it seems that Nintendo instead expects publishers to realise that Revolution's strength lies in forging new markets. "What we are trying to do is such a different thing, and people have come to realise that the approach we have taken with Nintendo DS can actually expand the market beyond what existing platforms can do," he said.[br][br]"Therefore I believe there should be more third parties who are willing to support Nintendo's new ideas."[br][br]"Already publishers are not hesitant in disclosing their concerns over next-generation gaming platforms, and development costs are rising. Publishers are afraid... of whether [the next-gen] consoles can appeal to people who are not the avid game fans of today," he added.[br][br]Nintendo Revolution will be unveiled to some extent at the E3 trade show in Los Angeles in May.
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March 7th, 2005, 19:41 Posted By: wraggster
UK importer of consoles like Nintendo DS and Sony PSP, GBAx.com have posted this news:[br][br] More DS price drops! DS + Jap Mario64 + Charger from £96.89!
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March 7th, 2005, 20:42 Posted By: wraggster
Tetris DS the first homebrew game for the Nintendo DS by DesktopMan has been updated and its possible to have 2 players at the same time on one Nintendo DS now.[br][br]Download game and source from Here
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March 8th, 2005, 17:56 Posted By: Flamm75
Hi Everybody,
thousands of Gamecube fans have to help us. More and More Third Parties canceld Games for the Nintendo Gamecube. Everybody who bought a GameCube and who just have a GameCube is disappointed. We want to stop this. Our first step is this petition.
Please help us.
We do not want the same ending like the Dreamcast!
http://www.petitiononline.com/gausevso/petition.html
More Informations about this petition:
Midway presented on the Gamers Day their new Gauntlet Adventure: Gauntlet Seven Sorrows!
The Game is going to be the next Highlight in this Genre.
Movies and Informations here:
http://www.gametrailers.com/gamepage.php?id=1490
http://www.gamespot.com/ps2/rpg/gauntletwo...ew_6118692.html
Screenshots:
http://www.gamezone.de/reviews_screenshots...rand=0503153029
http://www.gamezone.de/reviews_screenshots...rand=0503153029
It is a new Game with new gameplay. It seems that Seven Sorrows will be a mixture between Final Fantasy Crystal Chronicles, Baldurs Gate and Diablo.
This Game looks very pretty and the Multiplayer part shall rise the fun. 4 Players can play at the same time like in Final Fantasy CC. Many new Charakters were made. New areas and levels were created.
You need many hours to see the complete game. This is one of the greates Multiplayer games. Nobody will have so much fun alone in front of the PC.
But unfortunately the game shall just be released on the Playstation2 and the Xbox. Every Gamecube owner is sad at the moment. This Genre is very rare on this console and Just-On-Plattform-owner will miss one of the greatest games.
But after some emails from fans of the gauntlet series there is a possibility that Gauntlet Seven Sorrows is going to be releasedon the Gamecube.
Midway wrote:
And finally here is the petition:
http://www.petitiononline.com/gausevso/petition.html
You can also write an email to midway:
support@midway.com
Please, sign this petition. Everybody should have the chance to play such great games.
Engage you. Midway shall see that the Gamecube owners also wants this type of games.
So I hope the whole Game Community will help to bring this game on the Gamecube.
If you use another Forum, please copy this text and the petition and post it to another forum. We have to support the Gamecube.
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March 8th, 2005, 18:38 Posted By: wraggster
Nintendo has announced midnight openings at five Virgin Megastores across the United Kingdom this week to mark the launch of the Nintendo DS on Friday 11th March priced £99.[br][br]The Oxford Street branch in London, the 235 Buchanan Street branch in Glasgow, the Pavillion Centre store in Birmingham, the Tops Plaza store in Liverpool and the Queens Street store in Cardiff will all open at midnight to let gamers get hold of the handheld for the first time.[br][br]The first through the door at each location will receive a T-shirt indicating theirs is special, while the next fifty will receive an "I was TOUCHED by Nintendo DS" T-shirt. The first fifty at the Oxford Street branch will also receive a special Nintendo DS goody bag, with free games being given out while stocks last.[br][br]One lucky attendee will even win an all-expenses-paid trip to Nintendo's headquarters in Japan where they will get to meet Shigeru Miyamoto.[br][br]Nintendo DS launches across Europe this Friday with a launch line-up of some 15 titles, headlined by the likes of critically acclaimed Super Mario 64 DS.
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March 11th, 2005, 04:51 Posted By: lavalord
I was wondering if there are any linkers that support creating emulation of a single game. Ex: Feel the Magic checks the GBA port for certain sega GBA games and I would want to unlock something with Sonic Advance. Is there anyway to make an indestinguishible single rom burn?
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March 12th, 2005, 03:09 Posted By: wraggster
Revolution will have a major, albeit non-interactive presence at E3 and will launch with a major franchise game as well as help launch new franchises, the 2006 launch being mooted worldwide is an assumption, the DS hardware is capable of more than we've seen so far, Nintendo made a mistake not supporting online with GameCube, and Nintendo needs to support both casual and hardcore gamers equally.
While Satoru Iwata's keynote speech at the Game Developers Conference, in which he spoke of Revolution and Nintendo DS's shared wireless online gaming potential, has caused much excitement amongst fans and commentators, the above sentiments are those of Nintendo's executive vice president of sales and marketing Reggie Fils-Aime, who gave a number of typically bullish interviews to the US press prior to Iwata taking the stage.
Probably the most detailed of these interviews, on US gaming website 1UP.com, featured a number of revelations about Revolution, Nintendo's next-generation console which will be unveiled at E3 in two months' time.
"Revolution will have a major presence in our presentations, but it will not be accessible on the show floor. It's too early," he told 1UP. "When we launch Revolution, we will have great franchise games: Mario, Zelda, Metroid. We will also launch new franchises," he said.
However, while Fils-Aime was happy to comment on Microsoft's apparent desire to launch Xbox 2 this year ("the entire world knows that they are on a different development path than either we or Sony are on"), he wasn't prepared to validate the 2006 launch date that most are associating with Revolution. "You've made an assumption," he told 1UP in answer to a question about launching a year after Microsoft.
He was also restrained about Mario 128, Shigeru Miyamoto's next Mario game, which Nintendo has barely spoken about in a number of months and which allegedly skipped E3 a while ago because the company was worried about having its ideas stolen by competitors. Asked simply whether Mario 128 would appear on GameCube or Revolution, Fils-Aime declared, "We're going to answer that question at E3," indicating that a video showing was likely.
He also spoke about the Nintendo DS, which launches in Europe today, claiming that 2.5 million sales were "in the bank", and describing software sales on Super Mario 64 DS as "Pretty damn strong" with Wario Ware sales "exceptionally strong, three weeks into the mission" - a reference to its recent release in the USA. Naturally he promised more revelations at E3, and hinted that the hardware has more to offer than we've perhaps seen just yet. "Any time a new piece of hardware comes out, it takes a while for developers to realise its full potential. Look at Resident Evil 4," he told 1UP.
Fils-Aime was reticent about the subject of online gaming, which Iwata later spoke about, but admitted with great candour, "The whole Internet gaming piece, we missed the boat on GameCube. We won't miss the boat in the future."
He also spoke of his view that Nintendo needs to be "an 'And' company". "What I mean by that is that either or. Right. It's not core gamer or casual. It's not first-party or third-party. It's an 'and' company. We need to do both."
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March 12th, 2005, 03:16 Posted By: wraggster
Launched in 2003, Square Enix's manga and anime series, Fullmetal Alchemist, has already been turned into titles for the PlayStation 2 and Game Boy Advance. DS owners don't fret--it appears that the series is coming to Nintendo's new portable this summer.
According to reports from early purchasers of Square Enix's monthly Shonen Gangan magazine, a new Fullmetal Alchemist action game will be coming to the dual-screen handheld this summer. Details on the new title are unknown, but as was the case with the past two releases on the GBA, the game will be created under license by Bandai.
In the Full Metal Alchemist universe, a select group of powerful people, known as Alchemists, have the ability to manipulate objects and transform them into new items.
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March 12th, 2005, 04:13 Posted By: wraggster
DesktopMan has released a new game for the Nintendo DS, heres what he says about it:
People wanted a game that actually used the touchscreen for something useful, so here it is. Quite fun if I can say so myself. Runs on hardware (new hijack method for those of you with hardware), also runs in hyperds and dualis. </BLOCKQUOTE>
Download http://nintendo-ds.dcemu.co.uk/nibblesds.shtml
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March 12th, 2005, 14:13 Posted By: sYk0
Not too while back, I heard some rumours that PSO would be coming to the Nintendo DS, do any of these rumours have any base to them? I was sitting and thinking about how cool PSO on the DS would be. Anyone have any information, what's your opinion on this, will it happen, or is it rubbish?
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March 14th, 2005, 19:33 Posted By: wraggster
Nintendo "hopes" to announce more about its new Legend of Zelda GameCube title at E3 in May, the company said today as it dismissed reports that game would be released in October as "speculation".
Last week's GDC trailer for the game, which adopts a more mature graphical approach than its predecessor The Wind Waker (pictured), has re-ignited interest after its first appearance at last year's E3 trade show - and in particular fans are now drawing attention to a US retail posting of a 1st October release date.
Nintendo unsurprisingly distanced itself from the date this morning. In a statement the company said: "We haven't announced any potential release dates for the new Legend of Zelda title. Everything published to date is entirely speculation and we hope to announce more about the game at E3 in May."
This is hardly surprising as retailers regularly add speculative release dates to game postings. Although some turn out to be true, more often than not a prospective release date is just designed to encourage pre-orders.
In Zelda's case, Nintendo has said the game will appear in 2005 on GameCube, but other details - including the full name of the game, the nature of the story and gameplay changes - have yet to be announced.
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March 14th, 2005, 21:57 Posted By: wraggster
Mic has released the 3rd version of his Nintendo DS emulator for windows, heres whats new:
<BLOCKQUOTE>CPU: Fixed ARM->Thumb changes on LDR
CPU: Fixed SP-relative Thumb stores
GPU: OBJs with the "OBJ disable" bit set are not rendered anymore
GPU: Fixed some OBJ clipping issues
GPU: OBJs are now checked for display priority relative to BGs
GPU: Added optional Direct3D rendering (D3D8)
GUI: Made touchscreen IPC address selectable (Memory tab)
GUI: The Run, Pause, and Reset keyboard shortcuts now work even when the video output window has focus
</BLOCKQUOTE>
Download from http://nintendo-ds.dcemu.co.uk/dualis.shtml
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March 15th, 2005, 18:01 Posted By: wraggster
News from <a href="http://www.lik-sang.com/news.php?artc=3593&lsaid=219793" target="_blank" >Lik Sang</a>
<BLOCKQUOTE>Gamers on the Nintendo side of Nextgen handheld play are having a blast with the current high-quality releases for the NDS. While Sony's PSP rightfully impresses with hardware power and big screen goodness, Nintendo's latest mobile device offers a different kind of gaming heaven. The touchscreen and stylus way of managing things gamedesign-wise seems to ignite developers' imagination and appears to produce one innovative top title after the other. For instance, blessed NDS owners will have the pleasure of devoting themselves to Rez architect Tetsuya Mizuguchi's latest masterpiece, Meteos.
It comes as no surprise that this NDS title received a well deserved 38/40 score in the latest Famitsu, since it delivers outright, cleverly designed puzzle action. Knowing that the Famitsu jury is not exactly handing out high scores by the truckload, it hints at how impressed they must have been with this game. But there are three other great games for the Nintendo DS available now (or will be shortly) that we'll introduce you to below: Yoshi's Touch & Go, Pokemon Dash and Pac Pix. So read on, if you please, to learn why NDS lovers are presently experiencing nothing but the good life:
Meteos JAP
Acclaimed developer Tetsuya Mizuguchi, responsible for Space Channel 5, Rez and Lumines on PSP, graces the Nintendo DS with another of his original twists on the puzzle genre... before heading to Microsoft, according to the latest games industry rumors. In his effort to come up with another cult classic, he was joined by Kirby creator Masahiro Sakurai in the design department. Meteos sees you wielding the stylus to move around fragments of a detonating planet, lining up three or more blocks of the same color in the process. This will group pieces together (creating one meteor lump) in order to be sent flying back into space.
A stylish CG video intro aims at making you familiar with the 'explosive' background story, subsequently you are presented with various modes to choose from. An intriguing take on the addictive Tetris gameplay, Meteos can be experienced solo in "Star Trip" (story mode), "Simple" and "Time Attack". The added multiplayer option will guarantee for frantic block-dropping mayhem: four players can join the fun via a single cartridge, dumping built-up items like bombs over to opponents' screens to disrupt their clearing up strategy. Definitely more than just another puzzle game, the intuitive touchscreen use renders Meteos a fresh and irresistible feel, perhaps making it the most engaging title the genre has seen yet.
All preorders for this recently released highlight have been shipped out last week already, new orders are of course welcome for only US$ 49.90, eligible for our Free Shipping Worldwide promotion.
Yoshi's Touch & Go US
Initially a mere impressive tech demo shown at E3 2004, what was before known as Balloon Trip headed soon straight to full production title due to its irresistible blend of beloved Nintendo characters and pure innovative gameplay design. Yoshi's Touch & Go welcomes Baby Mario (oh, sweet memories of retro gem Yoshi's Island) back into the gaming scene, where he fearlessly takes to skydiving. Gamers guide his floating path via the stylus pen in order to return Baby Mario safely to his guardian Yoshi. Collect coins and dodge Shy Guys and other renowned Nintendo foes, while drawing clouds to cushion Baby M's fall. You can also blow at the NDS' built-in micro to see a wave of clouds flying up the screen.
After the fun of vertical blue-sky and Baby Mario being back on top of Yoshi again, the game switches to a horizontal view of the action. The cute green dragon just runs like there's no tomorrow; you are responsible for making his way through this stylus-adapted Jump'n Run. Use the touchpen to make him jump or even attempt to fly when you catch Yoshi again in mid-air. Second nature to Yoshi, eggs can be used to destroy enemies or collect coins. Clouds can still be drawn during this phase, building pathways for the dynamic duo all the way. Yoshi's Touch & Go features two-player wireless play as well as surround sound and promises one hell of a good time for NDS and Nintendo fans in general.
The US version is expected to be in stock shortly this week, while the Japanese one has been released over a month ago, with great Famitsu scores of 34/40, and is also still available. Both qualifiy for Free Shipping Worldwide of course.
Pokemon Dash US
The first Pokemon title to hit the Nintendo DS is a racer that utilises both screens of the handheld brilliantly: below, gamers slide the stylus to guide Pikachu from one Poke Ball checkpoint to the next, while the upper screen displays a radar where you can monitor your progress in comparison to your opponents. Beat other Pokemon to the finish line in a heated competition by racing Pikachu across land, sky and sea! The faster you rub on the touchscreen, the faster he runs. Pikachu moves quickest if you stay on paved roads and slows down when traveling on sand or through the forest, but special power-ups exist that help you manage tricky terrain too. Along the way, on-screen arrows guide you to the next checkpoint in your path.
Faced with impassable terrain like large areas of water, you might need to locate a hot-air balloon and explore the sky in order to reach the next checkpoint. Main mode consists of Grand Prix, which challenges you to clear five cups with five unique courses each. If beaten, hook up with GBA Pokemon versions Ruby, Sapphire, FireRed, LeafGreen and Emerald to create new tracks in the shape of your GBA Pokemon. Multiplayer lets you compete against your friends in up to six player battles!
Pokemon Dash US will arrive this week, shipping through our Free Shipping Worldwide offer for only US$ 39.95. The Japanese version is also in stock still, (free shipping here also) available for US$ 49.90.
Pac Pix JAP
Namco's most famous videogame icon invites you to pick up your stylus, aka "Ghost Pen", and go hunting the eerie ink apparitions that have mischievously invaded books and paintings. Draw Pac Man characters on the touchscreen to do away with these evil spirits. Starting with the mouth, then the circle, all in one go, the drawing will come to life and munch anything in his path. Players can maneuver these in different directions, strategically seeking out ways on the screen that your drawn characters can follow. By sketching walls in your creation's way, you make your evoked designs head in another direction.
Furthermore, gameplay allows you to send your Pac Man scribbles to the upper screen using warp tunnels, while the Boss Battle challenges require huge drawings to defeat the giant ghost monsters. Don't run out of ink when chasing the specters: the top screen keeps track of the time, score and how much ink is left. If you screw up your Pac Man sketch or ghosts run over an unfinished drawing of yours, it won't spring to life and thus the ink is wasted. Pac Pix delivers a fantastic all-new take on a videogame idea that once helped build the foundation of the videogame industry and equals nothing short but pure fun in its current form.
All preorders for the Japanese version of Pac Pix, which arrived last week, have of course been shipped out in due course. The US copy is still some way off, but open for preorders at US$ 49.90, both versions certainly eligible for Free Worldwide Shipping. Also worth mentioning is the upcoming Pac'n Roll from Namco (expected release on May 2nd), where the little yellow guy pays the Nintendo DS a visit in full 3D, a design that also represents an homage to another grand classic of yesteryear, Marble Madness. </BLOCKQUOTE>
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March 15th, 2005, 18:05 Posted By: wraggster
News from <a href="http://www.lik-sang.com/news.php?artc=3594&lsaid=219793" target="_blank" >Lik Sang</a>
<BLOCKQUOTE>Nintendo's Play-Yan is an SD Card based MPEG4/MP3 player for your Gameboy Advance or Nintendo DS. The unit is normally only available through Nintendo's online store in Japan, and comes with Japanese display, instructions and software. Unfortunately, Nintendo had to call back the first batch of units in Japan, due to a technical problem with the sound output.
Lik Sang now has the newly released units in stock and we took some extra time to compare it with the other available movie players, give it a try from the non-Japanese user perspective, and point out what's good and not good about it.
Play-Yan vs. The Rest
As you might know, Nintendo's latest addition to the accessories market is not the first movie player for handheld systems. The officially Nintendo licensed and Smart Media Card based AM3 Player was a big disappointment and failed to impress international and Japanese users when it was released. The unit started off with a couple of Detective Conan cartoons for $25 more than 18 months ago, and in the meantime they have a hand full more including Pokemon. Unfortunately it doesn't let you create or convert your own content, and if you are not a big fan of Detective Conan or Pokemon (and you are not near one of the Kiosks in Tokyo to download stuff), it is basically useless to you.
Majesco Inc in America went another way with their "movie players". They released 24 movies so far, in the shape of standard GBA cartridges for $19.99, which are available in US retail chains. Unfortunately, this was invented for parents who want to keep their kids quiet on the backseat of a car, not for multi media applications and people who want to watch their own content on the go.
Nintendo Play-Yan
Unlike one might believe, the Play-Yan was not released by Nintendo to compete with the MPEG4 capabilities of the Sony PSP. Ken Toyoda, PR head of Nintendo, also confirmed that the Play-Yan was designed for the Gameboy Advance and that it works with the Nintendo DS is a coincidence. The fact that Nintendo announced the Play-Yan just a week after the Sony PSP was released does not relate, according to Toyoda. Don't take this wrong, the Play-Yan and any other movie players for the GBA or NDS are great devices on their own, but comparing it with the huge and expensive display of the Sony PSP, with its Universal Media Disc, the Memory Stick which is accessible through USB2, and many other multi media capabilities, is simply impossible. It's two different things for two different applications and different uses.
The GBA/NDS Movie Player
The only item that you can really compare the Play-Yan with is the Compact Flash Card based GBA Movie Player. While the GBA Movie Players was originally not designed for the Nintendo DS, it is 100% compatible, and does exactly the same as the Play-Yan: it works in the GBA mode of the Nintendo DS. Both devices, Play-Yan and GBA Movie Player, don't make use of the Nintendo DS capabilities and are native Gameboy Advance units. We will compare these two from the technical standpoint and the usefulness standpoint.
Play-Yan GBA Movie Player
Release March 2005 September 2004
Compatible GBA SP, NDS GBA, GBA SP, NDS
Media Type SD Card Compact Flash
Video Format SD-VIDEO (ASF) GBM
Sound Format MP3 GBS
Software MediaStage Media Converter
Language Japanese English
Mini-Games Yes Yes
Firmware Upgradeable No Yes
Image Viewer No Yes
E-Books No Yes
Demo CD w/ Movies No Yes
Direct Headphone Yes No
Price $79.90 $24.90
Using the GBA Movie Player
As you can see above, the GBA Movie Player retails for US$ 24.90, which is way cheaper than the Play-Yan. For $24.90, you receive a player that comes with English instructions, English Windows Software, and a demo CD with some trailers and other demo movies. All you need to do to get up and running is hook up a Compact Flash Card Reader to your PC and store some of the demo movies on your Compact Flash Card. If you want to convert some of your own movies, you can simply install the slightly engrish Windows Software and use one of the easy options to convert your movies into the right format. Apart from just playing movies, you can also convert music, e-books and pictures to be displayed on your GBA Movie Player. Of course this is just a quick summary and the world of the GBA Movie Player is much bigger, there are many options to convert media one or another way. For detailed information, we suggest to check out one of the reviews of the player, or talk to others on the GBA Movie Player Forums.
Reviews of the GBA Movie Player
• Video Review: GameSpot On The Spot
• 199+ Reviews by Lik-Sang.com Customers
• Many other reviews by the best videogame web sites are here
Using the Play-Yan
Now using the Play-Yan is a little bit more complicated. The unit has been designed by Nintendo for Japanese people, to be sold in Japan, with Japanese Windows PCs. To use the Play-Yan, you have to be either Japanese, or be someone who has no problem using Japanese Software and to get it to work on your non-Japanese PC. Once you got it working, you will have to make a guess when you use the software to convert movies. But because the SD-VIDEO standard seems to be something that will eventually be possible to create with the right specifications using third party software, such as one of the many tools you can find through Videohelp.com, this should hopefully soon change.
Unfortunately, at the point of writing this article, MediaStage in its Japanese version is the only way to get movies to your Play-Yan. MP3's however, work without problem and can be saved on a SD card without converting them through MediaStage or any other software. There are also a few mini-games that Nintendo released on the official web site. These work without problem as well, but they are unfortunately really very small (thumbnail size), which means they will not really make you very happy. Some of the available e-Reader games are pure luxury compared against the Play-Yan mini-games.
Although we still hope that the users will soon figure out a way how to convert movies without MediaStage, the menu will always remain in Japanese. There are not many options, so for import gamers it's not a big problem to handle it.
Reviews of the Play-Yan
• IGN Review by Anoop Gantayat (IGN.com)
• Review by DSGaming
• Play-Yan Forums
Here is a quick summary of our first comparison:
Play-Yan Pro
• Real MP3 playback with ID3 tag support
• Shows thumbnails of movies
• First party product
Play-Yan Con
• Software Japanese only (difficult to run on non-Japanese Windows)
• Not really as open as hoped for (SD-VIDEO MPEG4 only)
• No control over songs when lid closed
• Expensive
GBA Movie Player Pro
• Price
• English Software
• Huge user base and lots of free content on Internet
• Homebrew applications and games available
• Firmware updateable to add features
GBA Movie Player Con
• Video format not open (GBM/GBS)
• No real MP3 playback
• "Engrish" software and manual
</BLOCKQUOTE>
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March 15th, 2005, 18:12 Posted By: wraggster
Development kits for the next-gen Nintendo Revolution console are "already out there," according to Nintendo president Satoru Iwata, who has promised that the information developers need to start work will be available "in the near future."
Speaking in an interview with BusinessWeek, Iwata said, "Development kits are already out there, depending on which stage you're talking about. All I can say right now is 'in the near-future' for the basis platform information they will need to get started on games."
Iwata also spoke briefly about the Revolution interface, and said it will "allow some new forms of innovation". "We have a number of candidates for a new interface but are not ready to reveal them. All I can say right now is that whatever we choose will be intuitive and easy to use for everyone," he said.
"We may or may not use the microphone in the new interface," he added, but said the inclusion of a microphone would "not be a defining feature of the new console".
Other than that, Iwata's comments toed his company line about not "simply relying on sheer horsepower" in the race for the next-generation. Nintendo is expected to unveil the Revolution console at E3 this year and launch in late 2006 - although Nintendo of America's Reggie Fils-Aime last week described that date as "an assumption" when quizzed about launching later than rivals PlayStation 3 and Xbox 2.
The majority of publishers have yet to officially declare their interest in developing for Revolution - with several announcing projects for "next-generation consoles" but most of them opting not to identify the individual target machines.
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March 15th, 2005, 18:15 Posted By: wraggster
The Nintendo DS got off to a flying start last weekend in the UK, becoming the fastest-selling console ever with sales topping some 87,000 units in the first two days at retail, according to Chart-Track data released this morning.
Compared to previous console sales over the years, the DS was well ahead of the original GBA's launch statistics, which managed 67,000 back in June 2001, while the remodelled GBA SP debuted with 47,000 in March 2003.
The cheap and cheerful DS even smashed sales of fully-fledged consoles, beating the Cube's record debut week of 69,000 back in May 2002, with the likes of Xbox (52,000) and PS2 (46,000) selling decent numbers despite £299 price points.
Software wise, the DS launched with an impressive 16 titles, 12 of which made this week's Top 40 All Formats - although with PS2 titles such as Gran Turismo 4 and Metal Gear Solid 3 ruling the roost at the top of the listings, the best the DS could muster was a No.4 entry with Super Mario 64 DS, closely followed in the Top 10 by Wario Ware Touched! At No.6 and Rayman DS at No.10.
Ubisoft also scored a surprising No.12 entry with Asphalt: Urban GT, EA's multiformat pair of The Urbz: Sims In The City and Tiger Woods PGA Tour move up to No.15 and No.16 respectively, Pokemon Dash made it to No.18, Spider-Man 2 moved up to No.19, while the multiformat Robots (No.25), Project Rub (No.29), Zoo Keeper (No.39), and Polarium (No.40) also made it into the Top 40.
That left four of the 16-strong line up outside the Top 40, meaning the likes of Mr Driller: Drill Spirits, Retro Atari Classics, Ping Pals and Sprung were lower down on gamers' shopping lists.
Nevertheless, given the crowded release schedule on other platforms, strong hardware sales and 12 titles in the Top 40 in the opening weekend represent a very strong early showing for the DS in a territory where many in the industry were unsure of how well Nintendo's new machine would be received.
The challenge now for the system will be to continue its sales once the first wave of early adoption has died down - and to build strong momentum and expand its software base in Europe before the PlayStation Portable arrives in a few months time.
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March 15th, 2005, 18:19 Posted By: wraggster
Late last month, Nintendo president Satoru Iwata stated that his company would create games for the DS that target a nongaming audience. Among the examples Iwata gave were a game that employs an electronic dictionary and a game that enhances brain activities.
While Iwata's comments were somewhat vague at the time of the announcement, gamers in Japan discovered today that Nintendo will soon be releasing three edutainment games. Details on the scope of the games aren't presently known, but we did receive a brief description of each game from Nintendo:
Nou o Kitaeru Otona no DS Training
The game roughly translates to Brain Training on the DS for Adults (and it doesn't take a genius to figure out the game's goal). The game has been created under the direction of Professor Ryuta Kawashima of Touhoku University. In the game, players will use the stylus and the DS's microphone to answer math problems and read text that is displayed on the screen. The game uses technology such as character and voice recognition to process answers. The game is due at a price of 2,800 ($27) in May.
Yawaraka Atama Juku
The quirky game's English translation is Prep School for Brain-Flexing. Unlike Brain Training, the questions in this game are entirely graphical and are designed to appeal to all ages. A competitive multiplayer mode allows support for up to eight players via the game's wireless capabilities. This game will be available for 2,800 ($27) in June.
DS Rakubiki Jiten
DS Rakubiki Jiten, which roughly translates as Quick-Finding DS Dictionary, is more of a utility software than an actual game. This title includes three of the most widely used dictionaries in Japan (published by Sandeido Publishing)--The Daily Concise Japanese Dictionary, The Daily Concise Japanese to English Dictionary, and New Global English to Japanese dictionary. The software comes with a character recognition system, letting you easily search for a word by scribbling it on the DS's touch-sensitive screen. This dictionary program also lets you send words to another DS, challenging the recipient to correctly guess its pronunciation or definition. DS Rakubiki Jiten is slated for release in June and will retail for 4,800 ($46) yen.
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March 15th, 2005, 18:58 Posted By: wraggster
A new kernel Expansion Interface subsystem is available on CVS. It is a code rewrite based on apgo's original driver model framework and some of Scream|CT's recent contributions. The good news is that the RTC and BBA drivers are using now the new framework and cpu usage is much lower. The not so good news is that we've dropped temporarily the memcard and SD drivers while they get reworked. The new stuff is already included in the Latest Kernel Build, updated to 2.6.11.
http://www.gc-linux.org/
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March 15th, 2005, 18:59 Posted By: wraggster
Devkit.tk has undergone a bit of a facelift, hope you like the new look. Please switch on javascript and help support devkit development by clicking on some adverts.
Xboo Communicator and libgba have added keyboard handling code. This update was inspired by Torlus and his rather fun PandaForth implementation.
http://www.devkit.tk/
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March 17th, 2005, 02:20 Posted By: wraggster
Aaron Rogers posted this news at <a href="http://forum.gbadev.org/viewtopic.php?t=5206&sid=01cc5840f16d8fa2621183e00 865e1a3" target="_blank" >GBA Dev</a>
<BLOCKQUOTE>Okay, so I now give you a second way to quickly get up and going with NDS Devlepement... a single setup file.
This is currently in BETA! It will probably work, but who knows?! This will only install on Windows 2000 or Windows XP. Make sure you do NOT have DevkitARM or MSys already installed. Do not use any spaces in the directory name.
NDS Dev Env currently includes:
Software
DevkitARM Release 11
MSys 1.0.10
ndslib
Dualis Release 3
dsemu 0.0.1e
Template
Updated version of Joat's template
Demo Roms
davr's draw
DesktopMan's Nibbles DS
DesktopMan's Tetris
PongDS
http://www.aaronrogers.com/nintendods/ndsdevenv.php
- Aaron Rogers</BLOCKQUOTE>
Good news for Nintendo DS Developers ![Smile](http://www.dcemu.co.uk/images/smilies/smile.png)
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March 17th, 2005, 21:09 Posted By: wraggster
Square Enix announced today that it will release the sequel to its Slime Morimori Dragon Quest: Shougeki No Shippo Dan on the Nintendo DS. The game is tentatively set to be named Slime Morimori Dragon Quest 2, and no release date or price has been provided for it yet.
The original Slime Morimori Dragon Quest was released on the Game Boy Advance in November of 2003. Gamers controlled the Dragon Quest series' Slime character--a ball of sludge--and adventured using various actions that took advantage of its elastic form, such as stretching out and recoiling.
Specific details and screenshots on Slime Morimori Dragon Quest 2 haven't been released yet, but the game will play like the original and will take full advantage of the DS's double screen. More details will be released in this month’s V Jump magazine, which is set to hit stores on March 19.
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March 17th, 2005, 21:27 Posted By: wraggster
The gamecube emulator for windows has seen a news update from the official site
Hey all, first bit of news from me, eh? I'm the new Webmaster here and I've just finished Dolwin's new site design.
Either way, hotquik has completed his new input plugin for Dolwin. [Located here in the additional files.] It features controller input and rumble, so enjoy!
Oh, there's a problem with Mozilla's / Firefox's javascript viewing for screenshots. You'll get an error every time you view a screenshot, however it doesn't affect the javascript window. I'm trying to fix it, but I can't find the problem. It works in every other browser I've tried; Netscape, IE, Opera..
Vile324
http://dolwin.emulation64.com/index.php
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March 18th, 2005, 23:03 Posted By: wraggster
News from <a href="http://www.lik-sang.com/news.php?artc=3597&lsaid=219793" target="_blank" >Lik Sang</a>
<BLOCKQUOTE>Big and hairy, he's been around since the dawning of videogame history, a famous Nintendo in-house creation and for that as much a recognizable character brand as superstar Mario. No surprise, since it all began with a standoff between Donkey Kong and the cheerful Italian plumber (initially called "Jumpman") in the arcades of 1981 on a dedicated machine named after the famous ape. None other than Nintendo mastermind Shigeru Miyamoto was responsible for the birth of these characters, which should appear in a myriad of games on many different systems over the years, never losing their tremendous appeal for gamers.
Now Donkey Kong is back on GameCube again, with two titles that make use of the official Tarukonga Controller, a Bongo drum-like peripheral that provides a whole new take on how you navigate the action on screen. While the music game Donkey Konga 3 naturally asks for a great tool like this to handle the groovy rythms thrown at you, Donkey Kong - Jungle Beat lets you have a go at a frantic Jump'n Run in a very unique way: your drum beats and claps guide the big gorilla through the lush, level based environments! Let us give you the gist of these beauties below, where we talk about features, gameplay and more...
Note: Both games are in stock and shipping within 24 hours, while all preorders have been cleared and new orders are very welcome, of course eligible for our Free Shipping Worldwide promotion.
So Hot it's Cool: Bang Away with Donkey Konga 3 JAP
Similar to the Taiko no Tatsujin line of games where you follow and try to match the in-game music, Donkey Konga allows you to manage the on-screen rythm frenzy with the above mentioned Tarukonga Controller, representing a Bongos peripheral that features a microphone for picking up clapping sounds along with your drum beats. Apart from Mr. Big Ape himself, Donkey Konga 3 stars monkey celebrities Diddy Kong and Funky Kong, the latter turning his back on the travel service he's heading to join his mates, who devote themselves to spinning conga beats. Some of the included mini-games will see the appearance of Funky as well.
Players can indulge in a variety of modes in Donkey Konga 3. Shuffle Mode presents you with a tricky challenge, since the notes of a given song change each time you have a go at it. Or nourish a tree by playing well in a mode called Rythm Banana Island. Here you're able to unlock a new Taru-taru mini game, allowing you to fly through the air and hit a tree. Save data (such as bought patterns) from the first two Donkey Konga games can also be accessed via a memory card. Please watch the recently posted Donkey Konga 3 TVCM or head over to Nintendo's DK3 site to view another wierd Japanese commercial which was just released.
The colorful graphics sure match the superb music in this ultimate edition of Donkey Konga released so far; it's a great opportunity to obtain fresh song material to bang your bongos to. Gameplay is straightforward enough to guarantee an easy entry to Donkey Konga 3, while Bemani veterans will love to squeeze every drop of game content out of this more than worthwile expansion.
Ideal for any music game and Donkey Kong fan alike, the third installment of the series offers an enormous update through a huge songlist of 50 fine tunes now, even more than the first expansion, Donkey Konga 2: Hit Song Parade. You can take a look at the list of melodies on Nintendo's official site, or view the translated version here:
Donkey Konga 3 songlist:
J-Pop:
1. Hana
2. Kimi ni Bump
3. Happy Days
4. Rokoroushon
5. Ignited (Gundam Seed Destiny opening theme)
6. Start (Detective Conan opening theme)
7. Seishun Kyousou Kyoku (Naruto opening theme)
8. Baka Survivor (Bobobo-bo Bo-bobo opening theme)
9. Relight (Fullmetal Alchemist opening theme)
10. Go!!!
11. Kore Ga Watashi no Ikiru Michi
12. Tomorrow
Anime:
1. Kite Kite Atashinchi (Atashinchi ending theme)
2. Mezase Poke-Monster (Pockemon opening theme)
3. Ora-ha Ninki Mono (Crayon-shin-chan opening theme)
4. Cha-la Head-cha-la (Dragon Ball Z opening theme)
5. Touch (Touch opening theme)
6. Ashita ni Nattara (Donkey Kong opening theme)
7. Banana Tengoku (Donkey Kong ending theme)
TV:
1. Doremifa Daijoubu (Hajimete no Otsukai theme song)
2. Fire Emblem
Variety:
1. Youderu Tabe Houdai
2. Iiyuudana
3. Makkensanba II
Western:
1. Entertainer
2. La Coocoo Racha (I can't figure out how to spell this)
Classic:
1. William Tell
2. Aine Kuraine Nahatomajiiku
Games:
1. Smash Brothers DX
2. Kochira Monopiza (Mawaru Made in Wario)
3. Jungle Beat
4. Star Fox
5. Donkey's Groove (Donkey Konga 3 theme song)
Children's Music:
1. Te no Hira wo Taiyou Ni
2. Bingo
Famicom:
1. Super Mario Brothers
2. Mappy
3. Zelda no Densetsu
4. Tower of Doruga
5. Hoshi no Kirby: Yume no Izuumi no Monogatari
6. Doctor Mario
7. Pacman
8. Digdug
9. - 15. unlockable songs
Jump'n Drum: Donkey Kong - Jungle Beat US
It's a whacky concept Nintendo's Tokyo Studio has came up with: lead Donkey Kong through wild jungle environments relying entirely on the DK Bongo Controller! Tapping the right conga makes Ninty's hairiest mascot go right, left conga makes him go left, while hitting them both triggers a jump and clapping (or hitting the rim) initiates a wave that attacks enemies or helps him gather bananas.
Director Yoshiaki Koizumi unmistakenly made the developer's focus on the main character clear, saying, "The only thing Donkey Kong needs is to be the best, and to become the king of the jungle." That might explain why this absolutely original title won't need a deep storyline to impress; it does so with its superbly detailed character models (the fur, for instance, has to be seen to be believed), gorgeous, colorful surroundings and intriguing gameplay. Finally a game where the massive polygon count doesn't just serve to hype the product with meaningless specs, but actually shows in the truly magnificent visuals.
While the Tarukonga Controller makes Donkey Kong run, jump, punch and grab beats, you can also link together moves to earn combos in order to maximize these beats. There are over 16 levels of varying areas to explore, all with their different challenges and difficulties. Ride animals and vehicles, battle enormous beasts or get into boxing matches with rivals! Watch out to knock over bosses without losing any beats and earn bronze, silver, gold and platinum medals in order to receive even more stages to explore.
A stunning GameCube title like this screams for Progressive Scan and Dolby Pro Logic II support; luckily, Donkey Kong Jungle Beat offers both. If you've been on the lookout for a different gaming experience the Nintendo way, this is as non-generic as it can get: a brave, successful attempt of venturing out into rendering the Jump'n Run genre a remodeled edge. Donkey Kong Jungle Beat US is available for Free Worldwide Shipping within 24 hours for only US$ 59.90, as is the Japanese version of this title, which was released some time ago. Also in stock is a bundled pack of the Japanese copy including the Tarukonga Controller, shipping for just US$ 74.90.
</BLOCKQUOTE>
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March 18th, 2005, 23:07 Posted By: wraggster
Mobile Nintendophiles who fancy poker and off-roading got a double dose of godo news today. Majesco has announced that it will be releasing two titles for the DS, Texas Hold 'Em Poker and ATV: Quad Frenzy. Both titles are slated for release "later this year".
Texas Hold 'Em Poker follows the Game Boy Advance game of the same name, also from Majesco. The card-slinging game features no limit and limit variations, as well as competition against 10 computer opponents or five human opponents in a tournament via the Wi-Fi capabilities of the DS.
ATV: Quad Frenzy brings four-wheeling action to the dual-screen DS. Gamers will race across 40 different tracks and upgrade their ride using the DS's stylus. The racer will also feature Wi-Fi support for multiplayer racing.
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March 18th, 2005, 23:09 Posted By: wraggster
Yoshi's Touch and Go is very nearly the best thing on DS. For all its charm it is just a bit too short to beat Wario and Mario.
Still, if you can't wait until May (when it hits the UK) and you're toying with the idea of importing it, you'll find a minor classic and one of Nintendo's most original games of recent times. Fact.
It's a game of two parts, reuniting Yoshi with Baby Mario in similar fashion to Yoshi's Island on SNES and GBA. The first part of the game is an extension of the old DS demo that showed clouds being drawn under a plummeting Mario to break his fall. Here you've got to draw clouds with the stylus to avoid enemies and collect coins.
The second part of the game has Baby Mario being carried by Yoshi and, again, you've got to draw clouds and platforms so Yoshi can continue on his merry way.
The Yoshi bit has more to it though, as tapping the stylus over an enemy lets you chuck a saurian bum-egg at them, a move that can also be used to collect coins and egg-bestowing fruit. Tapping on Yoshi makes him leap, and doing so again enables his flutter jump. Finally, blowing into the microphone destroys all the clouds you've created.
It's all incredibly simple and brilliantly implemented, offering both unparalleled use of both the touch pad - there's absolutely no way you could control this game in any other fashion - and the dual screens. Enemies, coins and fruit appear over both screens, so you'll be frantically drawing platforms and egging things. It all gets very hectic.
It's also a game of great subtlety, as going for high scores (which is pretty much the aim of the main mode) requires lightning-fast stylus use and dazzling accuracy.
To be the best you'll need to egg-snatch, dispatch enemies and grab coins with a single projectile. It's the very paragon of the Nintendo ethic - anyone can play it but it's as deep as an ocean and very challenging.
Where the game falls down, though, is that it's small. The main mode contains only two levels - the Baby Mario and Yoshi elements we've just discussed.
This isn't a sprawling adventure at all, and as such seems a little mealy-mouthed, offering the unique experience you can only get with DS on the one hand, but a jarringly small portion of it with the other.
It's a disappointing realisation, but that's not really the be-all and end-all of Touch and Go, as the three other modes - Endless, Time Attack and Challenge - offer distinct riffs on the main template.
Endless is particularly good. You take Yoshi on an endless and increasingly difficult journey, with every 1000 metres reached seeing you swap over to a differently hued Yoshi. Like tackling Tetris' Marathon mode, it's hugely addictive and brain-meltingly enjoyable.
Touch and Go is a new breed of platformer, and while it doesn't quite reach the heights of Wario Ware and Mario 64 DS, it is still an essential DS purchase.
Yoshi's Touch and Go is out now in Japan and will be out for DS in the UK later this year
Overall: 4/5
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March 19th, 2005, 00:11 Posted By: wraggster
Desktopman has released updated versions of his 2 homebrew Nintendo DS Games, Nibbles DS and Tetris DS, heres the news from this release:
<BLOCKQUOTE>Minor update to both Nibbles and Tetris. Both now uses the template from bottledlight, although with a different makefile for the arm9 part. You can now compile both emulator (arm9) binaries and hardware (passthrough) binaries easily.
Also fixed some logic bugs in Nibbles, and slowed it down a bit. And now you can eat cherries aswell Nibbles now comes with (messy) source, due to requests. </BLOCKQUOTE>
Download <a href="http://nintendo-ds.dcemu.co.uk/nibblesds.shtml" target="_blank" >Nibbles DS</a> and <a href="http://nintendo-ds.dcemu.co.uk/tetrisds.shtml" target="_blank" >Tetris DS</a>.
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March 19th, 2005, 00:20 Posted By: wraggster
The Nintendo DS emulator <a href="http://dsemu.oopsilon.com/" target="_blank" >DSemu</a> has been updated, heres whats new:
<BLOCKQUOTE>I've ported the sprites from gladius' GPU, so there should be a lot more working GBA demos than there were yesterday. I know for a fact that at least a few sprite-based demos do work fine. I did have to add a double check for Y-coordinate bounding, on top of gladius' code, though; that seems strange.
I only have one DS demo that uses sprites, really, and that's Nibbles. However, it doesn't even start; it jumps to 0, just as many other DS demos do. It feels like a core bug to me, and until I fix that, I probably won't get much DS output.</BLOCKQUOTE>
Download <a href="http://nintendo-ds.dcemu.co.uk/dsemu.shtml" target="_blank" >Here</a>
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March 19th, 2005, 03:22 Posted By: lcsaeteurn
sd card adapter
well if anyone wants to buy an official sd card adapter the one from
"lik-sang" I've got one for sale so that you don't have to go messing up your memory card or putting a lot of work into soldering and potentially frying your card, here's the deal:
for sale: gamecube sd card reader and 32mb sd card
I am selling my official nintendo gamecube sd card reader and 32mb sd card together or separately. Item can not be found here in U.S. , buy from me and avoid all the extra s&h charges from having to ship internationally.
Great to save games onto with more memory than most standard memory cards. Also can be used to boot backup games with sdload.
they're shipping time: 2 weeks - 1 month
my shipping: 2 - 7 days (U.S. only)
card reader: 29.00 + 6.95 s&h
32mb sd card:12.00 + 2.95 s&h
both: 40.00 + 6.95 s&h
price on lik-sang.com for both 44.90 + about 6.95 s&h
and the sd card they offer is just 16mb.
http://www.lik-sang.com/info.php?ca...oducts_id=3360&
buy from me
save a few bucks
if interested
email me at: lcsaeteurn@hotmail.com
paypal only
Thanks for your interest.
I'll throw in an action replay for 24.00 more, an action replay retails at 29.99 + tax
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March 19th, 2005, 12:21 Posted By: wraggster
The touchscreen controller in the DS allows to read out pressure of the touch. It should be called pseudo-pressure, really, because it’s based on the the touched area and not on real exerted pressure.
Here is a small demo to show touch pressure. Although an emulator binary is available there is no much use to it.
http://www.dslinux.org/blogs/natrium42/
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March 21st, 2005, 00:45 Posted By: wraggster
Ready for a second round of rumors about how the controllers on Nintendo’s next-generation Revolution console are going to ditch the buttons and pads in favor of a configurable touch screen? Some speculation about all this was already going around back in December (and then there was that something or other in January about them coming with built-in gyroscopes), now a magazine called Game Informer is absolutely convinced that the Revolution will have a “touch screen as its controller” that has “no analog stick or shoulder buttons,” and that the “touch screen on the face of the controller is designed to be fully customizable.” Sound familiar? Whether they actually have some inside dirt or are just recycling December’s rumor isn’t totally clear, but it seems inconceivable that Nintendo would completely abandon actual physical controls (think of the hand strain!). Yeah, we get that the touch screen on the Nintendo DS (pictured at right) has its fans and that Nintendo is clearly enamored with the whole idea of touching, but even the DS has a d-pad and actual buttons. Note that while Game Informer says there isn’t an analog stick or shoulder buttons, they don’t mention whether there is a d-pad or not, so even if the controller for the Revolution does have some sort of touch screen, it still seems more plausible that they’re planning some sort of hybrid controller rather than something that is going to look like a Palm with a cable running out of it.
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March 21st, 2005, 17:58 Posted By: wraggster
The Nintendo DS's upcoming online gaming service will be run in conjunction with GameSpy, will be free to DS owners, and will be simple for developers to exploit, according to the latest issue of Nintendo Power.
Nintendo president Satoru Iwata spoke candidly about the birth of an online DS multiplayer service at the Game Developers Conference in San Francisco recently, but concrete details about how the system will actually work have been thin on the ground.
However, Nintendo Power, the official Nintendo magazine in the States, has managed to shed a little more light on the issue. The GameSpy connection (you may be familiar with GameSpy's PC gaming networks) is proclaimed as being "simple to set-up" and should offer a "seamless experience for players."
DS owners all over the world will be able to connect to the service for free, so long as they are within range of a wireless internet hotspot. These are springing up in public places like cafes and stations. Wireless internet in the home should also allow you to play DS online.
Game finding and matchmaking should be included, making playing DS games online as easy as getting within range of a hotspot, logging onto the service, and kicking international ass.
Iwata-san also promised that the jump from wi-fi multiplayer to wireless online multiplayer would be easy for developers, suggesting that the technology used will be extremely similar. Online DS dev kits are expected to reach developers before E3 in May.
So we can expect to see loads of DS game enabled for online play relatively early. In terms of new online titles, Iwata-san showed off Animal Crossing DS during his GDC keynote speech. With online trading and village-visiting in the mix, AC is expected to be the service's flagship title.
Nintendo has also suggested a similar service is in the works for its upcoming next-gen machine, the Revolution. The DS service may well serve as a 'test run' for the home console's online gaming network.
A spokesperson for Nintendo declined to expand on the DS's online service. "Nintendo expects to reveal more at E3," they said.
The DS online service is expected to roll out before the end of this year.
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March 21st, 2005, 18:01 Posted By: wraggster
You can always rely on Katamari Damacy to shine a bit of mental sunlight on even the dullest day, so news that the little lozenge-headed extraterrestrial could be rolling onto DS has us breaking out the tanning lotion.
Appropriately, word of Katamari's DS debut has entered our lives in extremely inconspicuous form. In a list of upcoming DS games published in official US mag Nintendo Power Katamari nestles quietly amongst other, previously announced Namco games like Baten Kaitos, Xenosaga and Pac 'n Roll.
If you were feeling minty you could draw comparisons between the way Katamari himself sneaks onto Earth unnoticed before tumbling himself into a sticky ball of cataclysmic proportions. Which is what we'd like to see happen with the DS game, obviously.
Of course, the PS2 version of Katamari Damacy has never yet received a release in the UK, so we shouldn't get hopes up too high. Still, the slightly less than commercially viable (although undisputedly fantastic) premise of the game would suit the DS better than a home console and the touchscreen would be perfect for Katamari's roly-poly action. And wi-fi multiplayer? Lovely.
We've been in touch with Nintendo to enquire about the DS version of Katamari but no information is available at present. Fingers crossed on this one.
Also appearing in Nintendo Power's extensive list of upcoming games are GoldenEye: Rogue Agent from EA and Age of Empires 2, which is a port of the Microsoft PC original being developed by Majesco.
Unfortunately, GoldenEye is not a straight port of the N64 original, as rumoured last year when EA announced the game. Wishful thinking, that. Rather, it's a DS-specific port of the rehashed GoldenEye that EA unleashed on home console before Christmas, and it's due this summer.
The touchscreen will act as your controller, Metroid Prime-style, as well as displaying status info and letting you trigger your GoldenEye's special powers. Wireless multiplayer for up to seven players is also confirmed.
Age of Empires 2: The Age of Kings is a slightly tweaked conversion of the PC original and should bring a much-needed dose of strategy to DS. The action will be turn based rather than real-time, with the top screen being used for status info while the bottom screen displays maps and battles. Touchscreen controls are promised so you can literally craft the future of your nation with your fingers.
DS games bonanza or what? Expect Age of Empires 2 and hope for Katamari Damacy DS before the end of the year
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March 21st, 2005, 18:07 Posted By: wraggster
News from <a href="http://www.lik-sang.com/news.php?artc=3598&lsaid=219793" target="_blank" >Lik Sang</a>
<BLOCKQUOTE>Datel announced their first product for the Nintendo DS. The Action Replay Duo goes into the GBA slot of your GBA or your Nintendo DS and comes with a USB link and a Windows Software. The product is supposed to be out in a couple of weeks.
Here is some info from Datel about the device including screenshots:
This cool device slots into your GBA or the GBA slot of your DS and enables you to access cheats and manage game saves. It comes with a PC application which you can use to download cheats and saves from the CodeJunkies server to be transferred to your DS or GBA. Isn't it annoying how GBA carts usually only have room for one game save? Well, with Action Replay Duo you can back up your GBA and DS saves to the Action Replay vault itself, or on your PC. Great if you share your GBA or DS with your friends.
We'll have more detailed info on Action Replay Duo when it's released (within a couple of weeks), but in the meantime, why not feast your eyes on a selection of screenshots from the PC Application and the devices on screen display </BLOCKQUOTE>
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March 21st, 2005, 22:44 Posted By: tidusuk123
Hi everyone. I sold my PSP to join you guys!!!
So what game shall i get? I've got my heart set on Mario, unless anyone else can convince me to get something better...
I'm waiting for Nanostray...
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March 22nd, 2005, 20:33 Posted By: wraggster
Even with no arms and no legs, Rayman is one of the most recognizable videogame characters around the world. The fearless and friendly Rayman heroically arrives on the Nintendo DS to defeat the pirate terror that has enslaved his world. Players will assume the role of Rayman and travel through magical worlds with surreal landscapes and gorgeous eye-popping 3D graphics. The Rayman series is well known for its diverse gameplay. In Rayman DS, the limbless hero can run, jump, ski, swim and fly with his helicopter hair. Rayman can also tame objects and devices in his world to surf on lava, ride whirlwinds and fly on a rocket.
<a href="http://www.lik-sang.com/info.php?products_id=6063&lsaid=219793" target="_blank" >More Information etc</a>
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March 22nd, 2005, 22:48 Posted By: wraggster
The Nintendo DS & Gameboy Advance emulator for windows has been updated with a new release, heres the news that gos with the new release:
<BLOCKQUOTE>Now that the GPU has sprites, I decided it'd probably be a good idea if I could see the OBJ palette next to the BG palette. So now, the Palette viewer has two sections; BG and OBJ. I also found that the offset of the mouse coordinates when one hovers over a palette entry was throwing up the wrong value; a quick fix of that, and it all seems to work fine now.
I've tried tracking down the jump-to-0 bug by stepping through the instructions in the debugger, and it.. never happens. Very strange, that. As long as this continues, I'm not sure I'll be able to find this without a little help.</BLOCKQUOTE>
Download <a href="http://nintendo-ds.dcemu.co.uk/dsemu.shtml" target="_blank" >Here</a>
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March 23rd, 2005, 15:59 Posted By: wraggster
News from <a href="http://www.lik-sang.com/news.php?artc=3601&&lsaid=219793" target="_blank" >Lik Sang</a>
<BLOCKQUOTE>Here are some pictures of the new Graphite Black and Pure White Nintendo DS systems, which will both officially hit the streets in Japan tomorrow at March 24. We have already received our initial stock yesterday and started to ship early pre-orders today. The remaining orders should be shipped within due course. The Candy Pink and Turquoise Blue editions of the Nintendo DS will be released in about one month from now, at April 21.
As with all Nintendo DS or Gameboys, the systems are region free. This means they will play games from all over the world and vice versa. If you are living in a country with 240V power outlets, you should pick one of the universal AC Adapters ($4.99) or a USB charger cable ($4.95).</BLOCKQUOTE>
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March 23rd, 2005, 16:34 Posted By: wraggster
The Famicom emulator for the GBA (which works on Nintendo DS and Gamecube Gameboy Player with the right hardware) has seen a new updated release yesterday. Theres no read me file to say whats new but you can download the emulator and tools from <a href="http://gbaemu.dcemu.co.uk/unnfamicom.shtml" target="_blank" >Here</a>.
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March 23rd, 2005, 17:56 Posted By: Vicious
Has anyone got SOLID info on when Mario Kart Ds is out?
on Lik-Sang its saying (April- Jap) and (US-Nov 7)?
I know dates change like the English weather but I would really like to know who might have the right info...
Thanks.
PS: This game is going to rock.
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March 23rd, 2005, 22:19 Posted By: wraggster
The Nintendo DS emulator iDeaS has finally been released, heres whats in this release:
<BLOCKQUOTE>Emulation status
----------------
• ARM7TDMI
32-bit ARM CPU support (100%)
16-bit THUMB CPU support (100%)
• ARM946E-S:
32-bit ARM CPU support (90%)
16-bit THUMB CPU support (100%)
• Real sync emulation for HBlanks and VBlanks
• GFX Mode 0
* 16 colors support
* 256 colors support
* BG0/BG1/BG2/BG3 support
* 256x256 up to 512x512 tile maps support
* Default priorities support
* Horizontal/Vertical flipping support
* Horizontal/Vertical offset support
* FadeIn/FadeOut Effect support
* Alpha-blending Effect support
* Rotation/Zoom
* Windows 0/1 support
• OAM support
* Horizontal/Vertical position
* Horizontal/Vertical flip
* 8x8 up to 64x64 sprite size support
* FadeIn/FadeOut Effect support
* Alpha-blending Effect support
* Trasparent OBJ
• 256 colors line-per-line palette support</BLOCKQUOTE>
Download <a href="http://nintendo-ds.dcemu.co.uk/ideas.shtml" target="_blank" >Here</a>.
Heres some <a href="http://nintendo-ds.dcemu.co.uk/ds-roms.shtml" target="_blank" >Nintendo DS Demos</a> to try with the emulator.
Thanks to <a href="http://www.emufanatics.com/" target="_blank" >Keith of Emufanatics</a> for the news.
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March 24th, 2005, 01:05 Posted By: wraggster
Today i was given the chance to write a review on a new product thats a Flash Card/Writer and also a GBA gamepad for GBA emulators for PC, heres part of that review:
<BLOCKQUOTE>Once Finished downloading you click on My Favourites and then its gets very interesting because thats when the Gameboy Advance Pad kicks in, basically you can try all the games before you flash to a cart and to be very honest the GBA Pad was excellent, playing Mario Kart on it was great and much better than any normal controller you get for PC, </BLOCKQUOTE>
Read the rest of the review of this new flash cart for the GBA (and it also works on the NIntendo DS) on this <a href="http://nintendo-ds.dcemu.co.uk/qbusreview.shtml" target="_blank" >PAGE</a>.
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March 24th, 2005, 08:32 Posted By: wraggster
News from <a href="http://www.lik-sang.com/news.php?artc=3604&lsaid=219793" target="_blank" >Lik Sang</a>
<BLOCKQUOTE>Among other low profile releases, three new hot and exciting smash-hits have arrived in stock for the Nintendo DS in the last few days. After getting the preorders dispatched, it's now time for us to go into the action.
<b>Rayman DS</b>
Ubisoft's limbless hero Rayman reaches all the way back to 1995 with a lush 2D platformer for PlayStation, Saturn and Jaguar. The title did everything beautifully and earned a space in the hearts and memories of gamers, but it wasn't till 5 years later when a sequel would arrive. Like Super Mario 64, Rayman 2 moved into the 3rd dimension, and once again did everything perfectly. IGN for example said "if you love platformers, you must buy Rayman 2: The Great Escape -- it's that simple", and even "if you mildly enjoy platformers, you must buy the game." What was called by many "one of the best 3D platformers ever created" was released for PlayStation, N64, Dreamcast and PC. Now the French magic has touched the NDS, and is now shipping, one week ahead of its actual release date.
While many found Super Mario 64 DS took a hit from the lack of analogue stick, Rayman seems to improve upon the touch screen solution. Unlike the center of your 'virtual stick' being where ever you drop the stylus, here an actual analogue stick is shown on the bottom screen, and stays put. You can still adjust it's position and size if needed though, and this prevents running your stylus smack into the side of the screen. All 45 levels from the original Rayman 2 are here, from waterfalls to lava caves and pirate hideouts. Across the diverse environments Rayman will not only do the usual running and jumping, but skiing, swimming and flying, along with riding rockets and whirlwinds just to name a few. If you're tiring of trying to collect all 150 stars in Mario, Rayman is here to refresh your apatite for the 3D platformer.
<b>Space Invaders DS</b>
One of the first and most well known videogames of all time, Space Invaders has hit just about every console in history. Now the NDS proves it's no exception this Thursday, when Space Invaders DS arrives from Japan. As if you needed proof of the games popularity, over there in the late 70's, the game was so amazingly popular that it caused a coin shortage until the country's Yen supply was quadrupled! This handheld edition combines the vintage game play of that legendary shoot-'em up in classic mode, but with an extra New Era mode too.
New Era mode takes you on a 60-level world tour, battling waves of invaders in 20 different locations around the globe, eventually reaching a showdown with the UFO mother ship on the moon. Power-ups and new weapons help in destroying the fleet, while puzzle elements have been added to the mix too. When defending Big Ben in London for example, you need to shoot the ships above in a certain colour coded order. The power-ups that'll help you save our planet include protective shields, rapid-fire shots, column-clearing laser beams and some all important back-up in the form of additional support craft. Space Invaders DS looks set to unleash the addictive shooting on a new wave of gamers, and again, will be in stock from Thursday.
<b>Touch! Kirby's Magic Paintbrush DS</b>
As mentioned with the original 2D Rayman, the 'lush game' had wonderfully colorful and bold visuals. It's rare titles have such a style, but Touch! Kirby's Magic Paintbrush is such a treat for the eyes. This is somewhat fitting, as Kirby's world has literally been turned into a painting by an evil sorceress. Using your stylus as a magical paintbrush, you'll help Kirby return the world back to normal. By drawing lines you can create new paths for the automatically moving Kirby, ramps to speed him up, or walls to stop him heading into spikes or such. You'll need to keep an eye on the amount of paint you have left though, being careful not to run out.
11 different various attacks come in handy for enemies, which are pulled off and upgradeable via power ups by jabbing the pink blob himself. There have been a lot of remakes for NDS so far, which are fine, but it's nice to have something fresh, totally original and only possible on NDS, and Touch! Kirby's Magic Paintbrush is all that.
.</BLOCKQUOTE>
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March 25th, 2005, 14:38 Posted By: wraggster
Darkain has released a new Demo for the Nintendo DS:
Features:
Support for 16 colours
Single-level undo
Drawing mode
Floodfill mode
Line draw mode
Box draw mode
Filled box draw mode
Input:
Use the stylus to draw
Use left/right on the d-pad to change modes (indicator on top screen)
"B" button for undo
http://www.darkain.com/forums/viewtopic.php?p=809
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March 25th, 2005, 14:46 Posted By: wraggster
DSemu the Nintendo DS and Gameboy Advance emulator for Windows has been updated with a new release and this news:
<BLOCKQUOTE>I said I'd keep looking at the core, and I did. I ended up finding the major error relating to the jump-to-0 bug. I suspected that it was to do with the stack getting corrupted somehow, and with some good debugging help from various sources, I tracked it down to the stack pointer getting changed. It turns out that Thumb ADDSP-imm has a reciprocal mode, SUBSP-imm, encoded by the same first byte. Fix that, and suddenly nothing jumps to 0 anymore. Mind you, it's still the case that nothing works.
Elsewhere, I've noticed that when the emulator is put into animated scanline mode, the output screen starts flashing like a madman. It's because the MMX word-flip operation to turn the colours the right way up gets applied every scanline, to the same buffer as its previous output. After adding yet another output buffer, the screen no longer flashes in a psychedelic manner.</BLOCKQUOTE>
Download DSEMU <a href="http://nintendo-ds.dcemu.co.uk/dsemu.shtml" target="_blank" >Here</a>.
Try some Nintendo DS Demos <a href="http://nintendo-ds.dcemu.co.uk/ds-roms.shtml" target="_blank" >Here</a>.
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March 25th, 2005, 20:24 Posted By: wraggster
Homebrew on the Gamecube may be a tad easier soon, heres the details on a new modchip:
Q00B Features
<BLOCKQUOTE>Direct boot of all media, without swapping!
Supports all regions PAL / USA / JAP
On-board MP3 Player included
Super easy USB upgrade system (USB transfer cable included)
DVD Disc upgradeable
Network(*) upgradeable
Bios selection/control supported
Supports all retail hardware (DOL-001 USA, JPN, EUR and DOL-101)
Fastboot of original discs
Compatible with "GCOS" and other IPL replacements, allowing homebrew development via SD card (**) and/or network (*)
Comfortable easy to use Windows PC flash software (in download section)
Supports homebrew and open-source coding
Integrated media compatabilty check (checks all sectors of inserted media)
Streaming Audio Fix
Integrated status LED
Easy Installation, only 6 wires (no soldering on qoob chip required, special cable included)
Multicolor graphical user interface for easy operation
Supports Mini/DVD-R, Mini/DVD+R
16MBit on-board Flash to store homebrew applications
High secure - low power Actel FPGA
Packed in a stable carboard box including all wires, 3D Sticker and USB transfer cable</BLOCKQUOTE>
QOOB Specs
<BLOCKQUOTE>Installation wires connecter
High speed - ultra secure Actel FPGA
High capacity 16 MBit Flash
Integrated Status LED
Flex cable connector
High speed USB controller
USB connector board (removable)
Mini USB B-type connector </BLOCKQUOTE>
More info http://www.qoobchip.com/
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March 25th, 2005, 20:26 Posted By: wraggster
The Gamecube Emu for Windows SITE has seen a sizeable update:
<BLOCKQUOTE>Great news, I've repaired the error with the Javascript for Firefox when selecting a screenshot! Although, I have "The Jedi" to thank, since he was kind enough to email me a possible solution. [Sorry dude, it didn't work. But you got me working on it and helped me realise where the error was! XP]
I'll get to fixing the screenshot order tomorrow, as I know it's a tad bit random..
Oh, right, forgot to mention. The screenshots will look as if they're not clickable. They really are, it's just I had to remove some javascript coding to make them work correctly! :i
[03/23/05] Alright, the cursor fix has been uploaded. If it doesn't work in your browser, drop me an email! Still in the process of repairing the image's order to newest first, however..I updated documents section, and added reversing of some Gamecube library software. Only for developers </BLOCKQUOTE>
http://dolwin.emulation64.com/index.php
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March 26th, 2005, 02:04 Posted By: wraggster
News From Console Hardware News
<BLOCKQUOTE>We at Console Hardware News have gone through 5 of the best online sites and posted all the items on those sites for the Nintendo DS Console Heres the <a href="http://console-news.dcemu.co.uk/nintendodsshopguide.shtml" target="_blank" >Nintendo DS Shop Guide</a>.</BLOCKQUOTE>
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March 26th, 2005, 12:50 Posted By: tidusuk123
I can't find Maio, Luigi, and Wario!!
I'm completing all the levels without them!!
Please can someone tell me where they are and how to get them!!!
Pleeeeeeeeeeese!!!!!!!!!!!!!!!!
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March 26th, 2005, 19:07 Posted By: wraggster
Submit any Nintendo DS Emulation, Hacking, Homebrew news in this topic
all thanks and credits will be given.
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March 27th, 2005, 00:02 Posted By: tidusuk123
The PSP forum is growing so quick and new topics are created everyday!! You don't seem to have much to say about the Nintendo DS huh?
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March 27th, 2005, 03:44 Posted By: wraggster
Loopy (pocket nes and snes author) has been playing with the DS for last couple of days and fixed the swi problem. New crts have been uploaded to the CVS (and will be in the zip as soon as I get back home). Your arm9 bios calls should function properly now (swiWaitForVBlank and the like).
Be sure to re-run the install.bat or manualy make the startup files and copy into your devkitarm/arm-elf/lib directory.
http://www.thepernproject.com/
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March 27th, 2005, 19:48 Posted By: wraggster
The Nintendo DS and GBA emulator for windows has seen a new release and this news:
<BLOCKQUOTE>So it turns out I had a pretty poor implementation of touchscreen, in that it only picked up the coordinate values when I clicked the button. I've changed it to work by catching mouse-move messages as well as mouse-button messages, and now the outputs of both David Rorex's first demo and his Minesweeper are much better. The issue still remains that the touchscreen isn't calibrated, though; that means the position of the touch is offset from the position of the cursor. I'm not sure how to fix that.
In other news, the DS palette viewer is now complete. You can see background and OBJ palettes, from both GPU cores. I'm hoping to pick up a configuration editor dialog from somewhere soon, so you can all finally change your key mappings with ease.</BLOCKQUOTE>
Download the latest release as always from <a href="http://nintendo-ds.dcemu.co.uk/dsemu.shtml" target="_blank" >Here</a>.
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March 28th, 2005, 04:41 Posted By: Albino
I loved playing this game when i was a kid, and i think that it would be a PERFECT port for the ds. Since that Katamari petition MIGHT have influenced namco into bringing the game to the ds i figured why not. yeah youre right, it probably wont work, but you owe it to youself to sign, and if it doesnt work? Well, the only thing you lose is a couple minutes of your time. so without futher ado.... http://www.petitiononline.com/NiGHTSds/petition.html
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March 28th, 2005, 20:55 Posted By: rbervoets
Does a Gamecube need a mod chip to play edited or can you use your action replay freeloader dont ask such things as we dont like warez talk round these parts
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March 29th, 2005, 16:03 Posted By: Zimply_Dark
Hey guys,
I'm trying to create a game for GBA, to compile it as a rom file and play on my computer. The problem is, that i need various things from the game, and I wonder if there isn't any other way of ripping the sounds, graphics, even sc from the game, without being ripping sprites and recording songs to the computer while the game's active... Isn't there any kind of disassembler or extractor to get the files manually? I'm just asking this cause i already heard of lots of them, but actual download, none of them has. anyway, i'm just asking cause you guys are the authority on GBA ![Big Grin](http://www.dcemu.co.uk/images/smilies/biggrin.png)
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March 29th, 2005, 18:42 Posted By: wraggster
An unnamed source from inside EA has revealed exactly how revolutionary the next Nintendo console will be by leaking details of the prototype Revolution control pad, which is devoid of face and shoulder buttons, and also lacks any analogue sticks.
In place of these traditionally crucial joypad features is a touch-screen, which can be programmed to display - and indeed use - any configuration of buttons, levers and steering devices, or anything else developers can devise and see fit to program into their game.
This could provide developers with a level of freedom never before seen when developing control schemes, decreasing limitation and offering more innovative methods for controlling games.
However, despite promising a 'pad for all occasions', it's possible the pad may not work for complex games requiring many buttons. And not being able to feel where buttons are may limit player responses in both judgement and accuracy.
But complexity for future games is definitely not Nintendo's direction according to Nintendo president Satoru Iwata.
Speaking recently with Japanese publication Nikkei Business Daily, the Nintendo boss pointed out the need for simplicity in games, in order to draw in causal gamers normally put off by the complexity of modern games.
"A goal of ours with Revolution is to expand the target market for games," said Iwata. "The current consoles are constantly getting more complicated and the number of buttons on joypads has been increasing steadily in recent years. Hardcore players can still manage, but for inexperienced players and beginners the degree of complexity is too big a barrier."
Iwata's comments regarding Revolution being a mass-market device, able to open up gaming to new audiences, echoes Nintendo's sentiment for DS, which, as we know, uses a touch-screen.
This, in our eyes, makes a touch-screen joypad for Revolution highly plausible. Don't rule out the possibility of a built-in microphone either.
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March 29th, 2005, 19:57 Posted By: wraggster
DSemu the Nintendo DS and Game Boy Advance emulator for windows has seen another updated release, heres the news from this release:
<BLOCKQUOTE>I said I'd be picking up a config editor; well, I'm not. It turns out that Normmatt wrote the thing in Visual Basic, and pretty bad VB at that. Not much code I can use there, I'm afraid. I might get onto that myself at some point soon.
Regarding the CPU, I've finally decided to pick up the red lights on ARMwrestler and make 'em green. That involved fixing the flag setting code for a few of the Thumb ops, and implementing a good chunk of the enhanced DSP (in particular, short multiply and saturated addition). After all that, it does indeed mean that Wrestler green-lights fully, which is a good thing.</BLOCKQUOTE>
Download <a href="http://nintendo-ds.dcemu.co.uk/dsemu.shtml" target="_blank" >Here.</a>
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March 29th, 2005, 20:54 Posted By: rbervoets
Heres whats New:
CPU: Fixed the Q-flag for SMLAxy
MMU: Fixed halfword reads from LCDC VRAM
MMU: Added the math coprocessor functions (Div, Sqrt)
GPU: Added preliminary support for mode 6 (main core)
GPU: Added optional GDI rendering (no 3D support)
GPU: The preferred renderer can now be specified in dualis.ini
GPU: Added some checks for proper VRAMCNT_* values
GUI: Forgot to unload the plugins and free the memory they were using when closing the emulator (Oops..)
Moved key input to a dedicated plugin. The source for the input plugin is available for anyone who wants to write their own plugin.
Download it here: http://dualis.1emulation.com/
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March 30th, 2005, 08:33 Posted By: wraggster
News from <a href="http://www.lik-sang.com/news.php?artc=3608&lsaid=219793" target="_blank" >Lik Sang</a>
<BLOCKQUOTE>For the past 2 years the end of April has become a time for fans of the hugely popular Shonen Jump manga and anime to look forward to, with each release of a side-scrolling Naruto: Saikyou Ninja Daikesshuu series for the Gameboy Advance. This year however, the action is on the DS, and due April 21st, there's just less than a month left to go.
Naturally the improved graphics make use of the extra power within the NDS, but Tomy haven't missed any chances to employ the unique features of the machine either. By wielding your stylus, you can direct chakra (energy) and execute attacks, or by blowing into the microphone, can perform Goukakyuu no jutsu (a powerful fireball technique!). Meanwhile on the bottom screen are the characters you can switch between, which unlike in the first two titles, is now five instead of three. Naruto, Sasuke, Sakura, Shikamaru and Kiba are all there, along with their chakra and health bars.
Further improvements include the ability to stockpile weapons instead of just holding and using one at a time, and Naruto packs some new moves too. Being able to kick off from walls to jump higher is the first, plus he can attack while squatting, and coolest of all, can run vertically up walls like a true light footed ninja.
Since Naruto began two and a half years ago, there has been almost 125 anime episodes, not to mention the 250+ manga comics, many games across GameCube, PS2 and GBA, plus the Japanese hailing it as the next Dragonball. It's clear that if there's just one anime waiting to burst onto the world scene, it's Naruto, and this year the series finally hits America via Cartoon Networks Toonami line-up. Naruto arrives late 2005, but also worth noting is One Piece, starting in May.
With a modern twist (and bright orange clothing at that!) on the classic ninja, the story follows Uzumaki Naruto as he attempts to become the number one in the Hidden Leaf village. Because of the time it'll take for the English edition to catch up with the storyline and characters of the games, it's unlikely we'll see Naruto DS outside of Japan for a long time though. Pre-orders for this title are still being taken, with everyone receiving a free Naruto Armband, including those who have already placed their orders, exclusively at Lik Sang.
</BLOCKQUOTE>
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March 30th, 2005, 17:50 Posted By: wraggster
Nintendo president Satoru Iwata has revealed more details of the next-gen Revolution console, focusing on the company's plans to make online gaming more accessible and overhaul the way controllers are designed.
Speaking to Japanese weekly Nikkei Business in an interview partially translated by US website GameSpot, Iwata-san confirmed that Revolution will feature wireless LAN capability and said he hoped it would make playing games online easier for consumers.
"The next-generation console will follow along the same line as the DS [for wireless LAN]," he said. "The ideal is for users to be able to connect to the Internet without having to think about it."
Iwata-san touched on online play in his recent speech at the Game Developers' Conference, where he confirmed that the Revolution would feature wi-fi technology as a standard feature.
He went on to reveal that the Revolution had received more positive response from developers than expected, partially due to Nintendo's intention to do everything possible to keep development costs low. As part of these plans, the Revolution will use the GameCube's software libraries and application program interfaces.
Itawa-san did not discuss recent rumours of a DS-style touch screen controller, but did say that controllers for current consoles "may satisfy the hardcore gamers, but they've become too difficult for more casual gamers."
"For the next-generation console, we plan to introduce a friendly user interface so that, for example, a mother who's watching her child playing a game might say, 'Oh, I'd like to try that too,'" he said.
"However, user interfaces are devices that can easily be imitated by other companies, so I can't reveal any details right now."
The full unveiling of the Nintendo Revolution is expected to take place at this year's E3.
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March 31st, 2005, 08:32 Posted By: wraggster
Leading UK importer of consoles and games, <a href="http://www.gbax.com/main.pl" target="_blank" >GBAx.com</a> have posted this news:
<BLOCKQUOTE>All the DS games are down in price, from only £14.99, thats rather good, but limited stock, so get clicky.</BLOCKQUOTE>
Heres the prices out whats in stock:
Super Mario DS £ 14.99
Spiderman 2 DS £ 19.99
Feel the Magic XY/XX £ 17.99
Asphalt Urban DS £ 19.99
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March 31st, 2005, 19:29 Posted By: wraggster
The DS has been revealed as the portable console king today, with Nintendo revealing that the touch-screen console has sold over 500,000 units across Europe.
Word has it that the games haven't done too badly either, with just over half of those owners picking up a copy of Mario 64 DS. Since its release on the 11th of march, the DS has seen widespread exposure across the country, and looks set to be a huge success with upcoming titles Yoshi's Touch and Go and Metroid Prime: Hunters.
The DS's European debut follows similarly successful launches in the US and Japan and with Sony's PSP yet to have a firm Euro launch date, the DS looks set to continue to thrive in the Euro zone.
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March 31st, 2005, 19:41 Posted By: wraggster
News From <a href="http://www.lik-sang.com/news.php?artc=3609&&lsaid=219793" target="_blank" >Lik Sang</a>
<BLOCKQUOTE>Pizza in one hand, a Nintendo controller in the other, and sugary drinks all around, Mario Party can be a real blast! This is the first time the popular series has hit a handheld, the Gameboy Advance. With up to four friends linked together, you each choose either Mario, Luigi, Peach or Yoshi. Along with 60 mini games, almost as many as Mario Party 5 for the Cube, there's plenty to keep the party rolling. Due to the cost of owning 4 copies of the game though, Nintendo wisely focused heavily on the single player experience much more than usual. You'll unlock the mini-games through missions across the game board, then if you do link-up, can also trade mini-games and items with friends.
The board has six areas to explore, such as town, jungle, seaside, snow, desert and horror. The coins you collect along the way can be used to purchase gadgets, one particular of which, called the Lip Disguise-o-matic, lets you play tricks on your friends, test your compatibility and more. This US edition of Mario Party Advance is now shipping, but don't forget the Mario merchandise that arrived recently here either.
</BLOCKQUOTE>
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March 31st, 2005, 19:49 Posted By: wraggster
According to retail sources, Nintendo has set the release of Famicom Wars DS for June 23 in Japan. The game is currently being developed by Intelligent Systems, which most recently worked on Paper Mario: The Thousand-Year Door. Famicom Wars DS will be released in America, under the title of Advance Wars DS, on October 9.
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March 31st, 2005, 20:38 Posted By: wraggster
Quirky has released a new version of his BBC Micro emulator for the Gameboy Advance and also the Gamecube via the Gameboy Player and the Nintendo DS (via the GBA Cartridge slot), heres the news from this release:
<BLOCKQUOTE>Version 1.01 has a few minor changes. The biggest change is the sound emulation, which now includes emulation of the individual channel volumes. Exile sounds better!
A spinoff version dubbed (by me) the "Elite Special" is also available. This includes 1770 emulation, vital for Elite and Elite-A, plus several hacks to get the screen split and colours sort of correct-ish. Download it if you fancy a novelty, but be warned that the speed isn't 100% and a great deal of patience is needed for the disc loading! It will emulate other games too, but due to the hacks there may be strange errors. I recommend at least trying Elite-A in it, available from Ian Bell's website.
Finally, I've sorted the source code out too, and uploaded it. I need to fix my general library - for doing things like screen set up, basic sprites, etc - as it is required and I don't know if this will compile with the version I have on my site already. If you are interested in this, email me, otherwise I'll assume no one cares! </BLOCKQUOTE>
Download <a href="http://gbaemu.dcemu.co.uk/pocketbeeb.shtml" target="_blank" >Here</a>.
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March 31st, 2005, 21:31 Posted By: wraggster
DSemu the Nintendo DS and GBA emu for windows has once again been updated, heres whats new:
<BLOCKQUOTE>It's high time I added at least a little SWI support to the ARM core. So, I've put in Div, Sqrt, SoftReset and VblankIntrWait. I dunno if it'll make any difference to making GBA or DS demos work, but it needs to be done either way.
I've been receiving comments recently that the compilation process for the emu is less than clean, generating a good wad of warnings. After many months, I finally took it upon myself to resolve the warnings. They turned out mostly to be simple casting requirements, and the occasional return without a value. I've patched all those up, and the compile process should be clean with no errors and no warnings.</BLOCKQUOTE>
Download <a href="http://nintendo-ds.dcemu.co.uk/dsemu.shtml" target="_blank" >Here</a>.
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April 1st, 2005, 02:46 Posted By: wraggster
News from <a href="http://www.lik-sang.com/news.php?artc=3610&&lsaid=219793" target="_blank" >Lik Sang</a>
<BLOCKQUOTE>Well established as a platform for music and rhythm games, after the recent releases of top-titles Donkey Konga 3 and Donkey Kong - Jungle Beat, GameCube owners are now looking at a confirmed date for the anxiously awaited Dance Dance Revolution with Mario, shipping on July 14th. Having been subjected to adventures that involved a significant amount of jumping (and running!), as well as events such as tennis, golf, kart racing and even brawling in the past, Ninty's most beloved icon might well dress up in his usual plumber outfit again, but this time he literally moves to a different beat.
Nintendo has teamed up with Bemani veteran Konami to unite fans of both the Mushroom Kingdom and DDR gameplay to bring you a title that offers the best of both worlds. Expect a challenging and deep Dance Dance stint, with a strong Nintendo influence: gameplay mechanics are close to what has helped to build a healthy DDR community in the past, while colorful backdrops from games like Super Mario Sunshine and characters like Mario, Luigi and Yoshi as well as a whole troupe of known bad guys render this videogame experience a true Nintendo theme throughout.
This also gets reflected in recognizable tunes and remixes the mascots dance to while aiming at a perfect score in matching the cues given on-screen, which will do away with enemies like Boo that occasionally try to block the rythm meters; timing is the key to eliminate those interruptions. Talking about available songs, there are for instance versions of the main Super Mario Bros. anthem, as well as Super Mario Bros. 2. Although the full list of melodies has yet to be announced, a mix of game and non-game tunes await rythm-hungry players. The selection seems geared toward the whole family, which might be just one reason that DDR with MARIO is likely to be destined to become one of the year's best party games for GameCube. Not to mention plenty of mini-games that provide even more fun you can shuffle your feet to. Split-screen mode allows the dance frenzy to be enjoyed by two players, where while depending on skill, the invitation to sabotage your opponent will certainly prove irresistible.
In order to boost the pleasure of seeing Mario shake his booty to the beat, you can make good use of the dedicated dance mat peripheral that will get released alongside the game. Like him, you might appreciate the opportunity to melt some unwanted pounds resulting from too much Ravioli by getting some fun exercise! Similar to the Tarukonga Controller, in that it provides the right tool for the job in DK Jungle Beat and Donkey Konga games, this dance mat will defintely add to your DDR enjoyment here. It's officially manufactured by Nintendo and features a "Here we go!" logo written across its face; a certain Italian plumber would absolutely feel at home on that one. Gamers can tap left, right, up, down and A or B on the dance pad to the on-screen action, throwing their limbs about beside a whole cast of famous Nintendo characters, who move gracefully to the cheerful music.
Preorders are already open for this unique addition to any GameCube owner's library: Dance Dance Revolution with MARIO JAP will ship on July 14th for just US$ 59.90, eligible for Free Shipping Worldwide and a preorder bonus of 100 Payback Points extra. We assume that the game will supposedly be including the Dance Mat. If, in the future, the game and the dance mat are confirmed to be both available separately as well as in a bundle pack, we will accept preorders for all options.
</BLOCKQUOTE>
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April 1st, 2005, 02:50 Posted By: wraggster
Nintendo President Iwata has reaffirmed details already released about the upcoming Revolution console. Gamsutra has details from his talk, where Iwata touches on the wireless capability of the Revolution, the designer friendly attitude of the console, and the secretive nature of the console's controllers. From the article: "For the next-generation console, we plan to introduce a friendly user interface so that, for example, a mother who's watching her child playing a game might say, 'Oh, I'd like to try that too.' However, user interfaces are devices that can be easily imitated by other companies, so I can't reveal any details right now.
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April 1st, 2005, 02:52 Posted By: wraggster
New hues is good news for Nintendo. With the release of the colored DS models, sales of the handheld are better than ever in Japan. According to sales data obtained by Dengeki Online, Nintendo saw its DS sales rise more than twofold during the week of March 21 to March 27. Sales for the week were 54,000 units, compared to the previous week's sales of 21,000 units.
Nintendo released its new Graphite Black and Pure White color models of the DS on March 24. The company will also be releasing two additional tinted models on April 21--Turquoise Blue and Candy Pink. New colors don't mean a new price. The cost remains 15,000 yen ($139). Nintendo has not announced plans to release colored DS models in the US.
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April 1st, 2005, 02:53 Posted By: wraggster
Classic gamers remember the feeling of a fleet of pixelated enemies descending on them while droning music speeds up, indicating a you-or-them situation. The year was 1978, and the game was Space Invaders, one of the most notorious quarter-sucking arcade machines of all time.
Game publisher Rising Star Games today announced that Tomohiro Nishikado, the brains behind the original arcade version of Space Invaders, is personally watching over the development of a DS revision of the Taito classic. Scheduled for release in the second quarter of 2005, Space Invaders Revolution is trying to stay close to the game's original concept.
"Since 1978, Space Invaders has gone through many iterations, some of which have lost the spirit of the original game," says Mr. Nishikado. "With Space Invaders Revolution, I wanted the team to take the game back to its roots, whilst at the same time adding features which would appeal to modern gamers. The result is a game which is as fresh as the original but which will equally [appeal] to those too young to remember the arcade game."
Rising Star also announced new details on the alien shooter. The game will feature a faithful rendition of the arcade version, as well as a modernized globe-trotting "new era" mode. New era adds different elements to the core gameplay, such as power-ups and stage-specific conditions. For example, when defending London's Big Ben, gamers will have to blast invaders in a certain order.
The game will feature 20 different global locations and 60 stages. New invaders, such as giant armored aliens, which must be destroyed piece by piece, and shadow invaders that use cloaking devices, bring the total types of enemies to 13.
Space Invaders Revolution is awaiting rating and pricing information.
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April 1st, 2005, 02:54 Posted By: wraggster
Nintendo's Legend of Zelda: Four Swords Adventures may have been a hit to those who played it, but it required up to four Game Boy Advance portables to be connected to a GameCube for multiplayer play. Because of said requirement, not too many people actually got a chance to enjoy the game to its fullest.
For gamers who have wanted to try out the game, there's good news. According to retail sources, Nintendo has announced the Legend of Zelda: Four Swords Adventures on the DS in Japan, though no release date or details have yet surfaced. However, with the DS's wireless capabilities, the new portable probably won't be confined to the same restrictions as the GBA.
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April 1st, 2005, 15:23 Posted By: wraggster
More than 500,000 Nintendo DS consoles have been sold in Europe since launch, according to the latest figures released by Nintendo, with Super Mario 64 DS the best-selling game across the territory.
The new handheld, which features dual touch screens and wireless multiplayer gaming, was rolled out on March 11. By Easter Sunday, consumers had snapped up 77 per cent of the units allocated to stores for launch.
Nintendo says games sales have also been "outstanding". More than 250,000 copies of Super Mario 64 DS have been shifted, and the title currently stands at no. 9 in the all formats charts. Sales of WarioWare Touched! are also said to be "extremely strong".
"The launch of Nintendo DS in Europe has been a huge success. European gamers have embraced the Nintendo DS and have left no doubt that it is the new must-have console," said Nintendo's senior director of European marketing, Jim Merrick.
"Nintendo set out to create a new way of handheld gaming, offering an innovative and enjoyable experience and with the new Nintendo DS, we have certainly accomplished this."
Nintendo is expecting strong sales to continue with the release of games such as Yoshi Touch & Go, Need for Speed Underground 2 and Star Wars: Episode III - Revenge of the Sith, all hitting the shelves in May.
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April 1st, 2005, 15:56 Posted By: wraggster
The second release of the Nintendo DS emulator for windows called iDeaS is now available to download. Heres whats new:
Fixed bugs in matrix stacks.
Now the irq routines for ARM7 run.
Fixed bug in write palette memory.
A few bios functions are emulated.
Download from <a href="http://nintendo-ds.dcemu.co.uk/ideas.shtml" target="_blank" >Here</a>.
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April 2nd, 2005, 09:51 Posted By: iq_132
I don't think I can actually post the bios, but here's the nfo:
(Not complete, I had to snip some out [15000 char. limit])
This IS NOT a fake.
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April 2nd, 2005, 17:18 Posted By: wraggster
Mario Kart has to be the number one game and i do hear that red alert/c&c is also to be released, should be very interesting?
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April 2nd, 2005, 19:51 Posted By: andy_ds
just a quick question from me
its my b'day in two days and i am planning to buy a ds with the money i get
will i be able to just walk into the store and pick it up off the shelf or do i need to preorder, because ive read that the ds is selling very well here in the uk. any answer will save me a half hour treck to the neaest game store. id rather not buy online as ive just removed three trojans from my computer
also im gonna get two or three games and have definately decided on mario, but what other one or two should i get baring in mind i hate puzzlers and am a sports and golf fan (who has read that tiger woods isnt too good)
thnx
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April 3rd, 2005, 11:09 Posted By: wraggster
Donnie Russell II has released Mediaevel Quest 1.1:
Mediaeval Quest is based on Warren Robinette's Adventure for the Atari VCS/2600. Released in 1979, Adventure invented the graphical adventure game genre.
This game is not a direct port of Adventure, however; there are significant differences as well as similarities. For version 1.1, I improved the teleportation function (for getting out of tight spots) and added a room customization feature.
Find out more from Donnie's site at: http://www.freewebs.com/drussell/
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April 3rd, 2005, 11:23 Posted By: wraggster
Mic has again updated his Nintendo DS emulator for windows, heres whats new:
<BLOCKQUOTE>CPU: Minor optimizations on the Thumb hireg operations
CPU: Optimized the instruction dispatchers a bit
GPU: Added support for modes 3-5
GPU: Fixed alpha-blending with more than 2 layers specified in BLDCNT
GPU: Fixed alpha-blending of 16-color text BGs
GUI: Added support for .nds files (only ARM9 code is loaded)
GUI: Fixed a bug where toggling the "Enable layer" checkboxes would change the selected renderer
GUI: The palette viewer now supports editing individual colors </BLOCKQUOTE>
Download Dualis <a href="http://nintendo-ds.dcemu.co.uk/dualis.shtml" target="_blank" >Here</a>.
Download Nintendo DS Games and Demos <a href="http://nintendo-ds.dcemu.co.uk/" target="_blank" >Here</a>.
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April 3rd, 2005, 20:10 Posted By: wraggster
The Nintendo DS and GBA emulator for windows has once again been updated, heres the news from this release:
<BLOCKQUOTE>Large modifications demand a number change, so welcome to version 0.0.3. Firstly some relatively minor things. I changed the MMU to actually register waitstates with the clock, instead of just adding them to some useless variable; you should notice a little speedup. Also, I've modified the way SWI waits are handled, so they require acknowledgement before they can continue.
Moving up, I've moved the child window creation and handling from the main executable into the seperate DLLs. It was getting ridiculously unwieldy, and starting to clutter up the DLL vTable with entries that could be removed with a small redesign. There may still be a few bugs with the new child window handling; if you come across any, do let me know.
Some of you have commented that the emu has purported to load .NDS files for some time, without actually being able to interpret the header structure. Well, now the DS core can load the seperate CPU executables into their right places and start executing them. I'll leave you to see what loading two binaries means, but just note; it's bugged to high heck, and is unlikely to work in almost all cases.</BLOCKQUOTE>
Download from <a href="http://nintendo-ds.dcemu.co.uk/dsemu.shtml" target="_blank" >Here</a>.
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April 4th, 2005, 14:09 Posted By: wraggster
Although it's not exactly the newest of news (it first broke last year as we remember), word reaches us today via Nintendo carrier pigeon that classic GBA-GameCube connector The Legend of Zelda: Four Swords Adventures will be smiting the DS this year at an as-yet-unspecified date.
A classic piece of GameCube and GBA connectivity, Four Swords was a splendid addition to the Zelda legend, but really required you to assemble four of your mates, as well as host of connector cables to enjoy it as its best.
However while details are scant to non-existent on the DS version (the tip came from Japanese retail), it's no great leap of the imagination to suppose that wi-fi connectivity will feature heavily and that you'll be able to randomly accost strangers on a train and recruit them for your Zelda quartet.
An excellent addition to the DS's roster though and we'll bring you more news on Four Swords DS as it's unsheathed.
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April 4th, 2005, 15:06 Posted By: wraggster
<a href="http://snesadvance.org/" target="_blank" >Loopy</a> has released a special version of Snes Advance (the Snes emulator for the Nintendo DS, GBA and Gamecube Gameboy Player) that supports a modded Snes Pad (the pad wont work on the DS), download this special version of Snes Advance <a href="http://gbaemu.dcemu.co.uk/snesadvance-snespadversion.shtml" target="_blank" >Here</a>.
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April 4th, 2005, 20:39 Posted By: wraggster
The Pokemon Corporation will be releasing a special edition blue Nintendo DS to go with the opening of “Pokemon The Park 2005.” Add this to the list of blue DSs; you may remember the Pepsi Twist DS or Turquoise Blue from a couple weeks back. In this new one’s defense, it is pretty hard to get (even for Japanese people). It will be available only at the “Pokemon Park,” a satellite of the 2005 World Exposition currently underway.
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April 4th, 2005, 21:15 Posted By: Fantastic
Hey Everybody!
We have 4 new men aboard the NDSE project now and we have together,finished compiling NDSE release 1.1.
We have lots of new roms that will emulate and the emulator will not have to be e-mailed,as we are currently working on our domain! Also,now all the files are complete and...
We should hopefully be getting in contactwith g-masters,if they are online still,and getting them to host the .nds commercial roms.
Here's the first screenshot of NDSE 1.1:
(Click To Enlarge)
Thanks,The NDSE Team(ExEMU Inc.)
(...And For Now,Until The Domain Is Up.Email Us If You Want To Play Around With NDSE 1.1)
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April 4th, 2005, 23:40 Posted By: scrabbus
no really I bought the original GBA, but i just have never gotten around to buying the SP. You know when you have always wanted something but other more important things just took over? Well thats me, I want one!!!![Smile](http://www.dcemu.co.uk/images/smilies/smile.png)
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April 5th, 2005, 18:18 Posted By: wraggster
Datel has announced the launch of Action Replay MAX DUO, a new product which allows users to access cheats and store game saves for both the Nintendo DS and the Game Boy Advance.
MAX DUO combines both Action Replay for GBA and MAX Drive DS to create an "all-in-one game enhancer".
MAX Drive DS has an on-board memory for storing game saves, plus an included PC application which allows users to back them up to a hard drive. It also enables DS owners to save multiple times even when a game features only one or two save slots.
In addition, users can use the MAX Drive PC application to upload and download game saves via www.codejunkies.com. Datel will also offer 'Power Saves' which users can download for infinite lives, unlocked levels and so on.
Action Replay for GBA comes pre-loaded with 20,000 cheats for more than 200 games, and the cartridge can be updated with new codes in the future.
"Action Replay has built a solid reputation for providing powerful, game-busting cheats at a bargain price," said Datel MD Michael Connors. "Action Replay MAX DUO is the ultimate game enhancer for gamers on the move."
Action Replay MAX DUO is in the shops this week, priced £29.99
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April 6th, 2005, 00:46 Posted By: wraggster
Namco today announced that it will be publishing Shogun Warrior: The Lost Army for the DS this October. The game is being published by UK studio Box Clever Interactive.
Shogun Warrior tells the story of two brothers locked in a heated battle in feudal Japan. Gamers will play as one of the brothers vying for the title of shogun, and control armies battling for control over territories.
The game will use the dual-screen feature of the DS by allowing gamers to plan battle strategy using the touch screen while the action unfolds in 3D on the top screen. Minigames such as duels, naval battles, and castle sieges will also play out on the touch screen. Using the DS's wireless capabilities, up to eight players can duke it out in the game's multiplayer.
Shogun Warrior: The Lost Army is waiting rating and pricing information.
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April 6th, 2005, 18:52 Posted By: wraggster
2 items of news from <a href="http://www.divineo.cn/php/affstart.php?affcode=arboretum&prod=" target="_blank" >Divineo China</a>
<BLOCKQUOTE>Goods news for GBA Fans:
The prices for the best dev. and backup units on GBA/SP have been dropped significantely!
Also a new 2G cartridge has been released. It is now the biggest cart available on GBA SP!</BLOCKQUOTE>
also this
<BLOCKQUOTE>For all F2A users, you can now play your GBA & GBA SP games on your Nintendo DS using this converter 'USB writer'</BLOCKQUOTE>
The F2A flash cart can be used on Nintendo DS, GameBoy Advance & SP and also Gamecube Gameboy Player.
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April 6th, 2005, 19:45 Posted By: wraggster
Add support to the F2A 2G cartridge.
English version release :
Download: <a href="http://www.flash2advance.com/tools/F2APWR_Setup260.exe" target="_blank" >Here</a>
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April 7th, 2005, 00:05 Posted By: rbervoets
heres whats new
CPU: Fixed a bug in ARM SUBS in IRQ mode
CPU: Changed emulation of the VBlankIntrWait SWI a bit
GPU: Fixed a bug introduced in r6 where VRAM display screens would disappear
GPU: Fixed a bug with incorrect OBJ sizes in some cases
GPU: Added support for extended palettes in VRAM banks F-H
GUI: The close-button on the Video output window is now disabled
GUI: Added support for loading and saving palettes in MS PAL format
GUI: The palette viewer can now view extended palettes
GUI: There is now an auto-update option in the palette viewer
GUI: Fixed a few bugs in the disassembler, and added some more opcodes
GUI: Starting a ROM by double-clicking it in explorer after associating the file type with Dualis now works
GUI: Toggling the OBJ layer on/off now works
download it here http://dualis.1emulation.com/
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April 7th, 2005, 00:21 Posted By: rbervoets
I got NDSE v 1.1 and when i start the emulator i get an error saying "Quessa" is missing does anyone else get that ???
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April 7th, 2005, 18:06 Posted By: wraggster
After a pretty disappointing showing on current gen consoles, EA's new Bond-turned-bad franchise GoldenEye: Rogue Agent is peering at a new platform in the Nintendo DS, the Redwood giant has announced.
Once again you'll reprise the role of a rogue operative who goes over to the dark side after being booted out of MI6. Recruited by Auric Goldfinger in a war against Dr. No, you'll receive both the titular glittering orb and a taste for all things nefarious in an ongoing battle to rule the criminal underworld.
Slated for release this June, Rogue Agent is set to take advantage of the DS's unique features including seven player wireless multiplayer and a single player campaign featuring six missions. The DS's second screen will apparently be employed as a heads-up display allowing you to check ammo levels, hack electronic devices and weapons, decode security locks, plus a few other bits and bobs that EA is keeping up its sleeve.
"We are thrilled to bring GoldenEye: Rogue Agent to the Nintendo DS and create distinctive new features to benefit from the platform's unique technology," said Jon Dean, Executive Producer at EA Tiburon, who are making the DS version of the game. "Playing this action-packed game on the go and right in the palm of your hands is incredible. Bond fans will not be disappointed."
Let's hope he's right and the DS version can rescue GoldenEye's rather tattered reputation on its new platform.
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April 7th, 2005, 18:26 Posted By: wraggster
Those rumors about Nintendo opening up a flagship store in Manhattan—rumors that were based almost entirely on a single job listing somebody dug up—turned out to be true. They’ve confirmed plans to follow the lead of Apple and Sony (and hopefully not Gateway) and open the very first Nintendo World Store in Rockefeller Center sometime this spring, just a few blocks away from the SonyStyle flagship store at Madison and 55th (which means that Sony fanboys and Nintendo fanboys might be forced to interact with each other in the real world rather than in their preferred field of battle, Internet message boards).
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April 8th, 2005, 21:37 Posted By: wraggster
The first time we laid our mitts on the piece of mini-genius that is Yoshi's Touch and Go was last E3. Holed up in the quiet media bit of Nintendo's booth, away from crowds and Z-List celebs, we were quickly charmed by the genius use of a thing as simple as a stylus pen, guiding the fall of a nappy-wearing baby Mario by way of drawing clouds for him to slide down on.
Now the concept has gained an extra limb by way of newly implemented shooting sections. Think of a two screen-high version of Yoshi's Island, then change the control scheme to one of tapping the screen to shoot, drawing on the screen to create clouds for Yoshi to walk on, and tapping Yoshi himself to make him jump and float in the air. Dead simple and painfully addictive.
The premise of the game is simple - you play a series of levels that are split into two key sections; the first section comprises of Baby Mario falling; the second section is the Yoshi shooting and jumping section. Players have to guide Baby Mario, then Yoshi, into as many coins as possible whilst avoiding obstacles and enemies on-path.
To destroy enemies, players must draw a circle around them, which in turn transforms them into a coin trapped within a bubble. The faster the enemy moves, the bigger the coin they become. Trapping multiple enemies at a time gifts a super coin. You can also tap onto a bubble and then launch it toward Baby Mario or Yoshi, so that they instantly collect the coin, though in Baby Mario's level this has the added implication of bouncing him upward, and possibly off or on-path.
Yoshi also has the benefit of being able to jump on top of non-spiked enemies to kill them, but Baby Mario is defenceless.
From what we've played - the Japanese language does somewhat confuse us - your task is to rescue baby Luigi from the clutches of those little wizard fellas from Yoshi's Island. The game seems to be split across four distinct stages, with us only being able to reach the third at time of going to press.
The third level is especially unique as it introduces a pinball-like mechanic that bounces Baby Mario off-path in the falling section, meaning you have to watch the two screens far more feverishly than before. The clouds you draw also last for a shorter period of time. Heaven only knows what lies in the forth level.
To summarise, the game - we're playing the complete Japanese DS version - is wonderfully simple and purist friendly. We fear some may miss the genius clothed in the cute and quirky visuals; and being how short it is in length, we doubt many people would be willing to pay more than 15 for it.
So far we absolutely and unreservedly adore it, but the question remains as to whether Joe and Joanne Public and their shiny pounds will adore it too.
Yoshi's Touch and Go is currently sheduled for release in Europe on May 6. Whether Europeans will receive some kind of tweaked version remains to be seen. Oh, and it's out now in Japan.
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April 8th, 2005, 23:23 Posted By: wraggster
The Nintendo DS and GBA emulator for windows has once again been updated, heres the news from the latest release:
<BLOCKQUOTE>I've implemented the screen-flip bit in POWERCNT, so anything that uses that feature should work correctly now. In particular, the ARM Wrestler will appear in its right place, on the top screen. Also, regarding the opening of ROMs, I've attempted a hack at type selection; anything with an NDS extension will load in DS mode, and anything else will open as a GBA rom. I know it's buggy and it will break, but it should help a little.
In other news, Normmatt seems to have finished his configuration editor dialog. I haven't been able to grab his code and take a look just yet, but I shall do so for a release in the near future. That should help matters regarding the config file.</BLOCKQUOTE>
Download <a href="http://nintendo-ds.dcemu.co.uk/dsemu.shtml" target="_blank" >Here</a>
Download Some Nintendo DS Homebrew roms <a href="http://nintendo-ds.dcemu.co.uk/ds-roms.shtml" target="_blank" >Here</a>
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April 9th, 2005, 15:06 Posted By: wraggster
News from <a href="http://hackds.blogspot.com/" target="_blank" >Darkfader</a>
<BLOCKQUOTE>Since the correct initial values had been found for the cartridge encryption, I have not made much progress on it. But now the final phase of cartridge encryption has started.
I mean... need to finish this up because there's more to do. Decrypting the dumped firmware for example. Yeah, you can dump your own DS firmware! Since I was too lazy to write one, grab it here. The firmware is identified as upgradeable but nobody ever tried yet ![Wink](http://www.dcemu.co.uk/images/smilies/wink.png)
I only dared to touch the settings and got a nice error message when CRC was incorrect ![Smile](http://www.dcemu.co.uk/images/smilies/smile.png)
Anyway, I also cheated on Mario without using that Action Replay DUO. </BLOCKQUOTE>
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April 9th, 2005, 15:08 Posted By: wraggster
Version 2.2.6 - 04/08/2005
- added: PN2 project files to projects & examples (removed VS project files)
- added: davr's Sponge demo, Ben Ward's Missile Command demo
- added: Ben Ward's Missile Command source code to projects
- updated: ndslib (04/06/05)
- updated: added PN2 registry info (even removes itself on uninstall)
- updated: fixed code that wouldn't compile due to new ndslib
- Aaron Rogers
http://www.aaronrogers.com/nintendods/
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April 9th, 2005, 20:42 Posted By: wraggster
It's been 1 year now, since I slowly started to lose interest in the project. Since the last update there has been no progress and a lot in my life has changed. Honestly, I stopped coding at all.
Ninphin was never planned to be dead before it's release.
But though, I will release parts of the source code once I get some time. But at least, I learned a lot while coding it and met cool people. I don't have anything more to say. Sorry for those who waited for nothing.
http://ninphin.emulation64.com/
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April 9th, 2005, 20:51 Posted By: wraggster
PhoenixRising & Lynx have released a new homebrew demo for the Nintendo DS with sound, heres some info :
"Looks like we are having problems going above 600k.. And, you have to give it a few seconds to load the samples prior to pressing left or right... and for some reason, it doesn't stop playing the sample.. so songs run on, and if the sample rate changes.. well, you'll hear.
But now everything should be in stereo, though it's marked mono in the user interface."
http://www.dspassme.com/demos.shtml
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April 9th, 2005, 21:34 Posted By: wraggster
Ben Ward has released a WIP version of his Missile Command game for the DS, both Passme and DS Emulator versions are included.
Download <a href="http://nintendo-ds.dcemu.co.uk/missilecommandds.shtml" target="_blank" >HERE</a>
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April 9th, 2005, 21:53 Posted By: wraggster
FeaRog's who has released his first Nintendo DS demo over at <a href="http://forum.gbadev.org/viewtopic.php?t=5403" target="_blank" >the DS Dev Forums</a> called 3D Model Viewer.
<BLOCKQUOTE>I've been working like a madman since I got my PassMe (about 28 hours ago now), reasonably steep learning curve, but here's what I've come up with. I'll release the source once I've tidied it up a bit - its not terribly readable at the moment.
I think I'm running out of texture memory, you notice it on the later models. Theres a few bugs on the texturing of the 3rd model.
This sort of works on the IdeaS emulator, but not very well. It has z-buffer issues, texture changing doesn't work properly, and the SELECT button doesn't seem to work at all. For full effect, run it on real hardware with the PassMe
Controls:
Touchscreen/D-pad = rotate
A/B = zoom in/out
Select = change model
You can get it here:
http://www.geocities.com/codefiend.geo/viewer.zip
</BLOCKQUOTE>
Check out screenshots <a href="http://ideasemu.altervista.org/" target="_blank" >Here</a> .
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April 9th, 2005, 22:54 Posted By: Zaneblade
I cant believe it but the DS has been sucessfully tunneled and the first version will be released on the 11th of April (2 days) It has been done by the DS linkup team heres a link 2 there site..
http://www.jadrule.tk/
i am extemly exited about this and if it works i am going to be so happy!! oo and refuse im guna beat ya on metroid
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April 10th, 2005, 00:56 Posted By: wraggster
Homebrew and Emulation on the Gamecube is now really taking off and it should really be an exciting time for the Gamecube Hacking Scene. Which is the best way for Gamecube owners to run homebrew code, is it by means of the PSO exploit or the SDload program or by installing one of the many modchips now available.
Have your say Here.
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April 10th, 2005, 10:12 Posted By: wraggster
Hugh Lowry has sent in a cool beatem-up called Triple Triad:
Hiya - just sending in my game that I made for my final year uni project.
First game I've ever made, and I'm very pleased with how it turned out .
Apologies if the difficulty is a bit misjudged - I've been playing it daily
since last September, so it might be a bit tricky for newcomers.
The game contains good sound effects and music, and is quite playable ![Smile](http://www.dcemu.co.uk/images/smilies/smile.png)
http://www.gbadev.org/
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April 10th, 2005, 10:46 Posted By: wraggster
The Nintendo DS and GBA emulator for windows has once again been updated, heres the news from this release:
<BLOCKQUOTE>So it seems that the screen-flip implementation in .3b was immensely buggy; maybe the bottom screen moved to the top, but it happened all the time, and what should be on the bottom screen went missing. It turns out I was using a subtract instead of an XOR to flip. A small thing, makes quite a difference. Flip should work fine now.
Interface issues, and I mentioned that Normmatt had a config editor ready to go. Well, it was still in Visual Basic, and under the GPL, so I ended up only taking a general inspiration from its layout. The editor is available on the new Options menu; try it out.</BLOCKQUOTE>
Download DSemu <a href="http://dsemu.oopsilon.com/" target="_blank" >Here</a>.
Download some DS Homebrew Roms <a href="http://nintendo-ds.dcemu.co.uk/ds-roms.shtml" target="_blank" >Here</a>, and also some GBA Homebrew Roms <a href="http://gbaemu.dcemu.co.uk/gba_roms.shtml" target="_blank" >Here</a> to try with the emulator.
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April 10th, 2005, 22:58 Posted By: wraggster
The German website <a href="http://aep.emubase.de/PNphpBB2-file-viewtopic-t-1259.html" target="_blank" >GCube</a> have compiled the Gcube 0.4 sources and have released a windows version of the Gamecube Emulator.
Download this new release <a href="http://gcemu.dcemu.co.uk/gcube.shtml" target="_blank" >Here</a>.
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April 10th, 2005, 23:33 Posted By: wraggster
Linos Nintendo DS Emulator for windows has a new release, no idea of whats new but you can download the new release <a href="http://nintendo-ds.dcemu.co.uk/ideas.shtml" target="_blank" >Here</a>.
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April 11th, 2005, 19:16 Posted By: wraggster
Thought the DS Linkup Nintendo DS tunneling software sounded too good to be true? It was. The whole thing was a hoax, as evidenced by the latest “information” on the “official website.” We’re unsure what the purpose of all of that was other than to really annoy those of us who actually have things to do with our time. So it goes — looks like we’re still waiting for the actual (although still also technically vaporware) DS Online to kick off.
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April 11th, 2005, 21:05 Posted By: wraggster
Tim Schuerewegen has successfully hacked the DS' wireless mutliboot features to allow him to load custom DS much like the PassMe method by using custom drivers for Windows and a PCI card.
His post on the gbadev.org forums pretty much sums it up:
Tim wrote:
6 months of work summarized in 2 minutes
http://users.belgacom.net/hyperds/wmb-mario.wmv[3.2MB]
He also released another video with a homebrew demo being loaded instead:
http://users.belgacom.net/hyperds/wm...2d-example.wmv[2.8MB]
Finally some very nice progress on the wireless homebrew front. With dsdev doing quite nicely, i hope that major tutorials will be released in the future, and this site to have links to those examples.
For now, enjoy yourselves and these videos. The future is not far away!!
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April 12th, 2005, 02:57 Posted By: tidusuk123
Just thought that I'd say Sprung is such a fun game!
It's only £20 but easily one of the best launch games for the UK.
Don't buy it if you expect action or guns etc.
This game is one that requires thinking more than anything. It is a really unique but great idea and I love it - in fact i can't stop playing it.
I know some people will put posts up and say that it is rubbish but i think that the game is a bit like marmite - you either love it or hate it!!
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April 12th, 2005, 12:37 Posted By: robbbert
I've been testing IDEAS, and I have two problems.
1. Touchscreen never works
2. It says to load arm9.bin then arm7.bin then a demo. This doesn't do anything at all. Any "ideas"?
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April 12th, 2005, 18:03 Posted By: wraggster
November is to witness the release of EA's next Harry Potter game, Harry Potter and the Goblet of Fire, which will materialise alongside, and tie in with, the new Potter movie based on J.K. Rowling's fourth book in the series.
In Harry Potter and the Goblet of Fire, Harry find himself competing in the Triwizard Tournament against other students of the magic arts, gawping at the Quidditch World Cup and tangling once again with Lord Voldemort. Allowing you to relive many of the scenes from the movie, the game features Harry, Ron, and Hermione as playable characters and includes co-operative play for two.
EA promises "fresh innovations" in the Goblet of Fire game, one of which is a new spell-casting system where every flick of your magic wand apparently sets force-feedback a-rumbling; and the benefit of playing co-operatively is that you get to combine magic to unleash "more powerful spells than ever before!". Wizard!
Harry Potter and the Goblet of Fire is weaving its magic on PS2, PSP, Xbox, GameCube, Nintendo DS, GBA and PC.
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April 13th, 2005, 18:59 Posted By: wraggster
Despite the reality of EA's GoldenEye: Rogue Agent on console proving disappointing following a ton of hype, the publisher is nevertheless powering full-steam ahead with a Nintendo DS version of the 'villainous' Bond universe first-person shooter. First screens from the DS outing have been released.
Rogue Agent's plot on DS remains the same, with players assuming the role of a bad boy 00 agent kicked out of MI6 who winds up working for Goldfinger and becomes embroiled in a battle for control of the Bond criminal underworld. Hopping around the world in a globe-spanning campaign of action, you'll bump into various famous Bond villains including Oddjob, Dr. No, Scaramanga and Xenia Onatopp.
EA says that Rogue Agent DS contains "All-new features and innovative gameplay" that "are only made possible by the Nintendo DS platform." This in part means wireless multiplayer for eight on only one cart and the publisher using the platform's dual screens to display the game (on the top screen) and the heads-up display (HUD) on the touch-screen.
Apparently, the HUD "provides vital intelligence to players and allows for them to check ammunition levels, hack electronic devices and weapons, decode security locks, and more", with presumably the touch-screen coming into play with the hacking and decoding gameplay.
Rogue Agent DS additionally boasts a new Virtual Training mode where players will be able to earn upgrades for their GoldenEye weapons by beating Bond villains into the dirt.
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April 14th, 2005, 20:42 Posted By: wraggster
Natsuja has released a new version of VBA Rerecording which is a version of VisualboyAdvance 1.7.2 that has been modified to make it a proper re-recording emulator.
<BLOCKQUOTE>Here are the recent changes:
- fixes support for motion sensor re-recording [somebody had better make a tilt n' tumble time attack now]
- adds auto-hold (toggle) key commands, for those who get tired of holding the run button all the time
- makes auto-fire better (so you can make it hit different buttons on alternating frames)
- fixes bug with playing a movie that's already open sometimes leaving input at end of movie
- widens the hotkey customizer list so long commands aren't cut off
- adds a warning dialog if beginning recording when lag reduction is off
- reduces the length of some more messages
- makes some menu items never disable so their accelerators don't stop working (workaround)
- tweaked the Recent menu
- fixes display of motion sensor buttons, and hides it when the game doesn't support it
- fixes a sporadic from-snapshot desync bug for the umpteenth time
(About the emulation speed - I am leaving it at 60 Hz for now, mainly because there's no easy way to change it.)</BLOCKQUOTE>
Download <a href="http://gcemu.dcemu.co.uk/vbarecord.shtml" target="_blank" >Here</a>
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April 14th, 2005, 21:14 Posted By: wraggster
Firefly has now released the wireless passme solution and drivers. To be able to do this the Wireless Mulitboot Hack you need to have either the RT2500 or RT2560 chipset. Heres a <a href="http://ralink.rapla.net/" target="_blank" >list of compatible ones.</a>
The download and screenshots of this excellent release can be found <a href="http://nintendo-ds.dcemu.co.uk/passmehack.shtml/" target="_blank" >Here</a>, theres also a faq <a href="http://www.aaronrogers.com/nintendods/wifime.php" target="_blank" >Here</a>.
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April 15th, 2005, 02:08 Posted By: wraggster
FluBBa has released a new version of his Gameboy Emulator for the Gameboy Advance, Nintendo DS and also the Gamecube via the Gameboy Player.
Heres whats new:
<BLOCKQUOTE>V2.2 - 2005-04-14 (FluBBa)
• Added rumble support on Gameboy Player.
</BLOCKQUOTE>
Download <a href="http://gbaemu.dcemu.co.uk/goomba.shtml" target="_blank" >Here</a>.
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April 15th, 2005, 03:00 Posted By: wraggster
TetrisDS the first homebrew game for the Nintendo DS by Desktopman has had a new release, heres whats new:
<BLOCKQUOTE>Got my passme today, so fixed alot and added some:
added: single player is default, hold A during boot for two-player
added: after play, press start to restart game
fixed: minor bugs
fixed: uses ndslib, entirely selfcontained otherwise
</BLOCKQUOTE>
Download <a href="http://nintendo-ds.dcemu.co.uk/tetrisds.shtml" target="_blank" >Here</a>.
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April 15th, 2005, 20:31 Posted By: wraggster
Bandai's latest PS2 action title based on the hugely popular Gundam franchise, Mobile Suit Gundam: One Year War, has debuted on top of the Japanese charts - but sales of the game have been disappointing compared to predecessors.
One Year War sold around 159,000 units in week one, a decent figure for any debut but still far below the performance of the last "Original Gundam" based game, Encounters In Space, which sold 359,000 units in week one back in 2003.
Bandai had obviously expected a better reaction to the title - only 36 per cent of shipped units were sold through during the week, which is very low for a chart-topping title.
Several other new releases made it into the top ten ranking this week, with another Bandai anime-based title at number two, as Saint Seiya: Chapter Sanctuary sold around 89,000 units, while Konami's Pro Baseball Spirits 2 sold around 55,000 units to come in at number three.
The entire top ten ranking is dominated by PS2 titles, with only one DS title breaking up the listing - Nintendo's own Kirby Canvas Curse DS at number six, just behind Tekken 5 at number four and Winning Eleven 8: Livewire Evolution at number five.
In hardware terms, the Nintendo DS outsold the PlayStation Portable for a third week running, taking 26 per cent of the market compared to 25 per cent for the PSP, a difference of just over a thousand units in real terms.
The DS continues to have by far the largest installed base of the two, thanks to a major head-start in late 2004, and while the difference in sales this year has been significant - around 140,000 units - the PSP still has a long way to go to catch up.
In terms of home consoles, the PS2 continues to rule the roost, holding some 33 per cent of the overall market this year - while its nearest competitor, the GameCube, languishes on just three per cent.
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April 15th, 2005, 20:40 Posted By: wraggster
for ten straight hours without a recharge.
Meteos is the most compellingly perfect puzzler we've played in years. It blends the tactical simplicity of Puyo Pop with the high-adrenaline kick of a decent shoot-'em-up.
The concept is simple, but brilliant: clear away falling, coloured blocks by launching them into space. Connecting three of the same colour creates a rocket-powered platform that lifts off, carrying with it all the blocks directly above it.
"Meteos blends tactical simplicity with a high-adrenaline kick"
Clearly, you want to build the platform as low down as possible in your pile of blocks, so it removes more clutter from the screen.
But if you try to launch too many blocks the rockets won't be able to clear the planet's gravity field, making it barely halfway up the screen before beginning to get dragged back down to earth.
That's when you have to start creating further reactions within the hovering platforms by rearranging the blocks they contain or flinging more blocks into them from the pile of spares below.
You can also set up chain reactions by arranging everything so the blocks return to the ground and settle into an instant group of three.
This gives the biggest possible rocket boost but runs the risk of accumulating a lot of heavy debris from above, as you have to wait a few seconds until the platform touches down.
Too much debris and you'll need to spark off even more explosions to get the thing moving. If your launch fails, the blocks eventually lose their 'platformness' and turn back into random clutter.
Multiplayer games get wickedly competitive, with everyone desperately trying to launch huge platforms in the face of a deluge of junk blocks from the other players.
The solo modes consist of time trials, endurance tests or battles against virtual players, with new game types as rewards for progress.
There are countless variations, each with subtle differences in gravity, block behaviour and the explosiveness of each type of combo. Depending on the rules you're playing with, connecting three blocks might launch the platform just a few pixels into the air, or completely vapourise it in an instant.
You can only play the default set of rules in the single-cart link-up mode though, so each player will need their own copy of the game to experience it fully.
Not that there's a single valid reason for any DS owner not to own this one.
When you find yourself dreaming restlessly of rocket-powered blocks after a midnight Meteos marathon, yet still try to squeeze in a couple more goes on the bus in the morning, you'll know you've found a game with that rare spark of magic. Don't forget to keep your battery charger handy.
Meteos is out now in Japan and will be released for DS in the UK this summer
Overall: 5/5
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April 15th, 2005, 20:42 Posted By: wraggster
Draw Pac-Man - the sharp angle of the mouth, then his round body - and he'll animate and move off in the direction you drew him facing.
Guide him towards the roaming ghosts by drawing walls in front of him: the direction you draw the wall is the direction in which he travels.
That's the simple premise behind this game, and it captivated the crowds when the DS was first playable at last year's E3. But there's more to Pac-Pix than that.
"Pac-Pix is one of the most memorable games you'll ever play"
It's much cleverer than we originally thought. Although stages are essentially a collection of ghost hunts (catch them all to progress to the next stage) many factors complicate that process.
To begin with, there's a time limit, and it gets fairly strict in the latter stages. So you need to create multiple Pac-Men to make your ghost-catching more efficient.
You also have to think about the size of your Pac-Man. Bigger ones have a larger catchment area but move more slowly, so you need a team of screen-filling and speedy Pac-People, working together.
And there's more. The top screen has a little pathway that loops back onto the bottom screen. This area is normally locked, and Pac-Man must hit a switch to get access to the ghosts that are hiding up there.
The top screen also has a number of ghosts floating in unreachable bubbles. These must be burst with arrows, which you draw. They fire off in the direction you draw them and can also be used to shoot at bosses.
You must also draw bombs to break open ghost-trapping blocks. This all creates a number of dynamics that have to be used together if you're going to succeed.
That's quite a lot to think about, and part of the challenge is keeping track of everything that's going on.
The fact that failure on any stage means replaying an entire level again can be extremely frustrating, especially when you're learning how best to approach a situation. But the sheer originality and inventiveness of it all inevitably wins through, making this one of the most memorable games you'll ever play.
Pac-Pix is out now in Japan and will be released in the UK for DS this summer
Overall: 4/5
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April 15th, 2005, 20:50 Posted By: wraggster
<a href="http://www.gbax.com/main.pl" target="_blank" >GBAx.com</a> have posted the following news:
<BLOCKQUOTE>We have PC - DS wifi compatible cards for the PC, you can upload and run homebrew/freeware/demos to your DS console with these, get them here.</BLOCKQUOTE>
Time for me to get one too ![Smile](http://www.dcemu.co.uk/images/smilies/smile.png)
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April 15th, 2005, 21:57 Posted By: wraggster
BoyScout v.1.0 has been released!
Quote from http://www.pidelipom.com/boyscout/...
My prayers were answered and I have now recieved help fixing the channel 3 playback library bug. My greatest appreciation goes to Dave Murphy (WinterMute) for doing this. This version includes a modified tracker EXE which aligns the channel 3 waveforms properly in its .BGF file output. That together with a change in the order in which the bit flags for controlling channel 3 are set, have brought BoyScout to a final version 1.0 milestone.
Please download the latest v.1.0 distribution from the downloads section.
I'd also like to direct people to WinterMute's devkitPro page, which includes a library called libagb that now contains the fixed BoyScout playback routines. In the project's CVS is also a compiling example of BoyScout playback.
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April 15th, 2005, 21:59 Posted By: wraggster
Nocturnal has just released Catapult v1.41.4. This release includes full compression support for GBA ROMs, including ADPCM compression for sounds - and support for a user-defined sound cache.
This release includes more than 100 improvements over the one. It also includes CSL 1.6, the latest users guide, 10+ new commands and much more.
http://www.nocturnal-central.com/catapult.php
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April 15th, 2005, 22:21 Posted By: wraggster
Desktopman has updated his homebrew game for the Nintendo Ds, heres whats new:
<BLOCKQUOTE>Went over Nibbles, fixing, optimizing etc. Works better on hardware now.
added: after play, press start to restart game
added: saves highscore to gba-sram
fixed: no more line-ghosting
fixed: uses ndslib, entirely selfcontained otherwise
fixed: integer to string conversion is much faster
</BLOCKQUOTE>
Download <a href="http://nintendo-ds.dcemu.co.uk/nibblesds.shtml" target="_blank" >Here</a>.
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April 16th, 2005, 11:25 Posted By: wraggster
DwEdit has released a new version of his Unnoficial release of PocketNes with Cheatfinder, PocketNes is a Nes emulator that works on the GameBoy Advance and also the Nintendo DS and Gamecube Gameboy Player.
Heres whats new:
<BLOCKQUOTE>V9.97 again - 2005-04-14 (Dwedit)
Cheat finder on top of menu
Fixed world 0-1 problem
Fixed PPU Hack enabled on bootup bug </BLOCKQUOTE>
Download <a href="http://gbaemu.dcemu.co.uk/pocketnesu.shtml" target="_blank" >Here</a>.
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April 16th, 2005, 11:39 Posted By: wraggster
DwEdit has released a new version of his PocketNes for the <a href="http://www.lik-sang.com/info.php?products_id=3983&lsaid=219793" target="_blank" >GBA Movie Player</a> , PocketNes is a Nes emulator that works on the GameBoy Advance and also the Nintendo DS and Gamecube Gameboy Player.
Heres whats new:
<BLOCKQUOTE>Pocketnes v9.97 compy, Release 8
Fixed cannibalism. </BLOCKQUOTE>
Download <a href="http://gbaemu.dcemu.co.uk/pocketnesmovieplayeredition.shtml" target="_blank" >Here</a>.
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April 16th, 2005, 12:19 Posted By: wraggster
<a href="http://rorexrobots.com/ds/calc/" target="_blank" >Davr</a> has released the first Emulator for the Nintendo DS, the emulator is a TI 85 Calculator Emulator and has no input at present but it does boot. Check it out <a href="http://nintendo-ds.dcemu.co.uk/ticalcemu.shtml" target="_blank" >Here</a>.
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April 16th, 2005, 12:24 Posted By: wraggster
Hi all,
Some of you may know that I've been writing a filesystem in my free time. Well, I've got it to a point where I'm happy to release it, so here is!
http://www.geocities.com/codefiend.g...lesystemR1.zip
Included is the source for the filesystem generation tool, and a simple demo program that uses it.
Note that it doesn't run on any emulator that I've tried, only on real hardware.
Its pretty easy to use, since I've modelled the interface on the stdio one.
All data is loaded straight from the GBA cart, so no longer does your program's data have to be linked into the binary and copied into RAM on startup!
Enjoy!
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April 16th, 2005, 12:29 Posted By: wraggster
<a href="http://rorexrobots.com/ds/calc/" target="_blank" >Davr</a> has updated his Emulator for the Nintendo DS,
Heres whats new:
Calculator emu is working now! uses the touchscreen for a 'virtual' keypad. Reported to work, but slowly, on real DS.
Check it out <a href="http://nintendo-ds.dcemu.co.uk/ticalcemu.shtml" target="_blank" >Here</a>.
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April 16th, 2005, 23:05 Posted By: wraggster
Sappharad has posted this news about his Gamecube Emulator for the Gamecube:
<BLOCKQUOTE>Yesterday I fixed the controller issue. You can now plug in a second controller at any time, go to the controller config screen, and hit start to enable it.
I might consider doing a small maintence release in the near future. (I know I said I would do one about a month ago, but... I was busy, and the controller bug was discovered) This release will likely include the controller fix, and the fixed sound.
SD card support and new video code to fix the tearing problem and allow for games that use high res mode (which I dont know of any, could someone tell me of one?) will need to wait until a later release, because they'll take time to do.</BLOCKQUOTE>
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April 17th, 2005, 11:57 Posted By: wraggster
http://www.gc-linux.org/docs/yagcd.html
from changelog:
- added 15.11.2 (Yay0 decompression Code), info taken from OR9's docs
- added 15.12 (Yaz0), info provided by thakis
- added a bit of info to 10.10 (SD Cards)
- added actual usefil info to 15.10.1 (CMPR texture format),
taken from OR9's docs (from dolwin)
- added 14.10 (RARC/SZS) (info provided by thakis)
- update references (17; 17.1)
- thakis sent corrections/pointed out a bunch of spelling errors, and reworded
some fux0red english (many thanks!)
- 5.7 (DI stuff) reworked (much more to come...)
- added some actual info to 9.7 (DKongas)
- added info to 14.9 (TGC format) (info taken from tgvtogcm.c by Plootid)
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April 17th, 2005, 21:10 Posted By: wraggster
A new version of VBA Link has been released, VBA Link is the multiplayer version of Visual Boy Advance (GBA Emu for Windows). Cant say whats new as theres no read me and the sites in japanese so stumped again but you can download <a href="http://gcemu.dcemu.co.uk/visualboy.shtml" target="_blank" >Here</a>.
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April 18th, 2005, 02:40 Posted By: wraggster
This has been an exceptional week for the Nintendo DS with <a href="http://users.belgacom.net/bn967347/" target="_blank" >Fireflys excellent Wireless Multiboot</a> so now you can put <a href="http://www.auby.no/" target="_blank" >DS Homebrew</a> onto the console without the <a href="http://natrium42.com/blog//" target="_blank" >PassMe Device</a>. Theres also work going on to <a href="http://forum.gbadev.org/viewtopic.php?t=5419&sid=f0421ec3c1945be789d323767 6c5bfb6" target="_blank" >Work on a replacement firmware</a> and finally the release of the first <a href="http://rorexrobots.com/ds/calc/" target="_blank" >Emulator to work on the DS</a>. Watch yer back PSP ![Wink](http://www.dcemu.co.uk/images/smilies/wink.png)
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April 18th, 2005, 14:31 Posted By: wraggster
Yes, it's a virtual pet -- three virtual pets, actually, since the player names, raises, and trains three realtime 3D pooches. They'll respond to voice input through the DS microphone (with which you can assign them their own names), and go about their doggish business around the clock while the DS is in its sleep mode. If two sets of Nintendogs are in close proximity, furthermore, they'll passively communicate through the handheld's wireless hardware unbeknownst to either owner.
<img src="http://image.lik-sang.com/images//large/nds-nintendogs-jap6.jpg">
<img src="http://image.lik-sang.com/images//large/nds-nintendogs-jap2.jpg">
More info at <a href="http://www.lik-sang.com/info.php?products_id=5497&lsaid=219793" target="_blank" >Lik Sang</a>
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April 18th, 2005, 14:50 Posted By: wraggster
World Championship Poker Deluxe Series puts the best of Las Vegas, Atlantic City and the "Big Easy" right in the palm of your hand!
More info at <a href="http://www.success-hk.com/affiliatewiz/aw.asp?B=134&A=50&Task=Click" target="_blank" >Success HK</a>.
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April 19th, 2005, 08:19 Posted By: wraggster
The best Nintendo DS Emulator for Windows has seen a new release, heres whats new in this latest version:
<BLOCKQUOTE>CPU: The Sqrt SWI is now function number 13 instead of 8
MMU: Fixed DMA word counts
MMU: Touchscreen calibration data can now be entered in the .ini file
MMU: Fixed some VRAM mappings
GPU: Fixed some hflip issues for 16-color text BGs
GPU: Fixed the VRAM source address for extended rotoscale BGs on the sub core
GPU: Fixed blending of the leftmost column for 16-color text BGs
GPU: Fixed some 16-color OBJ clipping issues
GPU: Proper VRAMCNT values are now enforced
GUI: Added an I/O register viewer
GUI: Added a tile viewer
GUI: Added a -theme commandline switch to select color theme (eg. -theme 0)
GUI: Fixed the file path of dualis.ini
</BLOCKQUOTE>
Download <a href="http://nintendo-ds.dcemu.co.uk/dualis.shtml" target="_blank" >Here</a>
Download Some Nintendo DS <a href="http://nintendo-ds.dcemu.co.uk/ds-roms.shtml" target="_blank" >Demos</a> and <a href="http://nintendo-ds.dcemu.co.uk/tetrisds.shtml" target="_blank" >Games.</a>
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April 19th, 2005, 18:30 Posted By: wraggster
Speculation on Square Enix's planned DS title in the Secret of Mana series has been given a stir after it was revealed that the company has filed for a trademark on the 'World of Mana' name. Is the name of the game heading to Nintendo's new handheld?
Well, it's all guesswork at this stage with SquEnix keeping lips firmly sealed. There's a brand logo for 'World of Mana' which you can see on the right of this page, but unless there's a hidden message in there somewhere it sheds zero light on anything.
Guess we'll just have to wait and see but hopefully it won't be too long as the company has a huge announcement shindig in the pre-show E3 warm up. We hope to find out more then.
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April 19th, 2005, 18:31 Posted By: wraggster
Nintendo has lifted the lid on its plans to equip the Revolution with totally wireless technology. The next-gen console will communicate with controllers, peripherals, online gaming services and other Nintendo hardware using technology developed in partnership with US firm Broadcom.
While the primary use of such technology is wireless online access the Revolution could also use it in other more unusual ways. A big part of the Revolution's, um, revolution could be directly linked to its wireless features.
Robert A. Rango of Broadcom hints at this. "Broadcom is pleased to partner with technology leader Nintendo, whose visionary commitment to the user experience has inspired new uses for established wireless technology," he said.
Wireless controllers are only the tip of the iceberg. Imagine wireless body sensors picking up your every movement and translating it to the screen... Crikey, we're drunk with speculation.
The DS is also expected to take advantage of Broadcom's wireless technology. An online DS multiplayer system has been mooted by Nintendo for months now and will be finally unveiled at next month's E3.
Even more exciting than that, Broadcom's wireless technology will enable simple connectivity between Nintendo hardware. While it remains unconfirmed, we'll eat our stylus if the Revolution and the DS aren't connectable wirelessly. Or is the GBA 2 waiting in the wings...?
Nintendo reckon Broadcom's technology will enable the Japanese giant to continue revitalising the games industry. "The depth and breadth of Broadcom's wireless expertise will enable Nintendo to deliver the industry's most innovative gaming solutions," said Genyo Takeda, head honcho at Nintendo's Integrated Research & Development Division for Nintendo.
"By integrating Broadcom wireless solutions into our next-generation systems we can provide the high performance gaming and connectivity capabilities that will delight gamers," said Takeda-san.
Broadcom's wireless features include BroadRange, which increases the range of wireless devices by up to 50%, and SecureEasySetup, which lets you set-up your wireless network securely and easily. And without spaces.
Nintendo will reveal its full online and wireless plans at next month's E3. We're expecting some earth-shattering announcements. You'll get them here first.
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April 19th, 2005, 18:34 Posted By: wraggster
News from <a href="http://www.divineo.cn/php/affstart.php?affcode=arboretum&prod=" target="_blank" >Divineo China</a>
<BLOCKQUOTE>The official VIPER cases for GC, made by Team Xtender, the XCM GC, will be released soon. We are now taking preorders. First color available (the one we are taking preorders for) is the Crystal Blue with LEDS version. They allow full size DVD's to be inserted into the Gamecube, are officially supported by Team Viper, and are still high quality cases from Team Xtender.
RELEASE DATE: 22nd of April for Crystal Blue, other colours will follow.</BLOCKQUOTE>
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April 19th, 2005, 18:40 Posted By: wraggster
Speaking of Nintendo, the word on the street is that contrary to what everyone was expecting/hoping, they’re actually not going to be showing off their next-gen Revolution console at E3 next month. Nintendo prez Satoru Iwata is reportedly concerned that the console is so filled with mind-blowing awesomeness that he’d rather wait until it’s closer to being released to show it off rather than risk competitors stealing all their great ideas. Oh, and it probably doesn’t hurt that they’d be jockeying with Microsoft’s Xbox 360 and Sony’s PlayStation 3 for everyone’s attention. Anyway, this is still unconfirmed, but supposedly they’re only going to show off a few Revolution demos and focus on the Nintendo DS (and its wireless multiplayer gaming capabilities) instead.
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April 19th, 2005, 18:46 Posted By: wraggster
In March, Nintendo announced it was releasing its popular DS handheld in a quartet of new colors: Graphite Black, Pure White, Turquoise Blue, and Candy Pink. The catch? They were only coming out in Japan. Unless they felt like importing the models from Japan, it looked like American fans of the dual-screen portable would have to make do with the standard, black-and-silver "Titanium" model for the foreseeable future.
So it came as a pleasant surprise today when Nintendo of America announced the "Western hemisphere" would be getting a special DS color of its own. In June, the all-new Electric Blue DS will arrive on US shores in June as "a permanent color in the DS palette." Given than the introduction of just two new colors doubled DS sales in Japan, its likely America will see the portable in different hues in the future.
In a prepared statement, NOA senior vice president of marketing and corporate communications George Harrison span the new shade of handheld as a major event. "Nearly two million Nintendo DS owners in North America alone have demonstrated they want something new from a handheld video game system," he said. "Soon, consumers will have two popular choices for the innovative dual-screened Nintendo DS."
Besides the six aforementioned tints, the DS is also available in several different color schemes in (sometimes very) limited quantities--again, only in Japan. Besides a co-branded light blue Pepsi DS and a metallic blue Pokemon-themed DS, Nintendo gave away 10 special edition DSes emblazoned with original artwork from the DS game Electroplankton.
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April 19th, 2005, 19:04 Posted By: wraggster
The next release will be version 1.1.1
It will have:
- Fixed music in Sonic and a few other games
- 2 player working with SDload
- A quit option if booted with SDload, otherwise it'll just restart your GC.
The first two are already done. The third one I started adding earlier today, I just need to find an easy way to check for SDload.
After 1.1.1 will probably come 1.2, assuming I dont need to do another bugfix release. I want to add a fix for the video problem, and loading games from SD card to 1.2 for sure, anything else is a maybe, otherwise it'll be thrown off until a later release. The author of the Dreamcast port contacted me back in December and told me he has written code to allow saving, so maybe after I get SD card loading working, I'll try saving.
Of course, anyone is welcome to download the source and add it themselves, I could include it in a new release.
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April 19th, 2005, 19:42 Posted By: wraggster
Lately im sure you have all heard of the Passme Device for the Nintendo DS which enables you to play Homebrew DS Games and Demos on the DS (If you have a GBA Flash Card), then last week we had <a href="http://users.belgacom.net/bn967347/" target="_blank" >Fireflys Wireless Boot Method</a> but now it seems theres a Nintendo DS Flash Cart in the making, heres the what the Nintendo DS Flash Carts specs are:
<BLOCKQUOTE>The GBA / SP / NDS 3in1 Flash cart is coming soon!
Memory size form 512Mb to 1Gb
Support NDS cart save
With Magic Key Technology
Directly support TXT / HTML / JPG / GIF / BMP / PNG / NES / SEGA GG / PC-E
/ GB / GBA / NEO(NDS)..... many file format.</BLOCKQUOTE>
Heres a Picture of the box:
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April 20th, 2005, 18:51 Posted By: wraggster
Resisting Nintendo's urge to touch has proved tricky on occasion, with the Dual Screen handheld proving pretty darn successful in just about every territory across the globe.
Okay, the PSP may eat into its lead when it eventually makes a splash in Europe later this year, but ultimately it's all about the games. And wouldn't you know, a brand new great big DS games list has been doing the rounds today, which we present below for your delectation.
Although there are few surprises amongst the 200-plus titles here, there's certainly many delights with Advance Wars 3 now confirmed for DS, as well as the splendid Katamari Damacy and a Metroid Pinball title all DS-bound.
Other delights include the improbably named Frogger Helmet Havoc (make up your own gags) and Caduceus Surgical Operation which will be of particular interest to one C&VG writer who has strange and unhealthy obsession with surgical games.
Of particular interest is the TBA (to be announced) column which figures down the bottom, where we see a Team Ninja game is promised. Splendid.
Anyway here's the list for you in full...
The great big DS games list
Advance Wars 3 Battle for Omega Land (Nintendo)
Age of Empires II The Age of Kings (Majesco)
Animal Crossing (Nintendo)
Animal Planet (Conspiracy Entertainment)
Animaniacs Lights, Camera, Action (Ignition Entertainment)
Animetic RPG (Arika)
Another Code (Nintendo)
Armored Core series (From Software)
Asphalt Urban GT (Ubisoft)
Baten Kaitos DS (Namco)
Batman Begins (Electronic Arts)
Big Mutha Truckers DS (2K Games)
Blades of Thunder 2 (SummitSoft)
Bleach (Sega)
Boktai (Konami)
Bomberman DS (Ubisoft)
BoukenOu Beet (Bandai)
Bubble Bobble Revolution (Rising Star Games)
Bust-a-Move series (Taito)
Caduceus Surgical Operation (Atlus)
Cars (THQ)
Castlevania (Konami)
Choro Q DS (Konami)
Cocoto Card Racer (BigBen Interactive)
Crash Clash Racing (VU Games)
Crash Tag Team (VU Games)
Deep Labyrinth (Interactive Brains)
Derby Rush Ball Bounder (Starfish)
Devlish (Starfish)
Dobutsu Shima no Chibi Gurumi 3 (Rocket Company)
Dragon Ball Z (Atari)
Dragon Ball Z (Banpresto)
Dragon Booster (Konami)
Dragon Quest Monsters series (Square Enix)
Dragon Quest Slime Morimori series (Square Enix)
Dress (Bandai)
Dust & Shadows (Neko)
Dynasty Warriors (Koei)
Egg Monster Hero (Square Enix)
Europa Universalis II (Pocket PC Studios)
Eye Shield 21 (Nintendo)
Far East of Eden series (Hudson)
Final Fantasy III (Square Enix)
Final Fantasy Crystal Chronicles series (Square Enix)
Finding Nemo (THQ)
Ford Racing DS (2K Games)
Frogger Helmet Havoc (Konami)
Fullmetal Alchemist (Bandai)
Fushugino Dungeon Pokemon World: Pikachu's Adventure (ChunSoft)
Ganbare Goemon (Konami)
Garfield Battle for Home (Game Factory)
GoldenEye Rogue Agent (Electronic Arts)
GTDS Racing (MTO)
Guruguru Nagetto (Success)
Guruguru Omiseyasan Gokko (Bandai)
Gyakuten Saiban (Capcom)
Harvest Moon Korobokkle Station (Marvelous Interactive)
Intelligent License (Now Production)
Jam with the Band (Nintendo)
Jaws (Majesco)
Jinsei Game DS (Konami)
Jissen Pachislot Hisshopou Fist of the North Star DS (Sega)
Johnny Rocketfingers (Conspiracy Entertainment)
Jump Super Stars (Nintendo)
Kaido Racing Battle (Genki)
Katamari Damacy (Namco)
Kawaii Koinu DS (MTO)
Kenshuui Tendou Dokuta (Spike)
Kerokero King (Bandai)
Keroro Gunsou (Bandai)
Kim Possible Communicator (Disney Interactive)
King Kong (Ubisoft)
Legend of the River King DS (Marvelous Interactive)
Living High, Killing Low (Genki)
Londonian Gothics: Mekyuu no Lolita (Mega Cyber)
Lost in Blue (Konami)
Lunar Genesis (Ubisoft)
Madagascar (Activision)
Madden NFL 2005 (Electronic Arts)
Madden NFL 2006 (Electronic Arts)
Magical Vacation II (Nintendo)
Mahjong Taikai (Koei)
Mahou Touch (Bandai)
Mario Kart DS (Nintendo)
Meikyuu (Aruze)
Megaman Battle Network series (Capcom)
Meteos (Bandai)
Metroid Pinball (Nintendo)
Metroid Prime Hunters (Nintendo)
Mikke (Aki)
Minna no Mahjong: Kenkou Mahjong (MTO)
Mobile Suit Gundam Seed (Bandai)
Momotarou World (Hudson)
Monster Summoner (Ertain)
Monster Rancher Jamboree (Tecmo)
Moonlight Fables (Majesco)
Mr Driller Drill Spirits (Namco)
Nanostray (Majesco)
Naruto: Saikyo Ninja Daikesshu 3 (Tomy)
Need for Speed Underground 2 (Electronic Arts)
Nicktoons (THQ)
Ochaken DS (MTO)
One Piece (Bandai)
Pac 'n' Roll (Namco)
Pac-Pix (Namco)
Pokemon Dash (Nintendo)
Pokemon Diamond/Pearl (Nintendo)
Polarium (Nintendo)
Powerful Pro Baseball series (Konami)
Prince of Persia Warrior Within (Ubisoft)
Prince of Tennis 2005 Crystal Drive (Konami)
Professional Wrestling (Yukes)
Project Rub (Sega)
Puyo Pop Fever (Atlus)
Quad Desert Fury 2 (Majesco)
Rally DS (Spike)
Rayman DS (Ubisoft)
Rakugaki Kingdom series (Taito)
Rekishi Simulation (Koei)
Retro Atari Classics (Atari)
Ridge Racer DS (Namco)
Robots (VU Games)
ScoobyDoo Unmasked (THQ)
SD Gundam G Generation DS (Bandai)
Secret of Mana (Square Enix)
Sentouin Yamada Hajime 2 (Kids Station)
Shin Megami Tensei DS (Konami)
Shogun Warriors (Namco)
Snowboard Kids DS (Atlus)
Simple DS series: The Billiards (D3 Publisher)
Simple DS series: The Mahjong (D3 Publisher)
Simple DS series: The Mushitori (D3 Publisher)
Snood 2 Lost in Snoodville (DSI Games)
Sonic DS (Sega)
Space Invaders Revolution (Rising Star Games)
Spectral Force (Idea Factory)
Spider-Man 2 (Activision)
SpongeBob SquarePants (THQ)
Sprung (Ubisoft)
Spyro the Dragon (VU Games)
SRS: Street Racing Syndicate (Namco)
Star Wars Revenge of the Sith (Ubisoft)
Super Black Bass: Dynamic Shot (Starfish)
Super Mario 64 DS (Nintendo)
Super Mario Bros DS (Nintendo)
Super Princess Peach (Nintendo)
Super Robot Taisen DS (Banpresto)
Tak 3 (THQ)
Tantei Adventure (Kids Station)
Tetris DS (THQ)
Texas Hold 'Em (Majesco)
The Chronicles of Narnia: The Lion, The Witch and The Wardrobe (Disney Interactive)
The Hulk Ultimate Destruction (VU Games)
The Incredibles 2 (THQ)
The Legend of Zelda Four Swords DS (Nintendo)
The Sims 2 (Electronic Arts)
The Urbz Sims in the City (Electronic Arts)
Tiger Woods PGA Tour 2005 (Electronic Arts)
Tom Clancy's Splinter Cell Chaos Theory (Ubisoft)
Touch Kirby (Nintendo)
Tounou Ni Asekaku Game Series: Volume 1 Cool 104 Joker & Setline (Aruze)
Tounou Ni Asekaku Game Series: Volume 2 (Aruze)
Tounou Ni Asekaku Game Series: Volume 3 (Aruze)
Toy Heads World (Interactive Brains)
Ubukawa Detective Case Files The Masquerade Lullaby (Genki)
Ultimate Brain Games (TeleGames)
Ultimate Card Games (TeleGames)
Urusei Yatsura (Marvelous Interactive)
Yakuman DS (Nintendo)
Yoshi Touch & Go (Nintendo)
Yu-Gi-Oh Nightmare Troubador (Konami)
Vandal Hearts (Konami)
Viewtiful Joe DS (Capcom)
Wario Ware Touched (Nintendo)
WiNX (Konami)
World Poker Championship Deluxe Edition (Crave Entertainment)
World Soccer Winning Eleven series (Konami)
Worms Forts Under Seige (2K Games)
Xenosaga DS (Namco)
Zoids (TOMY)
Zoo Keeper (Ignition Entertainment)
Zoo Tycoon (THQ)
Nintendo DS non-games/applications
Brain Training for Adults DS (Nintendo)
DS Easy Dictionary (Nintendo)
Electroplankton (Nintendo)
Gentle Brain Exercises (Nintendo)
Nintendogs (Nintendo)
Organiser Plus (SummitSoft)
PictoChat (Nintendo)
Ping Pals (THQ)
Nintendo DS TBA Games
Action (Alfa Unit)
Action (D3)
Action (Epoch)
Action (Now Production)
Action (Tasuke)
Action RPG (Aruze)
Action RPG (Hudson)
Card battle (Kids Station)
Board game (Jams Works)
Family (Orbital Media)
Multiplayer sports (Sega)
Platform (Orbital Media)
Racing (Orbital Media)
RPG (GameArts)
RPG (Marvelous Interactive)
RPG (Tomy)
Simulation (Sunrise)
Simulation (Tasuke)
Simualtion RPG (Mistwalker)
Strategy RPG (Orbital Media)
Team Ninja project (Tecmo)
TV character action (Sega)
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April 20th, 2005, 18:59 Posted By: wraggster
News From <a href="http://www.lik-sang.com/news.php?artc=3619&&lsaid=219793" target="_blank" >Lik Sang</a>
<BLOCKQUOTE>These days if it isn't on a portable console, turn based RPG's are hard to come by. Since the SNES for example, there hasn't been any home editions to Nintendo's famous Fire Emblem series, just several handheld versions. GameCube owners are already deprived of RPG's in general, but now they get not just one, but a turn based strategy game at that. From the developers of Advance Wars, Fire Emblem puts you in the role of the blue haired swordster, Ike. Across the many war stricken states of Tellius, Ike strives to become a full member of his fathers Grail Mercenary Group.
You'll lead your band of loyal mercenaries against mages, monsters and madmen of the rival kingdom, Daein, and gone is the old 2D look, replaced by 3D and impressive in battle effects. If you'd prefer to keep the pace of the classic titles however, you can always turn those close up attack cut scenes off. Intelligent Systems have also included more nods to the series rich linage, such as fonts you'll recognize, and even some sounds from the classic SNES title. Meanwhile there's a new skill system, letting you select what your troops learn, secret skills, new units that can change form mid-battle, and more upgrades. But do the changes pay off? Famitsu's impressive 34/40 Gold Award would say they sure did!</BLOCKQUOTE>
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April 20th, 2005, 19:10 Posted By: wraggster
The next-generation Nintendo console, codenamed Revolution, may not be shown at this year's E3. Eurogamer reports that the Japanese console maker is going to keep the console under wraps to keep the features of the new system out of the limelight a little while longer. From the article: "Nintendo boss Satoru Iwata is worried about rivals nicking all his best ideas at this early stage. That's how revolutionary the new console is, apparently... and also the exact same line Nintendo used to avoid showing Mario 128 at a previous E3."
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April 20th, 2005, 19:12 Posted By: wraggster
Technology firm Broadcom has announced that it is to provide wireless networking technology for Nintendo's forthcoming Revolution console - preliminary details of which are expected to be revealed at E3 next month.
The company is one of the market leaders in both Wi-Fi networking and Bluetooth systems, and it's possible that its technology will be used both to connect the Revolution to networks and to connect wireless controllers to the console itself.
"The depth and breadth of Broadcom's wireless expertise will enable Nintendo to deliver the industry's most innovative gaming solutions," enthused Genyo Takeda, senior managing director of Nintendo's research and development division. "By integrating Broadcom wireless solutions into our next-generation systems, we can provide the high performance gaming and connectivity capabilities that will delight users of Revolution."
Nintendo has previously confirmed that Revolution will offer wireless networking - with president Satoru Iwata indicating to an audience at the Game Developer's Conference last month in San Francisco that the online gaming service set to be rolled out for the Nintendo DS later this year is a clear pointer to where the company plans to go with Revolution.
That online service is expected to make its public debut at E3 in Los Angeles next month, where Nintendo has also promised an early glimpse at Revolution - although just how much of the console will be revealed is subject to speculation, with reports from Japan suggesting that Nintendo will choose to talk software rather than revealing the hardware.
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April 20th, 2005, 19:13 Posted By: wraggster
Nintendo has confirmed that sales of the DS handheld console in North America are rapidly approaching the 2 million unit mark - and is planning to launch a new Electric Blue version of the hardware there in June.
However, there's been no indication as yet from Nintendo of Europe about when new DS hardware varieties will arrive on these shores, with a spokesman confirming to GamesIndustry.biz this afternoon that there are "no plans at present, and no announcements have been made" regarding the Electric Blue model.
The numbers from North America mean that the DS, which launched before Christmas, has sold around twice as many units in the territory as the PlayStation Portable, which launched in late March with an initial shipment of a million units.
Nintendo will undoubtedly be hoping that with the arrival of a new colour, it will be able to replicate its recent sales success in Japan, where the launch of two new varieties of DS hardware spurred the console to overtake week to week sales of the PSP for the first time since the start of the year.
The firm is also lauding the launch of two key software titles for the DS in June, with Kirby Canvas Curse arriving on June 13th, followed by the eagerly awaited Meteos - the latest title from Rez creator Tetsuya Mizuguichi's Q Entertainment studio - on June 27th.
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April 20th, 2005, 20:04 Posted By: wraggster
A project to try and expand the way we think about the devices we have in our homes already. I hope to deliver the potential for a new market, specifically software to help teaching and learning in the primary school classroom.
This is e-Learning with the GameBoy Advance.
http://www.hiash.com/portfolio/gba/
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April 21st, 2005, 01:55 Posted By: wraggster
<a href="http://www.thepernproject.com/" target="_blank" >Dovoto</a> posted this:
I was lucky enough to beta test the firmware upgrade today. It was a success and my ugly passthrough is no longer required to boot from the GBA slot!!! Great work loopy and darkfader. Hopefully firmware will move out of beta soon.
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April 21st, 2005, 02:03 Posted By: wraggster
Desktopman Posted this:
Loopy has been working on his DS firmware patch, and we just did a test run. The patch, with the clever name of FlashMe, works perfectly for the testers so far. It boots DS homebrew automatically if it detects it (hold select to override) in about 0.1 seconds. Expect a public release soon.
For those scared of connecting the sl1 bridge we have good news, it will stop flashing if you don't short properly, and it will continue automatically when you re-bridge it. Do NOT, however, turn of your DS before it says patching is done, that will brickify your DS.
FlashMe can be run from Passme, or from WifiMe. After the flash you do not need these methods to boot homebrew, of course.
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April 21st, 2005, 02:07 Posted By: wraggster
This page is currently for beta testers only and might screw your DS. Please report any problems.
What is it?
Currently it is a firmware patch that allow you to start from GBA cartridge without requiring a PassMe in the DS slot.
To be more exact, it contains a small fail-safe program that can be activated by holding SELECT+START+A+B buttons at startup which starts from GBA cartridge without initializing the system. After the fail-safe check is done, some bigger program is loaded that initializes the system and checks for the gamecode "PASS" or title "DSbooter" on the GBA cartridge and automatically runs from there unless the SELECT button is pressed. In all other cases, it tries to load the original firmware.
You can remove the patch again by running the update program again.
How do I get it?
You need to register to download it. But first, flash getID.ds.gba on a GBA flashcard and boot it using PassMe or WifiMe.
Follow the instructions on the display and note down the ID that is displayed and fill it in the registration form. It is not case-sensitive and these characters are the same: 1=I, 0=O, 8=B...
Currently, you need to register for each DS you own. This might change later.
http://ds.gcdev.com/dsfirmware/
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April 21st, 2005, 20:30 Posted By: wraggster
News from <a href="http://www.lik-sang.com/news.php?artc=3622&&lsaid=219793" target="_blank" >Lik Sang</a>
<BLOCKQUOTE>Originally announced as one of the earliest titles for Nintendo's new glorious handheld, Tomy's next videogame instalment of the Naruto saga has finally been released. After excitement levels skyrocketed following the official notice in Japanese Shonen Jump Magazine some time ago, dedicated fans have impatiently waited for Naruto Saikyou Ninja Daikesshuu 3 to arrive on Nintendo DS. It's great to say that the game turned out to be a title which was worth looking forward to, spinning the tale further which began on past versions for GameBoy Advance, offering unique gameplay features and improved graphics due to the one-of-a-kind architecture of the NDS hardware.
All preorders for Naruto Saikyou Ninja Daikesshuu 3 have been cleared already and new orders are very welcome for only US$ 49.90, of course eligible for our Free Shipping Worldwide promotion!
Since the Naruto series began two and a half years ago, there have been almost 125 anime episodes, not to mention the 250+ manga comics, many games across GameCube, PS2 and GBA, plus the Japanese hailing it as the next Dragonball. No surprise then, that the three titles available for GameCube alone managed to sell a total of over a million copies combined. It's clear that if there's just one anime waiting to burst onto the world scene, it's Naruto, and this year the series finally hits America via Cartoon Networks Toonami line-up. Naruto arrives late 2005, but also worth noting is One Piece, starting in May.
In Naruto 3 for NDS you are watching the action on the top screen, while the stylus comes into play on the bottom one, allowing you to direct chakra (energy) and execute attacks. That's what we love so much about the Nintendo DS, you are freed from solely relying on buttons or pad to manage the in-game action. A simple flick of your wrist often feels more natural when facing the challenges you are presented with than it ever could with standard controls. Furthermore, players can perform dazzling fighting techniques like the fireball oriented Goukakyuu no jutsu by blowing into the system's built-in microphone. Switch between characters and watch their stats on the lower screen, where chakra and health bars are conveniently displayed. Prepare to meet all your favorite Ninjas, including Naruto, Sasuke, Sakura, Shikamaru and Kiba.
Hidden Leaf village is again at the center of all things storywise and main hero Uzumaki Naruto keeps on doing his best to become the number one martial arts head honcho there. Now, you can also stockpile your trusty weapons and are not left to use just one at a time anymore. Light-footed Naruto is blessed with various fresh moves, he kicks off from walls to do a higher jump, is able to attack while squatting and (right out of a Matrix movie) can run vertically up walls, temporarily defying gravity.
Since an English edition sure can't be expected anytime soon, we definitely recommend getting the Japanese version now, which is simply a great game not only for passionate Naruto enthusiasts, but for anyone who can appreciate a novel take on fighting gameplay, which Naruto Saikyou Ninja Daikesshuu 3 for NDS certainly delivers with a refreshing twist. </BLOCKQUOTE>
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April 21st, 2005, 20:45 Posted By: wraggster
Following on from previous details of the console versions of The Sims 2, where we revealed Mario would be making some kind of appearance in the Gamecube version, we've now got our hands on three brand new DS screens.
Immediately noticeable, after the disappointment of the graphics quality, is how unique and easy to play this version should be thanks to DS's touch-screen and stylus.
Icons present themselves on the touch-screen allowing players to simply and speedily tap through to where they want to be, without the pain of cycling through menus as they would with console versions.
We expect this to be massively popular for DS, even if it doesn't look particularly dazzling. But as any gamer will tell you, it's the gameplay that counts not pretty graphics. A statement that applies as much here as it ever has done before.
The Sims 2 is due for release sometime this autumn
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April 21st, 2005, 20:48 Posted By: wraggster
In his keynote address to the Game Developers Conference 2005, Satoru Iwata laid out Nintendo's plans to not only appease its core audience but to introduce new types of experiences that gamers "may not even know they want."
At the fore of this charge is Electroplankton, Toshio Iwai's latest synaesthetic foray from the art world into the game world.
Well known and highly regarded as a studio artist - though not yet the most household of names - Iwai has been deftly blending light, sound and tactile interfaces in every medium, including games, for two decades.
"Players interact with musical marine life as seen through a microscope, which responds to the player's touch or voice commands"
Otocky, his first commercial title, was a Famicom Disk System musical shooter in precisely the same fashion as Rez, predating it by some 15 years.
Iwai was also the driving force behind Maxis' SimTunes (reborn from the ill-fated Super Famicom project Sound Fantasy), PlayStation 2's 'scribble performance' game Bikkuri Mouse, and a small handful of mobile phone and non-commercial WonderSwan works.
With DS, it appears that the hardware has finally caught up to where Iwai's heart truly lies, and Electroplankton is an accumulation of the interactive experiences he's been experimenting with in a gallery setting all his life, mass-produced and topped off with happy-face accessibility.
In it, players will interact with 10 different phyla of musical marine life (autonomous musical creatures being one of the most prevalent themes in his art) as seen through a microscope, each of which respond uniquely to the player's touch or voice commands.
The San-animalcule, for instance, act as simple trackers, responding with a sequential melody based on their position on the touch-screen.
While the Tracy and Luminaria follow the paths laid out by stylus strokes or by manipulating directional gates, all creating something between symphony and dissonance according to the actions of the user.
Others, like the Rec-Rec and Volvoice, allow for four-track beat-boxing and similar vocal interactions, and - in a fitting tribute to its publisher and to the hardware that first inspired the artist - the aptly named Beatnes allow you to lay down 8bit beats and effects over Mario's invincibility-star theme.
All footage of the game shown thus far points toward a highly engrossing and hypnotic experience, if a solitary one.
There's no word yet on wireless communication with, or accompaniment from, fellow plankton, and the package - as with Band Brothers - is rounded out with a free pair of headphones, leading us to believe that this is a title in which the explicit purpose is to lose yourself.
Accompanying the release of Electroplankton will be an exhibition of the game itself at the Laforet Museum Harajuku, creating a full circle - a lifetime of Iwai's collected gallery works, condensed to a game, and back to the gallery again.
Electroplankton is out for now for DS in Japan. A UK release date is yet to be confirmed
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April 21st, 2005, 21:01 Posted By: wraggster
“Tohoku University Future Technology Collaborative Research Center’s Professor Ryuta Kawashima Presents Memory Training For Adults” is probably the longest game title I’ve seen in a long time, but this isn’t exactly a game. Rather, this software utilizes the handwriting and voice recognition features of the Nintendo DS so users can solve simple calculation and spoken problems. Working these simple problems will help to improve memory, should you “forget people’s names often” or “have left things behind recently.” Furthermore, a maximum of 16 players can compete in 30 question quizzes.
http://www.watch.impress.co.jp/game/...050421/ndt.htm
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April 21st, 2005, 21:35 Posted By: wraggster
Garlic has released his Mines Homebrew game for the Gamecube, download <a href="http://gcemu.dcemu.co.uk/mines.shtml" target="_blank" >Here</a>.
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April 23rd, 2005, 10:47 Posted By: wraggster
Lino has released a new version of his Nintendo DS emulator for Windows, heres whats new:
<BLOCKQUOTE>The changes are :
Added Display List Management (GXFIFO)
Added DMA Management
Fixed some errors in the touchscreen management
Added TEXGEN_NORMAL. (Mike260 demo)
Added TOON effect (it works but I think there are still problems)
Added screen capture features.
And more changes.. </BLOCKQUOTE>
Download the latest version <a href="http://nintendo-ds.dcemu.co.uk/ideas.shtml" target="_blank" >Here</a>.
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April 23rd, 2005, 11:35 Posted By: wraggster
Firefly has updated his Wireless Multiboot with a test Application and also theres a game that can be downloaded to your Nintendo DS, more info <a href="http://users.belgacom.net/bn967347/" target="_blank" >Here</a>.
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April 23rd, 2005, 23:31 Posted By: lavalord
Is it/will it be possible to use the DS's two processors simultaniously in order to gain a boost in speed for emus and such? Would it be possible to tackle something like a Nintendo 64 emu with both processors?
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April 24th, 2005, 03:36 Posted By: wraggster
Looks like we’re going to be busier than we thought during E3 next month. Fragland reports that a source within the company has confirmed that, contrary to earlier speculation, Nintendo will indeed be showing off their new next-gen Revolution console at this year’s E3 gaming expo. Even if they do have a console to show off it probably won’t be playable, but if this turns out to be true it means that Nintendo definitely are not going to let Sony and Microsoft hog the spotlight at this year’s E3.
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April 24th, 2005, 03:44 Posted By: wraggster
<a href="http://www.success-hk.com/affiliatewiz/aw.asp?B=1&A=50&Task=Click" target="_blank" >Success HK</a> posted news of the following products released:
NDS Nintendogs Shiba & Friends Jap ver. New Stock.
NDS Nintendogs Dachshund & Friends Jap ver. New Stock.
NDS Nintendogs - Chihuahua & Friends Jap ver. New Stock.
NDS NDS Pocket Shell New Stock.
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April 24th, 2005, 04:24 Posted By: wraggster
Cleaned up a bit in ndslib and added some expanded sprite defines. Updated the user guide with a much more detailed description of VRAM as well as expanded information on sprites which seem to be a bit more flexible than on first inspection.
http://www.thepernproject.com/
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April 24th, 2005, 21:03 Posted By: lavalord
Does anyone have any recommendation that will help me in a spray mod: what kind of paint should I use, should I sand first, any tuts?
Thanks
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April 24th, 2005, 22:02 Posted By: wraggster
News from <a href="http://www.lik-sang.com/news.php?artc=3623&&lsaid=219793" target="_blank" >Lik Sang</a>
<BLOCKQUOTE>Our friends in Japan love dogs. They also love dog movies (no less than four cinematic canine offerings between 2002 and today), dog postcards, dog screensavers, and thanks to Nintendo and the Nintendo DS now also dog based videogames. Nintendogs is actually not a game to be exact, it is a virtual pet simulation that comes in three different versions.
According to Lik Sang's very own web site popularity rankings, the clear leader of the pack is Shiba & Friends, followed by Chihuahua & Friends and Dachshund & Friends.
Import Experience:
When you start the game, you will have to choose the breed and if you want a male or female puppy. The first think you'll have to take care of, just like in real life, is finding a name for your dog. You'll have to use the voice recognition feature to tell the dog its name, and try to make him or her remember (this can take a couple of times). When a light bulb shows up, the dog is usually in the mood to learn a new voice command. One of the next things will be to teach the "sit down" command and so on. After that, it is basically completely open what you'll be training your dog next. Shaking its tail or "shake paws". You can also take a walk to the park and buy a Frisbee on the way, or meet and play with other dogs.
Please note that Nintendogs is using the internal clock of the Nintendo DS system. If your dog is too tired after playing for a couple of hours, you have to turn off your NDS for a day and give her some rest. After playing for too long, your dog might also get a bit impatient and unwilling to learn new things.
Nintendogs is an entirely open-ended experience with a lot to discover over the life of the puppy, which is something that's incredibly hard to gauge after merely a few hours of play. At the very least, this is one title to watch. Beautiful graphics, fun voice recognition, and it's just too darn cute to resist.
While the Nintendogs menu is nearly entirely in Japanese, the visual clues in the game it's not hard to figure out how to get started - as you can see on the screenshots below. Import Gamers have definitely had more difficult titles to deal with, and it's still a lot of fun playing with even if you don't speak Japanese.</BLOCKQUOTE>
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April 24th, 2005, 22:33 Posted By: wraggster
A build of devkitARM with the RC1 gcc 4.0.0 has been made available on sourceforge.
Candidate devkitARM
mn10200 (gamecube dvd controller) binutils for win32 are now available. This package will eventually become part of devkitPPC.
http://www.devkit.tk/
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April 24th, 2005, 22:38 Posted By: wraggster
<a href="http://projects.sappharad.com/gcn/genplus/ " target="_blank" >Sappharad</a> has today released a new version of his Genesis emulator for the Gamecube, heres whats new:
<BLOCKQUOTE>* 2 Player works with SDload
* Music in Sonic is the right speed now
* The game genie code entry screen isn't difficult to control anymore
* I completely forgot to mention this on the site, but I added a quit option too. If you boot from SDload, you quit back to Sdload, otherwise it resets the GC.
There's also been another minor change. As promised, the DOL maker source is now included, and the checksum failed screen has been replaced by a MAME style disclaimer (and a health and safety warning, just because I had room for it).
</BLOCKQUOTE>
Download <a href="http://gcemu.dcemu.co.uk/genesisplus.shtml" target="_blank" >Here</a>
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April 25th, 2005, 21:13 Posted By: wraggster
Kids these days, eh? Now it's all about stealing cars, dirtying your dinker with prostitutes (then murdering them for your chump change, natch) and shooting puppies in the face.
But back in the good old days of videogaming we pleasured ourselves by climbing on happy rainbows and collecting fruit for points. If only we could get back to all that is good and wholesome in games...
Thanks to newly-formed publisher Rising Star Games, we might get the chance. Reports suggest that, flushed with the old-school kudos of bringing Space Invaders and Bubble Bobble to the DS later this year (both with trendy 'Revolution' subtitle), Rising Star is also preparing to unleash the joys of Rainbow Islands on Nintendo's handheld.
If you don't recall the original it was a deliriously happy little platform game where you had to climb up rainbows to escape a flood. Hang around too long and your rainbows would dissipate and drop you into the rising tide, often causing some desperate scrambles to get to the top of the level. Lots of addictive fun and not a hooker in sight.
Reps from Rising Star were unable to confirm Rainbow Islands' existence, but since it's the spiritual successor to Bubble Bobble we think it's a pretty safe bet.
No details are available on the proposed DS version of Rainbow Islands but we guess you'll be able to draw your rainbows with the stylus. The dual-screened set-up will also suit the game's vertical play area perfectly.
Rising Star is also bringing the Harvest Moon series to PS2 for the very first time this October, alongside the Cube version of Oh Wonderful Life. Friends of Mineral Town on GBA will also be available this June.
But it's the old-school fun we're excited about. Just for a minute why not stop bludgeoning grannies with pickaxes and tell us what other classic eighties games you'd like to see brought to DS in the forums.
Rainbow Islands Revolution should be available later this year.
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April 25th, 2005, 21:19 Posted By: wraggster
Last week we brought you a gaggle of goodies about the New Legend of Zelda game heading to GameCube later this year. Guess what? We've got even more!
First up, we still don't know the full name of the new Zelda. Speaking to US mag EGM, producer Eiji Aonuma wants to keep it secret for the moment but has promised that it will seem very strange and will only make sense as you uncover more about the game.
Facts are similarly scarce about where this new Zelda game fits into the series' plotline. Again, Aounma-san wants to keep it secret for the moment, and even went as far as saying that it wasn't totally decided yet. And what about the New Zelda's Wind Waker or Majora's Mask - the magical element that adds a whole new gameplay style to the game? Again, it remains under Nintendo's covers. The latest speculation points to something that lets you communicate with animals, or possibly some kind of magical telescope that lets you see the world of the spirits.
But forget about all that. Here's some proper info! You'll play a mid-teens Link who lives in a village called Toaru on the outskirts of the Hyrule Kingdom. The people of Toaru are proud cattle farmers, hence the whole horse/cow theme. Expect plenty of cowboy-like references and experiences.
Link comes from a cattle-ranching family who sell their animals to the Kingdom of Hyrule, as well as other neighbouring towns and villages. Every year these villages meet for a conference, and one year Link is elected to go and represent Toaru. However, something happens as Link travels to the event, and the adventure begins...
Importantly, Nintendo wants to give players a huge expanse of land to play within, with wide-open terrain to traverse if you want to get anywhere. The horizon will stretch far into the distance. That means destinations will be far away from each other but huge forests, rivers and buildings can also be placed within the landscape. Think the Wind Waker's endless seas replaced by rolling meadows and prairie land.
The combat system will remain extremely similar to the Wind Waker, which Aonuma-san sees as almost perfect. Rather than change it a number of new moves have been added, including new jumping attacks, and the counter system has been sharpened up.
Riding on your horse (which will take up a large portion of the game) will be controlled with the analogue stick, with taps of the A button selecting how fast you ride. While on horseback you'll be able to swing your sword with button presses or fire arrows in first-person view using the shoulder buttons. For true Wild West-style action you'll even be able to kick people off their steeds and ride off into the sunset.
While these details have us salivating, we expect to be properly gushing after Nintendo unveils the New Legend of Zelda at E3 next month. We'll bring you all the latest from the show.
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April 25th, 2005, 21:33 Posted By: wraggster
As we all know, the interweb is a wonderful place full of speculation, conjecture and extrapolation, but while some rumours are easily identifiable as spurious wibble-speak, other sniffets of info emanate from altogether more reliable sources - like the web log of a former game producer at EA's Canadian HQ, for example.
In his most recent blog, Brooke Burgess pieces together a speculative synopsis of the Revolution's features corralled from his dealings with various industry insiders, and it certainly makes for intriguing reading.
A cursory glance reveals no great surprises - there's mention of gyroscopic control, touchscreen integration and a proprietary PDA device as part of the controller. All good stuff, but nothing revolutionary as far as the gaming public would be concerned.
He's assured in his belief that the console will ship with wireless controllers, which again isn't a cosmos-shattering revelation, although he reveals that his "sources" suggest that the Revolution's wireless technology will go "well beyond mere controller connection and into the realm of some serious data transfer", such as Revolution to DS, Revolution to PC and Revolution to Revolution across wireless LANs (local area networks).
However, by far the most intriguing piece of 'unconfirmed but wouldn't it be great if it were true' gossip concerns the console's display technology, which he suggests could involve 3D image projection. Could this really be a possibility?
Well, considering Nintendo's past creation, namely the 32-bit Virtual Boy which could, in Nintendo's own words, "produce a 3D experience", it's certainly not a concept completely beyond the stratosphere of possibility.
Considering it alongside the other mooted features - 3D combined with motion sensitive controls - and the Revolution could truly be a revolutionary console.
Of course, before we get too carried away we must remind ourselves of the source of the information - an ex-EA employee's blog (and self-confessed Nintendo advocate) and that his suggestions of what the Revolution might be like are constructed entirely from presumption, guesswork and Chinese whisper, as he himself points out.
But still, he's obviously someone who knows a lot of people who know a lot of people, and it does make you wonder what delights Nintendo might have up their stereoscopic sleeves for the Revolution.
As always, only time, and E3, will tell.
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April 25th, 2005, 22:15 Posted By: wraggster
Here's your chance to pre-order a copy of the 2004 GBADEV.ORG development competition game. The game is expected to start shipping in late May or early June, but as only 500 copies are available we strongly recommend you to pre-order today.
First class postage is included in the price, but to keep costs down only orders of 5 or more are insured/trackable.
Since a BIG part of the cost is paypal and postage fee's, the price / game goes down quite a lot when ordering several games...
Pre-order Now!
http://2004mbit.gbadev.org/order.php
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April 25th, 2005, 22:56 Posted By: wraggster
DS can do direct bitmap color sprites. I wrote a little demo to show how to do this. It makes a direct color sprite, a 256 color sprite and a 16 color sprite, all three rotating. I included a picture of it working on hardware since none of the emulators emulate it properly. (something to work on for them)
http://www.auby.no/
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April 25th, 2005, 23:06 Posted By: wraggster
Normmatt has released a new version of DSemu the GBA and Nintendo DS emulator for windows, heres whats in this release:
"Here is a release of DSemu with X/Y keys emulated and working you can check with Tetris 2P by DesktopMan also this version included the bios functions Arctan pn both ARM7 and ARM9 and Arctan2 on ARM7 though not much having the X/Y keys emulated means DSemu is the first emulator to emulate the X and Y keys YAY! "
Download <a href="http://nintendo-ds.dcemu.co.uk/dsemu.shtml" target="_blank" >Here</a>
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April 26th, 2005, 10:20 Posted By: wraggster
Wired reports about four skydivers who decided to give the Nintendo DS wireless capabilities a try while they were freefalling. 'The four sky divers proved that an ad hoc network set up using the wireless functions of a Nintendo DS works perfectly at distances of nearly 400 feet while falling 120 miles an hour,' states the article."
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April 26th, 2005, 11:51 Posted By: wraggster
The makers of the first Nintendo DS Commercially available Flash Cart have updated their site with a spiffy new look and screenshots of this soon to be released hardware for the Nintendo DS.
Check out the site <a href="http://neoflash.com/" target="_blank" >Here</a>
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April 27th, 2005, 00:30 Posted By: wraggster
Sony finally unveiled the European release date and pricepoint for the PSP this morning, and Nintendo was quick to react with a stinging barrage of sales figures and new game release dates.
The PSP will go on sale across Europe on September 1 (full details here), a full six months after the DS's release on March 11. Nintendo has already shifted over 200,000 units in the UK alone, with the worldwide DS sales figure now nudging 3 million.
Nintendo seems unphased by the forthcoming arrival of the PSP: "Nintendo believes that competition is healthy and vital to industry growth," said David Yarnton, managing director of Nintendo UK. "The Nintendo DS is out now; retailing at £99 and with over 200,000 consoles sold in the UK in just over six weeks, the Nintendo DS has firmly cemented itself as firm favourite with UK gamers."
We're tempted to say "Oooh, hark at 'er," but then we love a bit of cross-company sniping. It's just a shame we have to wait until September for the handheld wars to kick off in earnest.
And to really rub salt in Sony's delay wounds Nintendo announced release dates for three new DS games that will hit shelves months before the PSP launches. Retro racing game Ridge Racers DS will be available from June 3, quick-on-the-draw stylus masher Pac-Pix will launch on May 20, and touchscreen and mic-bothering RPG Another Code: Two Memories will be out on June 24.
Other high-profile DS game launches include Yoshi Touch & Go on May 6 and Need for Speed Underground on May 27. Nintendogs, the puppy training game that has us wagging our tails every time we see it, doesn't have a release date yet but Japanese magazine Famitsu has just given it a coveted perfect score. Good boy!
We'll bring you the latest on the handheld showdown as it happens.
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April 27th, 2005, 00:42 Posted By: wraggster
Namco Hometek today announced that Pac-Pix has shipped to retail outlets for the Nintendo DS. The game stars Pac-Man, one of the legends of the gaming industry in unusual territory--a puzzle adventure.
The Ghosts have returned to haunt Pac-Man with more nuisances, and it's up to him to do what he does best--eat 'em. After a wizard creates "ghost ink," everything subsequently drawn with the fluid turns into ghosts. Pac-Man tries to trap the ghosts in a book using his own trusty pen, but gets stuck in the book along with his foes.
"Pac-Pix lets players express their creativity through the DS’s stylus and touch screen by drawing Pac-Man and a variety of items to track down pesky Ghosts," said Yoshi Niki, Business Unit Director at Namco Hometek Inc. "People have been drawing Pac-Man for 25 years, and we now have the capability to let players bring these drawings to life in an all-new adventure."
Gamers will wield the DS stylus as Pac-Man's pen, and control the hero by drawing walls that direct him one way or another. As the game progresses, both ghosts and Pac-Man will travel between the dual screens. In order to attack enemies on the top screen, gamers will doodle arrows and fire them upward, coaxing the specters to the lower screen and into Pac-Man's gut.
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April 27th, 2005, 00:43 Posted By: wraggster
Speaking with US publication Electronic Gaming Monthly, in their most recent issue, Nintendo producer Eiji Aonuma has revealed more details about the current Legend of Zelda work in progress.
According to Aonuma, the team working on the new Zelda has tweaked the combat system used in Wind Waker and introduced some additional attacks. The critical counter move will make a welcome return - an inclusion that made Wind Waker's combat feel like well-rehearsed and choreographed routines.
Link will also have the ability to Doolittle, or talk to the animals, although Aonuma didn't disclose how he would communicate with his furry little friends. We'd imagine that this would be a core feature of the game that is performed using a specific item, much in the same way that the ocarina and wand were both central to Ocarina of Time and Wind Waker respectively.
Anyone who enjoyed a relaxing spot of fishing at Lake Hylia in Ocarina of Time will undoubtedly be pleased to hear that players will be able to indulge in some rod action.
In terms of the story, Aonuma confirmed that poor old Zelda needs rescuing (again), and - surprise, surprise - the evil Ganon returns (again).
The new Legend of Zelda title will be out for Gamecube later this year
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April 27th, 2005, 01:09 Posted By: wraggster
Here is a demo showing off the functions:
1) gluSphere
2) gluCylinder
3) gluDisk
4) gluPartialDisk
5) good ole Dovoto's textured cube
All have the ability to be textured inside and outside.
I have a bit more optimizing to do on the texture side...but I think I have the functions working pretty well. These functions will only work with GL_NONE (not smooth or FLAT), and GL_FILL (no point or line mapping?)
Press A to change the figure (or z on the PC):
http://forum.gbadev.org/viewtopic.php?t=5545
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April 29th, 2005, 22:00 Posted By: wraggster
The Nintendo DS took a strong lead in the Japanese game hardware ranking last week, with the platform accounting for almost 53 per cent of all hardware sold thanks to the launch of new coloured versions and key new software titles.
Sales of the platform are believed to have hit around 96,000 units for the week, compared with just 33,000 for the PlayStation Portable, as software including Nintendo's own Nintendogs and Tomy's latest Naruto game arrived for the console.
The top-selling software title for the week was Square Enix' PS2 RPG Romancing SaGa: Minstrel Song, which sold around 217,000 units but was completely sold out at many retailers, according to market watchers Media Create, and should sell strongly again once it is restocked.
Nintendo's GameCube strategy title Fire Emblem: Souen no Kiseki was at number two, with around 108,000 sales, but in real terms it was outsold by DS exclusive title Nintendogs, which racked up 181,000 sales in total - an amazing number for a title on such a recently launched platform.
However, since the game was launched in three different versions (Shiba, Dachs and Chihuahua), these three were tracked as separate products - meaning that the puppy simulation title took places four, five and six in the chart, rather than being listed as a single product at number two.
Tomy's latest game to be based on the hugely popular Naruto anime franchise, Naruto: Saikyou Ninja Daikesshuu 3, is another DS title which performed incredibly strongly this week, popping in at number three in the chart.
The performance of the Nintendo DS this week, combined with its strong performance in the past month following the arrival of the first batch of new colours, has narrowed the sales gap between the two new handheld consoles significantly.
Year to date sales for the DS stand at around 675,000 units, while the PSP has racked up around 758,000 units - and of course, the DS entered the year with a massive lead in Japan, most of which it still retains.
Aside from the DS' 53 per cent market share this week, the PlayStation 2 and PlayStation Portable had 18 per cent share apiece, with the Game Boy Advance on six per cent and the GameCube just shy of five per cent.
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April 29th, 2005, 22:07 Posted By: wraggster
Since the Nintendo DS debut in December, Nintendo has, in various news articles, said it was searching for new ways to broaden the appeal of the handheld gaming platform to consumers outside the traditional gamer demographic.
In an interview published in the current issue of Japanese business magazine Zaikai, Nintendo president Satoru Iwata said, "We would like to have as many people as possible to try out the DS. For that reason, we are searching for outlets to sell the DS aside from video game stores."
"Around the same time that I became president of Nintendo," Iwata continued, "the video game industry entered into a period where its traditional methods of market expansion were no longer working." Unfortunately, Iwata did not elaborate on what new retail methodologies the company is exploring.
Despite Nintendo's desire to expand the DS's appeal, the handheld is still selling well. Yesterday, the company announced that at the end of March, worldwide DS sales had passed the 5 million mark.
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April 29th, 2005, 23:26 Posted By: wraggster
GBA emulator for windows with link up abilities. Emulates up to 4 linked machines, heres whats new:
Improved LAN linking
Fixed link problems in some games (FFTA, Super Mario)
Built-in server
Get from <a href="http://gcemu.dcemu.co.uk/visualboy.shtml" target="_blank" >Here</a>
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April 29th, 2005, 23:34 Posted By: wraggster
You can only upload/execute (commercial) code that has been signed by Nintendo using wireless multiboot because the firmware verifies the 1024-bit RSA signature. It is impossible to generate our own signatures because we do not know the private key. However, it *is* possible to remove the signature check by modifying the firmware. This means that you will be able to upload/execute homebrew code without the need for a GBA flash cart on a modified Nintendo DS. Only downside is that you will need to modify your firmware first using passme/wifime and GBA flash cart.
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May 1st, 2005, 22:10 Posted By: wraggster
You never know if hype will help or hurt a game. If you overdo it, you’ll be in trouble with the fans if you don’t deliver. If you don’t do enough, you risk being missed. Nintendogs has walked a fine line between the two. You’ve probably heard about it, you may even be intrigued by it, but you’re waiting to hear if the delivery is worth 40 bucks.
The buzz is good.
PlanetGameCube is reporting that Japan can’t get enough of Nintendogs. Reviews are glowing. Sales of the game have pushed DS sales up five fold, according to some reports. If true, that’s pretty impressive.
All in all, it looks like the rest of the world will have to look on in envy, or import the thing. This is getting to be a really bad pattern.
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May 1st, 2005, 23:29 Posted By: wraggster
<a href="http://membres.lycos.fr/existepas/musk_ds/" target="_blank" >Mollosk</a> has released a rather sweet looking shootem-up for the Nintendo DS called Musk, download <a href="http://nintendo-ds.dcemu.co.uk/musk.shtml" target="_blank" >Here.</a>
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May 1st, 2005, 23:43 Posted By: wraggster
<a href="http://miqfile.free.fr/" target="_blank" >Miqualke</a> has released a DonKey Konga clone (of the Gamecube Game) for the Nintendo DS, for those that dont know what that is its a music game.
Download <a href="http://nintendo-ds.dcemu.co.uk/donkeykonga.shtml" target="_blank" >Here</a>.
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May 1st, 2005, 23:57 Posted By: wraggster
<a href="http://www.playeradvance.org/index.php?showtopic=11515" target="_blank" >Beersleep</a> has released a Breakout style game for the Nintendo DS.
Download <a href="http://nintendo-ds.dcemu.co.uk/casseBrique.shtml" target="_blank" >Here.</a>
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May 2nd, 2005, 02:50 Posted By: wraggster
<a href="http://www.playeradvance.org/index.php?showtopic=11310" target="_blank" >Beersleep</a> has ported a block moving flash game over to the Nintendo DS.
Download <a href="http://nintendo-ds.dcemu.co.uk/carrerouge.shtml" target="_blank" >Here</a
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May 2nd, 2005, 03:08 Posted By: wraggster
<a href="http://www.playeradvance.org/index.php?showtopic=11235" target="_blank" >Smealum</a> has coded a Space Invadors type game over to the Nintendo DS.
Download <a href="http://nintendo-ds.dcemu.co.uk/earthinvadors.shtml" target="_blank" >Here</a>
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May 2nd, 2005, 03:28 Posted By: wraggster
<a href="http://www.playeradvance.org/index.php?showtopic=11236&st=0">Phantom</a> has made a clone of the old classic game DuckHunt for the Nintendo DS.
Download <a href="http://nintendo-ds.dcemu.co.uk/duckhunt.shtml" target="_blank" >Here</a>.
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May 2nd, 2005, 03:45 Posted By: wraggster
<a href="http://www.playeradvance.org/index.php?showtopic=11403">Ali Banana</a> has made wacky football based game for the Nintendo DS
Download <a href="http://nintendo-ds.dcemu.co.uk/footballjonglage.shtml" target="_blank" >Here</a>.
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May 2nd, 2005, 23:48 Posted By: wraggster
<a href="http://ideasemu.altervista.org/index.php" target="_blank" >Lino</a> has released a new version of his Nintendo DS emulator for windows, heres whats new:
<BLOCKQUOTE>Fixed some errors in GXFIFO
Added sound capabilities (DSBONGA, AUDIO SAMPLER...)
Fixed some errors in TEXGEN_NORMAL
Fixed some errors in OAMs and added bitmap sprite management
Added default load arm7 binary
</BLOCKQUOTE>
Download from above or <a href="http://nintendo-ds.dcemu.co.uk/ideas.shtml" target="_blank" >Here</a>
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May 3rd, 2005, 18:15 Posted By: wraggster
<a href="http://www.success-hk.com/affiliatewiz/aw.asp?B=1&A=50&Task=Click" target="_blank" >Success HK</a> have posted news of new stock for the Nintendo DS:
NDS Nintendo DS Jap ver. - Turquoise Blue New Stock.
NDS NIntendo DS Jap ver. - Candy Pink New Stock.
NDS NDS Pac-Pix US ver. New Stock.
Check out the link above for more information.
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May 3rd, 2005, 19:00 Posted By: wraggster
<a href="http://hem.passagen.se/flubba/gba.html" target="_blank" >FluBBa</a> has released a new version of PocketNes the Nes emulator for the GameBoy Advance that also works on the Nintendo DS and Gamecube Gameboy Player. Heres whats new:
<BLOCKQUOTE>Updated PocketNES, only some cosmetic changes.
Changed screen position in scaled modes.
Fixed some blending issues in the GUI.
Lot of small changes.</BLOCKQUOTE>
Download <a href="http://gbaemu.dcemu.co.uk/pocketnes.shtml" target="_blank" >Here</a>.
Download over 100 Homebrew Nes Roms <a href="http://xbox-emulation.dcemu.co.uk/nes-roms.shtml" target="_blank" >Here</a>.
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May 3rd, 2005, 19:46 Posted By: wraggster
The Nintendo DS aka the GBA`s bigger brother is a great console in its own right but with the right programming talent how far can we see emulation on the Nintendo DS, Will we see a full speed Snes Emulator or maybe a Full Speed Genesis emulator, the Nintendo DS is getting a lot of ports from old Nintendo 64 games but do you think that the DS could emulate the N64?
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May 4th, 2005, 00:58 Posted By: wraggster
Puzzle games keep arriving for those newfangled handheld wireless game systems. Today, Atlus U.S.A. announced that Puyo Pop Fever has shipped for the Nintendo DS. The game will sell for $29.99 and is rated E for "Everyone."
Puyo Pop Fever is a continuation of Sega's popular puzzle gaming franchise. Gameplay owes a great deal to Dr. Mario, Puzzle Fighter, and Tetris. Players must group like-colored eyeball blobs and compete head-to-head with cartoonish poppers seeking to outdo gamers' color-coordinated combos.
The DS edition of Puyo Pop allows up to eight DS owners to play against each other wirelessly with only one cartridge between them.
Atlus is the American publisher of many Japanese games, such as Stella Deus, Samurai Western, and Shin Megami Tensei: Nocturne.
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May 4th, 2005, 08:18 Posted By: wraggster
<a href="http://hem.passagen.se/flubba/gba.html" target="_blank" >FluBBa</a> has released a new fixed version of PocketNes the Nes emulator for the GameBoy Advance that also works on the Nintendo DS and Gamecube Gameboy Player. Heres whats new:
<BLOCKQUOTE>UPDATE: fixed the sound... download again.</BLOCKQUOTE>
Download <a href="http://gbaemu.dcemu.co.uk/pocketnes.shtml" target="_blank" >Here</a>.
Download over 100 Homebrew Nes Roms <a href="http://xbox-emulation.dcemu.co.uk/nes-roms.shtml" target="_blank" >Here</a>.
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May 4th, 2005, 20:26 Posted By: wraggster
Someone has converted the MP3 Player from the Qoob v1.2 BIOS into a DOL file which can now be used with the other Gamecube Modchips including Viper and the softmod software.
Download Below:
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May 4th, 2005, 20:59 Posted By: wraggster
News from the <a href="http://www.thepernproject.com/" target="_blank" >Drunken Coders:</a>
<BLOCKQUOTE>The first flash carts designed for the DS are on the way. I should be getting my demo unit soon so standby for a review.
You want a free one? Well you are in luck. They are holding a coding competition with lots of great prizes. Here are some details:
[quote]
Alright, so as anyone who idles on the forum or in the channel can tell, things are starting to get out of hand with the free NeoFlash offers.
No disrespect to those applying, but a lot of the time a site is a quick hack job, or a DS section with just links (if anything) added. Of course, a handful of the time someones inspired to do some work on a small game or app.
So, to throw things in a different direction, the simple handouts will be ending.. but fear not. There are plenty of prizes to be given away in the first DS-Only coding competition, offered by NeoFlash.
The rules are fairly straight forward, but bound to change.
There will be 2 categories for entries. The first is for homebrew games, the second, for apps. Apps include loaders, emulators, calculatrice, audio players, and whatever else you can think up.
The game division will have ten prizes total. The first 5 coders will get a NeoFlash 1Gb. Second 5 get a 512Mb unit.
edit: Just recieved an offer of 3 PSPs. The top ranking game will have a PSP prize, as will the first and second place application.
The app division only has 5 places, as we're looking for quality apps that might take a bit longer to code than the average small game. The prizes will be 1Gb units.
We are looking for *complete* programs. It's always nice to see a work in progress, but please don't submit anything until it's final. One entry per author please. Also, don't post your work publically. An email address will be given closer to the dead-line for submission. A NeoFlash banner is required before the main program starts. A simple 'touch to continue' is fine Wink
If its obvious that a lot of effort was put into your project, you won't go away empty handed. It seems no one is selling passmes anymore, so a developer can't get far without one.. or in this case, a free magic key!
So please, get on it! You've got through June 15th to complete your program. It should also be mentioned that anyone who has already recieved a free neoflash can still enter, but isn't allowed to recieve another free unit Smiley
The rules are likely to change at any given moment. Refresh like a madman!
http://www.neoflash.com/forum/index.php?topic=127.0
</BLOCKQUOTE>
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May 4th, 2005, 21:01 Posted By: wraggster
For those of you have been waiting for a Ham type library for NDS you may want to check the link bellow. It is French in origin but much effort has gone into making it English friendly including some great documentation...it is currently based on ndslib and seems to be coming along nicely.
Speaking of documentation...if anyone is good with automated library documentation systems (Doxygen or similar) and is sadistic enough to tackle NDSLIB let me know.
http://membres.lycos.fr/existepas/PA/
Source = http://www.thepernproject.com/
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May 4th, 2005, 21:03 Posted By: wraggster
I dont claim to be the worlds biggest linux fan by any stretch but the geek inside of me sure gets a kick out of seeing it running on the DS. As far as i know it is not yet released but for a few betas; though, given the nature of linux I expect a full release with source in the very near future. Good work Pepsiman! And thanks Davr for the screen shots.
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May 4th, 2005, 21:07 Posted By: wraggster
Miqualke posted this review of the new Nintendo DS Flashcart:
<BLOCKQUOTE>First thing i've done, trying to put battery in the FlashCard. It's a bit hard, but it needs to. losing contact will make loose all gba savegame.
Then i installed the driver kits 0.8a , plug the kit, install drivers and lunch app.
I was wondering why from the moment i installed drivers, the small green ligth disapear on the slim loader ?
but anyway, let's continue, seems normal.
The app see my Neoflash card. w00t \o/ !
So the first thing I tried is my game DSBonga.
I add it without changing anything. Arf, there is a loader. i think i didn't swith to nds type.
So I restart the app in NDS type.
ok let's do it again, DSBonga.
Arf small bug, when I try to burn it. It burned it in a second. too quick i think i refreshed the app and it told me he didn't see the flash card anymore.
ok let's restart the app.
The app doen't want to start, there were only a blank window.
Hum i unplugged USB restart the app, ask Phantom who answer he didn't have any of my problem, well now it seems to work, i plug again USB, a refresh, ok it's work. i retry to add DSBonga, ok fine, now it's a bit longer, it's really burning.
Nice, so let's try,
my firmware flashed DS boot it perfectly without magic key as expected.
Well now let's try something all people are questionning, a rom. I tried Metroids Rom from golden sun team.
let's burn it.
few bugs like before, nothing really important . it burned it pretty fast 160seconds for the 128Mbits.
I boot without magic key. doesn't work. ok
Let's try with Magic Key, with Metroid in it. It worked !!!!
Nice, let's try also the flasme trick A B X Y. It worked.
It's enougth for me. I didn't try save game because i was worry about my save.
Later phantom explain to me how he think it work for savegame. so no need to worry, you can have several save on a card.
Well let's make a brief summry with adds and cons:
adds:
-512 to 1024 Mbits !!
-pretty fast !
-tiny
-Nice Design
-Nice GBA booter
-Boot some commercial game
Cons
-The app need to be more reliable
-Savegame system need to be improve. at least some way to backup those.
-Finition need to be improve a few
-No multyboot hombrew rom yet
-Boot some commercial game ![Stick Out Tongue](http://www.dcemu.co.uk/images/smilies/tongue.png)
</BLOCKQUOTE>
More reviews here --> http://www.neoflash.com/forum/index.php?board=13.0
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May 5th, 2005, 19:17 Posted By: wraggster
This looks amazing and if there was one for sale i for one would snap it up, take a lookie at these pics:
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May 5th, 2005, 19:39 Posted By: wraggster
It’s starting to become a habit. The unveiling of pieces of upcoming hardware keeps finding its way to our tips section just as we wrap up a hard day’s work. This time around we get a tantalizing pointer from Cybigamerz. It looks like the next issue of Nintendo Power has an E3 teaser, with Mario unveiling…something. The letters “LIN” and a blue/purple (Dolphin colored?) plastic thing peek out. It could just be a peek at the next Zelda, but it may also be the first glimpse of the next Nintendo console.
Anybody seen the issue yet?
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May 5th, 2005, 20:13 Posted By: brakken
We would like to welcome SoftDev to our new family and would like to make their stay here as confortable as possible.
Until the http://softdev.ngcdev.com domain is fully functional you can download the exclusive Release Candinate 1 of their GBA Emu+ Emulator here on the page
http://www.ngcdev.com for more info and the download for the emu
- brakken
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May 6th, 2005, 14:24 Posted By: wraggster
As elder Jedi Yoda would say: "Shipped Star Wars Episode III: Revenge of the Sith has." The latest game based on the sci-fi phenomenon is now in stores for the Xbox, PlayStation 2, Game Boy Advance, and DS. LucasArts is publishing the console editions, and French game studio Ubisoft developed and published the portable versions. A mobile version was released last month, and a PSP version is slated to be released later this year. Revenge of the Sith is rated T for Teen and retails for $49.99.
Fans of the Star Wars films who can't wait two weeks for the theatrical release of Star Wars Episode III: Revenge of the Sith will be happy to know the game features almost 12 minutes of footage from the movie and follows the same story. The game's plot will also expand on ideas briefly touched on by the film.
The third-person action game features some minor role-playing elements. Gamers will be able to play as both Obi-Wan Kenobi and Anakin Skywalker, and they can get their Jedi on with a broad range of Force powers and lightsaber-swingin' action. As players progress through Revenge of the Sith, they will be able to both strengthen their mystical powers and push opponents with the flick of a wrist, in addition to even being able to shoot lightning from their fingertips.
The single-player campaign features 18 missions set in locations from the movie. Each mission has a set of objectives to complete, and finishing missions will unlock a slew of extras, including bonus missions featuring additional playable characters and special cooperative-based missions that let Anakin and Obi-Wan fight together.
A multiplayer mode lets Jedi duel against one another in arenalike combat. Nine fighters are available, including Count Dooku, General Grievous, and Mace Windu. The combatants will square off in 15 settings, all based on locations from the movie.
Revenge of the Sith for the Xbox and PS2 was developed by The Collective, which previously worked on Buffy the Vampire Slayer and Indiana Jones and the Emperor's Tomb. The company is now working on the upcoming Mark Ecko's Getting Up: Contents Under Pressure. The development house recently merged with Death Jr. creator Backbone to establish Foundation 9, the largest independent studio in North America.
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May 6th, 2005, 19:05 Posted By: wraggster
Gaming and virtual reality accessories manufacturer eDimensional has dismissed online rumours that it is in licensing talks with Nintendo with a view to using its patented "stereoscopic 3D technology" in future console systems.
eDimensional currently uses the technology in its Gaming Glasses and VirtualFX TV converter, designed to bring games to life in glorious 3D. You can read more about them - and even buy some, if you're so inclined - on the official eDimensional website.
However, the technology won't be making an appearance in Nintendo's Revolution console, despite reports to that effect in a number of online publications this week.
"Due to the overwhelming number of phone calls and emails inquiring about this we felt the need to acknowledge that eDimensional is in no formal discussion or negotiation with Nintendo regarding our stereoscopic 3D technology," eDimensional CEO Michael Epstein explained.
Rumours that Nintendo is going 3D with its next console, eDimensional and its Gaming Glasses aside, seem likely to persist regardless - and for some time, if it's true that Nintendo won't be showing anything of the Revolution at this year's E3 apart from some rolling in-game footage.
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May 6th, 2005, 19:17 Posted By: wraggster
Only Nintendo could make a dictionary sound like a porn flick. If this piece is to be believed, The Big N plans to release a dictionary app for the DS in Europe. It will allow you to scroll through the tome with the touch screen. So what are they calling it? Touch Dic, of course.
Please tell us this is a joke.
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May 6th, 2005, 20:15 Posted By: wraggster
AheadGames have released this news of the new Snes Joypad and adapter they have released that works with a special version of the Snes emulator for the GBA:
<BLOCKQUOTE>We've received our parts in and our SNES Advance Controllers are now shipping!
We decided to go with a separate adapter and Adapter/Controller so those of you who already have SNES controllers can just use our adapter.
Snes Advance Controller & Adapter: <a href="http://tinyurl.com/9chnj" target="_blank" >Here</a>
Snes Advance Adapter: <a href="http://tinyurl.com/8ftq2" target="_blank" >Here</a>
Right now the only software that this controller works with is the latest version of SNES Advance, however, we are working on a patch program that will let you use the controller on all (or most) GBA software. More to come on that.. </BLOCKQUOTE>
Click the links above for the adapters and download the special version of Snes Advance <a href="http://gbaemu.dcemu.co.uk/snesadvance-snespadversion.shtml" target="_blank" >Here</a>.
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May 6th, 2005, 20:21 Posted By: wraggster
<a href="http://hem.passagen.se/flubba/gba.html" target="_blank" >FluBBa</a> has released another fixed version of PocketNes the Nes emulator for the GameBoy Advance that also works on the Nintendo DS and Gamecube Gameboy Player. Heres whats new:
<BLOCKQUOTE>Fixed a small bug in the scaling code, source and binary updated.</BLOCKQUOTE>
Download <a href="http://gbaemu.dcemu.co.uk/pocketnes.shtml" target="_blank" >Here</a>.
Download over 100 Homebrew Nes Roms <a href="http://xbox-emulation.dcemu.co.uk/nes-roms.shtml" target="_blank" >Here</a>.
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May 7th, 2005, 15:57 Posted By: wraggster
So the hot rumor for the Revolution was that it would include 3D display capabilities. Well, an anonymous former Nintendo employee says that's far from the truth and told the Internet the real deal. The controllers will be wireless and pressure sensitive in a whole new way. "It will be sort of like controlling a game with one of those stress balls," said the source. "You squeeze it and you go faster." Revolution "will also include voice control more advanced than anything seen so far" via wireless headsets. Nintendo will also introduce a free online service supposedly better than Xbox Live. "The only way I can describe it is as an internet service," said the poster. "Imagine turning it on and checking your mail on the system. You see previews and demos of DS and Revolution games that you can download. A magazine similar to Nintendo Power will be exclusive to the system, and you will be able to access it on the Revolution's homepage." As for the "revolutionary" aspect of the console? Well, that has to wait until E3.
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May 7th, 2005, 18:53 Posted By: wraggster
Firefly has once again updated his Wireless Multiboot Application with a new beta release, heres the info from this release:
<BLOCKQUOTE>- Added .nds file validation and signature support.
- Fixed access violation in version.dll on Windows 2000.
- Added "name1;name2;name3;." support to the -data parameter, the selected item in "DS Download Play" will be uploaded. The maximum number of entries for "DS Download Play" is 16.</BLOCKQUOTE>
The official homepage is here--> http://users.belgacom.net/bn967347/
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May 7th, 2005, 23:21 Posted By: wraggster
<a href="http://l33t.spod.org/ratx/davr/birds/" target="_blank" >Davr</a> has released an updated version of his homebrew game for the Nintendo DS, the game now works on real hardware. Download <a href="http://nintendo-ds.dcemu.co.uk/birds.shtml" target="_blank" >Here</a>.
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May 7th, 2005, 23:32 Posted By: wraggster
<a href="http://l33t.spod.org/ratx/davr/calc/" target="_blank" >Davr</a> has released an updated version of his TI Calculator emulator for the Nintendo DS, heres whats new:
UPDATE 3: Some cosmetic fixes, adjusted scaling & colors a bit.
UPDATE 2: Sped up the display code quite a bit, separated the ROM from the program code, so I can distribute the program again. You will now need to provide your own TI85 Rom. Read the included README.txt for details.
Download <a href="http://nintendo-ds.dcemu.co.uk/ticalcemu.shtml" target="_blank" >Here</a>.
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May 7th, 2005, 23:46 Posted By: wraggster
<a href="http://l33t.spod.org/ratx/davr/sponge/" target="_blank" >Davr</a> has released an updated version of his platform type game for the Nintendo DS, heres whats new:
UPDATE 2: Works on hardware! Now control with touchscreen.
Download <a href="http://nintendo-ds.dcemu.co.uk/sponge.shtml" target="_blank" >Here</a>.
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May 8th, 2005, 11:19 Posted By: wraggster
<a href="http://whinecube.emulation64.com/" target="_blank" >Masken</a> has released a new version of his impressive Gamecube Emulator for Windows, heres whats new:
<BLOCKQUOTE>This is an interim release, a way to collect all the work I've done since the last release. I want to give a big heap of thanks to all the beta testers, without whose help I could not have done this.
Made several major internal changes.
Improved GP(3D hardware) emulation.
Added rudimentary memcard emulation. It is not yet directly compatible with memcard images formatted on a real Cube.
Added UART output emulation(OSReport).
Added Always on top option.
</BLOCKQUOTE>
Download from above or this <a href="http://gcemu.dcemu.co.uk/whinecube.shtml" target="_blank" >Mirror.</a>
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May 9th, 2005, 01:39 Posted By: wraggster
Natsuja has updated his special version of the GBA emu for windows, heres whats new:
<BLOCKQUOTE>Version 10 is up.
- fixed an existing buffer overflow bug of GBA mode 0 graphics rendering that was causing crashes
- made the read-only state of a movie remembered after closing the dialog and across sessions
- made the movies directory configurable in Options->Emulator->Directories...
- updated the version info in the about box to include the re-recording version</BLOCKQUOTE>
Download from Gamecube Emulations page <a href="http://gcemu.dcemu.co.uk/vbarecord.shtml" target="_blank" >Here</a>.
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May 9th, 2005, 02:09 Posted By: wraggster
DWEdit has updated his Cheatfinder version of PocketNes the Nes emulator that works on the GBA, Nintendo DS and also the Gamecube Gameboy player, heres whats new:
<BLOCKQUOTE>Now there's a Go Multiboot feature, so you can boot up then eject the cartridge!
The multiboot menu (cheatfinder in wrong place) bug was also fixed. Also all sorts of little changes to the code and stuff, some menu stuff was generalized a bit more.
</BLOCKQUOTE>
Download <a href="http://gbaemu.dcemu.co.uk/pocketnesu.shtml" target="_blank" >Here</a>.
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May 9th, 2005, 02:14 Posted By: wraggster
FluBBA has released another fixed version of PocketNes the Nes emulator that works on the GBA, Nintendo DS and also the Gamecube Gameboy player, heres whats new:
<BLOCKQUOTE>Oh and I fixed the interrupt on Mapper5 and updated pnes again. </BLOCKQUOTE>
Download <a href="http://gbaemu.dcemu.co.uk/pocketnes.shtml" target="_blank" >Here</a>.
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May 9th, 2005, 18:58 Posted By: wraggster
The Nintendo Revolution's controllers will feature pressure sensitive pads and offer gamers a free online service, according to the latest rumours spilling off the internet.
These speculative nuggets come courtesy of an anonymous ex-Nintendo employee now working on Revolution games for a third-party developer. If that doesn't make you want to grab for a pinch of salt straight away, the rumours surfaced not on an official news source but on the forums of E-mpire.com (also home to the insightful 'Are high heels attractive?' thread).
Nonetheless, the self-proclaimed expert assertively rubbishes rumours that the Revolution will use 3D projection technology before dropping the pressure sensitive bomb. "It will be like controlling a game with one of those stress balls," he says. "You squeeze it to go faster."
Right - you're thinking 'but surely the analogue controls on current-gen controllers do that?'
And you'd be right. But we assume the source means that the whole controller - or at least the body of the controller - will be pressure sensitive. So the harder you grip it, the faster your car goes or the harder you punch.
The source also spoke of the controller being wireless, which seems to be a given for all three next-gen consoles. Voice control will also apparently be a big part of Revolution, with wireless headsets apparently offering game interaction "more advanced than anything seen so far."
Next? How about an online service that will allow Revolution owners to play games and access information for free? "The only way I can describe it is as an internet service," said the source. "Imagine turning it on and checking your mail on the system. You see previews and demos of DS and Revolution games that you can download. A magazine similar to Nintendo Power will be exclusive to the system, and you will be able to access it on the Revolution's homepage."
A Nintendo Online service is expected to be unveiled at E3 next week, so this rumour could hold much more truth than the others.
The source then went on to say that Nintendo has seven Revolution games in development and that Activision, EA, Namco, Sega, Capcom and Zoonami are also working on titles.
But when talk turns to the Revolution's fabled revolution, the source suddenly clams up. "I'm not going to tell you the revolutionary aspect of the system. Nintendo has some cool pre E3 plans for that."
Unsurprisingly, Nintendo didn't have much to say. "Nintendo does not comment on rumour and speculation," we were told by a spokesperson. However, it was clearly suggested that no pre-E3 announcements would be made as they would only lessen the impact of Nintendo's conference next Tuesday.
We'll be in the conferences and on the showfloor at E3 bringing you all the latest on Revolution.
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May 9th, 2005, 19:21 Posted By: wraggster
According to the forum postings of a supposedly anonymous ex-Nintendo employee who's known to be working on Revolution games at a third-party developer, Nintendo's new Revolution console will feature pressure sensitive 'squeezy' joypads and offer gamers a free online gaming service.
While the rants of self-proclaimed, anonymous industry insiders are to generally be taken with a pinch of salt, his claims do seem to correspond with recent mutterings regarding the console.
"It will be like controlling a game with one of those stress balls," he claimed. "You squeeze it to go faster."
While analogue triggers, such as those featured on Dreamcast and Xbox pads, already boast a certain degree of 'squeezability', what this forum fellow is saying is that the entire body of the controller will be 'squishy' to some degree.
According to the source, the controller will also be wireless, which seems likely to be the future for each of the next-gen console's controllers, while voice control will also play a key part in Revolution's interface.
The source also went on to describe the free online service Nintendo will provide. "The only way I can describe it is as an internet service," he said. "Imagine turning it on and checking your mail on the system. You see previews and demos of DS and Revolution games that you can download.
"A magazine similar to Nintendo Power will be exclusive to the system and you will be able to access it on the Revolution's homepage."
Finally, Activision, Electronic Arts, Namco, Sega, Capcom and Zoonami are all reported to currently be working on titles for the machine.
And that's it for now. Unlike Microsoft, Nintendo is keeping its cards very close to its chest, not wanting anything to leak prior to its pre-E3 press event, which takes place on 17 May.
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May 9th, 2005, 20:42 Posted By: wraggster
Davr has updated his TI Calc Emu, heres whats new:
<BLOCKQUOTE>Now supports 82, 83, 85, and 86 Calculators. However, Input is broken on 82, 83 doesn't even boot right now. And 85 & 86 are basically the same, except 85 is a little faster.</BLOCKQUOTE>
Download <a href="http://nintendo-ds.dcemu.co.uk/ticalcemu.shtml" target="_blank" >Here</a>.
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May 10th, 2005, 18:00 Posted By: wraggster
Giant animals stomping around on a handheld screen? Seems almost ironic doesn't it? But then again size never stopped Donkey Kong looking like a right terrifying bugger when he launched on those dual LCD screens all those years ago. And now it seems that the Nintendo DS is looking for big piles...sorry, small piles of animal poop.
In development for early next year, Majesco and developer Full Fat are currently busying themselves on a DS 'port' of Lionhead's legendary sim Black & White, to be subtitled 'Creatures'.
According to reports, the game will follow the premise of Peter Molyneux's original PC creation, with players assuming the role of a god, whose primary role is to command a big, giant beast.
However, you can also expect a number of major changes integrated into the mix. First up is the touch-screen stylus control, that reportedly allows you to not only train your pet but physically slap him whenever he's been a naughty boy. The microphone will also apparently play a role, providing further opportunities to scream abuse at your poor, maligned creature.
As for gaming features, Majesco is promising eight entirely new islands, plus 10 different animal breeds, some of which will be entirely new to the series. There will also be several extra game modes including Creature Quest, Creature Pen and the multiplayer Creature Battle, designed to make full use of the DS' wireless capabilities.
So if not-so-giant animals are your thing, Black & White Creatures could well be worth pencilling in your diaries. Expect more details and screens soon.
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May 10th, 2005, 18:03 Posted By: wraggster
Saturo Iwata's latest revelations are so juicy you could positively squeeze them into a glass and down them with your morning cornflakes.
Speaking to Japanese website Game Watch, the Nintendo President said that its DS handheld would be compatible with the Nintendo 'Revoloution' via its Wi-Fi technology. He also revealed that Nintendo would not be charging users for the Wi-Fi service, and that no extra hardware or software would be required.
The only minor stipulation for gamers is that third-parties will be entitled to charge for their products if they so wish, which could include such stuff as downloadable game content or competitive online shenanigans.
Iwata-san also said that his company has planned 1,000 free Wi-Fi hotspots across Japan, catering for those who currently don't have Internet connection at home. However, it was pointed out that home users would have to make simple adjustments to use the service, with a potential router device to keep any fuss at an absolute minimum.
So, there you go, all sounding very positive for Nintendo users desperate to join the online gang. No official launch date for the service in Japan has yet to be confirmed (rumours suggest towards the end of the year), although some form of E3 announcement is expected.
As the cliché goes, watch this space...
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May 10th, 2005, 18:08 Posted By: wraggster
<a href="http://www.divineo.com/php/affstart.php?affcode=arboretum&prod=" target="_blank" >Divineo USA</a> have posted news that they have the replacement Gamecube Cases with lids that can take full size dvdrs
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May 10th, 2005, 18:21 Posted By: wraggster
Wouldn’t you know it, Nintendo’s finally announced their plans to bring the DS to the wonderful world of the Internet. We’re not entirely sure how “broken” the WiFi is on the Nintendo DS as is, but perhaps partly due to buckling under the pressure of the PSP’s online gameplay features and partly due to, you know, listening to customers, Ninny got IGN to build a gaming network for their first wireless online-enabled title, Animal Crossing DS (due November).
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May 10th, 2005, 18:41 Posted By: wraggster
Not long after Iwata's discussion on new hardware WiFi connectivity, IGN announces that the Nintendo DS is going to utilize their GameSpy network to connect online gamers, and without any fees." From the article: "The service will be utilized by software developers in several Nintendo DS titles, including Animal Crossing DS which was revealed at the Game Developers Conference in March. Players will have the ability to choose to play with friends or strangers anywhere in the world, as long as both systems have access to a Wi-Fi hotspot. Nintendo will reveal other online-capable Nintendo DS titles in the coming weeks
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May 10th, 2005, 18:42 Posted By: wraggster
Nintendo President Iwata further discussed the realities of the DS wireless initiative, Gamasutra reports. At the press conference he also revealed that, indeed, the next-generation console will utilize a wireless link-up to connect to the DS. From the article: "One particularly interesting piece of news is that, though Nintendo will not charge for the new online service, other publishers will be able to with relation to particular software titles - an option that is likely to please third-party publishers who may want to launch more complex online-capable RPG games or other information-retrieval services and then charge a monthly fee for them. Iwata makes it clear that any charges will be obviously signposted, however
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May 10th, 2005, 18:45 Posted By: wraggster
Nintendo president Satoru Iwata has unveiled new plans for the DS's Wi-Fi capability, confirming that the handheld will connect wirelessly to the next-gen Revolution console.
Speaking to Japanese website Game Watch, Iwata announced that 1000 new Wi-Fi hot spots are being set up across Japan to support the new DS online service.
The service will be free to use, and DS owners will not be required to purchase any extra hardware. Nor will there be any need to adjust software configurations or enter a user ID and password to connect.
However, those who want to go online at home will need to adjust their settings - but Iwata says this won't be too tricky, especially if a router approved by Nintendo is used.
He went on to confirm that the DS will be able to communicate wirelessly with the Nintendo Revolution, but did not reveal details of how this will benefit users.
Although Nintendo will not charge a fee to use the online service, third-party publishers will have the option to do so for certain games - so there could be monthly subscriptions for online RPGs, or a charge for downloading additional content.
There's no word yet on a launch date for the online service, but Iwata has previously suggested that it will go live by the end of the year. An official announcement is expected at Nintendo's pre-E3 conference on May 17.
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May 10th, 2005, 18:46 Posted By: wraggster
Japanese giant Nintendo is set to focus strongly on the handheld market at E3, with a new revision of the GBA hardware and the unveiling of the DS online service set to take centre stage while Revolution is consigned to a video presentation.
Although Nintendo has pledged to show off something of its plans for the highly-anticipated next-generation platform at the expo, it has remained coy about exactly how much will be on display - and now sources close to the company have revealed that no Revolution hardware or specs will be discussed, with the console appearing only as a video of next-gen footage.
Instead, the focus of Nintendo's conference will be on the handheld market - with the rumoured new version of the Game Boy Advance hardware set to make an appearance for the first time, along with the first demonstration of the Nintendo DS' Wi-Fi powered online functionality.
The new GBA, however, is categorically not the "GBA2", Nintendo's genuine next-generation handheld console. The system is expected to be an update to the existing GBA hardware, perhaps sporting built-in wireless networking and the Play-Yan adapter for playing downloadable games and videos, both of which have up until now been separate components.
The Nintendo DS online service, meanwhile, was first mentioned by Satoru Iwata in his presentation at the Game Developers Conference in San Francisco earlier this spring, and is expected to roll out later in the year. Revolution, which is also confirmed to have wireless networking components, is likely to use a variant on the same system.
Although the decision to hold back on unveiling Revolution at the show will undoubtedly disappoint many, Nintendo is undoubtedly aware that it would be fighting for attention with the Xbox 360 and PlayStation 3, both of which are due to be demonstrated for the first time during E3 week.
Of course, it's not that Nintendo will have nothing to show off in terms of home consoles - as the new Legend of Zelda game, for example, will be playable for the first time at the show.
Nintendo's conference takes place on the morning of Tuesday, May 17th - Pacific Standard Time, of course, so expect the first reports to start emerging at about six o' clock in the evening, British time.
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May 10th, 2005, 19:18 Posted By: wraggster
game has been sent in by William from the Puzzle Dungeon Advance Group:
My group has just finished our year long game project.
It's a puzzle game with 100 levels, and its a lot of fun.
Our website is: http://www.puzzledungeon.com/
The game has been tested on the real GBA hardware, and plays extremely well. It is very addictive, and has cool music and a polished feel to the graphics and interface. Well worth a try ![Smile](http://www.dcemu.co.uk/images/smilies/smile.png)
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May 11th, 2005, 02:04 Posted By: wraggster
Less than a week after an MTV listing revealed that the Xbox 360 will ship in November, another outside party has apparently pegged the release window of a rival next-generation console.
As part of its quarterly earnings call yesterday, Monolithic System Technology Inc. had its executives field the customary inquires from analysts. In a statement before he began fielding calls, interim chief executive officer and chief financial officer Mark Voll made a statement about the memory-technology firm's plans for the coming year--plans that involve a certain major Japanese game company.
While there are dozens of such calls every day, the Nintendophiles at GameCube Advanced noticed Voll's remarks contained a nugget of game-info gold. "During the quarter, we announced that NEC electronics will now use our 1T-SRAM embedded memory technologies on their advanced 90-nanometer process," said Voll, "and that the initial designs to be incorporated will be used in Nintendo's next-generation game console, code name 'Revolution.'"
Then, according to a transcript of the call, Voll said, "We are excited to be a participating member of the Nintendo team once again, as Nintendo will roll out and success game console to the GameCube in mid-2006." (Emphasis added.) Presuming that the transcriber misquoted Voll saying "a successor game console" as "and success console," it means that Nintendo's next-gen console will arrive just over a year from now.
As of press time, US Nintendo reps said they were waiting for an official response to Voll's comments. However, the executive's statements seem to confirm widespread speculation that the Revolution will arrive well into 2006, roughly the same time the PlayStation 3 is expected to launch. Sony has indicated it will begin mass production of the Cell processor, which will power the PlayStation, at the beginning of next year.
Monolithic System Technology--more commonly known as MoSys--developed the 1T-SRAM to offer "a combination of high density, low power consumption, high speed and low cost that other available memory technologies do not match," according to the company's Web site. In March, it announced it was extending its existing partnership with NEC to the chip-maker's new 90nm process generation of chips. MoSys has offices in Sunnyvale, California, and Yokohama, Japan.
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May 11th, 2005, 02:06 Posted By: wraggster
Electronic Arts is making sure Nintendo DS owners can take their portable on the road--the digital road at least. The publisher today announced that Need for Speed Underground 2 for the DS has made its way on to the handheld. The DS edition, developed by EA Canada in Vancouver, is the sixth version of the game, which was previously released in November on the PlayStation 2, Xbox, GameCube, PC, and Game Boy Advance.
DS owners will use the unit's touch screen for a number of features. Using the stylus, drivers can control how much nitrous they want to use for an added speed boost. Car customization goes a step further on the DS, letting gamers create unique vinyl designs for their ride.
Like other versions of Need for Speed Underground, the game focuses on illegal street racing and tuner culture. Gamers will ride around a number of tracks, accumulating cash to trick out their cars both functionally and cosmetically. A selection of minigames will also keep gamers busy when they're not tearing up the city streets.
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May 11th, 2005, 22:44 Posted By: wraggster
A solid indication of the timeline for the launch of Nintendo's next home console has emerged from memory firm MoSys Inc, which has revealed that it will supply memory for the system, with "mid-2006" touted as the launch date.
MoSys previously provided the 1T-SRAM memory technology used by NEC for the GameCube's memory, and speaking in a live conference call following the announcement of the firm's Q1 earnings, CEO and CFO Mark Voll said that it would again be fulfilling this role for Revolution.
"During the quarter we announced that NEC Electronics will now use our 1T-SRAM embedded memory technologies on their advanced 90nm process, and that the initial designs to be incorporated in SoCs will be used in Nintendo's next-generation game console, codenamed Revolution," he said.
The most interesting part came next, however, when Voll commented that: "We are excited to be a participating member of the Nintendo team once again as Nintendo will roll out its successor game console to the GameCube in mid-2006."
This is the first solid evidence that the Revolution platform is still on track for a mid-2006 launch. The console is expected to debut at a pre-E3 conference next Tuesday, but it's still not known just how much will be on display - with sources close to Nintendo suggesting that only a pre-recorded video of "next-gen footage" may be shown.
MoSys didn't reveal how much RAM would be going into each Revolution console - but in an unrelated story also doing the rounds about Revolution today, Chinese website Unika.com claims to have seen an actual specification for the hardware.
According to the site, the console will boast four 2.5Ghz IBM G5 Custom cores, with 128KB of level 1 cache and a 512KB shared level 2 cache, while the graphics will be powered by a dual core ATI RN520 chipset, with 16MB of on-board eDRAM for the frame buffer.
While both of those specifications seem eminently possible - not least because IBM and ATI are confirmed as Nintendo's hardware partners for the console - we've been unable to find any confirmation or denial of the figures, simply because no developers outside of Nintendo's tightly sewn up inner circle actually have Revolution details, let alone devkits, as yet.
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May 11th, 2005, 22:48 Posted By: wraggster
Ubisoft has today announced that Splinter Cell Chaos Theory will be making its arrival on Nintendo's DS handheld sometime in June.
The game will make full use of the touch-screen and stylus, allowing players to quickly solve puzzles and check their inventory on the bottom screen as well as manipulate the game's camera position.
DS's wireless capabilities will be put to good use, enabling two-player cooperative play spread over five levels, and a versus mode supporting either two or four-player matches, with seven maps available.
The single-player game will feature eight levels, one of which will be exclusive to the DS version.
"We are thrilled to release Splinter Cell Chaos Theory for the very first time in full 3D on a handheld console," said John Parkes, EMEA marketing director at Ubisoft. "The game will take full advantage of the Nintendo DS technology, with extensive use of the two screens and wireless communication for multiplayer games.
"With the addition of an exclusive solo mission and move, this shows our commitment and confidence in making Tom Clancy's Splinter Cell Chaos Theory DS a strong release for this summer."
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May 11th, 2005, 22:52 Posted By: wraggster
Well it took them a very long time to get around to it but Nintendo wants some online action for their DS. Yes, we’ve been reading about it for months now, but they’ve gone and made it official. Let’s just say, it’s a great day for gamers. With all three console makers offering connectivity in their products we should start to see the same kind of multiplayer innovation we’ve enjoyed on the PC platform (which has, actually, been stagnant for far too long).
The Nintendo deal will, as previously speculated, utilize IGN’s matchmaking tools. It should make for a good experience, assuming you can find a hot spot near you.
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May 12th, 2005, 17:36 Posted By: wraggster
News from <a href="http://www.lik-sang.com/news.php?artc=3630&lsaid=219793" target="_blank" >Lik Sang</a>
<BLOCKQUOTE>We have received stock of two new products from Datel today, Action Replay Duo and MaxPower Battery for the PSP, while the UK peripheral maker also confirmed an upcoming edition of the famous Action Replay for the PSP.
The MaxPower Battery Pack is identical one-to-one in comparison with the original battery pack from Sony. Same voltage, same mA, same power, same time of charge and of consumption. Just plain same, but 33% cheaper. A great save for those in need of a second battery pack for long trips with their PlayStation Portable. Bulk discounts are granted for quantity orders.
We have to deliver bad news about the Action Replay Duo which we received earlier this week: it does not allow to use cheat-codes with Nintendo DS software. This might come as a surprise to you, as it was to us here. Instead, Action Replay Duo allows cheat-codes on GBA games only while it adds another feature for NDS games: MaxDrive saves. Check this CodeJunkies' page for detailed explanations. Sadly it appears like the upcoming Action Replay for PSP, freshly announced by Datel, is also a powersave tool and will also NOT support the classic cheat-code feature. It started with the Action Replay Xbox and it seems to become a new usual trend now at Datel to use the Action Replay brand name with non-cheat-code-based products, which might seem confusing to many gamers out there. For those who do indeed want a GAME SAVES MANAGER for their NDS or their PSP, orders are welcome for US$34.99 only.</BLOCKQUOTE>
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May 13th, 2005, 18:15 Posted By: wraggster
The Nintendo Revolution will be a sleek console that will come complete with wireless controllers, backwards compatibility and full online functionality out of the box, according to Nintendo.
Not to be outdone by Microsoft's MTV unveiling of the Xbox 360 and our exclusive report that Sony will reveal a near-complete version of the PS3 at next week's E3, Nintendo has decided to release the first official details of its next-gen machine.
Speaking to select members of the US mainstream press Perrin Kaplin, Nintendo of America's vice president for corporate affairs, described the Revolution as "very, very sleek."
She elaborated by stating that the console would sit horizontally, and compared its size to three DVD cases sitting on top of each other (about 5cm by 19cm). It's a huge departure from Nintendo's past console designs and signals a new desire to compete directly with Sony and Microsoft's slicker unit designs.
Other features confirmed for Revolution by Kaplin include wireless controllers and DVD playback. To allow for this new feature the console will use 12cm optical disks (that's the same size as a DVD-ROM) rather than the Cube's smaller proprietary disks.
Online play will be available out of the box and Nintendo will push this aspect of the Revolution extremely hard. More detailed plans about the Nintendo Online service are expected next week at E3, but wireless connectivity between DS and Revolution is also expected.
Perhaps most importantly for Nintendo fans, Kaplin confirmed that the Revolution would be backwards compatible with GameCube games. Microsoft is yet to announce whether you'll be able to play Xbox games on 360.
Kaplin also discussed new, next-gen games that would exploit high definition technology - clearly taking a lead from Xbox 360's emphasis on the 'HD Era'.
No further details about the console's release date, price, or much-debated gameplay revolution were revealed.
While numerous reports - including information passed to us last month - have suggested that the Revolution will not be present at next week's E3 in anything other than video form, these new official details suggest that we may see more of the console than expected.
Whatever happens, we'll bring you the news first.
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May 13th, 2005, 18:24 Posted By: wraggster
Press the Buttons has the news that if you have a DS at E3 2005, this year's demos will be downloadable via wireless networks. From the article: "Now this has me thinking... since data downloaded into the Nintendo DS wirelessly stays in memory until the system is turned off, wouldn't it be possible to download, say, a Mario Kart DS demo at E3 and then just keep the system in sleep mode whenever it wasn't in use, thereby keeping the demo in your hands for weeks or even months after E3 is over?
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May 13th, 2005, 18:26 Posted By: wraggster
IGN reports on a recent interview with Square-Enix president Wada, where it's revealed that the RPG crafting company is considering heavily supporting the Nintendo Revolution. From the article: "One area that Wada seems to be impressed with is a particularly controversial side of Nintendo's Online plan. In his comments posted at Impress Game Watch yesterday, Iwata states that Nintendo is going through with the idea of letting players connect only to players whom they've met in real life. While it's unclear how strict Nintendo plans to be with this idea (Animal Crossing DS is reported to allow for play amongst strangers), Wada applauds the move in his comments today, stating 'It gives the image of taking the real world seamlessly into the virtual world.'"
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May 13th, 2005, 18:30 Posted By: wraggster
As Microsoft spilt what little was left of their Xbox 360 guts all over MTV last night, the positively tight-lipped Nintendo decided to sneak out a few details of their own regarding their next-gen console, Revolution.
The big news is that Nintendo are planning a break from the traditional reliance on unique proprietary formats for their consoles, namely cartridges for their older systems and the mini DVD format for Gamecube.
Instead, Revolution will apparently play DVD movies, suggesting that games for the machine will almost certainly be available on this more conventional format, although it will still be backwards compatible with Gamecube games.
Details regarding the size of the console have also emerged, and point to the machine being incredibly bijou. The vertically standing console is reportedly no taller than a regular DVD case, and is just over an inch wide. Small. Compact. Nice.
After all the crazy wild talk of squeezy controllers and stereoscopic 3D gaming, it's refreshing to actually obtain some orthodox info regarding the console. Of course, we're anticipating that E3 will reveal more, so stick with us all of next week when we'll be updating direct from the show.
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May 13th, 2005, 18:37 Posted By: wraggster
Not to be outdone by the Xbox 360, Nintendo leaked a few juicy details on their Revolution. Perrin Kaplin, Nintendo of America’s VP for corporate affairs, went on record with the following tidbits:
Wireless controllers
Backwards compatibility
Online built in
Sleek design that will stand on its side (she said the size would be the same as 3 DVD cases sitting on top of each other)
DVD format discs (wow)
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May 14th, 2005, 01:59 Posted By: wraggster
<a href="http://www.pocketheaven.com/boards/viewtopic.php?t=2147">Dwedit</a> has updated his Cheatfinder version of the Nes emulator for the GBA and also the Nintendo DS and Gamecube Gameboy player.
Download from above or the <a href="http://gbaemu.dcemu.co.uk/pocketnesu.shtml" target="_blank" >PocketNes Page</a>.
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May 14th, 2005, 02:20 Posted By: wraggster
Source <a href="http://www.thepernproject.com/">Drunken Coders</a>
This version of the firmware does the following:
The button combination A+B+X+Y, gamecode "PASS" or title "DSBooter" on the GBA cartridge automatically starts program from GBA cartridge (starting from offset 0xC0). To convert an .nds file into a FlashMe/PassMe binary, you need to append it to an nds loader
# backlight fades in
# removes the health screen
# remove RSA signature check for uploading and running NDS files
The big advantage is now you can boot your NDS files from a compatible wifi card with no flash card required (once your firmware is installed that is).
http://ds.gcdev.com/dsfirmware/
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May 14th, 2005, 02:21 Posted By: wraggster
Source <a href="http://www.thepernproject.com/">Drunken Coders</a>
Ndslib zip file is updated and includes mainly some fixes to startup files so be sure and run the install.bat (or do it manualy).
A bug was fixed with sound enabled defines (SCHANNEL_ENABLE and SOUND_ENABLE) were backwards.
Cache is enabled now so be carefull....
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May 16th, 2005, 00:43 Posted By: wraggster
Nintendo has posted some details on the Revolution to their official site, finally giving us some insight into what the console will be like. From the site: 'It will be about the thickness of three standard DVD cases and only slightly longer.' This makes it the smallest Nintendo console yet! It will also be able to stand up, similar to the PS2, and the Xbox 360. It will be backwards compatible, and it will also play '12cm optical disks in the same self-loading media drive'. It also states that it will have a very quick start-up time, and be very quiet. It finishes by stating 'Get ready for the Nintendo Revolution in 2006!'" C|Net has an article up arguing that Nintendo is making an error in missing the 2005 Holiday season.
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May 16th, 2005, 00:53 Posted By: wraggster
They seem real enough, so here you go (of course, it’s always a roll of the dice with all those talented fraudsters out there). The ”R” for “Revolution” is big and cushy, like Mario, so you won’t get any complaints here. It would be a great logo.
The second page is a bit of a head scratcher, though. It’s a little too 8-bit to work, even though I like the simplicity.
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May 16th, 2005, 00:57 Posted By: wraggster
As usual, I’ve been debating whether I should bring my GBA or DS to E3. I go through a similar routine every morning. Yeah, it would be nice to play some Mario on the DS but the handheld is just so big. I usually settle for Advance Wars 2 on the GBA for the subway ride. But not for E3. According to Recongoddess there will be downloadable content via wireless on the floor. Hey, free stuff gets me everytime. She writes:
For those of you attending E3 you’ll want to bring your Nintendo DS with you to Nintendo’s booth. There will be an area dediated to DS Download Play. Visitors can try out samples of versions of Nintendo games delivered wirelessly, video content, and a few more surprises that Nintendo isn’t
quite ready to divulge. Plus you can pictochat with fellow GA staffers in attendance!
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May 16th, 2005, 01:07 Posted By: wraggster
News from GC Linux Site
An alternate experimental DVD driver is now available with support for DVD-R media using the "cactus" firmware extensions (it currently works with drive 04 models only). Create a DVD device file if you don't have already one (mknod /dev/dvd b 60 0), load your DVD-R on your GameCube, mount it (mount -t iso9660 /dev/dvd /mnt), and access it just like in any other Linux. All code is available on CVS. And the Latest Kernel Build has already integrated the new code.
http://www.gc-linux.org/
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May 16th, 2005, 19:15 Posted By: wraggster
Best-selling strategy series for the Windows PC platform Age of Empires is to be made available for the Nintendo DS handheld system by Majesco Entertainment Company and Digital Eclipse.
The DS outing in the series, Age of Empires: The Age of Kings, is due to be released this summer. Age of Empires on the Windows PC platform is big business, the franchise shifting more than 16 million copies worldwide.
Ken Gold, vice president of Marketing for Majesco remarked, "Age of Empires has set the gold standard for real-time strategy games and its global audience continues to grow.
"Our portable version provides an exceptional game experience by taking advantage of the new DS features, and we are excited to have such a high-profile and well-regarded property spearhead our DS line-up for the back-half of 2005."
Players move from the Dark Ages through the Middle Ages with one goal in mind: domination of the known world. Features of Age of Empires - The Age of Kings include: commanding one of five different civilizations; controlling special 'hero' units such as Richard the Lionheart, Robin Hood, Joan of Arc and Genghis Khan, whose special 'hero' powers affect the entire battlefield; and researching over 50 different technologies like chemistry, ballistics, siege craft and spying to advance civilizations into the next age.
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May 16th, 2005, 19:46 Posted By: wraggster
Nintendo has announced a number of details of the Revolution next-generation console on its official website, confirming statements made by Perrin Kaplan in an interview with the New York Times last week.
The statement offers the first glimpse of a console that's described as only slightly bigger than three stacked DVD cases, backwards-compatible, wireless online out of the box, quiet and quick to start up and due out in 2006.
"In its final form, Revolution will be about the thickness of three standard DVD cases and only slightly longer. The versatile Revolution will play either horizontally or vertically, allowing the user total flexibility in setting up a gaming session wherever they have a television," the update describes.
"Thanks to Nintendo's hardware development partners IBM and ATI, the small system will be packed with power that will enable it to wow players with its graphics. Nintendo's legions of loyal fans will be happy to learn that Revolution will be backward compatible, playing both Nintendo GameCube 8cm disks along with its own 12cm optical disks in the same self-loading media drive.
"In the next generation, the addition of the Internet will be important to all consoles and particularly important to Nintendo. Revolution will be wireless Internet ready out of the box.
"There's much more to Revolution that will be revealed over the coming months, but the combination of its compact size, wireless Internet, backward compatibility, quick start-up time and quiet, low-power operation add up to the start of a great game system. Get ready for the Nintendo Revolution in 2006!"
Nintendo is expected to announce more details and perhaps show the console in video form at its 75-minute breakfast conference on Tuesday here in Los Angeles. Its rivals Microsoft and Sony will have already concluded their major E3 unveilings prior to the Nintendo event.
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May 17th, 2005, 14:05 Posted By: RichardLynch
Here It Is - The Console we've been waiting for!!
![](http://img.photobucket.com/albums/v622/RichardLynch/Revolution1.jpg)
Sorry about the size. This is the only imaged revealed at this time!!
The Revolution Starts Here!
More Details To Follow
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May 17th, 2005, 18:41 Posted By: wraggster
With just hours to go until Nintendo's pre-E3 conference kicks of in LA, newspaper USA Today has published the first picture of the company's next-generation console, Revolution.
It's a slim and sleek design, no bigger than a pile of three DVD cases, and features a front-loading disc tray. Like Microsoft and Sony's offerings, the console can be positioned horizontally or vertically.
USA Today has also confirmed that the Revolution is backwards compatible with GameCube games, and - a first for Nintendo - will play DVDs. An Xbox Live-style online service is planned, and will offer downloadable versions of almost all the games in Nintendo's back catalogue, from classics such as Donkey Kong to more recent titles including Mario Sunshine. There's no word on a pricing system, however.
The console is said to offer two or three times the power of the GameCube - a somewhat humble claim compared to the figures Microsoft and Sony have been quoting. But "It's not all about having 'turbo power'," Nintendo exec Perrin Kaplan is quoted as saying. "It's about what you do with it."
"We've built Revolution around the concept of 'all-access gaming'," Kaplan continues - meaning developers should find it easy to create games for the console, and all types of gamers should find something in it that appeals to them. "We're about sticking to the soul of gaming," Kaplan states.
It's also worth noting that Nintendo has traditionally cited more realistic figures for the performance of its consoles than Microsoft or Sony - who both tend to manipulate the figures in ways which are by no means untruthful, but which don't give a realistic view of how the systems will perform in real world conditions.
Last generation, for example, Nintendo's graphics performance figures for GameCube were significantly lower than the PS2 and Xbox figures - simply because Nintendo cited figures for fully textured and lit polygons per second, while its rivals cited raw throughput figures that would never be achievable in a real videogame.
As such, assuming that Revolution will be enormously less powerful than its rivals is no safe bet. Nintendo certainly isn't aiming for the performance crown like Sony is, but their console is unlikely to be completely out of the league that PS3 and Xbox 360 are in, as these figures would seem to suggest.
The Nintendo conference kicks off at 4.30pm UK time.
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May 17th, 2005, 18:45 Posted By: wraggster
Today, Nintendo revealed its contribution to next-generation gaming to USA Today, and the newspaper hit the streets just hours before the company's scheduled pre-E3 press conference. The console will be called Revolution, and is scheduled for release sometime in 2006.
Nintendo is the last of the "Big Three" to reveal its next-gen plans. Microsoft took the lid off its future console, the Xbox 360, last week, and Sony unveiled the PlayStation 3 yesterday at its pre-E3 conference.
The Revolution design didn't follow suit with its curvaceous competitors, the concave Xbox 360 and convex PlayStation 3. In fact, its simple rectangular design can be easily mistaken for a modem at first glance. However, like its competitors, the unit can stand vertically or lay supine. The black console can fit snugly in a grey stand, where it is pitched upward at a slight angle for vertical positioning, or be removed and laid flat (and look eerily similar to Apple's Powerbook batteries).
Revolution's enigmatic controllers were not revealed, but they will be wireless. Rumors have been awash that the controllers will be unlike any before, possibly losing buttons in favor of touch screens or incorporating some sort of gyroscopic functions.
By Nintendo's own admission, according to USA Today, the system is two to three times as powerful as its current-generation console, the GameCube. Sony's PlayStation 3, announced yesterday, is reportedly dozens of times powerful than its predecessor, the PlayStation 2.
However, Nintendo told the newspaper "It's not all about having 'turbo power', It's about what you do with it." What Nintendo plans to do with it is still under wraps--the publisher has not yet announced any games for the system.
Eschewing its previous business ideas, Revolution will be online-friendly, and support a broadband gaming service similar to that of Microsoft's Xbox Live. Its most significant contribution to online gaming will be the ability to download games, and not just simple puzzlers or platformers from the NES days. GameCube titles will be downloadable, though it's not clear whether the games will be saved to a storage devices or memory cards.
For those who would rather just pop in their hard copy of Mario Sunshine, Nintendo offers a simple solution: backward compatibility. As indicated before, Revolution, like the Xbox 360 and PlayStation 3, will be able to play all the games from the current-generation GameCube, as well as DVDs through its blue-LED-illuminated front-loading media drive.
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May 17th, 2005, 19:06 Posted By: wraggster
Today's issue of USA Today ran some of the first details on Nintendo's next-gen console and Revolution will be the final name. The machine is roughly two to three times as powerful as the GameCube. "It's not all about having 'turbo power,' " Nintendo's Perrin Kaplan told USA Today. "It's about what you do with it."
The online service will feature downloads of a wide range of Nintendo titles, from old classics like Donkey Kong to GameCube releases such as Super Mario Sunshine. No word yet on if they will be free of charge. "We've built Revolution around the concept of 'all-access gaming,'" said Kaplan. "We're about sticking to the soul of gaming."
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May 17th, 2005, 19:21 Posted By: wraggster
The Gameboy Advance emu for Dos and windows was updated, heres whats new:
<BLOCKQUOTE>17th May 2005 - version 2.1
• multicart: remove_machine: also unloads associated ROM, unless memory shared
• multicart: load into machine; if none such: allocate new machine(s)
• multicart: cartloader target selectable (specific machine, or all machines)
• help: added various NDS chapters, 2D video, memory map & control, arm9 I/O map
• help: described NDS cartridge header & protocol with some new details
• cpu: handles CP15 system control coprocessor opcodes and Cn,Cm,N registers
• debug: disassembler supports all copro opcodes, assembler all except ldc/stc
• help: cleaned up coprocessor operand names (Pn,Cn instead P#,CRn,etc.)
• help: corrected sprites/scanline formula (10+n*2 per n pix, not 26 per 8 pix)
• shareware: changed decrypter extension (microsoft declared .prg as virus)</BLOCKQUOTE>
Download Here --> http://gcemu.dcemu.co.uk/nocashgba.shtml
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May 17th, 2005, 22:17 Posted By: wraggster
One hour away from the Nintendo Press Conference at E3 Expo, the Nintendo Revolution has already been unveiled in local newspaper hitting streets earlier today stateside. Here are the three pictures of the system:
<img src="http://image.lik-sang.com/content/revolution/nintendo-revolution.jpg">
<img src="http://image.lik-sang.com/content/revolution/nintendo-revolution1.jpg">
<img src="http://image.lik-sang.com/content/revolution/nintendo-revolution2.jpg">
Specifications currently confirmed are backwards compatibility with the GameCube, wireless controller (the revolutionary weapon is still a no-show so far though and rumored innovative features like touchscreen incorporation or gyroscopic control are still un-discussed), online support and DVD playback function.
Eschewing its previous business ideas, Revolution will be online-friendly, and support a broadband gaming service similar to that of Microsoft's Xbox Live. Its most significant contribution to online gaming will be the ability to download games, and not just simple puzzlers or platformers from the NES days. GameCube titles will be downloadable, though it's not clear whether the games will be saved to a storage devices or memory cards.
Power of the system is supposed to be two to three times more than the GameCube, while Sony claims PlayStation 3 has dozens of times more to spit from under the hood than the previous (current) generation of systems. What the final machines can really do, future will tell, but Nintendo already had this comment to add to the debate, speaking to USA Today: "It's not all about having 'turbo power, It's about what you do with it."
Release date is expected to be somewhen in 2006 (speculations go for Spring, same as they foresee the PlayStation 3 launch and Halo 3 release on Xbox 360 within this time window). Price is unknown.
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May 17th, 2005, 22:22 Posted By: wraggster
Nintendo Press Conference has just ended in at LA E3. Big N kicked things off with the portable side of things, where he is still leader, but with the breath of Sony in its back...
Starting off with some Nintendo DS talk, the Kyoto based company re-adjusted its media communication strategy, by re-centering its third-pillar as more than a gaming device: it's a creation and interactivity tool "expanding the universe of gamers". Reginald Fils-Aime has been hyping Electroplankton along with a famous DJ, then conceptual Virtual Puppet Sim' Nintendogs -interestingly presented by a woman, couple of minutes after Reggie stated that the "online games" nowadays were mostly all macho- before he finally went into praising the free wireless online gaming capabilities of the latest Nintendo station, announcing Mario Kart DS to be Wi-Fi playable tomorrow live at E3. Nintendo also confirmed that getting online with NDS will be cost-free, no subscriptions, no installation fee, no nothing, except a Wi-Fi Hot Spot near you.
Then, Reggie took a small iPod-like thingy out of his jacket and showed to the crowd what's now to be called GameBoy MICRO. The name comes from the extremely reduced dimensions and weight (3 times lighter than iPod!). It plays GBA games and is not meant at replacing the SP, which will stay in production and available on store shelves worldwide. Design will be customizable with a complete array of faceplates to be introduced along the little gadget. It's coming this fall, expanding further the handheld line-up of Nintendo.
<img src="http://image.lik-sang.com/content/revolution/gameboy-micro.jpg">
If Nintendo started their presentation with the Nintendo DS and the Gameboy Micro rather than going straight to the point... it's probably because the audience wouldn't have paid enough attention otherwise. Cause the main course still had to be served: RE-VO-LU-TI-ON! That's right, the nextgen home entertainment system made it to the show, Iwata-san holding it in his right hand in front of a cheering crowd. Nintendo did not reveal the mysterious controller, but underlined again it would change gameplay (and the face of earth?) forever. Satoru Iwata did not spend too much time into tech specs, numbers and horsepower condiderations, still stating that the graphics would make you say "wow" and that IBM and ATI are making sure the system would be competitive. But he insisted that gaming is not only about the technology, Nintendo clearly going for an alternate strategy as competing console manufacturers, as it was already hinted at the Nintendo DS presentation last year. Satoru Iwata said that Miyamoto (father of Mario and Zelda) was already working on a complete new revolutionary software creation for the console, that this nextgen system would be Wi-Fi compatible and would have at least two key Wi-Fi compatible megahits at launch. He also stressed that Nintendo Revolution is supposed to be the most affordable nextgen platform to work with from a developer point of view, with major cuts in cost due to time saves and ease of use. Certainly, big N has not yet given up on third-party publishers support. They stated clearly that Revolution would probably be the best system on which to develop and give a try to new creative and innovative ideas. Finally, the Revolution will be an all-in-one box, allowing you to simply play all retro titles ever created on any Nintendo branded living room system. From Famicom to Super NES, N64 and GameCube! Most of the classics will be available for download, a media-rights content managing software being integrated in the system for this purpose.
The dessert was finally the new Zelda GameCube game, Twilight Princess, with new in-game video footage displayed on the giant screen, Super Mario Strikers (soccer!) and some more games to make it to GameCube within this year (more coverage on these while the show goes on).
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May 17th, 2005, 22:29 Posted By: wraggster
Nintendo also unveiled the Game Boy Micro this morning, here’s what we know so far:
Launch is slated for this Fall.
Silver in color for now, expect all sorts of rainbow-flavored variations.
Dimensions: 4 inches wide by 2 inches tall and 0.7 inches thick.
Weight: 2.8 ounces (80 paper clips’ worth of weight).
Processor: Same as GBA SP.
Form factor: “Gleaming shoulder and start/select buttons that literally shine”, removable and customizable face plate.
Screen: 2-inches, backlit and the “best Game Boy screen ever” with adjustable brightness controls for use indoors or outdoors.
Marketing angle: “We’re making the gorgeous Game Boy Micro for image-conscious folks who love video games, the ones who want the look of their system to be as cool as the games they play on it” according to George Harrison, Nintendo of America Sr. VP of marketing. It’s clear that they’re going after the kids who are too cool to carry around an obvious gaming device but who don’t mind carrying something that looks like the cell phone that they’re already carrying.
Accessories: built-in rechargeable lithium-ion battery; supports standard headphones.
Software: the Game Boy Advance has nearly 700 titles available, all of which will be playable on the Game Boy Micro.
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May 17th, 2005, 22:30 Posted By: wraggster
Alright, Nintendo intro’d the Revolution just a few minutes ago, here’s what we know so far:
Release is sometime in 2006.
Prototype shown is larger than final unit.
Nintendo is still determining final colors for the console.
All-Access Gaming, which refers to backwards compatibility to 20 years of Nintendo games, NES, SNES, N64. We don’t know particulars of how it’ll be accessed or what, if any, the cost structure might be.
Downloadable to 512MB of flash memory.
SD memory card slot.
Wireless controllers.
Two USB 2.0 ports.
Built-in WiFi.
WiFi used to interface with the DS.
DS likely to enhance future games.
Self-loading optical drive that will play 12cm Revolution discs and smaller GameCube discs
Self-contained attachment for playing media content, including DVDs.
No controller was shown. So even though the box looks a lot like the one leaked over the weekend, the accompanying controllers were not presented. So was it a leak, or a really good guess?
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May 17th, 2005, 22:32 Posted By: wraggster
The Nintendo press conference this afternoon revealed the new Game Boy Advanced format: the Game boy Micro. The new handheld will play all GBA titles, and is only slightly larger than an iPod. From the article: "The sporty, silver metal Game Boy Micro measures a mere 4 inches wide, 2 inches tall and 0.7 inches deep, allowing it to sit comfortably alongside today's hippest technological gadgets. It weighs an astonishing 2.8 ounces, or about the weight of 80 paper clips. Yet Game Boy Micro has the same processing power and plays the same games as Game Boy Advance SP models, complete with standard face controls and gleaming shoulder and Start/Select buttons that literally shine." Photo available from the AP.
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May 17th, 2005, 22:34 Posted By: wraggster
The Nintendo press conference touched on aspects of the Nintendo Revolution, but offered no details on what "the" revolution is. No word on the controllers or when the console will be released. One new tantilizing aspect of the console was announced, though: "The console also will have downloadable access to 20 years of fan-favorite titles originally released for Nintendo® 64, the Super Nintendo Entertainment System® (SNES) and even the Nintendo Entertainment System® (NES)." No word on pricing, of course, but exciting nonetheless.
very smooth
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May 17th, 2005, 22:35 Posted By: wraggster
Nintendo today took the wraps off "Nintendo WiFi Connection", the online gaming system set to service Nintendo DS in association with GameSpy.
"It's no secret that we didn't invent the concept of online gaming, but we do intend to reinvent it," Nintendo's Reggie Fils-Aime told the gathered crowd.
WiFi Connection will allow DS users to play online for free from home or via hotspots and Nintendo not only envisions its system overcoming key problems inherent to online gaming like difficulty levels and connectivity but also intends to offer it all for free.
Although it was ambiguous when it came to the question of whether third-party software makers would charge players to use the service, Nintendo itself will charge no monthly bills for either the service or the software, the company said.
It's about "control, ease and entertainment", according to charismatic Nintendo MC Reggie Fils-Aime, and the company "expects participation rate for Nintendo DS to reflect a clear majority of owners" - as high even as 90 per cent.
Nintendo outlined the key problems in achieving this, identifying and explaining how it would overcome the difficult and cost of connection, and pledging to "overcome the overly macho attitudes" of online gaming by allowing you to choose to find a friend or friends to compete with, or link up with "similarly skilled" unknown opponents.
It will "turn the key for full Mario Kart action" playing against people on multiple continents on your lunch break, Fils-Aime said, so it's "as welcoming as sitting around the living room with friends".
A roll call of 25 games companies working on WiFi titles then appeared on the big screen. Amongst them were Namco, Capcom, Square Enix, Konami, THQ, Bandai, EA, KOEI, SEGA, Hudson, Vivendi-Universal, From Software, Spike, 2K Games and Activision, who will launch a LAN/WiFi Tony Hawk title on DS this year, allowing for players to form online skate crews and perform tricks using the touch screen.
Mario Kart DS and Animal Crossing DS will both launch with WiFi functionality by the end of 2005, Nintendo said, and Mario Kart will, as predicted, be playable via WiFi on the show floor tomorrow.
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May 17th, 2005, 22:36 Posted By: wraggster
Nintendo has taken the wraps off a new addition to the Game Boy Advance family of products at its pre-E3 press conference in Los Angeles, revealing the Game Boy Micro - the smallest GBA yet, with a backlit screen and snap-on covers.
The new console, which is based on the same hardware as the existing Game Boy Advance SP, is four inches wide, two inches tall and 0.7 inches deep - around the same size as Apple's iPod Mini, and two thirds of its weight.
It sports a two inch backlit colour screen, which Nintendo describes as the "best Game Boy screen ever", and which has an adjustable brightness control for the first time in a Game Boy product.
One of the other unique features of the diminutive portable is that it can be customised by replacing its front cover with a range of "snap on" covers, much like many popular mobile phones.
Nintendo of America's Reggie Fils-Aime was typically full of fighting talk at the announcement of the new system. "If our competitors don't like our two to one advantage, dominating the handheld market with the DS and the GBA, then I've got bad news," he bellowed. "Now it's two and a half to one!"
However, the system doesn't have any of the additional functionality which some commentators had expected it to build in - such as the wireless unit and Play-Yan adapter peripherals.
Game Boy Micro will be launched this autumn.
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May 17th, 2005, 22:38 Posted By: wraggster
At the unveiling of the Revolution platform in Los Angeles, Japanese giant Nintendo has given the clearest indication yet that it does not intend to compete directly with Sony and Microsoft's technologically advanced next-gen consoles.
In sharp contrast to the unveiling of Xbox 360 and PlayStation 3, Nintendo declined to discuss the exact specifications of the Revolution, instead focusing on the firm's intention to appeal to the mass market with the system.
Revolution will be the smallest home console Nintendo have ever made, according to company president Satoru Iwata, who presented the system to a packed auditorium in the Hollywood Renaissance hotel this morning.
The unit will be powered by an IBM chip called Broadway and an ATI graphics part called Hollywood, but exact specs of those components have not been announced - with Iwata's only comment on that aspect of the spec being that "when you turn on Revolution and see the graphics, you will say 'wow!'"
Tellingly, one of the key announced features of the Revolution is nothing to do with next-generation games at all, but rather to do with Nintendo's back catalogue - all of which will be playable on the new system, right from the NES through to the N64 and the GameCube.
The console will boast 512MB of on-board flash memory storage which can be expanded by the addition of industry standard SD memory cards. This storage is expected to be used to store NES, SNES and N64 titles which can be downloaded over the internet to the system, as well as for other purposes which the firm has alluded to but not yet revealed.
The controllers - which were not revealed at the event, although Iwata promised that they will be "very unique" - will be wireless, and the system has two USB 2.0 ports and Wi-Fi network connectivity built in.
The presentation of the console couldn't have been more different to the stat- and technology-heavy approach of Microsoft and Sony, with Nintendo going out of its way to describe itself as a content company rather than a technology company and focusing heavily on their efforts to appeal to audiences outside of the core gamer demographic.
"Our goal is to develop a device which is functional and appealing to every member of the household, whether they consider themselves gamers or not," Iwata explained in his presentation.
"Nintendo Revolution shares a common vision with what we outlined for Nintendo DS last year," he continued. "The machine is just a tool; the experience comes from the software."
The company also touted the platform as being by far the most developer-friendly of the next-generation machines, suited to handling both "big-budget, high profile masterpieces" and smaller indie-style games.
"Not everyone sets out to create an expensive masterpiece," Iwata acknowledged, going on to describe Revolution development as "simpler, faster and less expensive than any other next-generation system."
"This is a console where big ideas can prevail over big budgets," he said, reiterating a similar point which he made during his keynote presentation to the Game Developers Conference in San Francisco earlier this year.
The fact that Nintendo has chosen to avoid a head-on conflict with Microsoft and Sony's hugely high specification systems is telling. Reports this morning suggested that Revolution will be three to four times more powerful than GameCube, as opposed to the far higher multiples being quoted by its rivals, and the overwhelming feeling from Nintendo's conference was that the new console is designed to be a cheap and highly profitable device rather than a giant and expensive technological land-grab.
In effect, then, the firm seems to be bowing out of the "arms race" which Microsoft and Sony have entered into over next-gen consoles. However, the Revolution still remains the most enigmatic of the forthcoming systems - with the full specification, "unique" controller design and perhaps much of the system's non-games functionality still firmly under wraps even after the long-awaited E3 conference.
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May 17th, 2005, 22:44 Posted By: wraggster
So the Nintendo press conference is going on right now as you can see on the moblog Maarten and Alec are attending the show grabbing up some more HD footage for later on today. In the mean time here are some quick hits on what Nintendo has announced for Revolution:
- WiFi controllers and a 'very unique' controller to be introduced later
- WiFi games with Nintendo characters
- "strong 3rd party support"
- Square Enix working on wifi Final Fantasy Crystal Chronicles
- game development is claimed to be a breeze
- disc drive accepts GameCube games but system is backwards compat w/ all past Nintendo games via downloads
- unique way to combine internet, controlling, flash memory to combine a unique game experience. keeps hinting towards "all-access"
- 2006 console
Thanks anthonybean for collecting a lot of these. Also, GameBoy Micro - new GameBoy Advance about the size of an iPod Mini
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May 19th, 2005, 00:54 Posted By: wraggster
Who are we to let wildy unsubstantiated rumours fly without passing them on to all you eager gamers out there? The latest and greatest in speculation is that Nintendo isn’t quite finished talking up its Revolution console yet. The NintendoOn video was a proven fake, yes — but was it also marketing ploy? And what is up with all this right/left brain mumbo jumbo? Did Nintendo make a feint with the video, planning to hit us up with something crazy later this week? The truth is out there, people, but for now we’ve got only questions. Talk amongst yourselves.
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May 19th, 2005, 01:06 Posted By: wraggster
The world's very first Nintendo DS Rom Emulator / Development system. It allows you to load and run your ROM files, Homebrew files on your NDS console!!!Do you want to get your own piece? Go to <a href="http://www.linker4u.com/affiliatewiz/aw.asp?B=157&A=244&Task=Click" target="_blank" >Linkers 4U.com</a> for more information.
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May 20th, 2005, 00:44 Posted By: wraggster
Via the Guardian GamesBlog, a BoingBoing post with an interesting posit. Will the Revolution allow owners to run their own code on the machine? From the article: "...the world of consoles that only ran signed code was a nice racket while it lasted, but at the end of the day, needing to get permission to run software on your own device sucks and devices that let anyone write software for them get more valuable as more people write more code for them." A nice idea, but not too likely in my opinion.
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May 20th, 2005, 00:54 Posted By: wraggster
Two lonely and largely ignored pods at the Nintendo stand at E3 display new and very significant software for the DS handheld: voice-over IP.
Utilising the DS's WiFi connectivity, curious attendees can communicate between two DS devices using an earpiece and microphone headset.
The Nintendo representative that we spoke to said that the software would allow communication between DS units anywhere in the world, as long as they were connected to a wireless feed.
And with Nintendo planning to roll out a free WiFi service sometime in the future, DS users could enjoy free calls to one another - a revolutionary first for portable gaming devices.
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May 20th, 2005, 18:18 Posted By: Bobomoomin
Hey, you see I'd like to get some roms but I want to know if theres any way to get them without using a P2P network....... Anyone got any ideas? ![Confused](http://www.dcemu.co.uk/images/smilies/confused.png)
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May 20th, 2005, 22:54 Posted By: wraggster
This is still just a concept demo, but it’s reportedly a working demo: DSpeak is basically Voice over IP calling using the wireless capabilities of the Nintendo DS. Using a connected headphone/microphone, DSpeak allows you to hold conversations with other DS users via WiFi, and the audio quality is reportedly “perfectly fine, as good as a mobile phone.” Plus, you get little Mario and Wario icons moving their mouths when you speak — come on, Vonage, how you gonna beat that? The software itself will be available as a free download, and the booth boy told us that they’ll be including headsets with DSpeak-compatible games (the headset will probably also be available for sale separately for some nominal fee). Otherwise that’s about all we know—we couldn’t squeeze a release date out of them, and no one at the Nintendo booth knew a damn thing about the actual technology they were demoing.
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May 20th, 2005, 23:00 Posted By: wraggster
At its pre-E3 press conference, Nintendo president Satoru Iwata revealed the first scant details on the Revolution, the company's bid into next-generation gaming. We now know about the system's backwards compatibility, built-in Wi-Fi, wireless controllers, and free online service, but little else. Iwata avoided giving out any significant technical specs on the Revolution, and he only showed a nonfunctional mock-up of the console.
Fortunately, it looks like Nintendo fans won't have to wait until next year to learn more about the machine. Speaking with Reuters, Iwata said that details regarding the Revolution--including price, launch date, and its mystery controller--would be revealed by the end of the current year.
One of the surprising announcements made about the Revolution during E3 was its ability to download and play games from Nintendo consoles as far back as the NES. More surprising was the fact Iwata revealed to Reuters that Nintendo is in talks with third-party game publishers about including their portfolios in the Revolution's downloadable game library as well.
Iwata added that the pricing method for these downloads hasn't been decided, though two possibilities are to charge users per game as they download them, or to sell pre-paid cards in stores. He also said that Nintendo might give some games away as part of promotions.
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May 20th, 2005, 23:03 Posted By: wraggster
Take a look at these brand new photos of Game Boy Micro (which was first announced by Nintendo on Tuesday) and try telling us that there's any sensible way to actually play games on it.
Unless you're a particularly small child, we just don't see how you can negotiate the D-pad and buttons without being made to feel like an enormous clod with shovels for hands.
As for the screen, Engadget reports that it's "squint-inducing" and "definitely pushing the limits of how small a screen on a portable game console can get and still be useable". Hmmm.
Meanwhile, Nintendo boss Satoru Iwata has confirmed that the company has "no plans to discontinue Game Boy Advance SP. We think the two will be compatible."
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May 20th, 2005, 23:07 Posted By: wraggster
<a href="http://www.gbax.com/main.pl" target="_blank" >GBAX.com</a> have posted that they now have the PassMe Device in stock which enables you to use a GBA Flashcart to play Nintendo DS roms on your Nintendo DS.
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May 21st, 2005, 16:11 Posted By: wraggster
News from <a href="http://www.lik-sang.com/news.php?artc=3638&lsaid=219793" target="_blank" >Lik Sang</a>
<BLOCKQUOTE>Announced almost a year ago now, Mario Kart DS has been for many the most anticipated title for the handheld. The idea of wireless racing was just too good, but the news revealed at this weeks E3 show is even better. It's online, and beyond that, there's no subscriptions to pay, no accessories to buy, it's all free. Just take your DS to a Wi-Fi zone, slap in the cartridge, and watch out for slippery banana skins! Speaking of which, all our favourite weapons are here, including the winged blue spiky shell from Mario Kart Double Dash on GameCube. This shell flies and thus avoids hitting other racers, until it homes in on first place and delivers it's truly explosive pay load. Be warned though, anyone in a reasonable radius to first place will also have a score to settle with you after that one. Other than online however, a fantastic 8 player wireless link-up mode can be accessed, even if only one of you has the game cartridge!
Along with new tracks, this includes every single course from every single Mario Kart game. The 3D graphics run at a super smooth 60 frames per second, a feat most home console racers don't even achieve. Topping the N64 edition even, every object here is true 3D, right down to the players and karts, there's none of that sprite trickery. Meanwhile the lower screen is a helicopter style over head view, showing where your opponents are, and for that matter, if you're about to get a turtle shell up the wazoo. Mario Kart DS truly is the ultimate culmination of the series so far, and a final example of that will have long time fans cheering, both the hop and the power slide are together in this title..</BLOCKQUOTE>
<img src="http://image.lik-sang.com/images/170/nds-mariokart-jap6.jpg"><img src="http://image.lik-sang.com/images/170/nds-mariokart-jap7.jpg"><img src="http://image.lik-sang.com/images/170/nds-mariokart-jap8.jpg">
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May 21st, 2005, 16:14 Posted By: wraggster
News from <a href="http://www.lik-sang.com/news.php?artc=3638&lsaid=219793" target="_blank" >Lik Sang</a>
<BLOCKQUOTE>Similar to Super Mario 64, Super Mario Bros. for the NDS is still polygon-based, but at the same time takes Mario back to his two-dimensional platforming roots. The old gameplay (thankfully) is still here, but it has been expanded to include jumps from Mario's 3D exploits. Additionally, it seems that the mushroom-infused Mario can grow to giant sizes and jog along even faster than when he's at normal plumber size (which is festively plump in Mario's case, although thankfully missing a hint of crack at the back). To complicate things, bad guy goombas sport the same growth ability however, and depend on magic mushrooms for this just like Mario does. The lower screen is used to keep track of stats like coins collected, while the top screen lets you navigate the colorful Run 'n Jump action. Yah-yah-yahoo!.</BLOCKQUOTE>
<img src="http://image.lik-sang.com/images//170/nds-super-mario-bros-jap6.jpg"><img src="http://image.lik-sang.com/images//170/nds-super-mario-bros-jap5.jpg"><img src="httphttp://image.lik-sang.com/images//170/nds-super-mario-bros-jap7.jpg">
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May 21st, 2005, 16:16 Posted By: wraggster
News from <a href="http://www.lik-sang.com/news.php?artc=3638&lsaid=219793" target="_blank" >Lik Sang</a>
<BLOCKQUOTE>Scratch! Viewtiful Joe - NDS
A side-scrolling action title like its predecessors, Joe's first DS appearance kicks off as Captain Blue's latest movie is ready to be unveiled to the public. A sinister group steals the film, bringing Joe back into action as he tries to get it back (and we thought some folks uploading Star Wars to the internet was bad!) Joe's quarrelsome little sister, Jasmine, who wants to be an actress in the future, joins in on the action this time around, and both screens of the handheld will keep track of the action in two different viewpoints. The lower of which is also used to solve puzzles and pull off special moves, giving Joe a new "Power Split" move, which requires that you draw lines across the screen with your stylus.
Castlevania Dawn of Sorrow - NDS
Konami's series maestro Koji Igarashi souped up a new Castlevania game for the Nintendo DS that takes place one year after the events in Aria of Sorrow. In Dawn of Sorrow, a group of cultist strive to destroy main protagonist Soma Cruz, who is Dracula reborn. Although one of the good guys, Soma has to face many challenges to keep the vampiric cult from getting rid of him, in order to revive Dracula himself.
Basic gameplay mechanics are still the same as with Castlevania titles in the past, but the Nintendo DS version displays game statistics and a map on the upper screen, while the touch screen lets you draw seals with the stylus, allowing you to open doors and defeat bosses. You are also able to teleport by using the touch pen to tap on certain hot spots throughout the game. This is unique, intriguing NDS gameplay once again, as is the ability to trade collected souls with other players via a wireless connection.
</BLOCKQUOTE>
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May 21st, 2005, 16:22 Posted By: wraggster
News from <a href="http://www.lik-sang.com/news.php?artc=3638&lsaid=219793" target="_blank" >Lik Sang</a>
<BLOCKQUOTE>The Legend of Zelda: Twilight Princess - GC
Once billed as the direct sequel to Wind Waker, Nintendo revealed the second GameCube Zelda title to be more along the lines of Ocarina of Time. A mature link and never-before-seen visuals in a Zelda game will guarantee for a truly sensational action adventure experience. Link is even able to shapeshift into a wolf in certain parts! Teaming up with a sinister elf-like fellow, Link-Wolf can be ridden and boasts some powerful attacks. Animal companions include of course a horse (used for transportation and in battles) and a falcon-like bird that can rest on Link's arm. Exploring some still un-revealed dungeons, the camera pans back and shoots the action from a top-down angle, but when the character encounters an enemy, the camera seamlessly sweeps in again to check out the battle from the normal behind-the-back perspective. We can't wait to embark on this promising new journey into Hyrule!
Super Mario Strikers - GC
Goal! Mario, Luigi, Toad and the rest of the characters from the Mushroom Kingdom enter a new playing field with Super Mario Strikers. This arcade-style soccer game will feature powerful shots, all viewed through the eyes of dynamically set camera angles. First, select a captain for your team who will muster your forces, and who keeps a special shot up his sleeves to try and blast the ball past the goalie. Mario for example is able to leap high into the air, strike the ball with a mallet, and put the opposing goalkeeper at a serious disadvantage (and in clear and present danger too!).
Characters other than your chosen captain aren't left out though, they have the ability to charge their shots to be super effective. Furthermore, the game will present head-over-heels celebration dances. On the road to becoming a party favourite due to its straightforward controls, this title seems perfect for a multiplayer frenzy, four buddies wide. Nintendo certainly strives to let his most famous icons have a go at every kind of sport out there, and Super Mario Strikers looks to be a fun and challenging addition for sure.</BLOCKQUOTE>
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May 21st, 2005, 17:33 Posted By: wraggster
The "cactus" firmware extensions have, since some days, support for drives 06 (minimally tested) and 08 (untested), in addition to drive 04. If you want to review or test the new stuff look at the CVS and Latest Kernel Build.
http://www.gc-linux.org/
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May 22nd, 2005, 19:11 Posted By: wraggster
Thanks to the hard work of Pepsiman, DS Linux now utilizes Linux kernel version 2.6. This also entails framebuffer support. In addition to having a boot logo and a smaller font, the framebuffer will allow for user applications to take advantage of a graphical user interface via MicroWindows or TinyX. In the following shot, a full-screen logo is shown in the touch screen; however, it is more than likely going to be downsized and combined with text console output:
http://www.dslinux.org/
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May 22nd, 2005, 19:13 Posted By: wraggster
FJ Santos and Sergio are back with a Snow Bros clone. This is a ONE LEVEL demo only, so please serve them with feedback. The more feedback they get, the more likly is that we will see a full version of it and Santos and Sergio continue their work. The demo is already very solid and nice looking. The authors e-mail adresses can be found in the archives readme file. So please give lot's of feedback.
http://www.pdroms.de/file_details.php?fn=2520
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May 23rd, 2005, 19:50 Posted By: ptr.exe
Just a thought: with the other two next-gen consoles boasting huge processors that will undoubtedly pump out heat, surely the Revolutions small size - 3 stacked DVD cases, will limit the possibility of a powerful machine ie. how can you cool a powerful proccessor in a tiny box?
I'm well aware of Nintendos policy of gameplay not graphics which i completely agree with, but surely in the fight for its old spot of no. 1 in the home console market, its gonna need a machine with a good graphical punch to convince the casual gamers out there.
Any thoughts?
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May 23rd, 2005, 23:43 Posted By: wraggster
Wireless Multiboot Application v1.4 BETA 1
- Added support for a seperate multiboot rom header and other multiboot specific information in .nds files.
- Removed the need to assign a unique/different mac address to each entry when broadcasting multiple entries at the same time.
- Added logo/header/banner checksum verification for .nds files.
- Added "-player" parameter to override the player name.
Ralink RT2560 drivers v1.0.0.8
- Added AMD64 version of driver for Windows XP x64 Edition.
- Added "Invert Activity LED" option.
http://users.belgacom.net/bn967347/
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May 24th, 2005, 23:02 Posted By: wraggster
The Metroid Prime: Pinball demo at E3 confirmed speculation about an external rumble pak for the DS. When booted, the game displayed a “GBA Option Pak” message, meaning that the rumble pak fit into the GBA slot; and presumably, the ambiguous nature of “option pak” likely means that Nintendo will introduce more than just a rumble add-on, presumably.
But will the rumble feature be a standard with all (or most) DS games in the future? Will it be sold separately? Or come packaged with Metroid Pinball (and possibly other titles) like the original rumble pak was with Starfox 64 back in the day? We’ll keep you posted.
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May 24th, 2005, 23:09 Posted By: wraggster
Is this the killer app for the DS? A lot of folk seem to think so. It’s the old Catz/Dogz game, on the PC, Or Tamagotch… Tamagoch… Ah hell, that pocket pet game. With a whole bucket of cute poured over it. Throw in the DS touch screen, and you’ve got some serious interaction with your furry friend.
Nintendogs is an extremely innovative title for the DS, that could push it over the edge. It could do for the DS what Doom did for the PC. Big things are expected. Woof!
Why no cats? Nintencats just sounds silly.
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May 24th, 2005, 23:31 Posted By: wraggster
A little ittsy bittsy update for No$GBA today. Not much for a changelog, but probably fixing an irritating bug from 2.1 ![Wink](http://www.dcemu.co.uk/images/smilies/wink.png)
multicart: bugfixed uninitialzed initstackram mem handle (thanks oleg volkov)
setup: added sav/sna compression enable option to files setup (debug version)
http://nocash.emubase.de/gba.htm
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May 31st, 2005, 23:53 Posted By: wraggster
Source = http://www.thepernproject.com/
This release basicaly fixes it up for devkitarm r12. The startup directory as well as the tools directory have been removed (since they are now contained in devkitarm). Your old makefiles will complain if they cant find the tools directory so be sure and update you makefiles...the tools are now in the devkitarm bin directory so should allready be on your path.
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May 31st, 2005, 23:57 Posted By: wraggster
Ethos has posted news on his site of his port of a Gameboy/Gameboy Colour emulator to the Nintendo DS Console, heres the news first:
Got some nice progress on my emulator, but when I started implementing GBC I realized I needed better optimization. Here are the screens before I totally overhaul my emulator. GB is playing at good speed and GBC at slow ass speed. lol, learning ARM assembler + registers is looking more appealing day by day.
http://ethos.oddigytitanium.com/
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June 1st, 2005, 00:15 Posted By: wraggster
News From FluBBa:
It's a "Green Beret"/"Rush'n Attack" arcade emulator, not much to show the world, I know... But it's a good start to test out the Z80 emulator so I can build more emulators with it. It still has some annoying bugs in it but I'll hopefully fix them soon enough. I have sent in a version to the GBAX.COM 2005 competition, I don't know when the results are released and I won't release a version here before the competition is over.
http://hem.passagen.se/flubba/gba.html
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June 1st, 2005, 00:26 Posted By: wraggster
We managed to reduce to a minimum the drive spin-ups needed (thanks cheqmate!), media is now successfully mounted faster, and errors are retried several times to help recover from possible temporary failures. Want to check this? Visit the Latest Kernel Build page.
http://www.gc-linux.org/
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June 1st, 2005, 12:08 Posted By: wraggster
Nintendo has announced that it will release a limited edition "Mew"-colored version of its DS handheld game system in commemoration of a new Pokemon film that will be playing in Japanese theaters this summer. As the name suggests, this DS will be based on the light-pink color of the Mew character from the Pokemon pantheon. The handheld also comes with two imprints of Mew's silhouette, one on the top cover and another to the left of the upper screen.
The Mew DS will be available through Pokemon's official Web site and in Pokemon Centers throughout Japan. Reservations can be made starting June 23, and the new DS will be released on July 8. The Mew DS will be priced the same as the normal model at 15,000 yen ($139).
The new Pokemon motion picture Pocket Monster Advance Generation: Mew to hadou no Yuushia Lucario, will begin playing in theaters throughout Japan on July 16. The title roughly translates to "Mew and the Wave Warrior Lucario."
Nintendo previously released a yellow Pikachu-themed Game Boy Advance in Japan. There are currently no plans to release the Mew DS in America.
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June 1st, 2005, 19:14 Posted By: Fede
hi
I'm new here and I couldn't find anything about if there are region codes on ds games!
I'm considering buying an american ds (I'm from denmark!) and i was wondering if any of you know if i can buy games i denmark and play them on the american ds???
thanks for helping
-Fede
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June 1st, 2005, 22:35 Posted By: wraggster
Bandai, the owner of popular gaming franchises Gundam, Digimon and .hack, has announced plans to produce games for the Nintendo Revolution, according to a report on Japanese website FujiSankei Business.
The news means that fellow Japanese giant Namco is also likely to support the Revolution, since the two companies are set to merge this September. Together they will form NamcoBandai Holdings, which will be the third largest games company in Japan.
Nintendo had not confirmed the report at the time of writing. The company has previously stated that "strong third-party support" for the Revolution is expected along with exclusive content from "key second-party developers." Square-Enix is already hard at work on a WiFi-enabled version of Final Fantasy Crystal Chronicle.
Neither Bandai or Namco were available for comment
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June 2nd, 2005, 20:04 Posted By: dpathic2001
Possible using Passthrough or Wireless Passthrough in the future?
SD cards are much cheaper than GBA flash carts so it is very desirable if more Megs are required IMO.
Any thoughts or knowledge on why it may be/may be not possible.
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June 2nd, 2005, 23:03 Posted By: wraggster
Nintendogs, Nintendo's puppy-petting game, has helped bolster DS sales after a sluggish stretch brought on by the launch of Sony's own portable device, the PlayStation Portable. According to Media Create, the DS has been the best-selling piece of gaming hardware in Japan since the release of Nintendogs on April 21, outselling both the PlayStation 2 and the PSP. The only exception was the week of May 9, when overall game sales fell as Japanese workers returned to work after the golden week of holidays.
The Nintendo DS was trailing the PSP and PS2 the week before the release of Nintendogs, selling 21,698 units against 28,950 PSP units and 30,572 PS2 units. But when Nintendogs arrived, DS sales exploded to 96,191 units, outselling both the PSP (33,004) and the PS2 (33,080) combined. Sales of the DS are starting to settle down now, but as of the week of May 16, the DS continued to outsell both the PS2 and the PSP, selling 29,808 units, compared to 27,370 PSP units and 24,122 PS2 units.
Nintendogs is a virtual-pet game featuring real breeds of dogs. The game is sold in different editions, each housing roughly five types of puppies, from Chihuahuas to Labrador retrievers. As a virtual owner, gamers will pet their pooches using the stylus, order commands through the integrated microphone, and let their canines sniff other gamers' Nintendogs wirelessly
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June 3rd, 2005, 22:33 Posted By: wraggster
Gamespot has the news that the hit DS title Nintendogs has allowed the Nintendo DS to pull ahead of the PSP and PS2 consoles for over a month straight. In the week Nintendogs was launched, the DS outsold the PSP and PS2 combined in the nation of Japan. Several weeks after its initial launch, the DS is still outselling the PSP by 5,000-sum units. Those of us in the states still have a little while to wait to see the cuteness firsthand. From the article: "The game is sold in different editions, each housing roughly five types of puppies, from Chihuahuas to Labrador retrievers. As a virtual owner, gamers will pet their pooches using the stylus, order commands through the integrated microphone, and let their canines sniff other gamers' Nintendogs wirelessly. Nintendogs is scheduled to roll over to the US on August 22.
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June 3rd, 2005, 22:34 Posted By: wraggster
GamesRadar has the details from an interview with Nintendo of America VP George Harrison, in which he passes on the very good news that certain past-gen Nintendo titles will be free for download onto the Revolution. The article seems to imply that primarily the games available for free download will be Nintendo created titles. From the article: "This is a clever move by Nintendo: regardless of the final power of Revolution and the frequency of new titles, Nintendo knows that its loyal fans will cry tears of joy over a free service that lets them download previous Nintendo classics straight out of the box.
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June 3rd, 2005, 22:51 Posted By: wraggster
Wow. Good move. When we spoke with Nintendo about the price of their classic “emulated” games on the Revolution, they were coy and left the pricing up to our imaginations. I assumed they’d follow the GBA model — 10-12 bucks for a classic would be fair. But George Harrison of Nintendo just sprung a surprise. Classic Nintendo titles will be free. Buy the console, take it home, plug it in and start playing your old faves. They’ll have to be careful not to offer too much out of the gate. After all, you want people to spend money on the software. But as far as exciting services to offer with their new hardware, it’s hard to come up with a better idea.
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June 4th, 2005, 12:45 Posted By: wraggster
A new version of the Multiplayer version of Visual Boy Advance has been released, heres whats new:
preliminary support of wireless adapter
logs can now be written by all instances of the emulator
cleanup and simplification of the cable link code
Download from here --> http://gcemu.dcemu.co.uk/visualboy.shtml
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June 5th, 2005, 22:53 Posted By: wraggster
An entry into the <a href="http://www.gbax.com/main.pl?gbax2005/GBAX2005rr.html">GBAX Coding Competition</a> heres the release of FluBBas Green Beret Single Game Arcade Emulator for the GBA (Also works on Nintendo DS and Gamecube Gameboy Player)heres the info:
This is a Green Beret/Rush'n Attack - Arcade emulator for the GBA.
No sound, still bugs in the cpu core.
Lots of unimplemented stuff, beware of falling debris.
Download from here --> http://gbaemu.dcemu.co.uk/greenboy.shtml
Thanks to FluBBa for a great release.
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June 6th, 2005, 00:23 Posted By: wraggster
<a href="http://dualis.1emulation.com/" target="_blank" >Dualiis</a> is considered to be the best Nintendo DS emulator for windows, heres whats new in this update:
CPU: Fixed crashes when unsupported CP15 operations are invoked
MMU: Added optional mirroring of IPC to 0x027FFxxx
MMU: Fixed time/date data
GPU: Added support for direct color OBJs
GPU: Added support for 16-color rotoscaled OBJs
GPU: Fixed clipping of hflipped 16-color OBJs
GPU: Fixed rotoscaled 256-color OBJs
GPU: Fixed 512-pixel wide text BGs
GPU: Fixed screen size error for the D3D renderer
Download from here --> http://nintendo-ds.dcemu.co.uk/dualis.shtml
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June 6th, 2005, 00:40 Posted By: wraggster
An entry in the <a href="http://www.gbax.com/main.pl?gbax2005/GBAX2005rr.html" target="_blank" >GBAX 2005 Coding Comp</a> this is WinS by Liranuna, this is been called Windows for DS, heres more info:
<BLOCKQUOTE>NDS WinS is an API for the Nintendo Dual Screen.
This is a port of the famous GBA WinS first coded by Francesco Napolitano
and is still available at www.gbawins.com.
However, NDS WinS is NOT a direct port of GBA WinS.
NDS WinS currently have the following features in addition to GBA WinS's features
• 100% Touch Screen Integration which means :
o Drag-able and Resize-able Windows
o On-Screen vKb (virtual Keyboard) for easy text editing
o Clickable Buttons and other Controls
• Cool new Application Lunching system – Icons
• On-Screen Real-Time-Clock
• Can hold ANY GBA WinS application
Please note that NDS WinS can run any application
coded and compiled correctly using any compiler.
The applications at this stage built in and must be pre-compiled
with the NDS WinS and WGL (WinS Graphic Library) libraries. </BLOCKQUOTE>
Download Here --> http://nintendo-ds.dcemu.co.uk/wins.shtml
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June 6th, 2005, 00:45 Posted By: wraggster
An entry in the <a href="http://www.gbax.com/main.pl?gbax2005/GBAX2005rr.html" target="_blank" >GBAX 2005 Coding Comp</a> this is TetrisDS by Desktopman, heres whats in this version:
<BLOCKQUOTE>1.2 (gbax version)
added: pieces can be rotated so parts go above the playfield
added: choose start level
added: Giant mode for single player
added: settings are saved, can coexist with gorilla and nibbles save
added: retro sound effects (hardware mixed, positioned depending on screen location)
added: pause for singleplayer
added: restart during game
added: Icon and description for wifi multiboot
added: drop/fast option
added: key repeat option
fixed: scoring in two-player
fixed: proper sram detection, works even if there is no cart
Developer changes:
changed: uses the new versions of dsbuild and ndstool
changed: new loader
changed: new ipc-location, thus new arm7 binary </BLOCKQUOTE>
Download Here --> http://nintendo-ds.dcemu.co.uk/tetrisds.shtml
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June 6th, 2005, 01:06 Posted By: wraggster
An entry in the <a href="http://www.gbax.com/main.pl?gbax2005/GBAX2005rr.html" target="_blank" >GBAX 2005 Coding Comp</a> this is Nibbles DS by Desktopman, heres whats new:
1.2 (gbax version)
added: Fun mode:
-you can't die on the pen or yourself
-press R to change level up
-press L to change level down
added: Two player mode:
-Player one moves worm with touchscreen
-player two moves apple with + pad
-yes, it's weird and fun
These can be combined. (unfair for apple though)
added: settings are saved, can coexist with gorilla and tetris save
added: menu with options
added: sound, positioned depending on screen location
added: Wifi multiboot icon and description
added: more fruit, again!
Developer changes:
changed: uses the new versions of dsbuild and ndstool
changed: new loader
changed: new ipc-location, thus new arm7 binary
Download Here --> http://nintendo-ds.dcemu.co.uk/nibblesds.shtml
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June 6th, 2005, 01:43 Posted By: wraggster
An entry in the <a href="http://www.gbax.com/main.pl?gbax2005/GBAX2005rr.html" target="_blank" >GBAX 2005 Coding Comp</a> this is Gridlock DS game by Michael Berthon and is a Puzzle game.
Download Here --> <a href="http://nintendo-ds.dcemu.co.uk/gridlockds.shtml">http://nintendo-ds.dcemu.co.uk/gridlockds.shtml</a>
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June 6th, 2005, 01:51 Posted By: wraggster
An entry in the <a href="http://www.gbax.com/main.pl?gbax2005/GBAX2005rr.html" target="_blank" >GBAX 2005 Coding Comp</a> this is Gorilla DS game by Desktopman , heres whats new:
1.0 (gbax version, initial release)
-reworked arm7 code, more accurate touch
-Settings are saved, can coexist with Tetris and Nibbles save
-Round based
-Menu with options
-Wifi icon and description
-buildings collapse
-sound, positioned depending on screen location
-Uses internal clock to choose between day and night graphics
-More lights are off during night than day
-Wind changes dynamically each round
-Building heights are adjusted to ease playing
-Dual controls, use touchscreen and buttons
Download Here --> http://nintendo-ds.dcemu.co.uk/gorillads.shtml
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June 6th, 2005, 18:54 Posted By: wraggster
Nintendo's DS continues to top the hardware sales rankings in Japan and has now outsold the PlayStation Portable in the year to date figures - while quirky crossover PS2 RPG Namco X Capcom has topped the software ranking.
The success of the DS has defied expectations from most market watchers, who expected the PSP to catch up rapidly with the sales lead Nintendo's console had built up in the fourth quarter of 2004 once both systems were in good supply at retail.
However, a strong line-up of software for the DS has kept it selling better than its more powerful rival for the last few weeks, with games such as Nintendogs putting in chart-topping performances.
Year to date sales of the DS now stand at over 904,000 units, according to top market-watchers Media Create, while the PSP has sold 892,000 units - which, combined with the DS' far more impressive performance at launch in late 2004, puts the Nintendo system way out in front of Sony's platform.
Looking to software, the Namco-published crossover RPG Namco X Capcom is this week's chart-topper, leading a top three entirely made up of new games - with Enterbrain's PS2 title Bewick Saga at number two, and Bandai's anime-licensed DS title SD Gundam G Generation DS at number three.
Four other new titles make it into the ranking this week, helping to propel sales further out of the major slump they experienced earlier this spring. Genki's Racing Battle: C1 Grand Prix, Gust's Atelier Iris: Eternal Mana 2 and Square Enix' Hanjuku Hero 4: 7 Nin no Hanjuku Hero, all on PS2, occupy places five to seven respectively, while US-developed Cube title Metroid Prime 2: Echoes comes in at number nine.
Also still selling well is Nintendo's "not-a-game" DS title DS Training for Adults: Work Your Brain, which is at number four in its second week of sales - further proof, if any were needed, of the platform's potential to reach beyond normal gaming genres and, indeed, the normal game purchasing demographic.
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June 6th, 2005, 19:02 Posted By: wraggster
Nintendo has finished collating and formatting all 221 of its first-party NES, SNES and N64 titles, which will be offered to Revolution users via free download when new the hardware launches in 2006.
According to an article in the latest issue of Japanese games magazine Famitsu, Nintendo will definitely offer every first-party title it's ever published for its three pre-Cube consoles for free download from day one.
Famitsu also reconfirmed that Nintendo will allow third-parties to make any number of their games available, though points out that the pricing of such titles is at the discretion of the publisher in question and as such won't necessarily be free.
While it's clear Nintendo's motive for offering its back-catalogue to customers for free is to shift its new console, third-party publishers have no self-serving motive for giving their games to Nintendo for free, so are expected to use their titles to add purchasing incentive to their own Revolution game releases.
Famitsu has also published new results for its ongoing reader survey, where readers vote for which next-gen console they're most interested in.
Revolution is once again on top, slightly extending its lead with 43% of the vote, while PS3 has suffered a big drop on previous results to 35%, and Xbox 360 has climbed to 22%.
Whether or not these figures will translate to actual real-world market share remains to be seen...
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June 6th, 2005, 23:26 Posted By: Cap'n 1time
not sure if this was already covered, as it seems to be 6 month old news, and I wasnt exactly here that much during thoes months but..
I recall a much hyped (on dcemu at least) memory card that had some kind of loader that would allow you to run homebrew code from a memory card... today I thought about this, so I googled it and found this... gcdev.com link. (yah, if this hasnt been covered yet, some one should be shot). anyways... read...
FROM GCDEV.COM:
also, here is a pic.
![](http://www.gcdev.com/screenshots/sdload.jpg)
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June 7th, 2005, 06:43 Posted By: Lance770
I was using the program little rider that comes with the Flash Linker when i noticed a bottom up in the options window that said format card i thought why not i thought it would just erase the card completely and i would be ok. But card and linker has not worked since is there any one out there that can help me out with this thanks. Have of the time card is not found and half of the time it says linker is not found. I reinstalled the little rider but still nothing is happening.
thanks.
lance
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June 7th, 2005, 10:51 Posted By: Wanderer
I do some freelance writing for various gaming sites and magazines, and I'm looking for a good way of capturing still images from Nintendo DS games.
Ideally, this method should be inexpensive and shouldn't require a serious hardware modification, but I'm open to suggestions.
Any ideas?
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June 7th, 2005, 21:28 Posted By: wraggster
While we're still in the dark as to the true 'revolution' of Nintendo's next-gen console, the pre-E3 announcement that the Revolution would allow gamers to download any first-party home console game from Nintendo's past went some way to countering fan disappointment.
But the questions remained: which old-school Nintendo games will we be able to download and play on Revolution? And how much will they cost?
Well, the latest issue of Japanese mag Famitsu claims to answer the first question. In its latest issue, Famitsu has an in-depth look at Nintendo's next-gen console flanked by a list of 221 first-party NES, SNES, N64, 64DD (souped-up version of the N64) and Sattleview (obscure early attempt at an on-demand downloadable game system) games.
The full list of games is printed below. We've contacted Nintendo to verify the accuracy of the list and we'll let you know as soon as we hear back.
But whether the list is accurate or not, the important question is: how much will these games cost? We're still awaiting a definitive answer - Shigeru Miyamoto talked of a nominal fee at E3, while Nintendo of America vice president George Harrison suggested that the downloads would be free.
But Nintendo of America president Perrin Kaplin went on the record with website Planet GameCube yesterday saying that plans for the downloadable games had not been finalised yet.
"It is possible that players will enjoy these games without a charge from Nintendo," said Kaplin, "or there may be some pay structure for accessing the actual product. Our goal is to make it as easy and inexpensive as possible, which could be free."
What's this? Nintendo keeping details about its new console under its hat? Whatever next? We'll keep you up to date with the plans for The Revolution's downloadable content, but in the meantime spurt your old-school Nintendo love juice all over this hefty list:
Proposed Downloadable Nintendo Games for Revolution
NES
1. 10-Yard Fight
2. Anticipation
3. Balloon Fight
4. Barker Bill's Trick Shooting
5. Baseball
6. Clu Clu Land
7. Dance Aerobics
8. Devil World
9. Doki Doki Panic
10. Donkey Kong
11. Donkey Kong 3
12. Donkey Kong Classics
13. Donkey Kong Jr.
14. Donkey Kong Jr. Math
15. Dr. Mario
16. Dragon Warrior
17. Duck Hunt
18. Excitebike
19. Famicom Wars
20. Final Fantasy
21. Fire Emblem
22. Fire Emblem Gaiden
23. Flintstones: The Rescue of Dino and Hoppy
24. Golf
25. Gum Shoe
26. Gyromite
27. Hogan's Alley
28. Ice Climber
29. Ice Hockey
30. Indiana Jones and the Last Crusade
31. Kid Icarus
32. Kirby's Adventure
33. Kung Fu
34. Mach Rider
35. Mario Bros.
36. Mario Time Machine
37. Mario is Missing!
38. Mario:Fun with Letters
39. Mario:Fun with Numbers
40. Metroid
41. Mike Tyson's Punch-Out!!
42. Mother
43. NES Open Golf
44. Nintendo World Cup
45. Nuts & Milk
46. Pin-Bot
47. Pinball
48. Play Action Football
49. Popeye
50. Pro Wrestling
51. Punch-Out!!
52. R.C. Pro-Am
53. Rad Racer
54. Rad Racer 2
55. Short Order/Eggsplode
56. Slalom
57. Snake Rattle & Roll
58. Soccer
59. Stack Up
60. Star Tropics
61. Super Mario Bros.
62. Super Mario Bros. 2
63. Super Mario Bros. 2: The Lost Levels
64. Super Mario Bros. 3
65. Super Spike V'Ball/World Cup Soccer
66. Super Team Games
67. Tennis
68. Tetris
69. Tetris 2
70. The Legend of Zelda
71. To The Earth
72. Track meet
73. Urban Champion
74. Volleyball
75. Wario's Woods
76. Wild Gunman
77. World Class Track Meet
78. World Cup Soccer
79. Wrecking Crew
80. Yoshi (Mario & Yoshi)
81. Yoshi's Cookie
82. Zelda II: The Adventure of Link
83. Zoda's Revenge: Star Tropics II
SNES
84. Derby Stallion 98
85. Donkey Kong Country
86. Donkey Kong Country 2: Diddy Kong's Quest
87. Donkey Kong Country 3: Dixie Kong's Double Trouble
88. EarthBound
89. F-Zero
90. FX Fighter
91. Fire Emblem: Monshou no Nazo
92. Fire Emblem: Seisen no Keifu
93. Fire Emblem: Thracia 776
94. Hyper V-Ball
95. Ken Griffey Jr. Presents Major League Baseball
96. Ken Griffey Jr.'s Winning Run
97. Killer Instinct
98. Kirby Super Star
99. Kirby's Avalanche
100. Kirby's Dream Course
101. Kirby's Dream Land 3
102. Kirby's Ghost Trap
103. Legend
104. Mario Paint
105. Mario and Wario
106. Mario's Early Years: Preschool Fun
107. Mario's Super Picross
108. Metal Combat: Falcon's Revenge
109. NCAA Basketball
110. NHL Stanley Cup
111. Panel de Pon
112. Picross NP Vol. 8
113. PilotWings
114. Shigesato Itoi's No. 1 Bass Fishing
115. Sound Fantasy
116. Star Fox
117. Stunt Race FX
118. Super Famicom Wars
119. Super Mario Kart
120. Super Mario RPG: Legend of the Seven Stars
121. Super Mario World
122. Super Metroid
123. Super Punch-Out!!
124. Super Scope 6
125. Super Soccer
126. Super Soccer 2
127. Super Tennis
128. Tetris & Dr. Mario
129. Tetris Attack
130. The Legend of Zelda: A Link to the Past
131. Tinstar
132. Uniracers
133. Winter Gold
134. World League Baseball
135. Yoshi's Island: Super Mario World 2
136. Yoshi's Safari
N64
137. 1080 Snowboarding
138. Animal Crossing
139. Banjo-Kazooie
140. Banjo-Tooie
141. Blast Corps
142. Bomberman 64
143. Bomberman Hero
144. Buggie Boogie
145. Cabbage
146. Catroots
147. Climber
148. Command & Conquer
149. Creator
150. Cruis'n USA
151. Cruis'n World
152. Cu-On-Pa
153. Custom Robo
154. Custom Robo V2
155. DD Sequencer
156. Dezaemon DD
157. Diddy Kong Racing
158. Donkey Kong 64
159. Doubutsu Banchou
160. Dr. Mario 64
161. Echo-Delta
162. Emperor of the Jungle
163. Excitebike 64
164. F-Zero X
165. Gendai Dai-Senryaku: Ultimate War
166. GoldenEye 007
167. Hey You, Pikachu!
168. Jack and the Beanstalk
169. Ken Griffey Jr.'s Slugfest
170. Killer Instinct Gold
171. Kirby 64: The Crystal Shards
172. Kirby's Air Ride
173. Kobe Bryant in NBA Courtside
174. Major League Baseball Featuring Ken Griffey Jr
175. Mario Golf
176. Mario Kart 64
177. Mario Party
178. Mario Party 2
179. Mario Party 3
180. Mario Tennis 64
181. Mickey's Speedway USA
182. Mini Racers
183. Mischief Makers
184. Mysterious Dungeon: Shiren the Wanderer 2
185. NBA Courtside 2: Featuring Kobe Bryant
186. Paper Mario
187. Perfect Dark
188. Pilotwings 64
189. Pokemon Puzzle League
190. Pokemon Snap
191. Pokemon Stadium
192. Pokemon Stadium 2
193. Pokemon Stadium: Gold, Silver, Crystal
194. Ridge Racer 64
195. Riqa
196. Shigesato Itoi's No. 1 Bass Fishing
197. Sin and Punishment: Successor to the Earth
198. Star Fox 64
199. Star Wars Episode I: Racer
200. Star Wars: Battle for Naboo
201. Star Wars: Shadows of the Empire
202. StarCraft 64
203. Super Mario 64
204. Super Smash Bros.
205. Tetrisphere
206. The Legend of Zelda DD
207. The Legend of Zelda: Majora's Mask
208. The Legend of Zelda: Ocarina of Time
209. The New Tetris
210. Waialae Country Club: True Golf Classics
211. Wall Street DD
212. Wave Race 64
213. Wayne Gretzky's 3D Hockey
214. Yoshi's Story
Satteleview
215. BS F-Zero 2 Grand Prix
216. BS Special Tee Shot
217. BS Zelda
64 DD
218. SimCity 64
219. F-Zero X Expansion Kit
220. Kyojin no Doshin 1 (Doshin the Giant)
221. Mario Artist: Communication Kit, Paint Studio, Polygon Studio, Sound Studio, Talent Studio
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June 7th, 2005, 21:30 Posted By: wraggster
Nintendo president Saturo Iwata has confirmed today that the online service for the Nintendo Revolution will offer a full downloadable and playable demo service.
Speaking to a press conference in Toyko, Iwata-san confirmed that the demos would be stored on an internal 512Mb flash memory, though he declined to mention whether this would be a free service, though we would have to presume it will be so.
Despite months of rumour and speculation about the proposed design of the Revolution's er, revolutionary controller, Nintendo general manager and gaming genius Shigeru Miyamoto stated that the controller should still be considered a work in progress and is not finished yet. Nintendo is still in the experimentation and refinement phase on interface and design.
More Revolution news as it happens.
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June 7th, 2005, 21:34 Posted By: wraggster
News from <a href="http://www.divineo.com/php/affstart.php?affcode=arboretum&prod=">Divineo USA</a> that the XCM Viper Cases have been released to them:
Heres some details and a screenshot:
The official VIPER cases for Game Cube - high quality cases, made by the Xtender Team. They allow full size DVD's to be inserted into the Gamecube, and are officially supported by Team Viper
<img src="http://www.divineo.com/divineo/images/products/gc-xcmlb.jpg">
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June 7th, 2005, 21:44 Posted By: wraggster
News from <a href="http://www.lik-sang.com/news.php?artc=3644&&lsaid=219793" target="_blank" >Lik Sang</a>
<BLOCKQUOTE>There was many a day last year when a black Nintendo DS was nothing more than a dream. Since then though we've seen black and white, followed by turquoise and candy pink, plus a PokePark limited edition and a Pepsi promotional piece. Today the next flavor was announced however, and launching simultaneously with Naruto: Jump Super Stars on August 8th, Nintendo predicts it'll be red hot.
As with the silver, black and two blue NDS editions, this red colored version retains its stylish black base and buttons. The picture above is a preliminary internal sketch, final design will be revealed when available. Preorders are already taken right now for US$ 169.90 only.
.</BLOCKQUOTE>
<img src="http://image.lik-sang.com/images//large/nintendods-jap-red.jpg">
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June 7th, 2005, 21:49 Posted By: wraggster
The latest issue of Famitsu features an article covering Nintendo's next-generation Revolution console. While the magazine didn't present any new information on the machine since May's Electronic Entertainment Expo (E3), it did note that the Revolution could possibly play more than 200 Nintendo games from days past. During its E3 press conference, one of Nintendo's strong points was the announcement that not only would the Revolution be online-ready, but it would be able to download and play titles from the company's vast library.
To date, the company has released 221 games for its consoles in Japan: 74 titles on the Famicom (Nintendo Entertainment System), 54 titles on the Super Famicom (Super Nintendo Entertainment System), 45 titles on the Nintendo 64, and 43 titles on the GameCube. Neither Famitsu nor Nintendo has officially confirmed whether all 221 past titles from Nintendo will actually be downloadable for play on the Revolution. The figures presented by the magazine are simply head counts of past titles released on Nintendo's consoles, which serve as a rough estimate to the volume of games that consumers could possibly download and play on the Revolution.
However, it's also possible that the Revolution will actually end up playing more than 221 games. In a previous interview with Reuters, Nintendo president Satoru Iwata disclosed that he is in talks with third-party game publishers about including their old Nintendo console games in the Revolution's downloadable game library. Pricing for Revolution downloads hasn't been decided, though two possibilities are to charge users per game, or to sell prepaid cards in stores.
But will all of Nintendo's published games actually make it to the Revolution? One issue that could hinder the availability of some of the company's games is copyright problems. It's already happened with Nintendo's recent Game Boy Advance title, Mawaru Made In Wario (WarioWare: Twisted!). While Mawaru Made In Wario included minigames that were based on classic NES titles, the graphics and names for Kung-Fu and Mike Tyson's Punch-Out were altered from their originals, apparently to avoid intellectual property issues. (Kung-Fu was originally released in Japan as Spartan X, which borrowed the name of a 1984 Jackie Chan movie.)
Elsewhere in the article, the Revolution ranked as the top next-generation console of interest for Famitsu readers in the latest issue with 226 votes. The PlayStation 3 ranked second with 183 votes, and the Xbox 360 was third with 117 votes.
With very little spec details disclosed during E3, the Revolution has been the subject of many rumors and speculation, to which Nintendo's public representatives have not commented on. Aside from the already common assumption that the console's controller is where the real revolution will be, some media outlets are hypothesizing that the console itself might be meant to be carried around, thus the reason for it being as small as three DVD cases. Its quaint size could allow users without Internet connections to carry the console to a wireless hotspot and hook up to the Web. Another possible feature of the Revolution is the stand that snaps on to it might actually turn out to be a cradle for recharging, which would explain why Nintendo presented it together with the console at the E3.
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June 7th, 2005, 21:50 Posted By: wraggster
The latest issue of Famitsu reports that Donkey Kong will be among the titles scheduled for release on the upcoming Nintendo Revolution. This is the first news of the cybersimian, spawned in 1981 by Nintendo creative whiz Shigeru Miyamoto, heading for next-gen consoles.
Other games announced at E3 and confirmed by the magazine include new games in the Super Mario, Legend of Zelda, Smash Brothers, and Metroid franchises. Square Enix is also developing a version of Final Fantasy Crystal Chronicles for the console.
That means three of Nintendo's most popular franchises have been confirmed for release on the Revolution. Super Mario is currently the company's top-selling franchise, with 181.17 million units shipped worldwide to date. Donkey Kong is the company's third best-selling series with 46.51 million units shipped worldwide, and the Legend of Zelda series is its fourth best-selling franchise, with 46.33 million units shipped worldwide thus far.
However, one of Nintendo's second best-selling series, Pokemon, is curiously missing. With a total of 100 million games shipped worldwide as of last year, it's difficult to imagine the Revolution will proceed without a game based on the pocket monsters.
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June 7th, 2005, 21:57 Posted By: wraggster
According to a recent article in Famitsu magazine downloading classic Nintendo games onto your Revolution will not be free. Boss man, Satoru Itawa, explicitly stated the fact, but added that some games might be available for free download as a bonus for purchasing a Revolution title or through special promotions. Packaging retro titles with current games is nothing new, but perhaps Nintendo will put a revolutionary spin on the concept—say, buy Mario Revolution (not a real title) and download any three Mario-related games from the past.
No word yet on the cost of downloads, or whether or not pricing will vary based on generation. We’ll keep you posted.
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June 8th, 2005, 10:02 Posted By: Social
Hello,
First of all, just registered, liking the site .
I have a question which I hope someone here can help me with.
I can't find any decent information about it.
Using Wifime and my Nintendo Ds without a flashcart I can easily
send those ripped demo's from e3 and the others and play them
perfectly fine.
Whenever I use Wifime and a homebrew game such as GorillaDS or
any other homebrew game it sends the game, boots up and when I see
the Nintendo Logo on the TOP screen it just fades out a bit and freezes.
I was thinking this was because of the firmware that i haven't patched but when I try to launch that firmware application using Wifime it does the exact same thing ( freezing at logo ).
A friend of mine is having the exact same problem, that's why I decided to post about this problem in the hope someone can explain what I'm doing wrong or what I should do.
Kinds regards
Social ![Smile](http://www.dcemu.co.uk/images/smilies/smile.png)
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June 8th, 2005, 20:00 Posted By: wraggster
Nintendo president Satoru Iwata has wafted away a little smoke surrounding the next-gen Revolution, killing off rumours surrounding the next-gen console's featured retro download functionality while speaking at a business strategy conference yesterday.
Revealing that the Revolution's system to download back catalogue Nintendo console games is called Virtual Console, Iwata-san confirmed that first-party games from Nintendo's previous consoles released for download onto Revolution will not be made available for free, saying "...we have no plans to distribute [the games] without charge."
However, for users to gain access to the downloads it might not simply be a case of paying up on a per title basis. Iwata-san stated that Nintendo believes "there's a number of ways that we can use the system, such as to offer a bonus download with the purchase of a new game, or allow some games to be downloaded during a limited time during a campaign period."
Although much of the focus on Virtual Console in past weeks has been directed toward first-party titles to be made available, Iwata-san said that Nintendo hopes to create a format that can additionally be used by third-parties "to make a profit by using the resources from our past."
He also let slip that we'll be able to download demos to our DS at home, although didn't elaborate on this feature. Nor was any mention made of DS-to-Revolution connectivity, which surely must be on the cards, but Iwata-san did touch on Revolution's internal 512Mb flash memory briefly - it will be used for downloading games through Virtual Console, for saving game data and for expansion of the Revolution's capabilities, whatever that means.
Satoru Iwata spent time talking about Nintendo's online service, Nintendo Wi-Fi Connection, during the business conference too, saying that it hopes that 90-plus percent of punters will use the service to play online games.
In Japan at least, Nintendo is to establish 1,000 wireless hotspots in key areas and shops selling Nintendo products, and users won't be charged to play games published by Nintendo online. It could be a different story with third-party published titles though, third-parties potentially charging for online play.
It was also revealed that Nintendo Wi-Fi Connection users will be able to shut themselves away from the general pubic and choose to play online in 'closed', private sessions just with friends if desired.
And if you're concerned over a lack of wireless internet connection in your home, the good news is that, according to Famitsu, Nintendo plans to release a USB network adaptor that you can plug into your PC that'll act as a point of connection for Revolution and DS.
To date, Mario Kart DS and Animal Crossing DS are Nintendo titles confirmed to feature Nintendo Wi-Fi Connection functionality, although it won't be too long before the two are accompanied by similarly geared-up friends. Iwata-san said during the conference that 25 third-party publishers are currently working on games that'll support Nintendo Wi-Fi Connection.
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June 8th, 2005, 20:02 Posted By: wraggster
In a Japanese press conference yesterday, Nintendo president Saturo Iwata gave us a few more tidbits about the Revolution, as well as more news on how the company's latest titles are doing.
Flanked by Shigeru Miyamoto, Iwata-san returned to his mission statement of bringing the simplicity and fun back to gaming, promising that the controller wouldn't be too intimidating for gamers old and new, and that it'd be wireless - sort of what we knew already, but interesting nonetheless. It seems, however, that a lot of time is going into developing it, with Iwata promising that we will be "surprised by the Revolution's controller." A touch screen, maybe? It'd make sense...
Talking of touch-screen magic, the DS has been a rampant success with Nintendogs, the tamagochi-esque dog simulator, being the DS' greatest asset, having a unisex appeal to Japanese gamers (40 percent going to female gamers) and thus flying off the shelves - could Iwata have been right to keep it simple?
The Revolution itself will allow gamers to play all GameCube games with all peripherals - those DK Bongos and Wavebirds will be fully operational - and we wouldn't be surprised if some sort of SNES controller á la the japan-only Hori (SNES-shaped one) is released to coincide with the Revolution.
On the subject of oldschool games, the internal memory of the Revolution at 512mbs will allow gamers to save their back catalogue onto the system, and if that space isn't enough, take the games onto SD Cards and save them onto their PC - could this be the end for the Nintendo emulation scene?
We're still waiting for the physical details of the Revolution's controller (it's currently undergoing testing and experimentation as we reported yesterday, and any actual games announcements. Iwata's promising it to be a "virtual console," less powerful but more fun (apparently), and will be announcing more as the year trundles along.
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June 8th, 2005, 20:09 Posted By: wraggster
The much talked-about controller for Nintendo's next-generation Revolution console is still under development, according to designer Shigeru Miyamoto, who explained that the company wants to avoid an overly complex design.
"We're at a stage where we're adding and removing various kinds of functions, which has been very fun," he said at a business strategy conference in Japan.
The company wants the control to be basic enough to fits it "All-Access Gaming" philosophy, which it hopes will encourage non-gamers to try out Revolution and its current line of handhelds.
President Satoru Iwata unveiled Revolution, which will be released next year and includes broadband access to Nintendo's entire back catalogue of software covering 8-bit right through to 64-bit as well as GameCube backs compatibility, at the company's pre-E3 press conference in mid May.
Adding his thoughts at the meeting this week, Iwata said: "We expect that you will be surprised with the Revolution's controller," in comments reported by US website GameSpot.
Further Revolution revelations should be made before the end of 2005, according to previous comments from Iwata.
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June 8th, 2005, 20:10 Posted By: wraggster
British cheat product specialist Datel has announced the latest addition to its range - the Action Replay MAX DUO, which allows players to use cheats for both DS and GBA games on Nintendo's new DS console.
The product, which sells for UKP 29.99, is essentially two different products in one - a GBA cheat cartridge which can be updated with new cheats over the internet, and the MAX Drive for DS product, which also allows users to archive DS save games on their PCs, which is particularly useful for games which only have a small number of save slots.
Datel also plans to create a selection of "Powersaves" for the DS which will have built-in cheats, and can be downloaded off the company's website.
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June 8th, 2005, 20:15 Posted By: wraggster
an article from a UK games news site make of it what you will:
Internet piracy groups have now managed to 'crack' Nintendo DS, with games now freely available for download on the web.
Numerous games, such as Nintendogs and Super Mario 64 DS have now been illegally leaked on to the internet, with players able to download and play them via specially designed flash memory cards (pictured on the right).
These flash cards come in two sizes, 512MB and 1GB and are fully rewriteable, giving gamers the ability to swap downloaded games around as they see fit.
This follows persistent ongoing efforts to fully crack Sony's PSP handheld, where numerous games and a UMD dumping utility (enabling users to copy UMD data to memory) have already been released on to the web, with sources claiming software to play the files from memory stick is just days away.
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June 8th, 2005, 20:22 Posted By: wraggster
A recent interview with Nintendo's VP George Harrison suggests the company is thinking of marketing the Game Boy Micro as a portable media device by bundling it with the Play-Yan adapter ?the device that lets you play MP3s or MP4 videos stored on SD cards on your Game Boy Advance SP or Nintendo DS. Bundling it with the Game Boy Micro could position that device as more of a direct a competitor to the PSP, although there's still no getting around that 2-inch screen.
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June 8th, 2005, 21:06 Posted By: wraggster
<a href="http://www.double.co.nz/nintendo_ds/" target="_blank" >Chris Double</a> has released the worlds first Space Invadors emulator for the Nintendo DS console, this release works on both Hardware and emulators too.
Download above or at our new Space Invadors emulator for Nintendo DS page here --> http://nintendo-ds.dcemu.co.uk/dsspa...dors-emu.shtml
Thanks to Chris Double for a great release.
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June 8th, 2005, 21:10 Posted By: wraggster
Source = http://www.gbadev.org/
A Snow Bros demo has been sent in by fjsantos & Sergio:
We've been creating games for nearly two years, sometimes just for fun, sometimes with a little economical motivation...
We are specially proud with the project we want to show you. It consists in a playable demo of the first stage of the recreative Snow Bros. A perfect pixel conversion that works on real HW (tested on Flash Linker Pro 128 And Ez Flash Card 128).
Sadly, it's far from beeing completed, but we think it's a good start and it's worthy to try it and take a look. We hope to find a bit of time in the nearly future to continue with it. Until then, hope you enjoy it, and feel free to let us know anything you got to say.
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June 9th, 2005, 22:39 Posted By: wraggster
A new installment in Sega CD's hit Lunar role-playing game series is coming to the Nintendo DS. According to the latest issue of Famitsu, Marvelous Interactive will release Lunar Genesis on the double-screened handheld on August 25 in Japan. The game is being distributed in North America by Ubisoft sometime between July and September.
Lunar Genesis will play as a new 2D RPG rather than a port of the previous two installments released on the Sega CD in 1992 and 1994. The game takes place 1,000 years before Lunar Silver Star, with a new adventure following Gien Campbell, a 15-year-old delivery boy who works in a port town. Party members in the game include Lucia Collins, a 14-year-old magic-using girl who is like a sister to Gien, and Gabiriel Ryan, a half-beast girl who is good at claw-fighting and has the ability to absorb and use enemy attacks.
Gien's story starts off when he one day receives a request to make a delivery to the town of Heelritz, a place also known as the town of half-beasts. Excited about his visit to the legendary city, Gien makes his way there despite of a lot of hardships. However, what he sees when he gets to Heelritz is far from the utopia that he had imagined.
Lunar Genesis takes advantage of the DS's hardware, letting players move around the map by touching the point where they want to go. The battles use both the top and the bottom screens to show the enemies on the ground and in the air. One interesting feature is that players can order their characters to run away from battles with the DS's microphone. Whether players can also order other battle commands via voice is currently unknown.
Development of Lunar Genesis is currently 90 percent complete.
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June 9th, 2005, 22:40 Posted By: foog
I've noticed a few GC chips are out on the market.
ViperGC
Qoob
i think i even saw a clone or 2
what's the best and where is a good place to buy em' cheap?
I would also know where i can get the cheapest case that will allow me to place full size DVDs into the gamecube. i dont care for leds and what not, just for placing full sized DVDs in.
thanks for anyhelp, im completely new to gcmodding.
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June 9th, 2005, 22:45 Posted By: wraggster
Remember the days when you bought a gaming machine and the darn thing actually came bundled with a game? Yeah? Well, it looks like Nintendo is gonna go old school on us, as some sources have suggested that as soon as June 12, Nintendo will start bundling Mario 64 DS with DS units for no extra cost ($149.99). Holla!
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June 10th, 2005, 22:10 Posted By: wraggster
The Nintendo DS was the best-selling console in Japan once again last week, with Nintendo's own DS Training For Adults: Work Your Brain title topping the software charts - but the market overall continued to experience low sales.
Software sales dropped below 350,000 for the full week, well below half of the annual weekly average and significantly lower than the 617,000 units recorded in the same week last year, with the low sales being largely caused by a lack of major new releases.
Indeed, only two new titles made it into the top ten, with Bandai's PSP RPG title Hero Legend Gagharv Trilogy: Akai Shizuku becoming the first PSP title to dent the charts for several weeks, in at number four, while Sega's Pachinko Slot! Fist of the North Star on the Nintendo DS came in at number ten.
Four DS titles made it into the top ten ranking, in fact - aside from Pachinko Slot at number ten, DS Training For Adults climbed into the top spot, Bandai's anime licensed SD Gundam G Generation DS was at number five and Nintendogs: Shiba and Friends was at number seven.
Also still selling relatively strongly were Enterbrain's RPG title Berwick Saga (PS2) at number two, and crossover RPG Namco X Capcom, published by Namco and in this week at number three.
In hardware terms, the DS continued to grow its lead over the PSP, taking over 34 per cent market share this week - compared with just under 23 per cent for the PSP, and slightly over 30 per cent for the PlayStation 2.
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June 10th, 2005, 22:16 Posted By: wraggster
Nintendo plans to set up as many as 1,000 WiFi hotspots in Japan, to encourage users of the DS to play games via WiFi. The hotspots will be in locations such as toy stores and department stores, enabling retailers to demo WiFi games. Nintendo also plans to roll out hotspots in other markets as well, though no timetable has been set. No word on whether the hotspots will require any kind of authentication to keep non-DS users out, but it's a safe bet that if you see groups of laptop-wielding salarymen squatting on the floor in Hakuhinkan’s game department, the network is wide open.
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June 12th, 2005, 01:53 Posted By: wraggster
Gamecube Advanced has the news that the Revolution will not support HD signals. From the article: "Nintendo doesn't plan for the system to be HD compatible as with that comes a higher price for both the consumer and also the developer creating the game. Will it make the game better to play? With the technology being built into the Revolution, we believe the games will look brilliant and play brilliantly. This can all be done without HD." Sony and Microsoft are hanging the moon on the HD phenomenon, with both consoles supporting at least 720p or 1080i. Press the Buttons has commentary on the announcement.
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June 13th, 2005, 23:23 Posted By: wraggster
BeerSleep has updated his Block Moving game for the Nintendo DS, heres a translation via google of whats new:
New version quasi-finale!
What was added:
- Is not necessary to touch the edges (like the original)
- Skins: you have the choice between the traditional one and the mario
- time in seconds, finally!
Download from Here --> http://nintendo-ds.dcemu.co.uk/carrerouge.shtml
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June 13th, 2005, 23:26 Posted By: wraggster
News from <a href="http://miqds.free.fr/modules/news2/" target="_blank" >Miqualke</a>
I contacted people from who hold the right of the gridlock concept.
They don't want my game use their levels.
So i change some stuff in it, there won't be the 40 first levels previously added, but there will be 750 brand new levels ![Smile](http://www.dcemu.co.uk/images/smilies/smile.png)
Better graphics will be added soon too.
So I'm finnish those stuff and if the company is okay with the new version, i will released it as a 1.0 version.
For the moment i will close the download of the 0.5 versions.
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June 14th, 2005, 00:08 Posted By: wraggster
A set of specifications purporting to be for Nintendo's Revolution console have appeared on the Internet, outlining a system with impressive graphics capabilities - but the company has confirmed that high-definition outputs won't be supported.
The specifications, which appeared on blog site Nintendo Centrium, suggest that the system will be powered by two 1.8Ghz IBM PowerPC G5 processors, a 600Mhz graphics chip from ATI and a 7.1 Digital Sound chipset.
The console will apparently sport 128MB of high speed 1T SRAM as main memory, along with 256MB of slower DRAM, while the graphics chip has 12MB of on-board high speed RAM. 6GB proprietary DVD-size discs, designed by Panasonic, would be used for Revolution's games.
The specs differ greatly from a previous "leak" last month, which claimed that the system would have a dual-core graphics chipset and a total of four processing cores, using IBM's dual-core technology.
According to Nintendo Centrium, the spec originated from a programmer currently contracted to work for Nintendo on a DS project. However, it's impossible to say how close to reality the figures actually are - but with the high speed GPU and large frame buffer, the system seems oriented towards high-definition output, which jars somewhat with a statement late last week from Nintendo of America saying that HD is off the menu for Revolution.
Nintendo of America's vice president of corporate affairs Perrin Kaplan is quoted on IGN.com as saying that "it is accurate that at this time we will not support high-definition [on Revolution]."
"Nintendo doesn't plan for the system to be HD compatible as with that comes a higher price for both the consumer and also the developer creating the game," Kaplan continued. "Will it make the game better to play? With the technology being built into the Revolution, we believe the games will look brilliant and play brilliantly. This can all be done without HD."
The statement is not only at odds with Sony and Microsoft's stances on HD - which both firms are supporting strongly - but is also slightly unusual given that Nintendo has previously said that Revolution will work with PC monitors as well as televisions.
Kaplan's statements do however seem to give the lie to both sets of specifications leaked until now - both of which featured large frame buffers that would only be required if Nintendo plans to support high definition resolutions.
It seems that we still have some waiting to do before we see the real specs for Revolution - which may not even be completed yet, if they're anything like the controller for the console, which Shigeru Miyamoto admitted last week has not yet been finished.
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June 14th, 2005, 20:49 Posted By: wraggster
Owners of the Nintendo DS will get a little bit more of mans best friend when Nintendogs makes it’s debut on this side of the Pacific.
Not one, not two, but three, count ‘em, three new breeds will be included in the game. A game which will be shipped in three different versions, on August 22nd.
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June 15th, 2005, 23:44 Posted By: wraggster
News from <a href="http://www.lik-sang.com/news.php?artc=3648&&lsaid=219793" target="_blank" >Lik Sang</a>
<BLOCKQUOTE>On July 14th, Mario invites you to boogie down on his own dance party, staged courtesy of Nintendo and music games veteran Konami. It's the first time the incredibly popular Dance Dance Revolution franchise makes its appearance on GameCube, and does so with a bang: no need to dust off the disco ball yourself, DDR with Mario blasts onto the scene with driving beats, lots of mini games and unmistakable Mushroom Kingdom charisma.
No doubt at all, it's a full-fledged DDR title, that the Bemani community will just love to shake their dancemat-experienced limbs to. What makes this Ninty edition unique is the inclusion of a storyline, where someone has stolen the Music Keys and released the music they held. Without these keys, the unstable power of sound is wreaking havoc on the land. Mario himself must recover them before the chaos destroys the entire Mushroom Universe! The path to the keys is simple: Left, Right, Up, Down, Right, Down... Choose from famous Nintendo icons like Mario, Luigi, Toad, Waluigi, Wario and Bowser and clear levels by performing the correct steps. Once all the levels in a particular world are behind you, a Music Key awaits as your glorious reward. You guessed it: the path to victory is collecting all of the keys in the game.
Please check out the Nintendo dance with the official E3 trailer from this year, offered in either Windows Media Player or Quicktime form:
Players control Dance Dance Revolution with Mario by stepping on different arrows on the dedicated dance mat. According to Nintendo, this cool peripheral will not only be released at the same time, but even be included with the game! Now you can finally experience the thrill of grinding Goombas and other enemies into the ground firsthand. As you clear songs, you will unlock more tunes, minigames and difficulty levels. Split-screen mode allows the dance frenzy to be enjoyed by two players, where while depending on skill, the invitation to sabotage your opponent will certainly prove irresistible. As the US version (DDR: Mario Remix) is still some way off, Bemani and Nintendo fans alike can look forward to playing the upcoming Japanese version of Dance Dance Revolution with Mario in just under a month now. It has been confirmed today that the game will come out bundled with the GameCube official Dance Mat Controller.
</BLOCKQUOTE>
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June 17th, 2005, 01:37 Posted By: wraggster
As rumours surrounding the the Nintendo Revolution controller continue to fly around the net, Shigeru Miyamoto has confirmed that the Japanese giant is keeping the design under wraps for fear of plagiarism by rivals.
In an interview with Wired News, Miyamoto says: "Nintendo is always trying to be on the forefront of control innovations, like the analog stick, rumble or wireless. As soon as these are available, our competitors snatch them up.
"Because the user interface is going to drive the Revolution software design, that's what's going to make our software stand out. Nobody else is going to be able to do what we do with next-generation game software.
"So, I can't reveal anything. It's under wraps because it's the big gun."
Miyamoto went on to confirm that Mario's next 3D adventure will appear on Nintendo's next-gen console rather than the GameCube. "The Mario team can't create too many games at the same time, so they're still concentrating on the Revolution."
He added that the team has yet to finish work on the initial game concept: "It's still floating around. We're searching for that fundamental idea that's going to drive the next 3D Mario game, but we're not sure when that's going to jump out at us. We're doing lots of tests with small groups."
But Mario fans have always got New Super Mario Bros DS to look forward to before Mario 128 arrives. Miyamoto says that the team working on it is led by Takashi Tezuka and Toshihiko Nakago, who've long worked on the Mario and Zelda series respectively.
"I jump in from time to time, so it's really close to the original Mario team members," he says, which might explain why the game will see Mario going back to his 2D roots.
"When Mario went 3D, there were a lot of new things that Mario could do and that the player could experience. But moving from the side-scrolling game that everybody is used to into a full 3D environment, the game design process became more difficult."
"With the DS we wanted a game that uses cutting-edge technology - you're using wireless gameplay for two-player simultaneous Mario - but also has gone back to the roots of the series to be a game that anybody can pick up because it's very familiar."
"We wanted a Mario game that everybody can be excited to play," Miyamoto adds.
Miyamoto also hits back at critics who have accused him of hypocrisy for commenting on the unoriginality of modern games, stating: "Nintendo's always been about challenging itself to come up with interesting things."
"People from outside might say that we make many different games with Mario every year, or a lot of Zelda games. But within those titles are always new and interesting challenges. We have the luxury of being both profitable and creative."
The full interview, which also reveals Miyamoto's views on Nintendogs, hardcore vs casual gamers and the state of the Japanese games industry, can be found on Wired.com.
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June 17th, 2005, 01:39 Posted By: wraggster
Good news for potential Revolution buyers, bad news for GameCube owners. Speaking with tech Web site Wired News, Nintendo creative spark plug Shigeru Miyamoto confirmed that the next platform game featuring the company's iconic plumber will not be coming to the GameCube.
When asked by the online tech journal about the fate of the fabled "Mario 128" (working title), Miyamoto said, "We think we want [Mario 128] on Revolution... The Mario team can't create too many games at the same time, so they're concentrating on the Revolution."
The buzz on a proper sequel to the Nintendo 64's Mario 64 began back at 2000's Spaceworld, when Miyamoto showed a tech demo (link below) for Mario 128. The demo was meant to show off the capabilities of the GameCube, then code-named "Dolphin," and featured 128 Marios prancing about the screen simultaneously.
Mario 128's existence appears to have gone the way of Bigfoot and Nessie--it's out there in some form, but it's more in faith than concrete proof. According to the interview, Miyamoto and Nintendo are still waiting for the "fundamental idea that's going to drive the next 3-D Mario game."
One of those "fundamental ideas" could very well be determined by the Revolution's supersecret controllers, which have been rumored to involve everything from stress-ball-like squeezing sensitivity to gyroscopes.
In regards to the controllers, Miyamoto told Wired News, "Because the user interface is going to drive the Revolution software design, that's what's going to make our software stand out. Nobody else is going to be able to do what we do with next-generation game software. So, I can't reveal anything. It's under wraps because it's the big gun."
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June 17th, 2005, 23:33 Posted By: wraggster
The Nintendo DS is making its way to China under the title IQue DS. This version will be basically the same but will use Chinese text. Also, the IQue DS will not be a flash download based device like the original IQue.
Games announced for the iQue DS include:
Polarium
Wario Ware: Touched
Nintendogs
Super Mario 64 DS
Yoshi Touch and Go
Band Brothers
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June 18th, 2005, 00:19 Posted By: wraggster
New Super Mario Bros heralds the long-awaited return of Nintendo's much-loved Super Mario Bros series, which first appeared on the company's NES console 20 years ago. And, as the shots on the right show, it should provide fans with a heart-warming trip down 8-bit memory lane.
The game will offer players a traditional 2D platforming experience, while also adding some 3D elements into the mix. The DS touch screen will be exploited, although currently this only stretches to being used as a score board and inventory control.
A two-player wireless mode will give players the chance to compete against each other, with one player taking the role of Mario and the other controlling Luigi as they race head-to-head through one of three levels.
Let's keep those retro fingers crossed that New Super Mario Bros will be as good as we all want it to be.
New Super Mario Bros will be released for DS in winter 2005
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June 18th, 2005, 11:17 Posted By: wraggster
<a href="http://www.success-hk.com/affiliatewiz/aw.asp?B=1&A=50&Task=Click" target="_blank" >Success HK</a> have posted the news of the release of Kirby Canvas Curse US ver for the DS, heres some info and shots etc:
Kirby: Canvas Curse delivers classic Kirby action with a fun twist. Using the stylus to control Kirby's movements is surprisingly intuitive, and the new control scheme provides many unique gameplay challenges. The rainbow paths you draw guide Kirby through the game, but they also can protect Kirby from falling icicles, lasers, cannon blasts and other hazards. In addition to drawing paths, the stylus can also be used to stun enemies, destroy barriers, detonate bombs and much more. Each of the game's seven worlds is divided into three stages, and each stage holds three hidden medals. Some are easy to find, while others are either well-hidden or heavily protected. You don't need to find these medals to complete the game, but the medals you recover can be traded in to unlock special features like new ink colors for the paths you draw with the stylus.
Get rolling! Kirby's been turned into a ball, so your rainbow paths are the only way he can find power-ups and reach the gates of each world. Draw loops to make him speed up, make ramps to jump danger, and draw walls to block laser beams and cannon blasts!
Be a copycat! Touch enemies to stun them, then tap Kirby to dash into them and copy their abilities. Turn into Wheel Kirby, Fire Kirby, Stone Kirby, and many more!
More modes than you can swallow! Try tough challenges in all seven worlds, take on bosses in unique battles, or play mini-games.
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June 18th, 2005, 15:51 Posted By: wraggster
Keith of <a href="http://www.emufanatics.com/files/info/438/" target="_blank" >Emufanatics</a> has informed me on IRC that a new release of iDeaS the Nintendo DS emulator for windows has happenned, heres whats new from the author <a href="http://ideasemu.altervista.org/index.php" target="_blank" >Lino</a>
<BLOCKQUOTE>And it's finally time to release the new iDeaS version 1.0.0.5.
Here are the main changes:
Implemented IPC Synchronise Register
Implemented IPC Fifo Control Register
Implemented graphic modes 3 e 5
Implemented Memory Card Register
Added extended palette layers
Added extemded palette sprites
Fixed some errors in FIFO 3D
Fixed some errors in texture loading
Fixed some errors in Video Memory remap
Fixed some errors in new System Control Coprocessor
...and other small things
</BLOCKQUOTE>
Download from above or our iDeaS page here --> http://nintendo-ds.dcemu.co.uk/ideas.shtml
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June 19th, 2005, 11:03 Posted By: wraggster
<a href="http://dualis.1emulation.com/" target="_blank" >Mic</a> has released a new version of what is probably the best Nintendo DS emulator for Windows at this time, heres whats new in this release:
MMU: Added support for new IPC format (memory tab, IPC version, v2)
MMU: Fixed incorrect size for VRAM bank I
MMU: Fixed accesses to VRAM bank I while in LCDC mode
MMU: Mirrored RTC data to new IPC location (0x23FFxxx)
GPU: Added support for extended OBJ palettes
GPU: Added support for extended 1D character OBJ mapping
GPU: Added support for OBJ vertical flipping
GPU: Fixed a bug where screen offsets would be doubled
GUI: Added VRAM bank I to the palette viewer
GUI: Layers can now be enabled/disabled on a per-core basis
Download from our Dualis Page here --> http://nintendo-ds.dcemu.co.uk/dualis.shtml
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June 19th, 2005, 20:04 Posted By: wraggster
17th June 2005: Tutorial seven is up describing how to use the FIFO registers to pass data between the ARM7 and ARM9 processors. Next on the list is likely to be using interrupts or something graphics related. Probably using extended rotation backgrounds or something similar. Feel free to email me if you have anything in particular you'd like covered.
16th June 2005: The next tutorial will be up in a day or two covering the FIFO registers and how they can be used to communicate data between the ARM7 and ARM9.
http://www.double.co.nz/nintendo_ds/
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June 19th, 2005, 20:08 Posted By: wraggster
Widely hailed as what could be the killer app for the Nintendo DS, Animal Crossing DS looks to truly deliver the dream experience attempted by the GCN predecessor. With the addition of online play, the bar for games with long-lasting gameplay has been raised even more.
Game Features:
– In this sequel to the wildly popular Nintendo GameCube™ game, players and up to three friends can hang out in the same village and interact in real time - either through wireless LAN or over Nintendo Wi-Fi Connection. Now players can visit a friend's village from thousands of miles away.
– The touch screen makes item management and world navigation a breeze. Typing letters and designing patterns are now just stylus strokes away.
– Days and seasons pass in real time, so whether players want to decorate their homes, catch bugs or fish, collect brand-new items like hats and sunglasses or just chat with the wild and wacky characters in their villages, there's always something to do.
http://nintendoinsider.com/site/EEEAEVAZAVMseHYXbj.php
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June 19th, 2005, 20:09 Posted By: wraggster
Zoo Digital will be publishing Snood 2: On Vacation for Nintendo DS in Europe this October. Read on for the first details and packshot.
Game Overview
Available on GBA and DS
Downloaded over four million times, one of the biggest Shareware games of all times is back with a vengeance. Playable on Game Boy Advance and DS, this hit game can now be played anywhere.
More that just a puzzle game, Snood is an engrossing experience. The object is to free the Snoods using the Snood-O-Matic cannon. Join similar Snoods to set them free and watch them drop to safety. But don't take too long because every Snood launched increases the danger level.
Features :
– Battle against friends with multiplayer action via link cables
– Four different single player modes to keep the gamer entertained for hours
– Five different difficulty modes always providing a challenge
– Fifty puzzles and fifty Time Attack levels providing diverse game play
http://nintendoinsider.com/site/EEEAEkpVEuJpyhnFmL.php
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June 19th, 2005, 20:11 Posted By: wraggster
StoneCypher has established a bounty on the first Nintendo DS TCP/IP implementation to be released to the community as open source.
1. The implementation may not contain code from the SDK or any illegal source. If such a source is suspected, you will be immediately disqualified and will not be eligible for any later bounties from StoneCypher.
2. The implementation must compile in a free compiler (preferably GCC.)
3. It is acceptable for the implementation to use existing libraries, provided that their licenses are non-contaminating (BSD license, MIT license, LGPL are fine; GPL and MPL are not.) To that end, it is recommended that the TCP/IP Stack List be briefly perused. Remember, commercial stacks cannot be used without written special dispensation from their vendors.
http://sc.tri-bit.com/dswfb
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June 19th, 2005, 20:33 Posted By: wraggster
Julian Henn has submitted a playable classic style shoot-em-up:
This is my first game I've written for the GBA - a simple shoot-em-up game,
written in Catapult. The graphics are fairly basic but the game's quite playable, and features high score saving.
This has some nice touches like acceleration for the controls of the main ship and bouncing bullets that can hit enemies from behind ![Smile](http://www.dcemu.co.uk/images/smilies/smile.png)
http://www.gbadev.org/
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June 20th, 2005, 02:42 Posted By: wraggster
<a href="http://www.imasy.or.jp/~ngs/emu/" target="_blank" >Nyagosu</a> has released an early WIP release of the Worlds first MSX emulator for the Nintendo DS, download from here --> http://nintendo-ds.dcemu.co.uk/fmsxds.shtml
Thanks to <a href="http://www.emufanatics.com/files/info/555/" target="_blank" >Keith</a> for the news.
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June 20th, 2005, 03:13 Posted By: wraggster
<a href="http://www.double.co.nz/nintendo_ds/dsemu.html" target="_blank" >Chris Double</a> has took over the development of the Nintendo DS emulator, DSemu, he has released a new version which has some fixes in to get his demo working.
Download from here --> http://nintendo-ds.dcemu.co.uk/dsemu.shtml
Thanks to Keith on IRC for the news ![Smile](http://www.dcemu.co.uk/images/smilies/smile.png)
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June 20th, 2005, 12:28 Posted By: pablakeman
How do i unlock al the toy room stuff, ive already got 30 on every one but im sure there must be more to be unlocked
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June 20th, 2005, 22:09 Posted By: hoffo
How do I use downloaded game saves for the GameBoy Advance?
In order to use the game saves on GameFAQs for your GameBoy Advance you'll need a GameShark, Pro Action Replay, or a similar product. Mad Catz and Datel are the distributors of these products; see their product documentation for how to use these.
that was copy from www.gamfaqs.com but i dont get it i have to get gameshark program? or wtf? just give me help and links please i dont understand that help
i have .sps files on my computer what i have download from www.gamefaqs.com but i dont understand how to open them
YES SORRY I HAVE POSTED THIS TWICE I JUST DIDNT KNOW WHAT IS THE RIGHT FORUM FOR THIS QUESTION! i am sorry
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June 21st, 2005, 13:02 Posted By: darqfyre
Heyas,
I've been brought here by an acquantaince when I was asking about the problem that I'm facing as stated in the subject. I've recently bought a few GBA carts to play on my NDS while waiting out the recent drought of NDS games.
I have a few GBA carts but only 3 have this particular problem. Golden Sun, Metroid Fusion and Advance Wars 2 (pirated, so I will leave this out). I'm assuming that Golden Sun and Metroid Fusion are original products because I bought them in a reputable Hypermart. The problem Golden Sun has is that it will give me a "Save Fail" message whenever I try to save. I have tried that in all the 3 save slots and still the same thing, however, if I do it a few times, then it will show a save state but with the remark "Save File Corrupted". On the other hand, Metroid Fusion does not give me a "Save Fail" but rather it acts as though it is saved perfectly fine except that when I turn the NDS off or restart it, the save file isn't there.
The reason I posted this is because I want to at least understand why this is happening and how to prevent it from happening in the future when I'm purchasing my games and if possible rectify my situation.
Thanks for the time.
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June 21st, 2005, 19:47 Posted By: wraggster
<a href="http://www.double.co.nz/nintendo_ds/dsemu.html" target="_blank" >Chris Double</a> has released a bug fix version of the Nintendo DS emulator, DSemu.
Download from here --> <a href="http://nintendo-ds.dcemu.co.uk/dsemu.shtml">http://nintendo-ds.dcemu.co.uk/dsemu.shtml</a>
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June 21st, 2005, 20:26 Posted By: wraggster
<a href="http://www.emulatronia.com/" target="_blank" >Emulatronia</a> have posted news/screenshots of an Internal Nintendo DS emulator by Nintendo themselves, obviously theres no download but the screenshots can be seen below
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June 21st, 2005, 20:57 Posted By: wraggster
<a href="http://www.success-hk.com/affiliatewiz/aw.asp?B=1&A=50&Task=Click" target="_blank" >Success Hk</a> have posted news that Goldeneye has been released on the Nintendo DS
<img src="http://www.success-hk.com/success/images/item/NDS-0093-XO10U.JPG">
<BLOCKQUOTE>Why save the world when you can rule it? Going where no previous James Bond game has dared to tread, GoldenEye: Rogue Agent breaks all the rules. Cross over to the dark side of the Bond universe and experience life as a high-rolling, cold-hearted villain. As an aspiring 00 agent dismissed from M16 for reckless brutality, you're recruited by Auric Goldfinger in a ruthless war against Dr. No for control of the Bond underworld. A brutal encounter with Dr. No costs you an eye, but Goldfinger's technicians provide you with a gold-hued, synthetic replacement, earning you the name "GoldenEye." With the ability to customize and upgrade your villain persona, wreak havoc as you make your unrelenting rise through the ranks. On globe-spanning missions of vengeance and demolition, cross paths with such infamous allies and enemies as Oddjob, Scaramanga, Xenia Onatopp, and of course, Pussy Galore.
</BLOCKQUOTE>
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June 21st, 2005, 21:09 Posted By: wraggster
The Game Boy Micro - Nintendo's latest offering in the GB series and the smallest one to date - could be on European shelves in time for Christmas, according to a report on Spanish business site finanzas.com.
"As of November, the company will complement the Nintendo DS with a new device, the Game Boy Micro," the report states.
When the GB Micro was unveiled at last month's E3, Nintendo would only give an estimated launch window of "Fall 2005". The company has declined to comment on this latest news, telling GI.biz's sister site, Eurogamer, that "No dates have been confirmed as yet."
The Finanzas article goes on to reiterate suggestions that Nintendo could release the multimedia Play-Yan accessory in the West. Nicolas Wegnez, head of marketing at Nintendo Spain, is quoted as saying that "at least some units" will make it to Europe.
Play-Yan allows the user to save music and movies to SD card, and then play them back on a Nintendo DS or Game Boy Advance. Nintendo also offers downloadable Play-Yan mini games via its Garage Games website.
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June 21st, 2005, 21:17 Posted By: wraggster
Trying to port Linux to various portable devices is hot nowadays. One project is porting Linux to the Nintendo DS, and is making big progress lately. Right after the DSLinux guys had a working bootable 2.6 kernel, they have put lots of effort in making the sash shell work, in which they also succeeded. The latest feature added is the touchscreen keyboard. It allows users to tap in the commands, providing a much easier input method than before (when only the buttons could be used to input text). Only the basics are being worked on for now, but the future uses of Linux on the Nintendo DS are practically unlimited. In other words, it might become a cheap alternative for a PDA, an emulator, movie viewer, maybe even internet browser, who knows
http://www.dslinux.org/
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June 21st, 2005, 21:23 Posted By: wraggster
News From <a href="http://www.lik-sang.com/news.php?artc=3650&&lsaid=219793" target="_blank" >Lik Sang</a>
Advance Wars hit the DS this week, and the turn-based military tactics game is all the better for it, with a new battle system that takes full advantage of both screens. New missions will have you commanding air forces in the sky on the top screen, and ground forces below on the touch screen. There's new Survival, Tag Team and Combat game modes, plus all new Real Time Combat where players lead soldiers into a fast-paced, action-oriented battle against a storm of enemies. In addition to leading your army to victory with any of the original or nine new Commanding Officers (COs), you can also clash with up to eight friends over a wireless connection with just one cartridge!
Getting back to the COs, you now have two at your fingertips instead of one. Separate they are strong, but together they can pull off extremely devastating combination super attacks on your unlucky opponent. Further additions include new units like an Aircraft Carrier, a Stealth Bomber which can cloak, a Megatank that costs the same as a battleship, moves 4 squares and has 4 shots, and many more. Finally you can imagine how much easier map creation is with a touch screen, and naturally you can save your maps and wirelessly send them to friends. All pre-orders of Famicom Wars DS have already been dispatched, and new orders are good to go anytime.
<img src="http://image.lik-sang.com/images//170/nds-famicom-wars-jap1.jpg"><img src="http://image.lik-sang.com/images//170/nds-famicom-wars-jap2.jpg">
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June 22nd, 2005, 05:28 Posted By: YourStillWithMe
Hey i'm normally in the PSP forum because the PSP is 95394320 times better but can you get any roms or anything cool on this thing? I sold my Mario 64, Madden 05, and Tiger Woods (I have that on PSP) and i'm just keeping the system for Mario Kart and possibly the goldeneye game. Is that game any good? I would like to hear opinions, that would be highly appreciated. Does it compare to PSP? I played Metroid prime:Hunter(s) and I couldnt get used to those controls Is goldeneye better?
Thanks!
"It's not who I am underneath, but what I do that defines who I am."
-Batman Begins
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June 22nd, 2005, 20:02 Posted By: wraggster
Wintermute has released a new devkit with lots of extra tools
updated to binutils 2.16.1
fixed errors in gba crtls
updated nds crtls
allow arm9 to write SRAM
addition of pineight tools
added Mr Spiv's gpd & dsd
ndstool updated
bin2o rule updated to include extension in array name
He also released a fix for the ds makefile rule.
http://devkitpro.sourceforge.net/
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June 25th, 2005, 02:03 Posted By: wraggster
News from <a href="http://miqds.free.fr/modules/news2/" target="_blank" >Miqualke</a>
Here is a new release of gridlock.
It has better graphics and 750 levels.
I hope you'll enjoy it.
3 Versions 1 nds, 1 ds.gba and 1 wmb without saving data (if you use it without flashcard or movieplayer hack)
here is a small video how gridlock DS 1.2 works with the new hack of DarkFader with gba movie player:
Download latest version here --> http://nintendo-ds.dcemu.co.uk/gridlock.shtml
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June 25th, 2005, 03:08 Posted By: wraggster
Messianic hairstylist Kotaku has a poster showing information about Nintendo’s Revolution console. There’s jack squat as far as information goes, but it does confirm the launch date: March 2006. Maybe the Revolution will be that they’ll actually show us some new games.
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June 25th, 2005, 03:11 Posted By: wraggster
If this is the patent for the Revolution’s controller, then I’m baffled as to why Nintendo feared that a rival would mimic it if it was revealed at E3. After all, it doesn’t feature anything that we haven’t been speculating about for months now. And to top it all off, the patent’s wording is just vague enough to make me wonder if they weren’t referring to the next iteration of the Game Boy (the buttons certainly match up, after all). But, if you believe gamesradar, then here’s the gist of the Revolution’s revolutionary control interface: gyroscopic motion-sensors, a touch screen, a d-pad, two face buttons, two shoulder buttons, and the ever-ubiquitous start and select buttons. Simply speaking, think of it as a GBA with a touch screen and a built-in copy of Kirby’s Tilt ‘n Tumble.
As usual, the gyroscopes are the most intriguing feature of the unit. gamesradar hints that the gyroscopic technology will be used for analog control in the absence of an analog joystick, though mewonders if the controller would feature weights to aid in recentering the unit. Once again, this could be a very cool control scheme if well-implemented into the game.
However, the touch screen is what worries me. As many, many people have already pointed out, current touch screens lack any kind of force feedback, and cannot be touched at more than one point without becoming confused. And, judging by my own experience with Metroid Prime Hunters, reaching your thumb across half the controller to use the touch screen is more than a little uncomfortable. Of course, clever design on Nintendo’s part could potentially lessen my worries. And, as usual, no prototypes of the controller have been leaked to the public yet.
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June 25th, 2005, 03:19 Posted By: wraggster
According to Satoru Iwata, Nintendo is currently working with a new technology that would bestow their classic games with an updated look in time for their next-gen debut. However, he did not divulge the nature of the enhancement, nor did he hint at whether the technology would be integrated into the Revolution’s hardware or be a part of the downloaded game itself. Theorists speculate that it may entail reskinning some or all of the classic games in Nintendo’s lineup, as was done for the compilation Super Mario All-Stars for the SNES (shown at bottom right). Then again, Nintendo may choose the simpler route of merely incorporating a filtering or anti-aliasing method to improve the quality of the existing graphics. Certain N64 and SNES titles could benefit greatly from a method such as this.
Moving on, Iwata also promises that the classic gameplay of each title will remain absolutely unchanged, which, after all, is what these games are really remembered for. Right?.
What’s your take on all of this? Should Nintendo not be allowed to tamper with the timeless look of their own creations, or are some classic games in dire need of a graphical overhaul in this era of dynamic shadows and spiffy particle effects? After all, was Mode 7 what really made Star Fox and F-Zero great?
CORRECTION: As Thomas was quick to point out, Star Fox’s 3D animation was provided courtesy of the in-cartridge Super FX 3D accelerator chip, not mode 7 as I insinuated. I should have said Super Mario Kart, but the fact that I was late for work dictated that this post a bit rushed. Alas, ‘tis a cruel world where blogging does not pay the bills.
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June 25th, 2005, 03:29 Posted By: wraggster
The latest issue of Otonafami magazine gives a glimpse at how the next-generation handheld war between Sony's PSP and Nintendo's DS is shaping up in Japan. According to a survey conducted with 1,000 gamers above age 20 by the magazine, 14 percent said they owned a PSP, 25 percent said they owned a DS, and 19 percent said they owned both. Out of the remaining gamers who don't own a next-generation handheld, 31 percent said they are planning to get a PSP, while 35 percent said they want to get a DS, 19 percent said they want to get both, and 15 percent said they didn't want either of the handhelds.
Otonafami reports that the average PSP owner in Japan owns one to three games for the handheld; 27 percent said they owned one game, 25 percent said they owned two games, and 23 percent said they owned three games. The statistics for the DS were a bit different, with 23 percent of its owners saying that they owned more than six games for the handheld. Curiously, two percent of the users for both the PSP and DS said they had no games, which makes one wonder what they play.
Owners of both handhelds also seem to think that they aren't taking full advantage of their machine. Seventy-five percent of PSP owners replied "no" when asked if they were using all of its hardware capabilities. Many PSP owners commented that they don't understand how to use its multimedia functions or that they find it too troublesome.
The comments also show that users view the PSP as a multimedia device more than a gaming machine. Sixty-seven percent of DS owners answered "no" when they were asked the same question. However, DS users complained that their DS's Wi-Fi capability goes unused, especially if they live in the countryside where nobody owns a DS.
When PSP owners were asked what they thought about their handheld, they praised its fantastic graphics and entertainment functions and commented that they found its battery life surprisingly long. The main PSP complaints were that its games were mediocre, its game library had too many ports, its load times were too long, and that some games froze often.
DS owners said they enjoy its backward compatibility to GBA games and touching the handheld's screen. On the other hand, they also said that the audio in DS games isn't loud enough, there aren't titles for adults, and the screen sizes are too small.
When looking at the two handhelds in terms of sales figures, the Nintendo DS has sold approximately 2.2 million units in Japan since its launch on December 2, versus the PSP's 1.39 million units since it went on sale 10 days later. The top-selling games for the two machines in Japan are listed below.
CUMULATIVE GAME SALES
Nintendo DS
WarioWare: Touched! : 740,000 units
Super Mario 64 DS : 710,000 units
Nintendogs: 400,000 units
Pokémon Dash: 320,000 units
Kirby: Canvas Curse: 190,000 units
Sony PSP:
Hot Shots Golf: Open Tee: 350,000 units
Ridge Racers: 260,000 units
Dynasty Warriors: 260,000 units
Tales of Eternia: 170,000 units
Metal Gear Acid: 110,000 units
SURVEY RESULTS
Q: How many Games do you have?
PSP:
None: 2%
One game: 27%
Two games: 25%
Three games: 14%
Four games: 8%
Five Games: 10%
More than six games: 11%
DS:
None: 2%
One game: 16%
Two games: 20%
Three games: 19%
Four games: 12%
Five games: 8%
More than six games: 23%
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June 25th, 2005, 11:34 Posted By: pablakeman
revolution will do good if nintendo bring out good games, advertise very well(not with a big finger like some adverts) and make it cheaper than the rest
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June 25th, 2005, 22:14 Posted By: wraggster
<a href="http://www.double.co.nz/nintendo_ds/dsemu.html" target="_blank" >Chris Double</a> has released a bug fix version of the Nintendo DS emulator, DSemu.
whats new:
The interrupt registers have been split so a seperate register is kept for the ARM7 and ARM9. Even though they have the same register address, each CPU actually has a different register. This affects IME, IE and IF. Interrupts were pretty much broken in the previous version of DSEmu without this fix.
Added the 'ARM7 specific IWRAM' memory area from 0x03800000 with a size of 64K. Thanks to DSTek for providing this information. Previously only the 32K Shared IWRAM area at 0x03000000 was implemented and ARM7 binaries greater than 32K were crashing the emulator as well as trashing the shared IWRAM.
A few signed/unsigned comparision issues was causing the emulator to enter infinite loops.
The VCOUNT register is now a single register rather than having one per lcd screen. Demo's that checked for the VCOUNT being in the VBlank area would hang due to this never being updated. Unfortunately these demo's still run very very slowly due to the 'busy loop' polling this register. I hope to have this fixed in the next release.
The SWI values were wrong in the switch statement that handled these calls. This resulted in the wrong SWI call being made. The main result of this was the ARM7 code would do a 'halt' instead of an SWI Delay which meant any ndslib based code would have no ARM7 support.
Fixed a problem with ARM7 interrupts meaning most IRQ code should work fine now.
ndslib Console output would display incorrect characters. This has been fixed.
With the exception of Space Invaders, all my demo programs run under this version of the emulator in some form or another. Sound doesn't play but the touch screen values are updated and directional keys are processed, etc.
Using 'animated step' in the debugger now updates the display. Previously no graphics would be displayed while stepping.
Using 'debug run', followed by pausing, then stepping, would not work. The stepper would be broken from then on. Fixed.
Download from here --> <a href="http://nintendo-ds.dcemu.co.uk/dsemu.shtml">http://nintendo-ds.dcemu.co.uk/dsemu.shtml</a>
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June 26th, 2005, 21:09 Posted By: shizzle
Can you play the emulators for the gba on the ds?? Via the gba slot, and if so whats the best mem card thing to get /?? Playan etc
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June 26th, 2005, 23:46 Posted By: wraggster
Keith the webmaster of the awesome <a href="http://www.emufanatics.com/" target="_blank" >Emufanatics</a> website (The Best english General Emulation site in the world bar none) has posted a interview with Chris Double who has taken over the reigns of the Nintendo DS emulator for windows called DSemu and has released 3 new versions in the last week over at his site <a href="http://www.double.co.nz/nintendo_ds/dsemu.html" target="_blank" >Here</a>. Including a new release today.
Read the interview here <a href="http://www.emufanatics.com/spotlights/19/" target="_blank" >http://www.emufanatics.com/spotlights/19/</a>.
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June 27th, 2005, 00:17 Posted By: wraggster
<a href="http://jvteamds.free.fr/index.php?id=24&page=article" target="_blank" >Smealum</a> has released a new version of his homebrew shoot em up for the Nintendo DS
Download here --> <a href="http://nintendo-ds.dcemu.co.uk/earthinvadors.shtml">http://nintendo-ds.dcemu.co.uk/earthinvadors.shtml</a>
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June 27th, 2005, 20:01 Posted By: wraggster
<a href="http://www.telefragged.com/thefatal/index.php?content=inc_si_ds.htm" target="_blank" >Rich</a> has released the worlds first Nes emulator for the DS console, this release is an early release that only plays one rom at a time.
Check out more information, screenshot and download here --> http://nintendo-ds.dcemu.co.uk/nesterds.shtml
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June 27th, 2005, 23:25 Posted By: wraggster
<a href="http://kuwanger.malfunct.net/PocketNES-cs.php" target="_blank" >Kuwanger</a> has released 2 unofficial versions of PocketNes, heres news of both:
PocketNES CheatFinder with saves and PocketNES CheatFinder with saves and descriptions are incompatible. Choose one or the other. Trying to use the wrong one with a save may result in PocketNES crashing/destroying your save game.
For PocketNES CheatFinder with saves and descriptions, you can use L-Button and R-Button in the Description entry to more quickly enter text. Also, the space character is shown as an underscore while it is highlighted.
This version of PocketNes will work on Nintendo DS, GBA and Gamecube Gameboy player
Download Here --> http://gbaemu.dcemu.co.uk/pocketnesu.shtml
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June 27th, 2005, 23:51 Posted By: wraggster
Nintendo has today announced that over one million DS handhelds have been sold in Europe since the machine's launch back in March.
Nintendo have gleefully proclaimed the success of the console, pointing out that 500,000 consoles were shifted within just three weeks of launch, with the one million total being broken in less than three months.
"The European launch of Nintendo DS has been a massive success, with sales shattering all previous records in the opening weekend and remaining consistently strong," boasted Jim Merrick, Nintendo of Europe's senior director of European marketing.
"This product reflects Nintendo's dedication to innovation and the advancement of gaming, providing novel and exciting new ways to play games," he continued.
This news comes on the back of a recent survey in Japan by Otonafami magazine, which has found that DS is more popular with Japanese adults than Sony's handheld, PSP.
The survey of 1000 gamers aged over 20 revealed that 25% owned a Nintendo DS, 14% owned a Sony PSP, and 19% owned both handhelds.
Ninty's device was ahead in terms of software too, with 23% of DS owners having more than six titles, compared to just 11% of PSP owners.
Things are currently looking a little shaky for PSP as the console's software drought continues.
DS has an 800,000 lead on PSP in Japan and the handheld will face stiff competition from Xbox 360 within two months of its European release, making it even harder for the console to catch DS's figure of one million in the region.
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June 27th, 2005, 23:55 Posted By: wraggster
Nintendo has announced that it will release a patch for the Play-yan, the multimedia playback accessory for Game Boy Advance SP and Nintendo DS. The patch will give the device the additional capability to run MP4-formatted movie files, allowing videos to be enjoyed in stereo sound. Owners of Play-yan will be able to download the patch from Nintendo's Web site starting in mid-July.
In order to enjoy the MP4 movies, the 500KB patch file must be placed in the root directory of the SD memory card that contains the video. Play-yan will automatically read the patch whenever it boots up with the SD memory card inserted. Since the patch doesn't update Play-yan's system software, the SD memory card will have to be inserted whenever the user wants to play back an MP4 file.
Nintendo plans to release MP4 encoding software for Play-yan users later on. The encoding software bundled with Play-yan, MediaStage v.4.2 for Nintendo, does not have the capability to produce MP4 files.
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June 27th, 2005, 23:57 Posted By: wraggster
Adult gamers in Japan have a strong preference for Nintendo's DS over Sony's PSP, according to a new magazine survey - published as the Nintendo DS breaks the million unit sales mark in year to date sales.
The survey, conducted by Otonafami magazine and partially translated by US website GameSpot, polled 1000 gamers aged over 20, revealing that 25 per cent of them owned a Nintendo DS, 14 per cent owned a PSP, and 19 per cent owned both consoles.
The higher ownership of the Nintendo DS seems set to continue, too. Of those who didn't own a next-gen handheld console, 35 per cent said that they planned to buy a DS, ahead of the 31 per cent who want a PSP and 19 per cent who plan to buy both.
The survey comes as the Nintendo DS broke through the million unit sales mark for 2005, with the console now around 45,000 units ahead of the PlayStation Portable in terms of sales since January 1st according to figures from market research firm Media Create.
Overall sales of the two consoles see the Nintendo DS with an 800,000 unit lead over its rival, with 2.4 million units sold as against 1.6 million units of the PSP according to Screen Digest figures.
The DS is ahead even more significantly in software terms, with 23 per cent of DS owners claiming to own more than six titles for their console, compared to just 11 per cent of PSP owners.
Those figures are borne out by the overall sales of DS and PSP software in Japan to date, with WarioWare Touched selling 740,000 units, Super Mario 64 DS selling 710,000 units and Nintendogs currently on around 400,000 units and rising - while the best-selling PSP game remains Hot Shots Golf with 350,000 unit sales.
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June 28th, 2005, 06:01 Posted By: Saq
i got a problem, not a big one but it annoys me that the GBA has only been around for about 3 years now. So why the heck does Nintendo wanna make a whole new handheld that is seperate to the GBA. I dont get it. This is confusing me cause i cant see how Nintendo can continually make GBA games while still making DS games. The developers woudn't like to be making games for over 4 seperate handhelds. Sure its there job, but wouldnt it be a bit silly to be developing games like that? Some games may result in being crap because of a rush job, you know, the release date for it gets closer, they may have to drop the release back a few weeks... and it annoys us.
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June 28th, 2005, 19:33 Posted By: wraggster
Nintendo, Nintendo, Nintendo. Whether they were caught flat-footed or are just acting all misterioso to generate buzz is up for debate (you probably know where we fall on this one), but our old friends at Nintendo have been notoriously coy when it comes to divulging details about their new next-gen Revolution console. They didn’t show off a working demo at E3 last month (or even tease us with any clips of game play) and they’ve been tight-lipped about its specs, but lately it seems like there’s been a crazy amount of attention focused on the Revolution’s controller. We’ve already spotted way more fakes and ‘shopped concept designs than we care to think about, but they definitely have something cooking. Nintendo mac daddy Reggie Fils-Aime has been dishing some dirt, revealing in an interview with EGM that they’re already showing off the controller to developers. He says that it will definitely be configurable (he doesn’t get very specific about how) to make it work with all of the vintage Nintendo games they’re going to be offering for download and that it’s this configurability that has developers all excited about the possibilities for what you can do with new games.
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June 28th, 2005, 20:20 Posted By: wraggster
A SNES sound chip emulator for the Nintendo DS. The SPC700 is capable of 8 channel stereo playback at 32,000Hz with ADSR envelope support per voice, and an 8 tap FIR filter. Currently all 8 channels are emulated in stereo, with full ADSR support. No filter support as of yet.
Heres whats in v0.1
Check out the readme.txt in the archive for how to set things up. Note that you need the .NET framework 1.1 installed to run the rom builder.
Keys for the menu system:
Up/Down - move the current selection. The name on the top is the SPC that will be played.
A - start the current selection playing
B - stop the SPC and go back to the menu system
Download from the <a href="http://members.fortunecity.com/infinityhq/projects/PocketSPC.html" target="_blank" >Homepage</a> or our Pocket SPC page here --> http://nintendo-ds.dcemu.co.uk/pocketspc.shtml
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June 28th, 2005, 20:31 Posted By: wraggster
News from Desktopman
Firstsing is coming out with a new gba/DS movieplayer. This new edition is using SD cards instead of compact flash, and is, because of this, smaller and faster. It will enable you to view videos, run emulators and so on.
http://www.firstsing.com/products/GS/GS029.htm
I am currently in the process of aquiring one of these to do a more in depth look at it.
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June 28th, 2005, 20:42 Posted By: wraggster
<a href="http://jvteamds.free.fr/index.php?id=24&page=article" target="_blank" >Smealum</a> has released a new version of his homebrew shoot em up for the Nintendo DS
Download here --> <a href="http://nintendo-ds.dcemu.co.uk/earthinvadors.shtml">http://nintendo-ds.dcemu.co.uk/earthinvadors.shtml</a>
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June 29th, 2005, 20:53 Posted By: jonandoni
Can anyone tell me if, before my Multivolt Adapter arrives, whether I can use a shaver socket (110v) to recharge the Nintendo that I bought in Japan? ![Confused](http://www.dcemu.co.uk/images/smilies/confused.png)
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June 30th, 2005, 02:05 Posted By: wraggster
<a href="http://www.geocities.com/zrizez/" target="_blank" >rize_foa </a> has released an Extended Palette demo for the Nintendo DS, heres what he says about it:
This is a demo primarily for extended palettes. However I also included a number of other things such as 4 scrolling backgrounds, button presses, hardware timers and alpha blending. Also closing the lid shuts down the screens and 2D cores. It's heavily commented so it could serve as a good tutorial for a n00b as well.
Unfortunately it only runs on real hardware at the moment.
Download here --> http://nintendo-ds.dcemu.co.uk/extendedpallette.shtml
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June 30th, 2005, 02:46 Posted By: wraggster
Paladinate messaged me this news
Hi wraggster,
Been reading your Nintendo DS news for awhile and would like to mention that on http://ideasemu.altervista.org/downloads.php there is a translated version of iDeaS 1.0.0.5 for Spanish users.
Just saw it today but it was released a few days ago silently since there's no news about it on the front page.
Spanish Emulation fans head over to the link above ![Smile](http://www.dcemu.co.uk/images/smilies/smile.png)
Thanks to Paladinate for the news.
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July 2nd, 2005, 00:00 Posted By: wraggster
A new version of the Neo Flash software has been released. Changes are:
- Fixed one bug of PocketNES,thanks Loopy debug it Smiley
- Upgrade PCEAdvance to V7.3 and Goomba to V2.2,thanks FluBBa's
wonderful EMU Smiley
- Added the SRAM backup and restore function(but for english module only), now you can backup your NDS/GBA save to PC and you can modify it then restore to the NEO cart,in this version just support whole 2Mb save data backup and restore,and we don't make the backup progress bar yet,it'll take 10 seconds to backup 2Mb data to your PC.
- Can support XG2005 serial now.
You can download this new release from the NeoFlash site forums here ( http://www.neoflash.com/forum/index.php?topic=445.0 )
You can buy the NeoFlash GBA and DS flash kit from <a href="http://www.linker4u.com/affiliatewiz/aw.asp?B=157&A=244&Task=Click" target="_blank" >Here</a>.
Thanks to <a href="http://emuholic.emuboards.com/modules.php?name=News&file=article&sid=833&tbid=4" target="_blank" >Guyfawkes</a> for the news.
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July 2nd, 2005, 00:33 Posted By: wraggster
Speaking at a shareholder's meeting in Japan earlier this week, Nintendo president Satoru Iwata admitted that the Nintendo Revolution console may arrive on the market after Sony's PS3 - but said that it will not "fall behind by too much."
In a marked departure from the company's promise at E3 three years ago that it would not be the last out the door in the next-generation, Iwata gave a guarded response to a question about whether Nintendo would fall behind its rivals in terms of launch timelines.
"There is no possibility that the Revolution's launch will fall behind by too much," he said, according to comments translated by GameSpot, "but there might be some small changes [in its release schedule]."
Nintendo has never put a date more solid than 2006 on its console, while Sony intends to roll out the PlayStation 3 in Spring 2006 in at least one territory; so of course, whether Revolution is last to the table or not depends as much on how Sony's schedule proceeds as on Nintendo's own timing.
However, while Nintendo may launch after PlayStation 3, the company has revealed that it will be launched at a significantly lower price point than its rivals.
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July 2nd, 2005, 19:08 Posted By: wraggster
<a href="http://hem.passagen.se/flubba/gba.html" target="_blank" >FluBBa</a> has released another fixed version of PocketNes the Nes emulator for the GameBoy Advance that also works on the Nintendo DS and Gamecube Gameboy Player. Heres whats new:
<BLOCKQUOTE>Hmmm the verdict of the gbax.com competition seem to take a long time, anyway I fixed a little thing with the IRQs on PocketNES which affected Guardian Legend. I've also fixed the DAA instruction on the Z80 cpu core so it should be quite complete now (clears all the test on ZEXALL SMS version). .</BLOCKQUOTE>
Download <a href="http://gbaemu.dcemu.co.uk/pocketnes.shtml" target="_blank" >Here</a>.
Download over 100 Homebrew Nes Roms <a href="http://xbox-emulation.dcemu.co.uk/nes-roms.shtml" target="_blank" >Here</a>.
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July 3rd, 2005, 01:02 Posted By: wraggster
<a href="http://mdxonline.dyndns.org/archives/nds/" target="_blank" >Infantile Paralyser</a> have released a Nes Sound File player for the Nintendo DS, heres whats in this release:
<BLOCKQUOTE>- But built-in sound source (only APU2A03) correspondence... as for not yet mounting
- The CPU (the MC6502) emulation still imperfect
- Enviroment for software development it is not with additional possibility of the NSF file
- File as for number up to 24. (Omission)
- As for entire capacity of NSF to 256kb. (Once modification yes)
</BLOCKQUOTE>
Download HERE --> http://nintendo-ds.dcemu.co.uk/simplensf.shtml
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July 3rd, 2005, 01:07 Posted By: wraggster
<a href="http://mdxonline.dyndns.org/archives/nds/" target="_blank" >Infantile Paralyser</a> have released a Jpeg Viewer for the Nintendo DS, heres whats in this release:
<BLOCKQUOTE> - Real time viewing with / touch panel smooth scroll
- Side the 4096pixel, length almost enormous Jpeg indicator possibility of unlimited size... it becomes slow
- YUV100/YUV111/YUV411 support
- It fails (it slips) well enough there is a data mainly in decoding
- Being less crowded using memory, active cache
- Enviroment for software development it is not with additional possibility of the Jpeg file
- As for entire capacity of Jpeg to 256kb. (Once modification yes)
</BLOCKQUOTE>
Download HERE --> http://nintendo-ds.dcemu.co.uk/jpegview.shtml
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July 3rd, 2005, 01:44 Posted By: wraggster
<a href="http://www.linker4u.com/affiliatewiz/aw.asp?B=158&A=244&Task=Click" target="_blank" >Linkers 4u.com</a> have posted news of a new Flash Cart for the GBA/Nintendo DS/Gamecube Gameboy player:
heres some details:
Product Features
Plays movies, music, FC games and e-books on your GBA or Nintendo DS
Includes software to convert or create content
Support Real Time Save.
Compatible with NDS, GBA SP, GBA
Game cheat function. Can operate at any time when playing game.
More Description
Super Card SD TO GBA SUPER CARD is a miniature mobile GBA(SP) file Manager and Bakup device. Fore backuping files it uses SD card. It allows you to run a variety of software, Play Game, Watch movie, E-book, Music and Photo albums. All version of Super Card support GBA, GBA SP and NDS.
Super Card is easy to operate. Just use the bundled software to convert GBA games and copy them to SD card. Then, you are ready to enjoy the games.
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July 4th, 2005, 18:25 Posted By: Paladinate
Chris Double released an updated version of DSEmu today at http://www.double.co.nz/nintendo_ds/dsemu.html
0.4.4 has the following fixes from 0.4.3:
* Implemented coprocessor 15 ability to switch ARM9 vector execution address from 0xffff0000 to 0x00000000. Required for DSLinux to work. Unfortunately DSLinux still doesn't run under DSEmu but it's a step on the way.
* Fixed implementation of ARM opcodes that used suffix 'S'. These weren't dealing with the spsr and cpsr correctly.
* Implemented timers 0, 1, 2 and 3 and attempted to get them running at approximately the right rate.
* Got keyboard interrupts working. Tutorial eight now works in DSEmu.
* Implemented coprocessor 15 ability to switch the ARM9 into low power mode.
* Changed SWI 4 and SWI 5 implementation to use coprocessor 15's instruction to switch into low power mode, and implemented in ARM assembly in the fake ARM9 BIOS instead of C. This works much more like the actual DS hardware now. Previously SWI 4 and 5 only really worked for the vertical blank interrupt, now it works for all interrupts.
* Fixed some timing issues with interrupts and low power mode.
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July 5th, 2005, 08:30 Posted By: wraggster
Loopy the awesome coder behind the PocketNes and Snes Advance for the GBA has released the worlds first Snes emulator for the NIntendo DS, heres the news from the read me:
Quick & dirty port of SnesAdvance.
Flash a SNES rom to GBA cart (SMC format, 512 byte header).
Upload snesDS via WMB.
Thanks to Loopy for a great release, download from here --> http://nintendo-ds.dcemu.co.uk/snesds.shtml
Thanks to Vanhammer for the file/news.
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July 5th, 2005, 21:47 Posted By: wraggster
<a href="http://hem.passagen.se/flubba/gba.html" target="_blank" >FluBBa</a> has released another fixed version of PocketNes the Nes emulator for the GameBoy Advance that also works on the Nintendo DS and Gamecube Gameboy Player. Heres whats new:
<BLOCKQUOTE>Flubba updated PocketNES with support for mapper 184. </BLOCKQUOTE>
Download <a href="http://gbaemu.dcemu.co.uk/pocketnes.shtml" target="_blank" >Here</a>.
Download over 100 Homebrew Nes Roms <a href="http://xbox-emulation.dcemu.co.uk/nes-roms.shtml" target="_blank" >Here</a>.
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July 7th, 2005, 00:50 Posted By: wraggster
<a href="http://pocketspc.pocketheaven.com/" target="_blank" >Gary Linscott</a> has updated his Snes sound player for the Nintendo DS:
Tons of fixes in this version, most songs sound quite a bit better.
Check out the readme.txt in the archive for how to set things up. Note that you need the .NET framework 1.1 installed to run the rom builder.
Keys for the menu system:
Up/Down - move the current selection. The name on the top is the SPC that will be played.
A - start the current selection playing
B - stop the SPC and go back to the menu system
Download here --> http://nintendo-ds.dcemu.co.uk/pocketspc.shtml
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July 7th, 2005, 00:56 Posted By: wraggster
Here is a GUI add-on for WMB/WiFiMe that has the following cool features.
- Shows NDS Icons
- Shows Descriptions from NDS File
- You can (de)activate every NDS ROM (max. 16 NDS ROMs active - NDS Limit)
- Minimize to SysTray
- Console Output for wmb.exe on/off
- Autostart Server on Programstart on/off
- Generate PCap on/off
- rightclick SysTray or Window Popup-Menu
- Gadgets with Tooltip Descriptions
- all Settings are saved to WMB-Server.ini
http://home.arcor.de/Hotohori/WMB_Server_V1.0.zip
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July 7th, 2005, 01:28 Posted By: wraggster
<a href="http://www.telefragged.com/thefatal/index.php?content=inc_si_ds.htm" target="_blank" >Rich</a> has updated his Nes emulator for the DS console, heres whats new:
NesterDS v0.2 now available on the DS page. This version includes sound and some other improvements. Goodnight.
Check out more information, screenshot and download here --> <a href="http://nintendo-ds.dcemu.co.uk/nesterds.shtml">http://nintendo-ds.dcemu.co.uk/nesterds.shtml</a>
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July 7th, 2005, 21:05 Posted By: wraggster
Loopy the awesome coder behind the PocketNes and Snes Advance for the GBA has updated his Snes emulator for the Nintendo DS, heres the news from latest releases:
(6/7/2005) Made a soundless version (for better compatibility).
(6/7/2005) Fixed a bug so it works with PassMes.
(6/7/2005) Made a build tool (a modified snesadvance builder, works with "superdat" file).
(6/7/2005) Rom menu added.
(6/7/2005) Gamma correction removed.
(6/7/2005) Minor gfx bug fixed.
(6/7/2005) Improved sound.
(5/7/2005) Sound added.
(5/7/2005) Made a cart-only version.
Thanks to Loopy for a great release, download from here --> <a href="http://nintendo-ds.dcemu.co.uk/snesds.shtml">http://nintendo-ds.dcemu.co.uk/snesds.shtml</a> or <a href="http://home.utah.edu/~u0422123/snesDS/" target="_blank" >Loopys wip page here</a>.
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July 7th, 2005, 21:20 Posted By: wraggster
mfe-distro is out! The Mini (MPlayer) Front-End Distro proof of concept is a small gc-linux distribution designed to play your media files directly from the GameCube DVD drive. It doesn't require a BroadBand Adapter, and is completely joypad driven. It makes use of the "mfe" front-end and includes an enhanced Simple Directmedia Layer with kirin's latest YUV acceleration code. Read a bit more about it and download it. NOTE: modchip users may need to use an updated mfe-boot.dol.
http://www.gc-linux.org/
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July 7th, 2005, 21:37 Posted By: wraggster
Looks like Rare and Nintendo are back in cahoots, as a recent job posting for a DS programmer on Rare’s site suggests:
”Must be motivated, enthusiastic and skilled in C/C++ to join our dedicated handheld team, recently nominated for a Develop Industry Excellence Award. 3D skills also an advantage in creating high-profile titles for this unique system.”
Could this sort of project bring Rare back to its N64 glory days? We’ll keep you posted…
http://www.rareware.com/vacancies/so..._software.html
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July 7th, 2005, 21:44 Posted By: wraggster
Last week, rumors began to surface that the Xbox 360 would allow gamers to download Micrsoft-developed games onto Nintendo's DS handheld. Given that Nintendo's handhelds are its main source of revenue, Microsoft creating new content for the DS would be giving ammunition to its archrival in the current- and next-generation console wars. Such a move struck many industry-watchers as being highly unlikely, if not outright lunacy.
However, it now appears that Microsoft may be crazy like a fox. This week, evidence surfaced confirming that the company is indeed developing games for the DS. It came in the form of two job listings on the official Web site for Rare Ltd., the Britain-based developer of Conker: Live and Reloaded for the Xbox and Perfect Dark Zero for the Xbox 360. Rare is wholly owned by Microsoft, and is part of its Microsoft Game Studios suite of internal developers, which also includes Halo-makers Bungie Software.
The first advertisement, under the "Artist Vacancies" subsection, calls for submissions from "EXPERIENCED 3D ARTISTS (NINTENDO DS)." The position requires for a "Good understanding of 3D packages (preferably Maya), strong modeling and texturing abilities, imagination and motivation are all required from anyone hoping to join our Develop award-nominated team in creating key DS titles."
The second advertisement, under "Software Vacancies," asks for "GAMES PROGRAMMERS (NINTENDO DS)." Applicants must "be motivated, enthusiastic and skilled in C/C++ to join our dedicated handheld team, recently nominated for a Develop Industry Excellence Award. 3D skills also an advantage in creating high-profile titles for this unique system."
Although job listings by a Microsoft-owned studio for DS developers would strike most as definitive proof that the company is making games for Nintendo's handheld, nothing is official--yet. When asked by GameSpot, a Microsoft spokesperson declined comment. "At this time, we have nothing to announce in regards to Rare developing titles for the DS," said the rep.
Ironically, the as-yet-unidentified DS titles will not be the first that Rare has made for Nintendo. Prior to Microsoft's purchase of the studio in, Rare was a Nintendo-only operation, making games exclusively for the Nintendo 64 and the GameCube before Microsoft bought it in 2002.
Since then, however, Rare has developed several titles for Nintendo's other portable, the Game Boy Advance. However, these have largely been legacy deals to port existing Rare titles, including last year's remake of its 1985 Commodore 64 game Sabre Wulf and the upcoming version of its 1996 SNES title Donkey Kong Country 3.
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July 7th, 2005, 22:01 Posted By: wraggster
News from <a href="http://www.lik-sang.com/news.php?artc=3652&&lsaid=219793" target="_blank" >Lik Sang</a>
<BLOCKQUOTE>NDS Naruto RPG 2
Being the second RPG spin-off game (we also saw fighting titles and card simulations in the past), Naruto RPG 2 is bringing the adventure from the GBA to the Nintendo DS, courtesy of Tomy. Earlier on, Bandai made the first move, transferring the Naruto: Saiyou Ninja Daikesshuu series from the Game Boy Advance to the DS for part 3. Storywise now, Naruto RPG 2 will apparently follow the events leading from the aftermath of the Naruto/Gaara fight up through Naruto's fight with Sasuke. Tomy has announced that players will use the touchscreen particularly during combat.
Wielding your stylus, you will have the opportunity to manage your team by modifying the position of the characters when focusing on the battles. According to the developer, Naruto RPG 2 should also feature an online mode via Wi-fi, allowing exchanges and confrontations between friends. Naruto RPG 2 definitely goes beyond a "mere" Beat'em Up title, with enough story depth to fully devote yourself to the Naruto universe, mobile style! Shipping on July 14th for only US$ 49.90, this great import is of course eligible for our Free Shipping Worldwide promotion.
NDS Jump Superstars
Also known as Shonen Jump Superstars, this collaboration between Japanese Jump magazine and Nintendo brings characters from Naruto, Dragon Ball, One Piece and other Jump manga properties to the Nintendo DS in a one-on-one Beat'em Up. Before battle, each player is given a unique Manga Deck where individual cards have different effects in combat. By tapping sections of the deck with your finger on the touchscreen, you can evoke the power of "Battle Cards" to switch between characters as you fight, or "Support Cards" which call upon a support hero. Finally, there's the "Help Card" which adds speed to your character and can be used two times in battle. Please check out some footage (alas, not of the best quality) of this intriguing crossover game:
Gameplay of Jump Superstars is reminiscent of Smash Brothers, featuring weak/strong attacks plus a one-button special move (in combination with the D-pad releasing a second one). Visually, it's 2D characters and backdrops; the battle stages are designed to appear as one comic frame, where the left and right sides can be destroyed to get rid of an opponent temporarily. Dish out even more damage this way! With super-fast gameplay and the massive, intelligent use of the DS touchscreen, Jump Superstars is bound to become a sure winner in the multi-player department this summer! Also Free Shipping Worldwide, preorders are very welcome for this great title as well, which will be available on August 8th for just US$ 49.90 only.</BLOCKQUOTE>
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July 7th, 2005, 22:14 Posted By: wraggster
News from <a href="http://www.lik-sang.com/news.php?artc=3653&&lsaid=219793" target="_blank" >Lik Sang</a>
There's an attack on the UN by a mysterious new terrorist force known as Heaven's Smile! Everyone they touch turns into a mindless walking time bomb with a sadistic grin on their face. Then, just to add to the fun, they blow up everyone they approach, and can turn invisible too. So who does the government call in to save the day? A wheelchair bound assign named Harman Smith. Riggggght. This army of one though, is actually seven split personalities, each more twisted than the last. You can switch between them anytime in game, and each have their own skills to help kill who ever they deem "deserving to die". Need someone knifing? Kevin's your man. Have a hankering for the extra power of two grenade launchers? Say hello to Mask. Others feature lock picking abilities, sniper skills, and more, such as a female that can even use her own blood to break through barriers!
• Trailer (1:54 mins - 14.6mb - WMV)
In Killer 7 a good bloody splattering doesn't go unappreciated. After a night of your team painting the town red, you bottle the enemies blood and can use it to unlock more powers or restore health, depending on your flavor of choice: thin or thick. Thus the more blood you blow out of an enemy, the better, and the thick stuff lets you personalize each personality even further. Announced three years ago, the unique visuals got almost all the attention with Killer 7, but now the gameplay has been revealed, it seems that same level of creativity flows right through all the veins of this sicko title. Last month the Japanese edition clearly got Famitsu's seal of approval too, with a whopping 36/40 review score, and now the US edition is arriving for GameCube near the end of this week.
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July 8th, 2005, 21:45 Posted By: wraggster
Rafal 'revo' Kozik has translated some of my tutorials to Polish. They've available on the dsCode site. So far tutorials one, two and three are there. Nice job Rafal. In other news, I have DSEmu partially running dslinux. So far it boots up to the point of trying to mount the root partition at which point it kernel panics.
http://www.double.co.nz/nintendo_ds/
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July 8th, 2005, 21:54 Posted By: wraggster
posted by GPF on gbadev forum so i copied it here ![Smile](http://www.dcemu.co.uk/images/smilies/smile.png)
Here is my first attempt at NDS port of Yet Another Sfcave clone based on the windows port of my dreamcast port
Its still in the early stages, press A to make the worm go up and release to make the worm go down, scoring is not implemented yet and there are some graphic problems still.
Could someone test it out on hardware and let me know if it works at least at well as on dualis.
Thanks,
Troy(GPF)
download from
http://gpf.dcemu.co.uk/
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July 12th, 2005, 22:13 Posted By: wraggster
Loopy the awesome coder behind the PocketNes and Snes Advance for the GBA has updated his Snes emulator for the Nintendo DS, heres the news from latest releases:
(10/7/2005) Sound improvements, minor Mode7 fix.
(8/7/2005) Fixed a bug with SRAM, saving should work now.
(8/7/2005) ARM9/ARM7 bins provided for building .NDS (wifi-able) roms. Still very hacky, I'll fix it up later.
Thanks to Loopy for a great release, download from here --> <a href="http://nintendo-ds.dcemu.co.uk/snesds.shtml">http://nintendo-ds.dcemu.co.uk/snesds.shtml</a> or <a href="http://home.utah.edu/~u0422123/snesDS/" target="_blank" >Loopys wip page here</a>.
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July 12th, 2005, 22:18 Posted By: wraggster
<a href="http://www.double.co.nz/nintendo_ds/dsemu.html" target="_blank" >Chris Double</a> has released a new version of the Nintendo DS emulator, DSemu.
whats new:
IPCSYNC register has been partially implemented. It works except for interrupt support. This allows the E3 commercial download demos to boot a bit further along. Unfortunately they don't actually run yet.
Extra logging added to CP15 functions to show where memory regions were assigned and with what protections.
Lots of ARM9 instruction fixes which allowed DSLinux to finally boot. It fails mounting the root partition but is much further along than previous versions.
Re-enabled some optimisations that were left disabled in 0.4.4.
Partial implementation of extended rotation backgrounds. Those demo's using mode 5 should start to work now. No support for scaling, rotating or shearing yet though.
Implemented scrolling for extended rotation backgrounds.
Added SWI 0xFF for debugging purposes. Calling this SWI with R0 set to a null terminated string will print that string to the log file. Modelled after the functionality in Dualis. Note that SWI 0xFF crashes on hardware.
Download from here --> <a href="http://nintendo-ds.dcemu.co.uk/dsemu.shtml">http://nintendo-ds.dcemu.co.uk/dsemu.shtml</a>
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July 12th, 2005, 23:18 Posted By: wraggster
<a href="http://hem.passagen.se/flubba/gba.html">FluBBa</a> has updated his release of Green Beret Single Game Arcade Emulator for the GBA (Also works on Nintendo DS and Gamecube Gameboy Player)heres the info:
V0.02 - 2005-07-11 (FluBBa)
Added sound.
Added MultiBoot transfer.
Added Pogoshell support.
Fixed the CPU bugs.
Download from here --> <a href="http://gbaemu.dcemu.co.uk/greenboy.shtml">http://gbaemu.dcemu.co.uk/greenboy.shtml</a>.
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July 12th, 2005, 23:29 Posted By: wraggster
<a href="http://hem.passagen.se/flubba/gba.html">FluBBa</a> has released a Mr Do Single Game Arcade Emulator for the GBA (Also works on Nintendo DS and Gamecube Gameboy Player)heres the info:
V0.01 - 2005-07-06 (FluBBa)
Initial release.
Download from here --> <a href="http://gbaemu.dcemu.co.uk/murdoc.shtml">http://gbaemu.dcemu.co.uk/murdoc.shtml</a>.
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July 13th, 2005, 00:44 Posted By: wraggster
These days if there’s even the tinest smidgen of new information about the Revolution controller there’s usually a storm of controversy over whether or not it’s legit. However, this time the information comes from the mouth of Nintendo president Saturo Iwata himself. He spoke to the UK paper ‘The Guardian’ last week about Nintendo’s new console and it’s revolutionary controller. Nothing too informative but it does reveal what sort of controller they’re hoping to create. Reggie says that “there are too many buttons and sticks on controllers for novice players, which is likely to discourage them from ever playing games at all”. Apparently he wants the Revolution’s controller to be accessible to everyone and he really wants people to “feel like they want to touch and play with it”. Luckily that last comment is in context because otherwise I’d be giggling.
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July 13th, 2005, 00:46 Posted By: wraggster
In an effort to compete with the PSP’s multimedia functionality, Nintendo has released an MP4 patch for the Play-Yan device (compatible with both GBA SP and DS)—to be placed directly into the root directory of your SD card. You’ll have to seek elsewhere for MP4 converting software, but there are plenty of free options out there. Keep in mind that the video needs to be in a 4:3 aspect ratio. Tech specs are as follows:
Resolutions: 128x96, 176x144, 240x176, 320x240, 352x28
Bit Rate: 64kbps-1mbps
Frame Rate: 6-30 fps
Sound Format: AAC stereo
Sound Bit Rate: 16-320kbps
Sound Sampling Rate: 16KHz, 22.05KHz, 24KHz, 32KHz, 44.1KHz, 48KHz
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July 13th, 2005, 00:55 Posted By: wraggster
According to the latest sales report by Famitsu publisher Enterbrain, hardware shipments of the Nintendo DS outpaced the PlayStation 2 for the month of June in Japan, selling 130,000 units and 100,00 units, respectively. Sony's PSP trailed behind the two consoles with 80,000 units sold during the month. This will be the third consecutive month that the DS has beaten the PlayStation 2 and PSP in hardware sales in Japan. Overall hardware sales for the month of June were up by 62.5 percent compared to last year.
According to Famitsu, June's best-selling game was Sega's Mushiking for the Game Boy Advance, which sold 220,000 copies. Square Enix's Drag On Dragoon 2 (Drakengard II) for the PS2 followed in second place with 170,000 copies, while Nintendo's Kahashima Ryuuta Kyouju no Nou o Kitaeru Otona DS Training came in third with 120,000 copies. While sales in hardware were up for June, software sales were down by 12.7 percent compared to last year.
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July 13th, 2005, 00:56 Posted By: wraggster
Nintendo Europe has confirmed the launch date for the first Nintendo DS instalment of its hugely popular turn-based strategy franchise Advance Wars, with Advance Wars: Dual Strike set to arrive on September 30th.
The game, which follows on from the successful GBA duo of Advance Wars and Advance Wars 2: Black Hole Rising, takes advantage of both the dual screens of the DS and the wireless networking functionality.
It also features a number of new game modes - including a survival mode and a new combat mode which is actually implemented in real-time, which should be an interesting twist on the genre.
The title, which launched in Japan two weeks ago, is due out in the United States a month ahead of the European release, on August 22nd.
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July 13th, 2005, 01:02 Posted By: wraggster
Nintendo is really pushing their Nintendo Wi-fi hard, completely reversing the anti-online mentality they've held in years past. Nwizard.com reports, "Nintendo will soon be producing a router that will allow access to the Nintendo Wi-Fi Network on both the DS and the Revolution. The router plugs into a USB 2.0 port and transfers your computers internet connection wirelessly into your next-gen Nintendo devices." It should be noted this story came at almost the same time as Sony announced they dropped the PS3's router functionality.
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July 13th, 2005, 22:36 Posted By: wraggster
Added some changes that have been sitting in my inbox for as much as a month.
Microphone code has been added...will do an example in the next day or two.
Fixed an error in consol printing and an one in Key input code.
Verified all examples still compile and run under devkitARM r14
Fixed Textured QUAD demo so that it displays a textured QUAD as apposed to a blank screen.
Fixed GL Mult Matrix to actualy multiply instead of load
Added GlRotate for rotations about an arbitrary axis.
Fixed GluLookAt so it should work like it is supposed to.
Thanks Neimod for the Microphone code and Bob for the GL additions/changes.
As soon as I have the time to port my makefiles over to libnds and modify the examples I am going to begin making changes directly in libnds. I think most people have migrated to that distribution anyway since wntrmute does a much better job of versioning than I as well as verifying cross platform compatibility. This should require little change in ndslib code as the only difference is location of the header files if I am not mistaken.
official site --> http://www.thepernproject.com/
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July 13th, 2005, 23:44 Posted By: wraggster
<a href="http://gpf.dcemu.co.uk/" target="_blank" >GPF</a> has today released the worlds first NeoGeo Pocket Emulator for the Nintendo DS, heres some details from GPF:
<BLOCKQUOTE>still very alpha and unoptimized
includes embedded Neo Geo Pocket rom called Snake, I got from http://pdroms.de/file_details.php?fn=560
thanks to mrnull on #dsdev(efnet) for the screenshot running on his DS</BLOCKQUOTE>
Heres a screenshot:
<img src="http://gpf.dcemu.co.uk/dspop1.jpg">
Download this new emulator for the Nintendo DS here --> http://gpf.dcemu.co.uk
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July 14th, 2005, 01:02 Posted By: wraggster
Hideki Konno, producer of the forthcoming DS Mario Kart, has recently shed more light on what we can expect to see from the fifth game in the series.
As previously reported, Mario Kart DS will be one of the first games to utilize Nintendo's new online wi-fi service. Konno has confirmed that Battle Mode will be available to internet-dwelling gamers, alongside four player head-to-head racing.
Sporting over thirty tracks in total - fifteen new ones, with classic tracks from previous games making up the rest - gamers will, for the first time, all be able to race as the same character. To avoid confusion, each player will be dressed in unique colour schemes, with their names hovering seductively above their heads on-screen (as opposed to "in their living room", obviously).
You'll also be able to design your own decals using the DS's touch-screen then slap them all over your happy-wagon.
The Mario Kart team is also pondering the use of the handheld's other special features - one idea that's been touted includes huffing into the built-in microphone to inflate balloons. Quite why you'd want to do this, we don't know yet - it likely relates to the game's traditionally balloon-tastic Battle Mode though.
All will become clear when the title zips over the finish line some time around Christmas.
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July 14th, 2005, 01:10 Posted By: wraggster
News from <a href="http://www.divineo.cn/php/affstart.php?affcode=arboretum&prod=" target="_blank" >Divineo China</a>:
Team Xtender have brought out the best ever GameCube case yet - the IcedCube. There are 12 cool colours to choose from, transparent red, transparent blue, transparent purple, transparent orange, transparent black, transparent green, black, crystal, orange, purple, golden and silver.
The IcedCube is of outstanding quality.
You can put your orders in now at Divineo, to make sure you get yours first!
Only 1000 of these IcedCube boxes have been made worldwide - here at Divineo we are taking PreOrders!
Check all the IcedCube cases out in the GC Accessories Section.
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July 14th, 2005, 03:03 Posted By: D-loader
This is an application that can generate and verify the rsa signature of .nds files. It is not possible to officialy sign .nds files because the private key is only known by Nintendo. It is possible to test the sign/verify process with the "homebrew" key, which was generated by the author for testing purposes
![](http://users.belgacom.net/bn967347/ndsrsa_03.png)
http://users.belgacom.net/bn931507/nds_rsa_1_1.zip
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July 15th, 2005, 00:15 Posted By: wraggster
News from <a href="http://www.lik-sang.com/news.php?artc=3654&&lsaid=219793" target="_blank" >Lik Sang</a>
Earlier this year Bandai's Naruto: Saikyo Ninja Daikesshu 3 made the 'shonen' jump from GBA to NDS, and now Tomy's Naruto RPG series is doing the same. Centered around one of the most explosive events in the anime and manga, the story focuses on the duel between Naruto and Sasuke, unleashing their ultimate attacks Rasengan and Chidori. Using the DS's touch screen, you can execute ninjitsu attacks, and unleash summon animals (including Naruto's fearsome frog, of course). This can be done during regular adventuring or right in the heat of battle.
Naruto RPG 2 also features an online mode via Wi-fi, allowing exchanges and confrontations between friends. Expected this week, this title certainly goes beyond a "mere" beat 'em up, with enough story depth to fully devote yourself to the Naruto universe, mobile style!
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July 15th, 2005, 00:22 Posted By: wraggster
News from <a href="http://www.lik-sang.com/news.php?artc=3655&&lsaid=219793" target="_blank" >Lik Sang</a>
For a fairly plump plumber, this guy sure can boogie down. Yes, Dance Dance Revolution with Mario has arrived, and pre-orders are being shipped as we speak. The beats begin right away when Toad takes a trip to Mario's place, and just as they are about to set off, oh no, the bridge is gone! So into the row boat they hop, and while poor Toad rows, Mario dances his way across the river. Soon the Cheep Cheep fish join in, jumping over the boat in time to the classic Mario theme, and as nostalgia swells up, it becomes clear this is a real party for Nintendo gamers.
It's the first time the incredibly popular Dance Dance Revolution franchise makes its appearance on GameCube, and what makes this Ninty edition unique is the inclusion of a storyline, where someone has stolen the Music Keys and released the music they held. Without these keys, the unstable power of sound is wreaking havoc on the land. Mario himself must recover them before the chaos destroys the entire Mushroom Universe! The path to the keys is simple: Left, Right, Up, Down, Right, Down... Choose from famous Nintendo icons like Mario, Luigi, Toad, Waluigi, Wario and Bowser and clear levels by performing the correct steps. Once all the levels in a particular world are behind you, a Music Key awaits as your glorious reward. You guessed it: the path to victory is collecting all of the keys in the game.
The colorful graphics are bursting with unmistakable Mushroom Kingdom charisma, and with no noticeable loading (just a million "warning" screens, haha), Dance Dance Revolution with Mario certainly has that polished Nintendo Disney-like quality. As you clear songs, you will unlock more tunes, minigames and much harder difficulty levels with trick steps and all. Split-screen mode allows the dance frenzy to be enjoyed by two players, where while depending on skill, the invitation to sabotage your opponent will certainly prove irresistible.
Please check out the Nintendo dance with the official E3 trailer from this year, offered in either Windows Media Player or Quicktime form:
Go ahead and shake it to more than 25 dance-flavored songs, from classic Nintendo themes to familiar favorites. Take a look at the partial song list here:
• Starring Wario! - Wario World
• Blooper Bop - Super Mario Brothers
• Boo Boogie - Super Mario 2
• Cabin Fever - Mario Party 5
• Up, Down, Left, Right - Twinkle, Twinkle Little Star
• Destruction Dance - Wrecking Crew
• Always Smiling - Tritsch-Tratsch Polka
• Fishing Frenzy - Csikos Posl
• Frozen Pipes - Old Folks at Home
• Garden Boogie - Carmen
• Hammer Dance - Super Mario 3
• Here We Go! - Super Mario Brothers
• In the Whirlpool - Pomp and Circumstance
• Jump! Jump! Jump! - Super Mario 3
• Rendezvous on Ice - Les Patineurs
• Roller coasting - Mario Kart; Double Dash
• Deep Freeze - Dr. Mario
• Underground Mozart - Eine Kleine Nachtmusik
With five difficulty levels, dancers of all abilities will be able to get into the groove. Players can also have fun getting in shape with the special 'Workout' feature, which tracks the calories burned while playing. Mario might even be in danger of losing his spaghetti-fed trademark appearance For main modes of play, there are Free Mode and Mush mode. Free Mode lets you dance to whatever song you want without performance pressure. Stomp arrows in Mush Mode, while at the same time avoiding (or sometimes aiming at) classic Mario obstacles like Goombas, Koopas or hammers. These appear on the step charts in place of some of the arrows, which provides gamers with a challenging side experience. Lastly every few songs in Storyline mode unlocks a new mini-game, and with at least 9 of them locked away, these provide even more variety in between tunes. Not that running as fast as possible to jump up the flag pole, or playing Whack-A-Mega Mole will give you a chance to catch your breath
With the US and PAL releases still many months off, new orders for Dance Dance Revolution with Mario with the Dance Mat are being accepted now, and are shipping within 24 hours. Preorders are already all on their way. The game has been tested compatible with the Freeloader (including game saves) on both US and PAL systems.
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July 15th, 2005, 00:31 Posted By: wraggster
Unconfirmed reports this week indicate that Nintendo is planning to launch a branded WiFi adapter which users without existing wireless network gear can plug into their PCs to let them go online with the Nintendo DS - and Revolution.
The reports, originating from sources in Australia, suggest that the Nintendo-branded device would simply plug into a USB port on the user's PC and would allow the DS and Revolution consoles to access their respective online services.
"Basically, instead of an accessory that will let you go non-wireless, this accessory will make your current Internet connection compatible with WiFi," according to a comment attributed to an unnamed Nintendo representative.
While Nintendo UK today declined to comment on the reports - with a spokesperson telling GamesIndustry.biz that he could not comment on "rumour and speculation" - the plans would certainly fit in with the company's stated goal of having 90 per cent of DS owners using the online service.
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July 16th, 2005, 11:26 Posted By: wraggster
Thanks to Chishm, we now have source available for accessing the Compact Flash on the GBA Movie Player in DS Mode!
Below is a link to the current .zip file containing the .c, .h, and .txt needed to use the GBA MP for homebrew! Good job Chishm.
- Lynx
I have added FAT32 support. The FAT code is now complete and the only changes will be bug fixes. I have also updated the demos with the new code.
- Chism
(News item found on NDS Homebrew.)
http://www.ndshb.com/modules.php?nam...=article&sid=9
Thanks to the Drunken coders for the news. --> http://www.thepernproject.com/
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July 16th, 2005, 11:42 Posted By: wraggster
The SNES sound chip emulator for the Nintendo DS has been updated:
Heres whats in v0.3
Check out the readme.txt in the archive for how to set things up. Note that you need the .NET framework 1.1 installed to run the rom builder.
Keys for the menu system:
Up/Down - move the current selection. The name on the top is the SPC that will be played.
A - start the current selection playing
B - stop the SPC and go back to the menu system
Download from the <a href="http://pocketspc.pocketheaven.com/" target="_blank" >Homepage</a> or our Pocket SPC page here --> <a href="http://nintendo-ds.dcemu.co.uk/pocketspc.shtml">http://nintendo-ds.dcemu.co.uk/pocketspc.shtml</a>
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July 16th, 2005, 11:49 Posted By: wraggster
Not a new dolphin release, but a new Input Plugin for Dolphin!
The plugin uses SDL so you will need to download SDL and put it in the root folder of Dolphin.
Currently only controller one is supported, others are internally disabled by Dolphin so I decided not to enable them in nJoy either.
This plugin supports joypads/joysticks only. If you prefer the keyboard, just use the default plugins instead... Images for this plugin were provided by CoDeX (About) and vEX (Config). More information can be found in the readme.txt which is included in the zip file.
http://www.dolphin-emu.com/
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July 18th, 2005, 22:56 Posted By: wraggster
<a href="http://www.playeradvance.org/index.php?showtopic=12675&st=0" target="_blank" >Scawf</a> has updated his Breakout clone for the Nintendo DS.
Download here --> <a href="http://nintendo-ds.dcemu.co.uk/iro.shtml">http://nintendo-ds.dcemu.co.uk/iro.shtml</a>
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July 18th, 2005, 23:00 Posted By: wraggster
From (GBAdev.org Forums)
I have finished the GBA Movie Player firmware hack. It will allow you to boot a single NDS or GBA file from your CF card. More details are in the zip file. It will only load homebrew NDS files, commercial demos do not work!
This is intended to be used with a file select program, but none exists. Oh, and Dwedit has said that it corrupted his GBAMP, but I haven't had this problem. Use at your own risk.
Here is the file.
- Chishm
http://www.geocities.com/chishm1/gbamp/flashmp_mb.zip
http://www.thepernproject.com/
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July 18th, 2005, 23:37 Posted By: wraggster
Caimans Video Codec is now available for the NDS. You can get a few movie trailers from the official page. It seems this "video codec" is a commercial product, probably it's still worth to check the trailers. Thanks to Kenzo Kabuto for the news.
http://www.ds-video.com/index.htm
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July 18th, 2005, 23:43 Posted By: wraggster
<a href="http://forum.gbadev.org/viewtopic.php?t=6320" target="_blank" >d3tr0it</a> posted this news:
I ported an old console based yatzy game I made a couple of years back.
I have not coded any C++ in years so to get into C++ and DS coding i am going to continue to port this game. First 2D graphics and then 3D is the plan.
Download here --> http://nintendo-ds.dcemu.co.uk/yatzydos.shtml
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July 19th, 2005, 02:54 Posted By: wraggster
<a href="http://www.lik-sang.com/news.php?artc=3658&lsaid=219793" target="_blank" >Lik Sang</a> posted this wonderful news for those who want or considering a Nintendo DS, heres the full news article:
<BLOCKQUOTE>If Christmas means business, summertime usually means travel, long trips and cocktails on the beach, with the traditional umbrella coming out of the glass. What better moment than the sunny holiday season to join the handheld revolution, grabbing yourself up a Nintendo DS for your entertainment needs on the go?
With this in mind, Lik-Sang is now offering you the chance to get your own NDS without actually paying for the shipping cost. That's right, after shocking the industry two years ago with the "Free Shipping Worldwide for all Games" offer, Lik Sang is now pioneering new horizons by being the first and only retailer on earth run a "Free Shipping Worldwide" service on Nextgen portable game devices. The promotion is valid for all standard systems shipping at Lik-Sang.com, including all Japan-exclusive colors, and is limited to the summertime, ending on August 31st of 2005 at midnight (HKT)* (please note that special limited editions such as Pokepark NDS, Electric Blue w/ Mario 64 DS bundle or the latest Mew Light Pink NDS are excluded from the campaign, because of short supply situation). The Free Shipping Promotion will not be performed using a slow no-name freight company: you do keep the choice with which shipping option you want to go, be it DHL, UPS, Global Priority, Airmail or EMS. At least one game must be purchased alongside the system.
The Nintendo DS is the latest innovation from Nintendo in handheld gaming. Coming with two different panels, one being a touch-screen, the latest portable machine from big N aims at revolutionizing gameplay, opening new doors for creative concepts. As with all Nintendo portable devices, the systems are region free. This means they will play games from all over the world and vice versa. If you are living in a country with 240V power outlets, you should pick one of the universal AC Adapters ($4.99) or a USB charger cable ($4.95).
Shipping is free, up to 60 US$. If, for any reason, your shipping bill is higher than that amount because you added other products (or if you are living on a remote island), your order will not qualify for the Free Shipping discount. There is also a limit in weight, marked at 3 kilograms. You can take advantage of the promotion to order along all the essential peripherals you need as long as you do not exceed any of these two caps. Also, if you are ordering software along your system, it does not even affect the total of your shipping bill at all, as the Free Shipping Promotion on games is still running and can be combined with the new campaign.
Please bear in mind that the Free Shipping offer does not affect taxes and customs duties. It happens in many countries that customs charge additional taxes on the parcels you are receiving from overseas. You should pay attention that your customs officers will probably ask you to dig deep in your pocket, usually between a few percent only up to 20% in some countries with extreme customs policies. You are free to call your customs officers for help if you want to find out how much it is, or browse through the exhaustive FAQ compiled by fellow gamers and readers. If you still have any question about the Free Shipping on Systems campaign, feel free to contact Lik Sang directly, enquiries are usually processed within 24 hours (except on week-ends and public holidays).</BLOCKQUOTE>
More information at <a href="http://www.lik-sang.com/news.php?artc=3658&lsaid=219793" target="_blank" >Lik Sang</a>.
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July 19th, 2005, 08:27 Posted By: J@F
I've been thinking about this for a while. remember that nintendo ON video, and its opening showing all of nintendo's past consoles? when I saw it (by that time it was a confirmed fake) I woundered why he showed them. then E3 came and Big N told us of revolutions backwards compatability. that's when I thought, "how will revolution be able to play virtual boy and DS" I then thought "well that nintendo on VR idea would work. then nintendo tells use no HD (I don't think I care too much) I think "well, it'd be hard to make hd VR glasses" (In the video though, It looks like the REV will be able to output to a tv& computer. It makes sense, safety wise, to have a nother display. so your friends can make shore you don't walk into a brick wall) and then the video shows an arrow pointing from a gamecube to REV an a mysterious box. I believe that box could be that wireless usb 2.0 router thing (the real nintendo on; on as in online) and you would need it to send stuff to REV (so the "gamecube" pic could actually be refering to previous gen games in general and the whole diagram explained what's needed to download the games on to REV) the router also could clarify some vague nintendo statements about what they wanted revolution to be (you know, they were some of the first REV details where they were talking about how they want REV to be wireless.) I think there's a likely conection between that VID and what REV will be.
pretty solid conspiracy, right?
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July 21st, 2005, 19:43 Posted By: wraggster
Fuzziqer has released the public beta of his popular Control Sim application for Gamecube. This application allows you to play several multiplayer GC games over the internet. The public beta comes with scripts to support the US versions of Super Smash Bros. Melee, Super Monkey Ball 2, and Sonic Adventure 2 Battle. Support for other games can be added by users. You can find more information about this application here.
http://www.gcdev.com/
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July 22nd, 2005, 22:27 Posted By: wraggster
Loopy the awesome coder behind the PocketNes and Snes Advance for the GBA has updated his Snes emulator for the Nintendo DS, heres the news from latest releases:
(21/7/2005) More sound changes, in-game menu (touch the screen).
Thanks to Loopy for a great release, download from here --> <a href="http://nintendo-ds.dcemu.co.uk/snesds.shtml">http://nintendo-ds.dcemu.co.uk/snesds.shtml</a> or <a href="http://home.utah.edu/~u0422123/snesDS/" target="_blank" >Loopys wip page here</a>.
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July 22nd, 2005, 22:30 Posted By: wraggster
From http://www.double.co.nz/nintendo_ds/
I got a new power supply for the PC so was able to add a new tutorial: Extended Rotation Backgrounds which demonstrates decoding JPEG images and hardware scrolling and scaling. Also made lots of minor changes to some of the tutorials and verified that they work using DevKitPro release 14:
- Tutorial One slightly modified to display only X and Y coordinate on the touchscreen rather than the direct value from the touchscreen.
- Tutorials two, three, four, five and six modified to use slightly different interrupt handling code as per the interrupt tutorial.
- Tutorial six was modified to use 'padbin' to ensure that the appended GBFS file worked with release 14 of DevKitPro and it now uses the new key handling routines in the newer libnds.
- Tutorials seven and above were also modifed to use the libnds key routines.
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July 22nd, 2005, 22:35 Posted By: wraggster
<a href="http://www.foxysofts.com/index.php?l=content/nds/tqueen.inc" target="_blank" >Foxy</a> has updated his strip poker game for the NintendoDS
V1.1 - 21.07.2005
- Added clicking sound.
- Graphic improvements.
Download Here --> <a href="http://nintendo-ds.dcemu.co.uk/teenagequeen.shtml">http://nintendo-ds.dcemu.co.uk/teenagequeen.shtml</a>
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July 23rd, 2005, 11:03 Posted By: wraggster
<a href="http://hem.passagen.se/flubba/gba.html" target="_blank" >FluBBa</a> has posted news and screenshots of a new Sega Master System emulator he is working on for the GBA (It will work on Nintendo DS and Gamecube Gameboy player too), heres what he said:
Most of the SMS emulator are in working condition now, it plays Phantasy Star without a hitch which was one of the major reasons for making my own (and it has multiboot support also). Now I just need to make/get hold of a builder for it, anyone interested in helping out?
shots below, looks good for gba fans ![Smile](http://www.dcemu.co.uk/images/smilies/smile.png)
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July 23rd, 2005, 11:16 Posted By: wraggster
Nightmare Troubadour: Players tap the screen to deal, draw and flip cards. The top screen plays out the action in full 3-D. Summon monsters and enter classic Yu-Gi-Oh! battles as players try to keep their life points from fading away. The game offers a "detail" feature that lets players zoom in and get more info about their cards. It's classic Yu-Gi-Oh! fun for fans of the game.
<img src="http://image.lik-sang.com/images//170/ds-yugioh-jap.jpg">
http://www.lik-sang.com/info.php?pro...1&lsaid=219793
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July 23rd, 2005, 11:19 Posted By: wraggster
The show may have ended its run on Japanese television late last year, but Fullmetal Alchemist is still going strong in Japan. Fullmetal Alchemist DS (DS stands for Dual Sympathy in this case), the first DS entry in the Fullmetal Alchemist game series that has had a successful run so far on the PS2 and Game Boy Advance. Fully titled Fullmetal Alchemist: Dual Sympathy (Hagane no Renshinjutsu: Dual Sympathy in its Japanese form), the game takes the form of a side scrolling action game. Dual Sympathy has you use alchemy skills as you fight enemies, making use of standard attacks and "gimmick" attacks based off items located on the play field. The stylus is put to use as you draw your own alchemy spells on the lower screen.
<img src="http://image.lik-sang.com/images//170/nds-fullmetal-alchemist-jap.jpg">
http://www.lik-sang.com/info.php?pro...2&lsaid=219793
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July 25th, 2005, 03:47 Posted By: wraggster
Apparently an insider source called 'Teddman', has spilled the beans recently on the Gaming Age forums. They say he's trustworthy because he also made some other predictions, like Jak X Racing.
Well, please take everything with a grain of salt, but here's the deal.
"I got a chance to take a quick look at the current Nintendo Revolution controller prototype today--but unfortunately, no chance to take pictures. At first, I thought it was a Wavebird.
That's because it looks just like a Wavebird, except that the GameCube face button scheme with the big A, small B, and X & Y kidney shaped buttons has been switched out for four small round buttons in a cross configuration, i.e. the traditional SNES/Playstation/Xbox setup. I believe the button color scheme used on the Revolution prototype is as follows: X (top) button = indigo, Y button = yellow, A button = green, B button = red.
Instead of the "Nintendo GameCube" logo in the across the center of the controller, it said "Nintendo Revolution," using the same GameCube font. The analog sticks were placed in the same locations as on a GameCube pad, as were the shoulder triggers. Keep in mind I only got a brief look at an image of the controller (5-10 seconds) and it was a top-down view so I couldn't see what was going on on the bottom side of the pad.
I was told that it'll evidently be wireless by default and no highly rumored special functions like gyroscopic technology or touchscreen pads were currently implemented or had even been hinted at by Nintendo. Also, "this is just a prototype, sometimes they change a lot before system launch, or sometimes, like in the case of the N64, the prototype was nearly the same as the final controller."
I realize this is pretty anticlimactic since the Revolution controller is being hyped as the super-secret linchpin of Nintendo's radically different next console, and here is it looking like a Wavebird with a different button configuration. Just remember, it's possible that Nintendo could still be holding back a lot of functions from the developers until later in order to preserve the shock & awe...
At least this should at least put to rest all those bogus rumors about prototypes people have seen at developers' offices with touchscreens, gyroscopes, hologram interaction, etc. As it stands, this is all developers have access to."
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July 25th, 2005, 03:49 Posted By: wraggster
Konami announced that it will publish the official video game based on Aardman Animation’s and DreamWorks’ “Wallace & Gromit: The Curse of the Were-Rabbit.” With huge free-roaming gaming environments, inventive action, plentiful gadgets, numerous mini games and humorous visuals that reproduce the distinctive look of the film, the game perfectly captures the fun, zany and imaginative world of Wallace and Gromit.
The cheese-loving Wallace (voiced by Peter Sallis) and his loyal dog, Gromit, make their silver screen debut in “Wallace & Gromit: The Curse of the Were-Rabbit,” a tale of giant vegetables, terrifying lupine beasts, and inventions gone awry. The film centers on the annual Giant Vegetable Competition, which Wallace and Gromit have been protecting with their latest ‘Anti-Pesto’ company, which keeps rabbits away from the would-be winning vegetable. However, a huge, veg-eating beast starts to terrorize the neighborhood and is destroying the prize exhibits. Wallace and Gromit are hired to save the day.
Konami’s Wallace & Gromit: The Curse of the Were-Rabbit video game closely follows the events of the Aardman and DreamWorks film, with players using cooperative modes to guide any pairing of Wallace, Gromit or their rabbit friend, Hutch, through four huge areas. Players are given free reign of the area as they attempt to solve the problems of the Giant Vegetable Competition. Their mission takes them from the seaside to suburbia as they venture out at night to confront the beast responsible for the vegetable-based carnage.
“Wallace and Gromit is an international property that has the rare ability to appeal to both children and adults, making it an excellent entertainment choice for the entire family,” said Geoff Mulligan, Chief Operating Officer at Konami Digital Entertainment - America. “Bringing Wallace and Gromit’s first motion picture to life in an interactive world makes for an ideal video game experience that will appeal not only to fans of the property but gamers of all ages and abilities.”
"The game has given us the opportunity to create a more adventurous environment for the characters,” commented Nick Park, Creator and Director of Wallace & Gromit. “Deeper storylines, that couldn’t be accommodated in the film, have been developed are there ready to be explored. The Were-Creatures, for example, was a theme we would have loved to include in the film. I’m delighted to say that they are here in the game”.
The game is developed in the UK by Frontier Development, the makers of previous of Wallace & Gromit video games as well as the acclaimed Roller Coaster Tycoon series.
This will be available on the PS2, Xbox, Gamecube, Phantom, Playstation 3, Xbox 360, the Nintendo Revolution and the PC.
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July 25th, 2005, 03:50 Posted By: wraggster
We’ll keep you posted when more info comes out on any of these. This is only the beginning.
Animal Crossing Revolution
Nintendo
2007
Online Enabled-TBA
Castlevania Revolution
TBA
TBA
Online Enabled-TBA
Cruisin Usa Revolution
Nintendo
2006
Online Enabled-Yes
Donkey Kong Adventures
Nintendo
2007
Online Enabled-TBA
Final Fantasy: Crystal Chronicles Revolution
Square Enix
TBA
Online Enabled-TBA
Kid Icarus Revolution
TBA
TBA
Online Enabled-TBA
Killing Day
TBA
2006
Online Enabled-TBA
King Kong
Ubisoft France
2006
Online Enabled-TBA
Legend of Zelda Revolution
Nintendo
2007
Online Enabled-TBA
Mario Revolution
Nintendo
2006
Online Enabled-TBA
Metroid Prime 3
Retro Studios
March 2006
Online Enabled-Yes
Pirates of the Caribbean: Dead Man's Chest
Eurocom
2006
Online Enabled-TBA
Pokemon World
Nintendo
2007
Online Enabled-Yes
Star Fox: Galaxy
Nintendo
2007
Online Enabled-Yes
Super Smash Bros. Revolution
Nintendo
TBA
Online Enabled-Yes
Xenias
Retro Studios
March 2006
Online Enabled-Yes
The Darkness
Starbreeze AB
TBA
Online Enabled-TBA
Tom Clancy's Ghost Recon
Ubisoft
2006
Online Enabled-Yes
Tom Clancy's Splinter Cell 4
Ubisoft
2006
Online Enabled-Yes
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July 25th, 2005, 03:52 Posted By: wraggster
I was arguing with a friend recently with regards to Nintendo's upcoming new system titled the Revolution. I explained to him that having felt shafted by my investment in the Gamecube I could no longer trust Nintendo. I reminded him that when video game magazines were feeding us tidbits of info way back in 1995 about Nintendo 64, we were overwhelmed with excitement and anticipation. Looking back, I can easily count the number of great games that came out for N64 using two hands.
Then came the Gamecube, gaming sites claimed it was the system that was going to redeem Nintendo for its lost years of providing loyal enthusiasts with the well-deserving hours of video-game gratification reminiscent of the days when Super Nintendo reigned supreme. But alas, once again as I look back, or in this case as I look at my stack of Gamecube games, I see that give or take a disappointment or two – enter super Mario sunshine and Mario Kart: Double Dash – I can easily count the number of great games that came out for Gamecube using two hands. Now, I will admit that I am certain the next instalment in the Zelda series scheduled for release this November will make up for a lot but this is my point: less than ten great games is not enough.
I suppose that part of the problem is that Nintendo has been catering more and more to a younger audience hence we see less than three releases of the Nintendo champs such as Zelda and so many bothersome sequels to Mario Party. Regardless, now that Gamecube is nearing obsoletion Nintendo is going to have to level up its status and hopefully it can when the Revolution is released sometime in 2006.
I somewhat feel guilty for trying to tackle the Revolution when we still no so little but it only seems fair since Xbox 360 and PS3 having been pumping the masses with raw synergy and hype.
So let's get started.
Apparently Revolution is the code name and not the official name (note, Nintendo said the same thing prior to the official release of the Nintendo DS). The system itself is about the size of three DVD cases stacked on top of each other and has a custom-built IBM CPU that we don't know anything about just yet.
In terms of connectivity the Revolution has built in Wi-Fi meaning you need a wireless router - an innovative idea but also a risky one as not everybody has one.
Just like with the Gamecube, you will not be able to play DVD's on it but a DVD support device will be sold separately. The case Nintendo is making with this – and I must say, I agree – is that most people own a DVD player nowadays and to manufacture the system without it makes it inexpensive to manufacture and inexpensive for the consumer; expect the revolution to be priced no higher than $350.
The system will be backwards compatible, accepting the new 5-inch discs and Gamecube 3-inch discs. In fact, a cover on the top of the system opens to reveal Gamecube controller ports and memory-card ports. This is an interesting idea except one of the main reasons the system is named revolution is rumoured to be the new controller – of which we still know nothing about! This actually scares me a bit in view of the fact that I still haven't got into the swing of using the stylus with the Nintendo DS. Consequently the Revolution could be quashed before it starts, which is the fate of so many revolutions these days, if Nintendo gets just a bit too imaginative says I. But then again, Nintendo hasn't disappointed with controllers, console-wise so far.
Unlike PS3 and Xbox 360 the Revolution is not specifically designed for HDTV as Nintendo believes most gamers could not care for it. Also worthy of mention is that the system has two USB ports, a first for a Nintendo system.
Lastly, the Revolution's internet subscription will apparently be free, a move that could single handidly turn the tide in the ongoing console wars. Games from previous Nintendo systems as far back as the original NES will be available for download but this, I'm certain, will not be free.
To finish, if you read my column a few weeks back in which I ranked the number one games for the current systems, I ranked Super Smash Bros melee the victor for Gamecube. Now, I've always said – and most people agree with me – that nothing would have been finer than an online multiplayer version. So although I've taken a considerable amount of time to condemn Nintendo for its mistakes with its current and previous systems, I will whole-heartedly admit that if done correctly, an online Smash Bros for revolution will undoubtedly give the Nintendo the best shot they've had in nearly a decade at completely turning the tables in the North American market; a revolution that is desperately needed.
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July 25th, 2005, 03:54 Posted By: wraggster
Nintendo announced a while back that the Revolution would be backwards-compatible, and at this year's E3 it dropped the bomb about just how backwards-compatible it is: the system will be capable of playing games from every Nintendo system released to date, including the NES, SNES, N64 and GameCube.
The Revolution's online aspect plays into this as gamers will be able to download Nintendo classics released over the past twenty years and save them to either the system's built-in flash storage or to an SD card, which the Revolution will use for saving files. Third-party companies haven't announced their involvement with this plan, but it would be a shame not to see the likes of Capcom, Konami and others release their classics as well. Even still, the ability to play any Mario or Zelda console game ever released, in one place, sounds simply sublime.
Classic games will be downloaded via some sort of online service that Nintendo will set up for the system. It's unknown how this system will work, how much it'll cost to play the games or basically anything else for that matter, but Nintendo has always been kept a very, very user-friendly focus to all of its products so the Revolution's online aspect should be no different.
Getting the system online should be a snap as the Revolution will ship with built-in 802.11b and 802.11g WiFi support. Users with a wireless router should be able to hop online in a matter of minutes, maybe even seconds, if things play out as we expect them to.
The Revolution's other online aspects aren't known at this point, though it's quite obvious that online multiplayer gaming will finally be a reality on a Nintendo console. The thought of taking the likes of Animal Crossing, Mario Kart, F-Zero and other Nintendo classics online is sure to have Nintendo fans already salivating.
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July 25th, 2005, 06:24 Posted By: mrgrim333
Im new and lost, to tell you the truth.....Anyways I was wonding if anyone knew of any Snes emulators that record sound, Im re-making a game in flash and cant seem to find one. ![Frown](http://www.dcemu.co.uk/images/smilies/frown.png)
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July 25th, 2005, 10:52 Posted By: wraggster
The SNES sound chip emulator for the Nintendo DS has been updated:
What's new
Added echo/filter support! Makes a lot of soungs sound much better. Check the readme for other fixes.
Download from the <a href="http://pocketspc.pocketheaven.com/" target="_blank" >Homepage</a> or our Pocket SPC page here --> <a href="http://nintendo-ds.dcemu.co.uk/pocketspc.shtml">http://nintendo-ds.dcemu.co.uk/pocketspc.shtml</a>.
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July 25th, 2005, 11:13 Posted By: wraggster
In Pac N' Roll, the inhabitants of Pac-World have been turned into spheres by the evil monster Golvis' Ghost Light. Pac-Man must roll his way through Ghost-Land, collecting pellets and confronting Ghosts to save his friends and restore peace to Pac-Land. Pac N' Roll lets players control Pac-Man with the Nintendo DS stylus. Players can roll and dash around diverse landscapes such as the Castle Pac, Gyro-Jungle and Flaming Fortress as well as execute maneuvers such as hairpin turns, immediate stops and precision rolling with effortless strokes of the stylus.
<img src="http://image.lik-sang.com/images//170/ds-pacnroll-jap.jpg">
More info here --> http://www.lik-sang.com/info.php?pro...4&lsaid=219793
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July 25th, 2005, 16:58 Posted By: wraggster
All sites are rubbish without new and this site strives to be the very best in the Nintendo DS arena.
So for now this will show up as a newspost but if you have any news for homebrew, emulation or pretty much anything with regards to the Nintendo DS then please post here.
More to Come today ![Smile](http://www.dcemu.co.uk/images/smilies/smile.png)
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July 25th, 2005, 17:03 Posted By: wraggster
Help us make the biggest collection of sites for the Nintendo DS, we are looking for news, scene, coders sites and forums.
Help Nintendo DS Emulation News become the best for Nintendo DS.
Heres how to submit links
Name : Nintendo DS Emulation News
url: http://nintendo-ds.dcemu.co.uk
Type of site: Nintendo DS emulation, homebrew, scene, hardware and sometimes commercial gaming news and download site.
Click the comments and add your favourite sites ![Smile](http://www.dcemu.co.uk/images/smilies/smile.png)
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July 25th, 2005, 17:28 Posted By: wraggster
It was just over a year ago that i started this site to post news on the Nintendo DS and any happenings surrounding it, since then theres been a mass of Demos and homebrew games and some awesome hacks and advancements. The Passme and WifiMe are two of the highlights of the year.
This site in its old state was tired and in need of a shake up and a more professional look. We now have a great new IRC page that links you to the DCEmu chat channel and every single bit of homebrew and emulation news is posted on this site, we also have a direct connection to the forums with the news so comments can be easily seen and responded too.
We have over 100 releases for the Nintendo DS Scene on site and are always looking to find any missed releases (so let us know)
Keep on visiting for the ultimate in Nintendo DS Emulation and Homebrew news.
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July 25th, 2005, 19:27 Posted By: wraggster
Ethos has updated his Gameboy Emulator for the Nintendo DS, heres what he posted:
Here is another demo of the emulator. As you can see it runs a lot faster than the previous demo. The biggest problem right now is in CGB double speed mode. The emulator slows to a crawl. Oh well. Sorry about the lack of work, since I got a promotion at work, and also got engaged! Also note the second demo has a save feature (press start in game). It will save only to a non-commercial GBA cart, with any recent DS homebrew program on it.
Download Here --> http://nintendo-ds.dcemu.co.uk/gbemuds.shtml
Official Site --> http://ethos.oddigytitanium.com/
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July 25th, 2005, 19:49 Posted By: wraggster
A good platform game has been released by Nessie:
Nessie here ( I developed the mapEd tool ), just thought I would submit a fairly complete game demo that I had been working on about a year ago. I had hoped the game might attract some attention from publishers, but no such luck, so I figured the time was right to just release it for free to the community!
http://www.gbadev.org/
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July 25th, 2005, 20:03 Posted By: wraggster
Nicolas Robert has been working on a cool 3D engine:
God isn't yet a game but "only" a tech demo; I focused on the engine development rather than the gameplay, the reason being that I wanted to see what are the limits of the GBA (though, I also have my own limits ;-). Eventually it will be a real-time strategy / management game, a kind of mix between Dungeon Keeper, StarTopia and Monopoly Tycoon.
Done already:
- Presentation, using bump mapping and voxel spacing,
- Main 3D graphic engine,
- Pathfinder (core of the AI),
- Support for texts and menus,
- Support for sound and music (PCM & ADPCM).
This tech demo allows the player to move around the map, and dynamically add and remove walls. The pathfinder is activated and finds the shortest path from the building in the center of the map to any of the 4 targets in the corners (the path is computed and displayed every time the map is modified).
http://www.gbadev.org/
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July 25th, 2005, 22:36 Posted By: wraggster
Shigeru Miyamoto, legendary developer (and snappy dresser) spoke with Electronic Gaming Monthly about his company’s upcoming baby, the Nintendo Revolution. While not much was learned from the interview (we still do not know anything about the controller), it is nice to hear some verification to what we had all come to assume, and that is the probability of Smash Brothers hitting the DS and Revolution (or, at least, they are ‘thinking’ about making a sequel to the greatest selling GameCube game of all time). He also showed interest in making sequels to Pikmin and Luigi’s Mansion. Miyamoto-san left some ambiguous words on the upcoming console’s DVD capabilities (it will be capable but will require an add-on to cut down on cost but it won’t be external add-on?). Also, there will be no ethernet port - purely wireless - but you can add one via a USB port.
Of course, Miyamoto had to do some gloating - viva la Revolution, right? In terms of technical prowess, he calls the Revolution more than capable by comparing this generation’s Zelda games with ‘next-generation visuals’. If that was not fighting words enough, Miyamoto believes that the Revolution’s controller will become the industry standard. Of course, we kind of have to take his word at this point since we know nothing about it, except that it would work great with the game Pikmin.
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July 25th, 2005, 23:11 Posted By: wraggster
<a href="http://www.gamespot.com/news/2005/07/25/news_6129699.html" target="_blank" >Gamespot</a> posted this
<BLOCKQUOTE>Nintendo and Sony are reporting that the DS and PSP are luring a new kind of consumer into the game-playing fold--more women and more gamers over the age of 25, the Asahi Shimbun is reporting.
No-o Kitaeru Otona-no DS Training, a Nintendo DS game created by Tohoku University professor Ryuta Kawashima, has been a hit among older consumers. The game is based on a best-selling book about training the brain to operate at peak performance, and it features drawing exercises, simple calculations and math problems, and literary-based reading exercises.
A Nintendo official claims, "We eliminated a barrier to playing the game." That barrier was making users, who were unaccustomed to using standard controller buttons, write on the DS screen instead.
The game had sold about 205,000 copies through June, and 68 percent of purchasers were over the ages of 25, according to Enterbrain, Inc. and Nintendo.
Women accounted for 42 percent of sales of Nintendogs for the DS, beating the existing percent average of women across all games purchased by women--which currently stands at 23 percent. Reportedly, Nintendogs has sold over 490,000 copies since its release in April.
On the PSP front, 360,000 copies of Minna no Golf have been sold for the Sony handheld, making it the best-selling game for that system.
Japanese sales figures show that 2.33 million DS units have been sold, along with a corresponding total of 4.4 million DS games. Almost 1.5 million PSP consoles have been sold, along with a corresponding total of 2.65 million games.
As previously reported, the Japanese hardware market has generated 73 billion yen ($651 million) in revenue over the first half of 2005, a 50 percent increase from the previous year. </BLOCKQUOTE>
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July 26th, 2005, 10:42 Posted By: wraggster
Infantile Paralysiser have released a new version of their Nes Sound Format player for the Nintendo DS, heres whats new via a translator:
– File list scrolling added
– Key repeating added
– GBA interchangeable LZ77 (confused on this one)
– Playback speed added
– Playback volume added
– Advance to the next song with Start added
– Sound modification of the DMC and Noise channels
– Others to come with the translation of this:
Download from our SimpleNSF page here --> http://nintendo-ds.dcemu.co.uk/simplensf.shtml
Official Site --> http://mdxonline.dyndns.org/archives/nds/
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July 26th, 2005, 11:11 Posted By: wraggster
<a href="http://boards.pocketheaven.com/viewtopic.php?t=2499" target="_blank" >Kuwanger</a> has released a new Unofficial Version of Goomba, the Gameboy emulator for the Gameboy Advance that also works on the Nintendo DS and Gamecube Gameboy player.
Heres what he posted:
<BLOCKQUOTE>Okay, here's a modified version of Goomba 2.2 with the ability to use a custom palette. You can modify this custom palette or copy the current palette under Display->. But you'll have to set "Palette: Custom" for it to be actually used (yea, that's a global setting). Oh, and you'll notice that the border now defaults to "Goomba". Hope you enjoy.
Okay, slight bugfix. Now the custom palette list will display properly (the display was what was broken, not the editing thankfully). On a side note, the colors look a bit wonky on against the Metroid Queen because the "window" is her head and the status bar becomes part of the background; you'll see what I mean if you use the "Metroid" palette. </BLOCKQUOTE>
Download from here --> http://gbaemu.dcemu.co.uk/unoffcialgoomba.shtml
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July 26th, 2005, 11:35 Posted By: wraggster
<a href="http://boards.pocketheaven.com/viewtopic.php?t=2499" target="_blank" >Kuwanger</a> has released a new Unofficial Version of Goomba, the Gameboy emulator for the Gameboy Advance that also works on the Nintendo DS and Gamecube Gameboy player.
Heres what he posted:
<BLOCKQUOTE>Okay, here's a modified version of Goomba 2.2 with the ability to use a custom palette. You can modify this custom palette or copy the current palette under Display->. But you'll have to set "Palette: Custom" for it to be actually used (yea, that's a global setting). Oh, and you'll notice that the border now defaults to "Goomba". Hope you enjoy.
Okay, slight bugfix. Now the custom palette list will display properly (the display was what was broken, not the editing thankfully). On a side note, the colors look a bit wonky on against the Metroid Queen because the "window" is her head and the status bar becomes part of the background; you'll see what I mean if you use the "Metroid" palette. </BLOCKQUOTE>
Download from here --> http://gbaemu.dcemu.co.uk/unoffcialgoomba.shtml
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July 26th, 2005, 11:35 Posted By: wraggster
<a href="http://boards.pocketheaven.com/viewtopic.php?t=2499" target="_blank" >Kuwanger</a> has released a new Unofficial Version of Goomba, the Gameboy emulator for the Gameboy Advance that also works on the Nintendo DS and Gamecube Gameboy player.
Heres what he posted:
<BLOCKQUOTE>Okay, here's a modified version of Goomba 2.2 with the ability to use a custom palette. You can modify this custom palette or copy the current palette under Display->. But you'll have to set "Palette: Custom" for it to be actually used (yea, that's a global setting). Oh, and you'll notice that the border now defaults to "Goomba". Hope you enjoy.
Okay, slight bugfix. Now the custom palette list will display properly (the display was what was broken, not the editing thankfully). On a side note, the colors look a bit wonky on against the Metroid Queen because the "window" is her head and the status bar becomes part of the background; you'll see what I mean if you use the "Metroid" palette. </BLOCKQUOTE>
Download from here --> http://gbaemu.dcemu.co.uk/unoffcialgoomba.shtml
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July 26th, 2005, 11:41 Posted By: wraggster
If your a visitor to the DCEmu network of sites youll have noticed a few revamps and relaunches of sites, today its the turn of this site, The Revolution is your number one site for Nintendo Revolution News and now we have integrated forum posting with comments and access to the network chatroom ![Smile](http://www.dcemu.co.uk/images/smilies/smile.png)
any questions ask inside ![Smile](http://www.dcemu.co.uk/images/smilies/smile.png)
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July 26th, 2005, 12:03 Posted By: wraggster
<a href="http://www.divineo.co.uk/php/affstart.php?affcode=arboretum&prod=" target="_blank" >Divineo UK</a> have posted that they have the new Gamecube ICE Cases in stock, heres more info :
Takes full size media, when fitted - allowing homebrew software to loaded via cheaper normall size DVD media.
Moreinfo at <a href="http://www.divineo.co.uk/php/affstart.php?affcode=arboretum&prod=" target="_blank" >Divineo UK</a>.
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July 26th, 2005, 12:56 Posted By: wraggster
Nintendo will launch GameBoy Micro in Japan on September 13. On the same day Nintendo will release four GBA titles, including:
Famicom Mini: Super Mario Bros. (re-release to celebrate 20th anniversary of Mario)
Mario Tennis Advance
Tsuukin Hitofude
Dr. Mario & Panel de Pon
No price details as of yet
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July 26th, 2005, 22:50 Posted By: wraggster
A second newpost on the GBA Micro from Gamesradar
Nintendo Japan has announced that Game Boy Micro will go on sale on 13 September to celebrate 20 years of Mario games.
The diminutive version of the famed GBA will hit shelves across the Far Eastern nation with several different clip-on fascias and a selection of specially released software, including 20th Anniversary Super Mario Bros, Mario Tennis Advance, and a Dr Mario and Puzzle de Pon R double pack.
The machine's price is yet to be confirmed in Japan, let alone the UK, but many are expecting this third incarnation of Game Boy Advance to be significantly cheaper than the £99 DS.
Game Boy Micro is expected to be available in the UK this autumn
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July 26th, 2005, 22:52 Posted By: wraggster
Nintendo US has stated that Resident Evil 5 may yet be announced for Revolution, internet sources are claiming.
Reports say that Capcom will be looking into releasing the game on other formats - including Revolution and PC - in the future.
This follows the recent surprise announcement by Capcom that Resident Evil 5 would be coming to PS3 and Xbox 360 only.
We will uncover the truth behind this story and bring you all the latest just as soon as we can.
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July 28th, 2005, 00:52 Posted By: wraggster
The DS community needs you !
A boonty about the TCP/IP support for Nintendo DS homebrew has been launched since several weeks. At this time it reached $ 1474.83 that is a great ! But it still need contributors and the goal is still not reached.
A TCP/IP support will be an awsome evolution for our homebrew. Imagine multiplayer game or VNC control of your PC with your DS or tunneling for online play to every "lan" games.
Please make the information spread around you and feel free to contribute even with few dollards via paypal.
Here is the link:
http://sc.tri-bit.com/dswfb
Thanks to http://miqds.free.fr/modules/news2/ for the news. ![Stick Out Tongue](http://www.dcemu.co.uk/images/smilies/tongue.png)
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July 28th, 2005, 01:09 Posted By: wraggster
Masken has released a new version of his Gamecube Emulator for Windows, heres whats new:
It took a while, but now it's done. Aside from BAM being playable, there are also many other changes. Here are the most noteworthy:
Fixed many crash bugs.
Removed the need to have MSVCR71.dll.
Added DSP disassembler.
Vastly improved graphics emulation, using pixel shaders.
Changed window title to show game name instead of file name (GCMs only).
Added an option to turn debug logging off and on. It is off by default.
Added an option to disable the syscall instruction, enabling Freeloader and Action Replay.
Download and discuss. Oh, by the way, you might need d3dx9_25.dll. Just put it with the others.
Download here --> http://gcemu.dcemu.co.uk/whinecube.shtml
Official Site --> http://whinecube.emulation64.com/
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July 28th, 2005, 21:30 Posted By: wraggster
For the past few months there has been some confusion about the differences between ndslib and libnds. These two libraries are virtualy the same and only exist seperatly due to an issue we were having with CVS administration a while back.
That being said i have finaly found the time to convert all my examples to libnds (for the most part this involved changing #include diretive to point to nds.h as apposed to NDS/NDS.h). That being said, i will begin updating libnds directly as most people seem to prefer that distribution.
On another note I was inspired by a bit of work by Ethos and finaly got arround to converting some nehe sources. Lesson 1-11 are done and in both the ndslib zip (under DS/tools on this site) and the devkitpro examples cvs. I hope to add some text to go with these over the next few days.
http://www.thepernproject.com/
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July 28th, 2005, 21:41 Posted By: wraggster
The SNES sound chip emulator for the Nintendo DS has been updated:
Fixed some somewhat major bugs, one in particular that gets rid of a ton of sample errors. Also fixes a bug with loading some SPC's that caused them to not work. End result is this version sounds much better than the previous version.
Download from the <a href="http://pocketspc.pocketheaven.com/" target="_blank" >Homepage</a> or our Pocket SPC page here --> http://nintendo-ds.dcemu.co.uk/pocketspc.shtml
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July 29th, 2005, 00:05 Posted By: wraggster
When analysts (accurately) predicted Sony would see serious losses, many Nintendo loyalists felt some schadenfreude at their archrival's suffering. Today, though, it was the house of Mario that saw its financial foundations shaken by lackluster earnings numbers.
According to Reuters' Japanese service, Nintendo reported a 78.5 percent decline in operating profit for the quarter ending June 30, 2005. Its 13.72 billion yen ($123 million) in operating income was off 3.75 billion yen ($33.4 million) from the same period in 2004. While disappointing, the figures did slow the precipitous decline Nintendo reported in the January-March quarter, when its profit dropped 8.5 billion yen ($75.8 million). Overall, quarterly sales were off 14 percent, weighing in at 70.7 billion yen ($630.6 million).
The slump can be attributed to two main factors. First was a dearth of games released during the quarter. While more than a dozen games shipped for the Game Boy Advance in the US, the North American continent saw fewer than 10 major GameCube releases, most of which were third-party ones available on multiple platforms.
Indeed, the second major reason cited by Reuters for Nintendo's thinning profits involved sagging sales of the Game Boy Advance SP and the GameCube. The venerable portable only shipped 980,000 units during the quarter, down from 2.3 million the previous year. Sales of the console dropped an estimated 60 percent during the quarter, compared to the same period during 2004.
The GameCube's slide was similar to--but greater than--the reduced demand for both Sony's PlayStation 2 and Microsoft's Xbox. Analysts blame the lessened interest on current-gen consoles on the looming launch of the Xbox 360 later this year and the PlayStation 3 next spring. They have also said that research and development costs for both next-gen hardware and software are also cutting into all three console makers' bottom lines.
Though the news was not good for Nintendo, it was also not entirely bad. The company reported brisk sales of the DS, shipping more than 1.38 million games for the handheld in the quarter. The company told the BBC that it plans on shipping more than 12.4 million DS units by March 2006.
NPD numbers released today showed that Pokemon Emerald for the GBA is the second best-selling game of 2005 in the US, despite only being released in April. Resident Evil (GC) was eighth on the list, and the Legend of Zelda: The Minish Cap (GBA) was seventh. Both games shipped in January.
It also can't be understated that Nintendo saw a profit in its last quarter. By comparison, Sony Computer Entertainment today reported a quarterly loss of 5.9 billion yen ($52.6 million). Last week, Microsoft's Home and Entertainment division, which makes the Xbox, said it lost $179 million during its last quarter.
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July 29th, 2005, 23:55 Posted By: wraggster
Parasyte has released version 1.10b of his GCNrd tool. GCNrd is remote debugger tool for the Gamecube that allows you to debug games remotely, and it is commonly used to create unofficial Action Replay codes. You can find more information about this release here, and there is a thread to discuss this on the forums.
http://www.gcdev.com/
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July 30th, 2005, 00:56 Posted By: wraggster
I think it’s standard protocol to say “Here’s an interview with a famous Nintendo employee about the controller that says nothing about the controller,” so let’s just say that again. In this GameSpy interview, Shigeru Miyamoto discusses his philosophy with the creation of the controller. Since Miyamoto helped make the N64 controller, which popularized analog joysticks and rumble packs, the GameCube controller, and now the Revolution, Miyamoto does have something to say. Namely, how he wants the controller to be simple and very intuitive to use. For example:
“What we really want to do is create something that’s not frightening to the user that is usable for a Zelda-type game. We’re going to have to figure out a way to marry both those ideas.”
Very interesting, indeed. So this narrows down the possibilities of the Revolution controller. Sorry, no electrical nodes the brain, it might scare the children.
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July 31st, 2005, 01:45 Posted By: wraggster
<a href="http://home.utah.edu/~u0422123/snesDS/" target="_blank" >Loopys</a>. the awesome coder behind the PocketNes and Snes Advance for the GBA has updated his Snes emulator for the Nintendo DS, heres the news from latest releases:
(30/7/2005) More sound changes, debug stuff, throttle option. (probably no changes in compatibility... I'll be working on that next)
Thanks to Loopy for a great release, download from here --> http://nintendo-ds.dcemu.co.uk/snesds.shtml
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July 31st, 2005, 02:09 Posted By: wraggster
More news from the Drunken Coders:
I was messing around yesterday and ported over the GBA 3D engine to the DS. It was pretty easy to replace the software textures with the hardware rendering. Yeti is a pretty nice engine and it looks like adding 3D model support as apposed to sprites will be pretty simple (frame work is all there if not exactly functioning). No emus run it so can’t do much for screen shots sorry.
Yeti seems to have disappeared which is such a shame. It is a pretty powerful little engine that has great performance and nice graphics (a bit better than doom i would wager). If anybody knows where it is off to let me know.
Download Here --> http://nintendo-ds.dcemu.co.uk/yetiport.shtml
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July 31st, 2005, 02:38 Posted By: wraggster
The SMS emulator is more or less finnished now and it will probably be called SMSAdvance, still no builder though, if anyone wants a preview version for Pogo just mail me.
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July 31st, 2005, 02:47 Posted By: wraggster
<a href="http://www.pocketheaven.com/boards/viewtopic.php?t=2147&postdays=0&postorder=asc&star t=0" target="_blank" >DWEdit</a> has updated his unnoficial port of PocketNes the Nes emulator for the GBA (Also the Nintendo DS and Gamecube Gameboy Player), heres whats new:
It's been updated, mapper 74 and 119 are added now. It also has kuwanger's cheat saving system with descriptions.
Download Here --> http://gbaemu.dcemu.co.uk/pocketnesu.shtml
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July 31st, 2005, 02:48 Posted By: wraggster
<a href="http://www.pocketheaven.com/boards/viewtopic.php?t=2147&postdays=0&postorder=asc&star t=0" target="_blank" >DWEdit</a> has updated his unnoficial port of PocketNes the Nes emulator for the GBA (Also the Nintendo DS and Gamecube Gameboy Player), heres whats new:
It's been updated, mapper 74 and 119 are added now. It also has kuwanger's cheat saving system with descriptions.
Download Here --> http://gbaemu.dcemu.co.uk/pocketnesu.shtml
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July 31st, 2005, 02:49 Posted By: wraggster
<a href="http://www.pocketheaven.com/boards/viewtopic.php?t=2147&postdays=0&postorder=asc&star t=0" target="_blank" >DWEdit</a> has updated his unnoficial port of PocketNes the Nes emulator for the GBA (Also the Nintendo DS and Gamecube Gameboy Player), heres whats new:
It's been updated, mapper 74 and 119 are added now. It also has kuwanger's cheat saving system with descriptions.
Download Here --> http://gbaemu.dcemu.co.uk/pocketnesu.shtml
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August 1st, 2005, 08:27 Posted By: wraggster
The SNES sound chip emulator for the Nintendo DS has been updated:
Reverted change that should have fixed bugs, but instead seems to break more songs (fixes bt&dd, rudra no hihou, others)
Fixed bug in builder with long filenames
Randomize works better, like winamp now, uses rtc to seed random as well
Fixes for arm7 version (snesds)
Added sync code to arm7 version (snesds)
Download from the <a href="http://pocketspc.pocketheaven.com/" target="_blank" >Homepage</a> or our Pocket SPC page here --> http://nintendo-ds.dcemu.co.uk/pocketspc.shtml
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August 1st, 2005, 20:15 Posted By: wraggster
The Inquirer has the word that Nintendo has launched a massive theatre-based advertising blitz for the DS. The campaign launch features a trailer length film entitled "The Sad, Agonizing Tale of Bhuvan Ganguly". From the IGN Story: "'There is a great element of surprise to this ad,' says Nintendo's advertising manager Kelli Koenig. 'The spot opens on a very dramatic situation that you just wouldn't expect to be related to video games or Nintendo. The spot clearly demonstrates Wi-Fi as it relates to the Nintendo brand with a nod to Mario Kart DS and it does this in a magical, clearly ownable by Nintendo kind of way.'"
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August 2nd, 2005, 02:46 Posted By: wraggster
<a href="http://home.utah.edu/~u0422123/snesDS/" target="_blank" >Loopy</a>. the awesome coder behind the PocketNes and Snes Advance for the GBA has updated his Snes emulator for the Nintendo DS, heres the news from latest releases:
(1/8/2005) Mode7 changes.
Thanks to Loopy for a great release, download from here --> http://nintendo-ds.dcemu.co.uk/snesds.shtml
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August 2nd, 2005, 20:43 Posted By: Raveneye
Okey I heard a rumor somewhere on the net from like IGN or something and they
said something really cool about the REV, mind it's only a rumor though.
The rumor said it didn't matter if the REV wasn't as powerful as the others because apparently Nintendo discovered a brand new rendering algorithm that was a lot faster, better, and less hardware consuming then anything out there now.
So basicly the REV might not be as powerful as the others, but the games will have graphics just as good, if not better then the others.
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August 2nd, 2005, 23:34 Posted By: wraggster
Masken has updated his site with this news on the progression of his Gamecube Emulator for Windows:
The second playable game has been discovered. It is Tetris Worlds, and there are screenshots. Enjoy!
<img src="http://whinecube.emulation64.com/img/screen/thumb/tetris_03.png">
More images etc at the homepage --> http://whinecube.emulation64.com/
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August 3rd, 2005, 00:02 Posted By: wraggster
A number of recent stories released on the internet purporting to show images of Nintendo's forthcoming next generation console, dubbed 'Revolution', and its tech demos have been uncovered as fakes.
The first supposed leak was created by a fan on the Newgrounds message boards,who posted he had seen the Revolution controller and that "it's actually not [called] 'Revolution' anymore... the new name is the 'Nintendo RS'."
This was picked up as a news story on blog site Joystiq and described as representing "a component of the Revolution's interface," but the fan who originally posted the information and image later confessed that it was a Photoshopped photo designed to be a joke.
The second 'leak' was speculated to be images from Revolution tech demos in Japan, detailing high quality visuals representing the power of Nintendo's console.
However, it was discovered that these images were taken from a render gallery using Splutterfish Brazil rendering software, with the offending artwork coming directly from its site
in several examples .
With this most recent information debunked, there still remains no true public representation of Revolution's controller or indeed the visuals it can produce, beyond a modest demo shown at this year's E3. With information still sparse, it is hoped that Nintendo president, Satoru Iwata, will confirm more details about the machine at the forthcoming Tokyo Game Show this September.
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August 3rd, 2005, 22:11 Posted By: wraggster
<a href="http://home.utah.edu/~u0422123/snesDS/" target="_blank" >Loopy</a>. the awesome coder behind the PocketNes and Snes Advance for the GBA has updated his Snes emulator for the Nintendo DS, heres the news from latest releases:
(2/8/2005) VRAM read bug fixed.
Thanks to Loopy for a great release, download from here --> http://nintendo-ds.dcemu.co.uk/snesds.shtml
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August 3rd, 2005, 22:14 Posted By: wraggster
I have connected a Lassen iQ GPS module to my serial interface.
Maps are downloaded from Google Maps servers with a small script. Google maps consist of 128x128 pixel tiles. You have to specify your address, so that map tiles around your area are downloaded. There is also a parameter for number of tiles you want. Zoom levels are possible but require to have a few tile-sets, one for each zoom level.
GBAMP (GBA Movie Player) is used to store the program and data on a CompactFlash card (special thanks to chishm and DarkFader). Number of tiles is only limited by memory size of CF card.
Here is the CF folder for a map around my area consisting of 64 google tiles. I used this for testing. As you see, tiles are just ordinary GIF images.
If you are wondering, there is a formula to go from latitude and longitude (which are provided by GPS) to Google tile number.
Code will be published later after a few things are cleaned up a bit
Check it out here --> http://natrium42.com/blog/
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August 3rd, 2005, 22:18 Posted By: wraggster
Heretic is being ported to the DS, heres a status update:
August 2, 2005 -- I got the automap working, tweaked up full screen status items, and got the bottom screen running.
I got the automap and the statusbar running on the bottom screen at the same time as the playerview in full screen on the top screen, but this does incur a speed hit. I made the statusbar draw on either the top screen or bottom screen based on if the playerview is in full screen. I also made the automap drawing an option. Now, you can play with only top screen, or as dual screen.
Most the items I wanted to work on for release are done. Initial release is comming soon!
August 1, 2005 -- Added ability to progress levels.
I added all the necessary code back in to progress levels. I had a bug in V_DrawShadowedPatch, which the text uses, but I fixed it up.
Heres the site --> http://heretic.drunkencoders.com/
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August 4th, 2005, 00:07 Posted By: wraggster
Reports have emerged that Nintendo has scheduled a 60-minute press conference on the opening day of the Leipzig Games Convention in Germany—Wednesday, August 17th, at 10:30 AM. The content of the press conference, which is title “Expand the Definition of Gaming,” is as expected, a mystery. Will we catch a glimpse of the fabled controller? Be treated to some game footage? C’mon Nintendo, it’s time
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August 4th, 2005, 17:53 Posted By: wraggster
<a href="http://home.utah.edu/~u0422123/snesDS/" target="_blank" >Loopy</a>. the awesome coder behind the PocketNes and Snes Advance for the GBA has updated his Snes emulator for the Nintendo DS, heres the news from latest releases:
(3/8/2005) Misc. bug fixes. Moved memory around so bigger roms fit in .nds version (2MB at least).
Thanks to Loopy for a great release, download from here --> http://nintendo-ds.dcemu.co.uk/snesds.shtml
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August 4th, 2005, 18:23 Posted By: wraggster
<a href="http://www.pocketheaven.com/boards/viewtopic.php?t=2534" target="_blank" >Kuwanger</a> has released a new Unofficial Version of Goomba, the Gameboy emulator for the Gameboy Advance that also works on the Nintendo DS and Gamecube Gameboy player.
Heres what he posted:
<BLOCKQUOTE>Warning: only test this if you're willing to risk losing your saves
Note: There are only currently tools to make customizable borders under Linux. The code uses imlib2, so it's likely easily portable to all *nix-like OSs. There's a FORMAT document if someone wants to produce a build tool for Windows. I'll probably make some scripts to simplify some of the work for Linux in the future.
Okay, I've got a new beta that I'd like to have some testing done on:
The main changes are:
Customizable Border
Reworked sram.c to avoid going past END_OF_EXRAM
The reason I'm calling this a beta is specifically this latter point. Apparently there was a space near the end that was being overwritten during saves (well, at least possible).
Read the appendable/README to have some idea on how to add customizable borders. There's a goomba.bin for those who want to add back the old default border. One other note: it s by design that when you go multiboot/copy through the link cable that the borders are not copied as well. While it would be possible to simply only copy over as many borders as would fit, it doesn't seem very worthwhile to add that feature in.
Please include any bugs you experience below. Hopefully there are none. If you do find a bug, please list the following: your flash cart, whether you were using goomba as a plugin under pogoshell (note if you're using multiboot or not), and a numbered list of the steps taken to [re]produce the bug (if possible). </BLOCKQUOTE>
Download from here --> http://gbaemu.dcemu.co.uk/unoffcialgoomba.shtml
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August 4th, 2005, 18:24 Posted By: wraggster
<a href="http://www.pocketheaven.com/boards/viewtopic.php?t=2534" target="_blank" >Kuwanger</a> has released a new Unofficial Version of Goomba, the Gameboy emulator for the Gameboy Advance that also works on the Nintendo DS and Gamecube Gameboy player.
Heres what he posted:
<BLOCKQUOTE>Warning: only test this if you're willing to risk losing your saves
Note: There are only currently tools to make customizable borders under Linux. The code uses imlib2, so it's likely easily portable to all *nix-like OSs. There's a FORMAT document if someone wants to produce a build tool for Windows. I'll probably make some scripts to simplify some of the work for Linux in the future.
Okay, I've got a new beta that I'd like to have some testing done on:
The main changes are:
Customizable Border
Reworked sram.c to avoid going past END_OF_EXRAM
The reason I'm calling this a beta is specifically this latter point. Apparently there was a space near the end that was being overwritten during saves (well, at least possible).
Read the appendable/README to have some idea on how to add customizable borders. There's a goomba.bin for those who want to add back the old default border. One other note: it s by design that when you go multiboot/copy through the link cable that the borders are not copied as well. While it would be possible to simply only copy over as many borders as would fit, it doesn't seem very worthwhile to add that feature in.
Please include any bugs you experience below. Hopefully there are none. If you do find a bug, please list the following: your flash cart, whether you were using goomba as a plugin under pogoshell (note if you're using multiboot or not), and a numbered list of the steps taken to [re]produce the bug (if possible). </BLOCKQUOTE>
Download from here --> http://gbaemu.dcemu.co.uk/unoffcialgoomba.shtml
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August 4th, 2005, 18:25 Posted By: wraggster
<a href="http://www.pocketheaven.com/boards/viewtopic.php?t=2534" target="_blank" >Kuwanger</a> has released a new Unofficial Version of Goomba, the Gameboy emulator for the Gameboy Advance that also works on the Nintendo DS and Gamecube Gameboy player.
Heres what he posted:
<BLOCKQUOTE>Warning: only test this if you're willing to risk losing your saves
Note: There are only currently tools to make customizable borders under Linux. The code uses imlib2, so it's likely easily portable to all *nix-like OSs. There's a FORMAT document if someone wants to produce a build tool for Windows. I'll probably make some scripts to simplify some of the work for Linux in the future.
Okay, I've got a new beta that I'd like to have some testing done on:
The main changes are:
Customizable Border
Reworked sram.c to avoid going past END_OF_EXRAM
The reason I'm calling this a beta is specifically this latter point. Apparently there was a space near the end that was being overwritten during saves (well, at least possible).
Read the appendable/README to have some idea on how to add customizable borders. There's a goomba.bin for those who want to add back the old default border. One other note: it s by design that when you go multiboot/copy through the link cable that the borders are not copied as well. While it would be possible to simply only copy over as many borders as would fit, it doesn't seem very worthwhile to add that feature in.
Please include any bugs you experience below. Hopefully there are none. If you do find a bug, please list the following: your flash cart, whether you were using goomba as a plugin under pogoshell (note if you're using multiboot or not), and a numbered list of the steps taken to [re]produce the bug (if possible). </BLOCKQUOTE>
Download from here --> http://gbaemu.dcemu.co.uk/unoffcialgoomba.shtml
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August 5th, 2005, 13:48 Posted By: wraggster
Nicolas Beuzeboc has released a new homebrew game for the Nintendo DS, heres what he says:
Now it's very limited, you can move with the D-pad, zoom in and out with R and L button. This sky map is flat so celestial poles are stretched, i hope to find a way to display them correctly.
This modified catalogue contain 9096 stars from magnitude -1.46 (bright displayed white) to 7.96 (faint displayed more grey).
Download Here --> http://nintendo-ds.dcemu.co.uk/dsbrightstar.shtml
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August 5th, 2005, 14:23 Posted By: wraggster
Pokemon XD: Gale of Darkness is the first full-fledged Pokemon roleplaying game to not appear on a handheld platform. Return to Orre for a new role-playing game in an expansive setting with a sinister plot and characters the likes of which have never been met before. With Eevee as their companion, players seek to unravel the mystery of Shadow Lugia. The fate and welfare of Pokemon lies in their ability to Snag and Purify them before it's too late.
<img src="http://image.lik-sang.com/images//170/ps2-pokemon-xd-gale-of-darkness-jap.jpg">
http://www.lik-sang.com/info.php?pro...2&lsaid=219793
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August 5th, 2005, 14:32 Posted By: wraggster
From today Japanese DS gamers will be able to download demos of Jump Super Stars and Nintendogs via WiFi.
The free tasters of the two games are available to download via wireless access points spread across 326 locations in Japan. Gamers will also be able to collect a 'training version' of Nintendogs from one of Japan's largest railway stations.
At the moment the demos only last as long as the DS power is kept on. Once the console is turned off or the battery goes flat, the game disappears and has to be downloaded all over again.
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August 7th, 2005, 01:37 Posted By: daiashthomas
hi i'm new to the forum
need some game cube info
what format are the mini cd's ? are they mini dvd ?
if so
can we make back-ups ?
will freeloader/AR max device load my back-ups ?
if so would it be worth me buying the viper modded case to accept full size disc's ?
many thanks guys ![Smile](http://www.dcemu.co.uk/images/smilies/smile.png)
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August 10th, 2005, 02:21 Posted By: wraggster
August 5, 2005 -- First Release 0.1
For installation instructions, see the included readme file.
YOU MUST supply your own wad!
Raven has been good enough to release the source to this great game. You could be good enough to use a legal wad file. The shareware wad is supported, which you can get from Raven. Otherwise, Heretic can be purchased for very little money these days
For more screenshots and information, visit http://heretic.drunkencoders.com
Download: http://nintendo-ds.dcemu.co.uk/dsheretic.shtml
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August 10th, 2005, 02:31 Posted By: wraggster
News from the official site
Added Left Handed and Invert Look options. I also got the episode endings working. That is right, with the current release, if you work really hard and get to the end of an episode, it will just lock up on you, sorry. This is working now and will be included in the next release. Saving/Loading is almost working too. Unfortunatly, save games as they where were up to 192KB each, so I had to trim them down. I made it so when you save, it will save your state as you entered the current level, not the entire current condition. Hopefully this will be good enough. ![Smile](http://www.dcemu.co.uk/images/smilies/smile.png)
http://heretic.drunkencoders.com/index.html
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August 10th, 2005, 02:49 Posted By: wraggster
This is a cool util that will create a server for multiboot ROMs. It's got everything that WMBFront's next release has (except for shuffle), and I don't know when I'll have time to release it, so here is an alternative for now.
It's oriented towards being a server, like a kiosk to serve multiboot ROMs to people... WMBFront is better for sending single ROMs over IMO, but as a server this program is actually better at this stage. (Unless the author adds shuffle!)
http://forum.gbadev.org/viewtopic.php?t=6523
Source = http://www.thepernproject.com/
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August 10th, 2005, 03:10 Posted By: wraggster
Shaun Taylor has released DrugWars for the Nintendo DS, heres the news from both early versions:
v1.02
– Got rid of unneeded buffers which caused a faster load time, and put in button repeating for L/R and Up/Down buttons.
v1.01
For my first homebrew project, I decided to do a remake of the ever-present, always-popular DrugWars text rpg. I wanted to make it stand out a little, so I added some city images, which ended up making the entire project rather large. In a future version, I might consider compression and an unpacking lib, but for now, lets hope you have highspeed. This uses the font and sprite routines I wrote in the last sample, and you can also see from the screenshots where I was really intending to use that random splash image on the Font/Sprite Routines demo. Unlike the first demo I put out, this is actually compiled to run properly on the emulator iDeaS. I haven't been able to test this on hardware, but you might want to uncomment the lcdSwap(); line in the arm9.c file to get the screens right on hardware.”
Version 1.01 posted for comment. Fixed a/b swap mistake and the dealer fight bug.
Version 1.0 posted for comment. Please give feedback to DragonMinded in #dsdev or email me at shaun.taylor@gmail.com.
Download Here --> http://nintendo-ds.dcemu.co.uk/drugwarsds.shtml
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August 10th, 2005, 03:55 Posted By: wraggster
<a href="http://hem.passagen.se/flubba/gba.html" target="_blank" >FluBBa</a> has released a new Sega Master System emulator for the GBA (works on Nintendo DS and Gamecube Gameboy Player too), this release is considered beta and contains a new Rom Builder by Loopy:
Heres the older release news:
V0.2 - 2005-08-02 (FluBBa)
Fixed sprites in Golvelius.
Fixed hanging in StarGate.
V0.1 - 2005-07-30 (FluBBa)
Initial release.
V0.0 - 2005-07-06 (FluBBa)
Started Coding.
Download Here --> http://gbaemu.dcemu.co.uk/smsadvance.shtml
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August 10th, 2005, 03:55 Posted By: wraggster
<a href="http://hem.passagen.se/flubba/gba.html" target="_blank" >FluBBa</a> has released a new Sega Master System emulator for the GBA (works on Nintendo DS and Gamecube Gameboy Player too), this release is considered beta and contains a new Rom Builder by Loopy:
Heres the older release news:
V0.2 - 2005-08-02 (FluBBa)
Fixed sprites in Golvelius.
Fixed hanging in StarGate.
V0.1 - 2005-07-30 (FluBBa)
Initial release.
V0.0 - 2005-07-06 (FluBBa)
Started Coding.
Download Here --> http://gbaemu.dcemu.co.uk/smsadvance.shtml
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August 10th, 2005, 03:56 Posted By: wraggster
<a href="http://hem.passagen.se/flubba/gba.html" target="_blank" >FluBBa</a> has released a new Sega Master System emulator for the GBA (works on Nintendo DS and Gamecube Gameboy Player too), this release is considered beta and contains a new Rom Builder by Loopy:
Heres the older release news:
V0.2 - 2005-08-02 (FluBBa)
Fixed sprites in Golvelius.
Fixed hanging in StarGate.
V0.1 - 2005-07-30 (FluBBa)
Initial release.
V0.0 - 2005-07-06 (FluBBa)
Started Coding.
Download Here --> http://gbaemu.dcemu.co.uk/smsadvance.shtml
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August 10th, 2005, 04:05 Posted By: wraggster
<a href="http://www.pocketheaven.com/boards/viewtopic.php?t=2550" target="_blank" >DWEdit</a> has released a new version of PocketNes the Nes emulator for the <a href="http://www.lik-sang.com/info.php?products_id=3983&lsaid=219793" target="_blank" >DS/GBA Movie Player</a> that works in the GBA/Nintendo DS and even the Gamecube Gameboy player, heres whats new:
Witness the power of 224k of RAM to hold chunks of a NES game! Stuff that bankswitches a lot will run super-slow, kinda like when your computer starts going to the swap file. Don't even bother with Mario 3 or Kirby.
Supports SRAM saving. Use L+R to save. If you don't use L+R, it doesn't save. L and R buttons broken? Use pocketnes key changer.
Does not yet support savestates.
Download Here --> http://gbaemu.dcemu.co.uk/pocketnesm...redition.shtml
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August 10th, 2005, 04:06 Posted By: wraggster
<a href="http://www.pocketheaven.com/boards/viewtopic.php?t=2550" target="_blank" >DWEdit</a> has released a new version of PocketNes the Nes emulator for the <a href="http://www.lik-sang.com/info.php?products_id=3983&lsaid=219793" target="_blank" >DS/GBA Movie Player</a> that works in the GBA/Nintendo DS and even the Gamecube Gameboy player, heres whats new:
Witness the power of 224k of RAM to hold chunks of a NES game! Stuff that bankswitches a lot will run super-slow, kinda like when your computer starts going to the swap file. Don't even bother with Mario 3 or Kirby.
Supports SRAM saving. Use L+R to save. If you don't use L+R, it doesn't save. L and R buttons broken? Use pocketnes key changer.
Does not yet support savestates.
Download Here --> http://gbaemu.dcemu.co.uk/pocketnesm...redition.shtml
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August 10th, 2005, 04:07 Posted By: wraggster
<a href="http://www.pocketheaven.com/boards/viewtopic.php?t=2550" target="_blank" >DWEdit</a> has released a new version of PocketNes the Nes emulator for the <a href="http://www.lik-sang.com/info.php?products_id=3983&lsaid=219793" target="_blank" >DS/GBA Movie Player</a> that works in the GBA/Nintendo DS and even the Gamecube Gameboy player, heres whats new:
Witness the power of 224k of RAM to hold chunks of a NES game! Stuff that bankswitches a lot will run super-slow, kinda like when your computer starts going to the swap file. Don't even bother with Mario 3 or Kirby.
Supports SRAM saving. Use L+R to save. If you don't use L+R, it doesn't save. L and R buttons broken? Use pocketnes key changer.
Does not yet support savestates.
Download Here --> http://gbaemu.dcemu.co.uk/pocketnesm...redition.shtml
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August 10th, 2005, 04:13 Posted By: wraggster
The Super Card manufacturers released a new firmware for their Super Card adaptor for the GBA/DS. The new firmware allows you to play homebrew and commercial DS ROMs via the Compact Flash adaptor. Heres the full details:
# Support NDS comercial roms and homebrew, but only support SC special comercial ROMS.
# Support both GBA mode and NDS mode, if you have PASSME or SuperPass, there is a NDS mode menu on up screen, and a SuperCard logo on down screen. Both GBA games and NDS games will list on the menu.
# GBA support like before, only list GBA games without PASSME or SuperPass.
# 1.50 firmware for GBA games should be used with SC software 2.40.
# NDS roms and demo do not need to covert.
# NDS Patch Program is in programming, clear roms can be coverted by user.
So it seems ROMs still need to be patched in order for them to work with the adaptor but unlike the NeoFlash the adaptor is much cheaper at $60 compared to the few hundred $ NeoFlash. You can purchase the Super Card from Linker4U HERE.
Thanks to Guyfawkes for the news.
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August 10th, 2005, 04:26 Posted By: wraggster
Loopy has ported over the awesome PocketNes the Nes emulator to the Nintendo DS, heres the release news from the 2 latest versions:
(9-8-2005) Made a cart version and build tool. The format hasn't changed, so old PocketNES builders should also work. Sound and saving is still broken.
(7-8-2005) Experimenting with scaling, using tepples' alpha-Lerp technique. Use the touchscreen to adjust.
Download this awesome release here --> http://nintendo-ds.dcemu.co.uk/pocketnesds.shtml
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August 10th, 2005, 05:14 Posted By: wraggster
The next generation of consoles are nearly upon us. Assuming a November release for the Xbox 360, we're but three months away from the first next-gen system. All three consoles promise not only enhanced visuals and some exciting new features, like wireless controllers standard for Xbox 360 and PlayStation 3 and the highly secretive Nintendo Revolution controller, but they also promise greatly enhanced online and network functionality.
The Xbox 360 and PlayStation 3 are both capable of being turned into media centers for your entertainment system as the Xbox 360 has built-in Windows Media Center Extender capabilities and the PlayStation 3 hard drive will ship with a version of Linux. The Revolution too promises great online functionality with Nintendo creating its own online service and even offering NES, SNES and Nintendo 64 games for download and play on the Revolution.
How demanding will the next-gen systems be on an Internet connection though? While the networked media functions and whatnot should work nicely over a fast wireless or 100Mbit wired connection, online gaming and media downloads looks like it may require quite a hefty connection to take full advantage of the systems' abilities.
For instance, many Xbox 360 games will feature support for 64 players online, and many PlayStation 3 games will likely support the same number. Add in full voice support and something like a first-person shooter will already require double the bandwidth of similar 32 player games on current-gen machines. Battlefield 2 for the PC supports 64 players, but you need to be on a very, very fast pipe in order to handle it.
Next-gen games will have a lot more going on that needs to be sent to each player in the game as well. For one, physics systems should be much more advanced than they are in current games, and all of that data will need to be sent to each client. As well, many next-gen games seem to be pushing many, many times more AI characters on-screen simultaneously than current games, so anything with online co-op play will need to send data for each one of those characters. We've heard of games having 2,000 characters/enemies on-screen simultaneously; it would take a massive connection to be able to keep up with that data.
So the question then is whether or not "standard" broadband access will be enough for some of these games. Will a 1.5Mbps DSL connection be good enough, or will gamers need something like a 6Mbps, 10Mbps or even higher to play at the games' most advanced settings? It seems as though college kids may have it best with dedicated optical connections running through their dorms.
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August 10th, 2005, 13:30 Posted By: wraggster
Mr Adults has ported over the FPS game Hexen to the Nintendo DS, heres the news from the readme file ![Smile](http://www.dcemu.co.uk/images/smilies/smile.png)
What you need:
-The wad from the full version of Hexen (shareware not supported natively by code
released by Raven, may be integrated in later versions).
-A flashcart big enough to hold the binary with wad (well over 128mbit).
-gbfs by Damian Yerrick for appending the wad to the HexenDS binary. You can obtain
it here: http://www.pineight.com/gba/
-A way of getting your DS to boot off of said flash cart, which also allows the arm9 code to access the cart's rom. I personally use wmb and a F2A 256mbit cart.
How to use:
-Place your full version Hexen wad in the bin directory where makewadgbfs.bat is,
along with the ds and ds.gba files. Also make sure you have gbfs, lsgbfs, padbin, and cat somewhere on your path.
-After fulfilling the above requirements run makewadgbfs.bat, if all goes well you will end up with hexends_wad.nds and hexends_wad.nds.gba files.
-Flash the .gba file to your flash cart, use the method of your choice to get your DS to run arm9 code off of the cart. This method must support access of the flash cart's rom section or HexenDS will not run.
What is broken:
-Saves. Hexen save data is huge and needs work to be cut down. For the time being, a warp menu has been added under the "ds" section of the main menu for playing around.
-Memory. Occasionally the zone may get too fragmented and the game may run out of memory. This is indicated by the game freezing in place in a while loop. I have added more cache swapping for asset types and have not seen this occuring lately, but it's still possible.
-Speed. It's generally playable but does not run at full speed. More routines are already being converted to ARM assembly and optimized so this will continue to improve.
Download Here --> http://nintendo-ds.dcemu.co.uk/hexends.shtml
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August 10th, 2005, 22:52 Posted By: wraggster
<a href="http://hem.passagen.se/flubba/gba.html" target="_blank" >FluBBa</a> has released a new Sega Master System emulator for the GBA (works on Nintendo DS and Gamecube Gameboy Player too), this release is considered beta and contains a new Rom Builder by Loopy:
Heres the release news:
V0.4 - 2005-08-10 (FluBBa)
Fixed memory management again (Shinobi, The Ninja, SDI).
Fixed a rendering bug in GG mode (GG Aleste).
Fixed sprite offset -8 (Ghouls'n Ghosts).
V0.3 - 2005-08-07 (FluBBa)
Fixed nametable switching a bit (Sylvan Tale, Road Rash).
Fixed 256x224 screen for GG games (Star Trek games).
Fixed memory management a bit (Ys, Terminator).
Download Here --> http://gbaemu.dcemu.co.uk/smsadvance.shtml
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August 10th, 2005, 22:53 Posted By: wraggster
<a href="http://hem.passagen.se/flubba/gba.html" target="_blank" >FluBBa</a> has released a new Sega Master System emulator for the GBA (works on Nintendo DS and Gamecube Gameboy Player too), this release is considered beta and contains a new Rom Builder by Loopy:
Heres the release news:
V0.4 - 2005-08-10 (FluBBa)
Fixed memory management again (Shinobi, The Ninja, SDI).
Fixed a rendering bug in GG mode (GG Aleste).
Fixed sprite offset -8 (Ghouls'n Ghosts).
V0.3 - 2005-08-07 (FluBBa)
Fixed nametable switching a bit (Sylvan Tale, Road Rash).
Fixed 256x224 screen for GG games (Star Trek games).
Fixed memory management a bit (Ys, Terminator).
Download Here --> http://gbaemu.dcemu.co.uk/smsadvance.shtml
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August 10th, 2005, 23:45 Posted By: wraggster
News from Lik Sang
After being slightly side-tracked since Monday, we had a bit of time today to prepare some pictorials of the Nintendo DS Red for your viewing pleasure. The latest flavor in Nintendo's expanding line-up arrived to stock last Friday and all preorders have been shipped out already. There is more of it in our warehouse and new orders are welcome for 169.90 US$, Free Shipping Worldwide included.
![](http://image.lik-sang.com/content/nds-red/small/ds-red1.jpg)
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August 10th, 2005, 23:48 Posted By: wraggster
Based on the highly anticipated animated feature film from DreamWorks, Madagascar is the only game that lets players enter the world of four hilarious Central Park Zoo animals -- a personality-packed crew made up of a lion, zebra, giraffe and hippo. Players must master each animal's natural skills while adventuring through the exciting city of New York and the dangerous island of Madagascar, interacting with other animals and tackling obstacles and enemies in scenarios from the movie and beyond.
http://www.lik-sang.com/info.php?pro...0&lsaid=219793
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August 11th, 2005, 00:00 Posted By: wraggster
Nintendo has announced that three new games based on the hugely successful Pokemon franchise are in development for its new handheld, the Nintendo DS, according to reports in Japanese magazine, Comic Korokoro.
The monster-catching franchise will gain Pokemon Torouze, Pokemon: Fushigi no Dungeon Blue and Pokemon Rangers, all of slightly different genres and to be released separately within the next 18 months.
Puzzle based title, Pokemon Torouze (loose translation: Get Pokemon) is the closest to completion, with a Japanese release date of October 20th. The main story mode has players taking the role of Lucy Lightfoot, who has to save the pocket monsters from a malevolent organisation via puzzle battles.
The objective is to erase falling puzzle pieces by vertically or horizontally matching the same kinds together. Each piece is shaped in the form of a Pokemon's face, with over 380 to collect by erasing them, to fill a specific quota given by the game. Both screens on the DS will be used to show the whole field of play.
Dungeon role-playing title, Pokemon: Fushigi no Dungeon Blue (Pokemon: Mystery of Dungeon Blue), will be the next game to follow, released in Japan this winter. While there are few specific details, it is expected to be an RPG with randomly generated dungeon maps, akin to Chunsoft's popular Fushigi no Dungeon RPG series. A Game Boy Advance version, Pokemon: Fushigi no Dungeon Red, is also expected to launch around the same time.
The final game revealed is Pokemon Rangers, an action RPG which has players assume control of the titular Ranger, fighting to protect nature and wildlife by using Pokemon. The title is planned to interact with other forthcoming DS games, Pokemon Diamond and Pearl, both of which will release just after Rangers, at an unspecified date next year. The action RPG is also said to have a connection to 2006's Pokemon movie and anime series in Japan.
Pokemon Torouze, Pokemon: Fushigi no Dungeon Blue, and Pokemon Rangers all currently have no European or US release dates.
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August 11th, 2005, 00:15 Posted By: wraggster
M3 is saying they're about to unleash the SD/CF cartridge they've developed specifically for Nintendo DS hardware that brings the goodness of the GBA Movie Player to that console. The device plugs into your DS and lets you watch movies, listen to music, view images and e-books, and play NDS and GBA game ROMs. No price is yet listed, but the developers appear to be aiming for a release in the next few weeks.
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August 11th, 2005, 23:03 Posted By: wraggster
The wave of old game ports to new consoles doesn’t seem to end. Konami has recently announced the remake of its old 1998 Playstation RPG Azure Dreams to the Nintendo DS.
Like Diablo, Azure Dreams was known for its randomly generated dungeons and real-time battle scenarios. You assume the role of a boy searching for his father who disappeared in a tower while on a quest to learn the nature of the evil which has come upon the land.
Konami mentioned this title in the Tokyo Game show exhibition list under the name Azure Dreams. Will this be a port, or will it be more based on the touch screen capabilities the NDS has to offer? Time will tell and questions are hoped to be answered in this year’s Tokyo Game Show which begins this September 16th.
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August 12th, 2005, 00:14 Posted By: wraggster
Infatile Paralyser have updated their multi format file viewer/player for the Nintendo DS, screenshots and downloads here --> http://nintendo-ds.dcemu.co.uk/moonshell.shtml
and heres whats new:
Version 0.2 2005/08/12
The direct current element was corrected while playing NSF.
The click noise performing stream PCM disappeared.
The compilation option of mp3(libmad) was changed from OPT_SPEED to OPT_ACCURACY.
The bug with mp3 that was not able to be playing was corrected.
The key assign was changed. Please refer to the online help.
Version 0.2+1 2005/08/12
It forgot to put the author name chishm of 'gbamp_cf.c'. It was made to correct.
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August 13th, 2005, 12:14 Posted By: wraggster
News from Chris Double
Lots of translation news. Some of my tutorials have been translated into Japanese by Shunji Sugiura. You can see the Japanese translations here. The site for the french translations has moved here and two new Polish translations - tutorials five and six.
DSEmu progress has been slow due to a heavy workload at my job, but I've started pushing through some of the patches I've received from contributers. Over the next few days the darcs source repository will start getting updates and hopefully a release within the next week or two.
http://www.double.co.nz/nintendo_ds/
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August 13th, 2005, 12:19 Posted By: wraggster
Source = http://www.thepernproject.com/
According to DSPassMe.com, "PassMe DOES NOT work with Ique DS and NEW Red DS! If you own either of these, don't bother buying one untill I have a new version available. Loopy (who rocks) has a working version of PassMe for the iQue DS and is working out the 'kinks'. I will update if it works with the Red DS when it has been confirmed."
http://www.dspassme.com/
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August 13th, 2005, 12:30 Posted By: wraggster
Didou has released a great new game for the Nintendo DS, heres the Info:
I just made available a playable early version of my first real homebrew game on NDS: ReboNDS. The principle is the simple Bounce game (instanciate by X-Bounce, K-Bounce or whatever-Bounce . You just have to fill the screen by, avoiding bouncing balls from cutting you. I plan to add transition screens (some are already ready), bonuses, maluses, micro support (to shout "SCH.T" in order to cancel a line that will be hit by a ball )...
Download Here -> http://nintendo-ds.dcemu.co.uk/rebonds.shtml
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August 13th, 2005, 12:37 Posted By: wraggster
New version of the Moonshell by Infantile Paralyser which is a multi format player OS for the DS, heres whats new:
It supported to Japanese long file name by the file list. Japanese long path name is unsupported.
bugfix:There is an error margin in the operation of TouchPanel. It is a unverification.
JpegPlugin bugfix:It is not possible to end when displaying it to the last minute.
JpegPlugin bugfix:The image loops when the page scrolls.
PNGPlugin:When it displays outside cache, it opens again automatically. but very slow.
When you display the 'PictureViewWindow', It scrolls with the cursor key. It becomes x4speed while pushing A button
Download Here --> http://nintendo-ds.dcemu.co.uk/moonshell.shtml
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August 13th, 2005, 12:50 Posted By: wraggster
Rize has released a new Homebrew game called Flux for the Nintendo DS, the game is a Tetris type game, heres more info:
Flux is an action-puzzle game for Nintendo DS of the falling block variety. Players must place blocks so that like colored tiles are adjacent. When the length of such a series of tiles approaches the minimum chain length, the orb-shaped tiles will begin to morph into cubes. When the minimum chain length is reached, a volatile chain of cubes is formed. The player can continue to add to the chain increasing its size. When he chooses, the player may tap any volatile chain to destroy it causing the remaining tiles to settle into the newly created hole. Every 50 tiles destroyed increases the minimum chain length by one requiring the player to create increasingly large collections of tiles to keep the playing field clear.
Download Here --> http://nintendo-ds.dcemu.co.uk/flux.shtml
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August 13th, 2005, 13:10 Posted By: wraggster
Nicolas Beuzeboc has updated his homebrew game for the Nintendo DS, heres what he says:
New release, this time i used DS 3D mode to display stars on a sphere surface, the observer is located at the center of the sphere and can rotate on 3 axis with D-pad, A and B, change the field of view with L and R, and change the number of star displayed with select and start.
Changing the field of view isn't a good solution to have a nice full hemisphere view. I'll need to translate back and cancel the closer hemisphere display.
I'm going to add stars color in the next release, and display some information on the bottom screen. I'll work on a stylus control.
Download Here --> http://nintendo-ds.dcemu.co.uk/dsbrightstar.shtml
Official Site --> http://czc.free.fr/ds/
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August 13th, 2005, 13:36 Posted By: wraggster
The entries for the NEO Coding Competition have been put online for registered members to download (free to register). Heres the list of entries:
Games section: Yoshis Bad Brother, Grid Challenge, Earth Invaders, Magic Lines, Teenage Queen NDS, Sushi The Cat DS, ArkanoiDS, Arena, Jumping Barnabe, Gorilla, Nibbles, Tetris, Dual Step Revolution, StripedRectangle, FLUX, MasterMindDS, DrugWars DS, Antarex, YatzyDOS, Starfighter Skirmish, 3d pingpong and last but not least DSGoo.
Applications section: my exporter and animator 3d, DS_GBC, DSMS Emulator, MD2 Loader, nds app nDoS, NDS Raw sound Player, WinDS, Perpetual Calendar + Clock, RetroBoxDS, DSSpeech Speech Synthesizer v1.0, Flipbook, PA_lib and nds app demo
More info http://www.neoflash.com/forum/index.php?board=14.0
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August 13th, 2005, 13:52 Posted By: wraggster
Shaun Taylor has updated his DrugWars game for the Nintendo DS, heres the news :
8/12/2005 - Updated to use new features in libfb which makes the code more readable.
8/12/2005 - Version 1.04 has been posted. This fixes a few things with music as well as gives you more options for the music. I also tweaked the interface some more.
8/11/2005 - Version 1.03 posted for comment. This version has sound! Thanks to Deku, I now can play mod files and have put some ambient music in to have something to groove to while making money. Also in this version are a few requested features that streamline navigation and deposit/withdraw.
8/07/2005 - Updated arm9.c to not include the framebuffer library and created the necissary library files to link to libfb. To compile, just put the libfb files into libnds directories or create a new directory and add to your link paths.
Download Here --> http://nintendo-ds.dcemu.co.uk/drugwarsds.shtml
Official site --> http://www.youngmx.com/ndsdev/
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August 14th, 2005, 11:10 Posted By: wraggster
CAG tubtub has provided the CAG community with some pretty hot information. He has obtained physical proof from a major retailer that Nintendo will dropping the MSRP of its DS system by $20 (down to $129.99), just in time for the release of Nintendogs. His information has been reliable in the past, which is the reason why you are seeing this on the front page and the reason I am still awake.
Remember last month's scoop from Wombat5277? In the fall, Nintendo will be offering a DS system bundle which includes Metroid Prime: Hunters. This bundle is likely to be priced at $150 so an a la carte DS priced at $130 makes perfect sense.
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August 14th, 2005, 11:12 Posted By: wraggster
Head on over to the devkitPro website and check out their newest release, a Windows installer and updater package. You can choose which pieces of DevKitPRO to install or update.
The devkitPro windows installer has been released. This application will allow you to selectively download and install components of the devkitPro toolchains and later update them as required. The installer/updater even checks for updated versions of itself and will download and run the new installer. It doesn't get much easier than this.
Kudos to WinterMute!
Devkit website --> http://www.devkitpro.org/
Source --> http://dsdev.org/
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August 14th, 2005, 11:26 Posted By: wraggster
<a href="http://hem.passagen.se/flubba/gba.html" target="_blank" >FluBBa</a> has updated hisSega Master System emulator for the GBA (works on Nintendo DS and Gamecube Gameboy Player too), heres whats new
V0.5 - 2005-08-13 (FluBBa)
Added Codemaster & Korean mappers.
Added a 32k SRAM support for Shining Force 2 & 3 (not saved yet).
Fixed a memory management bug again (Shinobi in some cases).
Fixed a rendering bug in 224 mode (Codemaster games).
Download Here --> http://gbaemu.dcemu.co.uk/smsadvance.shtml
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August 14th, 2005, 11:27 Posted By: wraggster
<a href="http://hem.passagen.se/flubba/gba.html" target="_blank" >FluBBa</a> has updated hisSega Master System emulator for the GBA (works on Nintendo DS and Gamecube Gameboy Player too), heres whats new
V0.5 - 2005-08-13 (FluBBa)
Added Codemaster & Korean mappers.
Added a 32k SRAM support for Shining Force 2 & 3 (not saved yet).
Fixed a memory management bug again (Shinobi in some cases).
Fixed a rendering bug in 224 mode (Codemaster games).
Download Here --> http://gbaemu.dcemu.co.uk/smsadvance.shtml
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August 14th, 2005, 11:38 Posted By: wraggster
Nintendo is asking owners of its DS system to test the Nintendo Wi-Fi Connection, the service designed to let its handheld gamers access the internet and play multiplayer games against other users.
Participants are being asked to take part in a short survey from the official site, which poses questions about the user's internet connections, before requiring the use a download that acts as a connection tester and Animal Crossing-themed desktop clock. The aim is to gather information about consumers' home network set-ups so that Nintendo can tailor its Wi-Fi Connection to a wider audience.
The test will continue through September. Nintendo intends to have Mario Kart DS and Animal Crossing DS as lead titles to demonstrate the DS's Wi-Fi capabilities, by the end of the year.
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August 14th, 2005, 12:02 Posted By: wraggster
Nintendo's creative genius Eiji Aonuma has told the official South American Nintendo magazine that Satoru Iwata has entrusted him with the task to bring Zelda to the Revolution.
There are no details on the name for the Zelda Revolution, but he is currently overseeing the work on 'The Legend of Zelda Twilight Princess' for the Gamecube. His past projects include Zelda's Ocarina of Time, Majora's Mask, and The Wind Waker.
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August 15th, 2005, 03:18 Posted By: wraggster
Agent Q has updated his port of ScummVM to the Nintendo DS, heres the features:
Runs nearly all of Lucasarts' SCUMM games up to and including Sam & Max Hit the Road
Supports sound
Supports multiple games without reflashing
Supports using the DS touch screen for controls
Suports saving games to compatible flash cards
All games run at pretty much full speed
Download Here --> http://nintendo-ds.dcemu.co.uk/scummvmds.shtml
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August 15th, 2005, 21:06 Posted By: wraggster
<a href="http://hem.passagen.se/flubba/gba.html" target="_blank" >FluBBa</a> has updated his Sega Master System emulator for the GBA (works on Nintendo DS and Gamecube Gameboy Player too), heres whats new
V0.6 - 2005-08-15 (FluBBa)
Fixed Gunstar Heroes (bug in V0.5).
Download Here --> http://gbaemu.dcemu.co.uk/smsadvance.shtml
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August 15th, 2005, 21:07 Posted By: wraggster
<a href="http://hem.passagen.se/flubba/gba.html" target="_blank" >FluBBa</a> has updated his Sega Master System emulator for the GBA (works on Nintendo DS and Gamecube Gameboy Player too), heres whats new
V0.6 - 2005-08-15 (FluBBa)
Fixed Gunstar Heroes (bug in V0.5).
Download Here --> http://gbaemu.dcemu.co.uk/smsadvance.shtml
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August 15th, 2005, 21:16 Posted By: wraggster
The schematic diagram for the Ripper/// GC has changed and
simplified. From now you don't need to make connections to the DVD
controller and the door switch. Please make one wire connection to
the reset switch instead.
This diagram revision allows you to play:
1.All multi DVD games without problems
2.You can disable the chip by pressing the reset button before you power up your console
3.You can use original bios of the GC console to manage your memorycard
4.Connections to the DVD drive and the door switch are not necessary any more.
The firmware of the Ripper/// GC remains unchanged.
All customers with their chips already installed can reconnect wires
according to the new schematic in order to get the top performance
and functionality. The DVD drive connection must be removed and the
door switch connection must be fixed to the state as before
modification.
Furthermore stay tuned for some more stunning news from us shortly. You won't be disappointed :-)
http://ripper3.com/diagrams/rgcdiag.jpg
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August 15th, 2005, 21:38 Posted By: wraggster
Santa Clara, California-based publisher O3 Entertainment has signed on to bring the Japanese space shooter Chaos Field to North America. The game, which hit stores in Japan at the end of last year, will see a GameCube-only release this holiday season.
Chaos Field is based on the Japanese arcade game of the same name and features the sort of frenetic, swarming action associated with 2D top-down shooters. Players control one of three characters over five levels and can use such weapons as missiles, shields, swords, and the titular "chaos field."
The game actually drew headlines last year because it was announced in Japan for the Dreamcast, Sega's last hand in the console wars.
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August 15th, 2005, 23:05 Posted By: wraggster
N3TKaT has released a great Sega Master System & Game Gear emulator for the DS, heres some info:
0.2: NeoFlash compo version (public)
- Changed to mode 0
- Sprites and background using DS hardware sprites/background
- Added PSG sound
0.1: First version (private)
- All graphics using bitmap mode 5
- No sound
Download Here --> http://nintendo-ds.dcemu.co.uk/dsms.shtml
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August 15th, 2005, 23:37 Posted By: wraggster
Flipbook is a full featured MSPaint-like drawing program with flipbook capabilities. You can draw upto thirty frames of animation using eight drawing tools and the DS's full spectrum of colors.
The program is pretty simple and I tried to make everything very intuitive, but here are some things you should know. First off, you'll need to adjust the pressure setting (top right corner of the screen) which will filter out low pressure touches which are usually innacurate. If you find the pen jumping when you try to draw, turn it down-- if you have to press hard or your touches don't register at all, turn it up. Also, only use the fill tool inside of objects (don't fill the whole screen with it).
Download Here --> http://nintendo-ds.dcemu.co.uk/flipbook.shtml
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August 16th, 2005, 22:49 Posted By: wraggster
Nintendo has confirmed that the biggest title on its release schedule for Christmas, GameCube title The Legend of Zelda: Twilight Princess, has slipped to 2006 in all territories worldwide.
The platform holder says that creative leads Shigeru Miyamoto and Eiji Aonuma want the game to spend more time in development, and claims that the result will be a "more enjoyable gaming experience".
Despite the unveiling of its next-generation Revolution console and a new iteration of the Game Boy design, Twilight Princess was arguably Nintendo's biggest draw at this year's E3 conference in Los Angeles, and news that it will miss the end of the year is likely to be viewed as a huge blow for Nintendo.
In a statement released worldwide this morning, Nintendo said: "Our development team has decided to take extra time to add some incredible new elements to The Legend of Zelda: Twilight Princess. As a result, the game will now launch in 2006 globally. We recognise there may be some disappointed fans; however we firmly believe this additional time will result in a more enjoyable gaming experience."
The statement goes on to point out that Mario Smash Football (nee Super Mario Strikers), Battalion Wars, Fire Emblem: Path of Radiance and Pokemon XD: Gale of Darkness will all be out in time for Christmas.
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August 16th, 2005, 23:00 Posted By: wraggster
With the other big console makers busy showing off their next-gen consoles, while its own Revolution has remained shrouded in secrecy, Nintendo's big hardware-related announcement at this year's E3 was the Game Boy Micro, a teeny, tiny version of the Game Boy Advance. The company has announced that the Micro will be shipping to stores on September 19. No price has been announced yet.
The new handheld weighs in at a featherweight 2.8 ounces and measures 4 inches by 2 inches by 0.7 inches, which is only slightly larger than an iPod mini. Despite its diminutive size, the handheld will retain the full capabilities of the Game Boy Advance SP. The Micro will also feature an interchangeable faceplate, much like the Xbox 360 and Nokia cell phones. This feature is part of Nintendo's attempt to market the Game Boy Advance to a broader, hipper audience.
Nintendo also announced that it is cutting the price of the Nintendo DS from $150 to $130 effective August 21, Reuters reported. The price drop will coincide with the August 22 release of Nintendogs and Advance Wars: Dual Strike.
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August 16th, 2005, 23:04 Posted By: wraggster
The GameCube library of games got that much cuter today now that Namco has shipped the 3D action-adventure title Hello Kitty Roller Rescue to North American retailers.
When the evil Block-O, king of Block Planet, takes over Sanriotown, Hello Kitty and her friends must band together to take back their turf. Roller Rescue will feature 15 levels and more than 20 Sanrio characters, including favorites such as Badtz-Maru, Mimmy, and Keroppi.
"Hello Kitty Roller Rescue brings the world of Hello Kitty to life in 3D for the first time, and fans will love exploring the colorful and interactive environments," said Namco Hometek business director Jeff Lujan. "The large cast of lovable Sanrio characters adds richness to the game and will entertain players of all ages and skill levels."
Hello Kitty Roller Rescue was developed by Xpec, the company responsible for Black Stone: Magic & Steel on the Xbox and the upcoming Bounty Hounds on the PSP.
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August 18th, 2005, 00:27 Posted By: wraggster
Add a splash of colour to your life with Nintendo DS - the revolutionary handheld console boasting touch-screen technology, wireless communication, online gaming, voice recognition and WiFi capability, all in the palm of your hand. The stylish new Pink and Blue editions of Nintendo DS will launch across Europe on 7th October 2005 joining the already best selling Silver edition.
The Nintendo DS Pink and Blue editions launch at the same time as the smash-hit pet simulator, Nintendogs, that has taken Japan by storm since it launched in April 2005. Nintendogs makes full use of the unique capabilities of the Nintendo DS - with the voice recognition feature, you simply call the Nintendog by the name you have chosen and using the touch screen you can stroke, pat and tickle your dog - making this sure to be the No.1 handheld game this Christmas.
Jim Merrick, Senior Director, European Marketing.
"Since launching Nintendo DS in Europe on 11th March 2005, over 1 million people across Europe have embraced this new way to play games. With three new colour choices now available and the launch of the groundbreaking Nintendogs in time for Christmas, we will continue to expand the handheld market and will be well on track to achieving sales of over 3 million Nintendo DS across Europe by the end of this year".
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August 18th, 2005, 00:38 Posted By: wraggster
Gary Linscott has released a new version of his Snes Sound chip emulator for the Nintendo DS:
The big one is Gaussian interpolation for samples. Everything sounds much closer to the SNES and the samples are much smoother now. There have also been numerous bug fixes and emulation quality improvements so more songs are working now (doom and dragon quest 1 for example).
Download Here --> http://nintendo-ds.dcemu.co.uk/pocketspc.shtml
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August 18th, 2005, 00:49 Posted By: wraggster
The DS Heretic Site have posted some WIP news concerning their port of Heretic to the Nintendo DS, heres the scoop:
August 15, 2005 -- Made some speed enhancements.
When I orginally worked the drawing routines out, I made a temporary space in VRAM to hold the new frame that I was drawing. I was then going to flip it in like a back buffer flipping to the front. You incur a large speed hit writing directly to VRAM when you can not write two pixels at a time, because VRAM can not be accessed as 16-bit (I had to do a read-modify-write). Then, I never worked on getting the page to flip in, I did a VRAM to VRAM dma. I moved the frame buffer into EWRAM and it is much faster now.
August 14, 2005 -- Got sound working!
I finally found what was not working and got the project building with Release 15. I do not understand it,but I had a character array, char name8[9]. To make string compare easy, I turned it into and int, like this: int v1 = *(int *)name8 (the first four characters anyway). This was working with Release 13, but not Release 15. I am using playGenericSound to play the sounds. I do not understand how to use playSound yet.
I also have the save game working fully now (this took a long time too, I had an odd inventory bug), and menu options save to the SRAM so you lefties do not have to select "Left Handed" every time you turn it on.
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August 18th, 2005, 01:23 Posted By: wraggster
Nintendo has announced prices and dates for the latest version of the Game Boy hardware, the Game Boy Micro, with the unit set to ship in Europe on November 4th priced at GBP 69.
The console - which is the smallest version of the hardware yet, plays all standard Game Boy Advance cartridges and features snap-on covers for user customisation - will launch in four colours initially, namely silver, blue, pink and green.
Nintendo of America has also announced a launch date for the hardware, which will ship in North America on September 19th, but has yet to confirm pricing details.
On a related note, Nintendo of America has announced a $20 price cut for the Nintendo DS hardware, which will drop to $129.99 on Sunday - a day before the arrival of key titles Nintendogs and Advance Wars: Dual Strike on Monday, August 21st.
No plans for a DS price drop in Europe have been revealed as yet, but it's entirely possible that the hardware will see a drop here in September, also ahead of the Nintendogs and Advance Wars launches.
Dropping the price of the DS in that timescale is an especially appealing move for Nintendo since it will make its hardware more attractive by comparison to the PlayStation Portable, which arrives in Europe on September 1st.
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August 18th, 2005, 01:27 Posted By: wraggster
Nintendo has today revealed that Mario Kart DS will be released in Europe on 11 November and will jump-start the handheld's multiplayer wireless gaming service.
The company made the announcements during a press conference at Germany's Leipzig Games Convention and it assured the gathered audience that its DS wireless service would be easy to access and use: wireless hotspots will be established in shops and no passwords or URLs will be required to connect.
After yesterday's depressing news that the latest Zelda game has been delayed until 2006, the sooner than expected release of Mario Kart DS and the announcement that Game Boy Micro will launch on 4 November should at least give Nintendo fans something to smile about. And something to put on their Christmas lists.
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August 18th, 2005, 01:31 Posted By: wraggster
Nintendo’s return into the realm of sports has been slow but steady, first with updated versions of Tennis and Golf, then a cameo in NBA Street, and now the upcoming baseball/soccer games. Super Mario Strikers, also known as Mario Smash Football outside of the United States, has received a European release date of November 18, alongside a new GameCube bundle featuring the game and a pearly white GameCube. With November just around the corner and fairly close to the projected US release date, it seems Nintendo is trying to take its European audience more seriously that it has in the past, where months will pass by before a US-released GameCube title will be released across the pond.
No word on if the bundle will be released state side, but the chances are very likely, though maybe a little closer to Christmas.
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August 18th, 2005, 03:11 Posted By: wraggster
As you may have noticed we have a much better design now in place with full forum integration and for me a much easier to manage site ![Smile](http://www.dcemu.co.uk/images/smilies/smile.png)
we now have an rss feed to keep up with the latest news.
Keep visiting the #1 site for Gamecube and GBA news and more.
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August 18th, 2005, 23:37 Posted By: wraggster
Konami's quickly wrapping up development on the first Castlevania game to hit the Nintendo DS: the official sequel to Aria of Sorrow, Caslevania: Dawn of Sorrow. Though we've had plenty of hands on opportunity, the game that was at Konami's BBQ press event today in San Francisco was near complete, if not already so. Which means the presentation was all wrapped up in a nice little package, and we could finally get a grip on how the game will begin and progress in the final build.
Booting up the game will bring you to the title sequence, which kicks off a very energetic video sequence using the newer, fresher anime art style. This was previewed at the Electronic Entertainment Expo a few months ago in trailer form, but it's been implemented as compressed FMV that plays on the lower screen of the Nintendo DS. If you don't want to watch it you don't have to -- hit start to head right to the Castlevania menu.
The start of the game actually begins in the village before the lead character Soma heads to Dracula's castle to do a little of the ol' undead killing thing. In the village, it's a bit of a training mode to get players familiar with the controls, as well as to give them the opportunity to level up before heading up to the castle. And that's where the familiar Castlevania experience begins.
Castlevania: Dawn of Sorrow is a direct successor to the storyline already established in Aria of Sorrow, taking place only a year after the events that unfolded in the original Game Boy Advance title. The visual style and combat techniques are also an extension of Aria of Sorrow, though the character designs have definitely been "anime" updated, especially noticeable during the game's cutscenes with up-close talking heads used to tell the story. The gameplay takes place on the lower screen with the upper screen used to keep track of the player's progress using an always-on map of the castle. Very handy. Of course, players can switch from map to character status to pull up details important to the task at hand. Since the action takes place on the lower screen, the level designers put some touch screen elements to use, including a "magic seal" mechanic where players draw a certain symbol to banish enemies or open locked doors. Or certain rooms where players must chisel away at ice blocks to create platforms in order to proceed deeper into the castle.
Though the game is strictly a 2D affair on the Nintendo DS, it's absolutely gorgeous because the development team throw as many sprite effects at the player as the system can handle. Character and enemy animations are stunning and fluid in motion, and the game design, already a solid playing experience on the GBA, feels tight and responsive on the DS d-pad and button combination.
Konami unveiled details of the multiplayer aspect of Castlevania: Dawn of Sorrow at its press event today, and we actually got a hands-on with this mode to understand the direction the development team's taking with the wireless feature. In this Versus mode, players customize an area within the castle by placing specific enemies in their choice of rooms, and then challenge the other player to race through this creation to the other side. The first person to defeat all enemies and reach the goal wins. Players don't interact with each other in this mode. In fact, neither sees the other person in the castle until the very end, where it lists both players' checkpoint time.
You will also eventually be able to play as both Julius Belmont as well as Yoko, each with their own different capabilities in the side-scrolling environment. Which means that there are multiple ways of playing Dawn of Sorrow, even after beating the game as Soma. Also of note: there are several endings to Dawn of Sorrow, some good, some bad. And even if you end the game one way, you might not have beat the game at all -- one ending comes up a mere two hours after the start of the quest…and that's not an ending you'll particularly want to experience.
The Japanese version hits shelves in August, with the North American edition following on October 4th. Hit the media link below for new screenshots and an official trailer straight from Konami's event, and we'll have more on the game as it gets closer to its release date.
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August 18th, 2005, 23:47 Posted By: wraggster
The DS Heretic Site have posted some WIP news concerning their port of Heretic to the Nintendo DS, heres the scoop:
August 17, 2005 -- More speed enhancements.
Under advice from MrAdults (Hexen port), I reimplemented the zone caching system instead of using the game assets straight off the cart (since the cart has a 3 wait state delay). This has speed things up another step. I have been having some trouble with my sound code, however. Sometimes it crashes right away, sometimes it works fine for the entire play session. Once I fix this, I am going to release a version 0.2.
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August 19th, 2005, 00:21 Posted By: wraggster
French publisher Ubisoft has revealed details of its plans for next-generation console development, with the firm making an early commitment to Nintendo's Revolution console and announcing a pair of high-profile Xbox 360 launch titles.
Speaking at a trade event in the UK, the company's UK managing director Rob Cooper said that the firm has "many" next-generation games in development, and will be providing full support for Nintendo's Revolution as well as the PS3 and Xbox 360.
There was no word from the company about whether that support might extend to making older titles available over the Revolution's digital download system - but the statement still represents one of the first solid commitments to the platform from a major publisher.
Cooper also revealed that two of the company's biggest forthcoming titles will be launch titles for the Xbox 360 when it arrives later this year.
Both Ghost Recon: Advanced Warfighter and movie tie-in Peter Jackson's King Kong will arrive with the console towards the end of November.
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August 19th, 2005, 00:29 Posted By: wraggster
With the North American Game Boy Micro launch details now revealed, details on the system's debut for the rest of the world couldn't be far behind.
Nintendo today announced that the Game Boy Micro will release in Japan on September 13 (six days before the North American launch) for 12,000 yen (roughly $109), and European gamers will get treated more than a few days late and more than a few dollars short with a November 4 launch at a 99 Euro (about $121) price point.
While Americans will see two colors of the system on day one, each with three interchangeable faceplates, Japanese gamers get their choice of five colored systems (but no word on faceplates as of yet). In addition to the black and silver models Nintendo plans to release in America, Japan will see blue, purple, and Famicom (the Japanese NES system) color schemes available for the system. All models of the handheld will come with an AC adapter and a pouch.
The Game Boy Micro can play Game Boy Advance games, but it isn't compatible with classic Game Boy cartridges or the eReader peripheral. The handheld also requires an adapter when connecting with GBA players, since it can't use the old cables. Accessories to be released by Nintendo in Japan include a cable adapter (800 yen, about $7) that lets the Game Boy Micro connect using the old cables, a Game Boy Micro-specific connection cable (1,400 yen, or $13), and a Game Boy Micro wireless adapter (2,000 yen, around $18).
The September 13 release date in Japan coincides with the 20th anniversary of the Super Mario Bros. series. To commemorate the portly plumbing pair's second decade, Nintendo will be releasing a trio of Mario-related GBA games that day: Mario Tennis Advance, Dr. Mario & Panel De Pon, and a rerelease of Famicom Mini: Super Mario Bros.
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August 19th, 2005, 00:32 Posted By: wraggster
No, it’s not a dirty dictionary for the DS, but rather, a dictionary for the DS with a dirty name. “Touch Dic,” which will be renamed before release, comes equipped with English-Korean, Korean-English, Japanese-Korean, Korean-Japanese and Korean-Korean touch screen options. If it’s not obvious to you, it’s being developed and released (September 9) in Korea. No price has been set, but a special bundle, including a DS and the dictionary, will be sold in limited quantities for 225,000 won (or roughly $220). Pricey.
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August 19th, 2005, 17:42 Posted By: wraggster
Time for another network site to be relaunched and this time its the GBA Emulation Site, the site thats the most uptodate site for GBA Emulation in the world with al the emulators and more and easy to find.
Join in and start commenting on emulators etc ![Smile](http://www.dcemu.co.uk/images/smilies/smile.png)
Remember this url http://gbaemu.dcemu.co.uk
Now on with the news ![Wink](http://www.dcemu.co.uk/images/smilies/wink.png)
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August 20th, 2005, 02:20 Posted By: wraggster
News from Lik Sang
Aiming for the image-conscious folks who love video games, Nintendo today confirmed the Gameboy Micro will be launched in Japan on September 13th 2005. While PSP has already taken the tiara as the sexy goddess of portables, the Gameboy Micro is equally beautiful but in a very different way. Being a tiny 10 cm (4") by 5 cm (2"), and a stunning 1.7 cm (.7") thin, it's around the same size as an iPod Mini, but just two thirds of the weight. This is something that you can just slip into the pocket of your jeans, and at under 80 grams (2.8 ounces), it's half the weight of a GBA SP.
Further comparing it to the previous Gameboy, the units 5 cm (2") screen has adjustable controls that go far brighter and display colors much more vividly than in the past, and as such Nintendo claims this is best looking Gameboy screen ever, more akin to that of the NDS. While the size is reduced to match the machine, because the resolution remains the same, your games should look even clearer. Heading under the hood, there's the usual GBA processor, with a built-in rechargeable lithium-ion battery, and much to the rejoicing of fans, a standard headphone port. Nintendo have also stated that all of the GBA's 700+ titles will run just fine.
As for the 'hood' itself, like a cell phone, the Gameboy Micro features removable and customizable face plates. Beyond the many available with the consoles launch, more choices will continue to flood in for ever after, ensuring your console always looks unique. Upon powering on the system too, the start and select buttons glow a cool blue, and all buttons along with the d-pad have been re-designed with a much softer feel than that of the GBA SP. So not only does the Gameboy Micro look good, but it feels good too.
Pre-orders are open as of right now, and like all handhelds systems, the Gameboy Micro is region free.
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August 20th, 2005, 02:23 Posted By: wraggster
As the industry prepares for the most packed Christmas release period in its history, Nintendo has given firm European release dates to the vast majority of its year-end releases, including headliners Mario Kart DS (DS), Pokémon XD: Gale of Darkness (Cube) and Pokémon Emerald (GBA).
In what will be the Nintendo DS's first festive period on the shelves of European retailers, the platform holder fields a strong line-up drawing on key franchises including Mario Kart (Nov 11), Kirby (Nov 25) and Advance Wars (Sept 30), as well as new title Nintendogs (Oct 7), which it has been put its full weight behind following an hugely successful launch in Japan earlier this year.
Puzzle game Meteos (Sept 23) is another title that will be on many gamers' radars - the product of Tetsuya Mizuguchi's Q Entertainment, based on a design by Kirby creator Masahiro Sakurai, has received hugely positive write-ups since its release in Japan and America earlier this year.
With its latest iteration of the Game Boy hardware, the Game Boy Micro, hoping to reinvigorate sales in that area following its November 4th release, Nintendo also has several titles due in support - including Pokémon Emerald (Oct 21) and, for the more hardcore gamer, Fire Emblem: The Sacred Stones (Nov 4).
Meanwhile, with The Legend of Zelda: Twilight Princess now due no earlier than April 2006, Nintendo's GameCube line-up now centres around Pokémon XD: Gale of Darkness (Nov 18), which remains in the Japanese Top 10 this week (source: Media Create), as well as Dancing Stage: Mario Mix (Oct 28), its rhythm-action collaboration with Konami, and its latest Mario sports titles, Mario Power Tennis and Mario Smash Football (both Nov 18).
Hardcore gamers are likely to take an interest in Fire Emblem: Path of Radiance (Nov 4) and Battalion Wars (Dec 9th), although oft-delayed first-person shooter Geist (Oct 7) has received a relatively low-key response in North America and may struggle to make an impression during a busy fourth quarter.
The full release list, based on dates provided during Games Convention this week and other sources:
Meteos (DS) - September 23rd
Advance Wars: Dual Strike (DS) - September 30th
Geist (Cube) - October 7th
Nintendogs (DS) - October 7th
Pokémon Emerald (GBA) - October 21st
Dancing Stage: Mario Mix (Cube) - October 28th
Digitylsh Series (GBA) - October
Metroid Prime: Hunters (DS) - October
Donkey Kong Country 3 (GBA) - November 4th
Dr Mario And Tetris Attack (GBA) - November 4th
Fire Emblem: Path of Radiance (Cube) - November 4th
Fire Emblem: The Sacred Stones (GBA) - November 4th
Mario Kart DS (DS) - November 11th
Mario Superstar Baseball (Cube) - November 11th
Mario Power Tennis (Cube) - November 18th
Mario Smash Football (Cube) - November 18th
Pokémon XD: Gale of Darkness (Cube) - November 18th
Touch Golf (DS) - November 18th
Kirby: Power Paintbrush (DS) - November 25th
Mario Party 7 (Cube) - November
Battalion Wars (Cube) - December 9th
Animal Crossing DS (DS) - Q4 2005
Mario & Luigi 2 (DS) - Q4 2005
Mario Tennis Advance (GBA) - December 2005
Odama (Cube) - 2005
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August 20th, 2005, 02:24 Posted By: wraggster
Buyers of Nintendo's latest Game Boy hardware iteration, the Game Boy Micro, will have to pay extra to communicate with their friends' older Game Boy Advance and GBA SP units.
According to the peripherals page on the Japanese Game Boy Micro site, existing wireless adapters and link cables won't work with the GB Micro - and Nintendo plans to release new adapters and cables that make up for this.
The first is a wireless adapter, which will retail for 2,000 yen (EUR15 / £10), and allows players to communicate with adapters previously bundled with Pokémon FireRed and LeafGreen, Pokémon Emerald and Mario Golf: Advance Tour.
Nintendo also plans to release a Link Cable (1,400 yen, which translates to EUR10 / £7) for linking up to four consoles, but players expecting to link to past GBAs will also need a conversion connector (800 yen, or EUR6 / £4), which allows the Micro to link with GBA, GBA SP and Game Boy Players using existing link cables.
Game Boy Micro will launch in Europe on November 4th, priced £69.
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August 20th, 2005, 02:29 Posted By: wraggster
It’s been a good few days since we’ve heard a good Revolution rumor, but we may get some actual facts in the weeks to come. IGN’s Matt Casamassina, whom I respect for being pretty much unbiased in his Nintendo coverage (critical and loving of the hand that feeds him), has made a few interesting remarks in his recent mailbags. I’m sure he gets a dozen e-mails every day about Revolution news, but in Monday’s edition he answered that we will receive more information “shortly after the Leipzig Games Convention. I don’t have an exact time frame - it could be a day or a week, but I don’t expect it will be much longer.” The next day, he stated that he “wouldn’t call it a guess.” So, in other words, he knows something, and hopefully we will soon. Because nothing else drives speculation and rumors like actual facts.
The Leipzig Games Convention ends this sunday, so maybe we could find out something new as soon as this Monday - wouldn’t that be a great way to start the week?
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August 20th, 2005, 02:47 Posted By: wraggster
Infantile Paralyser have released a new version of MoonShell for the Nintendo DS:
MoonShell v0.2+7 JpegTest for NDS
Infantile Paralysiser has released yet another version to his long list of releases for MoonShell, version 0.2+7. This guy is really dedicated to this multi media format player for the Nintendo DS. In this version he writes about it:“
A large jpeg image was supported. maximum width is 16384pixel.
'16000x12800 24bitColor 40MByte JpegFile' has been confirmed.
BUT!!
It is very very slow. hahaha.”
Download Here --> http://nintendo-ds.dcemu.co.uk/moonshell.shtml
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August 21st, 2005, 10:57 Posted By: wraggster
Heres the results from the Neoflash Competition :
GAMES Division Winners:
01. Starfighter Skirmish By: connor9
02. Grid Challenge By: Miqualke
03. Antarex By: Pocket_Lucho
04. Earth Invaders By: Smealum
05. FLUX By: rize
06. Teenage Queen NDS By: Foxy
07. Magic Lines By: Foxy
08. Arena DS By : Mikaus
09. ArkanoiDS By: Diffuse
10. DrugWars DS By: DragonMinded
APP Division Winners:
01. PA_lib By: Mollusk
02. nDoS By: Gally
03. DS_GBC By: Ethos
04. DSMS By: N3TKaT
05. WinDS By: LiraNuna
06. My Exporter / Animator 3D By: delfare
07. MD2 Loader By: Ethos
08. Flipbook By: Sintax
09. AuDS By: Extreme Coder
10. DSSpeech By: Headspin
The presents!
The No.1 for game and APP : NeoFlash 1Gb + MagicKey2 8Gb + PSP console
The No.2 & No.3 for game and APP : NeoFlash 1Gb + MagicKey2 4 Gb
The No.4 ~ No.10 for game and APP : NeoFlash 512M + MagicKey2 1 gb
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August 21st, 2005, 12:03 Posted By: wraggster
More news has arisen from Leipzig regarding the Nintendo Revolution, this time in the form of the elusive controller. Lionhead's Peter Molyneux was stated as saying "There is a line at the end of the book 'Game Over' and it is: 'Never underestimate Nintendo'. That is all I can say about the controller". Strong words indeed from the Black & White creator!
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August 21st, 2005, 12:03 Posted By: wraggster
Creator of the classic Sega franchise, Sonic creator Yuji Naka praises the Revolution. Details inside.
Yuji Naka creator of the infectious Sega franchise Sonic, was interviewed recently at Nintendo's press conference in Leipzig, Germany. When asked how revolutionary the Revolution is, this was his reply: "I am under a strict NDA, so I can´t really say much. But I have seen the Revolution and I think everyone will be very pleasantly surprised, when Nintendo reveal everything."
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August 21st, 2005, 22:44 Posted By: wraggster
Amazon.com France has slipped a page with the European release date and price for Nintendo’s monolithic new game console, the Revolution. The release date is listed as June 15, 2006. The total, after conversion, would be about $365. European console prices tend to be a bit higher than here in the U.S., but this still sounds like a fool’s ransom given the Xbox 360’s $299-$399 pricetag. (Remember that Nintendo says its console will be less technologically advanced and thus cheaper than the Xbox 360 or PS3). Based on the GameCube’s 2001 launch cycle—it arrived in Europe six months after it debuted in N.A.—this leak gives credence to rumors that the Revolution could see a surprise 2005 launch.
Either that, or Nintendo is doing some very cheeky marketing
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August 21st, 2005, 23:50 Posted By: wraggster
Infantile Paralyser have released a new version of MoonShell for the Nintendo DS:
random play and repeat, etc. were supported. When it is backlight off, it becomes sound off. Therefore, it disabled. It examines it again. The item is few. to be able to change setting. Please refer to 'files/.shell/global.ini'.
setting item added [System]:StartPath/FileSelectSubScreen/ClosedSholderButton/MusicNext
setting item added [TextPlugin]:SpacePixel
Download Here --> http://nintendo-ds.dcemu.co.uk/moonshell.shtml
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August 21st, 2005, 23:59 Posted By: wraggster
Nyagosu has a new version of the MSX emulator for the Nintendo DS,
Heres the google translation:
You tried inserting the logic of sound in the fmsxcDs with the う り ゃ っ て feeling.
Don't you think? the う - the む, the ガビガビサウンド there being a health, is the place.
So, same period you have not taken, comparatively well enough you have sounded.
As for renewal contents,,
* File the system was done the gbamp (the GBA Movie player, the adding movie).
* Disk correspondence.
* To baud menu picture and file selective picture.
* ガビガビ sound (PSG and SCC)
It is the っ て place.
The FMPAC it meaning that binary is not settled in the future it may be possible there is no correspondence.
Even, arrangement of the 256KB using, the る it is those which are, it is the sled ゃ unreasonable. (Laughing
If the territory where it guarantees is changed, it can go, it is the combining ぇ which is.
Just the person who would like to try moving please.
Download here --> http://nintendo-ds.dcemu.co.uk/fmsxds.shtml
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August 22nd, 2005, 20:47 Posted By: wraggster
Chris Double has released a new version of the Nintendo DS emulator for Windows called DSemu, heres whats new:
DSEmu 0.4.6 is out with bug fixes, a new logging window, an implementation of SRAM, and a more correct implementation of vram mapping. Some of the more recent demo's are emulated close to 100%. These include Teenage Queen, and WinDS. This release also incorporates a number of fixes and improvements from contributers other than myself. A big thank you to all those who contributed.
* VRAM mapping is more correctly emulated. Demo's that didn't correctly show both screens should start working now. Most notably this allowed WinDS and Teenage Queen to work.
* Various bug fixes to solve crashing problems.
* Fixes to enable console text to display with DevkitPro r15 compiled applications. Unforunately this fix breaks console text displayed by applications compiled with earlier versions of DevkitPro. If you wish to run these applications in the meantime I suggest using DSEmu 0.4.5. I hope to have this resolved in the next release.
* SRAM support contributed by Ryo Sazaki. This adds a new file menu allowing saving the contents of SRAM and loading data into SRAM. As an example, the SRAM tutorial now works.
* A log window has been contributed by Troy Davis. Using 'View/Log' in the menu will display it. When using the debug SWI 0xFF the message will be displayed in the log window.
* Some of the code was cleaned up by Julien Hamaide so the number of compiler warnings is reduced. Julien also fixed a problem with the square root SWI.
* Unfortunately a problem has surfaced with a few demos crashing that did not crash in previous releases. Strangly these happen only in the release version of DSEmu 0.4.6. If you build a debug version from source they run fine. I hope to have this fixed in the next release.
Download DSemu Here --> http://nintendo-ds.dcemu.co.uk/dsemu.shtml
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August 22nd, 2005, 23:43 Posted By: wraggster
Miqualke has released a new version of his fantastic game for the Nintendo DS, heres the info:
Here is Grid Challenge, a improved version of GridLock I already released.
-So first, what's the aim of the game ?
-You need to move blocks with stilus to make free the path for the master piece (smiley piece) to the exit.
But horizontal blocks can only move horizontally, and vertical blocks can only move vertically. The square piece can move both way.
Get the download and play this recommended game here --> http://nintendo-ds.dcemu.co.uk/gridchallenge.shtml
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August 22nd, 2005, 23:50 Posted By: wraggster
The port of Heretic to the DS has been updated to V0.2, heres the latest from the DSHeretic Site
August 22, 2005 -- Released Version 0.2
Version 0.2 is out. It has sound (no music), increased speed, save/load game, and some other fixed and tweaks. See the readme for more complete list of updates. Get it from the download section.
August 20, 2005 -- Fixed sound bug.
Download here --> http://nintendo-ds.dcemu.co.uk/dsheretic.shtml
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August 23rd, 2005, 00:27 Posted By: wraggster
The year is 2036, one year after the events of "Castlevania: Aria of Sorrow." Soma Cruz finds himself at the center of a mysterious cult's plan to resurrect their evil lord and master Dracula. In order to save himself and protect the lives of those he loves, Soma must infiltrate the enemy's home base, a towering replica of Dracula's castle that is teeming with monstrous creatures. Defeat foes with the "Magic Seal" system using the touch screen. Exchange souls with other players via the DS wireless connection. Features an incredible musical score, next-gen graphics & stunning special effects.
http://www.lik-sang.com/info.php?pro...1&lsaid=219793
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August 23rd, 2005, 00:30 Posted By: wraggster
Puzzle Bobble DS brings all of the bubble bursting, puzzle fun onto the Nintendo DS. This time Bub and Bob return to center stage as they fling bubbles from the bottom screen to the top in an attempt to match 3 bubbles causing them to pop. You have to be fast because with each second you waste deciding your next move, the rows of bubbles get lower and lower. With a multiplayer mode allowing 5 people to play via the Nintendo DS wireless link, this Puzzle Bobble will prove to be the ultimate battle party game.
http://www.lik-sang.com/info.php?pro...7&lsaid=219793
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August 23rd, 2005, 00:34 Posted By: wraggster
From what we understand, Nintendo’s new version of the Play-Yan SD media adapter—dubbed the Play-Yan Micro, wonder why?—won’t rock the boat a bunch. The device will still read MP3, MP4, and ASF files off SD the same as usual, but it will instead do away with the little blue stick figure (he’s now green) and the free downloadable mini games. Oh, and did we mention it’s called the Play-Yan Micro, too? We did. Oh, well, that’s it, sorry everybody. Look for it real soon in a store near you… if you live in Japan.
http://nintendo.co.jp/n08/playan/index2.html
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August 23rd, 2005, 00:41 Posted By: wraggster
Nintendo's puppy-raising DS game Nintendogs has shipped to stores in North America. The three versions of the game (Chihuahua and Friends, Dachshund and Friends, and Labrador and Friends) are rated E for Everyone and will be available for $29.99.
Nintendogs lets players adopt a pet dog, and raise it from puppy to full-grown best friend. The game includes more than 100 items to entertain and spruce up the canine. Players can train their dogs to do tricks using the DS's touch screen, shout personalized voice commands into the handheld's microphone, and have them compete in competitions. Nintendogs also takes advantage of the DS's wireless support, allowing Nintendog owners link up and let their dogs play with breeds not found in their own version.
Each version of the game features five other dog breeds in addition to the titular dog that are playable in the game. Users who own all versions can unlock all 18 breeds of Nintendogs, such as poodles, boxers, Yorkshire terriers, and Siberian huskies.
The game has been a smash hit in Japan since its release in April, and helped the DS sell more than quadruple its numbers from the week previous to Nintendogs' arrival.
In addition to the three versions, a special edition may also be joining the kennel. Nintendogs (Holiday Edition) is listed on the official ESRB (Entertainment Software Ratings Board) Web site, though Nintendo hasn't officially announced the product.
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August 23rd, 2005, 00:42 Posted By: wraggster
With the vintage gaming trend still on the rise in Japan, Nintendo has unveiled the classically colored Famicom model of its Game Boy Micro, one of the five color models to be offered at the handheld's launch in the country on September 13. All five Micro models will be priced at 12,000 yen ($109).
The Famicom-model Game Boy Micro is based on the console's first-player controller, which is known for its unique red body with metallic gold panel and black buttons. A faceplate themed on the second-player controller can be acquired with points at Club Nintendo's official Japanese Web site.
The Famicom is the Japanese equivalent of Nintendo's NES, and has become a symbol of the beginning of the country's success in the gaming business. Nintendo previously released a limited edition Famicom model of the Game Boy Advance SP, which, at its peak, reached about 100,000 yen ($912) in the used game market.
The Game Boy Micro's launch coincides with the 20th anniversary of Nintendo's Super Mario Brothers franchise. A series of TV commercials, available for viewing at Nintendo's Japanese Web site, has begun airing in Japan to announce the occasion.
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August 23rd, 2005, 00:50 Posted By: wraggster
Every three seconds a child is born, and every four seconds someone has a new idea as to what Nintendo’s next controller will be. We’ve heard them all, and we have seen thousands upon thousands of artist renditions - like the one pictured right - predicting Nintendo’s next business move. It is popular enough to be its own industry, frankly. Matthew Gallant of Computer Games Magazine has his own belief on the Revolution’s new feature, and although he probably has as much of an idea as the next guy (or girl), I think what he proposes is a pretty good idea, even if it’s not Nintendo’s big plan. His proposal is a combination of gyroscopes and the rumble technology to simulate “friction” when you move the controller too far out of range.
For example, say you are flying Star Fox’s Arwing and you pull up on the controller to fly upwards; you can’t exactly pull the controller over your head because a) it’s impossible in a real life star fighter (I am assuming) and b) because the controller will rumble more and more aggressively as you try. Another trick Nintendo could do, on the same plan, would be separate rumble machines on the left and right of the controller (e.g. if you scrape your car against the left railing of the road, the left side of your controller would shake).
Gallant makes a few more good points on why Nintendo would consider this technology revolutionary – if they could make a controller like this that didn’t drain batteries in a day or so, I’d be impressed myself. What do you think?
http://www.cgonline.com/content/view/1067/2/
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August 23rd, 2005, 21:48 Posted By: wraggster
AlekMaul has posted a screenshot and news of a WIP Vectrex emulator for the DS on his Site, he says the emulator is slow and needs a speedup but heres a screenshot for now:
![](http://nintendo-ds.dcemu.co.uk/files/20050823vectxDSWIP.jpg)
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August 23rd, 2005, 21:54 Posted By: wraggster
AgentQ has released a new version of the killer ScummVM port to the DS, heres the news:
Right everyone, it's time for an update. First, thank you to everyone who has donated to ScummVM DS, I greatly appreciate it, and have bought a GBA MP with the money. So when it arrives, I'll be adding support for it. For now, here's version 0.2 for you.
Changes in this version:
- Crash bug after playing for a while has been fixed
- All games have a performance boost
- Saves are compressed in SRAM allowing more than one
- Saves don't get lost at random any more
- Engine configuration is saved into SRAM
- Added option to clear SRAM (hold L+R on startup)
- Indiana Jones and the Fate of Atlantis now works
- The sound glitches are reduced”
Download Here --> http://nintendo-ds.dcemu.co.uk/scummvmds.shtml
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August 23rd, 2005, 21:59 Posted By: wraggster
Nintendo will start selling a Rumble Pak for the Nintendo DS with Metroid Prime Pinball starting October 24th.
The new DS Rumble Pak add-on plugs in the GBA slot of the DS. It enables tactile vibrations triggered by the game. As reported the Nintendo DS is now selling for only $129.95. Nintendo has released a list of 170 titles for their game consoles that will be released between now and Spring 2006.
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August 23rd, 2005, 22:06 Posted By: wraggster
Those of you intending to put some serious hours in to the Battle Mode of the forthcoming Mario Kart DS will now have to find some like-minded friends, with Nintendo admitting today that Battle Mode will not be playable online.
The revelation arrived in an interview with French website Puissance-Nintendo, where the game's producer, Hideki Konno, confessed that Battle Mode will be restricted to wireless LAN play only.
Having said that, Konno did at least assure the site that four-player head-to-head racing will still be present and correct, with an Xbox-Live-esque service allowing players to manage buddy lists and quick race against anyone. The same service will also store racing stats, meaning players of similar abilities will be able matched together to avoid humiliating thrashings.
There was also a new power-up revealed; a squid that allows players to temporarily cover their main rival's playing screen with ink. We'd rather have online Battle Mode personally, but there you go.
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August 23rd, 2005, 22:08 Posted By: wraggster
In a recent interview by Eurogamer, Kideki Konno hinted that they may be looking at a cat version of Nintendogs. It seems that cats were originally one of the prime choices for the first release, but they went with dogs. Cats are not out of the picture yet however:
Eurogamer: You mentioned there that you were looking at other types of animals... Why did you pick puppies in the end?
Hideki Konno: We narrowed down the candidates into dogs and cats - after all, they are the two main types of companion animals loved by people all around the world. Why dogs instead of cats? Well, one of the things we really wanted to do was to let players teach tricks by utilising their own voices.
Cats are at a disadvantage when it comes to learning tricks, and also we wanted to have animals with much more fun-loving natures - we wanted the animals to be able to take part in contests, such as agility competitions, and we wanted people to be able to take their pets for a walk. So we decided that dogs were more preferable than cats when it came to realising those elements.
Eurogamer: Hmm... So does that mean you have no plans to do another version of the game which features cats?
Hideki Konno: Actually we are not excluding the possibility of developing games based on other animals. Now, with the success of Nintendogs in Japan, we are considering other options.
Eurogamer: So, er, Nintencats is a real possibility then?
Hideki Konno: To tell the truth, we were already starting to develop a cat-based game at the outset of this project. So we already have the cat models, voice data and so on.
http://www.eurogamer.net/article.php?article_id=60624
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August 23rd, 2005, 22:37 Posted By: wraggster
Nintendo of America has released its product line-up for now and early 2006 for its formats, GameCube, Game Boy Advance, DS and the forthcoming Game Boy Micro, with DS title Metroid Prime: Hunters slipping into next year.
The first-person shooter for Nintendo's handheld, which was originally scheduled for an October 2005 release, now has an unspecified launch date of early 2006. It's the second high-profile slip on the Nintendo schedule in recent days, with Cube title Legend of Zelda: Twilight Princess also dropping back to 2006 last week.
However, the other Metroid DS title, Metroid Pinball, has been given an October 24th 2005 release, bundled with the new DS Rumble Pak add-on. This accessory fits into the GBA slot of the DS, providing gameplay triggered vibrations.
More specific US release dates were given to a number of other high profile DS titles, with Mario Kart DS coming on December 14th, Animal Crossing DS on December 5th, the newly named Mario & Luigi: Partners in Time will reach stores a week later than expected, on November 28th, along with Viewtiful Joe Double Trouble in the same month. More generically, are the release months given to SBK: Snowboard Kids DS (November), Age of Empires: The Age of Kings (January) and Bust-A-Move (January).
GameCube's Mario Party 7 has jumped from November 21st to the 7th, but the Capcom developed Viewtiful Joe: Red Hot Rumble only gets a vague November listing, while Super Mario Strikers (now known as Mario Smash Football in Europe) will be released on December 5th; following its European launch November 18th.
Game Boy Advance/Game Boy Micro will gain new titles, including Lego Bionicle: Maze of Shadows on September 13th and Rayman Classics in the same month, while Ford Racing 3 and SRS: Street Racing Syndicate will both arrive on October 4th. Other previously unannounced game, Dr. Mario/Puzzle League will launch December 5th.
GBA will also get Donkey Kong Country 3 on November 7th, with Mario Tennis: Power Tour (previously Mario Tennis Advance) getting a December 5th street date.
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August 24th, 2005, 19:07 Posted By: wraggster
Leading video games developer and publisher Namco Hometek Inc. announced today that "PAC’N ROLL(TM)" has shipped to North American retail outlets. "PAC’N ROLL" combines the pellet-chomping action and Ghost-busting madness of classic Pac-Man with an innovative touch screen control system. Developed exclusively for the Nintendo DS(TM), PAC’N ROLL also includes the original "Pac-Man" for a truly classic arcade game experience.
“'PAC’N ROLL' makes full use of the Nintendo DS’s capabilities, while retaining the very essence and qualities of Pac-Man that made him the cultural icon he is today,” said Yoshi Niki, Business Unit Director at Namco Hometek Inc. “Now players can experience Pac-Man like never before through an intuitive touch screen control scheme and an original adventure set in a colorful 3D world.”
In his latest role, Pac-Man must rescue his friends when Pac-Land is magically transformed into Ghost-Land and all the inhabitants have been turned into spheres by the rock’n rolling Ghost Golvis. With fluid track-ball-like controls using the Nintendo DS touch screen, and a host of ability boosting power-up items, players can roll into action against all the obstacles and Ghosts packed into the stages of multiple worlds. Players can dash, dodge, and turn on a dime as they guide Pac-Man on his pellet collecting journey to save Pac-Land.
"PAC’N ROLL" is rated E for Everyone by the ESRB.
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August 25th, 2005, 00:44 Posted By: wraggster
News from Lik Sang
Nintendogs - NDS (US)
They won't wake you up in the morning, demanding to be led outside, totally oblivious to weather status or how much sleep you got the night before. No bite marks on furniture, shoes or your favorite videogame system. Nintendo's fresh flea bag sim, developed by Shigeru Miyamoto, barked up a storm in dog-crazy Japan, and this week takes its innovative twist on the virtual pet concept to the US market. Again there's three different versions available: Chihuahua, Dachshund and Lab. All include their canine friends, and while the later replaces the 'Shiba' title, it does include that breed. In fact in addition to more items to collect than the Japanese originals, which pushes the total over 100, the US releases feature three new breeds, Boxer, Golden Retriever and Husky.
Using the voice recognition feature, you can teach your new puppy its name, then a wide variety of tricks such as sit, shaking its tail, "shake paws", or so many more. You can also take a walk to the park and buy a Frisbee on the way, or meet and play with other dogs. When another Nintendogs owner is close by, the NDS will “bark” an alert, inviting owners to connect with one another and allow their pets some interactive playtime together. Don't forget to give your canine buddy a bath every now and then though, nor forget to take a 'doggy bag' with you on those walks. Each version of Nintendogs arrives this week, at just US$ 39.90.
Advance Wars: Dual Strike - NDS (US)
Advance Dual Wars hit the DS this week, and the turn-based military tactics game is all the better for it, with a new battle system that takes full advantage of both screens. New missions will have you commanding air forces in the sky on the top screen, and ground forces below on the touch screen. There's new Survival, Tag Team and Combat game modes, plus all new Real Time Combat where players lead soldiers into a fast-paced, action-oriented battle against a storm of enemies. In addition to leading your army to victory with any of the original or nine new Commanding Officers (COs), you can also clash with up to eight friends over a wireless connection with just one cartridge!
Getting back to the COs, as the US commercial shows, you now have two at your fingertips instead of one. Separate they are strong, but together they can pull off extremely devastating combination super attacks on your unlucky opponent. Further additions include new units like an Aircraft Carrier, a Stealth Bomber which can cloak, a Megatank that costs the same as a battleship, moves 4 squares and has 4 shots, and many more. Finally you can imagine how much easier map creation is with a touch screen, and naturally you can save your maps and wirelessly send them to friends. Pre-orders of Advance Dual Wars are getting dispatched as we speak, while new orders are welcome.
Castlevania: Dawn of Sorrow - NDS
Set just a year after the events of Aria of Sorrow on Gameboy Advance, where a cult decided to resurrect the fallen Dracula and the evil that follows, the legendary Castlevania series continues. As either Soma Cruz or later Julius Belmont or Yoko, each with their own individual gameplay styles, you must infiltrate enemy territory and stop the evil of Dracula's resurrection from happening. The upper screen displays a map and character data, while the lower view is where the action is. The touch screen also comes into play with a new ability where gamers can "shatter" weak bricks with their finger or stylus, or learn and draw magical seals to defeat enemy creatures.
Further making use of the NDS, there's two different wireless modes, the first of which lets you trade soul abilities between systems. The second is a multiplayer versus mode, where one gamer builds a level by filling areas of the castle with their enemies of choice, and then race each other through it. With multiple endings, both good and bad, and gameplay additions like Weapon Synthesis mode, where Yoko will combine your weapon with a soul to create new items, get ready to sink your teeth into another Castlevania classic. With an official Japanese release date of Thursday the 25th, we have our copies already, and all pre-orders have been shipped. New purchases are welcome, and ship within 24 hours.
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August 25th, 2005, 01:16 Posted By: wraggster
The devkitPro windows installer has been updated. The installer/updater no longer deletes the library directories or msys directory when installing or updating.
For users already using the installer these updates can be obtained by using the update button under devkitpro in your start menu.
http://www.devkitpro.org/
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August 25th, 2005, 08:36 Posted By: wraggster
News from <a href="http://www.lik-sang.com/news.php?artc=3675&lsaid=219793" target="_blank" >Lik Sang</a>
They won't wake you up in the morning, demanding to be led outside, totally oblivious to weather status or how much sleep you got the night before. No bite marks on furniture, shoes or your favorite videogame system. Nintendo's fresh flea bag sim, developed by Shigeru Miyamoto, barked up a storm in dog-crazy Japan, and this week takes its innovative twist on the virtual pet concept to the US market. Again there's three different versions available: Chihuahua, Dachshund and Lab. All include their canine friends, and while the later replaces the 'Shiba' title, it does include that breed. In fact in addition to more items to collect than the Japanese originals, which pushes the total over 100, the US releases feature three new breeds, Boxer, Golden Retriever and Husky.
Using the voice recognition feature, you can teach your new puppy its name, then a wide variety of tricks such as sit, shaking its tail, "shake paws", or so many more. You can also take a walk to the park and buy a Frisbee on the way, or meet and play with other dogs. When another Nintendogs owner is close by, the NDS will “bark” an alert, inviting owners to connect with one another and allow their pets some interactive playtime together. Don't forget to give your canine buddy a bath every now and then though, nor forget to take a 'doggy bag' with you on those walks. Each version of Nintendogs is in stock and shipping within 24 hours, at just US$ 39.90.
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August 25th, 2005, 08:47 Posted By: wraggster
The PSP and Nintendo DS have yet another rival to worry about and this time its none other than the newest version of the GBA in Micro Form, heres the news article from <a href="http://www.lik-sang.com/news.php?artc=3676&lsaid=219793" target="_blank" >Lik Sang</a>
sexy, no-nonsense gadget: Nintendo's latest addition to the GameBoy family, the GameBoy Micro will be the smallest Ninty handheld to date. After announcing the retail price and release date recently, Nintendo has now made public that they will introduce a new version of the popular Play-Yan peripheral, which lets you play MPEG4 movies and MP3 songs on GBASP, Nintendo DS and GameBoy Micro, now called "Play-Yan Micro". It will replace the current one being sold and will be available on September 13th, simultaneously alongside the system. Nintendo has all the specs on their dedicated Japanese site here. Enjoy your favorite videos and music on the go, pocketsize! On the train or bus, waiting for a friend to arrive or sweetly killing time on those long oversea flights, the GameBoy Micro is perfect for instant entertainment, wherever your travels may take you. Even more so with the beautifully retro Famicom Color version; celebrate Nintendo's glorious history with this cool edition, honoring Mario's 20th birthday! You can view two official TV commercials for the Famicom Color GB Micro here:
Because of the dramatically smaller size of the Micro, the unit comes with a new port included. Due to this, all previous link cables and charger units from the GameBoy Advance era will not work with the GB Micro without a special adapter. To remedy this, Nintendo offers the GB Micro Conversion Connector, which allows for standard GBA link cables to be used with the Micro. Another way to link up is the GameBoy Micro Communication Cable. Said cable comes exclusively for the GB Micro line, which basically is a custom link cable that works just like the regular GBA cables, but supports linking up to four GameBoy Micro handhelds without the need of an extra connector.
Wireless is the way to go in 2005, so Nintendo has another official peripheral in store for its fresh GameBoy incarnation. A special wireless adapter has been created just for the GB Micro. The device can communicate with other GB Micro or GBA systems that also have the wireless doohickey and a wireless-compatible game, such as Pokémon Fire Red or Leaf Green. Why use cables, when you can obtain the freedom this wireless solution offers? We are welcoming preorders for all mentioned accessories already, which are all scheduled to be available on the GameBoy Micro's release date, September 13th.
Sounds like both the DS and PSP Should watch out, check out our GBA Emulation site for all the emulators released for the GBA --> http://gbaemu.dcemu.co.uk
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August 25th, 2005, 08:48 Posted By: wraggster
News from <a href="http://www.lik-sang.com/news.php?artc=3676&lsaid=219793" target="_blank" >Lik Sang</a>
sexy, no-nonsense gadget: Nintendo's latest addition to the GameBoy family, the GameBoy Micro will be the smallest Ninty handheld to date. After announcing the retail price and release date recently, Nintendo has now made public that they will introduce a new version of the popular Play-Yan peripheral, which lets you play MPEG4 movies and MP3 songs on GBASP, Nintendo DS and GameBoy Micro, now called "Play-Yan Micro". It will replace the current one being sold and will be available on September 13th, simultaneously alongside the system. Nintendo has all the specs on their dedicated Japanese site here. Enjoy your favorite videos and music on the go, pocketsize! On the train or bus, waiting for a friend to arrive or sweetly killing time on those long oversea flights, the GameBoy Micro is perfect for instant entertainment, wherever your travels may take you. Even more so with the beautifully retro Famicom Color version; celebrate Nintendo's glorious history with this cool edition, honoring Mario's 20th birthday! You can view two official TV commercials for the Famicom Color GB Micro here:
Because of the dramatically smaller size of the Micro, the unit comes with a new port included. Due to this, all previous link cables and charger units from the GameBoy Advance era will not work with the GB Micro without a special adapter. To remedy this, Nintendo offers the GB Micro Conversion Connector, which allows for standard GBA link cables to be used with the Micro. Another way to link up is the GameBoy Micro Communication Cable. Said cable comes exclusively for the GB Micro line, which basically is a custom link cable that works just like the regular GBA cables, but supports linking up to four GameBoy Micro handhelds without the need of an extra connector.
Wireless is the way to go in 2005, so Nintendo has another official peripheral in store for its fresh GameBoy incarnation. A special wireless adapter has been created just for the GB Micro. The device can communicate with other GB Micro or GBA systems that also have the wireless doohickey and a wireless-compatible game, such as Pokémon Fire Red or Leaf Green. Why use cables, when you can obtain the freedom this wireless solution offers? We are welcoming preorders for all mentioned accessories already, which are all scheduled to be available on the GameBoy Micro's release date, September 13th.
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August 26th, 2005, 01:04 Posted By: wraggster
The most popular game in the Nintendo GameCube(TM) library is about to become part of an amazing deal. Starting the last week of August, Nintendo will release a special Super Smash Bros.(R) Melee Nintendo GameCube bundle, at an MSRP of only $99.99. Saving $29.99, consumers nationwide get a great game and the system to play it on - all for one low price.
Since its debut in late 2001, Super Smash Bros. Melee, Rated T for Teen, has sold more than 2.9 million copies in the United States alone, spawning competitive tournaments and clubs, from game shops to college campuses across the country.
More than 20 characters, pulled from virtually every hit Nintendo game, meet up to battle in 30 arenas and nine different game modes. Control Donkey Kong(R) in a face-off with Princess Zelda(TM), or select Mario(TM) in a four- player showdown against three of your friends. The array of game-play options will make your head spin.
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August 26th, 2005, 01:50 Posted By: wraggster
Ever had a strange guest enter your Pictochat session? We dug up a DS owner’s post on LiveJournal about his encounter in a movie theatre. He and a friend were picto-chatting before the movie when a stranger suddenly entered the session. The two friends turned and saw someone waving from a few rows back. They ended up doing a Super Mario 64 DS three-way, go figure. So how about it? Do you have any kinky encounters with a stranger you’d like to share?
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August 26th, 2005, 01:58 Posted By: wraggster
Capcom's popular franchise, Resident Evil, will be arriving on Nintendo's DS handheld, with a reworking of the series' first game being developed, according to fresh reports from Japanese gaming publication, Famitsu.
Resident Evil: Deadly Silence will be a remake of the PlayStation original, Resident Evil, (known as Biohazard, in Japan) in celebration of the franchise's 2006 tenth anniversary. The graphics will be reworked fully into 3D, instead of using the pre-rendered backdrops from the PS One template, with new character models and animations. There will also be a number of new gameplay elements, with original traps utilised and an additional ability given to zombies, allowing them to chase players through doors.
The DS' stylus control system is said to be used to provide a new interface with some of the game's mechanics, such as pressing numbers on a keypad using the touch-screen or attacking enemies with the stylus which represents a knife. Wireless networking is also apparently being employed, although there are no current details as to what exactly this will entail.
There's no current release date set for Resident Evil: Deadly Silence.
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August 26th, 2005, 02:23 Posted By: wraggster
Kaplan, Nintendo of America's VP, has said to IGN that currently, "very few people are aware of or anticipating Xbox 2" in Japan. She said the Xbox currently enjoys "no recognition at all" in the company, a statement largely based on fact, as can be seen in the weekly hardware figures from the country.
"Microsoft has had no success in the Japanese market and they were required to attract such developers in order to have a chance in the market," she said, arguing that Xbox's low sales can be put in part down to a lack of popular franchises from third-parites. "Further, those developers won't be making software for that system that are currently known and loved on other systems, such as Kirby."
This generation, however, Microsoft has agreed deals with several high-profile Japanese developers to create Xbox 360 titles, though Kaplan believes these deals are less important than seem, since they don't involve any major established franchises.
Meanwhile for Nintendo, Kaplan expects Japan to be remain a very profitable market. It remains "a very successful ... market for Nintendo," she said, "and we anticipate this to be true for the indefinite future. What might make more sense is to say that it's changing. All companies in Japan are experiencing these changes. Portable play is one additional arena that remains vibrant."
And it's in the portable market Nintendo has recently faced the PSP, which is now being comfortably outsold by the DS week in, week out. But Sony deserves respect, Kaplan believes, for getting to the market first with the PS2, and also for the quality of the offering which it has created with the PS2.
"Launching early in the Japanese market has been the key to success for Sony's PlayStation 2," stated Kaplan. "Their early launch date and marketing push along with a solid library of games gave them momentum that they still enjoy today."
So what about Revolution? Surely that will suffer allowing it's competitors to launch first? Kaplan disagrees, and says that Nintendo's next offering will be extremely attractive: "It is too early for Nintendo to discuss our strategy for Revolution, but I can tell you that we have much experience running a successful global video game company, and Nintendo will come to the dance extremely well dressed."
Let's just hope she's right.
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August 26th, 2005, 02:25 Posted By: wraggster
Looks like an online magazine site seems to think they have the inside scoop on the Nintendo Revolution controller. Sounds interesting, and I sure hadn’t thought of this, yet somehow if this is all the controller is, I would feel a bit let down. Quote from Computer Games Magazine:
“It's revolutionary in the same two senses that controller rumble is/was revolutionary: first, it's kind of actually not a huge deal, but controllers will eventually all have it because it is pretty neat; and second, it involves revolving. Simply, the Revolution controller will provide resistance to being tilted. No doubt this is done by some application of a tilt sensor such as the one in WarioWare: Twisted combined with rumble technology.
After all, rumble is just done by some off-balance widgets inside the controller spinning really fast. If they were balanced, they could provide enough rotational inertia— the same thing that makes bikes and motorcycles harder to tilt the faster they're going— to perform this trick.
The "could" is why Nintendo hasn't come out with it yet. Yeah, they say they don't want it to be copied, which is valid because I'm sure it will be, just not anytime soon. What's really happening is Nintendo is trying to make this work with wireless controllers, finding the optimal tradeoff between spinning the widgets fast enough to produce a good, strong effect and keeping the controller from eating batteries too quickly. Oh, and it has to be cheap and reliable, too.”
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August 26th, 2005, 03:01 Posted By: wraggster
Anyone who visits here will be in no doubt that the DS scene with the worldwide support from talented coders is now as good if not better than the PSP and because of the Firmware issues the DS scene will no doubt continue to grow.
Whats your favorite Homebrew/Emulation release so far ?
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August 26th, 2005, 19:16 Posted By: wraggster
Nintendo Europe expects to see 50 per cent growth in its handheld business in Europe this year, according to European president Satoru Shibata, who says that the company hopes to sell over three million Nintendo DS consoles in 2005.
Speaking at a special event held last night to showcase Nintendo's line-up for Christmas, Shibata boasted of the huge success of the DS in Japan to date and its strong uptake in Europe - and made healthy forecasts for the European market for the rest of the year.
"We would like to sell over three million units of Nintendo DS across Europe by the end of 2005, and one million units in the UK alone," he told the audience in central London.
"Coupled with our forecasts on Game Boy Advance SP and Game Boy Micro, we are looking at a massive 50 per cent growth in the Nintendo handheld business in the UK."
The company is well on track to meet that target, according to Nintendo's UK boss David Yarnton, who revealed that "year to date - January to July - like for like sales of Nintendo handheld consoles are up 91 per cent, and that's in an environment of retail doom and gloom."
"That's almost double the market of the previous year," he continued. "38 per cent of all hardware sold this year in the UK is now attributable to Nintendo handheld consoles. In retail sales terms, by the end of 2005, Nintendo handheld hardware and first- and third-party software sales will account for a massive GBP 250,000,000 in sales in the UK alone."
Regardless of the imminent arrival of the PlayStation Portable in Europe - with Sony's system set to launch next Thursday - Nintendo is bullish about its prospects in this market for the rest of the year.
"Despite over 15 years of ownership of the portable games space, we're not planning to sit back and rest on our laurels," Yarnton told the audience. "We created portable gaming, and we're not moving out."
Both speakers highlighted Nintendogs as one of the key titles for the holiday season, with the game being presented as an example of a title which reaches far beyond the traditional gaming audience and appeals to a demographic previously untapped by the medium.
"The launch of Nintendogs was responsible for making Nintendo DS into the best selling game system in Japan, in fact selling two to three times the rate of the PSP - both hardware and software," Shibata pointed out.
"We have also seen in Japan that a massive 40 per cent of purchasers of Nintendogs are females - clear testament that we are expanding the market, and people's very perception of what a videogame is."
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August 26th, 2005, 19:27 Posted By: wraggster
News from Spong
Iwata this year in EuropeSPOnG can finally confirm the date by which the world will be relieved of the constant burden of wondering about what Nintendo’s Revolution controller actually is.
You’ll be pleased to know that a full explanation of Revolution will be made by Nintendo president Satoru Iwata during his Tokyo Game Show keynote address. This news represents completely finalised Nintendo plans – Iwata will fully outline The Secret on 16th September 2005.
Nintendo is assembling key media to attend this year’s show, due to take place between 16th – 18th September 2005. Iwata will make his presentation of current activities at Nintendo. He will outline current projects and will then - unveil the Revolution in all its glory.
The Revolution presentation will include an explicit outline of the hardware and its controller and input mechanic, as well as illustrate exactly how it will work. It will go on to show games running on the system and how they make use of the technology.
Mario 128, or ‘New Mario’ as it is dubbed internally at Nintendo, is expected to be the star of the show.
SPOnG has a record of perfectly outlining what Iwata’s keynote addresses will entail. And we can tell you with 100% certainty that in the next three and a bit weeks, we’ll all be looking at Nintendo Revolution controller hardware and accompanying games. Exciting times indeed.
We’ll bring you updates as they break, as well as Tokyo Game Show coverage direct from the show floor.
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August 27th, 2005, 14:23 Posted By: wraggster
I want to say, first and foremost, that you know you have are a celebrity in this business when a major company makes an announcement at your convention – nice work, Penny Arcade, you guys deserve it. With that said, at Penny Arcade Expo today, Nintendo made an announcement regarding Samus’ DS game. In fact, it is so nice that it might help people accept and understand the game’s delay to early 2006. The good news is that Metroid Prime: Hunters will now feature online multiplayer via Nintendo DS’ Wi-Fi services.
To me, this is a Nintendo game that has actively evolved in response to the reactions from the community. First it completely changed its look after a somewhat disappointing premiere at E3 2004, and now they have given the fans what they want with online play. Even if this feature was planned to happen anyways and not brought about by fan response, it is still good news.
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August 27th, 2005, 14:27 Posted By: wraggster
Success HK have posted this news:
GameBoy Micro, the smallest Ninty handheld to date, is coming to Success-HK!!! The GameBoy Micro will be 4 inches wide, 2 inches long, seven-tenths of an inch thin and weigh 2.8 ounces ?thinner, shorter and lighter than the identically priced Game Boy Advance SP. This is something that you can just slip into the pocket of your jeans. Although, Nintendo had to reduce the screen size to 2 inches in order to fit into the smaller form factor, the picture look sharper due to a tighter dot pitch and brightness is excellent--much better than the GBA and GBA SP displays. As for the 'hood' itself, like a cell phone, the Gameboy Micro features removable and customizable face plates. Beyond the many available with the consoles launch, more choices will continue to flood in for ever after, ensuring your console always looks unique. Upon powering on the system too, the start and select buttons glow a cool blue, and all buttons along with the d-pad have been re-designed with a much softer feel than that of the GBA SP. So not only does the Gameboy Micro look good, but it feels good too.
Pre-order will be opened soon. Stay tune!!!
Success HK
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August 27th, 2005, 16:26 Posted By: wraggster
Recently a new firmware has been released for the GBA/Nintendo DS Movie Player, heres whats new
Changes:
Long filename support!!!!!!!!
Text reader looks very nice now.
Help button changed to setup, items include:
Music Mode: All,Repeat All,Repeat One,Single,Random,Rev Repeat
Sleep Mode: Sleep, Not Sleep
Auto Page:No Auto, user selected delay, 1-30 secs
Background: internal,?
Password
Download at our GBA/Nintendo DS Movie Player Firmware Page Here --> http://gbaemu.dcemu.co.uk/gba-ds-mov...firmware.shtml
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August 27th, 2005, 16:27 Posted By: wraggster
Recently a new firmware has been released for the GBA/Nintendo DS Movie Player, heres whats new
Changes:
Long filename support!!!!!!!!
Text reader looks very nice now.
Help button changed to setup, items include:
Music Mode: All,Repeat All,Repeat One,Single,Random,Rev Repeat
Sleep Mode: Sleep, Not Sleep
Auto Page:No Auto, user selected delay, 1-30 secs
Background: internal,?
Password
Download at our GBA/Nintendo DS Movie Player Firmware Page Here --> http://gbaemu.dcemu.co.uk/gba-ds-mov...firmware.shtml
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August 27th, 2005, 17:27 Posted By: wraggster
Chuckster has released an early port of the Atari2600 emulator Stella for the Nintendo DS, the version is considered alpha, he also adds this
Also, sound and controls need to be implemented. Shouldn't be too hard -- at least the controls. I am not going to start on these features until I get framebuffer working though.
Downloads etc Here --> http://nintendo-ds.dcemu.co.uk/stellads.shtml
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August 27th, 2005, 17:34 Posted By: wraggster
Ethos posted this news at his DS Dev Site:
I placed 3rd and 7th in the NeoFlash competition, that's ok I guess. Well I am going to sell off the Neoflash I have right now since I will be getting another one, and it'll give me a bit of revenue for the courses I am taking right now. I am charging $110 USD (savings of over $50) for the 512megabit version, which includes shipping to anywhere in Canada (add $5.00 for the US) with Paypal. I have only used it twice, and replaced one battery since it was junk (so only 2 batteries with it). Email me [here] for details! As an added bonus I will release the latest version of the emu once it is sold Thanks again to everyone who voted for me!!
http://ethos.oddigytitanium.com/
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August 28th, 2005, 00:17 Posted By: wraggster
Gamespot's excellent Rumor Control column this week has some weighty topics to consider. Specifically, they take on the rumor floating around that the revolution in the Revolution's controller will be 'tilt resistance'. From the article: "When Nintendo intimated that the truly revolutionary aspect of its next-generation consoles was in its controller, rumors began to fly fast and furiously. One of the very first was that it would incorporate gyroscopes, which would allow players to control games via physical movement of the controller. Later rumors said the controller would sport everything from a touch screen, which would allow for configurable virtual buttons, to there not being any controller at all--just a visor and floor-mounted motion sensor." Their verdict? We're going to have to wait and see what Iwata has to say at the TGS. Other topics covered this week include Nintencats and Killzone 2.
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August 28th, 2005, 00:18 Posted By: wraggster
Nintendo sure has a lot of people scratching their heads, with news of the Revolution's hook still a ways off and Zelda moving ever further into the distance. Gamemethod thinks they know what's up, and have an editorial talking through Nintendo's strategy. From the article: "The most problematic system for Nintendo appears to be the GameCube. Clearly, support for the indigo box has declined rapidly over the past couple years, with third-party publishers cutting off support and many of its exclusives (especially those from Capcom) spreading to other consoles after experiencing little success with the GameCube's limited user base. GameCube has seen a couple terrific first-party exclusives recently; such as Metroid Prime 2: Echoes and Paper Mario: The Thousand Year Door; but in order for the system to hold up at all against the technologically superior Xbox 360 (not to mention the original Xbox and PlayStation 2), Nintendo needs a new killer app for their console.". Gamemethod aren't the only ones thinking about the big N. IGN has a rundown on the new GBA Micro, and Press The Buttons unearthed some gems: legally viewable Super Mario Bros. Super Show episodes. That's more Italian plumber than you can shake a stick at.
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August 28th, 2005, 00:22 Posted By: wraggster
It looks like the guys over at IGN have got their hands on (or rather their teeth, you’ll understand if you read the article) a GameBoy Micro before it’s released to the world. Basically the theme of the feature is; The GameBoy Micro is small, really small. It’s smaller in 2D dimensions than the PSP’s screen. It’s small enough to fit in the mouth of the reviewer and really the only games console that’s small enough to fit on your keychain. So does that hinder the gaming experience? Well despite the screen being smaller than a GBA cart, apparently no. The main controls are where you’d logically rest your hands on the device and although the start/stop and trigger buttons aren’t perfect, they’re workable. Of course the maker or breaker of the $100 device is the screen. The reviewer had some trouble with fast moving games where you can lose clarity, but complex RPGs are fine to play due to the high number of pixels. In sunlight it’s above average but it does have the common tendency of LCDs to go off-color at high angles but it’s not like you’d want to share such a small screen anyway. The reviewer also found the replaceable front cover useful, since it includes a screen cover like most mobile phones. If it gets scratched, chuck recycle it and get a new one. Judging by the feature, I’d gladly pay the $20 premium over a GBA SP for the tiny size of the device. What about you?
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August 28th, 2005, 00:40 Posted By: wraggster
Chuckster has updated his port of the Atari2600 emulator Stella for the Nintendo DS, Heres the latest news:
So as you can see, I got controls working but the framebuffer still needs optimized. I will work on that now. Hopefully, the framebuffer is what's slowing things down. My plan is to only draw the updated portions each frame and to use an extended rotation background on Mode 5 instead of the FB0.
If the emulated processor or the C++ emulator core code are the bottlenecks and the code needs a drastic rewrite, this project will surely grind to a halt. I have no experience whatsoever with optimizing for embedded systems or even with ARM assembly for that matter.
UPDATE:
The emulator has been quite optimized and plays at a smooth playable speed now thanks to a faster framebuffer drawing routine. I will continue to work on it though and add sound.
Downloads etc Here --> http://nintendo-ds.dcemu.co.uk/stellads.shtml
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August 28th, 2005, 02:09 Posted By: wraggster
Beersleep has released a new video player for the Nintendo DS, heres a rough translation of what he posted:
Hello, I and delfare have made a video converter for nintendo DS named viDeoconverterS, For the moment there is not the sound, but that could not delay. It is rather simple of use, it is enough for you to put the video one in the repertoire dated, to modify the convert_video.bat and of modified this line:
avi2ds Data/test.avi by avi2ds Data/MaVideo.avi and if you want to save place but by losing quality you replace this line by:
avi2ds Data/test.avi by avi2ds_BadQuality Data/test.avi
once that you converted your video, it is enough for you to click on build_rom.bat and that will create a file video.ds.gba pret with being flasher on your cartridge gba!
Also, it is necessary to remove the file of screen0.frm with screen9.frm bus when one does one * frm that thus modifies the odre frames are enmellé a little in the video but that is arranged!
Dowload Here --> http://nintendo-ds.dcemu.co.uk/videoconverters.shtml
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August 28th, 2005, 22:51 Posted By: wraggster
The DS Scene to the newcomer is a minefield and quite hard to understand if all the emails ive had are anything to go by.
If any of you have any tutorials, guides and faqs to help newcomers then please post them in our forum.
Also if you have any reviews of DS games or hardware then let us know by posting them in the forum ![Smile](http://www.dcemu.co.uk/images/smilies/smile.png)
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August 29th, 2005, 13:17 Posted By: wraggster
Dwedit has updated his version of GoomBA the Gameboy emulator for the GBA & Nintendo DS Movie Player .
Games which don' T uses 32k saves (IE Not Pokemon) cuts much less speed problems now, since they get 2 extra mask pages. Kirby 2 is now playable, along with Donkey Kong. Zelda isn' T quite there yet.
Fixed the missing rows in the finely problem.
Still has No savestates yet...
I cuts No idea why games like Zelda DX, Dragon Warrior 1&2, Dragon Warrior Monsters, and Pokemon Trading Card Game crash, while Pokemon Gold/Sliver runs fine.
Download Here --> http://gbaemu.dcemu.co.uk/goombamovi...redition.shtml
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August 29th, 2005, 13:18 Posted By: wraggster
Dwedit has updated his version of GoomBA the Gameboy emulator for the GBA & Nintendo DS Movie Player .
Games which don' T uses 32k saves (IE Not Pokemon) cuts much less speed problems now, since they get 2 extra mask pages. Kirby 2 is now playable, along with Donkey Kong. Zelda isn' T quite there yet.
Fixed the missing rows in the finely problem.
Still has No savestates yet...
I cuts No idea why games like Zelda DX, Dragon Warrior 1&2, Dragon Warrior Monsters, and Pokemon Trading Card Game crash, while Pokemon Gold/Sliver runs fine.
Download Here --> http://gbaemu.dcemu.co.uk/goombamovi...redition.shtml
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August 29th, 2005, 13:25 Posted By: wraggster
Due to the new GameBoy Nintendo has decided to shrink their Mp3 player. The new Play-Yan will be released in Japan on September 13th simultaniously with the Micro. Play-Yan Micro will be only 58.5 x 43.4 x 11.0 millimeters, and will weigh 16 grams. The Play-Yan Micro will be able to fit into the GameBoy Micro, Nintendo DS, and the GBA SP. The Play-Yan will be able to play back Video and Audio in MPEG-4, ASF, and MP4 Video format, and MP3 audio files.
The new Play-Yan hs been updated with some new features including, it supports MP4 files, and the menu has been streamlined and updated with a more modern look. Depending on the system you use the, if you use the micro you will have 3 hours of video and 10 hours of audio, if you use the DS you will have 5 hours of video and 20 hours of audio.
The Play-Yan Micro will be available only online and in 2 packages; package one is 5000 yen ($46) for only the Play-Yan Micro, and the second package is 6000 yen ($56) that has the Play-Yan Micro and the Panasonic MediaStage Version 4.2 for Nintendo, which converts Video and audio files to Play-Yan-compatable files. On September 13th the Play-Yan Micro will be available for online purchase through the official Nintendo Website.
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August 29th, 2005, 13:26 Posted By: wraggster
September 2005
09th .......Zoo Tycoon
23rd ......Meteos
29th .......Castlevania: Dawn of Sorrow
30th .......Advance Wars: Dual Strike
29th .......Madden NFL 2006
Third Quarter 2005
.TBC ......Spyro Shadow Legacy
.TBC ......The Sims 2
October 2005
06th ....... FIFA 2006
07th ....... Nintendo DS Hardware (Blue)
07th ....... Nintendo DS Hardware (Pink)
07th ....... Nintendogs
28th ....... Marvel Nemesis: Rise of the Imperfects
28th ....... Pac 'N Roll
.TBC ...... Bubble Bobble Revolution
.TBC .......Metroid Prime: Hunters
.TBC .......Tony Hawk's American Wasteland
.TBC .......Trauma Center: Under the Knife
.TBC .......Ultimate Spider-Man
November 2005
09th ....... Mario Kart DS
11th ....... Mario Kart DS (France release)
11th ....... Need For Speed: Most Wanted
11th ....... The Incredibles: Small Channel of the Underminer
18th ....... Sonic Rush
18th ....... Yu-Gi-Oh! Nightmare Troubador
25th ....... Dragonball Z: Supersonic Warriors 2
25th ....... Kirby Power Paintbrush
.TBC ......Harry Potter and the Goblet of Fire
.TBC ......Lost in Blue
.TBC ......Rainbow Islands Revolution
.TBC ......SBK: Snowboard Kids DS
.TBC ......Shrek SuperSlam
December 2005
02nd ....... Peter Jackson's King Kong
.TBC .......Battles of Prince of Persia
Fourth Quarter 2005
.TBC ....... Prince of Persia: Warrior Within
2005 (precise dates to be confirmed)
.TBC ....... Frogger: Helmet Chaos
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August 29th, 2005, 13:31 Posted By: wraggster
The Chuckster has updated his port of the Atari2600 emulator Stella for the Nintendo DS, Heres the latest news:
Split project into ARM7 and ARM9 parts. Waded through the TIA/SDL sound source code. It's going to be tough.
On the other hand, I added support for the Game Select/Reset switches so that games such as Adventure are playable. Use the L and R buttons respectively to invoke the switches. In addition, the screen is now scaled 1.5x horizontally to almost fill the whole bottom screen.
I've noticed the recent publicity that I have been getting. Thanks for supporting my project! As requested, I am now numbering releases and naming them accordingly. Stella DS 0.41 is the current version.
Downloads etc Here --> http://nintendo-ds.dcemu.co.uk/stellads.shtml
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August 30th, 2005, 01:12 Posted By: wraggster
Rampant steroid abuse may have turned professional baseball into an over-the-top parody of the great American pastime in recent years, but gamers now have their own over-the-top parody of baseball to enjoy...and it's a drug-free one at that.
Mario Superstar Baseball has begun shipping to retail outlets across North America today, bringing with it the same irreverent take on the source material seen in past Mario outings, like Mario Tennis and Mario Golf. Players take to the field with more than 20 familiar Nintendo characters, each with his or her own special powers and unique approach to the game. Bowser pitches Bullet Bills, while Donkey Kong uses a boxing glove at the plate to punch the ball out of the park. Even the playing fields have personality, as players will have to avoid rolling barrels in the outfield and other hazardous obstacles.
Gamers hoping for a more realistic take on baseball from Nintendo will have to cross their fingers and hope that the repeatedly delayed Pennant Chase Baseball emerges from development limbo and gets a release date soon.
Mario Superstar Baseball retails for $49.99 and is rated E for Everybody.
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August 30th, 2005, 01:13 Posted By: wraggster
The latest collaboration between THQ and the SmackDown! developers at Yuke's, the GameCube-exclusive Day of Reckoning 2, has shipped to retailers.
Building on the first Day of Reckoning (recently added to Nintendo's "Player's Choice" line of games), Day of Reckoning 2 offers players more than 45 playable characters, from current stars like Batista and John Cena to legends like Hulk Hogan and Bret Hart. The game's story mode was also overhauled, and there's a new user-controlled submission system as well.
Developer Yuke's has made a name for itself in wrestling games by having developed the SmackDown! series and Rumble Roses on the PlayStation 2, as well as previous WWE titles on the GameCube and Dreamcast.
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August 30th, 2005, 14:40 Posted By: wraggster
A quick update on what's been happening on the DoomDS front from Defect:
I've been workng heavily on the design document for DoomDS, there is a huge amount of documentation for this project on paper and I am transferring it to my PC. This is a long and tedious task, but it is giving me a chance to update it and include the new ideas and features we have been brainstorming lately.
The engine for DoomDS will be based on a heavily modified version of the source for the Doom64: Absolution project. This engine is fantastic and should port over to the DS without too much hassle. This engine supports .md2 models and lots of other nice visual effects, but we will be adding a lot of new features and visual effects once its up an running. Work on the engine will start once our flash cards arrive.
Removing all the useless network code and optimizing the engine for specific sound and video hardware should reap some nice speed gains. There are several key rendering techniques we are working on that should help greatly with the memory and polygon limitations of the DS.
The biggest advantage of this engine is that it allows us to do some quick and easy testing on PC, without having to transfer everything over to the DS. This should allow for faster development and better methods for
recording media.
There is a lot of progress on the art, with lots of new textures and models, but dont expect updates any time soon.We are keeping the art under wraps untill later in development.
Thanks,
Defect.
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August 30th, 2005, 14:41 Posted By: wraggster
Hideki Konno, who has worked on most mario kart games has given Nintendo of Europe an interview in which he reveals in teresting new pieces of info about Mario Kart DS.
Nintendo of Europe: Previous Mario Kart games have had a ‘gimmick’, like the dual characters in Double Dash!!. What’s the ‘gimmick’ going to be in Mario Kart DS?
Hideki Konno: “This time we’ve gone back to basics, so only one player rides on one kart. And we’re taking advantage of the wireless communication capabilities of the Nintendo DS, so this time up to eight players can simultaneously play against each other wirelessly.
“We wanted the multiplayer game to involve more people playing simultaneously than ever before, and it had to be simple and quick enough for people to set up.
“Another very important factor is that we are going to make Mario Kart DS Wi-Fi capable. In other words, if you own a Nintendo DS and Mario Kart DS you can play against strangers in any part of the world.”
NoE: How does the game make use of the special features of Nintendo DS?
HK: “We are incorporating many DS-original items but I’m afraid I cannot dwell on this point now. But one of the ideas that we haven’t openly disclosed yet is that we are taking advantage of the dual screen.
“For example, one item added to the Nintendo DS version is the squid character from Super Mario Sunshine. [Gooper Blooper]. Because it’s a squid, it can spit out ink and if you are the victim you cannot see the upper screen because it’s painted with ink for a certain amount of time. But because it’s a dual screen, on the lower screen you have the map so you know where you are and where others are.”
NoE: What can you tell us about the courses in the game? We heard there will be a mixture of classic and new tracks.
HK: “We identified 16 of the best courses that people really enjoyed playing in the past, so we are now compiling these courses into the Nintendo DS version. I believe that the players who used to play these courses are going to have a very nostalgic feeling.
“We have also added 16 new courses, and because Nintendo DS is a highly capable machine we are actually creating some kind of topography so that there are ups and downs in the courses, and some new tweaks.”
NoE: Can you tell us about some of these ‘tweaks’?
HK: “There’s a course where you are actually driving through a huge pinball table with bumpers and flippers. There are huge iron balls going through the course and you have to be very careful not to be hit by them.”
NoE: And can we look forward to anything special in the single player mode?
HK: “One of the original objectives of making Mario Kart DS was to intensify the one player mode. Before we had simply the Grand Prix racing and Time Trial modes but this time we have made some changes so that even in a versus match you can actually play by yourself, in other words the computer is going to become the opponent. And also in the Battle Mode the computer can be your opponent so that you can play by yourself.”
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August 30th, 2005, 22:15 Posted By: wraggster
Nintendo is to finally reveal speculation magnet the Revolution controller next month, rabid internet gossip suggests.
According to reports, Nintendo President Satoru Iwata will lift the lid on the device during his keynote speech at the Tokyo Game Show on September 16.
It's also widely expected that Iwata-san will strip the Revolution down to its bare bones, divulge hardware in full and demonstrate a number of games running on the next-gen machine.
Keeping the Revolution controller firmly under wraps, Nintendo has kept us guessing about its supposed unusual design and been indirectly responsible for a tidal wave of fanboy mock-up images flooding the internet.
It'll be a blessed relief when the controller's officially revealed to be honest; but Nintendo Europe wouldn't confirm that September 16 will indeed witness the full Revolution controller revelation.
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August 30th, 2005, 22:21 Posted By: wraggster
Some great news from Divineo China
M3 Adapter is made for those who want to download freeware games, movies and music from a PC to a GBA(SP) and/or Nintendo DS. You can use your PC and normal Compact Flash Card Reader to transfer and convert you movie & music files to the Compact Flash Cards.
There are two M3 Adapters available, CF (Compact Flash) and SD (Secure Digital).
Heres a screenshot
Compatible with all GBA games without any patching required and without any problem during gameplay. NDS games require patching.
Excellent Save compatibility. It support all saves types with the RTC function.
Capacity is very flexible and only depends on the card you use, which now are up to 4GBypte (32Gbit) on the market.
GOLDEN FINGER (CHEAT Code ) employs the IPS system that prevails in the world, with more diverse and powerful distinctive functions than CHT. The unique Auto IPS feature completely prevents computer crash.
With unique Super Real Time Save Function, easily operates and it can revive without limits.
CF/SD card +Reader can be used as a U disk and it only needs drag here and there when the game is burning.
Saves money: CF/SD card can also be used in digital camera and other products, and you can share your card as you need it without the need to buy a dedicated card for your NDS/GBA.
Supports GBA Games, FC games, Emulator games, GBA Movies, E-book, Cartoon books, browse pictures, enjoy music and so on.
Supports 4-key reboot to Rom menu function, and supports 4-key reboot beginning function.
Very safe for your CF/SD card.
Preorder your M3 Adapter HERE
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August 30th, 2005, 22:25 Posted By: wraggster
Some great news from Divineo China
M3 Adapter is made for those who want to download freeware games, movies and music from a PC to a GBA(SP) and/or Nintendo DS. You can use your PC and normal Compact Flash Card Reader to transfer and convert you movie & music files to the Compact Flash Cards.
There are two M3 Adapters available, CF (Compact Flash) and SD (Secure Digital).
Heres a screenshot
Compatible with all GBA games without any patching required and without any problem during gameplay. NDS games require patching.
Excellent Save compatibility. It support all saves types with the RTC function.
Capacity is very flexible and only depends on the card you use, which now are up to 4GBypte (32Gbit) on the market.
GOLDEN FINGER (CHEAT Code ) employs the IPS system that prevails in the world, with more diverse and powerful distinctive functions than CHT. The unique Auto IPS feature completely prevents computer crash.
With unique Super Real Time Save Function, easily operates and it can revive without limits.
CF/SD card +Reader can be used as a U disk and it only needs drag here and there when the game is burning.
Saves money: CF/SD card can also be used in digital camera and other products, and you can share your card as you need it without the need to buy a dedicated card for your NDS/GBA.
Supports GBA Games, FC games, Emulator games, GBA Movies, E-book, Cartoon books, browse pictures, enjoy music and so on.
Supports 4-key reboot to Rom menu function, and supports 4-key reboot beginning function.
Very safe for your CF/SD card.
Preorder your M3 Adapter HERE
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August 30th, 2005, 22:54 Posted By: wraggster
Mario... smash! The Godzilla-style rampage is... um, well, it seems like a bit of a gimmick, actually.
After bouncing through a couple of level's-worth of traditional Mario fun, you finally find a mushroom that takes several headbutts to dislodge, growing each time.
Scoff it and Mario gets super-sized, ready for a block-walloping rampage that only lasts about 20 seconds. Fun, but ultimately just a bit distracting.
"It's upsetting that there isn't more detail in the characters"
The real fun's in the more conventional Mario action. Though it's similar to the original, the action's been subtly altered to reflect developments in platform games.
So, for instance, Mazza's got a double-jump as well as a wall-bounce and a flying arse-splash. This may be nothing new to platform veterans, but it's certainly an interesting addition to pipe-n-flower land.
Slightly disappointingly, the touch-screen's barely used, except as an inventory - it's possible to keep up to three power-ups in the clip at once, tapping them to activate.
It's also upsetting that there isn't more detail in the characters. At the moment, they look almost as if they've been imported directly from the likes of Mario World and Double Dash, instead of being developed specifically for this game.
Mario Bros does exactly what retro-heads would expect, but anyone raised on the madness of Jak and Daxter might want to look elsewhere for their platforming thrills.
New Super Mario Bros will be available for DS in October
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August 31st, 2005, 00:31 Posted By: jointhewait4wifi
JoinTheWait4WifiJoinTheWait4WifiJoinTheWait4Wifi
Hi if you are many of nds fans that are waiting for nds wifi such as mario kart and animal crossing, we have the info screen shots videos and every thing about nds wifi the following site will be placed below in the next 7 days their is contruction going on but right now their is already info on the wifi and wifi for mario kart, and animal crossing in the next 7 days their will be a forum and a question page for all your questions and if you just want to make a thread just like this site has ![Smile](http://www.dcemu.co.uk/images/smilies/smile.png)
www.freewebs.com/jointhewait4wifi
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August 31st, 2005, 10:36 Posted By: wraggster
The NeoFlash team have been hard and at work and have announced some information about their latest DS development devices called the MagicKey 2 and MagicKey 3 respectively. These are standalone DS development devices which do not need a cart to function, instead they can be used with an SD or MMC card. MK3 is very similar to MK2 but it just has more memory for applications like media players and so on. Moreover, the MK2 is free for NDS developers!.
MagicKey2 / MagicKey3 Main Features:
1.Boot from ANY Flash cart.
2.Included 8Kb high-speed inner buffer, can use command to read/write it.
3.Included 2M SRAM for NDS game save ( 100% hardware save, support EEPROM and Serial Flash directly ), and can compress the game save then backup to 16M menu flash later ( SMS function ).
4.Included 16M Flash for menu, can store the MK2 / MK3 boot menu program, and can backup / restore the NDS SMS file
5.Support SD and MMC card directly, maximum memory size up to 16Gb ~ 32Gb.
6.Included Li-Ion battery, lifetime over 5 years, can keep the game save data around 3~7 days, for temporary using only, must backup the save data to menu flash later for a long time safe backup.
7.Battery voltage display, can show NDS working voltage and MK2 / MK3 Li-Ion battery voltage.
8.Support software reset, it'll help to make the multi-files loader.
9.Support memory bank swap, very easy to use offset to swap the memory bank.
10.Support power saving mode, some hardware module can enter sleeping mode when it don't run, and can use command to call them wake up.
11*.Included 256M / 512M Flash, for run PD rom and APP rom through MK2/MK3 and not need SD/MMC support.
12*.Included 64M / 128M Zip RAM, for decompress the data and run directly, also can use for a huge size high-speed working buffer, for example the Linux / EMU / PDA ...
(* note: No.11 and No.12 is for MK3 only, and MK2/MK3 don't support iQue and new color NDS, it's for original version NDS only, and you need to use ANY GBA flash cart to boot it from GBA port)
Suggest retail price: MagicKey1 : $29.90 / MagicKey2 : $39.90 /
MagicKey3(256M+64M) : $69.90 / MagicKey3(512M+128M) : $89.90
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August 31st, 2005, 20:10 Posted By: wraggster
The UK press recently announced the presence of Nintendogs at the game show, with quite some fanfare. I had a go with the game and it’s seriously entertaining. When a game makes you laugh within the first 30 seconds of picking it up, you know you’re onto a winner. So Nintendo’s done nothing wrong in terms of creating an awesome game, but the way they launched the UK version of the title, is extremely disappointing. Across the show floor there are some DS booths running Nintendogs, which unfortunately are in a completely appauling state. They have illegible screens and they’re dirty, so basically they’ve been reallocated from game stores. Not exactly the way to make a good impression. Add to this the fact that either there aren’t any Nintendo representatives here, or they’re hiding somewhere. With the launch of the PSP in Europe tomorrow, Nintendo can’t afford to be this lax about their console. They’ve missed a good oppurtunity to divert some of the publicity away from the PSP and focus the press on their latest game. On the other hand, Sony didn’t even bother turning up to the show today. Too busy marketing the PSP elsewhere I assume.
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August 31st, 2005, 20:22 Posted By: wraggster
suanyuan has released a new version of his unofficial build of the GBA emulator visualboy advance known as VBA smooth. Here is the changes for version 6.
• use another thread to keep sound synchronization
• use VS.NET 2003 and ICC 9.0 to compile VBA
Some people report to me the sound even worse than previous vesion, and the VBA speed is too fast in this version.
Please make sure to turn on "auto frame skip" option.
When turn on "auto frame skip", I have programmed to set "throttle" option change to "no throttle", frame skip option change to "skip 0", and synchronize option to turn on automatically.
Then the VBA speed should be a about 96% - 98%, a little bit slow than 100%.
Head on over to the release thread for more information and to leave some feedback. Thanks to AEP for the news.
http://www.emutalk.net/emu64-news/29...-released.html
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August 31st, 2005, 20:24 Posted By: wraggster
A new unofficial build of VisualBoy Advance has been released by Spacy. Here is the changes for version S1.7.6.
Emu:
• Readded MMX macro
• Updated zlib to 1.2.3
• Changed some first start options
• Other small changes
• Put zlib & libpng in seperate Projects
• Added some changes from the latest CVS source
• Small changes to ROM Header Info (just4fun)
• Fixed the linker error (new&delete defined twice)
Filters:
• Speeded up HQ3X code
• Fixed LQ2X using HQ2X functions
Display:
• Added extended display mode selection (Display Adapter, Resolution, Bit Depth, Frequency)
• No more unnecessary black borders in full screen
• Direct3D doesn't take the whole screen (only if you want)
• Direct3D shows menu and windows correct
• Direct3D doesn't show a black screen if left fullscreen to Windows
• Changes on max scale are applied immediately
Sound:
• Updated sound to DirectSound8
Nice work Spacy. Head on over to his release thread to leave some feedback and any issues you might have.
http://www.emutalk.net/emu64-news/29...-released.html
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August 31st, 2005, 20:35 Posted By: wraggster
Infantile Paralysiser has updated his shell for the Nintendo DS.
Changes he made are :
When the lid is closed, the backlight is turned off. (Thanx SaTa.)
The bug that other kinds become abnormal if ADPCM is played is corrected.
The readme file of English, Russia, and Japanese was bundled. (Thanx Kir and zubiac.)
setting item added [Boot]:hiddenAboutWindow//hiddenHelpWindow/hiddenDateTimeWindow(window is hidden.)
setting item added [System]:FullScreenOverlaySubScreen(that displays overlay video on top screen.)
dmvenc.exe The option of 'Upper and lower reversing(Vertical Swap?)' is added.
The bug to which MP3 cannot have done seek is corrected.
Other small bugs are corrected.
However, the bug that penetrated with the full-screen video was not reconciled.
It investigates continuously.
translates Manual, and I get a lot of advice.
want to do the maximum thanks to everybody in the gbadevs forum.
...THANKS!!
Download Here --> http://nintendo-ds.dcemu.co.uk/moonshell.shtml
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August 31st, 2005, 22:10 Posted By: jointhewait4wifi
Hi if you are many of nds fans that are waiting for nds wifi such as mario kart and animal crossing, we have the info screen shots videos and every thing about nds wifi the following site will be placed below in the next 7 days their is contruction going on but right now their is already info on the wifi and wifi for mario kart, and animal crossing in the next 7 days their will be a forum and a question page for all your questions and if you just want to make a thread just like this site has
www.freewebs.com/jointhewait4wifi
ps. we are also looking for helpers for the website such as updating it every week with new ideas or screen shots or videos or new things you have discovered about nds wifi. ![EEK!](http://www.dcemu.co.uk/images/smilies/eek.png)
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September 1st, 2005, 08:30 Posted By: wraggster
Rising Star to release Nintendo DS iteration of long-running Lunar RPG series.
Wednesday 31 August 2005/... Rising Star Games, the European wing of Japanese publisher and developer Marvelous Interactive Inc. has announced that the Nintendo DS will be playing host to the next iteration in the Lunar series of RPGs. Set for European release in late autumn, Lunar Genesis will feature several innovations making the most of the unique features of the Nintendo DS and includes a brand new multiplayer battle mode.
Set in an expansive fantasy universe and beautifully presented in a rich, vibrant visual style, the world of Lunar has seen a number of versions across several formats, spanning 14 years and three generations of hardware. Set a thousand years before previous storylines, Lunar Genesis tells the tale of a band of young adventurers performing courier jobs who stumble into a battle between the forces of good and evil. This battle threatens to consume the entire land and sets the stage for over 70 hours of handheld RPG adventuring.
With all of the standard features associated with a traditional Japanese RPG, Lunar Genesis is adapted perfectly to take advantage of the benefits afforded by the Nintendo DS hardware. All aspects of player interaction, from movement around the game environments to map and menu navigation can be controlled via the touch-screen. Both displays are employed throughout the game to make sure the player has access to all the information they need. The dual screens are also fundamental to the battle system, with airborne enemies occupying the upper screen and traditional ground-based troops on the bottom. Even the microphone is used, as blowing on it during a fight acts as a 'panic button'.
Perhaps the most exciting feature for series fans and newcomers alike is the inclusion of the Coliseum mode, a wireless multiplayer battle where scratch cards earned during the singleplayer quest can be used to take on other players. The participants literally scratch off squares on the touch-screen, the outcome of which dictates the flow of combat. The winner gets to keep the loser's card for use in further Coliseum battles or to aid them in their singleplayer questing.
With its wealth of features and rich game world, Lunar Genesis will be released by Rising Star Games in November 2005.
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September 1st, 2005, 08:31 Posted By: wraggster
The final keynote for Wednesday at GDC Europe was given by Namco's Keita Takahashi, the creator of the cult classic and mainstream-covered phenomenon that is Katamari Damacy, and Takahashi, speaking through a translator, commented on his opinions of the state of the industry and his experiences in creating the sequel, We Love Katamari.
Some of the highlights of Takahashi's keynote were as follows:
- Takahashi was a little concerned that the GDCE organizers had mistaken him for a speaker from Nintendo, not Namco, since both companies start with an 'N', but pressed on regardless, explaining that he created Katamari Damacy because there were no products that he particularly wanted to work on at Namco after joining up.
- The creator noted: "Confucius and Namco both say that if you don't enjoy something, you might as well be dead" - his primary motivator. But he did note that it was a relatively long slog - it took 3 years to get Katamari Damacy published from concept to retail.
- Takahashi commented that he "really, really wasn't into the idea" of making a sequel to Katamari Damacy - he worried it would be a contradiction of everything he thought and said about similar-style games. But eventually he got over these fears in ways that he said sounded "too much like excuses" to share.
- Discussing the innovative Japanese packaging for sequel We Love Katamari, which shows the Namco offices with the development team and fans standing outside, Takahashi referenced his "rebellious ideas", but stressed above all, that the cover should be fun. He also showed the lavishly illustrated manual for the game, which showed animals in strange poses and is intended as an "entertaining read" in its own right, He also exhorted EA to "try harder" when making the European manual for the game.
Takahashi then showed a variety of levels from We Love Katamari, including a sumo wrestler that needs rolling up to be large enough to fight another sumo, and a snowman level where you must roll a head for the snowman with no particular time limit, much as Namco demonstrated at E3.
He ended with commentary on his favorite titles (the unreleased Sony game Densen, which involved a girl shimmying around on electrical wires in Japan, as well as a children's water-shooting amusement game), before asking a serious question, as much to himself as to the audience: "Is it fine to continue to create games that are totally superfluous forever?"
Judging by the impassioned response to his talk, the assembled developers at GDCE are just fine with Keita Takahashi doing that for now, and his avowed intention to work on another game besides Katamari (though the game is as yet unstarted) should leave his audience wanting more, as always.
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September 1st, 2005, 08:32 Posted By: wraggster
The holiday season will be virtually studded with a number of high-profile Nintendo games, both licensed and original titles from Nintendo. On the list of top-ranking Nintendo games are a number of Mario sports titles, Driv3r coming to the GBA, the Sims 2 landing on all Nintendo formats, September's hottest RPG X-Men Legends II: Rise of Apocalypse, King Kong, and over 170 additional titles being released from this day until the last days of December. Here's the list:
Nintendo DS:
Sept. 19: Tak: The Great Juju Challenge from THQ
Sept. 26: Trace Memory from Nintendo
September: Lunar Dragon Song from Ubisoft
September: Ultimate Spider-Man from Activision
Oct. 17: Scooby-Doo! Unmasked from THQ
Oct. 24: Metroid Prime Pinball from Nintendo
Oct. 24: Real Time Conflict: Shogun Empires from Namco
October: Marvel Nemesis: Rise of the Imperfects from Electronic Arts
October: Phoenix Wright: Ace Attorney from Capcom
October: Texas Hold 'Em from Majesco
October: Trauma Center: Under the Knife from Atlus
Nov. 1: SeaWorld: Shamu's Big Adventure from Activision
Nov. 1: The Incredibles: Rise of the Underminer from THQ
Nov. 7: SpongeBob SquarePants: The Yellow Avenger from THQ
Nov. 9: Harry Potter and the Goblet of Fire from Electronic Arts
Nov. 14: Mario Kart DS from Nintendo
Nov. 28: Mario & Luigi: Partners in Time from Nintendo
November: Disney's Kim Possible: Kimmunicator from Buena Vista Games
November: Dragon Ball Z: Supersonic Warriors 2 from Atari
November: King Kong from Ubisoft
November: Mega Man Battle Network 5: Double Team from Capcom
November: Need for Speed: Most Wanted from Electronic Arts
November: Pac-Man World 3 from Namco
November: SBK: Snowboard Kids DS from Atlus
November: Sonic Rush from Sega
November: The Chronicles of Narnia: The Lion, The Witch and The Wardrobe
from Buena Vista Games
November: Viewtiful Joe Double Trouble from Capcom
Dec. 5: Animal Crossing from Nintendo
December: Golden Nugget Casino from Majesco
December: Ultimate Card Games from Telegames
Fall: ATV: Quad Frenzy from Majesco
Fall: Castlevania: Dawn of Sorrow from Konami
Fall: Dig Dug Digging Strike from Namco
Fall: Dragon Booster from Konami
Fall: Frogger: Helmet Chaos from Konami
Fall: Shrek SuperSlam from Activision
Fall: Teenage Mutant Ninja Turtles 3: Mutant Nightmare from Konami
Fall: The Sims 2 from Electronic Arts
Fall: Tony Hawk (working title) from Activision
Fall: Zoo Tycoon from THQ
Q4: Blades of Thunder 2 from Summitsoft
Q4: Mini RC Rally from Summitsoft
Q4: Texas Hold 'Em Poker Pack from Summitsoft
January: Age of Empires: The Age of Kings from Majesco
January: Bust-A-Move from Majesco
January: Guilty Gear Dust Strikers from Majesco
Q1 2006: Dynasty Warriors (working title) from Koei
Q1 2006: Metroid Prime Hunters from Nintendo
Q1 2006: Ultimate Brain Games from Telegames
Early 2006: Nicktoons Unite! from THQ
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September 1st, 2005, 19:44 Posted By: wraggster
EA SPORTS Fight Night Round 2 continues to deliver gameplay via the analog Total Punch Control mechanic, allowing gamers to throw multiple punches, block, bob and weave with complete precision and control. Packing in more fearsome punches, players can now dominate the ring with the all-new EA SPORTS Haymaker allowing gamers to knock down their opponents with one devastating blow by adding extra power to each punch. Every hit counts in the game with powerful punches inflicting dynamic injuries on opponents, and thus reducing a fighters ability to defend himself. Players will also manage the boxers inside and out of the ring. Utilizing the new EA SPORTS Cutman, gamers can minimize damage on their fighters by helping them heal critical wounds between rounds.
http://www.lik-sang.com/info.php?pro...7&lsaid=219793
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September 1st, 2005, 20:03 Posted By: wraggster
Looking forward to playing all your favourite artists on a Game Boy Micro? You know, all your favourite artists, like Status Quo, Foreigner, Donnie Osmond and the almighty, currently-sitting-at-the-coffee-shop-across-the-road (no, really) Cheeky Girls? Well if you are, you're gonna have to wait until early next year.
According to Nintendo UK, the Play-Yan accessory, which transfers MP3 music files directly onto your console, won't launch in Europe until Q1 2006. Earlier internet reports had speculated that the handy device would hit stores alongside the Micro on November 4, but alas, these have today been dismissed by official sources.
Still, well worth waiting for in our humble opinion. After all, it effectively converts a decent games playing handheld into a walkman, giving you two goodies for the price of one. Altogether now: 'We are the Cheeky Girls, you are the...'
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September 1st, 2005, 20:20 Posted By: wraggster
- An impressive 1.3 million Nintendo DS consoles have been sold across Europe to date, with an incredible 6.5 million sold worldwide accounting for a whopping 13 million game-playing thumbs across the globe!
- Nintendogs available only on the DS - is being hailed as the coolest game release this year and in Japan a massive 40% of purchasers of nintendogs are females, clear testament that Nintendo is expanding the market and people's very perception of what a video game is
- In the UK, the Nintendo DS broke records for the biggest ever opening in a launch weekend, selling 87,000 units in two days that's an average of one Nintendo DS sold every two seconds!
- Nintendo is pushing the frontiers of video game play with genre-defining DS titles, some which can't even really be defined as games but new interactive experiences, such as Electroplankton, where music is fused with art and Brain Training for adults
- The launch of the Nintendo DS was the fastest new console launch ever, taking just 14 weeks from its US launch to be released worldwide
- Nintendo DS already has over 40 DS titles available and is backwards compatible with over 550 GBA games - that's the equivalent of over 5,000 hours of back-to-back gaming!
- Three million Nintendo DS consoles will be in the hands of European consumers by the end of this year
- The Nintendo DS is enhanced when DS Colours launch across Europe on 7th October available in Pink and Blue
- The battery life of the DS provides up to ten hours of continuous play
- Nintendo DS provides videogames access regardless of age or gender and offers new ways to play. On no other portable console can your voice control the action, control the character by touch screen or play with WiFi capabilities
- This Christmas, Nintendo DS will be supported by a strong line up of games including nintendogs, Mario Kart DS, Advance Wars and Kirby Power Paint Brush
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September 1st, 2005, 20:21 Posted By: wraggster
With sales of a quarter of a million units in its first week of availability, Nintendogs™ is not only America's hottest-selling video game, but the best-selling new game franchise ever for a portable system.
Retailers already are reporting that Nintendogs, made exclusively for the hand-held Nintendo DS™, has sold out in numerous locations across the country, and Nintendo will deliver more shipments as soon as possible. The three versions of Nintendogs and the DS unit itself consistently rank at the top of Amazon.com's best-selling list of all video game products.
"Nearly 15 percent of all DS owners bought Nintendogs in just a week, a virtually unprecedented adoption rate for any title on an established system," said Reggie Fils-Aime, Nintendo of America's executive vice president of sales & marketing. "And it's also helping sell new DS hardware. Coupled with a price drop to $129.99, retailers are reporting DS sales up between one and a half and three times previous levels, and last week DS comfortably outsold our portable competitors."
Nintendogs lets owners train and care for lifelike puppies using the DS system's touch screen and microphone. It became a cultural phenomenon in Japan and launched in the United States on Aug. 22.
People who like traditional hard-core video games have plenty to enjoy as well. Retailers also report that the new Advance Wars®: Dual Strike military strategy game for Nintendo DS has become one of Nintendo's top sellers.
For downloads, video diaries and fun Nintendogs extras, visit www.nintendogs.com.
The worldwide leader and innovator in the creation of interactive entertainment, Nintendo Co., Ltd., of Kyoto, Japan, manufactures and markets hardware and software for its popular home and portable video game systems. Each year, hundreds of all-new titles for the best-selling Game Boy® Advance SP, Nintendo DS™ and Nintendo GameCube™ systems extend Nintendo’s vast game library and continue the tradition of delivering a rich, diverse mix of quality video games for players of all ages. Since the release of its first home video game system in 1983, Nintendo has sold more than 2 billion video games and more than 353 million hardware units globally, creating enduring industry icons such as Mario™ and Donkey Kong® and launching popular culture franchise phenomena such as Metroid®, Zelda™ and Pokémon®. A wholly owned subsidiary, Nintendo of America Inc., based in Redmond, Wash., serves as headquarters for Nintendo’s operations in the Western Hemisphere.
For more information about Nintendo, visit the company’s Web site at www.nintendo.com.
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September 1st, 2005, 23:33 Posted By: wraggster
The GP32 has a List of Emulators that will impress all and now its big brother is coming in the next month to challenge both the PSP and the Nintendo DS but the new GP2x is a powerful beast with a screen thats has big as the PSP and one major factor it beats the DS on is the fact that Gamepark have made the system open and embrace Homebrew and amateur coders, the system is a 2 x 200Mhz behemoth and although it wont beat the PSP or DS in the Commercial arena it will be awesome for emulators and Homebrew.
Check out our sister site for the latest in GP2x Screenshots and News Here --> http://gp2x-emulation.dcemu.co.uk/
Seems like i need another console to place at the side of my Nintendo DS
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September 2nd, 2005, 10:27 Posted By: wraggster
Digging Strike combines elements from the original Dig Dug and its successor, Dig Dug II. The top screen shows an overhead view of the stage, similar to Dig Dug II. The bottom screen shows the stage in classic Dig Dug side view as you dig. Your goal is to defeat a single large boss character that has taken over the stage. Enemies move around underground with you, collecting food. Should they get their hands on food, they float up to the surface and are then consumed by the boss character, which then evolves into a more difficult form. You've got to avoid this by taking out food and enemies under ground. You have a number of weapons and items at your disposal outside of just your drill. Underground, you'll find magnets, bombs and boxing gloves which can be used to defeat enemies. You'll also find parts strewn about underground that you can use to build new weapons.
http://www.lik-sang.com/info.php?pro...0&lsaid=219793
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September 2nd, 2005, 10:28 Posted By: wraggster
Jane Pinckard, over at 1up, has a look at the evolution of the Nintendo Revolution controller...not that we have any real idea what the revolution will be. She takes a look at what we know to be untrue, and speculates on what might be. From the article: "One natural line of thinking, after eliminating the buttons and the D-pad, was that the controller would be touchable - not a far-fetched idea, since the DS uses a touch screen. What could be more intuitive than the power of touch? Throw in the microphone - another DS feature - and you have this model featured on the right; the creator kept the buttons and the analog stick, possibly to enable backwards compatibility. But the main interface of this controller concept is the spacious haptic touch screen."
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September 2nd, 2005, 10:32 Posted By: wraggster
News from Success HK
Yeesh, so you can watch TV on your Nintendo DS alright, but you'll have to effectively double its size if you want to do it with this gigundo TV Tuner. It'll work on your GBA, too, and will garner about 6 hours' worth of playback on 4 AAA batteries.
![](http://www.success-hk.com/images/news/2238136478270903K10W.JPG)
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September 2nd, 2005, 10:52 Posted By: wraggster
Kraln:
I've decided upon the twist that'll be enforced upon your entries. When coming up with the twist, I had to think of something that would not hamper your ingenuity, yet would still restrict most if not all previous projects from being submitted.
The twist is this:
Each and every background and sprite can only be used in '4 bit' mode (16 color). This means that you can only have the possibility of 16 colors per bg or sprite, per scanline. Enterprising developers can make use of hblank or other trickery to increase their color count, but the sprites and backgrounds must remain in 4 bit mode throughout the duration of the game. This includes intro screens, splashes, etc.
http://www.kraln.com/blogcms/
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September 2nd, 2005, 10:53 Posted By: wraggster
This DS version of the original arcade game takes place all over the globe! Get ready for the invasion!
Space Invaders Revolution is a new take on the series, which marks a true progression over any version before it: New types of invaders, new rules and new ways to destroy them. Contains a faithful reproduction of the original arcade machine in Classic Mode. New Era mode: the simple rules of Space Invaders are expanded and twisted into a revolutionary step for the classic franchise. New Era mode takes the form of a world tour, with the player confronting the Space Invaders at 20 recognisable geographical locations.
In total there are 60 levels to defend and 13 different types of invader to battle. Power-ups include protective shields, additional support craft, rapid-fire shots and column-clearing laser beams – essential aides as the action becomes progressively more intense. Power-ups can be used in combination: using support craft with laser results in three laser beams, decimating multiple waves of invaders with every press of the fire button.
Created by a studio lead by the original designer of Space Invaders, Space Invaders Revolution is as authentic a sequel as possible, maintaining a 25-year lineage for videogaming's most universally recognisable brand.
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September 2nd, 2005, 19:18 Posted By: NOIR
Today I had my DS in my pocket and my friend wanted me to go Picto Chat and I opened it up and the screen had a cracked hole or something on the top screen. When off it is all rainbow-ish. The top screen still works, but the huge crack. I also just got it on Monday and I am worried that Nintendo won't let me to send it in for repair because it is a import.
Does anyone know anything that could help me? Please!
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September 2nd, 2005, 21:57 Posted By: wraggster
It seems it's not just Japanese gamers who can't get enough of Nintendogs - more than 250,000 copies of the game have been sold in the US since it went on sale just five days ago.
According to Nintendo, many retailers have already sold out and new shipments are being delivered as quickly as possible. The three versions of Nintendogs and the DS console consistently rank at the top of Amazon.com's multi-platform videogame chart.
"Nearly 15 per cent of all DS owners bought Nintendogs in just a week, a virtually unprecedented adoption rate for any title on an established system," said Nintendo of America's Reggie Fils-Aime.
"And it's also helping sell new DS hardware. Coupled with a price drop to USD 129.99, retailers are reporting DS sales up between one and a half and three times previous levels."
"Last week DS comfortably outsold our portable competitors," Fils-Aime claimed.
Nintendogs lets gamers train and care for lifelike puppies using the DS's touch screen and microphone. Already a huge hit in Japan, the game is due to launch in Europe on October 7 and is hotly tipped to be Christmas number one.
Nintendo reported that military strategy title Advance Wars: Dual Strike is also selling well, though no official figures were disclosed.
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September 2nd, 2005, 22:03 Posted By: wraggster
Source - GI.Biz
The arrival of the PSP in Europe will actually grow Nintendo's handheld business, according to the company's UK general manager David Yarnton, who told GamesIndustry.biz that he considers it to be "pretty positive".
Speaking at a Nintendo showcase event in London, Yarnton said that the arrival of new competition in the market would help to focus consumer attention and spending on videogames, and attract more people to handheld gaming.
"Whenever someone else has come into the market, whether it be Sony or Microsoft, it's been really good," he commented, "because what it's done is focused a lot of attention on the industry, and I think it has always grown it a bit more."
"If we look at this year, just look at the amount of media attention that's been given to handheld since Sony started looking to get into the market - it's been really positive. We've had huge growth since that's happened."
Yarnton also discussed the impact that the slippage of Legend of Zelda: Twilight Princess will have on Nintendo's Christmas line-up for the Cube, and how the DS is hoping to grow the market overall with titles like Nintendogs and Electroplankton.
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September 3rd, 2005, 17:26 Posted By: wraggster
A new version of PocketGBA, a GBA emulator for PocketPCs has been released.
-support 16MB cartridge files
-fixed save/load config file function
-fixed button-process function
-> now L&R-shoulder buttons are operated.
-added sound setting option
-> only Sound On/Off
-added 'Show FPS(Speed)' option (in Video option)
-added checking memory state of current device
-added direct entrance assem. codes to ARM loop from THUMB loop
-added direct entrance assem. codes to THUMB loop from ARM loop
-fixed cascaded-timer function
-> speed improved with 'Hajime no Ippo The Fighting', 'Oni-Musha tatics', 'Samurai deeper Kyo', and so on..
-added reset-button in control setup
http://www.emutalk.net/emu64-news/29...-released.html
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September 3rd, 2005, 17:36 Posted By: wraggster
<a href="http://hem.passagen.se/flubba/gba.html" target="_blank" >FluBBa</a> has updated his Sega Master System emulator for the GBA (works on Nintendo DS - with a GBA Flash Cart - and Gamecube Gameboy Player too ), heres whats new
- Added support for Street Fighter II.
- Added config for using R as Start.
- Fixed Pause in Robocop 3.
- Fixed some scrolling glitches (Gunstar Heroes intro, Rygar).
Download Here --> http://gbaemu.dcemu.co.uk/smsadvance.shtml
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September 3rd, 2005, 17:38 Posted By: wraggster
<a href="http://hem.passagen.se/flubba/gba.html" target="_blank" >FluBBa</a> has updated his Sega Master System emulator for the GBA (works on Nintendo DS - with a GBA Flash Cart - and Gamecube Gameboy Player too ), heres whats new
- Added support for Street Fighter II.
- Added config for using R as Start.
- Fixed Pause in Robocop 3.
- Fixed some scrolling glitches (Gunstar Heroes intro, Rygar).
Download Here --> http://gbaemu.dcemu.co.uk/smsadvance.shtml
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September 4th, 2005, 10:44 Posted By: wraggster
Alongside the announcement yesterday that Nintendogs is proving its worth in the States, it would be foolish to ignore the success of the Nintendo DS in the far East. This week the three millionth Nintendo DS unit was sold in Japan, taking the total number of hardware units sold to 3,015,895 and rising. Bearing in mind that Sony's PSP, without a doubt the DS' closest competitor and rival, has sold a comparatively measly 1,652,728 units, its pretty obvious who is winning the race. Unlike in Europe, in Japan the Nintendo DS and the Sony PSP were launched at around the same time, December last year, making the DS' lead all the more impressive.
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September 4th, 2005, 10:45 Posted By: wraggster
minigame sequel, but an American release for the stylistically distinctive game is still up in the air. In the meantime, the game's official Web site has a Macromedia Flash minigame to keep virtual lotharios busy.
Available on the official site of Feel the Magic: Akachan wa Doko Kara Kuru no? the game allows players to get the feel of the DS game, complete with a mocked-up, two-screen layout. In the demo, players must "shoot" hearts at the object of their desire, but they'll have to time their affections so as to pass through a group of (evidently naked) people dancing around her. Things start out simply with only a pair of nudists cavorting between the protagonist and his soul mate, but later stages throw more au natural obstacles between the star-crossed lovers.
Akachan wa Doko Kara Kuru no? is slated for release in Japan on October 20.
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September 4th, 2005, 10:46 Posted By: wraggster
Every version of Electronic Arts' latest racer Need for Speed Most Wanted is set to peel out of the factory November 15, every version but the one for the Xbox 360, that is. An EA rep confirmed to GameSpot today the expected ship date for the PlayStation 2, Xbox, GameCube, PC, PSP, DS, and GBA versions of the game, but said the Xbox 360 edition's ship date is still to be determined. It will be a launch title for the new console, so expect that determination to arrive as soon as Microsoft announces the 360 hardware's release date.
Last year's Need for Speed Underground 2 injected a story mode into the traditionally chase-oriented racing series. That addition met with mixed reviews, and this year's installment looks to keep the street-racing theme of the Underground titles, but puts the gameplay focus back on the racing. Players will spend plenty of time running from the law, which will increase their reputation and allow them to challenge better street racers. However, that heightened reputation works both ways, as especially notorious drivers may find their cars impounded if they push their luck too far.
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September 4th, 2005, 10:46 Posted By: wraggster
Pokemon Diamond and Pearl won't be hitting the DS until next year, but in Japan at least, Pokemon fans do have a lot to look forward to for 2005. In addition to the October Japanese release of Pokemon Torouze, Nintendo has announced a release date for Pokemon Mysterious Dungeon. Japan will get the game on 11/17.
Pokemon Mysterious Dungeon is a new twist on the Pokemon series. While solid details on the title have yet to be revealed, it's expected to combine elements of Chun Soft's Mysterious Dungeon series of dungeon crawlers with Nintendo's lovable Pokemon creatures. The game will be released in two forms, one for the GBA and one for the DS.
Stateside release dates have yet to be announced for Torouze and Mysterious Dungeon
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September 4th, 2005, 10:47 Posted By: wraggster
Based on the Amazon.com video game sales ranking the Labrador Retriever Nintendogs Nintendo DS game is the most favorite of the currently available Nintendogs versions in the United States.
The Labrador Retriever is closely followed by the Dachshund. Surprisingly far behind is the Chihuahua. Paris Hilton and Tinkerbell might not be happy about it. Maybe Paris is going to buy a couple thousand games to bring the Chihuahua Nintendogs to the top spot.
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September 4th, 2005, 21:26 Posted By: wraggster
The Hive has released a early beta of his Spectrum Emulator for the Nintendo DS, heres what he says:
"Thought that I'd start a thread to show my progress on DSpec.
Incase you were wondering why the framerate seems so high, it's because I've purposely stalled DSpec, cos DSEmu crashes after a few cycles.
The bottom screen (touch keyboard) isn't being displayed for whatever reason - I don't think this is my code, pretty sure it's DSEmu.
As I mentioned earlier (in another thread) my Flash Cart has been lent out so I'm without the ability to test on hardware at the moment, so for now I'm stuck with emulators. This is particularly frustrating 'cos they ain't that good yet - I'm desperate for my hardware back now! Should be back this weekend, so I'll get to test progress on hardware at that point. Might even release a demo ROM if I can get things working.
Lots and lots left to do, including sound, confguration, TAP/TZX/Z80 support, multi rom support, etc, etc... like I said...lots to do."
and also this
"Early Spectrum emulator for the Nintendo DS
Here's an early test binary that I had lying around from a few weeks back.
It's nothing fancy, just a single ROM, no sound, no menus, etc, etc.
Testers will be required in a week or two I expect.
BTW, this is emulating the full 128K memory model, even though the ROM is just 48K.
I might have another project to preview this weekend also. Maybe."
Download Here --> http://nintendo-ds.dcemu.co.uk/dsspec.shtml
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September 4th, 2005, 21:37 Posted By: wraggster
Source - Drunken Coders
Loopy released an updated FlashMe firmware patch to fix a very minor bug that no one even noticed.
If your DS is flashed already:
- there's probably no real need to update now
- you don't need to short SL1 to update your firmware
If your DS is not flashed already:
- go ahead and flash it if you want
- you do have to short SL1 to update your firmware
If you want to unflash your firmware:
- grab noflashme.nds and flash your firmware
Check out the FlashMe website for downloads & instructions:
http://ds.gcdev.com/dsfirmware/
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September 5th, 2005, 02:45 Posted By: wraggster
AgentQ has updated his port of ScummVM (an emulator of sorts for old Lucasarts games) for the Nintendo DS, heres whats new:
Thanks to Zhevon for contributing the Sam & Max cursor code. Changes in this version:
Full GBA Movie Player support, including save/load. This means full talkie games are playable!
Rewritten blit operations in assembler, causing a speed increase.
Fixed crashes in Indiana Jones and the Fate of Atlantis
Added Indiana Jones fight mode. Use the options menu to enable it.
Fixes SRAM clear keypress sometimes not being detected
Prevented temporary saves from being saved to SRAM on flash cart version.
Added alternative controls for Sam and Max. Cursor is displayed on the top screen, and D-pad right switches modes.
Downloads and screenshots here --> http://nintendo-ds.dcemu.co.uk/scummvmds.shtml
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September 5th, 2005, 03:54 Posted By: wraggster
Here is an interview between Shigeru Miyamoto and a Japanese woman on the radio. This is a straight French to English translationi, so it is pretty rough:
And when it is thought that that failed to pass to the trap door! Miyamoto was expressed with the radio Japanese woman; between two songs, of appearance surprised, during an emission on the video games of 10 min which informs beautiful Nintendo , a few days ago.
It is new and it is on Puissance Nintendo in first. It is regretted just that the Master remains still a little too discrete and that it appears only in this type of media to be expressed so naturally. Even if the secrecies prove kept still well on the various projects of big N and that the dad of Mario cannot reveal some too much. Normal.
No frustration, just a lack of shivers It is not well on step in this type of interventions that will be revealed crusty official infos. However, it is always a pleasure of intending to speak the Master with his communicative enthusiasm. The remarks of Shigeru Miyamoto were reccueillis originally by Onomatop� then Frederic, thank you with them to share these remarks with us all!
Organizer: Miyamoto San, hello. Thank you to return in our emission. You one are accustomed and we thank you. First of all, that would like to say to your fans today?
Miyamoto San: The question is very vast. H� well, I hope that they are well, that they have fun with our plays. It will be the case I think with our new creations. We sought new things, new directions. Simpler, more direct.
You find that the plays of today are too complicated?
I am made take a little with my own trap in this question since it is me which designed the lever of Nintendo GameCube! The ways of playing do not depend inevitably on the lever used. A complicated lever can accomodate a play very simple and instinctive to play. Mario Sunshine uses all the buttons but remains one of the plays most pleasant and easy to handle. I will like to leave in this kind concept: accessibility. Nintendo always works in this direction there.
You thus say that the lever of Game Cube is too complex?
Do not make me say what I did not say (to laugh). I did not say that it was too complex, I think just that one can still improve it. And also ways of playing and the lever. But Mario sunshine is well adapted for the lever of the gamecube. The young people have fun much with this play, tous.les.jours in the world.
Why await as many time before leaving new a mario? This waiting is frustrating for the players.
Mario is a concept, it always was it since the departure. We always seek new ways of playing, to create something again. We are spirit to prepare something of special for the Mario future, of never considering. You will include/understand, when you see it, that one cannot leave such a play immediately. The new play Mario will surprise much people. Make us confidence. I think that one will open with a new way of having fun. There will be a new character at his sides.
Will Mario 128 leave well on R�volution?
Yes, of course! It is not any more one surprised, but it will be famous, obviously. It will not be the only surprise of the next year. We thought the Revolution compared to this new type of play. It is there for much in the design, like Mario 64 in its time. But we can direct our new console only towards him! We work on expensive under development, very impressive products and pushing the interactivity very far. Plays of a new era.
New deferred Zelda, it is not a very good news for...
... I stop you by saying to you that one needs that you have patience, really! Trust us! It will undoubtedly be the Zelda last such as one connait it today. I am occupied personally as, more as in Wind Waker. I will not invest myself any more as much as in that one. We want to make best Zelda ever left. Richest and more the melancholic person. We really improve it in a few months, much more than in one year one year ago! Because now that very finished, all that we make above is faster to build. Perhaps we have an idea of last minute but...
To defer on Revolution?
Euh... It is announced on GameCube...
In any case, you like to preserve the mystery at Nintendo !
We will give much details soon. We like to make surprises, it is true (laughter). While our players sleep, we are digging us the head on our next concepts. But while they play, and well we play too!
It is what for you the future of the play-video, in 20 years?
The retroone (laughter). The consoles will reach a ceiling with the next generation, there, in a few months. The future will be perhaps the play with multiple possibilities and unlimited data, by Internet. If we do not limit the number of giga of a play - Internet in is able, not theoretical limit, why not imagine a true virtual universe, where all the players would cross? The play only at its beginnings, is compared of it with the cinema. But all the revolutions are not made that each 20 years I suppose! (laughter again).
Thank you for this discussion, Miyamoto San. So long.
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September 5th, 2005, 03:55 Posted By: wraggster
Resident Evil 5 was announced a month ago with a trailer showing impressive graphics. The game was announced for the Xbox 360 and Playstation3, but not Nintendo's next generation console, Revolution. Since Resident Evil 4 was a huge succes on the Nintendo GameCube, most analists expected that an announcement for RE5 for Revolution would follow when Nintendo brought more concrete details about the new console.
This article on Cubed3 seems to confirm this. Below is a snippet.
"…As they will most likely be for the impending release of Resident Evil: Deadly Silence, which was briefly revealed in Famitsu via some sketchy images and later by the official Capcom website. Reaction to the game so far has appeared mixed, with the idea of RE DS being positive, but the current graphical quality not impressing at all due to it looking much more rough than the gorgeous N64 port of Resident Evil 2 – and with the DS being reportedly more powerful than the N64, the angry bandwagon is rapidly overflowing. However, I learned at that night Capcom is working the original RE into a fully-3D format, with first-person shooting sections from RE4 on the GameCube. Now do you see why it all looks a little rough around the edges at this early stage? This game is going to BIG, with players having to wipe the touch-screen with their fingers to clear away blood that has splashed in your face! Capcom and Nintendo are as close as ever, which is why it was also confirmed that what a few of us had suspected is true – Resident Evil 5 has yet to be announced for the Revolution purely because details of the system are not publicly available. There will be good news on this front, worry ye not!"
Seems very likely indeed. Fingers crossed, Nintendo fans.
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September 5th, 2005, 20:25 Posted By: wraggster
Wanna see some great screenshots, take a looky inside:
One game i do want for my Nintendo DS ![Smile](http://www.dcemu.co.uk/images/smilies/smile.png)
click the comments for the screenshots ![Wink](http://www.dcemu.co.uk/images/smilies/wink.png)
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September 5th, 2005, 21:34 Posted By: wraggster
<a href="http://chavads.blogspot.com/" target="_blank" >ChavaDS</a> has released a Cool Star Wars Homebrew game for the Nintendo DS, heres what he says about it:
It's just an example of what you can expect. There's a lot of things to do, such as another control scheme, collitions (really soon) or an enemy generator for the levels.
Controls:
I want to add a pad control, but predefinied controls now are:
Stylus - Move X-Wing Up/Down
Pad Down - Fire
If you're left handed, i recommend you to rotate your NDS 90º to left
<img src="http://nintendo-ds.dcemu.co.uk/files/swds3.jpg">
More information, download and screenshots <a href="http://nintendo-ds.dcemu.co.uk/starwarsdiesolo.shtml" target="_blank" >HERE</a>.
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September 5th, 2005, 21:58 Posted By: wraggster
GPF who is hosted by DCEmu UK has posted some news and a screenshot concerning his port of Rick Dangerous to the DS:
"Here is a screenshot of my latest porting effort to the DS, hopefully will be releasing soon.
Keep your eyes peeled to http://gpf.dcemu.co.uk/ for the latest news. ![Smile](http://www.dcemu.co.uk/images/smilies/smile.png)
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September 6th, 2005, 02:03 Posted By: wraggster
When the Legend of Zelda: Ocarina of Time came out, everyone lauded its Z-targeting system. So in every Legend of Zelda game afterwards, Nintendo opted to keep the system intact (Majora’s Mask, Wind Waker, and the upcoming Twilight Princess) – in other words, if it isn’t broken, why fix it? However, that may be the last we see of it.
EuroGamer is reporting that snappy dresser Shigeru Miyamoto, in talking about Twilight Princess (”our goal was to make the best Zelda game ever”), has called it “the last Zelda game as you know it in its present form.” Bold words, indeed, but what could he mean by that? Could it be something to do with the next Nintendo console and how “revolutionary” it will be?
On the subject of Mario 128, Miyamoto promotes how the game “played a large role in the Revolution’s conception, much like Mario 64 in its time.” As Mario 64 was the first successful 3D platform game, spawning the genre that has been seen a thousand times since, this is a pretty interesting statement.
Also noted is that Mario 128 will not be its official name – no surprise there. We are going to guess Mario Revolution - that has a nice ring to it.
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September 6th, 2005, 03:06 Posted By: wraggster
suanyuan has released a new version of his custom VisualBoy Advance build known VBA smooth. Here is a rundown on the changes for version 6.2.
new features:
- add Kode54's PCM interpolation module
(still can't contact with Kode54. If he against, this feature will remove in future release)
bug fix:
* Suggests me to reference Gens when playing music synchronized based on audio playback speed to avoid sound crackling. DarkDancer
* Suggests me to reference Aaron Giles's new timer system design to handle audio synchronization problem.neoragex2002
- remove multi-thread audio synchronization mechanism
(new mechanism not implement yet ;-) )
* Can't open Rom Select window since v6.0 sjyune
* When try to change a "all gameboy advance" to "gameboy advance" in filetypes emu crashes. Drain
- fix bug in open gba file dialog that make VBA crashed.
* Once you do delete the file and create a new one, VBA Smooth only runs in 16 bit color mode now (which means refreshing the desktop and whatnots). Kirby
- adjust settings for VBA.ini of other version of VBA
- use Direct3D, filter plugin, scale2x as default settings
- remove VBA.ini from replease zip file
* when run VBA smooth v6.1, OS report lack of mfc71.dll, msvcp71.dll, msvcr71.dll many people
- use static link with MFC intead of dynamic link
* can't run VBA smooth v6 in non-intel CPU computers. many people
- change the optimization option of ICC 9.0 for non-intel CPUs
http://www.emutalk.net/emu64-news/29...-released.html
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September 6th, 2005, 13:35 Posted By: nintendogs
Nintendogs is a brand new game for the Nintendo DS that is said to be one of the must have games of this year! It comes out on the 7th October 2005 and lets you have control of different dogs, there is 3 types of Nintendogs games they are Chihuahua, Miniature Dachshund and Labrador! If you want more info on Nintendogs please check out www.nintendo.co.uk! Remember make sure to buy a copy of it when it gets released! It look's like a really cool game and I am getting it next week so I will let you know how good it is then! Let me know what your personal opinions are on it, I can't give mine now because I haven't played the game yet but I have read loads of fantastic reviews about it but I'll have to play it first to give my personal opinions on it!
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September 6th, 2005, 17:36 Posted By: wraggster
Tecmo's contribution to the pachislot/casino genre is Touch de Rakushou! Pachislo Sengen: Rio de Carnival. The DS in the Pachislo Sengen series, which has appeared on the PlayStation 2 three times and is also set for a PSP release, Touch de Rakushou! allows you to simulate the experience of playing a few well-known pachislot machines. The game also includes a mini game where you touch and scratch the series mascot character, Rio.
http://www.lik-sang.com/info.php?pro...7&lsaid=219793
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September 6th, 2005, 18:15 Posted By: wraggster
Heres the features that will appear in the next release:
Teaser Revision 3 is coming along nicely, we have more features along the way such as:
Memcard Support
DHCP Addressing
DVD+R Support
Audio Fix
Disc Browsing / MP3 Player
Multi-Disc game support
Better network browsing
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September 6th, 2005, 21:53 Posted By: kriv
I currently have a GBAMP v2. Would getting a passme allow me to run SCUMM Vm on my DS without the necessity of flashing the DS Rom?
Can't afford a flash card unless someone knows where I can get one in the UK for less than £30
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September 6th, 2005, 22:02 Posted By: wraggster
GPF released his port of Rick Dangerous for the Nintendo DS, heres what he posted:
"This is a port of xrick from http://www.bigorno.net/xrick/
![](http://gpf.dcemu.co.uk/files/xrickDS.png)
Controls:
- left, right, up (jump) or down (crawl): arrow keys
- fire: A button pause: Start button
- use left, right, up, down + fire to poke something with your stick,
lay a stick of dynamite, or fire a bullet.
- cheat modes, "trainer": Left Trigger ; "never die": Left Trigger twice ; "expose": Left Trigger 3 times.
- Swap screens : Right Trigger
Still needs a little work on the background sounds to loop instead of playing only once and some issues with the sprites have a wierd flash.
Download the source and NDS binaries from his site here -->
http://gpf.dcemu.co.uk/xrickds.shtml
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September 7th, 2005, 00:47 Posted By: wraggster
Speaking on Japanese radio, Nintendo producer and game creator Shigeru Miyamoto has let slip a few new details on the mysterious Mario 128, outlining the importance of the game in relation to the emerging Revolution controller.
Perhaps the most important element to be revealed is the relationship between hardware and software Nintendo plans on showing. According to Miyamoto, Mario 128 will be to the new controller what Mario 64 was to the analogue stick.
Furthermore, it’s looking as though multiplayer, or at least team elements will be included. Miyamoto mentioned that Mario will have a “new character by his side.” What this specifically means is anyone’s guess, though a break from tradition is looking likely.
During our exclusive one-to-one interview with Miyamoto conducted earlier this year, we quizzed the famed developer on all things Mario 128. Here’s what he said:
Question: So the first question has to be – where was Mario 128 at this year’s E3. This is the third year in a row the game hasn’t shown up. What gives?
Shigeru Miyamoto: Well, we are working on Mario obviously, for the Revolution console. We have a lot of different ideas that where’re looking at right now, so whether it’ll be Mario 128 or a completely different Mario, we’re not sure yet. But we will have a Mario game, for the Revolution. What I’d really like you to do is take a look at the new Mario for the DS, a brand new title. It has wireless play for multiple players to hook-up and is on the showfloor!
Q: But late last year it was underlined that Mario 128 would be a GameCube title. So when was the decision made to shift it across to Revolution?
SM: I said that? [Laughs] The decision was made to make that change during last year though I don’t have an exact date.
Q: Is it a port of the original code?
SM: The Revolution is going to have a lot of technological makeup from the GameCube, so obviously it’s [new Mario] going to be made out of the same things. Plus a whole bunch of other stuff. So we are definitely using that code, just enhancing it, optimising it and adding new things to it. The code exists! It’s still alive!
As you can tell, things have obviously progressed since then. You can read the entire interview here.
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September 7th, 2005, 02:37 Posted By: gamerdude10
My nintendo ds got internally cracked because some dude rammed with his bike... well anyways im never keeping portable games in my pocket again.
My DS has many cracks (top screen) and ink? is spread around them. First the ink? gets better, than worse, than better, etc....
Does anyone know if it would be cheaper for a new DS or to get a repair?
...and if the repair would be cheaper any estimate how much it would be?
THANKS IN ADVANCE!,
gamer dude
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September 7th, 2005, 18:18 Posted By: wraggster
With less than 10 days before the launch of the Game Boy Micro in Japan, Nintendo gave ordinary Joes a sneak peek at the diminutive handheld up close. Over the weekend, Nintendo showed off the Game Boy Micro in various major cities throughout the country to give the general public a chance to try the handheld before its release on September 13. GameSpot checked out one of the events at Shinjuku's Takashimaya, one of the largest department stores in Tokyo.
Nintendo held one of its GB Micro promotions right outside Takashimaya's entrance, a perfect location to get the attention of shoppers and pedestrians walking around the area. At 11:00 in the morning, Nintendo's booth at Takashimaya was already gathering a crowd of people who were lured by the old-fashioned 8-bit music blaring from speakers. The Nintendo employees on hand wore two-toned red and white costumes that were based on the Famicom's (Japanese NES) color scheme, and they each had two Game Boy Micros strapped to their necks. One of the Game Boy Micro units had Super Mario Bros. running, which looked stunningly crisp and clear despite the fact that the handheld is barely larger than a business card. The staff also had a Game Boy Micro running a stereo-sound video clip with a Play-Yan Micro. People who tried out both of them were given a commemorative notepad that mimics the Game Boy Micro's size and weight, printed with the handheld's release date and price.
Ever since Satoru Iwata inherited Hiroshi Yamauchi's position as the president of Nintendo, it's become the company's main objective to expand its consumer base to the non-gaming, general public. When Nintendo launched its DS in December, the company held a nationwide promotion, opening events throughout major cities and also launching promotions in the streets where pedestrians could try out the handheld. The Takashimaya event area for the Game Boy Micro was right near one of the locations where Nintendo held its promotion for the DS last December.
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September 7th, 2005, 18:26 Posted By: wraggster
Game blog Brittlefish has taken a look at the best games that should be on the Nintendo DS. The stylus, touch and dual screen technology has given developers a chance to develop games that previously wouldn’t be playable on a portable system. The key ingredient is the DS’s capability for emulating the functions of a mouse, which is normally reserved for the PC gaming crowd.
Brittlefish suggests that the older Lucasarts game should be ported to the DS (a Rebel Assault version would be simply inspired) due to their point and click nature. A transulent keyboard could come up for any parts of the game where text entry is required. They also take a look at a Multiplayer version of Marble Madness, with the top screen being used to display the opponent’s position in a time trial style game-type.
The one game that could possibly be the DS’ “killer app” would be a DS port of Starcraft. That name alone would be enough to get the millions of PC gamers that played the original onto the DS platform. The chances of this famous strategy game coming to the DS are also not that bad, since Blizzard have been asking their fans what they’d think if they ported this title.
Here’s where we apply the Joystiq slant on the future for wires free gaming to Blizzard; A portable version of World of Warcraft that could link up to your character via wifi hotspots. Never spend another moment away from your online personality. The DS certainly has the technological capability with a microphone, mouse emulation, wifi and lots of screen space all being features of the console.
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September 7th, 2005, 18:30 Posted By: wraggster
Linkers4u.com have released the SuperPass Key that enables you to run homebrew and your backed up Commercial games on your DS, heres the info:
Product Features
The same function as PASSME
Redirects the DS to a GBA Flash cart, so you can run your own program on the Nintendo DS
Require the use of a commercial DS cart
Requires SuperCard or other GBA flash cart to work
OES NOT work with Ique DS and NEW Red DS
More Description
If you are a programmer, NDS SuperPass Key gives you the ability to test your programs on the DS hardware, not just in an emulator. If your not a programmer, it allows you to download demo's from the internet and play them on your DS. SuperPass Key is easy to use. The only requirement is that you need a flash cart or Super Card and a commercial DS cart to work with it.
If you use it with SuperCard, please download the SuperCard SoftwareV2.41 and SC Kernel software V1.50 to upgrade your SuperCard before converting NDS games to SD/CF card.
Buy yours from Linkers4u.com
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September 7th, 2005, 21:30 Posted By: wraggster
Alekmaul told me on IRC (#emuholic efnet) about the release of his awesome Vectrex emulator for the Nintendo DS, heres whats in this release:
You cannot in this moment not to change play and the sound is not emulated.
The pallet is also a little dark
Thanks to Alekmaul for an excellent release for the Nintendo DS Scene , download from Here --> http://nintendo-ds.dcemu.co.uk/vectxds.shtml
Leave Feedback and comments below (via the comments)
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September 7th, 2005, 23:42 Posted By: wraggster
We've seen the future of Super Monkey Ball, and it's on the Nintendo DS. The latest issue of Famitsu Weekly in Japan has the first information and screenshots of Super Monkey Ball DS.
The game displays a fully polygonal engine on the top screen, with a 2D representation of your character on the touch screen. As with Namco's Pac 'N Roll, this game is controlled by sliding the stylus across the touch screen to simulate rolling the ball in any direction. One key difference with Pac 'N Roll is that Super Monkey Ball DS shows the action from behind your monkey, just like in the console games.
Famitsu's screenshots also show off some of the mini-games, including a version of the race mode and a new air hockey game that looks similar to Nintendo's air hockey demo from E3 2004. The mini-games will support wireless multiplayer, of course, but we're still checking on whether the article confirms online WiFi support as well.
Super Monkey Ball DS is scheduled for a December release in Japan.
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September 7th, 2005, 23:44 Posted By: wraggster
News from Didou
Hi,
I made available ReboNDS's sources on my homepage.
Everything is not finished... Work will go on.
I relased the sources just in case it could help someone to find answers and/or tips about NDS NDSLIB programming...
Everything is available on my homepage at:
http:francois.pessaux.neuf.fr/creations.html
Enjoy. Any comment is welcome... I'll keep you informed about any new stuff...
-- Didou
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September 8th, 2005, 02:40 Posted By: wraggster
Dwedit has released a new unofficial version of the Nes emulator for the GBA (works on Nintendo DS and Gamecube Gameboy player), heres whats new:
V9.98 - 2005-09-07 (Dwedit)
Increased possible length of speed hack branches
Added mapper 245 and 249
New Auto Save State feature on the exit command
Download Here --> http://gbaemu.dcemu.co.uk/pocketnesu.shtml
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September 8th, 2005, 02:40 Posted By: wraggster
Dwedit has released a new unofficial version of the Nes emulator for the GBA (works on Nintendo DS and Gamecube Gameboy player), heres whats new:
V9.98 - 2005-09-07 (Dwedit)
Increased possible length of speed hack branches
Added mapper 245 and 249
New Auto Save State feature on the exit command
Download Here --> http://gbaemu.dcemu.co.uk/pocketnesu.shtml
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September 8th, 2005, 08:50 Posted By: PSXP
Who here thinks the Ds is better than the PSP..??
Im just wondering cause the PSP is WAY better and the DS games are bad and graphics are bad...
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September 8th, 2005, 20:22 Posted By: libby1
Please could someone explain the easiest and cheapest way to get snes, nes, neo geo, etc emulators running on NDS?!
Is the Supercard adapter thing any good? It's certainly cheap but I don't know if
it's compatible with the emulators.
Any help and advice would be welcome.
Cheers. Lib ![Smile](http://www.dcemu.co.uk/images/smilies/smile.png)
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September 9th, 2005, 14:56 Posted By: libby1
Does anyone know where i could find a decent guide to using emulators for NDS on tinternet?
I want to run snes, megadrive, neo geo, stuff on it but don't know where to start.
Cheers. ![Confused](http://www.dcemu.co.uk/images/smilies/confused.png)
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September 9th, 2005, 23:13 Posted By: Chris369
Hi
What do i need to play things like Drug Wars and loads of other ROMs that you have on your website.
I want to try and keep it cheap but if it limits what i can do then i would rather spend a little more.
Thanks ![Smile](http://www.dcemu.co.uk/images/smilies/smile.png)
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September 10th, 2005, 03:03 Posted By: wraggster
Square has recently launched the website for their upcoming Nintendo DS title, Slime Morimori Dragon Quest 2. This sequel to a previous GBA iteration is set to arrive in Japan on December 1st, 2005.
Unfortunately, the odds of this title reaching American shores appears rather slim. The original GBA title did not leave Japan, and given the nature of the game the odds of an American release are unlikely.
http://www.square-enix.co.jp/dragonquest/slds/
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September 10th, 2005, 03:03 Posted By: wraggster
Nintendo has revealed that Europe can expect the Nintendo DS version of Animal Crossing during the first quarter of 2006. But if that's a little too long for you to wait, then you can always import; the title will be hitting US shop shelves on December 5th this year. We're still waiting on a date for Australia, but we suspect it's going to be relatively close to the European release.
The game, which was recently renamed as Animal Crossing: Wild World and runs according to a 'real world' clock, sees players taking on the role of cute, stylised animals who live in a town with other cute, stylised animals. Through trading items, chatting to the other beasts in your town, completing missions, keeping the town tidy, planting trees, collecting dinosaur bones and bugs and buying and selling goods each day (amongst a multitude of other things), players will slowly be able to build their dream home, pay off their mortgage and see the community around them grow and develop. All whilst watching the seasons change as real-time floats by. Awww.
Anyway, it was all terribly addictive on the GameCube, and with the DS version set to have full online play (an omission that arguably hurt the GameCube original), it could just eat up a scary amount of our days when it does finally appear. Stay tuned for more news.
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September 10th, 2005, 03:06 Posted By: wraggster
Recently formed Italian game development studio KyrcStudios is trying its hand at the potential of realtime strategy on the Nintendo DS with Nights of War Song, an original design based upon fantasy and folk tale legends of the Middle Ages.
Nights of War Song will put three different armies at war against each other: The vania, the Vampires, and the Ishina empire. The company hopes to expand its concept, currently in demo stages, by selling the idea to potential publishers in Europe and North America. The team is currently employing many PC-centric realtime strategy design ideas, such as mouse-like touch screen controls as well as single player skirmish missions and multiplayer competitive challenges. Online is also in the cards, as the studio plans on supporting two player over Nintendo's Wi-Fi Connection service.
screens below (via the comments)
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September 10th, 2005, 13:09 Posted By: wraggster
SEGA® of America, Inc. and SEGA Europe Ltd. today announced the development of Sonic Riders™ for the PlayStation®2 computer entertainment system, the Xbox® video game and entertainment system from Microsoft, and the Nintendo GameCube™. Developed by SONIC TEAM, Tokyo, Sonic Riders integrates Extreme sports, high-speed racing and head-to-head battles, offering a new racing experience with Sonic unlike any before in other racing games. Sonic Riders is slated to ship in Winter 2006.
In Sonic Riders, Dr. Eggman challenges Sonic and his friends to a Worldwide Grand Prix, and the prize for coming out on top is an ultra-rare Chaos Emerald! Gliding on air boards – which are performance-oriented for each playable character – gamers will experience a heightened sense of sports-style racing tension as Sonic and his pals perform tricks and stunts over treacherous wide-open terrain.
"Sonic Riders epitomizes what fans love about the series: fast action, attitude, and multiplayer challenges," said Scott A. Steinberg, Vice President Marketing for SEGA of America. "The Sonic franchise has sold more than 38-million units worldwide, and we are thrilled to offer longtime fans and newcomers alike a brand new racing experience with Sonic Riders."
Sonic is dubbed the speediest on the ground, but will he be able to outrun all the others on his air board? Could Dr. Eggman and his legendary air rider group, The Band of Thieves: Babylon, have a shot at winning the Chaos Emerald this time around?
Now, gamers will have the chance to play as one of their favorite Sonic characters or compete against three other friends to determine the champion of the Worldwide Grand Prix!
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September 10th, 2005, 13:10 Posted By: wraggster
During THQ's year-end press event, IGNCube spoke with Brian Farrell about THQ's plans for Nintendo's Revolution. The company president had more than a couple positive things to say, including "We are commited to Nintendo's [Revolution]."
While Farrell did say that they were supporting the console, he declined to answer as to whether or not Nintendo had issued the company development kits, followed by another rather nice quote, "We're seeing more from Nintendo now [for Revolution] than we have an any other Nintendo platform."
And so, we can add THQ to the relatively small list of developers who have confirmed support for the Revolution. However, if we are to believe what Farrell has seen, "Nintendo is waking up."
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September 10th, 2005, 13:17 Posted By: wraggster
Cybereality.com have released 3 demos (or infact videos as demos) heres info on each of them:
double buffer demo for nintendo ds
There were some issues with running the video demos on different devices like the GBAMP, so I have compiled a simple demo to demonstrate decoding jpeg images using a double buffer. This demo was designed to use GBFS on a NeoFlash cart but it could easily be adapted to use other methods of file retrieval.
ruby tech demo for nintendo ds
I have updated the motion jpeg player I used for the Animatrix trailer with ATI's Ruby tech demo as a test. Most of the code has been optimized and now supports double buffering for a nice smooth playback rate. I have also tweaked the quality of both the audio and video for a richer experience
the animatrix trailer for nintendo ds
I Just got started with DS development and I wanted to experiment with video. I managed to compress a 5 minute trailer for the Animatrix to fit on a 16MB gameboy flash cart. This was just a quick hack, I plan on porting a proper codec like DiVX to the DS at some point. But as a proof of concept, it works well.
Download all at their site here --> http://www.cybereality.com/
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September 10th, 2005, 13:54 Posted By: wraggster
Nintendos new Micro version of the Gameboy Advance has been released, <a href="http://www.success-hk.com/affiliatewiz/aw.asp?B=112&A=50&Task=Click" target="_blank">Success HK</a> are the first online company ive seen with it on, lets check out the cool pic:
<img src="http://www.success-hk.com/success/images/item/GBMJ2B9R5P4.JPG">
The Price for the GBA Micro is $115 or about £60 in UK money.
Heres the onsite description:
Now Nintendo takes aim at the pocket of your tightest jeans with the tiny Game Boy Micro system, quite simply the smallest and sleekest Game Boy product that Nintendo has ever created. It's thinner than a cell phone, as chic as an MP3 player and as fun as a Game Boy In an instant it attracts attention and positions the image-conscious player as someone on the cutting edge of cool.
The sporty, silver metal Game Boy Micromeasures a mere 4 inches wide, 2 inches tall and 0.7 inches deep, allowing it to sit comfortably alongside today's hippest technological gadgets. It weighs an astonishing 2.8 ounces, or about the weight of 80 paper clips. Yet Game Boy Microhas the same processing power and plays the same games as Game Boy Advance SPmodels, complete with standard face controls and gleaming shoulder and Start/Select buttons that literally shine.
With Game Boy Micro everyone plays with style. A removable face plate gives owners the option to buy replacements to customize the look of their systems again and again with new colors and designs. Most notably, its 2-inch backlit screen shines with incredible power, rendering games in startling clarity with fantastic colors on the best Game Boy screen ever. For the first time, users can adjust the brightness of the screen to adapt to indoor lights or outdoor sunshine.
The Gameboy Advance has a great <a href="http://gbaemu.dcemu.co.uk" target="_blank" >Emulation and Homebrew Scene</a> and the GBA Micro will be fully compatible.
More info and buy your GBA Micro at <a href="http://www.success-hk.com/affiliatewiz/aw.asp?B=112&A=50&Task=Click" target="_blank">Success HK</a>
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September 10th, 2005, 13:55 Posted By: wraggster
Nintendos new Micro version of the Gameboy Advance has been released, <a href="http://www.success-hk.com/affiliatewiz/aw.asp?B=112&A=50&Task=Click" target="_blank">Success HK</a> are the first online company ive seen with it on, lets check out the cool pic:
<img src="http://www.success-hk.com/success/images/item/GBMJ2B9R5P4.JPG">
The Price for the GBA Micro is $115 or about £60 in UK money.
Heres the onsite description:
Now Nintendo takes aim at the pocket of your tightest jeans with the tiny Game Boy Micro system, quite simply the smallest and sleekest Game Boy product that Nintendo has ever created. It's thinner than a cell phone, as chic as an MP3 player and as fun as a Game Boy In an instant it attracts attention and positions the image-conscious player as someone on the cutting edge of cool.
The sporty, silver metal Game Boy Micromeasures a mere 4 inches wide, 2 inches tall and 0.7 inches deep, allowing it to sit comfortably alongside today's hippest technological gadgets. It weighs an astonishing 2.8 ounces, or about the weight of 80 paper clips. Yet Game Boy Microhas the same processing power and plays the same games as Game Boy Advance SPmodels, complete with standard face controls and gleaming shoulder and Start/Select buttons that literally shine.
With Game Boy Micro everyone plays with style. A removable face plate gives owners the option to buy replacements to customize the look of their systems again and again with new colors and designs. Most notably, its 2-inch backlit screen shines with incredible power, rendering games in startling clarity with fantastic colors on the best Game Boy screen ever. For the first time, users can adjust the brightness of the screen to adapt to indoor lights or outdoor sunshine.
The Gameboy Advance has a great <a href="http://gbaemu.dcemu.co.uk" target="_blank" >Emulation and Homebrew Scene</a> and the GBA Micro will be fully compatible.
More info and buy your GBA Micro at <a href="http://www.success-hk.com/affiliatewiz/aw.asp?B=112&A=50&Task=Click" target="_blank">Success HK</a>
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September 10th, 2005, 18:37 Posted By: Plod
Hi,
Lik Sang are currently offering free freight on DS titles and my son has shown interest in one title, so I was going to order it in, but first I have a question -
If I purchase a US title, will it work on an Australian DS?
Do the game carts have zones or anything similar set, that would stop me using an imported game?
Cheers,
Plod.
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September 11th, 2005, 17:26 Posted By: wraggster
Headspin has released a DS version of the Goo Photo manipulator program:
Based on the popular Kai's SuperGoo program, DSGoo brings "Goo" to the Nintendo DS. "Goo" means to manipulate a picture by dragging a pen over it to distort it.
This can bring hours of amusement, messing up people's faces. You don't have to be an artist to have a go, just use the DS's pen to drag areas of the face around.
DSGoo "Celebrity Edition" contains the following photo's to Goo at your displeasure...
Angelina Jolie, Jennifer Aniston, Anna Kournikova, Christina Applegate, Britney Spears, Carmen Electra, Christina Aguilera, Cindy Crawford, Jennifer Connelly, Courtney Cox, Claire Danes, Demi Moore, Cameron Diaz, Claire Forlani, Gillian Anderson, Jeri Ryan, Jennifer Lopez, Kate Winslet, liv Tyler, Nicole Kidman, Salma Hayek, Shania Twain, Marissa Tomei, Virginie Ledoyen, Yamila Diaz, Catherine Zeta Jones.
Download Here --> http://nintendo-ds.dcemu.co.uk/dsgoo.shtml
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September 11th, 2005, 17:32 Posted By: wraggster
Headspin has released updated his DS version of his Speech proggy:
I would like to personally thank Stefan Stenzel for his most gratious generosity and kindness with providing the source, as well as taking much time to reply to my nurmerous and annoying e-mail's and nagging.
Version 1.5 Added Keyboard
Download Here --> http://nintendo-ds.dcemu.co.uk/DSSpeech.shtml
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September 11th, 2005, 17:58 Posted By: wraggster
Kuwanger has released a new version of his unofficial port of GoomBA the Gameboy emulator for the GBA (also works with Nintendo Ds and Gamecube Gameboy player):
Okay, this is has new beta. Extensive It needs testing. Especially, I' D coils it yew someone could test out the multiboot, have I' ve not got another gba to test with. Please notes, I hope to release has separate binary and source package soon, goal I want to C that after verifying that it' S working how I want. So, here goes: Binary and Source - Updated Seven 10 - Fixed year SRAM saving bug I introduced
Features since v2.23 beta
- Saves sound volume in state saves
- Go Multiboot and Link Transfer should retain most, yew not all, borders; also now retains custom pallet with Go Multiboot
- Support for ~58KB of custom borders (384 total) in Pogoshell multiboot mode; support for ~45KB of custom borders for Go Multiboot/Link Transfer with has 128KB ROM; support for ~109KB of custom borders for Go Multiboot/Link Transfer with has 64KB ROM
I' D appreciate any testing people C, especially with save states and link transfer involving broad amounts of borders. Please carryforward here any success/failure you cuts, have all feedback is valuable.
Download Here --> http://gbaemu.dcemu.co.uk/unoffcialgoomba.shtml
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September 11th, 2005, 18:00 Posted By: wraggster
Kuwanger has released a new version of his unofficial port of GoomBA the Gameboy emulator for the GBA (also works with Nintendo Ds and Gamecube Gameboy player):
Okay, this is has new beta. Extensive It needs testing. Especially, I' D coils it yew someone could test out the multiboot, have I' ve not got another gba to test with. Please notes, I hope to release has separate binary and source package soon, goal I want to C that after verifying that it' S working how I want. So, here goes: Binary and Source - Updated Seven 10 - Fixed year SRAM saving bug I introduced
Features since v2.23 beta
- Saves sound volume in state saves
- Go Multiboot and Link Transfer should retain most, yew not all, borders; also now retains custom pallet with Go Multiboot
- Support for ~58KB of custom borders (384 total) in Pogoshell multiboot mode; support for ~45KB of custom borders for Go Multiboot/Link Transfer with has 128KB ROM; support for ~109KB of custom borders for Go Multiboot/Link Transfer with has 64KB ROM
I' D appreciate any testing people C, especially with save states and link transfer involving broad amounts of borders. Please carryforward here any success/failure you cuts, have all feedback is valuable.
Download Here --> http://gbaemu.dcemu.co.uk/unoffcialgoomba.shtml
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September 11th, 2005, 18:07 Posted By: wraggster
Kuwanger has released a new version of his unofficial port of Pocketnes the Nes emulator for the GBA (also works with Nintendo Ds and Gamecube Gameboy player):
Yep, I' ve decided to C another PocketNES version with compressed file support. There are some rather major exchanges to the design, though. Here' S has list:
1. Only supports up to 128KB ROMs (to avoid all fates of nasty stuff)
2. Now works with GBA LZ77 compressed files too (uses l77 extension)
3. Only works with pogoshell (this is unlikely to changes given how much of has hassle it is to getting compilations to work well with compressed files)
Having stated all that, this is my first go At reproducing compression support with PocketNES, so I' D assumes there' S going to Be At least has few bugs. You edge uses the old pocketnes-k' S nez_cmp program to compress files to nez and my own D gold other programs like dcmp and GBACrusher for l77. They' Re not included with the binary+source.
Note: This is primarily has test release. Extensive I' ve not done testing to see yew save states and the like are broken (though I doubt they are). Positive/negative Please reply with any comments.
Download Here --> http://gbaemu.dcemu.co.uk/pocketnesk.shtml
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September 11th, 2005, 18:07 Posted By: wraggster
Kuwanger has released a new version of his unofficial port of Pocketnes the Nes emulator for the GBA (also works with Nintendo Ds and Gamecube Gameboy player):
Yep, I' ve decided to C another PocketNES version with compressed file support. There are some rather major exchanges to the design, though. Here' S has list:
1. Only supports up to 128KB ROMs (to avoid all fates of nasty stuff)
2. Now works with GBA LZ77 compressed files too (uses l77 extension)
3. Only works with pogoshell (this is unlikely to changes given how much of has hassle it is to getting compilations to work well with compressed files)
Having stated all that, this is my first go At reproducing compression support with PocketNES, so I' D assumes there' S going to Be At least has few bugs. You edge uses the old pocketnes-k' S nez_cmp program to compress files to nez and my own D gold other programs like dcmp and GBACrusher for l77. They' Re not included with the binary+source.
Note: This is primarily has test release. Extensive I' ve not done testing to see yew save states and the like are broken (though I doubt they are). Positive/negative Please reply with any comments.
Download Here --> http://gbaemu.dcemu.co.uk/pocketnesk.shtml
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September 11th, 2005, 18:22 Posted By: wraggster
THE GAME FACTORY announced today the signing of a worldwide publishing deal, which will see the company launch an exciting new action/adventure video game, LEGEND OF THE DRAGON for Nintendo DS and Sony PlayStation 2.
The game is based on the brand new TV series LEGEND OF THE DRAGON, which is to be launched in the spring of 2006 by BKN International AG, a global animation company engaged in the distribution and marketing of animated children's television programmes and the marketing of related consumer products (licensing and merchandising) in all forms. BKN has successfully negotiated distribution deals in the children's programming market in over 80 countries worldwide with major broadcasters including prestigious names such as Nickelodeon, BBC, Warner Brothers Home Entertainment, Super RTL and Cartoon Network.
The TV series has been created by Rick Ungar, who is credited with many global successes such as the immensely popular "X-Men: Evolution" and the classic "Spider-Man". Already placed with leading broadcasters worldwide, the 26 action packed episodes are currently in production, and are sure to be a success with young boys fascinated by the current trend of Japanese inspired animations and martial arts.
At the core LEGEND OF THE DRAGON is the battle to maintain the universal balance between good and evil, Yin and Yang. This beat-em-up adventure game takes place in China and is centred on the twins Ang and Ling whose sibling bond is tested when Ang is chosen to be the next Golden Dragon destined to defend the temple from the evil Zodiac Master. In her quest for redemption Ling is lured to join the Zodiac Master on his mission to destroy the 12 lost temples of the ancient Chinese Zodiacs and their Guardian Warriors. In the battle between darkness and light both heroes and villains have magic wristbands that can transform them into half man half beast with the likeness and skills of the zodiac creature they represent. The game combines thrilling fighting sequences with a compelling story line all wrapped up in outstanding animations. The game is scheduled for release on Nintendo DS and Sony Play Station 2 in Spring/Summer 2006.
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September 11th, 2005, 18:24 Posted By: wraggster
News earlier in the week that Super Monkey Ball was bound for the DS was enough to hold us over for many months, but Sega didn't stop there. The company has announced two other games for the system, and while they probably won't offer the same addictive challenge of Monkey Ball, they should command a following, especially in Japan.
First up is a DS adaptation of Mushi King, Sega's world-conquering arcade game for kids. Following up on a successful Game Boy Advance release that has already topped the half million sales mark, Sega will be brining Konchuu Ouja Mushi King: Greatest Champion e no Michi DS to the DS. The game is listed as an RPG, and given that it shares the same name as the GBA title, we're expecting a similar game. A Japanese release is set for 12/8.
The other new game is set for release in 2006. Sega will be tapping into the Doraemon license for a new DS game titled Doraemon: Nobuta no Kyouryuu 2006 DS, or Doreamon: Nobuta's Dinosaur 2006. The game is listed as an RPG, but aside from that details are top secret at this point.
These two titles join Monkey Ball (set for December release) and Sonic Rush (now set for Japanese release on 11/23) to form a strong DS lineup from the former Nintendo rival.
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September 12th, 2005, 02:51 Posted By: Dudu.exe
whould be amazing if some one can make a Flash player (.swf ) so we can watch animation on DS and play some mini games...
Can be done a Flashplayer ds?
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September 12th, 2005, 21:09 Posted By: wraggster
News from <a href="http://www.lik-sang.com/news.php?artc=3684&&lsaid=219793" target="_blank" >Lik Sang</a>
<img src="http://image.lik-sang.com/content/gameboy-micro/gbm-comparison.jpg">
Back in 1987, Gunpei Yokoi and his R&D team at Nintendo of Japan wanted to combine the 'limitless' cartridge system with the portability of their successful Game & Watch handhelds. Knowing they were onto a winner with the new Gameboy, sales were predicted to hit around 25 million in three years. An impressive goal, although even that was an underestimation for the success of the console. Along with topping all sale expectations, back in the late 80s, who would have thought we'd still be playing on a Gameboy in the year 2005? Although obviously a more powerful edition than the original, Gameboy Advance titles are still in 2D, and aside from the addition of two shoulder buttons, still retain the controls of the original Gameboy, or even further back, the original Famicom.
Now, a few days before its Japanese release date, we have the next evolution of Gameboy, the Gameboy Micro. With interchangeable face plates, the console comes in black, blue, purple, silver, and Famicom color. The Famicom edition is of course a Japan special, and the back is adorned with the Mario 20th Anniversary logo. Being a tiny 10 cm (4") by 5 cm (2"), and a stunning 1.7 cm (.7") thin, the Gameboy Micro is around the same size as an iPod Mini, but just two thirds of the weight. This is something that you can just slip into the pocket of your jeans, and at under 80 grams (2.8 ounces), it's half the weight of a GBA SP, or just for a fun comparison, 1/5 the weight of the original Gameboy.
Further comparing it to the Gameboy Advance SP, the units 5 cm (2") screen has adjustable controls that go far brighter and display colors much more vividly than in the past, and as such Nintendo claims this is best looking Gameboy screen ever, more akin to that of the NDS. While the size is reduced to match the machine, because the resolution remains the same, your games should look even clearer. Heading under the hood, there's the usual GBA processor, with a built-in rechargeable lithium-ion battery, and much to the rejoicing of fans, a standard headphone port. Nintendo have also stated that all of the GBA's 700+ titles will run just fine.
As for the 'hood' itself, like a cell phone, the Gameboy Micro features removable and customizable face plates. Beyond the many available with the consoles launch, more choices will continue to flood in for ever after, ensuring your console always looks unique. Upon powering on the system too, the start and select buttons glow a cool blue, and all buttons along with the d-pad have been re-designed with a much softer feel than that of the GBA SP. So not only does the Gameboy Micro look good, but it feels good too.
All those who pre-ordered the Gameboy Micro can rest easy knowing yours are already on the way, but for everyone else, new orders are welcome anytime. We also have a range of accessories coming up soon, including the new link cable, Micro Wireless Adapter, and something surely even Gunpei Yokoi couldn't have imagined being used in his handheld, the Play-Yan Micro, unlocking the ability to play movies and music on the go.
Please note that Nintendo has changed the power connector on the Gameboy Micro, making all power cables from previous generation GBAs incompatible with the unit. The Gameboy Micro Japanese edition comes with a 110V power cable, and you should consider buying a separate Stepdown Converter, if you are in a 220 Volts country.
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September 12th, 2005, 21:10 Posted By: wraggster
News from <a href="http://www.lik-sang.com/news.php?artc=3684&&lsaid=219793" target="_blank" >Lik Sang</a>
<img src="http://image.lik-sang.com/content/gameboy-micro/gbm-comparison.jpg">
Back in 1987, Gunpei Yokoi and his R&D team at Nintendo of Japan wanted to combine the 'limitless' cartridge system with the portability of their successful Game & Watch handhelds. Knowing they were onto a winner with the new Gameboy, sales were predicted to hit around 25 million in three years. An impressive goal, although even that was an underestimation for the success of the console. Along with topping all sale expectations, back in the late 80s, who would have thought we'd still be playing on a Gameboy in the year 2005? Although obviously a more powerful edition than the original, Gameboy Advance titles are still in 2D, and aside from the addition of two shoulder buttons, still retain the controls of the original Gameboy, or even further back, the original Famicom.
Now, a few days before its Japanese release date, we have the next evolution of Gameboy, the Gameboy Micro. With interchangeable face plates, the console comes in black, blue, purple, silver, and Famicom color. The Famicom edition is of course a Japan special, and the back is adorned with the Mario 20th Anniversary logo. Being a tiny 10 cm (4") by 5 cm (2"), and a stunning 1.7 cm (.7") thin, the Gameboy Micro is around the same size as an iPod Mini, but just two thirds of the weight. This is something that you can just slip into the pocket of your jeans, and at under 80 grams (2.8 ounces), it's half the weight of a GBA SP, or just for a fun comparison, 1/5 the weight of the original Gameboy.
Further comparing it to the Gameboy Advance SP, the units 5 cm (2") screen has adjustable controls that go far brighter and display colors much more vividly than in the past, and as such Nintendo claims this is best looking Gameboy screen ever, more akin to that of the NDS. While the size is reduced to match the machine, because the resolution remains the same, your games should look even clearer. Heading under the hood, there's the usual GBA processor, with a built-in rechargeable lithium-ion battery, and much to the rejoicing of fans, a standard headphone port. Nintendo have also stated that all of the GBA's 700+ titles will run just fine.
As for the 'hood' itself, like a cell phone, the Gameboy Micro features removable and customizable face plates. Beyond the many available with the consoles launch, more choices will continue to flood in for ever after, ensuring your console always looks unique. Upon powering on the system too, the start and select buttons glow a cool blue, and all buttons along with the d-pad have been re-designed with a much softer feel than that of the GBA SP. So not only does the Gameboy Micro look good, but it feels good too.
All those who pre-ordered the Gameboy Micro can rest easy knowing yours are already on the way, but for everyone else, new orders are welcome anytime. We also have a range of accessories coming up soon, including the new link cable, Micro Wireless Adapter, and something surely even Gunpei Yokoi couldn't have imagined being used in his handheld, the Play-Yan Micro, unlocking the ability to play movies and music on the go.
Please note that Nintendo has changed the power connector on the Gameboy Micro, making all power cables from previous generation GBAs incompatible with the unit. The Gameboy Micro Japanese edition comes with a 110V power cable, and you should consider buying a separate Stepdown Converter, if you are in a 220 Volts country.
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September 12th, 2005, 21:18 Posted By: wraggster
Nintendo's DS continues to sell extremely well in Japan despite an overall fall in software sales across all platforms, with the handheld console selling through a further 58,579 units last week and taking almost half of the market share.
The continued success of the console comes even as the Japanese game software market quietens down at the end of the summer holidays, with sales dropping by almost 40 per cent week on week and only one new title in the top ten.
Namco's PS2 RPG title Tales of Legendia continues to be the best selling title in the chart, followed by Nintendo's two "brain training" titles on the DS - DS Training for Adults: Work Your Brain at number two, and Gentle Brain Exercises at number three.
The only new entry is Sony's PSP beat 'em up title, BLEACH: Heat the Soul 2, which is based on the hugely popular anime and manga title BLEACH and follows on from a previous PSP title, launched earlier this year.
Three other anime licensed titles also make it into the ranking, with Bandai's Gundam Seed Destiny: Generation of CE action title on the PS2 at number four, Nintendo's DS title Jump Super Stars at number seven, and Bandai's PS2 game Naruto: Uzumaki Ninden at number eight.
In hardware terms, the PS2 and PSP continue to trail the Nintendo DS, managing sales of just 26,000 and 22,610 units respectively. The DS has now built a lead of over 360,000 units over the PSP in Japan this year alone, and leads the PS2 by over 200,000 units
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September 12th, 2005, 21:30 Posted By: wraggster
The popularity of Microsoft's Xbox 360 is on the rise in Japan, but it's still far from competing with Sony's PlayStation 3, according to marketing research company Infoplant. The latest survey conducted by the market research firm has found that the number of gamers interested in the Xbox 360 nearly tripled over the past two months, with 5.8 percent saying they have interest in the next-generation console. In a similar survey conducted in early July, only 2 percent of respondents said they were looking forward to the Xbox 360.
The PlayStation 3 continued to be the top pick among Japanese gamers, with 72.3 percent saying they are considering purchasing the console. Nintendo's Revolution came in at second place at 21.9 percent, well up from the 8 percent in the previous survey.
Although multiple choices were allowed in the survey, 21.5 percent of the gamers said they have no interest in any of the three consoles. That also means nearly all of the Japanese gamers with interest toward the next-generation gaming consoles had marked the PS3 as one of their picks.
While the rise of interest in the Xbox 360 among Japanese gamers may just be a part of the overall growing awareness toward next-generation consoles, another factor may be Microsoft's recent campaign to attract gamer interest in the country. The company has been repeatedly stating that it is taking the Japanese market seriously, and it held a press conference in late July to reveal a long list of Japanese game makers that have signed up as third-party publishers. A number of Japanese-developed games were also announced at the event, including Ridge Racer 6, which is scheduled to be playable at this week's Tokyo Game Show. The previous survey by Infoplant was conducted prior to Microsoft's announcements.
The new console will need as much support from Microsoft as it can get, as the current Xbox console is considered bulky and lacking in Japanese-oriented games. While the Xbox 360 will be the first next-gen console on store shelves, there's still the question of how many units retail stores will be willing to order, considering the lack of current Xbox sales and apathy toward the 360.
Infoplant's research was conducted with a sample of 1,000 console owners that were equally split into four age groups: 250 gamers in their teens, 250 in their 20s, 250 in their 30s, and 250 in their 40s. Each group was equally divided between males and females.
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September 12th, 2005, 22:38 Posted By: wraggster
The Game Technology Association (GTA), a peer networking group specifically serving companies involved in producing hardware, software and network enabling technologies for video game development on all platforms and devices, announced today that IBM Senior Executive Architect for Games George Dolbier will keynote the fall Game Technology Association meeting on October 26, 2005 in Austin, Texas. Mr. Dolbier will discuss details of the IBM Processors that will power next generation game platforms, and how the new processors and consoles will drive new and unique infrastructure considerations for connected console and online games.
The GTA meeting takes place Oct. 26th, the day before the Austin Game Conference, from 11 AM to 5 PM, and is open to qualified company participants; membership is not required to attend. Details and registration information is available on the GTA web site: http://www.GameTechnologyAssociation.com. The meeting is sponsored by IBM Games and InterActive Entertainment in conjunction with Online Game Services, Inc. (OGSI).
GTA meetings offer a casual, peer-to-peer forum where technology leaders can meet, exchange ideas and conduct business in a relaxed atmosphere. This is a unique forum unto the industry, game developers and publishers will not be in attendance. GTA serves the needs of companies involved in producing software and hardware technologies for the creation of interactive entertainment for video game consoles, handheld and mobile devices, personal computers, consumer electronics and the Internet. Qualified participants include game development application and tools providers, middleware and development software companies, game console and platform companies, art, animation and audio tools companies, video, audio and graphic chip and card companies and peripherals companies.
The GTA meeting will kick-off with the keynote from IBM highlighting the unique capabilities of this next generation of processors, the infrastructure requirements, and new programming models as well as the broad applicability across the games industry, followed by lunch and a series of industry discussions.
"The underlying architecture of these next generation processors, give them broad application to many industries and purposes. We are delighted that Games is the first industry to truly embrace the new technology, not only will this bring game play and experience to a new level but will also continue to draw the attention of other industries to our emerging industry," said David Laux, Global Executive for Games and Interactive Entertainment IBM. "We are excited to be involved with the GTA and the attending companies that are perfectly positioned to take advantage of this new era in entertainment, communications and collaboration."
"The platforms available for interactive entertainment continue to increase in number, power and complexity," said Christopher V. Sherman, Game Technology Association and Game Initiative executive director. "Having the opportunity to hear IBM discuss their plans for the Cell Processor will provide a distinct competitive advantage for all companies creating hardware, software and networking technology for video game development."
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September 12th, 2005, 22:41 Posted By: wraggster
SEGA Casino deals out plenty of gambling action for gamers on-the-go with a casino experience that features five games, and six unlockable games.
Players can place their bets on SEGA Casino’s Roulette, Craps, Baccarat, and other unlockable games, including Chuck-a-Luck, Keno, and three Video Poker variants (Jacks or Better, Double Bonus, and Deuces Wild). They can improve their skills by taking on AI opponents solo, or they can play wirelessly with up to four friends by using a single cartridge and downloading SEGA Casino temporarily onto other players’ DS units. Card game fans will be able to challenge friends in heated rounds of Black Jack, Texas Hold ‘em, and the unlockable 7 Card Poker!
Adding variety, players can double-down on SEGA Casino’s three gameplay styles: Free Mode, in which players can unlock games; Wireless Mode, which allows players to compete against four other friends in multiplayer card action via the Nintendo DS wireless connection; and Casino Mode, in which players attempt to turn $1,000 into millions by winning tournaments. Card sharks and big-spenders can even unlock higher-limit Casino Rooms!
SEGA Casino will be available this holiday at retailers nationwide for an MSRP of $29.99.
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September 13th, 2005, 08:26 Posted By: wraggster
GPF hosted by the DCEmu Network has released a photo of his port of Frodo the Commodore 64 emulator for the Nintendo DS, heres a screen:
<img src="http://gpf.dcemu.co.uk/files/frodo4jl.png" width="460" height="320">
Heres what he says:
Thanks to HJackson on #dsdev on efnet for the pictures of my latest port running on his DS, still need to implement joystick, keyboard and sound.
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September 13th, 2005, 19:51 Posted By: wraggster
News from Divineo China about the new Nintendo DS Flash Cart called the M3 Adapter:
M3 Adapter CF version will be available on 16th . SD version will be released on 28th
More info HERE
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September 13th, 2005, 20:47 Posted By: wraggster
PC Watch has gotten their hands on a Game Boy Micro, which is scheduled to be released in the US on September 19th for $99 (but came out today in Japan). The first thing they did? Blow it up, of course. They’ve posted their dissection of the device, and while it doesn’t offer too many surprises (not that we know what to look for), it features a number of improvements versus the Gameboy Advance SP. They mention that while at first glance the Gameboy Micro appears to just be a new form factor of the SP, it is in fact quite different under the hood. They say how Nintendo has paid attention to detail in many of the aspects of the device’s construction, such as its overall solid structure, detailed electrical work, and small touches such as stoppers that prevent screws from becoming loose. Unfortunately it’s too late to add these stoppers to Miyamoto’s screws.
http://pc.watch.impress.co.jp/docs/2...13/gameboy.htm
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September 13th, 2005, 21:08 Posted By: wraggster
News from Lik Sang
A group of pixels is worth more than a thousand words. In this case they tell a story that begins in 1985, where one Japanese industrial design graduate can't stop thinking about how bad he wants to create an explorable world around a character he introduced four years earlier, a somewhat feisty Italian carpenter, sporting a moustache. Super Mario Bros. was born on the ingenious home gaming system Famicom, and today, 20 years on, Nintendo is honoring their most famous icon Mario with the release of games, merchandise and even a handheld system for the occasion. Likewise we at Lik-Sang have geared up to provide you with a look back through his history, and a chance to get your hands on all the cool products that are available to celebrate Mario's 20th birthday in style. Note that many more goodies are planned by NoJ and are coming in with the coming weeks.
The Early Years - From Miyamoto's Childhood to Super Mario Bros.
At Donkey Kong's introduction in 1980 (shown left below), the main hero was referred to simply as 'Jumpman', based on his one and only ability. It wasn't until 1982 that Mario got the name we know him by, and back then Pauline was his girlfriend, before Princess Peach was even in the picture. Rescuing Pauline from the clutches of a big barrel throwing ape was as basic of a Jump'n Run style game as there ever was, but this retro platformer is considered a true classic of its genre, appealing to both Japanese and Western markets in the golden era of arcade parlors.
Donkey Kong and Jumpman didn't spring up from nowhere though, they were the creations of the brilliant Shigeru Miyamoto, who was born and raised in a rural community near his current home of Kyoto, Japan. Humbled by the natural world surrounding him, and lacking a television set growing up, young Miyamoto had to fall back on his own imagination for entertainment. This certainly showed in the virtual worlds he dreamed up throughout his career, and it goes without saying that employing Miyamoto was directly responsible for Nintendo's radical success in videogames. In an industry where only a handful of names are widely recognized, his is one that draws massive crowds whenever he makes an appearance across gaming trade shows. Despite this, unlike movie and music stars that have touched so many people worldwide, Miyamoto can probably walk into supermarkets un-noticed.
As the father of videogaming’s most recognizable mascot, Miyamoto actually admits though, that "I cannot come up with hairstyles so good." That, along with avoiding the difficulty of having hair move realistically, is the reason for Mario sporting a hat, while his moustache and oversized nose were added simply to make the nose more noticeable on such a small and pixilated character. Moving onto his famous overalls, these were chosen since they make Mario's arms and arm movements more obvious. In Donkey Kong and Donkey Kong Jr., he started out with a blue shirt and red overalls, but the color scheme got switched to a red shirt and blue overalls when Mario Bros. hit arcades (middle below). Super Mario Bros. (right below) for the Famicom however, saw him give a brownish shirt a go, then thankfully in the sequel, Mario went back to the blue and red he's been like ever since.
For many, Mario entered their homes through the Famicom, but years before that Mario Bros. was officially developed and released on various Atari consoles, from the 2600 to 7800, and Commodore 64. Further ports were also later released on the Intellivision and Colecovision!
Check out the rest of the great article at Lik Sang
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September 13th, 2005, 21:10 Posted By: wraggster
News from Lik Sang
A group of pixels is worth more than a thousand words. In this case they tell a story that begins in 1985, where one Japanese industrial design graduate can't stop thinking about how bad he wants to create an explorable world around a character he introduced four years earlier, a somewhat feisty Italian carpenter, sporting a moustache. Super Mario Bros. was born on the ingenious home gaming system Famicom, and today, 20 years on, Nintendo is honoring their most famous icon Mario with the release of games, merchandise and even a handheld system for the occasion. Likewise we at Lik-Sang have geared up to provide you with a look back through his history, and a chance to get your hands on all the cool products that are available to celebrate Mario's 20th birthday in style. Note that many more goodies are planned by NoJ and are coming in with the coming weeks.
The Early Years - From Miyamoto's Childhood to Super Mario Bros.
At Donkey Kong's introduction in 1980 (shown left below), the main hero was referred to simply as 'Jumpman', based on his one and only ability. It wasn't until 1982 that Mario got the name we know him by, and back then Pauline was his girlfriend, before Princess Peach was even in the picture. Rescuing Pauline from the clutches of a big barrel throwing ape was as basic of a Jump'n Run style game as there ever was, but this retro platformer is considered a true classic of its genre, appealing to both Japanese and Western markets in the golden era of arcade parlors.
Donkey Kong and Jumpman didn't spring up from nowhere though, they were the creations of the brilliant Shigeru Miyamoto, who was born and raised in a rural community near his current home of Kyoto, Japan. Humbled by the natural world surrounding him, and lacking a television set growing up, young Miyamoto had to fall back on his own imagination for entertainment. This certainly showed in the virtual worlds he dreamed up throughout his career, and it goes without saying that employing Miyamoto was directly responsible for Nintendo's radical success in videogames. In an industry where only a handful of names are widely recognized, his is one that draws massive crowds whenever he makes an appearance across gaming trade shows. Despite this, unlike movie and music stars that have touched so many people worldwide, Miyamoto can probably walk into supermarkets un-noticed.
As the father of videogaming’s most recognizable mascot, Miyamoto actually admits though, that "I cannot come up with hairstyles so good." That, along with avoiding the difficulty of having hair move realistically, is the reason for Mario sporting a hat, while his moustache and oversized nose were added simply to make the nose more noticeable on such a small and pixilated character. Moving onto his famous overalls, these were chosen since they make Mario's arms and arm movements more obvious. In Donkey Kong and Donkey Kong Jr., he started out with a blue shirt and red overalls, but the color scheme got switched to a red shirt and blue overalls when Mario Bros. hit arcades (middle below). Super Mario Bros. (right below) for the Famicom however, saw him give a brownish shirt a go, then thankfully in the sequel, Mario went back to the blue and red he's been like ever since.
For many, Mario entered their homes through the Famicom, but years before that Mario Bros. was officially developed and released on various Atari consoles, from the 2600 to 7800, and Commodore 64. Further ports were also later released on the Intellivision and Colecovision!
Check out the rest of the great article at Lik Sang
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September 13th, 2005, 21:11 Posted By: wraggster
News from Lik Sang
A group of pixels is worth more than a thousand words. In this case they tell a story that begins in 1985, where one Japanese industrial design graduate can't stop thinking about how bad he wants to create an explorable world around a character he introduced four years earlier, a somewhat feisty Italian carpenter, sporting a moustache. Super Mario Bros. was born on the ingenious home gaming system Famicom, and today, 20 years on, Nintendo is honoring their most famous icon Mario with the release of games, merchandise and even a handheld system for the occasion. Likewise we at Lik-Sang have geared up to provide you with a look back through his history, and a chance to get your hands on all the cool products that are available to celebrate Mario's 20th birthday in style. Note that many more goodies are planned by NoJ and are coming in with the coming weeks.
The Early Years - From Miyamoto's Childhood to Super Mario Bros.
At Donkey Kong's introduction in 1980 (shown left below), the main hero was referred to simply as 'Jumpman', based on his one and only ability. It wasn't until 1982 that Mario got the name we know him by, and back then Pauline was his girlfriend, before Princess Peach was even in the picture. Rescuing Pauline from the clutches of a big barrel throwing ape was as basic of a Jump'n Run style game as there ever was, but this retro platformer is considered a true classic of its genre, appealing to both Japanese and Western markets in the golden era of arcade parlors.
Donkey Kong and Jumpman didn't spring up from nowhere though, they were the creations of the brilliant Shigeru Miyamoto, who was born and raised in a rural community near his current home of Kyoto, Japan. Humbled by the natural world surrounding him, and lacking a television set growing up, young Miyamoto had to fall back on his own imagination for entertainment. This certainly showed in the virtual worlds he dreamed up throughout his career, and it goes without saying that employing Miyamoto was directly responsible for Nintendo's radical success in videogames. In an industry where only a handful of names are widely recognized, his is one that draws massive crowds whenever he makes an appearance across gaming trade shows. Despite this, unlike movie and music stars that have touched so many people worldwide, Miyamoto can probably walk into supermarkets un-noticed.
As the father of videogaming’s most recognizable mascot, Miyamoto actually admits though, that "I cannot come up with hairstyles so good." That, along with avoiding the difficulty of having hair move realistically, is the reason for Mario sporting a hat, while his moustache and oversized nose were added simply to make the nose more noticeable on such a small and pixilated character. Moving onto his famous overalls, these were chosen since they make Mario's arms and arm movements more obvious. In Donkey Kong and Donkey Kong Jr., he started out with a blue shirt and red overalls, but the color scheme got switched to a red shirt and blue overalls when Mario Bros. hit arcades (middle below). Super Mario Bros. (right below) for the Famicom however, saw him give a brownish shirt a go, then thankfully in the sequel, Mario went back to the blue and red he's been like ever since.
For many, Mario entered their homes through the Famicom, but years before that Mario Bros. was officially developed and released on various Atari consoles, from the 2600 to 7800, and Commodore 64. Further ports were also later released on the Intellivision and Colecovision!
Check out the rest of the great article at Lik Sang
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September 13th, 2005, 21:16 Posted By: wraggster
Nintendo's new Game Boy Micro has hit store shelves in Japan but isn't staying there long, according to Reuters.
One electronics store clerk in Tokyo reported that 70 percent of the store's initial stock had been devoted to filling preorders, with the limited-edition Micro styled after the Famicom (the Japanese version of the NES) accounting for most of the preorders. Four other colors of the Micro were available for the Japanese launch: silver, purple, black, and blue.
Despite the strong showing for the Micro, a clerk told Reuters it doesn't appear so far to measure up to the Game Boy Advance SP's launch, when the entirety of the launch stock was presold out.
The Micro is being targeted at an older generation of gamers than previous Game Boy models, looking to hit a technology-obsessed, gadget-loving crowd with disposable income who would be attracted to the unit's sleek design. It will release in the US September 19 in black and silver versions, each of which will come with three interchangeable faceplates and a $99.99 price tag.
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September 13th, 2005, 21:27 Posted By: wraggster
suanyuan has released a new version of his Visualboy Advance build known as VBA smooth. Here is the changes for version 6.3.
new features:
- auto select driver, select Direct3d firt, if failed to initialize then select DirectDraw.
- add window size 1.5x (thanks mikoxc's suggestion)
- add Simple Chinese language DLL
(簡體中文語言包 thanks mikoxc to provide this dll)
bug fix:
[mikoxc] when select menu File => Import => Battery file => Flash save, then VBA crash
- fix GBA import battery dialog bug
[mixoxc] when using HQ3X and HQ4X filter with window size x2, VBA only show black screen with sound
- fix bug in D3D driver
[suanyuan] if using filter and change window size from 4x or 3x or 2x to 1x, VBA crashed
- force to disable filter when window size is 1x or 320x240
[suanyuan] pokemonhacker release his code to CVS
- apply most crash bugs fix from latest VBA version on CVS
[many people] It’s very annoyed every time VBA smooth switches to 16 bit color depth, the screen blinked.
- now VBA smooth select the best rendering driver for you
http://www.emutalk.net/emu64-news/30...-released.html
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September 13th, 2005, 21:41 Posted By: wraggster
Cidrick has released a nice puzzler for the DS, heres what he posted:
Last night I finished the first release for the game I'm working on for the DS, called PicrossDS. I hope at least some people here have played a Picross game before. For those who aren't familiar with how the game works, you can read a quick tutorial here.
Right now it's just ten puzzles, but of course, in the final version I plan to have at least 100, probably 200 if I can find enough puzzles. There's no sound, no score saving, and no stylus support, yet. I plan to add them all as time goes on.
Let me know what you think. If you find any bugs, or would like to suggest some features, or think the control scheme sucks, I'm open to any suggestions.
Download Here --> http://nintendo-ds.dcemu.co.uk/picrossds.shtml
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September 14th, 2005, 08:17 Posted By: wraggster
A new commercial DS release heres the info:
Not everyone is innocent until proven guilty! Players star as a defense attorney, who must prove his seemingly guilty clients innocence no matter how dire the circumstances may seem. The game presents twisting storylines and intriguing gameplay in a comical anime style. Players must collect evidence, weed through inconsistent testimonies, and overcome corrupt agendas to ensure that justice prevails.
http://www.lik-sang.com/info.php?pro...7&lsaid=219793
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September 14th, 2005, 20:04 Posted By: wraggster
Divineo China now have the GBA Micro in stock, heres the details from them:
The Gameboy Micro is the smallest portable console ever made by Nintendo. It is in fact a micro Gameboy Advance SP, as it is 100% compatible with all GBA games and it has all the features of the GBA SP. BUT it is much smaller, much lighter, and the quality of the screen is simply amazing. Imagine it is 3 times lighter than an Ipod!
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September 14th, 2005, 20:15 Posted By: wraggster
Nintendo's diminutive new handheld, the Game Boy Micro, has sold better than expected - but not quite as well as the Game Boy Advance SP did at launch, according to retailers.
The GB Micro launched in Japan on Tuesday and one shop clerk told Reuters that 70 per cent of units were reserved before the new handheld went on sale. In contrast, all allocated GBA SP units were pre-ordered before the console launched back in 2003.
The GB Micro is priced at 12,000 yen (just under EURO 90) and comes in silver, purple, black and blue versions, along with a limited edition design based on the classic Famicom console.
"The orders have been going well," a spokesperson for leading electronics retailer Yamada Denki told Reuters.
"Especially, the Famicom colour version is really popular."
Nintendo has previously stated that it aims to sell 10.2 million Game Boy Advance units, including 4 million Game Boy Micros, by the end of the financial year.
The GB Micro will launch in the US on September 19, priced USD 99. A European release will follow on November 4, when consumers will be able to choose from silver, pink, green and blue units priced at EURO 99 each.
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September 14th, 2005, 20:21 Posted By: wraggster
Japanese gaming mag Famitsu has had a long and storied history of spilling the beans on new games and such, and things are no different on its printed pages in the days leading up to the Tokyo Game Show. Today, we’ve just received word from Famitsu Weekly fans that Japanese developer Monolith will be announcing Xenosaga 3 for the PS2, Baten Kaitos 2 for the GameCube, and Xenosaga 1 + 2 for the DS(!) at TGS this week.
The combo of the first and second parts of the Xenosaga series will be completely adapted into 2D, but Namco will try to squeeze as many of its (in)famous full-motion video (FMV) cutscenes in as possible. As for Xenosaga 3: Thus Spoke Zaratharus, it will be the final installment in the PS2 RPG storyline, but you never know whether its creators will pull an Onimusha and bring the series back in some form later on. (Next-gen ‘saga, anyone?)
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September 14th, 2005, 20:46 Posted By: wraggster
The NinjaMod team has just released their v2.0 BIOS for their GameCube chip heres whats new:
Supports Multi-Game Discs
Auto-Dectecs Media (Mult, Normal, Backup)
Boots DVD-R/+R and Originals
Re-Read Command Added (Less DRE)
Streaming Audio Fix
New Loading Methods (Runs problem games)
Graphical Enhancements
http://www.ninjamod.com/
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September 14th, 2005, 20:48 Posted By: wraggster
Torlus writes:
Here is a small project I've just done :
Lua4gba is a quick port of Lua (http://www.lua.org/) for the Gameboy Advance. Lua is a powerful scripting language with many high-level features, used in many projects.
This project is based on Lua 5.0.2 so is more up to date than GBALua (based on 4.0 version of Lua) and was made using DevkitARM.
One thing interesting about it, is that it uses the Lua source tree as-is, with
only one small (necessary) modification for console output. So this whole project should be considered as kind of tutorial on how to embed Lua into your projects.
It uses Damian Yerrick's GBFS for script embedding.
Best regards,
greg aka Torlus (http://torlus.com/)
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September 14th, 2005, 21:04 Posted By: wraggster
Nintendo Australia is excited to announce a new price point for Nintendo DS™ of $179.95 SRP.
The price drop will take place on September 22nd, just in time for the launch of the widely anticipated Nintendogs™. Nintendogs, which is now a cultural phenomenon in Japan, has just launched in the United States with sales of a quarter of a million units in its first week. This makes it America's hottest-selling video game and the best-selling new game franchise ever for a portable system.
“This is an exciting move for the already popular Nintendo DS, particularly aimed at making the unit more affordable and accessible to the new audiences we hope to be opening up with the release of Nintendogs” said Rose Lappin, Director of Sales and Marketing. “The new price point of $179.95 coincides with the launch of two new hardware colours of Cosmic Blue and Mystic Pink. Add to this the amazing new experiences with Nintendogs at the fantastic price of $49.95, making September 22nd a very big day for the Nintendo DS.”
With an onslaught of brilliant games coming for the rest of the year, there is something for everyone on the Nintendo DS. October 6th sees the release of the very unique Kirby™: Canvas Curse, and for the hardcore audience, the critically acclaimed Advance Wars®: Dual Strike. A new Pac Man adventure, Pac’n Roll™ is due November 3rd. The popular Mario Kart® series returns in November with Mario Kart® DS. Nintendo will also be releasing Meteos™ and Metroid® Prime Pinball in December. Metroid Prime Pinball will come bundled with the new DS Rumble Pak accessory that lets players feel all the rolling, bumping and tilting motions.
With around 30 new titles by the end of the year from other video game distributors, including King Kong: The Official Game of the Movie from Ubisoft, this promises to be an exciting holiday period for all Nintendo DS owners.
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September 14th, 2005, 21:46 Posted By: wraggster
GPF who is hosted on the DCEmu Network has posted another great screenshot of his Port of Frodo the Commodore 64 emulator for the Nintendo DS
Hes also posted some more screenshots and WIP news, head on over to http://gpf.dcemu.co.uk for the Full info (post some comments too )
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September 15th, 2005, 18:01 Posted By: wraggster
New commercial game heres the details:
Officially titled Tamagotchi no Puchu Puchi O-Misecchi (Tamagotchi's Little Little Shop), this DS simulation title has you and your pet Tamagotchi open a store. You can select from three different Tamagotchi types and give your new little friend a name. The game includes a variety of shop types, including a bakery and a dentist. The DS's special features come into play quite clearly when you choose to open up a dentist office. The top screen shows the reception area. You start off by accepting patients and listing to their troubles. Then, it's time for you to work your dentistry. You clear cavities and other irregularities on the bottom screen by polishing your patient's teeth with the stylus. Your patients will give you money, so its in your best interest to serve as many patients as possible by being quick in your work. Your goal, be it a dentist or some other shop owner, is to attract customers, earn money, and make your shop grow.
http://www.lik-sang.com/info.php?pro...3&lsaid=219793
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September 15th, 2005, 18:16 Posted By: wraggster
MMC/SD card resurrection We have brought back to life (read: rewritten) the MMC/SD card kernel block device driver. That means that you can now mount and access (read only for now) your MMC/SD cards on your GameCube. Create a block device file if you don't have already one (see source code for majors and minors) and mount your card partitions (mount /dev/sdcardb1 /mnt). As usual, all code is available on CVS (http://cvs.sourceforge.net/viewcvs.py/gc-linux/linux/). In case you are wondering, yes, those 1GB SD cards work
http://www.gc-linux.org/wiki/Main_Page
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September 15th, 2005, 18:31 Posted By: wraggster
DSemu the Nintendo DS emulator for windows has been updated today, heres whats new:
Support for the X and Y keys have been added. This can be configured using the Options/Configuration menu option. The code for this was contributed by Normmatt.
Many fixes to key handling. Anything but A and B keys were very buggy in previous builds. My 'keys' demo from my tutorials now works correctly and Space Invaders is now playable.
Support for GBA games was re-added. It was removed when I first took up support of DSEmu until I understood the code better. It is now back in and will be maintained.
The FIFO registers have been implemented. This is an important feature for DSLinux and a step towards support for the commercial downloadable demos.
Various bug fixes in graphics code.
The compuational accelerator registers have been implemented. Again, a steps towards support for the commerical downloadable demos. Contributed by Julien Hamaide.
Workaround for 'console scramble'. There has been an issue since DevkitPro R14 which causes text output using the console output routines to be scrambled. I implemented a workaround in 0.4.6 but it didn't work for homebrew programs built with previous versions. I've been unable to fix the problem so far, so I added a 'Unscramble console text' option in the Options/Configuration menu option. If you run a game and the text appears scrambled, check or uncheck this, and it should correct the problem when you press 'Ok'. I hope to fix this in 0.4.8.
Download Here --> http://nintendo-ds.dcemu.co.uk/dsemu.shtml
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September 15th, 2005, 18:50 Posted By: wraggster
Alekmaul is one busy chap, hes now working on a Arcade emu for the Nintendo DS, heres a shot:
Go, a small WIP to announce you that I "make profitable" my Z80 emulator by preparing one... emulator of plays of arcade!
That Ci will contain only sets of arcades with ROMs with format MAME and that those being emulated by Z80 (pacman, pengo, crush roller, etc...).
News and remote loading soon...
Pacman functions already perfectly and at full speed, on emulator as on DS![Smile](http://www.dcemu.co.uk/images/smilies/smile.png)
Keep an eye on his site here http://jmgrd.club.fr/index.php
Get your DS Homebrew Set up quickly ![Smile](http://www.dcemu.co.uk/images/smilies/smile.png)
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September 15th, 2005, 18:53 Posted By: wraggster
Some WIP news about the Homebrew Star Wars game:
Well I'm working hard on Star Wars DS, but not as much as I'd like...
Anyway some sounds are working for certain events, such as shooting or starting. Collitions are being implemented and finally Ties shoot at you...
It's been a hard work but I'm really looking forward to it... hope you do too.
http://chavads.blogspot.com/
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September 16th, 2005, 00:48 Posted By: wraggster
According to the latest issue of Famitsu magazine, Namco will release remakes of Xenosaga Episode I and Episode II on the Nintendo DS as a compilation called Xenosaga I & II.
Like the original releases on the PlayStation 2, the game is being developed by Monolith Soft and published by Namco. Unlike the originals, Xenosaga I & II will play with 2D graphics in an isometric view, with cute characters that resemble the first installment's art style rather than the more realistic look of Episode II. As a compilation, Xenosaga I & II follows along the storyline of the original PlayStation 2 games, but it will also include some new scripts.
Xenosaga I & II's turn-based battle system will be styled after Episode I and will feature the series' "boost" skill, where the player can force a character to move before it's actually his or her turn. Xenosaga I & II will also have a new system tentatively called "P.F.," although details on it haven't been disclosed yet.
Somewhat surprisingly for a DS game, Namco also says that Xenosaga I & II will feature cutscenes, which is one of the elements the Xenosaga series has been known for. Screenshots shared by the magazine show a computer-generated rendering of the Zohar and an anime shot of KOS-MOS.
Just like the recently announced Xenosaga Episode III for the PS2, Xenosaga I & II has not been given a firm release date from Namco yet. However, the game is expected to appear at the Tokyo Game Show this weekend in trailer form, so series fans shouldn't have to wait long to get a look at how the games handle the transfer to 2D.
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September 16th, 2005, 01:44 Posted By: wraggster
Upon the release of Kirby: Canvas Curse in Japan, the first copies of the game came with a special pink Kirby stylus. A lot of gamers were upset that the same was not offered outside the country. Well, it looks like things have changed. Nintendo of America is now giving away pink styli, presumably the same ones the Japanese got, to anybody who has registered their copy of Kirby: Canvas Curse on their website.
To get your own stylus you'll have to be a My Nintendo member, which is free. You can sign up for My Nintendo on Nintendo's website. You'll also need to register your copy of Kirby: Canvas Curse, by plugging in the registration code that came with the game on Nintendo's website. Finally, you'll need to visit this page to claim your free pink Kirby stylus. Supplies are limited, so hurry up!
http://www.nintendo.com/stylus_offer/
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September 16th, 2005, 01:45 Posted By: wraggster
Source - http://www.drunkencoders.com/
Sgstair posted a quick update on his site:
Some people have been asking what to expect as far as an API goes, and what sort of integration will be required to use this as a library. I've answered this a few times on irc, but I'll put it up here too, for people who want to know:
The API will be purely exposed on ARM9, and will consist of a TCP interface through lwIP (look it up for it's api), a small raw interface to allow sending/receiving raw data, and a custom interface to poll for and connect to access points and other wireless networks.
As far as integration goes, it'll probably require a function to be called on init of arm7 and arm9, a function to be called periodically on arm7 and arm9 (via timer or vblank), and the wifi interrupt will need to be connected on arm7.
As always, this could change, but I'm pretty confident it'll be pretty close.
http://www.akkit.org/dswifi/
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September 16th, 2005, 08:32 Posted By: wraggster
News from Lik Sang
The entire industry has been clamoring for a taste of Nintendo's so-called next-generation 'revolution.' So have we. Every time Nintendo president Satoru Iwata has opened his mouth, he underscored time and time again Nintendo would not be following the traditional path of a new console. Rumors have persisted for weeks about touch screens, gyroscope functions, virtual headsets, and everything else under the sun.
Today at the Tokyo Game Show, Nintendo finally revealed their big secret to the world. IGN and 1UP.com have seen it, touched it, and played games with it. A site from Norway taped the Nintendo presentation video at TGS. Check out their exthaustive coverage:
![](http://image.lik-sang.com/content/revolution-controller/small/tgs4.jpg)
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September 16th, 2005, 14:16 Posted By: sci-fisteve
Some renders for what should be the next move for RTS genre by using the twin screens of the DS
A call to all Coders for Demo's which bring this idea to life
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September 16th, 2005, 17:23 Posted By: wraggster
Speaking exclusively to GamesIndustry.biz, Nintendo's head of European Developer Business, Marko Hein, has called on the videogames industry to work harder at understanding its markets.
In an interview published today, Hein discusses Nintendo's vision of a market-led development model which individually identifies and targets various niche markets and new emerging demographics, rather than simply building developer-led products.
Referring to the music industry as an example, Hein said that in that market, "they try to investigate who the target group is, what does the market want, and then try to design music for the mass market. I rarely see this in videogames. It's very much developer driven, it's not marketing driven."
"So nobody looks at the market to see which group is currently untouched, which group has a certain potential and then look at how to make a game for this market with research and investigation beforehand," he continued. "Normally a developer comes to you and says 'here's a product, take a look at it'. I'm not sure if we can go on like this in the future."
The interview goes on to cover topics including Nintendo's approach to innovation and its willingness to invest in products which may not have wide commercial appeal, but will help to grow the market for games, such as recent DS title Electroplankton.
"Sometimes you bring a product to market not only for financial reasons, but to open new doors," he commented. "What we are selling with the DS is that the gaming experience is completely different, and we've got a lot of respect for that, even from the competitors."
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September 16th, 2005, 17:24 Posted By: wraggster
Speaking on the first day of the Tokyo Game Show, Nintendo president Satoru Iwata has unveiled the innovative new controller design for the Revolution console - a one-handed device which detects its own location relative to the screen.
The controller is similar in size and design to a television remote control, and sports a trigger button and D-Pad along with a number of action buttons - but the key feature is a sensor which Iwata described as the "Direct Pointing Device".
This sensor allows the Revolution to detect exactly where on the screen the device is being pointed, and also detects the controller's distance from and angle relative to the screen.
An expansion port on the bottom of the controller allows the connection of additional devices, with an analogue stick designed to be held in the other hand being shipped as standard. Iwata described this configuration as "nunchuck style".
Another device which will connect to the expansion port is a more traditionally designed controller, which will allow players to control the Nintendo back catalogue titles which the Revolution can play.
Among the uses for the new controller which were demonstrated by Iwata were a fishing game, a sword fighting title, a multiplayer tennis game and party style games where players could do things ranging from swatting flies to cooking and even performing delicate dental surgery.
Interestingly, Iwata also described the controller as providing a "new standard of gameplay for FPS games", pointing out that it allows a fresh degree of control over shooting and movement in such titles, while another demonstration suggested a survival horror game where the player could "intuitively explore in the dark with a flashlight".
However, no actual software for the device was demonstrated - with the entire presentation showing only videos of players using the controller in a variety of game styles.
"Throughout the history of game development, the game control mechanism has become more and more sophisticated," Iwata explained. "Perhaps those who have quit gaming or who have never played games look at the game controller and think it's too difficult to play, even before they dare to touch it."
"In order to expand the gaming population, it is taken for granted that we need to offer games to satisfy veteran gamers. At the same time, I believe that we need to make a new proposal, so that those who do not play games can say, 'I can do it' and, 'I want to touch it.'"
After presenting the controller to the audience, Iwata went on to explain the company's rationalisation behind making such a radical change to the control scheme which it had originally introduced with the Famicom / NES around 22 years ago.
"Firstly, we face the reality that within one family there are people willing to pick up a game controller, and those who would never touch one," he said. "Anyone will pick up a TV remote control, but not necessarily a game controller. Why is this?"
"We thought it was the requirement of moving right and left fingers separately and nimbly that was creating a psychological barrier," Iwata continued. "To expand the gaming population, it was needed for us to design a pad so that any family member would see it on the living room table, think that this was something relevant to them and pick it up."
"For the controller to be placed on the table at all, we had to make it compact - I believe that this will be possible for this controller. Also, just like a TV remote control, it can be manipulated with one hand."
Iwata continued to discuss the challenges of bringing new gamers into the gaming population throughout his speech, having started out by talking through the recent success of the "TOUCH! Generation" games (including Nintendogs and Brain Training) on Nintendo DS in attracting females and older people into games in Japan.
"The hurdle for non-gamers today must be significantly lowered," he said. "Just as the touch pad did for Nintendo DS, the Revolution controller will enable all users to intuitively play from the same starting line. For all family members, it will be something relevant to them which they are willing to use."
Iwata also presented a select number of Japanese developers to discuss their feelings related to the controller - most notably Konami's Hideo Kojima, creator of the Metal Gear series, who told the audience that his initial reaction to the controller was simply to exclaim, "You've done it!"
"Even though it was a surprise to me at first, I quickly understood how it should be used," he commented. "This is exactly what I was looking for."
Speaking more generally about Revolution, Iwata also touched on Nintendo's pledge to create a platform which will be accessible for smaller developers and those without large budgets.
"On the next generation hardware platforms, the size of the development team is projected to be even bigger, and smaller development studios feel that they can't create games for new platforms," he commented. "With this new interface, teams with limited budgets and people can create innovative software with just their good ideas."
Using the team which created Brain Training on the DS as an example - the title was developed in around four months with a peak team size of just ten people - Iwata argued that Nintendo's new platforms will be an ideal place for small developers to shine.
"Nintendo wants to provide a stage on which to showcase your ideas," he said. "Nintendo is willing to help bring these ideas to life. If seeing the controller today sparks great ideas, Nintendo is waiting for your proposals."
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September 16th, 2005, 17:25 Posted By: wraggster
Though the Nintendo Revolution was partially unveiled at this year's Electronic Entertainment Expo, its controller is the final piece of the venerable hardware manufacturer's next-generation puzzle. Speculation about the device has run rampant, because its manufacturer has made a point of keeping it well hidden. Nintendo has chosen only to drop hints that it would be an integral part of the Revolution's unique gameplay experience.
Today, in his keynote address at this year's Tokyo Game Show, Satoru Iwata touched on those themes again, giving further clues about Nintendo's vision for the future, and how the Revolution's controller plays into that future.
Thankfully, GameSpot had the chance to gain a better understanding of what Nintendo is going for with the benefit of a visual and tactile aid--a working prototype of the Revolution controller. Yes, we touched it. Yes, we used it. But is it a "revolution"? It just might be.
Our guided tour of the Revolution controller was led by none other than Shigeru Miyamoto, the industry legend whose talent has been one of the driving forces behind Nintendo's success. But, as always, he was his humble self, emphasizing that the day's presentation was about the possibilities of the controller and not his own upcoming projects. With that disclaimer, Miyamoto and the assembled Nintendo Japan reps unveiled the long-awaited controller, a modest-looking device that is low on flash, but big on functionality.
Miyamoto noted that the impetus for the controller design came from Nintendo's desire to do something "different" after hearing user feedback on consoles. The company felt the current generation of machines was coming close to overwhelming players by taking up too much space in their living rooms and creating briar patches of cables that must be navigated. As a result, Nintendo wanted to offer a solution that starts simple but supports expansion and that offers accessible experiences for casual players and more intricate experiences for hardcore gamers.
The form factor on display wasn't the absolute final design for the Revolution controller, and Nintendo reps noted that it is still a work in progress. That said, it was enough to give us an idea of where the company is headed. The controller itself bears no resemblance to the myriad fan-generated renderings purporting to be the real deal. The unit basically looks like a slim, ergonomic television remote that's about as long as your hand.
As can be seen in the images released today, the controller features core elements along with some you wouldn't expect. A power button at the top left of the unit appears to let you power the Revolution console on or off. An old-school digital D pad rests just below the power button. A large GameCube-controller-style A button is prominently placed below the D pad. Its counterpart B button is located on the opposite side of the remote, like the Z button on the Nintendo 64 controller. Directly below the A button is a series of three buttons: select, home, and start. While it's easy to guess what they do, Nintendo reps offered no details on their exact function.
Below the select, home, and start buttons is another set of vertically aligned buttons labeled X and Y. On some of the prototype controllers we looked at, the X button had a small "B" next to it and the Y button had a small "A" next to it, indicating that the controller can be held sideways to approximate a classic NES controller. Directly beneath those buttons is a horizontal row of colored lights that indicate which controller slot the owner is using--1 to 4 are planned at the moment. The plan is for the controllers to include built-in rumble packs and to run off of batteries, à la the Wavebird for the GameCube.
Finally, the base of the controller features a unique plug that lets you make use of a wide variety of peripherals. One such peripheral is an analog stick attachment with two shoulder buttons labeled Z1 and Z2. Though it gives the combined items an odd, nunchaku-like appearance (which is actually Nintendo's tongue-in-cheek nickname for it), the add-on demonstrates the controller's versatility. The analog stick peripheral will come included with the Revolution hardware, with other attachments to follow in the future. While Miyamoto didn't say much else about what other attachments were in the works, he did note that it's theoretically possible to have entirely different configurations plug into the port--which got us thinking about SNES and N64 controller attachments.
One of the most interesting features of the peripheral is tied to its functionality as a "pointing device." A glossy section of the top of the controller houses a transmitter--much like any remote would have--that was used extensively in the demos we saw. The signal from the unit is picked up by sensors you'll place near your television, which will then reflect your actions on the screen. Based on the responsiveness of the demos that we tried, this feature has the potential to turn the entire base controller unit into a new kind of pointing device. It also has great potential applications for sports games, such as laser-pointer-style play calling.
Overall, despite its unorthodox appearance, the Revolution controller has a comfortable feel. The assorted demos on hand also indicated that playing Revolution games will be a more active, physical experience than playing current-generation games. Whether you're using the pointer mechanic to actively control onscreen action or using two hands to take advantage of attachments, the Revolution controller will likely change how games are played.
Will the change the Revolution heralds be successful? It's too early to say for sure. But given Nintendo's well-documented history of breaking new ground in gaming (such as the DS) we're game to see just how this all pans out. The potential for a revolution is there; Nintendo just has to lead the way with software.
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September 16th, 2005, 17:26 Posted By: wraggster
Nintendo may have introduced the gaming world to the Revolution at its pre-E3 press conference earlier this year, but it seemed every answer it gave about the system only led to more questions. Where's the controller? How will the backwards compatibility work? When will it launch? Where are the games?
Revolution Now
Witness the unveiling and first demonstration of the unique controller for the Revolution.
When word came that Nintendo president Satoru Iwata was delivering a keynote address at the Tokyo Game Show this year, a show Nintendo traditionally doesn't participate in, conventional wisdom suggested that more answers would be forthcoming.
But perhaps the answers were not as forthcoming as eager gamers would have liked. Iwata took to the stage and delivered his presentation in basically two sections, the first dealing with Nintendo's present and recent past, the second looking toward the future. He began with dry figures, talk of sales, and the success of the Game Boy Micro's Japanese launch.
Then Iwata said Nintendo sees a crisis happening in the industry. He said that making games more complex and photo-realistic has helped the industry grow to the point where it's at today, but such thinking won't keep it growing indefinitely.
"Will anyone invent a new framework that allows for further expansion of the industry or will video game players become bored and cause the industry to shrink," Iwata asked. "We are at this crossroads I believe. For the future of the video game business, we need to expand the market."
Iwata said Nintendo hopes to help the industry through by getting back to the basics and attracting new users. He asserted that if the industry wants to grow, the best way for it to achieve that is through innovation, attracting former gamers back to the fold and finding ways to appeal to the casual and non-gaming crowds.
Iwata specifically pointed out the success of the Famicom Mini Series of classic NES titles on the Game Boy Advance as one initiative that retailers said drew dormant gamers to the cash register. By the same token, the strong sales of the Game Boy Micro and the instant sell-out of the Famicom-styled limited edition of the handheld pointed to the company's ongoing efforts to appeal to that crowd.
As for the casual gaming crowd, Iwata talked about the success of Nintendo's "touch series" games like Nintendogs and "brain exercises" titles, which have been designed to appeal outside the core gamer demographic. He also said the success of such efforts should be taken as a sign that Nintendo knows what it is doing.
After the prelude, Iwata turned his attention to the future, saying it was time to rethink everything about games to make them more accessible for players.
"Since the days of Famicom, the game control mechanism has become more and more sophisticated," Iwata said. "Perhaps those who have quit gaming or who have never played with games looked at the controller and felt it may be too difficult to play, even before they dared to touch the controller."
Following those remarks, Iwata introduced a demo video and the Revolution controller, which sought to rethink the traditional controller concept from the ground up.
The direct pointing device on the front of the controller is intended to make control intuitive for novice players while giving veteran gamers new ways to control their games. Iwata specifically mentioned how the controller could be used for squash, music, or fishing games. He went on to point out that adding the analog controller expansion to the basic controller could drastically change first-person shooters, or perhaps could be used to let someone move their character in a game while the main controller acts as a flashlight the player can shine on the screen.
The controller bears more than a passing resemblance to a TV remote, and that's something Iwata said was definitely intentional.
"To expand the gaming population, it was necessary for us to design the controller so that any family member would like to place it on the living room table and think it was something relevant for them and actually pick it up, just like they do with a TV remote controller."
Not wanting everyone to take his own word for it, Iwata then introduced clips of game developers giving their takes on the Revolution controller, with the concept and execution earning high marks from Final Fantasy XII producer Akitoshi Kawazu, Dragon Quest creator Yuji Horii, and Metal Gear Solid director Hideo Kojima.
"'You've done it!' was my impression," Kojima said. "This was totally unexpected. I was pleasantly surprised because the controller is quite comfortable yet provides something brand new."
Iwata addressed concerns people might have about playing retro games on the Revolution's new controller through its virtual console backwards compatibility, saying that classic-styled expansion controllers would be available so people could enjoy the games as they originally remembered them.
Despite the new technology at work in the Revolution's controller, Iwata insisted that developers would be able to develop cheaply and efficiently for the system. He pointed to small development teams responsible for the brain-training games who created a best-seller despite their use of the DS touchscreen in new ways.
Iwata also stressed the need to offer a greater variety of titles to the market.
"We need to satisfy both the novice gamers looking for simple and compact players and the veteran players who are looking for big, deep highly sophisticated games or we cannot expand the gaming population," Iwata cautioned.
In his closing comments, Iwata expressed confidence that Nintendo is on the right track given trends in the Japanese and foreign markets coupled with the warm public reaction to innovative games like Nintendogs. Don't expect Nintendo to rest on its laurels, as Iwata also emphasized constant innovation as a key for the industry's continued growth.
"When our games can no longer surprise, people will grow tired of gaming."
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September 16th, 2005, 17:33 Posted By: wraggster
And for once it isnt PSP or DS related but its from the Nintendo Revolution Console, the controller has been released to the public and its very different to say the least, heres a looksy:
Check out all the Revolution News at our sister site the top source of pure Nintendo Revolution news ---> The Revolution --> http://revolution.dcemu.co.uk/
Normal Service has now been resumed ![Wink](http://www.dcemu.co.uk/images/smilies/wink.png)
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September 16th, 2005, 17:34 Posted By: wraggster
And for once it isnt PSP or DS related but its from the Nintendo Revolution Console, the controller has been released to the public and its very different to say the least, heres a looksy:
Check out all the Revolution News at our sister site the top source of pure Nintendo Revolution news ---> The Revolution --> http://revolution.dcemu.co.uk/
Normal Service has now been resumed ![Wink](http://www.dcemu.co.uk/images/smilies/wink.png)
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September 16th, 2005, 17:41 Posted By: wraggster
Nintendo's head of European marketing sheds more light on next-gen device
16.09.2005 - 15:25
After months of speculation, Nintendo finally revealed their top secret Revolution controller at the Tokyo Game Show today. With its TV remote design and motion-sensing functionality, Nintendo looks set to continue apace on its crusade for making gaming accessible to, well, absolutely anyone and everyone.
We managed to speak to Nintendo's Jim Merrick - the man responsible for the company's European marketing - to find out more about the controller, how it will work and where it fits into Nintendo's master plan...
It would have been nice to actually see some of the games that the controller will be compatible with featured in the video presentation.
We went to great lengths not to show games in the trailer! It's more about keeping the focus on the interface. If you show the game then everybody gets distracted by the graphics and what we really wanted to focus on was the human interface with the game and the machine.
Is the motion-sensing aspect of the controller going to be compatible with all Revolution games?
Like the Nintendo DS, which offers many different input devices such as voice and touch-screen, not every game is going to use every capability of the controller. The Revolution controller can sense not only where you're pointing, but where your relative position front to back, how close you are, whether you're tilting or rolling - it senses all of these things. Those may or may not be appropriate for different games, so there's no absolute requirement that all games should use it.
The current controller design does work reasonably well for certain types of game - we're not going to throw it all out, but we wanted a fresh start and a fresh way of thinking to bring new consumers to the console.
How is movement of the controller detected?
We use Bluetooth technology to communicate between the controller and what we call a 'sensor bar', which has two little sensors on it that are maybe a foot apart. These sensors can be detached from the bar and they can be above the TV or below the TV - it doesn't really matter.
There's really no set-up other than just putting the bar by the TV. There's no calibration for size or type of TV or anything like that.
So presumably the controller will be compatible with all TVs?
It works with any kind of television set - it doesn't matter if it's LCD, plasma, projector or CRT.
And the gamer won't have to sit in the same position every time they're playing a title that uses the motion-sensing function?
Absolutely not - the relative angle in front of the sensor bar is about the same as the viewing angle of the TV. So if you can see the TV, the controller is going to work.
Are the three central buttons on the controller as self-explanatory as they seem?
Well, 'Start' and 'Select' have preconceptions as to what they do - they've been around for years, so that's okay. What exactly the 'Home' button will do, well, we don't really know yet as we've never had one before, so we'll have to see.
How will the controller be powered?
We don't have any specifics on it yet. There are always the pros and cons with the rechargeable batteries, yes they're nice, but then you have to dock it somewhere to charge it up. Disposable batteries are readily available, so… but I don't know, we haven't got there yet.
How will the controllers be bundled with the hardware?
What we call the 'freehand' controller - the basic controller that looks like a remote - and the 'nunchaku-style' controller will be packaged with the hardware and is really an amazing combination.
The third type of controller will be the 'classic-style' expansion controller, which Mr Iwata spoke about in his speech - but there was no visual to go with it because we haven't got the design finalised - we haven't decided how we'll market it.
Can you explain a bit about the classic controller?
It's effectively a shell like a standard controller with a hole in it and you slot in the freehand controller. So for games that are well suited for a traditional style controller, well, there you are.
The classic controller is important for us for our virtual console games. When I'm playing my favourite game - the N64 version of Goldeneye - it's built for that kind of controller.
How do you envisage people using the freehand controller - will it be a true one-handed device given the position of the d-pad and A button?
The problem is that in the past we spent years trying to figure out how to move forward, back and side-to-side using our thumbs. Now, I move the whole controller. If I want to bank my aeroplane - I bank the controller. Suddenly I don't need all the buttons that I needed before to approximate what I want to do - I simply do it. It's much more intuitive. I point just by pointing my hand at the screen. The problem with the analogue is that you're always trying to move it in an analogue fashion, not just slam it up against the edge. This is much more natural.
What can we expect in terms of additional peripherals that will plug into the controller?
We can envision all kinds of possibilities. We were joking the other day that bongo drums for Donkey Konga would've been great with a wireless controller. If you built a set of bongo drums with a slot in it and you just slot in the freehand controller and you're online - that would be great.
When we briefed the guys from Sega they immediately thought of Samba De Amigo. You could have a relatively inexpensive dance mat with a slot in it and you just slot in the freehand controller and you've got a wireless dance mat. So there are all kinds of ways you can go with it.
Will there be any proprietary technology that will eliminate third-party peripheral developers?
We haven't really decided what we're going to do working with third-parties on additional expansion controllers or other things, but it is fair to say that Nintendo will aggressively protect its intellectual property.
Shigeru Miyamoto recently stated that Nintendo was still adding and removing various functions of the controller - can you explain the transitions the device has undergone during development?
We spent a lot of time puzzling over what types of human interface we can do that will be really beneficial to both new gamers and existing gamers, and we've considered all kinds of ideas.
You've seen all the different kinds of technologies that are out there and we needed something that was accurate, reliable and relevant for our audience.
Mr Miyamoto is correct that the design is not 100% final. It is basically complete, but we reserve the right to move buttons and round corners. However, we have not shared everything that there is to know about Revolution or its controller.
So there are still some secrets to be revealed?
C'mon, we're Nintendo - we like to hold things until the very end!
Is this controller a definite statement of Nintendo's intent to broaden gaming horizons for a new audience?
If we can use the DS as an analogy where we have a similar thing happening and a bit of experience, we know that a lot of the consumers who bought 'touch-generation games' - which are really those games designed to reach out to new consumers - we know that those consumers have come back and bought WarioWare and Mario and more traditional games, so they are becoming active gamers again.
What they need is that entry point, but gaming is a bit of an addiction once you get started, you just have to get started. I think they will converge. Certainly there will be games written to address new consumers or written to address all consumers, and at the same time we'll continue to build those games for the existing market, for those core gamers today who got us here in the first place - we can't abandon them. Nintendo is in a unique position in that we've always had the ability to write games for everybody. Zelda, Pokemon, Mario 64 or whatever, we've had the ability to reach the broadest range of people all along, we're just going to expand on that.
Do you think the Revolution is going to distance Nintendo even more from Microsoft and Sony?
We're following our own path, to be sure. We have a different business model than they do, we're not trying to be the centre of your home for the digital distribution of music and movies and things.
We're an entertainment company and we make hardware and software to provide our product, which is entertainment. If that means we go down a different path to our competitors, then so be it. We don't measure our success the same way as they do.
When will we be able to get hands-on with the Revolution and its controller?
I don't know when that's going to be yet. We really want you to experience the games in a complete form and we tend to wait until then.
The example that we have with the DS is that in January 2004 when we first announced it we said it had two screens because that's pretty easy to understand. We didn't say anything about the touch-screen until you could touch it and experience it at E3 and I think we're going to go the same route with Revolution.
We've explained as much as we can and now we need to show you with nearly finished games so that you can really get a sense of the overall experience.
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September 16th, 2005, 17:47 Posted By: wraggster
Success HK have released 2 new GBA Micro accessories, heres what they are:
GBM LCD Protective Seal protects your GBM screen from scratches and damage
Protective carry case stylistically designed to keep your GBM protected from minor bumps, drops or scratches
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September 16th, 2005, 22:55 Posted By: wraggster
Miqualke has released anew version of his Puzzler for the Nintendo DS:
Here is Grid Challenge, a improved version of GridLock I already released.
-So first, what's the aim of the game ?
-You need to move blocks with stilus to make free the path for the master piece (smiley piece) to the exit.
But horizontal blocks can only move horizontally, and vertical blocks can only move vertically. The square piece can move both way.
-ok, but how many levels ?
-There is actually 750 levels.
-Huge ! but it already demotivated me, that's to much
-Don't walk away, there is the challenge mod !
You need to play 6 levels that are choosed randomly with 6 levels of difficulty.
Download Here --> http://nintendo-ds.dcemu.co.uk/gridchallenge.shtml
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September 17th, 2005, 03:07 Posted By: wraggster
Got a special news article for those wanting to buy a <a href="http://www.gbax.com/main.pl?indexgp2x.html" target="_blank" >GP2X</a> before the rest of the world can get their hands on one.
For those that dont know theres a new contender of the Future King of Homebrew Consoles and that console is the GP2X, the console itself is basically a Portable Linux Machine with Dual Cpus running at 200Mhz Each, one of the amazing things about this machine is that Gamepark Holdings have made the Console fully Open Source so that means youll see lots of Emulators and Homebrew on the GP2X from the word go. Some of the Emulation scenes best programmers have already said they are working on it and that includes people like LDChen (PSone Emu), Chui (Snes and NeoCD Emus) theres already a Gameboy emulator running on the console and with the backing of a mass of Developers you will have the ultimate console without the unfair obstructions that Sony and others force on us.
Heres some details off the site:
To sum up the GP2X:
It can play games. It can play your Movies. It can play your music. It can view photos. It can read Ebooks. It runs on just 2 AA batteries - And it can do all this in the palm of your hand or on your TV screen.
Yes that's right, this handheld can connect to the TV, console style. Watch your DivX movies on the TV. Play emulated classics on the TV. Try big screen Quake. Or just play them all on the GP2X's large 320*240 backlit screen. You get the best of both worlds.
It runs the free Linux operating system. This means a whole world of Games, Utilities and Emulators are at your disposal. Quake, Doom, SNES, Megadrive, MAME, Media players and Applications to name just a few.
It's powerful - Two 200mhz CPU's with 64meg of RAM, custom graphics hardware and decoding chips. Takes SD cards and has 64M of NAND memory. Plenty to play with. One of the most powerful and advanced handhelds today.
That means it can play movies without any re-encoding. Just put them onto an SD card. Any size. Any resolution. No messing about. The GP2X scaling chip will resize to fit the screen. No other handheld can do that.
Heres a screenshot:
<img src="http://gp2x-emulation.dcemu.co.uk/blackandwhite.jpg">
Check out the Worldwide Official Seller of the GP2X at this early Sneak Peak address here --> http://www.gbax.com/main.pl?indexgp2x.html
Also Check out our GP2X site Here --> http://gp2x-emulation.dcemu.co.uk/
One thing to remember you can buy it now from them and its advisable to do so as the first shipment will be in limited numbers.
Mouth Watering eh ![Smile](http://www.dcemu.co.uk/images/smilies/smile.png)
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September 17th, 2005, 03:08 Posted By: wraggster
Got a special news article for those wanting to buy a <a href="http://www.gbax.com/main.pl?indexgp2x.html" target="_blank" >GP2X</a> before the rest of the world can get their hands on one.
For those that dont know theres a new contender of the Future King of Homebrew Consoles and that console is the GP2X, the console itself is basically a Portable Linux Machine with Dual Cpus running at 200Mhz Each, one of the amazing things about this machine is that Gamepark Holdings have made the Console fully Open Source so that means youll see lots of Emulators and Homebrew on the GP2X from the word go. Some of the Emulation scenes best programmers have already said they are working on it and that includes people like LDChen (PSone Emu), Chui (Snes and NeoCD Emus) theres already a Gameboy emulator running on the console and with the backing of a mass of Developers you will have the ultimate console without the unfair obstructions that Sony and others force on us.
Heres some details off the site:
To sum up the GP2X:
It can play games. It can play your Movies. It can play your music. It can view photos. It can read Ebooks. It runs on just 2 AA batteries - And it can do all this in the palm of your hand or on your TV screen.
Yes that's right, this handheld can connect to the TV, console style. Watch your DivX movies on the TV. Play emulated classics on the TV. Try big screen Quake. Or just play them all on the GP2X's large 320*240 backlit screen. You get the best of both worlds.
It runs the free Linux operating system. This means a whole world of Games, Utilities and Emulators are at your disposal. Quake, Doom, SNES, Megadrive, MAME, Media players and Applications to name just a few.
It's powerful - Two 200mhz CPU's with 64meg of RAM, custom graphics hardware and decoding chips. Takes SD cards and has 64M of NAND memory. Plenty to play with. One of the most powerful and advanced handhelds today.
That means it can play movies without any re-encoding. Just put them onto an SD card. Any size. Any resolution. No messing about. The GP2X scaling chip will resize to fit the screen. No other handheld can do that.
Heres a screenshot:
<img src="http://gp2x-emulation.dcemu.co.uk/blackandwhite.jpg">
Check out the Worldwide Official Seller of the GP2X at this early Sneak Peak address here --> http://www.gbax.com/main.pl?indexgp2x.html
Also Check out our GP2X site Here --> http://gp2x-emulation.dcemu.co.uk/
One thing to remember you can buy it now from them and its advisable to do so as the first shipment will be in limited numbers.
Mouth Watering eh ![Smile](http://www.dcemu.co.uk/images/smilies/smile.png)
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September 17th, 2005, 03:08 Posted By: wraggster
Got a special news article for those wanting to buy a <a href="http://www.gbax.com/main.pl?indexgp2x.html" target="_blank" >GP2X</a> before the rest of the world can get their hands on one.
For those that dont know theres a new contender of the Future King of Homebrew Consoles and that console is the GP2X, the console itself is basically a Portable Linux Machine with Dual Cpus running at 200Mhz Each, one of the amazing things about this machine is that Gamepark Holdings have made the Console fully Open Source so that means youll see lots of Emulators and Homebrew on the GP2X from the word go. Some of the Emulation scenes best programmers have already said they are working on it and that includes people like LDChen (PSone Emu), Chui (Snes and NeoCD Emus) theres already a Gameboy emulator running on the console and with the backing of a mass of Developers you will have the ultimate console without the unfair obstructions that Sony and others force on us.
Heres some details off the site:
To sum up the GP2X:
It can play games. It can play your Movies. It can play your music. It can view photos. It can read Ebooks. It runs on just 2 AA batteries - And it can do all this in the palm of your hand or on your TV screen.
Yes that's right, this handheld can connect to the TV, console style. Watch your DivX movies on the TV. Play emulated classics on the TV. Try big screen Quake. Or just play them all on the GP2X's large 320*240 backlit screen. You get the best of both worlds.
It runs the free Linux operating system. This means a whole world of Games, Utilities and Emulators are at your disposal. Quake, Doom, SNES, Megadrive, MAME, Media players and Applications to name just a few.
It's powerful - Two 200mhz CPU's with 64meg of RAM, custom graphics hardware and decoding chips. Takes SD cards and has 64M of NAND memory. Plenty to play with. One of the most powerful and advanced handhelds today.
That means it can play movies without any re-encoding. Just put them onto an SD card. Any size. Any resolution. No messing about. The GP2X scaling chip will resize to fit the screen. No other handheld can do that.
Heres a screenshot:
<img src="http://gp2x-emulation.dcemu.co.uk/blackandwhite.jpg">
Check out the Worldwide Official Seller of the GP2X at this early Sneak Peak address here --> http://www.gbax.com/main.pl?indexgp2x.html
Also Check out our GP2X site Here --> http://gp2x-emulation.dcemu.co.uk/
One thing to remember you can buy it now from them and its advisable to do so as the first shipment will be in limited numbers.
Mouth Watering eh ![Smile](http://www.dcemu.co.uk/images/smilies/smile.png)
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September 17th, 2005, 13:35 Posted By: wraggster
If we’re lucky, Nintendo oughtta be bringing some playable titles for the Revolution (whether it ends up being called that or not) to E3 in May of 2006. Also of note is a “classic-style expansion controller” to be used with the “freehand-style controller” (the remote?) to play third-party ports and classic Nintendo game downloads.
The extra classic-style expansion being produced is described as “a shell with a hole in the top into which you slot the freehand-style controller.” Does this shell also interface with the analog-stick expansion we’ve seen already? And what did Jim Merrick, Nintendo Europe’s senior director of marketing, have to say to about when we’ll get to finally play some Revolution games? “Without making a commitment, if I went to E3 2006 and didn’t end up playing the Revolution, I’d be very disappointed…” No guarantees, but some fairly strong words concerning the future playable state of Revolution games, which makes sense considering the official 2006 launch date.
Mr. Merrick also claimed that the folks at Nintendo had “more surprises in store,” in addition to the controller just revealed. Whatever the case, we foresee the light-gun genre making a serious comeback on home consoles over the next few years. And for that, Iwata-san, we thank you.
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September 17th, 2005, 14:38 Posted By: wraggster
Cidrick has released a new version of his Picross game for the Nintendo DS:
Version 0.2 is done
There are now 50 puzzles to complete. I also added SRAM support so the game will keep track of your best times for puzzles, as well as keeping track of which puzzles you've completed. I also fixed that bug that was pointed out earlier.
For the record, I added a check for a homebrew cartridge in the slot before saving, so if you download this via WMB it shouldn't mess up any saves of a commercial GBA cart inserted in the DS, but I haven't tested this. Please do this at your own risk!
Download Here --> http://nintendo-ds.dcemu.co.uk/picrossds.shtml
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September 17th, 2005, 22:41 Posted By: wraggster
I’ve decided to officially discontinue my work on DrSMS, I’ve moved on to other projects on different platforms and developing on the GBA holds no real interest for me any more.
Thanks to everybody for your support over the last couple of years and massive thanks to RedMage for hosting this site for what seems like for ever. Not sure how long this site will stay up for so as RedMage may want to take it down.
All is not lost for you SMS/GG emulation lovers though, Flubba author of PCEAdvance, Goomba and co-author of NESAdvance and SnesAdvance has just created SMSAdvance. So you’ll be able to enjoy increased compatibility on his amazing emulator which already surpassed DrSMS.
Goodbye.
Reesy
http://drsms.webpersona.com/
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September 17th, 2005, 23:02 Posted By: wraggster
DWedit has released a new version of GoomBA the Gameboy, Emulator for the GBA Movie Player (also works on Nintendo DS and the Gamecube Gameboy Player)
Heres whats new:
Fixes lots of games!
Supports SRAM saving. Hit L+R to go to the menu and save SRAM. If you don't return to the menu, it doesn't save SRAM. So don't go through a marathon session of some game, then turn off the power without hitting L+R.
Witness the power of 224k of RAM for Gameboy rom data storage! Some games will run very slowly if there is not enough RAM to hold all the cached pages, sorry Zelda fans.
Does not yet support savestates.
Emulator By Flubba. GBAMP support by Dwedit. FAT16/FAT32 filesystem code by Chishm. GBA Movie Player figured out by Darkfader and Chishm.
Download Here --> http://gbaemu.dcemu.co.uk/goombamovi...redition.shtml
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September 17th, 2005, 23:04 Posted By: wraggster
DWedit has released a new version of GoomBA the Gameboy, Emulator for the GBA Movie Player (also works on Nintendo DS and the Gamecube Gameboy Player)
Heres whats new:
Fixes lots of games!
Supports SRAM saving. Hit L+R to go to the menu and save SRAM. If you don't return to the menu, it doesn't save SRAM. So don't go through a marathon session of some game, then turn off the power without hitting L+R.
Witness the power of 224k of RAM for Gameboy rom data storage! Some games will run very slowly if there is not enough RAM to hold all the cached pages, sorry Zelda fans.
Does not yet support savestates.
Emulator By Flubba. GBAMP support by Dwedit. FAT16/FAT32 filesystem code by Chishm. GBA Movie Player figured out by Darkfader and Chishm.
Download Here --> http://gbaemu.dcemu.co.uk/goombamovi...redition.shtml
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September 18th, 2005, 00:44 Posted By: jointhewait4wifi
Hi your probley 1 of many that are looking forword to nds wifi well you probley have tons of questions that want to be answered simple problem solved go to www.freewebs.com/jointhewait4wifi and you can learn all about wifi including the wifi games Mario Kart And Animal crossing... and wait theirs more if you already have seen the videos and screens you might wanna stop at our forum and post a msg and it will apear on the site and your anwser can be solved by me and my friends who have done alot of search on wifi or other people around the world that may know your anwser that you r looking for
thx
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September 18th, 2005, 11:21 Posted By: wraggster
Mic has updated Dualis the Nintendo DS emulator for Windows to release 11, heres whats new:
CPU: Fixed a bug in Thumb STRH with register offset
MMU: Fixed accesses to DTCM when it has been mapped within main RAM
MMU: Added ITCM
GPU: Fixed a bug that closed the emulator when a BG was enabled before the VRAM banks were set up
GPU: Fixed a bug where the wrong screen base block would be used in some cases
GPU: Fixed some OBJ priority issues
GPU: Fixed some luma increase/decrease issues
GPU: Added support for extended palettes on text BGs
GUI: Memory viewer and disassembler now accept arbitrary addresses
GUI: Added an edit function to the memory viewer (click on a memory cell, enter a new value and hit "Set")
GUI: Fixed a few bugs in the palette and tile viewer dialogs
And for the curious types, the full source code of Dualis is now available in the download section.
Download Here --> http://nintendo-ds.dcemu.co.uk/dualis.shtml
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September 18th, 2005, 21:57 Posted By: wraggster
suanyuan has released another version of his unofficial Visualboy Advance build known as VBA smooth. Here are the changes for version 6.4:
* feature added:
- add an entry forceRenderMethod=1 in vba.ini to force using DirectDraw driver (thanks awi's suggestion)
- force to stop emulation before switching sound emulation on/off
- add an entry saveMoreCPU=1 in vba.ini for slow computer to save more CPU power
* bug fix:
[mikoxc] when sound is disable, vba load a game then crashed
- fix a bug in PCM interpolation module
[mikoxc] VBA run a game with sound disable, after load a real-time save file, VBA crashed
- fix another bug in PCM interpolation module
[bohdy] 6.3 still runs at half framerate in automatic mode, just like if frameskip 1 was selected.
- fix a bug in automatic frame rate control
[Squaresoft74] On the top and left sides of the screen i get blue lines that weren't there with previous builds.
- not crop a pixel around the border of output image
http://www.emutalk.net/emu64-news/30...-released.html
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September 19th, 2005, 01:02 Posted By: wraggster
Francesco Lombardi writes:
Hi all!
This mail is to inform you that I have put online a few little tools for gba and DS programming.
FPC 4 GBA is the *FIRST* pascal compiler ever made that can produce gba executables! It is based on freepascal compiler and, at this time, it is in a pre-alpha stage. You must recompile all freepascal sources in order to make it working. Read carefully the txt in the package in order to make something working! You can find some examples and a little lib too to make the first steps in gba-pascal programming world.
Gfx2DS is an image-to-c header converter. It is designed specifically for Nintendo DS, although you can use it for gba too, and supports a wide number of graphic formats. It can handle transparent channel and it is the official tool of WinS DS project (http://www.gbawins.com).
Gba2Pas is an image-to-header converter that produces Pascal headers. It is the first tool for gba pascal programming and supports a wide number of graphic formats. It can handle full color (mode 3/5) and palettized (mode 4)
mode. It can reduce bit depth from 32/16 to 8 bit, with palette optimization.
You can find all this stuff on my web site: http://itaprogaming.free.fr.
Enjoy!
Francesco
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September 19th, 2005, 01:16 Posted By: wraggster
Some WIP news about the Homebrew Star Wars game:
One of major bugs has been fixed. It crashed the game if you fired more than 40/50 times. It's been fixed.
DONE:
Graphics
Collitions
2 Control schemes
3 speeds
TO DO:
Enemy generator
http://chavads.blogspot.com/
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September 19th, 2005, 20:59 Posted By: wraggster
Speaking exclusively to GamesIndustry.biz, Nintendo of Europe's senior director of marketing, Jim Merrick, has revealed that he believes the Revolution controller "Certainly could make us market leader."
The new controller was unveiled at the Tokyo Game Show last week. The device is similar in design and size to a TV remote control and uses a sensor to detect which part of the screen the user is pointing at.
"We've talked a lot about expanding the gaming population and breaking down barriers, and the new freehand-style controller, as we're calling it, is very much a part of that," Merrick told this website.
"We have formidable competitors and I'm not going to make any sweeping, grand statements, but the Revolution has the potential to appeal to new groups of consumers we've previously been unable to reach."
"It also has appeal for hardcore gamers, and the ability to bring a lot of people back to gaming," he went on.
Merrick said Nintendo expects its rivals to be inspired by the new controller: "Here we are, about to throw away 20 years of controller designs - designs which Nintendo came up with. There will be an influence on the industry, absolutely."
"That said, Nintendo will aggressively protect its intellectual property," he continued.
Merrick said the controller design is "very nearly finished," adding: "We've got time to make a few refinements, but fundamentally it's complete." He also responded to critics who have expressed concerns about the controller working with different television standards by saying: "It works with LCDs, plasma screens, projectors... Everything. I guarantee it."
Merrick explained that Nintendo had taken the decision not to show any games at TGS as they wanted the audience to focus on the new controller, and not get "hung up on polygon counts and so on."
Although he declined to offer a definite date for when the Revolution console will get its first unveiling, Merrick did say: "Put it this way. Without making a commitment, if I went to E3 2006 and didn't end up playing the Revolution, I'd be very disappointed."
And though the Revolution controller may be a trump card for Nintendo, there's more to come, according to Merrick.
"Let's just say we have more surprises in store," he said.
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September 19th, 2005, 21:30 Posted By: wraggster
Revo has released a new Paint Proggy for the Nintendo DS, heres what he says:
Hi,
here is the first release of my paint like app for NDS, it works on hardware, not so good on emulators. Features:
- 180x180 px image editing
- saving image to sram and loading from it
- 10 step undo/redo
- some of basic graphics operations
Download Here -> http://nintendo-ds.dcemu.co.uk/rpaint.shtml
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September 19th, 2005, 21:43 Posted By: wraggster
Source - http://www.drunkencoders.com/
doublec:
19 September 2005: Updated the first 6 of the tutorials to work with DevkitPro release r16a. The others will follow in the next few weeks.
18 September 2005: The recent release of devkitpro has changed a few things and many of the tutorials here are out of date. I'll be fixing these up over the next couple of days and the tutorials will be usable with the recent devkitpro release.
http://www.double.co.nz/nintendo_ds/
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September 19th, 2005, 22:37 Posted By: Zaneblade
the controller is in a remote control shape.. there is a expansion slot on the back were a number of add ons will be able to be pluged in... in the video they use a analoge stick... anyway the way that it does the motion thing is 2 sensors are stuck to the side of your T.V and this judges all 3D the movement.... so far these are the main feature known
Remote control design: constructed to appeal to a wide variety of potential players
3D Pointing: Sensors understand up, down, left, right, forward and backward.
Tilt Sensitive: Controller can be rotated or rolled from side-to-side.
Buttons Included: Has a trigger on its backside, face buttons, and a D-Pad.
Multifunctional: Has an expansion port which can be used with different types of controller peripherals. Analog stick with two trigger buttons planned for left hand.
Wireless: Totally wire-free. Currently there are no details on the max distance, source or power, or otherwise.
Rumble Built-in: Included standard in all the controllers
Now for the Controller setup.. this confused me at first but now it is simple... At the front there is the power button.. then comes the D-Pad... then there is the Classic BIG A button... there is then abit below that 3 buttons... Select Start and Home... how i have no idea what this home button is but it has to be in there for a reason.... then below this there are small a and B buttons and on the back there is a big B (trigger Button).... The Controller
Then there is the add-on
Click here if you have not seen it.... the analoge Stick and Trigger add-on (a.k.a nunchuck-style controller) - at first it looks simple but looking closer it looks really comfy and there is not just the analoge stick and thats it... there is also Z1 and Z2 at the front...
but i bet at one point you thought.... ahhh but how do i play the old games?? for games that are guna come out on all 3 next gens how will the Rev work because it doesnt have as many buttons.... well i thought this... but so did ninty... they have made a Controller shell add-on which then means the Rev controller can turn into a normal controller... The best thing about this is that even when its in the shell the Remote control is still on so this means even more things can happen in a game.... instead of strugling to use the analoge stick to move and press buttons all you have to do is move.... and the shell also means there is enough buttons to be able to have the same games on rev than the PS3 and Xbox360.... its not known whats it going to look like but to give you an idea this is what ign think it could look like
also another thing to rember is in the video there is a guy druming with 2 of the controllers... that means that people maybe able to use 2 controllers and the same time... interesting!
Now something i have been thinking.... at first the extra A and B buttons confused me but i read that they were put on there just to show the buttons and they will probly be X and Y... After thinking its also obvious what the 'Home' button does... it simple sends you to the Revolutions home... were you can look at your downloads, play music, watch films and you will most probly also be able to re Calabrate the sensors for the controller... Then i started thinking more... if u want to download stuff... maybe you will also be able to search the web....
Ok now i have got over the inital shock i think i can finally think properly... The first second i saw it i thought... coool its like a cool looking lazer gun... but no... the reason this is so dam amazing is because its 3D... it can move Up, Down, Left, Right like normal but no it can also do backwards forwards and even twisting, rotating and tilting... the sensors can do it all and thats the bit that i really do think is amazing... Here is an example i just thought of... thing of a driving game... when you watch people that dont play games much they move the controller... imagin how good there guna be.... and i am scared that people may realise that because this really is something special.... The other thing that struck me was the look and color... they have taken ideas from one of the most popular electrical thing around 2day.. the IPod... now i dont like ipods but i have to admit they do look cool and have a very grown up image..
so you still think ninty are kiddy? also if you look at the silver stand on the bottom that is the external hard drive
also to understand this more Watch this video
What more can i say but im gettin one on release day
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September 20th, 2005, 18:43 Posted By: wraggster
Speaking at the Tokyo Game Show, Nintendo president Satoru Iwata has revealed more details of the company's plans to promote wireless gaming for the Nintendo DS.
"It is our goal that all consumers who purchase a Wi-Fi enabled game will try Wi-Fi connection at least once," he said.
Iwata confirmed that consumers will not be required to pay any monthly fees to play first party titles - the only costs incurred will be the price of games and the user's own Internet connection. He said that Nintendo has worked hard to design a system which is secure and protected from the kind of abuse that can come from anonymity.
A Nintendo-branded USB Wi-Fi access point will appear on the shelves along side the first Wi-Fi enabled game for use by gamers who don't have a wireless Internet connection already set up - which would suggest that third party wireless access points can also be used.
Online retailer Play is already taking pre-orders for the "Nintendo DS USB Access Point", due for release on November 11. The adaptor is priced at GBP 14.99, a saving on what Play claims is an RRP of GBP 19.99.
Nintendo has said that there will be two types of service to choose from - users can either find people to play against according to how they've performed in the offline game, or create a list of friends.
Neither service will support voice chat as, according to a Nintendo Europe product manager quoted in a recent product guide, "We need to be entirely confident that there can be no untoward activity."
Gamers will be able to play online for free at high street stores across the country, which will be equipped with Wi-Fi antennae. Nintendo is also said to be negotiating free Wi-Fi hotspot connections with leading telecomms companies, and looking to close the deal by the end of the year.
The supplement confirmed that Mario Kart DS will launch in Europe on November 11, with Tony Hawk's American SK8Land to follow soon after. Animal Crossing Wild World and Metroid Prime Hunters are due for release in 2006.
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September 20th, 2005, 23:34 Posted By: wraggster
GPF Posted this news:
Iv partially implemented headspin's C64 keyboard bmp for Uppercase and shifted. Here is a screenshot of it running Bruce Lee. I still need a little work on the keyboard cant figure out why im getting the corruption at the bottom of the screen.
Also if anyone has a ndslib opengl example using a 512X512 texture so i can use a smaller view window minus the borders or give me some better ideas on scaling a 384X360 screen to 256X192
Thanks,
Troy(GPF)
Check out http://gpf.dcemu.co.uk for more info ![Smile](http://www.dcemu.co.uk/images/smilies/smile.png)
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September 21st, 2005, 01:39 Posted By: wraggster
Eurogamer has a look at some new information about the Revolution's wireless presence. From the article: "Iwata confirmed that consumers will not be required to pay any monthly fees to play first party titles - the only costs incurred will be the price of games and the user's own Internet connection. He said that Nintendo has worked hard to design a system which is secure and protected from the kind of abuse that can come from anonymity. A Nintendo-branded USB Wi-Fi access point will appear on the shelves along side the first Wi-Fi enabled game for use by gamers who don't have a wireless Internet connection already set up - which would suggest that third party wireless access points can also be used."
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September 21st, 2005, 01:52 Posted By: wraggster
Over at the GATE, Tim Alamenciak has posted his thoughts about Nintendo’s latest revolution in an editorial entitled, “When Great Ideas Aren’t Great Enough.” From the title, it’s pretty clear what direction Tim is headed in. His primary concern is that the gaming public won’t be interested in adapting to the new control concept—what Tim refers to as the “wand of glory.” We would argue that gamers have adapted well to Nintendo’s past innovations; the analogue stick and rumble device have become industry standards.
But the Revolution controller is arguably a greater step than any of Nintendo’s past innovations. Then again, if it works, it works, right? But is the timing off? In the age of the Xbox 360 and PlayStation 3, is Nintendo taking too big of a risk?
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September 21st, 2005, 17:52 Posted By: wraggster
It's time to break some skulls in a smashing new adventure: Screw Breaker. The Skull Rollers, an evil crime syndicate, has stolen your most prized possession, a red diamond that belonged to your deceased mother. Now it's up to you and your fellow thieves to penetrate their hideout and take it back. With the help of your trusty Breakall Drillbot, you can plow through just about anything in your path. Use the L and R buttons to change the direction of the rotation. Explore every inch of the gang's hideout to find hidden gears that will beef up your ride. Screw Breaker is developed by the GAME FREAK, known worldwide for its smash hit Pokemon games.
http://www.lik-sang.com/info.php?pro...6&lsaid=219793
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September 21st, 2005, 17:57 Posted By: wraggster
Speaking to GamesIndustry.biz at the Tokyo Games Show, Xbox VP Peter Moore has praised Nintendo's "innovation with the new [Revolution] controller", and reiterated the need for the industry to grow into new markets.
"I want to give kudos for Nintendo for its attempt at innovation with the new controller," Moore commented, saying that the new device would -"bring people in that, as Iwata-san said, are either lapsed gamers or gamers that are intimidated by the complexity of the controller."
In the second half of our interview with Microsoft's head of worldwide marketing and publishing for Xbox, which you can read on the site today, Moore went on to argue that the digital lifestyle functionality of Xbox 360 will offer non-gaming consumers a similar incentive to get involved in the market - and reiterated the company's controversial message from E3.
"We said at E3, we want a billion consumers touched in this next generation by our industry," Moore said. "That was an industry message. Certainly, we can see Nintendo rallying to that cry and reiterating what Robbie said on May 16th; I heard the same words come from Iwata-san of Nintendo yesterday."
He then revealed that Microsoft is also looking into ways ot make games on its platforms more simple and approachable, while still retaining a level of complexity that makes them difficult to master.
"We need to grow as an industry," he concluded. "Having a simplified controller is one tactic in what is a larger strategic battle we need to face to grow this business."
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September 21st, 2005, 17:59 Posted By: wraggster
Sega's Super Monkey Ball is rolling its way to DS and we've managed to nab the first six shots from the game.
While no details have been released regarding gameplay, the shots reveal that your chosen monkey-in-a-ball will be displayed on the touch-screen, so we imagine stylus stroking will be required to move your spherically-encased simian around the banana-littered courses.
It's also a pretty solid bet that there will be a stack of minigames to enjoy - it looks like air hockey is definitely in - and that WiFi multiplayer will also be catered for.
As ever, we'll bring you more details as and when they emerge.
A release date for Super Monkey Ball DS is yet to be confirmed
http://www.gamesradar.com/news/defau...sectionid=1588
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September 21st, 2005, 18:07 Posted By: wraggster
Rumors are circulating that Nintendo has quietly launched a new version of the Game Boy Advance SP, which features a backlit screen said to rival the PSP. The old on/off side-lighting button has been replaced with a button that now toggles between two (backlit) brightness levels. The new GBA is only available in Graphite and Pearl Blue. Can anyone confirm this?
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September 21st, 2005, 18:08 Posted By: wraggster
We’ve seen a little bit of confusion (free! not free!) on this point, but Eurogamer helps put the debate to rest. All of those old games that Nintendo said will be available on Nintendo’s next-generation Revolution console are gonna cost gamers.
Nintendo isn’t announcing the details of how these older games would be priced, but a variety of schemes is likely. Some games might be bundled as freebies to entice sales of the console, some might be offered along with the purchase of a current-generation game, and so on.
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September 22nd, 2005, 18:48 Posted By: wraggster
Divineo China posted this news:
The M3 adapter is now in stock in CF version only.
The SD version should follow soon.
<a href="http://www.divineo.cn/php/affstart.php?affcode=arboretum&prod=ds-m3cf"><img src="http://www.divineo.cn/divineo/images/products/ds-m3cf-s.jpg" border="0" alt="Buy the M3 Adapter here"></a>
M3 Adapter is made for those who want to download freeware games, movies and music from a PC to a GBA(SP) and/or Nintendo DS. You can use your PC and normal Compact Flash Card Reader to transfer and convert you movie & music files to the Compact Flash Cards. Then, insert M3 Adapter with CF/SD Card into GBA(SP) or Nintendo DS, and the files will be available after boot up of the console.
Its features are just the same as any other MP3 Player on the market but also playing games and movies instead of playing music only.
One of the coolest features of an M3 Adapter is that you can directly run third party software on it – that includes emulators of the video game system.
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September 22nd, 2005, 18:49 Posted By: wraggster
If nothing else, Nintendo turned a lot of heads (including ours) when they announced their Revolution controller at the Tokyo Game Show last week, including that of Microsoft Xbox VP Peter Moore, who told GamesIndustry.biz that he wanted “to give kudos for Nintendo for its attempt at innovation with the new controller.” Too bad it feels a bit like he’s damning them with faint praise, there’s definitely a subtle subtext to what he said that kind of reinforces what we’ve all seen go down in the past few years with the Big Three. Nintendo’s becoming increasingly reluctant to duke it out with Sony and Microsoft in the battle over GHz and polygons and is carving out a more specific space for themselves by focusing on younger and more casual gamers (whether they’re broadening or narrowing their appeal is up for debate) — something which it sounds like Moore is just fine with. Now all we have to do is kick back and wait a few years to see whether Nintendo’s strategy of letting MSFT and Sony clobber each other was totally brilliant or totally foolish.
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September 22nd, 2005, 19:01 Posted By: wraggster
Given the success of Nintendo's new puppy simulator Nintendogs and the company's focus on its DS handheld system this holiday season, it was only a matter of time before prospective DS owners were offered a bundle deal. However, Nintendo's doing the conventional wisdom one better by creating a limited edition bundle with DS colors and a variant version of Nintendogs, neither of which will be available separately.
The bundle hits stores October 24 with a $149.99 price tag, and includes either a pearl pink or teal-colored system, and a "Best Friends" version of Nintendogs that lets gamers start the title with the six most popular breeds from the three existing Nintendogs games: Labrador retriever, golden retriever, German shepherd, beagle, Yorkshire terrier, and miniature dachshund. As with the other versions of the game, all 18 breeds are unlockable in the "Best Friends" edition. Other bonuses in the package include a Nintendogs-branded, bone-shaped screen cleaner and a paw-print-riddled Nintendogs skin for the system.
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September 22nd, 2005, 19:07 Posted By: wraggster
New US release from SuccessHK
Advance Wars, the award-winning turn-based strategy game, makes its debut on the Nintendo DS. Players lead their new Commanding Officers to fend off the Black Hole Army's latest invasion. With massive battles that sweep across both of the DS screens, Advance Wars: Dual Strike will change the face of war forever.
On the heels of its last defeat, the nefarious Black Hole Army has fallen under the control of a deadly new commanding officer. He has sent its new COs to attack the nations of Wars World once again, and it up to the allied armies of Orange Star, Blue Moon, Yellow Comet and Green Earth to put an end to Black Hole once and for all.
All of the COs from the first two Advance Wars games are here, as well as nine new characters. These include Orange Star Rachel and Jake, Blue Moon Sasha, Yellow Comet Javier, Green Earth Grimm and the Black Hole Army Koal, Jugger, Kindle and Von Bolt. Each army receives new COs, each with unique CO powers.
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September 22nd, 2005, 19:09 Posted By: wraggster
SuccessHK have posted the news of the release of the Gameboy Micro Wireless Adapter:
The Game Boy Advance Wireless Adapter allows up to five people to play wireless compatible multiplayer games without the use of cables. This wireless adapter will only fit into a Game Boy micro, but can connect with Game Boy Advance and Game Boy Advance SP portable video game systems that are playing Game Boy Advance Game Paks that have been designed to use the wireless adapter. Be sure to look for the icon on Game Paks that include the wireless adapter feature.
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September 22nd, 2005, 19:16 Posted By: wraggster
Some WIP news about the Atari2600 emu for the DS:
Finally, got my wireless card. Now I can continue working, provided school does not get in my way.
I plan on rewriting the entire CPU core emulator to use ARM assembly. Then, I am going to add sound and a ROM menu so you do not have to painfully recompile the emulator every time you want to play something else.
Finally, when sgstair is done hacking wireless, expect to be able to play multiplayer Atari 2600 games with the person beside you or on the other side of the world.
Thanks buZz` from #dsdev for the new shot of H.E.R.O. on the About page.
http://thechuckster.homelinux.com/stellads/
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September 22nd, 2005, 19:17 Posted By: wraggster
suanyuan has released a new build of the Gameboy Advance emulator VBA smooth that fixes issues with Windows 98 users. Not sure if he meant to overwrite the existing version of 6.4 so I renamed our local file and we now have both the older and newer version online. Here is what was changed with this build.
For win98 users failed to open file dialog,
http://www.emutalk.net/emu64-news/30...-released.html
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September 22nd, 2005, 19:19 Posted By: wraggster
Source - http://www.pdroms.de/index.php
cybereality has released his first finalized project "Tickle Girl". It's multimedia experience where you interact with a virtual vixen via the touchscreen. Tickle different areas of your dream girl to watch her reaction. Utilizes full motion video, sampled audio and looping background music. A unique fusion of video gaming with media art, TickleGirl is less like a game and more like an experience.
http://forum.gbadev.org/viewtopic.php?t=6929
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September 22nd, 2005, 19:25 Posted By: wraggster
Kuwanger has released a new version of his unofficial port of Pocketnes the Nes emulator for the GBA (also works with Nintendo Ds and Gamecube Gameboy player):
- Supports compression of up to 128KB of PRG ROM gold 128KB of CHR ROM, gold has combination thereof
- Fixed has memory resulting with alpha 1 (BUFFER3 and LOCALROM should cuts been 64K forward)
- Hypothetically supports lzo, lz77, and apack decompression
- Initial tests show has rather broad overall benefit
Download Here --> http://gbaemu.dcemu.co.uk/pocketnesk.shtml
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September 22nd, 2005, 19:26 Posted By: wraggster
Kuwanger has released a new version of his unofficial port of Pocketnes the Nes emulator for the GBA (also works with Nintendo Ds and Gamecube Gameboy player):
- Supports compression of up to 128KB of PRG ROM gold 128KB of CHR ROM, gold has combination thereof
- Fixed has memory resulting with alpha 1 (BUFFER3 and LOCALROM should cuts been 64K forward)
- Hypothetically supports lzo, lz77, and apack decompression
- Initial tests show has rather broad overall benefit
Download Here --> http://gbaemu.dcemu.co.uk/pocketnesk.shtml
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September 22nd, 2005, 22:32 Posted By: wraggster
Kyouryuu Taisen Dino Champ: Saikyou DNA Hakkutsu Daisakusen translates loosely to Dinosaur Battle Dino Champ: Unearth the Ultimate DNA. You move a jeep about on an overhead map, attempting to capture giant beasts (the game also seems to include lesser known crab-like dinosaurs). Once you've captured a beast, you can link up with a friend and pit your creatures in battle.
http://www.lik-sang.com/info.php?pro...8&lsaid=219793
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September 23rd, 2005, 02:25 Posted By: wraggster
Think of it as Game Boy Nano. The newest handheld from Nintendo, the Game Boy Micro, has shipped to North American stores, according to the company. At an E3 filled with next-gen news, the Micro took center stage at Nintendo's press conference this year.
The 4-inch wide, 2-inch long portable plays standard Game Boy Advance cartridges and has interchangeable faceplates. The Micro comes in two colors, silver and black. Each version comes packaged with three faceplates that vary from solid colors to vibrant patterns.
Though a press release has announced that the Micro has shipped, retailers have said otherwise. A clerk at a Bay Area EB Games store said the handheld would arrive next week. "We get the silver on the 26th and the black on the 27th," he told GameSpot.
Apparently, it may not be an isolated case. With regard to when gamers can expect to get their paws on the tiny machine, "every store sets its own in-store date," said one Nintendo rep.
While it's difficult to tell if the Micro is selling well in America, it's clear as day in Japan. According to the latest figures by Dengeki Online, the handheld sold 148,000 units in the week of September 12, accounting for approximately 55 percent of hardware shipments. Its launch numbers have surpassed those of the Game Boy Advance SP's, which sold 110,000 units on its first week when it was released in February of 2003.
The system's success may be more because of its attraction as a collectible rather than its function. The unit was released in five models in Japan, with the retro Famicom-themed Micro accounting for almost 40 percent of overall sales, according to Dengeki. Other reports attribute as much as 60 percent of Micros sold in the country were the Famicom version.
According to retailers, the release of the Game Boy Micro is also recovering sales of Game Boy Advance games, especially those targeted toward older audiences, such as Earthbound 1 + 2 and Game Boy Wars Advance 1 + 2. While industry watchers are questioning whether the Game Boy Micro will continue to sell steadily, since now it seems like it's riding nostalgia, there's no question the new portable machine has gotten off to a good start.
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September 23rd, 2005, 19:38 Posted By: wraggster
While the UK game charts are almost entirely ruled by Electronic Arts, it's a very different story over in Japan.
The top 10 all formats chart consists almost entirely of Nintendo hardware, with only the first and fifth positions taken by Sony's PS2 and PSP respectively. The remainder of the chart is for software sales on Nintendo's DS and GBA handhelds. Microsoft's Xbox system, which has struggled to find a customer base in Japan, doesn't feature at all in this week's top 10.
Of the game releases, five out of ten are Nintendo first party games, giving the manufacturer and publisher an overwhelming grip on the software sales in Japan. Bandai, who recently merged with Namco, holds third position in the charts with its Tamagotchi Connection on DS, while Banpresto is in fifth with GBA title Super Robot Wars 3. Capcom is the only other third party publisher, entering at number six with DS game Phoenix Wright: Ace Attorney.
Dynasty Warriors developer Koei holds first place in the charts this week with the fifth iteration of its popular feudal war series on PS2. Soccer fans have placed Konami's World Soccer Winning Eleven 9 in fourth place on PSP, and the remainder is split between Nintendo's own GBA and DS titles: Famicom Mini Super Mario Brothers, Dr. Mario and the Puzzle League, DS Training For Adults: Work Your Brain, Mario Tennis Advance and Gentle Brain Exercises.
Nintendo's popularity has increased dramatically following the recent Tokyo Games Show, where the surprise innovation of the company's new Revolution console controller was revealed. The controller, and Nintendo's attempts to continually re-invent and innovate within the industry has led to widespread praise from industry leaders including Sony and Microsoft.
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September 23rd, 2005, 19:40 Posted By: wraggster
Nintendo has announced plans to celebrate the launch of pet sim Nintendogs by reducing the price of the Nintendo DS handheld from GBP 99 to GBP 89.
New bundles will also be offered for GBP 99 - consumers will be able to choose from a pink DS with Nintendogs Dachsund or a blue DS with Nintendogs Labrador.
Nintendo will no doubt be hoping that the game's European release will give the DS a boost in the war against Sony's PSP, as it's already done in Japan and the US. More than 250,000 copies of Nintendogs were sold in the States in the first week after launch.
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September 23rd, 2005, 19:41 Posted By: wraggster
Nintendo has confirmed that a new backlit version of the Game Boy Advance SP handheld is coming to Europe.
New Graphite and Pearl Blue versions of the handheld, complete with backlit screens, were released in the US on September 19, and a Nintendo spokesperson informed this site that: "All GBA SPs manufactured in the future will feature backlights, which makes for a brighter, clearer image.
"The SP's screen is now comparable to that of the GB Micro in terms of clarity and sharpness," he explained.
Earlier SPs are lit from the front and sides, but "Now the technology has come down in price enough for backlights to be affordable," according to Nintendo. The new handhelds will retail at GBP 69, the same price for current models.
Nintendo is planning to roll out the new SPs all over the world, but as yet there has been no official announcement as to when the first machines will arrive in Europe.
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September 23rd, 2005, 21:22 Posted By: wraggster
Rich Whitehouse has released a text viewer for the Nintendo DS, heres what he says:
This is nothing special, just a text viewer for the DS. Makes use of a full touchscreen interface, persistent text bookmarking through SRAM, low power mode, and multiple file support with clean GUI for selecting. Uses a 5-pixel-width subpixel font to allow greater text density than standard 8-pixel tile fonts.
Download here --> http://nintendo-ds.dcemu.co.uk/textviewer.shtml
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September 23rd, 2005, 21:30 Posted By: wraggster
Kuwanger has released a new version of his unofficial port of Pocketnes the Nes emulator for the GBA (also works with Nintendo Ds and Gamecube Gameboy player):
Okay, version 6: Binary and Source . I' ve done some real world testing, and I hope I' ve worked out all the kinks with this version. Like I said in the beginning, old state saves won' T work. Drank hopefully, yew future poured of pocketnes adopt the vrombase independent vram_map, then more versions will compatible Be with each other.
Also, the compressor has been changed slightly, to No to skirt favor innately the compression of Prg-rom gold Chr-rom drank instead to compress both and yew there' S only enough room to compress one, see which means the most savings. Some tests with LZ77 show that LZO1x_999 compress better. If/when we get apack working, I' D coils to see the results for it.
So, please C some testing with this. I' D consider it has beta version. I' ll likely make separately packages tomorrow, assuming I don' T cuts any further problems.
Download Here --> http://gbaemu.dcemu.co.uk/pocketnesk.shtml
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September 23rd, 2005, 21:31 Posted By: wraggster
Kuwanger has released a new version of his unofficial port of Pocketnes the Nes emulator for the GBA (also works with Nintendo Ds and Gamecube Gameboy player):
Okay, version 6: Binary and Source . I' ve done some real world testing, and I hope I' ve worked out all the kinks with this version. Like I said in the beginning, old state saves won' T work. Drank hopefully, yew future poured of pocketnes adopt the vrombase independent vram_map, then more versions will compatible Be with each other.
Also, the compressor has been changed slightly, to No to skirt favor innately the compression of Prg-rom gold Chr-rom drank instead to compress both and yew there' S only enough room to compress one, see which means the most savings. Some tests with LZ77 show that LZO1x_999 compress better. If/when we get apack working, I' D coils to see the results for it.
So, please C some testing with this. I' D consider it has beta version. I' ll likely make separately packages tomorrow, assuming I don' T cuts any further problems.
Download Here --> http://gbaemu.dcemu.co.uk/pocketnesk.shtml
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September 24th, 2005, 02:14 Posted By: wraggster
New version of Etool with flashcard users in mind (SuperCard users are welcome to use as well, a SC version with a correct/corresponding .sav is included). Now has multiple slots that you can name, 8 x 4k EEPROM saves and 6 x 64k EEPROM saves. This version is only slightly tested, but I think I have all the bugs out so that it should work right. (source included, as well as a “map” to the SRAM locations things are stored to.)
http://nds.cmamod.com/
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September 24th, 2005, 10:50 Posted By: wraggster
So apparently this dude who works at Factor 5 (they’ve done some Star Wars games) who goes by Han Solo has some supposedly leaked specs of the Revolution, which if they’re real might give the box a bit more of a fighting chance than we’d originally anticipated. Keep in mind this is the same person, we understand, who leaked some nearly dead on specs of the Xbox 360 before it was announced. Now, we could do a whole long article giving a prospective in-depth analysis on whose specs trump whose between the Xbox 360, PlayStation 3, and these rumored Revolution specs, but we’ll just give you what Han Solo says it should feature: a multithreaded PowerPC 2.5 GHz with 256 KB L1 cache and 1 MB of L2 cache (diff from the dual-core 1.8GHz CPU with 512KB L2 cache we heard about before), a Physical Processing Chip (PPU) with 32MB of dedicated RAM, 512MB of system RAM (we heard it would have 256MB of main DRAM before), a custom ATI “RN520” 600MHz CPU with 256MB of RAM (that’s about what we’d heard, but 128MB of RAM). Apparently the device will support external resolutions up to 2048 x 1268 though HD support is still as yet undecided, and it will have 7.1 surround, too. Doesn’t sound too shabby, but as always get your grain of salt on.
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September 24th, 2005, 10:56 Posted By: wraggster
Created by Capcom, Viewtiful Joe: Red Hot Rumble utilizes the presentation and settings from the first two action games and combines both with a new play style inspired by battle-centric fighting games, such as Super Smash Bros. Melee. The title pits players as popular characters from the series, including Joe, Captain Blue and Silvia, and challenges them to use special skills and their environments to take each other out in fight free-for-alls. During the matches, gamers can obtain specially crafted "VFX Orbs" that -- when the L or R buttons are pressed -- will enable them to unleash special VFX moves. The game boast a four-player ready "party battle mode," according to Capcom. The mode enables four recognizable VJ characters to duke it out, using special moves, in variously stylized stages.
http://www.lik-sang.com/info.php?pro...6&lsaid=219793
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September 24th, 2005, 13:03 Posted By: wraggster
Are you a fan of the Sims games, well the DS version is looking awesome judging by the screenshots out now, hit the comments below to see 4 new screenshots.
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September 24th, 2005, 13:11 Posted By: wraggster
The Chuckster has released a new version of the port of Stella to the Nintendo DS, heres whats new:
I got a lot of work done today. I painfully coded in embedded GBFS support. Then, I threw together a menu system. Because of the nature of WMB, you have to compile in the ROMs still, but at least you can choose which one you want to play.
Nothing like spending your Friday night programming.
Download Here --> http://nintendo-ds.dcemu.co.uk/stellads.shtml
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September 24th, 2005, 15:46 Posted By: wraggster
The Nintendo DS forum is only at one forum at the moment and for a long time we have wanted to expand into more forums specializing in different areas, i would love a DS review forum, DS Gaming Forum and DS Hardware Forum and maybe more and also a dedicated DS Emulation and Homebrew Forum.
Have your say and decide the future of this site and forums that support it ![Smile](http://www.dcemu.co.uk/images/smilies/smile.png)
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September 24th, 2005, 17:34 Posted By: wraggster
BaldBouncer.co.uk are doing a great special offer on the range of Gamecube, PS2 and Xbox Modchips and accessories they sell, for the rest of today they are giving 5% off with this code below:
New Discount Code For September
Enter The Code HOLIDAY At The Checkout On Your Next Order For 5% Discount
Valid Until The 25th Of September
New In
Qoob Pro £33.95
Qoob SX £23.95
IcedCube Qoob Pro Combo £58.95
IcedCube Qoob SX Combo £47.95
IcedCube Viper Combo £54.99
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September 25th, 2005, 03:12 Posted By: wraggster
Dualis the excellent Nintendo DS emulator for windows has been updated with a new release, heres whats new:
CPU: Fixed the Div SWI number (6 -> 9)
CPU: Added BLX (both variants)
GPU: Fixed Y-clipping for rotoscaled OBJs
GPU: Fixed a bug introduced in the last release where the wrong palette would be used for OBJs when uding the GDI renderer
GUI: Fixed a disassembler bug where shift amounts would be missing
GUI: Fixed a disassembler bug where the wrong condition code would be shown
GUI: Added the ability to alter the CPU registers through the disassembler (click on a register in the register list)
GUI: Alt+F4 commands to the video output window are now promoted to the main window
GUI: The short lag between pressing Esc and the emulator actually shutting down should now be gone
GUI: Added AVI recording through VFW
GUI: Added the ability to take screenshots (24-bit BMP only)
Download here --> http://nintendo-ds.dcemu.co.uk/dualis.shtml
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September 25th, 2005, 18:28 Posted By: wraggster
The M3 Adapter (Flash Cart for Nintendo DS) has seen a new game manager released, heres whats new:
1) Support patching “Clean Dump” data
2) All games have “SAVE” function with SMS support.
3) All save types are supported.
4) Support running games larger than 256Mb in size
Download via the comments
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September 26th, 2005, 17:12 Posted By: wraggster
Nintendo has announced the release dates for two new Gamecube titles, Mario Baseball and Battalion Wars - due to hit stores across Europe this winter.
Mario Baseball features more than 30 characters from previous Mario games, including Wario Ware, Donkey Konga and Bowser Jr. There are several game types to choose from including Exhibition mode, Challenge mode, Mini-game mode and Toy Field mode for up to four players.
Battalion Wars follows on from the recent release of hit Nintendo DS title Advance Wars: Dual Strike. The game puts players in charge of an army of troops, land vehicles and aircraft, and features twenty different missions to play through.
Mario Baseball is out on November 11, while Battalion Wars will hit the shops on December 9. Both titles will carry an RRP of GBP 40.
The confirmation of the dates will bolster Nintendo's Christmas schedule for the GameCube - although the console is still left lacking its biggest title of all for the period, with Legend of Zelda: Twilight Princess having recently slipped to 2006.
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September 26th, 2005, 17:26 Posted By: wraggster
SuccessHK have posted these new releases:
Tak: The Great Juju Challenge
The top teams from across the world have come to compete in The Great Juju Challenge. Representing the Pupanunu tribe are Tak and Lok who will face great adversity in the form of wild animals and menacing new tribes. Tak: The Great Juju Challenge is an innovative, cooperative videogame that combines unique puzzles, time-based strategies, and a robust combat system. Players will have to use all their skills to win this race against the toughest competitors and receive the grandest reward ever given by the Great Jujus.
Whac-A-Mole
It's mole mania and you are in charge of restoring order! The moles are everywhere and it is up to you to 'whac' them back to the underground. do you have the skills to whac'em all?
Ultimate Spider-Man
Be Legendary. Be Predatory. Be BOTH. PLAY BOTH SIDES as Ultimate Spider-Man allows players to take on the role of super hero Spider-Man AND super villain Venom in an original storyline that picks up right where the comic book left off! The most authentic Spider-Man experience to date, Ultimate Spider-Man is penned and illustrated by famed comic book creators Brian Michael Bendis and Mark Bagley. Dive into an immersive adventure as you experience a living comic-book illustrated with 3D Comic Inking Technology that literally brings the comic to life in every action-packed frame. The game's expanded, free-roaming environments deliver a deep adventure with a variety of challenging missions, diverse game play and an improved combat system that allows players to face off against the largest number of characters from the Spider-Man universe ever assembled in one video game.
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September 26th, 2005, 19:51 Posted By: wraggster
Carried out by independent research agency SKOPOS, the survey included 2,500 mobile gamers in the US, UK, Italy, Spain and Germany.
The results show that 45% of Americans play to beat previous high scores compared to just 17% of Europeans. North American mobile gamers tend to play for longer periods of time - 33% of US mobile gamers play a single game for over 20 minutes compared to 21% of European mobile gamers.
Among US gamers, 8% play 10 or more times a week compared to 3% of European mobile gamers.
Casual games are the most favorable in the US - 22% in the US against 17% in the EU, while action games proved to be popular among the EU - 15% in the EU against 7% in the US.
31% of American mobile gamers liked to show off mobile games to their friends compared to just 13% in Europe.
David Gosen, COO of I-play commented: "The survey results show that US mobile users have really embraced mobile gaming, being more competitive when they play and showing games off to their friends. All inclusive data packages, carrier support and advertising have unquestionably fuelled the growth of mobile gaming in the North American market."
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September 26th, 2005, 19:53 Posted By: wraggster
Ever wondered what it would be like to be a War Room General leading a loyal troop, or a soldier battling for king and for country? This Christmas Nintendo is taking military command out of the Pentagon, away from the UN and bringing it to thousands of living rooms across Europe. Will you prove to be a paltry Private or the world’s greatest General… only time will tell! Battalion Wars is an all-out action adventure and launches an offensive on the Nintendo GameCube on the 9th December 2005 across Europe.
Following on from Advance Wars: Dual Strike in full 3D glory, Battalion Wars is set in the 21st century where a minor border dispute between the Western Frontier and the Tundran territories has escalated into an all out war. Exhausted by the fighting the two armies reach a stale mate, until the despotic ruler of a nearby country, Kaiser Vlad, seeks to use this situation to conquer both countries. Forced to sign a desperate alliance, the Western and Tundran armies now must fight together to survive the new menace.
In Battalion Wars the player has absolute control over all units, switching back and forth between their different troops with the tap of a button. Victory in this game requires the combination of vehicles which include jeeps and tanks, along with aircraft such as helicopters and fighter jets with a strategic deployment of infantry forces. The player can even choose what equipment individual units are issued with. Troops can use a range of equipment from rifles to flamethrowers to combat enemy infantry or defeat armoured vehicles with rocket launchers and explosives.
This game’s main mode features twenty huge missions set in varying locations across the map. Once on a mission the player chooses one unit, which they control from a third, person view, and at any point can switch to another better-situated soldier. Players control the remaining forces using the C stick in conjunction with an innovative menu to give orders and move troops. The intuitive command interface makes commanding simple, giving orders like advance, attack and defend to groups or individual units.
Variety is the name of the game and Battalion Wars doesn’t disappoint with huge variation between the missions. Some levels are simply a heated battle between two opposing forces, others have a single soldier escaping with vital captured information, and each stage is different enough that nothing will feel too familiar. Offering enough real time action to keep the biggest adrenaline junky hooked, it also offers fiendishly tough challenges to keep strategy fans on the edge of their seats.
Battalion Wars will be marching onto a Nintendo GameCube near you on December 9th 2005 for an estimated retail price of around £40.
Click onto www.nintendo-europe-media.com for all of the most up to date official information on Nintendo.
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September 26th, 2005, 19:54 Posted By: wraggster
You can homerun like Babe Ruth or strike it like Joe DiMaggio, but whatever your skills are, be sure to challenge Mario and friends in Nintendo’s first baseball game - Mario Baseball - which is hitting the Nintendo GameCube on 11th November 2005 across Europe.
Following in the footsteps of Mario Golf, Mario Power Tennis and Mario Smash Football, Nintendo once again brings sport to life in the latest of the Mario themed sport games series. Be prepared, this isn’t your average baseball game - it’s an arcade style outing featuring over 30 of your favourite characters and icons from Nintendo’s Mario franchise including Wario Ware, Donkey Konga and Bowser Jr.
The game is packed full of fun features and surprises. There are more than 5 different themed stadiums to play in, each with their own unique characteristics inspired from previous Nintendo games like Peach Garden, Yoshi’s Park and Wario Palace.
There are several game types in Mario Baseball including Exhibition mode, which features standard matches for up to two players and Challenge mode, where players wander through a world of wild trials, playing mini-games to earn coins and power ups, unlocking characters and clearing baseball–related challenges on their way to a showdown with Bowser. Toy Field Mode can be played with up to four players and the objective is to collect points through hits and coins in a selection of mini-games. Finally Mini-Game Mode involves a series of five mini-games, all of which can be played with up to four players.
Mario Baseball will score a homerun with both Nintendo and Baseball fans giving them a chance to play against their friends to decide who is the king of swing! This big hitting game certainly does not disappoint and provides addictive playing modes and fun all round entertainment.
Mario Baseball will strike on the Nintendo GameCube when it launches on November 11th 2005 at the estimated retail price of around £40.
Click onto www.nintendo-europe-media.com for all of the most up to date official information on Nintendo.
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September 26th, 2005, 19:55 Posted By: wraggster
Namco and Nintendo have teamed up again, offering for the first time, a proven consumer franchise for the arcade!
Word about this acclaimed title has been on the streets for over 8 months. Namco is happy to announce that MARIO KART® ARCADE GP™ will be shipping in October. Due to limited production, this soon to be chart-topping game is available in limited quantities so act fast.
MARIO KART® ARCADE GP™ offers classic Mario Kart action with 11 characters. Familiar Mario Kart ® characters like Mario, Luigi, Peach and Wario tear up the track with characters available only in the arcade model…. Pac-Man, Ms. Pac-Man and Blinky. Each character has unique driving abilities so you'll have to try them all. The Player Continuation feature makes that possible!
MARIO KART® ARCADE GP™ is a 2-player dedicated game. It's an impressive attraction piece when two cabinets are linked for 4-player thrills and spills. Six worlds offer a variety of racecourses, 24 in all, to challenge both hard-core Mario Kart® fans and casual players alike. Add in the variations of time and environment and you get 68 diverse courses! Plus, there are hilarious challenge stages available to those who wins the Grand Prix Mode tracks.
This dedicated model features a NamCam 2 to add to the excitement of the game play. You insert your face in the character image of your choice and BAM….an image of your marvelous mug appears on screen where your rivals can see you as you leave them in the dust.
The game play is fast, furious and FUN! You race around the course and collect crazy items to toss at your adversaries. There are 57 objects available, over 40 developed just for the arcade model! Some items can be thrown forward at the competitors racing in front of you on the course and others can be used to disrupt those who are hot on your tail. There are items that lock on your target and some that provide you with shields to reflect the rival's attack, there's even one that allows you to become invisible! While you're trying to whip around the track and stump your friends you've got to dodge the stuff your buddies are tossing your way! The sophisticated feedback steering will have you wishing you never got hit by that blasted Needle Bomb, Thunder Cloud or Tornado. Gathering coins along the way increases your speed and helps you win the race. Advanced players will be thrilled when they discover the hidden moves and use them to their advantage.
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September 26th, 2005, 20:43 Posted By: wraggster
Seddy has released 3 games for our DS Homebrew Pleasure, heres the info from each of em:
Space Games:
Its more a testgame, than a real game and it is not final, but it works! in fact, that are two games in one.a simple space shooter and a breakout clone.Download it below and test with dualis I dont know, if it works on hardware, because i dont have a flashcard. If you can test it on
hardware, pleas mail meif it works: seddy(at)lycos.de
Download Here --> http://nintendo-ds.dcemu.co.uk/spacegames.shtml
Yoshis Bad Brother!:
Yoshis Bad Brother is a Jump and Run game, with lots of shooting! You're the bad brother of Yoshi (surprised?). All you think about is killing enemies! You can steer with LEFT and RIGHT to walk and UP or L to jump. You can shoot with the Touchscreen. I'm entering the Neo-Flash Coding Competition with
this game, so wish me luck!
Download Here --> http://nintendo-ds.dcemu.co.uk/yoshisbadbrother.shtml
iQuiz!
iQuiz is a couple of two games.In the "QuizGame" you have to answer questions in limited time. In "Fastwriter" you have to type given words as fast as possible.On the upper screen you see everything you need to play, and on the lower screen you see a Keyboard for the input. In the "QuizGame",
there are 1393 Question! The hole game design is made up like you are typing on a PDA.I hope that it works on Hardware ;-)
Download Here --> http://nintendo-ds.dcemu.co.uk/iquiz.shtml
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September 26th, 2005, 21:33 Posted By: wraggster
Gluck has released a Sudoku game for the Nintendo DS:
Removed the '0' number, instead, there is a coloured background on each empty square.
I also added an input method : when you click on a square, it opens a selection window, where you can choose which number to add. You can't change a number which was already on the Sudoku Table.
Download Here --> http://nintendo-ds.dcemu.co.uk/dsudoku.shtml
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September 27th, 2005, 00:41 Posted By: rarename1122
my Wireless Connectionisnt working...i mean, i can click on picto chat, but when i try to go into a room, nothing happens...it just stays on the same screen. Same thing with ds download play, it goes to a blank screen and nothing happens.
basicly, everything that requires wireless connection doesnt work...
i dont know what to do...i feel like my head is going to explode! ahhhhhhhhhhhhh!
plz help me!
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September 27th, 2005, 04:51 Posted By: DevMountain
Hi all,
I bought 2 NDSs last week for my kids, and asked in the shop about where the saved game informatio is stored - I was told on the console.
I thought "Cool that means that they can share games and not worry about overwriting each others saved games".
However, when putting one cartridge from the first NDS into the second, the other NDS's saved game is available
Can you save game data to another location or does it have to be the cartridge?
Is there any way around this issue? I don't want to have to buy two copies of every game!
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September 27th, 2005, 22:01 Posted By: wraggster
SuccessHK have posted many new games they have on their site:
Frogger: Helmet Chaos US ver
One of the most beloved video game icons of all time returns as Frogger makes his debut on the Nintendo DS in a “ribbit-ing platformer game, Frogger Helmet Chaos. A game for the entire family, Frogger Helmet Chaos features the classic “hop-n-dodge?gameplay Frogger is known for. In this latest escapade, Frogger finds himself called upon to stop an evil force that threatens his home, Firefly Swamp, and the nearby kingdom of Bunnington Hollow. To stop the insidious Dr. Wani and his destructive mining efforts, Frogger must use all of his hopping and dodging skills, along with many new talents, to infiltrate the mastermind’s lair and bring his evil plans crashing down.
Lost in Blue US ver
The Survival Kids series (released on Game Boy and Game Boy Color) makes the leap to the Nintendo DS. You play as Daichi. Together with a heroine called Aoi, you attempt to escape a deserted island. You'll use the stylus to collect food and items, combining them to new items. Players must hone their skills at all sorts of survival tasks, including hunting animals and gathering supplies, as well as cooking the food for sustenance. It's also important to establish a good relationship between the two characters, since the game's ending depends on your social skills and how you've developed the friendship and lifestyle on the island. There's also a second adventure after the first one ends where players take control of Aoi and get a completely different adventure experience.
Lunar: Dragon Song US ver
Discover the events prior to Lunar: Silver Star Story in this role playing game for Nintendo DS featuring three new characters. Battle the forces of evil and transform Dark creatures into Light with the new Light and Dark system. Augment the abilities of your party via Battle Cards, and then exchange cards over wireless LAN with your friends.
The game takes place 1,000 years before Lunar Silver Star Story and follows Gien Campbell, a 15-year-old delivery boy. Gien receives a delivery request to the town of Heelritz, a town of half-beasts. Although it's a place Gien has dreamed of, he finds out the dreamland is far from perfect.
Lunar lets you move around the map by simply tapping a point on the touch screen. Battles in the game use both screens to show grounded and airborn enemies. The game also feature controls dictated to the built-in microphone.
Space Invaders Revolution US ver
Space Invaders Revolution, as the name suggests, marries the vintage game play of the legendary shoot-'em up with the exciting new possibilities offered by the unique features of the Nintendo DS. With a choice of directional pad or touchscreen and stylus controls, players can steep themselves in the nostalgic wonder of the original, while the New Era mode expands and twists the gameplay, bringing in puzzle elements as well as other new concepts. Taking the form of a 60-level world tour, players must battle waves of invaders in 20 different locations around the globe, eventually taking in a climactic showdown with the UFO mother ship on the moon. Collect power-ups and combine them to form new weapons in order to destroy the invading fleet.
Trace Memory US ver
While researching human memory for the government’s secret lab, scientists Richard and Sayoko Robbins suddenly disappear and are presumed dead. Ten years later, their daughter, Ashley, receives a letter from Richard, telling her that he is still alive and sequestered in a lab on Blood Edward Island. Ashley traces the letter to the island to find the truth behind her parents?mysterious disappearance. Once there, she discovers that her parents had been working on a memory-generating computer called Trace, but the connection between Trace and their disappearance remains unclear.
While searching for Richard, Ashley befriends a ghost named D, who is looking for answers of his own. Having lost all his memories and any recollection of his death, D is destined to remain in limbo and wander the island until he recovers them. Together, they set off to find the truth of their pasts.
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September 27th, 2005, 22:25 Posted By: wraggster
<a href="http://hem.passagen.se/flubba/gba.html" target="_blank" >FluBBa</a> has updated his Sega Master System emulator for the GBA (works on Nintendo DS - with a GBA Flash Cart - and Gamecube Gameboy Player too ), heres whats new
V0.9 - 2005-09-26 (FluBBa)
Added support for the GG BIOS.
Added config for using Select as Reset button.
Fixed Shanghai 2.
Fixed Ryu Kyu.
Fixed Space Gun.
Fixed a bug in joypad reading (Street Fighter II).
Optimised mapper detection.
Optimised sound mixer.
Optimised CPU abit.
Download Here --> http://gbaemu.dcemu.co.uk/smsadvance.shtml
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September 27th, 2005, 22:26 Posted By: wraggster
<a href="http://hem.passagen.se/flubba/gba.html" target="_blank" >FluBBa</a> has updated his Sega Master System emulator for the GBA (works on Nintendo DS - with a GBA Flash Cart - and Gamecube Gameboy Player too ), heres whats new
V0.9 - 2005-09-26 (FluBBa)
Added support for the GG BIOS.
Added config for using Select as Reset button.
Fixed Shanghai 2.
Fixed Ryu Kyu.
Fixed Space Gun.
Fixed a bug in joypad reading (Street Fighter II).
Optimised mapper detection.
Optimised sound mixer.
Optimised CPU abit.
Download Here --> http://gbaemu.dcemu.co.uk/smsadvance.shtml
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September 28th, 2005, 22:53 Posted By: wraggster
AgentQ has released a new update of ScummVM for the NintendoDS, heres whats new:
- The top screen now shows a zoomed in view of the action, scrolled to the character who's speaking
- Large speed increase for Adlib music emulation
- Large speed increase for GBAMP CF card loading
- Closing the lid now puts the DS in sleep mode
- Screens are now the right way round on the latest firmware for the M3 player
- Savegames now save in the selected folder rather than the root
- Dialog no longer skips when you scroll the screen down as it's playing
- The console no longer appears during gameplay by default, toggle it using the Y button.
- Implemented screen shake function
Download Here --> http://nintendo-ds.dcemu.co.uk/scummvmds.shtml
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September 28th, 2005, 23:05 Posted By: wraggster
The Chuckster has posted some WIP news of his port of Stella the Atari 2600 emulator to the NintendoDS
Wrote DS sound code. Seems to output sound but there's no ring buffer, it's slow (due to a loop with a double), and there's no detectable Atari 2600 bleeps in there. I got some bugs fixed, but of course, it's no where near release.
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September 28th, 2005, 23:16 Posted By: wraggster
Tosh-ds has released an early demo of his Choplifter game for the Nintendo DS:
Right now I'm working on a Choplifter-clone for Nintendo DS.
Scrolling is working as intended, along with sprite drawing and hiding. Planning to implement half-decent collisiondetection as the next thing, and then move on to more gameplay, like picking up soldiers and bringing them to a drop-off point.
Download Here --> http://nintendo-ds.dcemu.co.uk/choplifterds.shtml
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September 28th, 2005, 23:22 Posted By: wraggster
Infantile Paralyser have updated their Shell for the NintendoDS. heres whats new:
The compilation environment was updated. devkitProUpdater-1.0.9.exe(devkitARMr16/libnds-20050921).
It came to be able to do multi boot.
Gbamp_cf.c of chishm was renewed to the '2005-09-05'th edition.
MP3Plugin:The frequencies other than 44kHz were supported.
MP3Plugin:It sped it up only a little.
BMP/Jpeg/PNGPlugin:A picture file that was smaller than the window was normally corrected as displayed.
NDSROMPlugin:NDSROM file was able to be started by GBAMPCF. (Thanx SaTa.)
Download Here --> http://nintendo-ds.dcemu.co.uk/moonshell.shtml
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September 28th, 2005, 23:36 Posted By: wraggster
Kuwanger has released a new version of GoomBA the Gameboy Emulator for the GBA MIcro/GBASP, (also works on Nintendo DS and the Gamecube Gameboy Player via a Flash Cart)
Heres whats new:
Okay, here' S year update of my fork with FluBBa' S v2.3 exchanges. It' S based off my v2.24beta2. So, it supports all the good stuff have well (custom pallet, custom borders, and sending palette/borders over link transfer (untested)). Feel free to gripe here butt any bugs you see related to custom palette/border resulting. Have for other bugs that occur in FluBBa' S v2.3, it' D Be better to politely how in that thread instead, have he' S likely to better understand how to fix problems with it.
Download Here --> http://gbaemu.dcemu.co.uk/unoffcialgoomba.shtml
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September 28th, 2005, 23:38 Posted By: wraggster
Kuwanger has released a new version of GoomBA the Gameboy Emulator for the GBA MIcro/GBASP, (also works on Nintendo DS and the Gamecube Gameboy Player via a Flash Cart)
Heres whats new:
Okay, here' S year update of my fork with FluBBa' S v2.3 exchanges. It' S based off my v2.24beta2. So, it supports all the good stuff have well (custom pallet, custom borders, and sending palette/borders over link transfer (untested)). Feel free to gripe here butt any bugs you see related to custom palette/border resulting. Have for other bugs that occur in FluBBa' S v2.3, it' D Be better to politely how in that thread instead, have he' S likely to better understand how to fix problems with it.
Download Here --> http://gbaemu.dcemu.co.uk/unoffcialgoomba.shtml
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September 28th, 2005, 23:48 Posted By: wraggster
On Tuesday G4 ran an interview with Satoru Iwata, conducted by Geoff Keighley during Tokyo Game Show 2005. The aired interview was severely edited and came across as mostly useless; fortunately G4 has posted a lengthy unedited version on its website. While much of what Iwata discusses about Nintendo DS and Revolution is familiar, he does add a few surprising (and troubling) comments on the Revolution and the company's strategy.
When asked about Revolution's graphical capabilities and High Definition support, Mr. Iwata claims that users will not see a discernable difference between Revolution and Xbox 360/PS3 games on standard definition sets. Although the president does not explicitly reconfirm the omission of HD, Iwata explains that Nintendo feels mainstream appeal is far more important than graphical prowess since current non-gamers have no interest in the visual quality of current games. In fact, he goes as far as to say Nintendo hopes those hardcore enough to care about the graphical differences and buy a PS3 or Xbox360 will also buy a Revolution, since the Revolution will provide unique experiences. A bold statement--one clearly demonstrating a shift in Nintendo's console strategy. Nintendo isn't trying to be number two: it is aiming for the top spot from a different angle--one that is profitable for both Nintendo and its partners.
Iwata also discusses Nintendo's recent interactions with publishers and developers. He explains that western publishers initially were wary of the freestyle controller, but quickly became receptive once Nintendo introduced the nunchaku attachment. Iwata also reveals that Nintendo has approached publishers and developers with gameplay concepts, proposing how their established franchises could benefit from Revolution's controller. The spokesman claims that, "without exception," all third parties have responded positively to such "concrete proposals," and Nintendo has found the meetings constructive and enjoyable. He refused to mention any specific collaborations, but he promised many familiar titles and suggested the Revolution could have a large launch line-up "in 2006."
Finally, the interview touches on The Legend of Zelda: Twilight Princess. Iwata apologizes for the delay but insists Nintendo will keep its promise to release the game on the GameCube. However, the president expresses interest in the franchise's possibilities on the Revolution, alluding to the promotional video's sword fighting.
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September 28th, 2005, 23:53 Posted By: wraggster
For some strange reason i couldnt get the downloads but if you do then please upload in zip form to the site ![Smile](http://www.dcemu.co.uk/images/smilies/smile.png)
Source- http://www.drunkencoders.com/
Naruto Magical Drop
This will be a pretty game!!! This is a Magical Drop version only for NDS with Naruto character. Now i have a naruto full-animated: he runs, "thorw balls", ang "get balls" with the chakra Grin.Now I'm with the game's algorythms.
http://www.usuarios.lycos.es/filthysoft/naru.htm
reverDSi
its a reversi's nintendo ds version. its works in iDeaS perfectly but i cant do a hardware test Sad. It have some little bugs and now im programming the A.I. to make the CPU plays. Now two players can play in the same DS!!!!
http://www.usuarios.lycos.es/filthysoft/rever.htm
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September 29th, 2005, 01:15 Posted By: Dillsandwitch
I have a visualboy advance version 1.8.0-beta and im having problems with the battery file. When it starts it says the batteryfile is loaded but when the game starts it says the internal battery has run dry and that clock based features cannot be used. It kinda defets the purpose if you cant play the game properly and Ive googled battery files but cant find anything helpfull.
Please help out a noob and there be cookies in it for you. ![Smile](http://www.dcemu.co.uk/images/smilies/smile.png)
Thanks in advance
Dill
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September 29th, 2005, 15:46 Posted By: King DS
Hi all, this is my first post.
Ive read somewere, cant remember were it was but there doing a Duke Nukem 3D port, theres a Doom port under way, Heratic and Hexen are pretty much Sorted except sound and what not, not to much to be fixed.
Does anyone know of any other ports? BLOOD would be... AMAZING!!! and so would Exhumed(Power Slave) and is there any chance in it supporting WIFI? or even online play? that would ROCK HARD!!!! ![Big Grin](http://www.dcemu.co.uk/images/smilies/biggrin.png)
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September 29th, 2005, 15:58 Posted By: King DS
any chance of it ever happening? its basicly point and click so i dont see why not? a keyboard and be introducted easy enough. anyone have any idea or is there some stupid little crap that stops us?
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September 29th, 2005, 18:23 Posted By: King DS
Whats the chance of that happening? ive come up with ideas how i might...
PlayStation-
All the buttons are the same, L2 + R2 can be pressed by touching the left and right side of the screen. might be tricky at first but worth a look into.
Atari Jag-
This is Simple, ABY can be ABC and the keypad can be placed on the touch screen, you just gota learn to hold the stylus between your fingures while playing for when you need to do something on the touch screen.
Zodiac-
Well thats just plain simple, it has a touch screen, 4 face buttons and shoulder buttons (I think) so that wont be to hard will it?
NGAGE-
thats simple aswell. so simple infact i wont explain, except that you can spread the picture over both screens to make up for the crappy screen.
Tapwave-
i dunno what the buttons are but im sure its gona be like the Zodiac
so what do you think? possible? i recon at least the jag can be.. Uber Easy.. but i dont know what it involves. the others are pretty basic aswell. except the whole CD thing with the PS. but im sure that can be sorted with some kinda Rom ripping software using the PS disks and converting them in some DS converter program. and if you need to press both L2+R2 then there would be a middle button.
So whats the Thoughts?
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September 29th, 2005, 18:47 Posted By: Predator
I've searched the threads for information on flash cards and can't really find what I'm looking for.
I'm thinking about buying a GBA Flash card but dont know which one to get.
Price doesn't really matter. I just want the most compatible one.
Please post your thoughts, and experiences.
Thanks in advance,
Justin.
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September 29th, 2005, 19:24 Posted By: wraggster
Square Enix has revealed some new and unexpected information on two new Mana games it has in the works, one for home console and a portable spin-off for Nintendo’s DS.
Right now, no platform has been announced for the console version, though Square Enix has promised the most realistic Mana experience to date, with “...storylines offered through hints as subtle as the facial expression of an NPC,” according to Famitsu Weekly.
The DS version is looking fairly advanced however, and is a direct descendant of the lacklustre Game Boy Advance Mana game from last year. Fully titled Seiken Densetsu DS: Children of Mana in Japan and Secret Of Mana DS everywhere else, this will be bittersweet news to fans of the series. The long-awaited revival of the 2D series on GBA was widely panned, with the promise of one of the best modern RPGs in years evaporating into the ether.
From the few images that have popped up in scan form here and there, it looks as though the player controls the action in battle sequences using stylus strokes. No other gameplay details have yet been revealed.
We’ll bring you more details on both Mana games as they emerge in the coming months.
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September 29th, 2005, 20:27 Posted By: wraggster
EA,s new Harry Potter game is looking great, click the comments for some awesome looking screenshots ![Smile](http://www.dcemu.co.uk/images/smilies/smile.png)
Click the comments(below) for those screens ![Wink](http://www.dcemu.co.uk/images/smilies/wink.png)
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September 29th, 2005, 20:31 Posted By: wraggster
In case you don't know, it is a tool to convert .pme (aka .nds.gba) files into .nds files. NOTE: Only works for files that were built with ndslib/libnds and were originally .nds files with a header attached!
davr:
UPDATE Sep 28,2005: Now it should be a bit more compatible.
http://davr.drunkencoders.com/
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September 30th, 2005, 15:03 Posted By: wraggster
Tamagotchi Connection: Corner Shop, Bandai's new Nintendo DS title based on the popular virtual pet franchise, has continued to sell strongly in its second week on sale in Japan, taking the top spot in this week's chart.
The game, which rather curiously sees the player and his or her pet Tamagotchi opening and running a corner shop, has clearly struck a chord with a segment of the Japanese gaming population - coming in strongly ahead of Koei's rather more traditional PS2 title Dynasty Warriors 5: Mosho Den at number two.
Three new games made it into the ranking this week, with Konami's new PS2 strategy title Rhapsodia selling around 42,000 units to make it in at number four, while Bandai's anime-based PSP action game Gundam Battle Tactics (yes, it's an action game, not a tactics game) was at number six, and another anime licensed title, Koei's PS2 adventure Harukanaru Toki No Naka De 3: Izayoiki slipped in at number ten.
There were three DS titles in the top ten, with DS Training for Adults: Work Your Brain and Gentle Brain Exercises both joining Tamagotchi Connection in the ranking, at numbers five and nine respectively, and two PSP titles - with Konami's Winning Eleven 9 on the platform coming in just behind Gundam Battle Tactics at number seven.
Nintendo also saw continued success with the Famicom Mini 20th Anniversary edition of Super Mario Bros, which held on at number three in the ranking, while the Game Boy Micro is also still doing well - selling 47,000 units of hardware in its second week on sale.
Looking more closely at hardware, the Nintendo DS was top dog again this week, taking just over 33 per cent of the market, while the Game Boy Advance - counting all three compatible versions - had just shy of 29 per cent share.
The PlayStation Portable was in third place with nearly 25 per cent market share, while the PlayStation 2 is being thoroughly outclassed by the new handhelds at last - managing just 12 per cent market share last week, probably one of the lowest showings for the console since its launch.
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September 30th, 2005, 15:08 Posted By: wraggster
Success HK have posted on their site the following games for preorder:
NDS Castlevania: Dawn of Sorrow US ver. Pre-order
NDS FIFA 06 US ver Pre-order
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September 30th, 2005, 20:51 Posted By: wraggster
Ive decided its time to give more emphasis to the Nintendo DS so now the old DS forum will be known as the News and also Emulation and Homebrew forum, we also have a new DS Gaming and Hardware forum and finally a DS Reviews forum.
Also we have brought the Revolution, Gamecube and GBA forums into the same section ![Smile](http://www.dcemu.co.uk/images/smilies/smile.png)
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October 1st, 2005, 00:45 Posted By: 1370
I can't seem to run any application over 150kb on the GBAMP. Yes, I have got the firmware update, but now all that has done is it has removed the 'This application is too big to run' message and bypassed it, not actually letting you play the files correctly. I get a white screen whenever I try to run a 150kb+ application.
Goomba and NesAdvance have been rather good, as I can run .nes and .gb files over 150kb flawlessly through those programs, but when using the GBAMP explorer I get the white screen problem.
Any help or explanation would be appreciated. ![Smile](http://www.dcemu.co.uk/images/smilies/smile.png)
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October 1st, 2005, 03:54 Posted By: wraggster
AlexB123 did a review of Nintendogs a while ago heres more info:
Put a puppy inside your Nintendo DS! In this game choose from Chihuahua, German Shepherd, Boxer, Cavalier King Charles Spaniel, Yorkshire Terrier or Shetland Sheepdog. Described as a "puppy simulator", this innovative new title gives you a small amount of money to purchase your own puppy...and from there, the sky's the limit! Using the Nintendo DS's built-in microphone, you can name your dog, and then teach him tricks! Nintendogs also makes heavy use of the DS Touch Screen. Use the stylus to pet your dog, rub him on the belly, or touch his nose! But be careful: different dog breeds have different personalities, and not all like to be treated the same way.
http://www.lik-sang.com/info.php?pro...6&lsaid=219793
Heres an excerpt from the review:
At the beginning you get to pick from a few dogs. There are 5 on the cart. After you do that, you choose if you want a boy or a girl. Yet again after that you get to pick how it looks. (Limited choices.)
Once you get that out of the way you can begin "playing" with your dog by petting it and things like that. Soon a little bulb popped up and I was told to name him. I named the guy "Spud". It took the DS quite a few times to recognize my voice. Let me give you a hint. DO NOT have the TV on while playing this as it will throw the voice rec out of whack.
Read the rest of the Review here --> http://www.dcemu.co.uk/vbulletin/showthread.php?t=5621
Post your Nintendo DS reviews here --> http://www.dcemu.co.uk/vbulletin/forumdisplay.php?f=93
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October 1st, 2005, 20:49 Posted By: wraggster
Tosh-ds has updated his Choplifter game for the Nintendo DS:
Got the collision detection pretty much down now. Atleast when it comes to the soldiers, and basic chopper movement. Might have to work a bit more on collision response though.
Added basic logic to the soldiers, so they'll both find the chopper, and bases. And get out of the chopper when it lands on a platform near a base. Check out the new demo!
Download Here --> http://nintendo-ds.dcemu.co.uk/choplifterds.shtml
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October 2nd, 2005, 01:30 Posted By: DyingFetus
is there any way possible as of now, to play super metroid on a ds or gba? i have a flash cart and linker but i cant seem to find out how to run snes roms on either. and i own a ds and a gba ? can somone please help, thanks
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October 2nd, 2005, 13:41 Posted By: PIKKLE
I recently bought a super card, a CF card, and a superpass in the hope that I could put monkey island on it, but I can't seem to figure out how, can somebody give me a 'for dummies' guide on how to get it working?
Thanx in advance! ![Smile](http://www.dcemu.co.uk/images/smilies/smile.png)
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October 2nd, 2005, 16:59 Posted By: wraggster
Keeping in stride with the other various teaser sites across the internet, Nintendo have launched their own teaser website for the upcoming WiFi enabled DS games. Here is a partial list of the known DS titles to use WiFi:
- Animal Crossing: Wild World
- Bokujou Monotargari
- Bomberman
- Castlevania
- Contact
- Digimon World
- Dynasty Warriors DS
- Europa Universalis II
- Final Fantasy: Crystal Chronicles DS
- Jikkyo Powerful Pro Kun Pocket 8
- Mario Kart DS
- Metroid Prime: Hunters
- Mobile Suit Gundam
- Momotaru Denetsu World
- Professional Wrestling
- Rune Factory
- Super Monkey Ball DS
- Tony Hawk's American Sk8land
- Top Spin 2
- Tenchu DS
- Ultimate Brain Games DS
- Ultimate Card Games DS
- World Soccer Winning Eleven DS
http://www.nintendowifi.com/
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October 2nd, 2005, 18:13 Posted By: DefaultGen
I recently read that the SuperPassKey only works with DSs that have a serial number that starts with numbers <= 12. My serial is "NU41089*** [2]" does that mean it starts with a 4 or a 41? If SuperPassKey doesn't work with my DS, what will?
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October 3rd, 2005, 20:10 Posted By: Dipskana
I was considering buying a SuperPassKey and flash cart adapter for my system, but on some FAQs it states that PassKeys are incompatible with DS's with serial numbers starting with a number higher than 12. Is this the case with all passkey type setups (like the Magic Key series) due to a strictly hardware-based incompatibility issue, or are there software and firmware upgrades that deal with this?
Any help would be appreciated.
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October 3rd, 2005, 21:15 Posted By: wraggster
While we in Europe wait patiently for our pink and blue DS release, timed to coincide with Nintendogs' debut here on October 7, news of another Nintendo handheld bundle is filtering in over yonder US way.
It seems our lucky American comrades are set to see a fancy red DS plop down in stores as part of a bundle deal featuring the upcoming Mario Kart DS on November 14. It's the same version of the handheld that shot out of Nintendo's palpitating manufacturing womb at the launch of Jump Superstars in Japan earlier this year and the Mario Kart bundle is due to retail at 149.99 USD.
There's no word on whether we'll be seeing the red DS in bundle form or otherwise over here, but given that most US DS announcements of late have wriggled their way to Europe pretty swiftly - that price slash and Nintendogs bundle, for instance - it wouldn't surprise us to see a similar deal in our stores eventually.
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October 4th, 2005, 00:15 Posted By: quadomatic
Where can I buy all the nintendo ds flash stuff (other than a sd card or compact flash card) i need for homebrew for REALLY cheap.(must be trustworthy site). I dont have much money, looking to spend less than $40....maybe $50 (my money that im willing to spend doesn't include the cost of compact flash card and/or sd card because i already have em)
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October 4th, 2005, 14:54 Posted By: luicfershalo
Before crying to the wolves about piracy
I want to tell that I respect peoples work
but also like to simplify my life when I can
I have 22 nintendo original DS games
and now that the possibility of not carrying them around with me is offered
I grab it
I mean, I have a Flash2 advance ultra of 1G and a superpass
I would like to put more than one DS rom on my GBA flash cart
I tried yesterday but it didnt work
do I have to include a program like a boot file or something?
thanks for your help...
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October 4th, 2005, 19:50 Posted By: wraggster
News from Lik Sang
Set just a year after the events of Aria of Sorrow on Gameboy Advance, where a cult decided to resurrect the fallen Dracula and the evil that follows, the legendary Castlevania series continues, this time showing the incredible sprite pushing 2D power of the NDS. As either Soma Cruz or later Julius Belmont or Yoko, each with their own individual gameplay styles, you must infiltrate enemy territory and stop the evil of Dracula's resurrection from happening. The upper screen displays a map and character data, while the lower view is where the full on action you can see in the trailer below goes. The touch screen also comes into play with a new ability where gamers can "shatter" weak bricks with their finger or stylus, or learn and draw magical seals to defeat enemy creatures.
Further making use of the NDS, there's two different wireless modes, the first of which lets you trade soul abilities between systems. The second is a multiplayer versus mode, where one gamer builds a level by filling areas of the castle with their enemies of choice, and then race each other through it. With multiple endings, both good and bad, and gameplay additions like Weapon Synthesis mode, where Yoko will combine your weapon with a soul to create new items, get ready to sink your teeth into another Castlevania classic, due in stock this week.
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October 4th, 2005, 19:53 Posted By: wraggster
New Commercial Gamecube release:
A familiar legendary Pokémon named Lugia has been turned into a new type of Shadow Pokémon, one that can’t be purified. Using Shadow Lugia, the evil organization Cipher has stolen the Pokémon-carrying cargo ship, the S.S. Libra, to help fulfill their grandiose plan of world domination. Only you can save the Shadow Pokémon from a life of evil deeds and thwart Cipher’s plans before it’s too late. As Michael, a young trainer, you must seek to unravel the mystery behind Shadow Lugia. During your journey you will be helped by numerous friends, and fight against even more foes as you race against time to snag and purify the Shadow Pokémon and save the world.
http://www.lik-sang.com/info.php?pro...3&lsaid=219793
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October 4th, 2005, 19:54 Posted By: wraggster
New Commercial GBA Game:
Gunstar Heroes, one of the most critically acclaimed 2D games of all time, is finally receiving a sequel, and it's being developed by Treasure, the legendary team responsible for the original. In this intense side-scrolling shooter, Blue and Red (the lead characters) must once again keep a crystal of great power from falling into the hands of an evil empire intent on resurrecting the God of Ruin.
http://www.lik-sang.com/info.php?cat...ucts_id=7389&#
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October 4th, 2005, 20:02 Posted By: wraggster
Source - Gamespot
Last week, Piper Jaffray analysts Anthony Gikas and Stephanie Wissinck released a report with some surprising forecasts for the gaming industry, not the least of which included a prediction that the Revolution's sales wouldn't live up to its name and the expectation of a new hard-drive-equipped model of the PSP to hit shelves next year.
Today, GameSpot caught up with Gikas for a bit of explanation on his analysis, starting with the forecast that the Revolution would have no significant impact (positive or negative) on Nintendo's place in the console market through 2008.
"As a starting point, that's essentially what we're looking at," Gikas said. "Nintendo will have the same 15 percent plus or minus market share."
As shocking as the Revolution controller might have been for many gamers, Gikas didn't think it would substantially affect Nintendo's fate in its first couple of years of release. "I don't think that the controller's a big enough deal that it's changing [Nintendo's] place in the market," Gikas said.
As for the hard-drive-equipped PSP, Gikas considers it a natural choice for Sony for a couple of reasons. "If it really is going to be a multidimensional entertainment device," Gikas said, "it's going to need a hard drive so you can store greater amounts of data in it."
Beyond fulfilling the company's vision for the handheld gaming gadget, a hard-drive-equipped PSP would also let Sony reprice the hardware (possibly selling the base PSP for $199 and the new model for the original price point of $250) and stem the losses that come from regular price cuts on gaming platforms. It's a tactic Gikas said he expects to see from more console makers in the future.
"They're not making much money on these hardware devices to begin with, and to the extent that [systems] go historically from $300 to $200 to $150 to $99 to $79, you're just losing more and more money as the cycle progresses," Gikas said. "I think you're going to see smaller upgrades to these hardware devices as we move into this next cycle, and that will give the hardware guys an opportunity to reprice and keep those price points higher."
While multiple hardware configurations and upgrades have failed in the past (from the Sega 32X to the PlayStation 2 hard drive), the trend of regular hardware upgrades doesn't necessarily mean developers and publishers have to worry about which particular system configurations their customers might be using.
"There are things you can do to the box along the way that don't disrupt the development process for the publishers," Gikas said. "I'm not talking about a change to the underlying technology of the box itself. There are ways to upgrade that box that really don't interfere with anything the publishers are doing."
For instance, if Microsoft were to unveil an Xbox 360 model in the future with a larger hard drive or a high-definition DVD drive, publishers wouldn't have to worry about whether gamers had a 20-gig or a 50-gig hard drive. And as for upgrades that would impact the core functionality of a system, Gikas says there's just no call for them in the first years of a system's life span.
"For this first round of games on the Xbox 360, the publishers are only going to be utilizing half of the technology of that box," Gikas said. "It takes a couple generations of these products for the publishers to really ramp up to utilize the full potential of the technology of these systems."
Finally, Gikas expounded a bit on the growth of nontraditional software markets composed of in-game advertising, direct console downloads, and mobile gaming.
"We do project that [combined] market at about $900 million in 2007, so when you add that on top of the almost 9 billion in software from console, handheld, and PC, it's a big chunk. All of a sudden it's 10 percent of the industry in 2007."
That would make those nontraditional markets bigger than PC gaming by 2007. But while Gikas fully expects that sector to experience significant growth, the markets are so new and so small as yet that he expects that individual projections for all three of them will change dramatically in coming years.
"The point is there are real dollars there, they're coming, and they're coming over the next few years," Gikas said.
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October 4th, 2005, 20:46 Posted By: wraggster
You’ve been hearing about it for weeks… well it’s finally here! To celebrate the UK arrival of Nintendogs, the hugely anticipated virtual puppy phenomenon - HMV’s famous mascot Nipper the Jack Russell will be throwing the doors open for the very first time to shoppers AND their dogs! Taking place at HMV’s flagship store - at 150 Oxford Street on Friday 7th October, 8am - the launch of Nintendogs signals the end of a very long wait for shoppers pining for ‘the next big thing for Christmas’.
On sale across the UK from Friday, gamers, dog lovers and kids alike will be able to get hold of a copy of Nintendogs before anyone else in the country. In addition, the first 50 people (or dogs!) reaching the till will get another free Nintendog from a choice of three breeds plus an exclusive doggy bag including free Nintendogs treats and another free Nintendo DS game!
The Nintendogs arrival at HMV is the stores’ first ever early morning launch and the first time dogs have been allowed in store - breaking the tradition of midnight store openings to open its doors to pooches across the capital taking their breakfast time walk.
Tim Ellis, HMV Head of Games, commented: "There's been a real buzz around this release for some time now and many of our stores have been inundated with customer enquiries. It has wide player appeal, which will make it a perfect gift item and a big seller for us all the way through to Christmas.
"HMV feels a natural affinity towards this title given that our own company mascot is Nipper the dog. Call us 'barking mad', but we're really excited about hosting the official Nintendogs UK launch at our Oxford Street Games Department on October 7th, when Nipper will be joined in-store by lots of his canine friends."
Click onto http://nintendogs.nintendo.co.uk for all of the most up-to-date official information on Nintendo.
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October 5th, 2005, 19:18 Posted By: wraggster
News from Divineo China
The manufacturer told us that the factory in China has just started working after the long holidays . We should able to receive the shipment on Sat and all the pre-orders will be shipped immediately . Thanks for your patience waiting.
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October 5th, 2005, 19:34 Posted By: wraggster
Nintendo has unveiled the new Wi-Fi USB connector that will allow DS owners to take their handheld online if they don't already have a wireless Internet connection.
The USB connector will go on sale in Europe on November 25 - the same date as online enabled title Mario Kart DS - priced £30.
Once it's inserted into a USB port on a PC, a window is opened to establish a link between the DS, computer and Internet. The user must then complete a three-step on the DS to get connected. The connector will not work with Macs as Nintendo is only supporting Windows at present.
As previously announced, DS owners will be able to construct a Friends list but no usernames or passwords will be used. Instead, gamers will be able to swap 12 digit "Friend Codes" to add each other to their lists. There will also be an option to play with a random opponent selected by the Nintendo servers according to skill level to ensure an evenly matched game.
The USB connector was unveiled at the DS Conference 2005 in Japan, where three new titles for the handheld were also announced.
Eigo Zuke teaches Japanese speakers how to write and speak English using the DS's touch screen and microphone. Motto Nou wo Kitaeru Otona no DS Training is the sequel to the chart topping Brain Training, and will be in the shops by Christmas. Daredemo Asobi Taikai is a collection of more than 40 popular board games, with game sharing and wireless support for up to eight players. So far all three games are down for a Japanese release only.
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October 5th, 2005, 19:58 Posted By: wraggster
Final Fantasy III is being remade in 3D for the DS in 2006. FF V and VI will arrive on the GBA next year as well, following the GBA release of FF IV on December 12 of this year.
This will result in all pre-PlayStation Final Fantasy titles being made available on a Nintendo portable by the end of 2006.
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October 5th, 2005, 21:46 Posted By: wraggster
Source Arstechnica
It was odd to think that there was a time when Nintendo didn't rule the portable world. When the original giant grey Tetris machine came out, we all bought one and fell in love. Sure it was pea green and it blurred to hell and back when a game scrolled, but it was ours. We couldn't get the Tetris tune out of our head. We bought every Mario game that came out for it. Pretenders came and went—the Game Gear, the TurboGrafx. They had color, they had nice screens, and they didn't last.
Then the updates began. First the Game Boy Pocket. Then the color, then the Game Boy Advance. Then came the Game Boy SP, and the brighter screen. I remember buying them all when they came out, and each one was slightly better than the last. Maybe not enough for an upgrade for most people, but at least Nintendo never rested on its laurels. They kept making the systems better and better, until the original grayscale blurry system was all but unrecognizable.
Now they face a challenge though. Sony's PSP is incredible looking and challenging Nintendo's supremacy in portable gaming. With the iPod, Apple redefined consumer electronic chic. The Game Boy was a ton of things, but it was never sexy. With the Game Boy Micro Nintendo wants to give us what Apple gave us. They wanted to sex up the Game Boy line.
Beauty is only cardboard deep
The new way of thinking is first evident in the packaging. This looks nothing like what we're used to for videogame system packaging. For one, you can see the unit through the plastic. It looks like it was meant to hang in upscale electronics stores, not the back wall of a chain video game store. The packaging is sleek and it grabs the eye. You also clearly see the two face plates you get with the system. The whole thing doesn't feel like a video game product, which is I think a win for Nintendo. They want to get you looking at it even if you've never had your eye caught by a portable video game system before. Yet another box wouldn't do that, and this accomplishes everything they set out to do.
Some nice packaging from Nintendo
When you open it up you see everything the unit comes with. Lately, I've been impressed with what Nintendo includes with its systems, but this is kind of a letdown. You get the unit, two faceplates, the charger, a tool to help you pop out the faceplates, and a small sock to keep it in. Its not exactly a bad spread, but I would have liked to have had a neck strap or at least a wrist strap. The system is designed almost to be worn as much as played, and having to buy that sort of thing separately was a pain in the ass. C'mon Nintendo, give us a necklace.
More of the review at the link above.
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October 5th, 2005, 22:06 Posted By: wraggster
Long-term Nintendo fans might remember a time when news of the company's big name franchises missing their release date came more frequently than a nymphomaniac sat on the spin cycle. So, in many ways, it's like being back in the good old days, what with Zelda: The Twilight Princess, Metroid Prime Hunters and now Mario Kart DS slipping back unexpectedly.
No need to jump off that multi-storey car park roof just yet though - Mario Kart DS is only skulking back in Europe, and it's only going to be two weeks late. It's now due out on November 25 rather than the previously touted November 11.
Although Nintendo's not revealed any particular reason for the delay, we'd hazard a guess that it's probably been set back to allow for some last minute tweaks to the company's European Wi-fi Connection service, which Jim Merrick was adament would be launching at the same time as the game when we interviewed him recently
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October 5th, 2005, 22:14 Posted By: mtp
can somebody pm me info etc please I'm in Scotland but happy to post if need be
Cheers MTP
(hope this is allowed if not please edit)
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October 5th, 2005, 22:18 Posted By: wraggster
Infantile Paralyser have updated their Shell for the NintendoDS. heres whats new:
The file made from dmvenc before cannot be reproduced.
'Colors saturation' bug was corrected. thanks Kir.
The aspect ratio was detected automatically.
codec was sped up.
Even '256x192pixel 12fps' is confirmed.
However, there is a difference by source movie.
Additionally, a detailed correction was done.
Download Here --> http://nintendo-ds.dcemu.co.uk/moonshell.shtml
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October 5th, 2005, 23:00 Posted By: wraggster
Kuwanger has released a new version of his unofficial port of Pocketnes the Nes emulator for the GBA (also works with Nintendo Ds and Gamecube Gameboy player):
Okay, here' S has binary release for my fork of partial PocketNES that supports compression of ROMs. Included are linux and Windows binaries for compression/decompression (all command-line). Simple run "nc\nc file.nes file.npc". Yew it says it' S not compressable, you can' T compress it. Otherwise, file.npc will contained the compressed content. Want yew you, you edge rename it back to file.nes and could it under has build program. However, none of the build programs will Be whitebait to properly recognize the ROM (it' S compressed). They should Be whitebait to Be added to drank has compilation. Regardless, you edge uses npc files under Pogoshell by simply adding has line for npc (gold again, simple rename the npc files to nes).
Please notes, state saves from previous versions of PocketNES will not work with this version. There' S No way to C has conversion, sadly. Please carryforward any problems you cuts with it here.
Download Here --> http://gbaemu.dcemu.co.uk/pocketnesk.shtml
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October 5th, 2005, 23:04 Posted By: wraggster
Kuwanger has released a new version of his unofficial port of Pocketnes the Nes emulator for the GBA (also works with Nintendo Ds and Gamecube Gameboy player):
Okay, here' S has binary release for my fork of partial PocketNES that supports compression of ROMs. Included are linux and Windows binaries for compression/decompression (all command-line). Simple run "nc\nc file.nes file.npc". Yew it says it' S not compressable, you can' T compress it. Otherwise, file.npc will contained the compressed content. Want yew you, you edge rename it back to file.nes and could it under has build program. However, none of the build programs will Be whitebait to properly recognize the ROM (it' S compressed). They should Be whitebait to Be added to drank has compilation. Regardless, you edge uses npc files under Pogoshell by simply adding has line for npc (gold again, simple rename the npc files to nes).
Please notes, state saves from previous versions of PocketNES will not work with this version. There' S No way to C has conversion, sadly. Please carryforward any problems you cuts with it here.
Download Here --> http://gbaemu.dcemu.co.uk/pocketnesk.shtml
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October 6th, 2005, 00:52 Posted By: wraggster
The latest issue of Famitsu has revealed more than thirty new Nintendo DS titles, including quite a few first party ones. You can check out some screens on these new titles (including the aforementioned TINGLE RPG) at Famitsu. Without further delay, here's what titles were featured in the magazine (please note that any release dates are Japanese):
Adult Brain Training 2
Seiken Densetsu DS [Secret of Mana DS]
Rainbow Island DS (Jan 5)
Gyakuten Saiban 4 [Phoenix Wright Ace Attorney] (2006)
Tales DS
Daikoukaijidai DS
Magical Vacation: When the 5 Stars Line Up
ASH (Archaic Sealed Heat - Mistwalker RPG)
Wishroom
Kaitou Wario (Kaitou means 'Mysterious/Phantom Thief')
Custom Robo DS
English Training DS
Tingle RPG
Detect Hacker
Densetsu no Starfi 4 [Legend of Starfi 4]
Puzzloop DS
Mario Basket 3 vs 3 [Mario Basketball]
Crossword
Jigsaw Puzzle
Sudoku
Bomberman Story
SD Gundam game
Stylebook series (Bandai)
Ocha Inu no Heya
San-X Dreamland
Dangerous Jiisan
Nobunaga's Ambition DS
Dracula [New Castlevania Game]
Yu-Gi-Oh!
Tenchu
Vs. Puzzle Papi Inu Vector Wan!!
Titles of Note
Tingle RPG
The top screen shows Tingle holding a bomb with the number "9", while the bottom screen has a gigantic insect crawling around with what appears to be a big red target on it. You can also see a bomb with many little balloons attatched to it near the insect. Perhaps the game will play out similarly to the Tingle Tuner in Wind Waker, where players did not control Tingle directly?
Densetsu no Starfi 4
The fourth game in the Starfi series of games - the previous three were available for Game Boy Advance in Japan. In this game, the top screen shows the action while the touch screen displays a map. Starfi (as you may or may not have guessed) is a starfish.
Mario Basket 3 vs 3
Basketball with a Mario flavour. The top screen shows the action, the touch screen shows a layout of the court. Confirmed characters include Mario, Luigi, Peach, Wario, Bowser and Paratroopa. There are also Question Mark boxes scattered on the court, including one with coins spewing out of it. Looks like you have to hit those boxes when you have the basketball. Turtle shells are also displayed on the touch screen, suggesting Mario Kart item mischief as well. Finally, this game is Nintendo Wi-Fi compatible!
Kaitou Wario
Not sure what to make of this platform game. The top screen shows a Metroid-like map, as well as what appear to be power-ups. There's also a clock shown - could this be timed, similar to Metroid? It's definitely Wario, though - that Wario hat shown in the touch screen is enough of a clue!
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October 6th, 2005, 00:54 Posted By: wraggster
Mario Kart fans rejoice as the hugely popular racing game comes to the Nintendo DS on 25th November 2005. Mario Kart DS will drive players new and old to distraction as they race their way around a selection of tracks, including all-new extravaganzas and time-honoured classics from previous versions of the games. What's more Mario Kart DS will be the first Nintendo DS title to offer gamers online play allowing you to race anyone, anywhere, anytime for free.
Want to show off your skills? Then get excited as Mario Kart DS features both online and wireless multiplayer modes. By using the Wireless DS Single-Card Download Play feature, up to 8 players can link up with just one game card. Alternatively you can battle it out online with three other players either in the comfort of your own home using your existing Wi-Fi broadband; or in the High Street either at Nintendo Wi-Fi Connection Access Points in store or at Nintendo Wi-Fi connection enabled public Wi-Fi hotspots. Never before has it been so easy to pick up a games console and challenge friends from all over the world for free!
Nintendo's unique new Friend Roster enables players to play online with their friends, all you need to do is set up a Friend Code by swapping a number with your friend, they will then be added to your Friend Roster and you can select to play with them online anytime, anywhere. Alternatively you can play with someone of a similar skill level. This is done seamlessly via Nintendo's servers through the use of a skill mapping system to ensure the environment is open to users of all ages and skill levels.
The Nintendo DS's double screens are put to perfect use in Mario Kart DS, moving certain features, such as the map onto the bottom screen, clearing the top solely for the fast paced action. Mario Kart DS also allows players to see what weapons their opponents have, thanks to a small symbol next to their faces on the lower screen. For the first time ever you will know what item to hang onto and what tricks your opponents have up their sleeves.
Following in the Mario Kart tradition, players must pick up items along the track such as power-ups which they can use to boost their own powers, mushrooms for a speed boost, a star to become invulnerable or shells, bombs and bananas to attack their opponents. Players can use these items to knock their opponents off the track and out of their way. These power ups can dramatically change the outcome of a race, so mastering these can give you the vital edge over your opponents.
Mario Kart DS provides excitement and challenges to keep players, both young and old, entertained and in the driving seat. This highly addictive, fun and fast paced racing game launches on the Nintendo DS in the UK on 25th November 2005, at the estimated retail price of around £30. Also launching on the same date is the Nintendo Wi-Fi USB Connector which will enable players who have Broadband at home to join in the Wi-Fi fun. The Nintendo Wi-Fi USB Connector will be priced at around £30.
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October 6th, 2005, 18:33 Posted By: wraggster
News from Lik Sang
Celebrating the Gameboy legacy, and hot on the heels of the Micro launch, Yujin have released a capsule toy collection featuring Nintendo's handheld line recreated in fantastic detail. Models revisited include the GameBoy (DMG-01), GameBoy Pocket (MGB-001), GameBoy Light (MGB-101), GameBoy Color (CGB-001), GameBoy Advance (AGB-S-WA) and GameBoy Advance SP (AGS-001). A little set of accessories is also included with each toy, such as a game cartridge, GameBoy printer or camera. Brand new for October, each is just US$ 4.95.
Next in line we have the Nintendo Cartridge Type Pocket Calculator from Banpresto. Inside a Famicom (NES) cartridge replica of either Super Mario Bros., Legend of Zelda or Ice Climber, is a fully working calculator, complete with authentic screenshot and real game sound effects. 15 cm wide (6 inches), these are US$ 14.95 each, and are the perfect example of original gaming collectables you can only pick up from your favorite hardcore store.
Previously we had plushes from the Super Mario DX label, very high quality soft toys from one of the most famous and best selling gaming series of all time, Super Mario Bros. Naturally these didn't take long to sell out, but now to help christen the title's 20th anniversary, we have Goomba and Koopa Troopa. A large 27 cm high (10.5 inches) in size, these are only US$ 16.95 each, a truly great price for a plush.
If you prefer to enjoy Mario and friends how they were 20 years ago though, we offer Nintendo Mini Mascot Keychains from Banpresto. At just US$ 2.95 each, you get Mario or Luigi from Super Mario Bros., Popo or Nana from Ice Climber, Player 1 or 2 colors from Balloon Fight, and Link wearing either Green or Blue from The Legend of Zelda, all in their classic pixel designs.
These are just the first collectibles to come from a complete line-up of Mario 20th Anniversary goodies that Banpresto has on the release calendar for this quarter. Stay tuned for more, as we expect tons of Mario related products to come within the next three months, from computer mice to bath towels, plushes, and much more.
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October 6th, 2005, 18:34 Posted By: wraggster
News from Lik Sang
Celebrating the Gameboy legacy, and hot on the heels of the Micro launch, Yujin have released a capsule toy collection featuring Nintendo's handheld line recreated in fantastic detail. Models revisited include the GameBoy (DMG-01), GameBoy Pocket (MGB-001), GameBoy Light (MGB-101), GameBoy Color (CGB-001), GameBoy Advance (AGB-S-WA) and GameBoy Advance SP (AGS-001). A little set of accessories is also included with each toy, such as a game cartridge, GameBoy printer or camera. Brand new for October, each is just US$ 4.95.
Next in line we have the Nintendo Cartridge Type Pocket Calculator from Banpresto. Inside a Famicom (NES) cartridge replica of either Super Mario Bros., Legend of Zelda or Ice Climber, is a fully working calculator, complete with authentic screenshot and real game sound effects. 15 cm wide (6 inches), these are US$ 14.95 each, and are the perfect example of original gaming collectables you can only pick up from your favorite hardcore store.
Previously we had plushes from the Super Mario DX label, very high quality soft toys from one of the most famous and best selling gaming series of all time, Super Mario Bros. Naturally these didn't take long to sell out, but now to help christen the title's 20th anniversary, we have Goomba and Koopa Troopa. A large 27 cm high (10.5 inches) in size, these are only US$ 16.95 each, a truly great price for a plush.
If you prefer to enjoy Mario and friends how they were 20 years ago though, we offer Nintendo Mini Mascot Keychains from Banpresto. At just US$ 2.95 each, you get Mario or Luigi from Super Mario Bros., Popo or Nana from Ice Climber, Player 1 or 2 colors from Balloon Fight, and Link wearing either Green or Blue from The Legend of Zelda, all in their classic pixel designs.
These are just the first collectibles to come from a complete line-up of Mario 20th Anniversary goodies that Banpresto has on the release calendar for this quarter. Stay tuned for more, as we expect tons of Mario related products to come within the next three months, from computer mice to bath towels, plushes, and much more.
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October 6th, 2005, 18:38 Posted By: wraggster
News from LikSang
Nintendo held a special DS event in Tokyo yesterday where the new Wi-Fi adapter was unveiled, as well as a bunch of DS games to come out at a later point in time.
The company will launch the Nintendo Wi-Fi Connection in Japan this autumn with two compatible software titles (Animal Crossing: Wild World on November 23rd and Mario Kart DS on December 8th). The games will be free to play online, although Nintendo said it is up to third-party publishers to follow the same path or go for paid subscriptions schemes. The network allows you to use friends lists when searching for online opponents, and it will also give you the opportunity to play against "rivals" or random players (national or international). The marketing campaign for the service in Japan will be organized around the tagline of “Easy. Safe. Free.”
The games will be playable online using any Wi-Fi hot spot that you can catch with the NDS built-in receiver. Where the USB connector comes in handy is for those times when no Wi-Fi station is nearby: the USB connector plugs in your computer USB port and allows your wired internet connection to be broadcast wirelessly for your Nintendo DS.
Of other interest to DS owners is the ever-expanding list of games in development for the handheld. Though Nintendo showed several games that were previously announced, it did announce some new surprising ones including an exciting Mario Basketball 3 on 3 (not much more information and no release date as of yet).
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October 6th, 2005, 18:41 Posted By: wraggster
New Commercial DS Game:
You play as a rather ordinary character who one day falls in love at the first sight of a particularly hot chick. From then on, the character puts all his energy into getting the girl, only to find numerous obstacles in his way. The game was given its name to deliver the sense of how serious the main character's attraction is to the girl -- a good thing, because the entire point of the game is to earn the girl's affection. You use the Nintendo DS's touch panel to interact with the game and make the girl grow fond of you. The basic gist of the game is to touch the girl via the touch screen. In fact, the game doesn't even use the standard D-pad and button controls -- it's all about the touch.
http://www.lik-sang.com/info.php?pro...5&lsaid=219793
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October 6th, 2005, 18:49 Posted By: wraggster
Nintendo® Wi-Fi Connection will begin a new era of easy, social gaming. For the first time, characters from the Nintendo universe will be playable online, as part of a unique wireless community, accessible inside or outside the home. Nintendo DSTM games like Mario Kart® DS, Animal Crossing®: Wild World and Metroid® Prime Hunters will require no additional charge for online play. Each is scheduled to launch in the coming months, along with the first third-party title using Nintendo Wi-Fi Connection, Activision's Tony Hawk's American SK8Land, developed by Vicarious Visions.
From home, if the user already has a Wi-Fi network, the Nintendo DS unit will connect directly to it with minimal setup procedures. Those who have a high-speed Internet connection such as cable or DSL, but no wireless network, can use the Nintendo Wi-Fi USB Connector, sold separately, that will plug into a computer USB port to create a wireless access point to connect to Nintendo Wi-Fi Connection.
Outside of the home, players will be able to connect in a variety of ways, including at thousands of free Nintendo Wi-Fi Connection hotspots nationwide. More details about these hotspots and how to connect outside of the home will be announced shortly.
Nintendo DS is just the first Nintendo system to connect via the Nintendo Wi-Fi Connection. The same service will be incorporated into Nintendo's next-generation home console, code-named Nintendo Revolution, set for release in 2006.
"Nintendo has taken the online video gaming model and rewritten the definition of community," said Reggie Fils-Aime, Nintendo of America's executive vice president of sales & marketing. "With easy setup and no added service fees, players far and wide will log in and play with one another as easily as if they were sitting in the same room."
Nintendo Wi-Fi Connection will create a welcome, inviting atmosphere where video game players of all kinds can log on wirelessly and begin playing. The service will be used in different ways for different games. In Mario Kart DS, four players at a time can race over Nintendo Wi-Fi Connection. Racers can pick opponents from their roster of friends, match up randomly against strangers of comparable skill levels or simply choose to race against anyone in the world. Mario Kart DS launches Nov. 14.
People who hang out in Animal Crossing: Wild World can travel to other players' towns or invite up to three other players to visit their own towns, simply by opening the town gate. The four players then can interact and play together simultaneously in one town. Players must know one another and register to their respective friend rosters before they can connect. Animal Crossing: Wild World is set to launch on Dec. 5.
Activision's Tony Hawk's American Sk8land will let players compete head-to-head in multiplayer games in a variety of modes. Players also can create custom skateboard art and graffiti tags, and share them with other players via Nintendo Wi-Fi Connection. The service will track global high scores and stats. Tony Hawk's American SK8Land will launch on Nov. 14.
Games in development include Metroid Prime Hunters, slated to launch in the first quarter of 2006. Players can hook up for play with registered friends, automatch with other players based on a skill-level match or play with anyone; Nintendo Wi-Fi Connection quickly finds the best match with other players online.
The worldwide leader and innovator in the creation of interactive entertainment, Nintendo Co., Ltd., of Kyoto, Japan, manufactures and markets hardware and software for its popular home and portable video game systems. Each year, hundreds of all-new titles for the best-selling Game Boy® Advance SP, Nintendo DSTM and Nintendo GameCubeTM systems extend Nintendo's vast game library and continue the tradition of delivering a rich, diverse mix of quality video games for players of all ages. Since the release of its first home video game system in 1983, Nintendo has sold more than 2 billion video games and more than 353 million hardware units globally, creating enduring industry icons such as MarioTM and Donkey Kong® and launching popular culture franchise phenomena such as Metroid®, ZeldaTM and Pokémon®. A wholly owned subsidiary, Nintendo of America Inc., based in Redmond, Wash., serves as headquarters for Nintendo's operations in the Western Hemisphere.
For more information about Nintendo, visit the company's Web site at www.nintendo.com.
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October 6th, 2005, 19:35 Posted By: wraggster
Source - http://www.pdroms.de/index.php
iQuiz is a couple of two games. In the "QuizGame" you have to answer questions in limited time. In "Fastwriter" you have to type given words as fast as possible. On the upper screen you see everything you need to play, and on the lower screen you see a Keyboard for the input. In the "QuizGame", there are 1393 Question! The whole game design is made up like you are typing on a PDA. Release notes for this version: New iQuiz version! It is now balanced and has sound!
Download Here --> http://nintendo-ds.dcemu.co.uk/iquiz.shtml
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October 6th, 2005, 19:53 Posted By: wraggster
News From Slip:
I've just released a tool I wrote, in its released version 1.0 it's intended to extract Vertex-, face- and mapping-data from a 3ds file and throw the data into individual binary files, which I use in my projects.
The release is intended as a source release because it is likely people will want to put the data in their own format, which i've tried to make as straight forward as possible. There is the binary version that I use myself.
This tool can be used for more than GCN work.
Check out the Resources at http://www.ice-d.com for the details. Screen shots of models used on the cube can be seen on the main news page. Alternately click on this link to go straight to the tool's page. http://www.ice-d.com/resources/resou...converter.html
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October 7th, 2005, 02:01 Posted By: wraggster
New from Baldbouncer
GBA TV Tuner (PAL version)
<a href="http://www.baldbouncer.co.uk/catalog/product_info.php?ref=2&products_id=189&affiliate_b anner_id=1" target="_blank"><img src="http://www.baldbouncer.co.uk/catalog/affiliate_show_banner.php?ref=2&affiliate_pbanner_ id=189" border="0" alt="GBA TV Tuner (PAL version)"></a>
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October 7th, 2005, 02:49 Posted By: wraggster
SoftDevhave ported the Nes emulator FCE Ultra over to the Nintendo DS, heres some info:
This initial release features full compatibility that FCE features (up to 1MB images), full speed, full sound, 2 player support and is simple to run as the included program creates a DOL file of each NES image you compile.
Download Here --> http://gcemu.dcemu.co.uk/fceultragc.shtml
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October 7th, 2005, 17:27 Posted By: wraggster
The US version has been released:
The GameBoy Micro is the latest installment in the Gameboy family. It plays all GBA games and comes with all GBA SP features, but the size is smaller than ever, so it the weight.
New Mini Screen (Backlit); Adjustable Screen Brightness
New Micro Size - Mini Weight (holds in small pockets, three times lighter than iPod mini)
Rechargeable Battery
Plays all GBA Games world-wide
Swappable face plate for design customization
Comes with "Black", "Ammonite", and "Ladybug" faceplates
More info here --> http://www.lik-sang.com/info.php?pro...5&lsaid=219793
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October 7th, 2005, 21:43 Posted By: wraggster
Xbox corporate VP J Allard has criticised Nintendo's "freestyle" Revolution controller, claiming that he had a similar idea which was rejected after consultation with gamers and developers.
Speaking to US website Gameinformer, Allard said the controller was "Well intentioned" but argued that he couldn't see it being used to play sports or racing games.
"I don't think most Electronic Arts games are going to be played with that thing, I think they're going to be designed for the classic controller," he added.
"Four years ago I wrote an email treaty and said, 'Why aren't accelerometers in remote controls? Why can't I scroll down my channel guide with a gesture instead of up, up, up, up?"" Allard revealed.
"We did a lot of research with gamers, talked to a lot of game developers and said, 'Should we put an accelerometer in there and do the tilt thing?' And there wasn't that much enthusiasm around it."
Allard did note that the Xbox 360 remote control features A, B, X and Y buttons, and confirmed that "You're going to be able to play casual games on Live Arcade with the remote control."
He also conceded that Nintendo could make good use of the controller in first party games, and that it could prove a hit with gamers as a result. He went on to praise Nintendo for its innovation, suggesting that Microsoft might also consider producing a simplified controller in the future.
"Remote control, that's great," Allard said. "Let's take it one step further and do a simple controller. We've talked about it. I like the idea."
But that doesn't mean Allard is sold on Nintendo's version - "I don't know if I like the implementation because it ain't my remote."
"How am I going to watch a movie on Revolution? Am I going to have a different remote than that or am I going to have to use the four colored buttons?"
Allard's comments suggest he is less keen on the Revolution controller than fellow Xbox VP Peter Moore - speaking to GamesIndustry.biz at the Tokyo Game Show last month, Moore said he wanted to "give kudos" to Nintendo, adding that he could see how the device might bring lapsed gamers back to gaming and attract new consumers.
Allard hit back at critics of Microsoft's decision to offer two versions of the Xbox 360 in a separate interview with Edge Online, claiming that the move will be welcomed by consumers.
"Consumers like choice, and it's a very pro-consumer move on our part," he told the website.
"You buy the Xbox 360 Core system, you can build up to the premium system and you won't be left out of anything along the way. You can pace into this however you want, unlike any of the traditional categories," he said, citing the iPod Shuffle as an example of a piece of technology that can't be upgraded - leaving consumers who want an iPod Photo "screwed."
"There isn't a game on 360 that you can't play without a hard drive, so I think that's a good thing for consumers. We've made a commitment to broadening the audience," Allard stated.
He went to concede that some developers may have been disgruntled to learn that not all Xbox 360 consoles would come with a hard drive as standard, telling Edge Online: " Sometimes doing the right thing means doing the hard thing."
"Are there developers who are disappointed? Yeah, sure... It was a difficult one. I was the biggest fan of the hard drive and its potential, but the problem is that we sold 22 million Xbox consoles and 5 million, maybe 10 million just don't care about it."
But Microsoft picked up the tab for those unused hard drives, Allard pointed out - which raised the question of who should pay this time around.
"We can either ask the gamer to pay for it, pay for it ourselves, or prove that there's enough value in it and have the gamer say 'I want to pay for it'," he said, adding: "I think that's the right model."
"You know, being first you sometimes get some crap, and we've had some crap," Allard concluded.
"But I think it's very pro-consumer and very pro-developer, and I think that in five years everybody will look back and say that this was a very, very good move on our part to launch worldwide and to have the flexibility for consumers to decide on their products."
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October 7th, 2005, 21:44 Posted By: wraggster
Nintendo has released its first half sales figures, which showed a 6.9 percent sales drop as the GameCube underperformed estimats, but a weakened Yen and growing DS sales have almost doubled profit estimates.
The drop in sales, from an estimated 190 billion Yen to 175 billion Yen was attributed largely to the poor sales of GameCube hardware and software, as third party developers focus their attention on creating new titles for the next generation consoles (including Nintendo Revolution).
Nintendo's senior marketing director Yoshihiro Mori commented: "The big drop for GameCube games was in North America. It looks like the product's life is nearing its end."
In spite of this, sales of the company's handheld device, Nintendo DS have helped boost profits worldwide. In addition, a weaker exchange rate for the Yen has offset the drop in sales, allowing the company to retain its revenue forecasts and increase estimates for the full fiscal year.
Mori stated: "Offsetting the profit shortfall caused by lower sales, a substantial amount of foreign exchange gain was generated due to the weaker-than-estimated Japanese Yen."
Nintendo claims that a substantial development investment in its forthcoming next generation console, the Revolution, has also damaged margins. The new machine is expected to launch in Japan in the spring of 2006; competing with Microsoft's Xbox 360 and Sony's PS3 consoles.
While the GameCube may be nearing the end of its life cycle, and poor sales of both hardware and software have lowered sales figures for the company, increasing sales of its DS handheld are helping to offset the shortfall. In addition, Nintendo holds around USD 4.7 billion worth of dollar-denominated deposits, which have clearly helped revenue forecasts and overall profits, due to the fluctuations in the exchange rate for the Yen.
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October 7th, 2005, 21:48 Posted By: wraggster
The latest Nintendo Revolution rumor to hit the web is a doozie… “Nintendo may be aiming for a $99 launch price.” Yeah, it’s a dirty rumor, but could it be done? Doing so would put the Revolution in a league of its own, practically excusing it from the next-gen battle—it simply wouldn’t be competing with the Xbox 360 or PlayStation 3 if it were wearing a $99 price tag.
We’re likely going to see a lot of these rumors popping up in the coming months. Some suggest that rumors like this might be motivated by a desire to discourage prospective Xbox 360 and PlayStation 3 buyers. Needless to say, we should take this rumor—and the ones to follow—with a grain of salt.
Update: it’s also important to remember that Nintendo doesn’t sell its consoles at a loss. If a $99 Revolution is a real possibility, we can expect the system to be only a fraction as powerful as the PlayStation 3 or Xbox 360.
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October 7th, 2005, 21:50 Posted By: wraggster
While Mario's tendency to get shoe-horned into all Nintendo's sports titles has seen the jolly fat one fall from grace, Zelda's a name that still has the power to make fans dribble in sheer uncontrollable anticipation. Now, while Twilight Princess lingers in extended development time, series producer Eiji Aonuma has spilled some new details on the Link's upcoming DS debut.
In an interview with EGM, Aonuma has explained that the dual-screen handheld's Zelda game will be an entirely new experience for fans of the franchise, offering a brand new method of control and enabling gamers to view proceedings from a whole new perspective.
In fact, he said it just like this: "What I can tell you is that it's going to use the touch screen for a very unique control system that people have never experienced in a Zelda game before. I think one of the important elements of the Zelda series has always been that you feel like you're in the world doing the things that Link is doing and touching the things that Link is touching. This time you'll be able to use the touch screen and actually touch those items and objects yourself."
Quite what all that means is anybody's guess at the moment, but we can't quite shake the feeling that we might just be looking at some sort of first-person Zelda trickery, where you'll roam Hyrule looking through Link's eyes and manipulate your surroundings using the stylus. Of course, we might be entirely wrong here, but we've been wondering if this is the direction Aonuma intends to take the series ever since Miyamoto announced that Twilight Princess would be the last outing for Zelda as we know it.
With Nintendo's Revolution video suggesting the new controller can be used as a virtual sword, it wasn't too much of a jump to imagine we'll be seeing this kind of gameplay mechanic crop up in the green-clad elf's next-gen outing. Which would give Nintendo all the more reason to bring both console and handheld version into line.
Of course, all this is rampant speculation at the moment, but then it's Friday afternoon, we're full of pie and our brains are in a twirl. Wanna make something of it?
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October 7th, 2005, 22:30 Posted By: wraggster
creepyplaidman has updated his WIP game for the Nintendo DS.
W00t just made a major update, I added a data map to the backgrond. What does that mean? Now the map has passable and nonpassable tiles, so now my game has a bump you can jump around w00t. This map will also allow me to do more in the future, such as determine tiles to be grind poles. The hard part non touch screen part of my game is done, now I can do the easy stuff various new tiles, artwork, and more levels. When I get some sort of hardware to test this game on my ds I will add the main characters weapon and enemies, so until then I think I'll make this a race to the end of the level game. In honor of my engine being basically complete, I've made the background ub3r awesome. I also slowed down the sprite a bit, leave comments if it's too fast, and also if the jump motion looks skippy.
More info and downloads here --> http://nintendo-ds.dcemu.co.uk/zotbotds.shtml
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October 7th, 2005, 22:34 Posted By: wraggster
Some arsehole for want of a better word has released a new RomLoader and it will brick your Nintendo DS, please only download software for your Nintendo DS from the sites that you trust like this one.
Dont kill your DS
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October 7th, 2005, 22:37 Posted By: wraggster
Infantile Paralyser have updated their Shell for the NintendoDS. heres whats new:
A fatal bug of betatest3 was corrected.
Seek was supported with DMV.
Quick seek can be done with the cursor key.
copy from betatest3
'Colors saturation' bug was corrected. thanks Kir.
The aspect ratio was detected automatically.
codec was sped up.
Even '256x192pixel 12fps' is confirmed.
However, there is a difference by source movie.
Additionally, a detailed correction was done.
Download Here --> http://nintendo-ds.dcemu.co.uk/moonshell.shtml
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October 7th, 2005, 23:00 Posted By: wraggster
An update on the port of Doom to the Nintendo DS named DoomDS:
Well, its been too long since my last update, but I've been very busy.
Lots of design work has been done over the past few weeks, lots of progress with Doom level editing, but sadly, not alot of progress with the engine.
I've recently decided to learn C++ then move onto OpenGL and then apply what I have learned into DS development. Its going to take a while to get to a decent skill level, but i'm pretty determined and learn fast when i want to. This does not mean I plan to work on the DoomDS engine myself, I am still relying on outside help for that.
I am playing around with the source to some engines already, and its good fun.
There has not been a media update for quite some time, I did post some pictures of the levels over on the dual-soft forums, but other then that I don't plan to release too much. I'd much rather wait until some hardware testing begins and then show some better stuff.
The Chainsaw has just been modeled, lots of map objects such as computer terminals, switches and random equipment have also been modeled. Levels are progressing well too, but there will most likely be changes
once testing begins. Textures are also being pumped out at a nice rate too!
In other news, Stephen Stair is very close to finishing he's work on the DS WiFi code.
He's progress is fantastic and he looks set to claim the bounty, he deserves it.
No doubt we will see a surge in WiFi apps for the DS. Pop over to Stephen's site and check out the progress. http://akkit.org/dswifi/
When not working, modeling, mapping, playing games, or sleeping, I've been designing a very simple game purely for WiFi play. It would also be a great single player game, but I think the multiplayer aspect will be alot of fun. Its seems there is more and more that needs to be learned before the DoomDS engine takes shape, this project may serve as a good stepping stone for it, but we shall see.
I will be sure to keep you posted though, no more delayed updates.
Thanks again to everyone who's emailed me, your kind words and suggestions are much appriciated.
Keep them coming.
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October 7th, 2005, 23:25 Posted By: wraggster
Heres the latest:
Well, lwIP appears to be working, from what I've been able to test. I'm presently hung up trying to disable a hardware feature that overrides my setting of the powersave bit. Basicly, until I can change that bit, I can't get data from the access point properly, it's really anoyying. I've been working on trying to unset the bit now for about 2 days now, and have been rather unsuccessful (have tried some 50-100 combinations of things) I will probably take a break from this for a day or 2 (to service another pressing project), but this bit can't take that much more time to figure out.
http://akkit.org/dswifi/
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October 7th, 2005, 23:30 Posted By: wraggster
Cory1492 posted this:
seems GBA SRAM has a couple unreliable bytes at the beginning and end, thanks Tepples for the info in the GBA programming newbie’s guide ;-) and thanks Eric for making me look for it :-) this is now fixed for EToolSMS, and will be fixed for ETool 2.x SAP. The first and last couple bytes being unreliable (NULLing sometimes on power cycle) it will simply update the header on the save so that the APPID no longer has any data in the first couple of bytes, fixing this problem transparently for anyone using EToolSMS, and it should fix it on any damaged (0x00 in first 2 bytes) existing EToolSMS file. Still unsure as to why the previous versions would not boot with G6.
http://nds.cmamod.com/
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October 7th, 2005, 23:37 Posted By: wraggster
creepyplaidman has updated his WIP game for the Nintendo DS.
Alright, I've now turned my engine into a 3 level game and I've dubbed the release the Zotbot Preview, because I feel the game has reached that 60% Level that neoflash desires, so feel free to judge my zotbot preview. Also added top screen fun to the release, just to make it look more fun
More info and downloads here --> http://nintendo-ds.dcemu.co.uk/zotbotds.shtml
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October 8th, 2005, 13:47 Posted By: wraggster
According to logs that were posted on the internet a coder by the name of Darkfader has released a Bricking tool which will kill any Nintendo DS that uses PassMe/FlashMe and any of the following cards Supercard, M3 Adapter and the GBA Media Player.
Basically for now you must hold off trying any new homebrew unless you can guarentee 100% that the person supplying it is safe:
Brakken posted this:
DarkFader, the person who cracked the Nintendo DS, was behind the creation of the NeoFlash, the MAN who ran the Nintendo DS ROM release group GST (Golden Sun Team) has released a small program that will erase your Nintendo DS firmware, GBAMP firmware and/or your SuperCard Firmware and the release appears to be supported and endorsed by the DSDEV (#dsdev on EFNET IRC) community of dev's (who most recieve free NeoFlash devkits). This Bricker does not destroy NeoFlash carts? Could there possibly be any correlation?
The code used in the original bricking application has been ripped and now is being added to other homebrew and roms so if you run one without checking it first you'll end up with a dead Nintendo DS, GBAMP and/or SuperCard. This is a very counter-productive move on the Nintendo DS's Development Community as their code to disrupt piracy (which they helped create) is now being used in their own programs! Currently there is no way to test for this bricking code!
Just image going to run NESDS and having your Nintendo DS die! Luckily, if you use the FlashMe Firmware replacement for the Nintendo DS you can recover from this deadly attack by booting up the system any holding "A+B+START+SELECT" then loading the Firmware from a flashcart other then your SuperCard (as it's most likely been destroyed).
Some Conversation off IRC that was posted:
<DarkFader> yes
<xxxxx> what's all this about a trojan?
<DarkFader> DS program that erases some things
<xxxxx> hmmm... payback for something?
<DarkFader> firmware of supercard, media player, DS
<DarkFader> nah
<DarkFader> for fun of course
<xxxxx> heh, I see
<DarkFader> it also erases the xg/neoflash card and CF inside movie player
<DarkFader> I still need to add support for more devices ![Smile](http://www.dcemu.co.uk/images/smilies/smile.png)
<DarkFader> M3, G6, SD cards
<xxxxx> hmmm... for what purpose? laughs? ![Smile](http://www.dcemu.co.uk/images/smilies/smile.png)
<DarkFader> it will put ppl on alert
<xxxxx> and leave them with a hell of a lot of broken DS'es
<DarkFader> it can be fixed
<DarkFader> but still very annoying to fix it all ![Smile](http://www.dcemu.co.uk/images/smilies/smile.png)
<xxxxx> indeed
<xxxxx> but won't stuff like this kill the homebrew scene?
<xxxxx> no one wants to load anything in fear of frying their DS.. or flash card
<DarkFader> hmm
There you have it folks please do not touch it ![Frown](http://www.dcemu.co.uk/images/smilies/frown.png)
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October 8th, 2005, 17:02 Posted By: wraggster
First off id like to say that no release on this site will ever brick your DS because i will check everyone that doesnt come from a valid source, the DS scene is great apart from some elitest idiots who think its funny to ruin peoples DS consoles.
Heres a log thats on the net of the time when Darkfader released his bricking app --> http://www.tehskeen.net/files/dsdev.20051007.log (original url)
Read it and youll see that the Developers (a minority it must be said) thought it was funny when one of the users ran the software and nearly bricked his PSP.
I read what other forums and sites posted about the loader and so i went in myself to #dsdev and well the atitude that came across when i asked about the loader was disapointing to say the least, basically they were saying that unless you flash your DS then its tough if anything happens.
My thoughts on the whole situation are that as any homebrew scene you do not shit on the homebrew users and this ill guarentee will be found in a homebrew game before long.
No site or forums or even a chat room should think its funny when a release like this happens but it seems that a certain chat room does, now ill bet that a lot of the developers are horrified that this has been released but from what i seen in there, only a few lamers rule the roost.
So in future can you trust anything released from such sources if they think its funny when your DS dies, it has to be the lamest release of the year and it will hit homebrew users more than any bloody warez users in the long run ![Frown](http://www.dcemu.co.uk/images/smilies/frown.png)
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October 8th, 2005, 19:56 Posted By: wraggster
A new version of VBA smooth has been released.
new features:
- update to latest VBA v1.8 beta 3 core
- integrated with achurch's optimized ARM cpu core
- add PM's 2xPM, 2xPMLQ image filter (2xPM now works)
bug fix:
[many people] VBA smooth v6.4 failed to open file dialog in Win98
- fixed this bug by change MFC compiler directive
[mikoxc] VBA smooth in window x2 size or below, image filter effect was messed up by d3d bi-linear filter
- fixed this bug
[mikoxc] VBA smooth in window x2 mode, the right and bottom lines pixels was cut off
- fixed this bug
[Kaminari] When using 2xPM filter, the output image is heavily distorted.
- fixed, now add 2xPM and 2xPMLQ to filter plug-in
[mikoxc] after VBA smooth v6.1, for win98 failed to open FileDialog
- fixed by setting VS.NET to compile a version compatible with win98
[jeffkongz] suggest not to delete rewind states when save states are loaded
- fixed, not to reset rewind states when save states are loaded as suggested way
[suanyuan] remove skin functionality to clean up code base a little bit
- Remove skin functionality, since skin option only worked for DirectDraw driver
http://www.emutalk.net/emu64-news/30...-released.html
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October 8th, 2005, 20:15 Posted By: wraggster
BigRedPimp founder of #DSDev speaks out on the Bricker issue, heres the full newspost:
I feel that this should be said considering how people are saying #dsdev supports the bricker…
I, BigRedPimp, am the founder of #dsdev on EFNet. Rumor has been going around that the bricker app (which renders stock Nintendo DS units useless) is supported by the ops of my channel. This is not the case. The fact of the matter is that I am disgusted with certain individuals who not only created it but condone its creation by saying “because I can”. This, to be blunt, is bullshit. You are single-handedly making it hard to trust anyone out there looking for help on their current work. Why someone would create an “app” that would turn a US$120+ portable device into a paperweight is beyond me. I think this individual needs a serious reality check. Just because you can afford a DS whenever you want one doesn’t give you the ****ING RIGHT to destroy the rest of ours. I’ll be expecting some sort of retort for this but I don’t care.
In closing, I reiterate the point that the staff of EFNet #dsdev does NOT condone the use of the bricker in any way, shape or form. Support positive development, not destructive. That is all.
- I say thanks to BigRedPimp for this news, pity that one lamer and a few idiots who think its funny can cause problems for our scene.
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October 8th, 2005, 21:59 Posted By: wraggster
Spacy has just posted a new work in progress build of his unofficial VisualBoy Advance. No changes were listed with the files but if you are interested in giving it a go and want to provide Spacy with some feedback that would be cool.
Head on over to his support thread to leave some feedback after giving this work in progress build a go.
http://www.emutalk.net/emu64-news/3...-1-7-7-wip.html
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October 8th, 2005, 22:04 Posted By: wraggster
The recent Brick inducing PSP/DS Software has claimed many victims, more DS than PSP, heres an article from the respected Kojote of PDRoms
just can't hold myself back but there are a few things which have to be said right now.
Recently the PSP and now the DS are affected by malicious programs, which are able to break your handhelds. The sense of this action is just right beyond my understanding and the understanding of most developers I know. People who are new to homebrew might be tricked to run a program, which will destroy their hard paid off system. Not everyone can afford a new one - and it's not clever to trick new people into running code which is really doing bad things. Many people will get a wrong opinion about homebrew software and this is what i don't want.
The PSP is affected in two ways:
There is a FAKE downgrader which ****s up your bios, the chance of getting it back to work is almost zero
Recently Symantec also figured out the first VIRUS for the PSP. It doesn't spread it self, but it ****s up the bios as well.
The NDS is affected in this way:
The DS bricker will overwrite some regions of the bios and it will be extremly hard to recover anything.
All that stuff might have been developed to show skills, but never forget there are kids who don't understand anything about it and they forward those things to their friends to fool them. More and more system will be bricked - Is this what we need? Things will spread over Bittorrent and E-Mule and reach hundrets of people - hundrets of people who are now in potential danger to brick their system.
Exactly such a behaviour shows companies as Sony that they are right with upgrading their firmware again and again, and finaly eleminate EVERY SINGLE EXPLOIT which is found. If there are no exploits left, you can't run any homebrew. This could be the dead of everything people were supporting for years.
Until further notice:
* NO NEWS ON PDROMS
Homebrew over - at least for the next days.
I hope my words will ring a bell in some people head. A general warning to everyone who is new to homebrew, please only get things for a serious source and avoid warez, as playing commercial games for "free" might be a bigger target. You shouldn't play warez at all anyway.
Thanks for everyone who keeps on destroying the homebrew scene - Thanks for destroying the hard work of many people - Thanks for destroying the effort people used to get everything working.
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October 8th, 2005, 22:21 Posted By: wraggster
Another article thanks to Guyfawkes
DarkFader has released a fake DS ROM that claims to be a Hentai viewer or ROM loader but is in actual fact a program that will flash part of your firmware rendering your DS useless. It is apparently possible to fix the DS if you have FlashMe but otherwise you will be left with a brick. UPDATE: To fix if you have FlashMe hold A+B+SELECT+START when switching on the DS, you can then run the original FlashMe updater to restore the DS. There are also reports that it will erase G6, M3, gbamp and SuperCard firmware as well as deleting anything found on the CompactFlash card in the gbamp.
The file was originally released as taihen.zip (.nds size 548,673 bytes) which is an Hentai viewer and then as r0mloader.zip (.nds size 151,361 bytes) which claims to be a ROM loader. At the moment there is no way to be absolutely sure if a ROM is legit so please be VERY careful before trying any new homebrew.
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October 8th, 2005, 22:49 Posted By: wraggster
More news on the horrid release, heres what Drunken Coders Posted:
A day or so ago, Darkfader released a certain malicious bit of homebrew under the name r0mloader. This software claimed to allow a person to run commercial roms off of their GBAMP or supper card. What it actually does is corrupt the firmware on your DS as well as on your supper card or GBAMP effectively turning your DS into a brick.
It is suspected that this was done as an act of anti-piracy but it has caused many beginning amateur programmers to shy away from the system. Although I tend to fall heavily on the anti-piracy side of things myself, I do not feel it is the homebrew communities place to take such actions.
Fortunately the first thing most people do when the set up their DS for homebrew is apply Firefly's firmware patch. Unlike Nintendo’s firmware, Firefly's patch has recovery code built in which allows you to restore your firmware if you have a gba flash cart.
If you do not have the firmware patch applied be careful of what you run. If it is already too late it is still possible to recover although it requires a bit of effort.
I am not sure how wide spread this is, feel free to email me if you were affected and I will work on getting a recovery guide posted.
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October 8th, 2005, 22:50 Posted By: wraggster
Might Max has released an update to his homebrew loader for the gbamp. This is comming along very nicely and even suppors plugins based on file type. Currently only png and mpg (v1) are supported.
08.10.2005 - 21:25
Enabled FileListSize parameter
Added FileListColor_R/G/B parameters
Added Description* parameters
Added Icon* parameters
Added font.ini for font customizations
Hidden files or folders don't show in list anymore
Fixed a bug that prevented a reload of multiboot
Added a parameter to list the files vertical centered
Touchscreen selection scrolls now correct
http://mightymax.org/gbamp_multiboot.html
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October 9th, 2005, 00:18 Posted By: wraggster
Hi,
I made available the new current snapshot of ReboNDS. You can get sources and binaries on my homepage, as always, at:
http://francois.pessaux.neuf.fr/creations.html
Microphone is still not available but I added sounds (not yet for everything), I fixed numerous bugs, all current maluses are available, and I translated the project from the uggly C++ to regular and holly C ))
By the way, I fixed the wrong section assignment (linker complained about my "attribute"s).
I'll try soon to add a *really functionnal* highscores saving.
-- Didou
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October 10th, 2005, 16:40 Posted By: King DS
ok, my proposal is to make a list of all the known brickers and all the clean non-killer rom loaders. then we know whos being a bstrd when they say "somthing somthing ds rom loader v1" and that somthing somthing is on the bricker list. this way we can find the rats and ban them. and probly block there IP if you can.
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October 10th, 2005, 19:06 Posted By: Adattude
Ok, heres the deal. I used wifi to replace my firmware, and I used the NDSPatch to load games onto my 512 x-rom cartridge. Everything is working great. So far I have gotten metroid, castlevania, and a couple other games to play just fine. I have 3 questions though.
1) Warioware Touch won't play. I read it has something to do with "unlocking" it? Can anyone shed some light?
2) More importantly is there a working multiboot program for NDS roms?
3) Is there anyway I can use my x-rom cart for both NDS and GBA roms at the same time? It sucks have 1 NDS rom on there and I cant use the extra space for any GBA roms.
Thanks in advance
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October 10th, 2005, 19:48 Posted By: wraggster
SuccessHK have posted the release of several new GBA titles and also the price drop of the Silver GBA Micro to $107 , heres the new games:
GameBoy Micro GameBoy Micro US ver. - Silver Price Dropped.
Xevious The Avenger New Stock.
Tetris Worlds New Stock.
PAC-MAN Collection New Stock.
Metroid New Stock.
F-Zero GP Legend New Stock.
GameBoy Advance Castlevania New Stock.
GameBoy Advance Astro Boy Omega Factor New Stock.
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October 10th, 2005, 19:49 Posted By: wraggster
Nintendo has blamed the GameCube for a loss in first-half profits, which forced the gaming vet to lower its full-year sales target. Slumping North American sales of the GameCube and its software continue to foreshadow the console’s imminent demise, which may be closer than previously projected. Nintendo’s senior managing director Yoshihiro Mori spoke frankly at a news conference in Osaka, stating, “The big drop for GameCube games was in North America. It looks like the product’s life is nearing its end.” Nintendo had expected to sell 2.8 million GameCube units this fiscal year, but is now prepared to lower that estimate. Looks like a Revolution is exactly what Nintendo needs…
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October 11th, 2005, 02:07 Posted By: Degamer
Hi, I just stumbled onto this whole NDS homebrew thing, I was wondering, are there any programs available that simulate PDA functionality, or allow web browsing through the Wi-Fi link?
Thanks.
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October 11th, 2005, 05:31 Posted By: Captain Stupid
Hey guys,
I have probably the most laughable question to date so set your faces to chuckle. I have been searching for about 24 hours and can not find an answer but please forgive me if it has been asked before.
Background: I have a M3 Perfect and a Passkey. When I try to load up with the Passkey in passkey mode with a cart in the slot my DS greyscreens.
The Stupid Questions 3:
1. Do I need to do a firmware flash for the Passkey to work?
2. If so, what ones won't wreck my DS?
3. After a flash, will I need to still use the Passkey?
4. Can I still use the DS 'as normal' after a flash?
(I never said I could count)
Cheers guys.
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October 11th, 2005, 15:00 Posted By: Arkz
Has anyone been able to hack action replay codes for X-men legends II for the gamecube, because It would be greatful If anyone can post them. I checked codejunkies for 2 to 3 week and no codes, gscentral has'nt been updated In months. So If would be really greatful If you can post them ?
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October 11th, 2005, 19:25 Posted By: malrak
I found this site while looking for info on DS homebrew stuff. I'm about to take the plunge and buy some crap, but I'm not sure which crap I need.
On your site, it has the 4 gadgets that I need. Is that it? Everywhere I go to buy the Superpassme, I see these other NDS Flash Cart Kits, that supposed to have everything in it. But they seem different from what your site said I need.
Overall, I'm confused. If someone could shed some light on the difference between the Flash Cart Kits and the SuperPassMe route, I'b ppreciate it.
Thanks!
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October 11th, 2005, 23:19 Posted By: wraggster
News From Lik Sang
Release Date / Price Point
While the Xbox 360 and PS3 have unbelievable graphics, and are just bursting at the seams with raw power, if you think about it, the gameplay of titles isn't really much different to that of Xbox and PS2 games. Some people like it like that, but there's a growing number of gamers and non-gamers in search of something fresh. What they search for is the Nintendo Revolution.
No release date other than "2006" has been announced, nor any price points, although Nintendo are aiming for this to be significantly cheaper than their competitors, hoping people will buy the Revolution and a PlayStation 3 or Xbox 360. Nintendo has a long tradition of delaying hardware and releasing last, but then again with the Nintendo DS they beat Sony out the door, so perhaps we'll be surprised.
The Games and Online Functionality
Naturally it's too early to talk much about games, but what we do know is that Nintendo President, Satoru Iwata said how he'd like Mario, Metroid, Zelda and Smash Bros. out on the Revolution as soon as possible. "Personally I am pushing very strongly on Mr. Miyamoto to make Mario one of the launch titles for the Revolution," he said in an interview with G4TV. While these are the same 'old' games we've played on GameCube, and the N64 before that too, remember of course it makes no sense to announce just the names of original titles in development.
While the level of backwards compatibility of PS3 is impressive, and Microsoft is trying, no one beats the big N here. The Revolution will play every single first party Nintendo game, all the way back to the Famicom (NES). There's 221 such games for the NES, SNES, Satellaview (SNES Add-On), N64 and N64: DD. These titles will be stored on 512MB of internal flash memory, which is enough for anywhere between around 50 to over a thousand titles to be stored. Then there's still GameCube to count too, with a library of over 550 games. The Revolution drive accepts your mini GC discs, and hidden under covers on the top of the console are four GameCube controller ports and two memory card slots. These let you use your existing GC controllers, plus the microphone, bongo drums and dance mats.
Games for the previous consoles will be downloadable on Nintendo's "Virtual Console" system, for a yet undecided fee. Despite hopes, the titles will not be free, although Nintendo have said they might run such offers like one free download with a new game purchased. Currently they are talking to third parties to try and get them to publish their past titles for download also. Since it's based on emulation, even titles from former rival Sega may be there. In an interview with Famitsu magazine, Sega's Yuji Naka, head of Sonic Team and Sega's Software R&D said "I hope Sega games will be playable as well." While emulation is nothing new for PC, the chance to play these classics with a real controller, on a TV, how they were meant be played, is nothing short of exciting.
The Controller
The main twist of the Revolution lies in the controller, which was surrounded by so much speculation and rumors across the internet, many wondered if Nintendo could live up to the hype they built. They did though, as while we were all wondering about touch screens and gyroscopes, Nintendo were building a much simpler and original controller. In the rectangle shape of a remote control. Using two small sensors with a range of 10 to 15 feet by your TV, the Revolution will detect your exact position in the room, on all three axes. Even motion sensing arcade machines don't have this sort of technology, but next year you'll have it in the palm of your hands. The controller its self also detects rotation and direction, giving you precise and natural control in every imaginable sense.
On the top corner is an On/Off button, then below that, a d-pad, buttons, then four LED lights to show you which of the four controller "slots" you're using. If you hold it on the side, it's looks like an enhanced NES pad in ceramic white or one of other various colors. On the rear of the controller, there's a large "B" trigger, then the battery compartment. Fixing a common complaint gamers had with Nintendo's previous wireless Wavebird controller too, a rumble feature has been built into this new pad. Meanwhile at the bottom is an expansion slot for peripherals like the "nunchuck controller". This, which won over many of the western developers, is a "pod" giving you an analog-stick to hold in the other hand, with Z1 and Z2 triggers underneath.
Using a modified Metroid Prime 2 engine, this device was shown off as players ran around with the analog-stick while using their other arm to point the main controller where they want to shoot. Since the Dreamcast days, companies have tried putting a d-pad or analog stick on a light gun to give you such freedom, but none even came close to what they aimed for. Now Nintendo have leaped over them and produced a device more natural and precise than a keyboard and mouse!
Even Peter Moore, corporate Vice President of Xbox, said at the Tokyo Game Show "I want to give kudos for Nintendo for its attempt at innovation with the new controller. (It'll) bring people in that, as Iwata-san said, are either lapsed gamers or gamers that are intimidated by the complexity of the controller." To ensure multi-platform and more traditional titles are still playable though, "shells" will be sold, where you just slide the Revolution controller into the shell of a GameCube style pad for example, and feel right at home. Other more original peripheral "shells" may include anything from Maracas for Sega's Samba De Amigo, to a toy model plane for games like Pilotwings.
Technical Specs
What hasn't excited many fans however, is Nintendo's stance on High Definition. While it's nothing new given the companies slow uptake on a CD with the N64, and online gaming with GameCube, the ever growing numbers of those who own a plasma or LCD TV are stunned the Revolution won't support a TV resolution higher than that created back in 1941.
Perrin Kaplan, Nintendo of America's Vice President of Marketing and Corporate Affair, addressed this issue saying "Nintendo doesn't plan for the system to be HD compatible as with that comes a higher price for both the consumer and also the developer creating the game. Will it make the game better to play? With the technology being built into the Revolution, we believe the games will look brilliant and play brilliantly. This can all be done without HD." Later he went on to say "Companies focused on outdoing each other for technology's sake are using the power of public relations to confuse the media into thinking high-definition is a live-or-die part of the games of the future. It is a technological fact that games will still look incredibly beautiful and play incredibly well without the high cost of making them HD compatible. HD may be one of the technologies of the future. Is it the gaming industry's only future? We don't think so."
Exact specs for the machine are still a closely guarded secret, but it's been announced that the machine will be two to three times more powerful than the GameCube. This is a far cry from that of Sony and Microsoft's efforts, but that's what will keep the cost down for Nintendo, game developers, and us the consumers. Hoping the Revolution will be the platform of choice for publishers to give new concepts and original ideas a go, and as loyal PS2 developers are even questioning their rising costs, Nintendo may very well be onto something here.
Not missing out on every mod con however, the Revolution will have an online match making system similar to Xbox Live, can be linked to other consoles or the Nintendo DS via Wi-Fi, and with an add-on, it'll play DVD movies. This is likely to be through a dongle, ala Xbox DVD Playback Kit. Wireless wise, both 802.11b and 802.11g will be supported, or if you don't already have a wireless router, a USB port will be included to accept routers or high speed modems with a USB output. Using wireless, NDS owners will be able to download demos, and then transfer them over to their handheld without so much as getting off the couch, a popular goal in this next generation.
Finally, leaving a few surprises up their sleeves, Nintendo of Europe's Jim Merrick admitted they "have not shared everything that there is to know about Revolution or its controller", and finished with "C'mon, we're Nintendo - we like to hold things until the very end!"
While the next gen console war is just beginning, the battle over the next generation of DVD has already been raging on for years. On one side there's Sony and Philips with Blu Ray, then on the other it's Toshiba and NEC with HD-DVD. It used to be easy to decide who to root for, as Blu Ray offered more space for us consumers, while HD-DVD was cheaper to manufacturer for the corporate movie studios. These days however, it's simply impossible to decide as the two sides sling mud at each other on an almost daily basis, and new announcements of higher capacities are usually just successful experiments created in their labs, and who knows how many years away they are from actually being mass produced. Sometimes new technologies like anti-scratch coating give one side the edge, but then the other quickly adopts the same.
Alliances have been forged and broken down, peace talks attempted and shattered into bits, oh yes, this is real war. Sony are even using the old Trojan Horse strategy by putting the Blu Ray drive in the PS3 to ensure their format is in tens of millions of homes, even though that's probably one of the reasons we're constantly warned about how expensive the PS3 is going to be. Anyone who remembers how much the first DVD players cost will tell you that first generation players for a new format at a reasonable price are simply impossible. Someone has to be losing a lot of money, and that's probably why Sony, by their own admission, will be arguing over the price of the PS3 until the last possible minute.
As you can see already the format war is affecting our videogames. Sony, who outside of the PlayStation has seriously struggled in the past few years, previously lost the Betamax vs VHS wars, then lost again in the creation of the DVD standard we know today. One analyst, Michael Pachter of Wedbush Morgan Securities, said how Sony has "bet the entire future on this", and went on to explain how "it's too important for them to lose, so they will do everything they can to win."
Meanwhile to keep costs down and release the Xbox 360 this year, Microsoft's machine will only play regular DVD discs, as will the Nintendo Revolution. That's not to say Microsoft hasn’t chosen a favorite though. Originally in return for Sony including Microsoft's VC-1 codec in the Blu Ray standard, which had already been adopted by the HD-DVD group, Microsoft was meant to remain neutral.
Then Microsoft laid down some standards of what they demand for the future, in terms of being able to stream movies around the house via Windows Media Center, and several other such details. Recently as movie studios seemed to be siding with Sony because of stronger copy protection, Bill Gates and Intel publicly sided with HD-DVD, stating Blu Ray hadn't lived up to their requirements. Naturally the Blu Ray executives were out raged, and pointed out how they do in fact meet those standards.
No doubt this is a battle that will be fought for a long time to come, but not knowing which side will be the next Laserdisc or VCD, we the consumers are going to lose out. Let's just hope on the videogames side of things, that the finances to fund this war won't come all from our own pockets.
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October 11th, 2005, 23:29 Posted By: wraggster
While it's only been a month since Nintendo released its Game Boy Micro, the handheld is already getting a new special edition. Today in Japan, Nintendo announced it will release a special Game Boy Micro Pokémon Version on November 17. The handheld comes in a slick two-toned color, with a metallic red body, a black front panel, and a silhouette of Pikachu on the right-hand side.
The Game Boy Micro Pokémon Version will be available through Pokémon Online, Pokémon Mobile, and Pokémon Centers located throughout Japan. Preorders will be open starting October 20. The handheld will have the same 12,000 yen ($105) yen price tag as the regular Micro. It is the second special edition for the Micro, after the gold-and-red Famicom version that was released alongside the standard edition of the handheld. Neither the Famicom nor the Pokémon versions is yet available in the US.
Though the special editions of the Game Boy Micro are sure to be sought after, the regular version is selling just fine in Japan. This week's edition of Famitsu says the miniaturized version of the Game Boy Advance--the third version of the handheld--has sold more than 200,000 units since it went on sale September 13, 2005. According to Dengeki Online, the handheld sold 148,000 units during its first week of release in Japan, accounting for approximately 55 percent of hardware shipments. Its launch numbers have surpassed those of the Game Boy Advance SP, which sold 110,000 units in its first week when it was released in February of 2003.
The Game Boy Micro has been on sale in the US since September 19, but no US hardware sales figures have yet been released.
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October 11th, 2005, 23:45 Posted By: wraggster
Ooh, doesn’t that look nice! Thanks to our love and understanding of the beautiful game, we lucky Europeans are being blessed with this bundle from Nintendo.
The Japanese giant’s latest Mario sports crossover title, Mario Smash Football, is to come bundled with this special edition GameCube – and doesn’t she look bee-yootiful in white?
Retailing at a piffling €99 throughout Europe (expect to pay around £70 in Britain), you’d be justified in thinking it should sell quite well. At those prices, it’s almost worth it if you already have a GameCube – just for the game and natty white controller. Though why such an obvious candidate for multiplayer action should only come with one controller is something of a mystery, especially when the Mario Party 7 bundle the Americans are getting – also announced this week – comes with two.
If you don’t have a GameCube, and are thinking of snapping one up late in the day for playing the new Zelda or completing a console collection, you could do a lot worse than this. And you’ll only have to hang on until November the 18th. If you squint when you’re holding the controller, you could pretend you’ve just brought home an Xbox 360. Bonanza!
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October 12th, 2005, 01:12 Posted By: DefaultGen
Just checking before I go leech some CF cards off my grandpa, theres no way a CF Type II Microdrive is gonna work with the M3 right? (Its an IBM 1GB Microdrive). Will CF Type II even work?
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October 12th, 2005, 20:46 Posted By: wraggster
New DS Commercial release:
Meet Phoenix Wright, the rookie defense lawyer new to the scene with the wildest cross-examination skills in town! Take on five intriguing cases to reveal dramatic, stunning, and even comical court proceedings. Use both the dual and touch screens to investigate crime scenes, question witnesses and present shocking evidence. "Objection!" ...It's outrageous fun! You won't be able to put down this laugh-out-loud, riveting adventure!
http://www.lik-sang.com/info.php?pro...1&lsaid=219793
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October 12th, 2005, 20:48 Posted By: wraggster
Nintendo is hoping to bump up Christmas sales by launching a new GameCube and Mario Party 7 bundle in the US and a Pokemon-branded Game Boy Micro in Japan.
From November 7, US shoppers will be able to pick up a GameCube, Mario Party 7 and two controllers for USD 99.99 - the same current price as a standalone console and controller.
The latest instalment in the Mario Party series features 80 mini-games and a multiplayer mode for up to eight opponents. It comes with the GameCube Mic, which allows users to command characters' movements vocally. The game will retail for USD 49.99.
The move follows poor sales for GameCube hardware and software in North America, as recently revealed in Nintendo's half-year financial results. The company's senior marketing director, Yoshihiro Mori, conceded that "The product's life is nearing its end."
So far no GameCube bundles have been announced for Japan, but Nintendo did confirm that a Pokemon edition of its diminutive new Game Boy Micro handheld will be hitting the shops on November 17. Designed in metallic red and black, it features a small white Pikachu silhouette above the A and B buttons.
Nintendo will distribute the product via Pokemon Online and Pokemon Mobile, and through Pokemon Centres across Japan. It will retail for 12,000 yen (USD 105) - the same price as the non-branded Micro.
Nintendo declined to comment on whether any GameCube bundles are planned for Europe, or whether the Pokemon GB Micro will make it over here. However, a representative did confirm that there will be announcements made regarding Christmas promotions over the coming weeks.
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October 12th, 2005, 20:49 Posted By: wraggster
Puppy training simulator Nintendogs has racked up sales of over 160,000 units across Europe in its first weekend on sale, with the Nintendo DS title looking set to match its earlier successes in North America and Japan.
The highly unusual title - which allows players to interact directly with a puppy using the stylus and microphone on the Nintendo DS - launched last Friday in Europe, accompanied by new pink and blue editions of the DS console.
The enormous success of the game mirrors the situation in North America, where the title sold around 250,000 units in its first week on sale. So far 1.5 million units have been sold in North America and Japan alone.
"Nintendogs is clearly helping sell new Nintendo DS hardware," commented Nintendo's senior director of marketing Jim Merrick. "Nintendo DS sales are up between 400 - 700 per cent across Europe; this will further cement our position as leader in the portable market."
In Japan, Nintendogs sold strongly to female audiences and is fingered as a key title in helping to drive the DS console out beyond the traditional gaming demographic in that market, along with other software such as the Brain Training titles - which will appear in Europe in the coming months.
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October 12th, 2005, 20:51 Posted By: wraggster
Aside from frozen taquitos and bad wine, few parties come in a box. Nintendo is trying to change that with a new bundle set for release next month. Included in the deal is a Nintendo GameCube, Mario Party 7, and two controllers, for the celebratory price of $99.99.
The latest in the Mario Party series features 80 new minigames and comes with the GameCube Mic, a peripheral that accepts voice commands. If the party gets a little crowded, Mario Party 7 also has a board-game-style game that supports eight players.
Currently, $100 will get gamers only a GameCube and a controller. The reasons for the price break? Nintendo recently reported a dip in first-half earnings, with the main culprit being the decrease in interest in the GameCube.
Also, the next wave of next-generation systems is just over a month off, and Nintendo's own contribution to the new era is possibly more than a year away. With new GameCube owners, Nintendo could ease the difficult off-season with software sales.
Mario Party 7 is rated E for Everyone. Both the bundle ($99.99) and the game ($49.99 if purchased separately) will be released on November 7.
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October 12th, 2005, 20:52 Posted By: wraggster
Just because Sega's hitting the reset button on the Sonic the Hedgehog franchise for next-generation systems, that doesn't mean the company is abandoning all of its Sonic efforts from this generation. As evidence of this, Sega announced today that it is publishing the Sonic Advance & Sonic Pinball Party Combo Pack for the Game Boy Advance.
Originally released in 2002, Sonic Advance brings Sonic, Tails, Knuckles, and Amy together to once again thwart the evil Dr. Eggman and his schemes in the series' traditional platform style. Sonic Pinball Party, on the other hand, was at once a departure from the series' formula and a throwback to Sonic Spinball on the Genesis. The combo pack is rated E for Everyone and will be released in November for $29.95.
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October 12th, 2005, 20:56 Posted By: wraggster
Source - Gamesradar
After bringing you the news back in July that the fantastically fast and furious racer Burnout Legends was on its way to Nintendo DS, we've now uncovered the first shots of the pocket rocket.
As with the PSP edition, Burnout Legends DS combines aspects of the first three console versions of the series and, with unashamed vehicle shunting, upended motors and flying bodywork all present and correct in the new shots, the DS version's smashanigans (You're fired - Ed) look set to be just as addictive as in previous outings.
Penned for release in December, the game's publisher EA has yet to release any detailed gameplay information, and it seems DS's touch-screen will not be fully utilised - these shots merely show maps and statistics on DS's bottom screen.
However, the handheld's WiFi capabilities will surely mean a bit of head-to-head racing and car swappery is on the cards.
Burnout Legends will be released for DS in December and is out for PSP now
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October 12th, 2005, 21:02 Posted By: wraggster
News from SuccessHK that they are seling Homebrew Compatible DS Consoles (Some of the new DS`s wont play homebrew)
Compatible with Super Pass Key
The latest portable gaming console from Nintendo
Equipped with 2 LCD screens. Besides, the lower one features with PDA-like touch capabilities
Wireless multiplayer for up to 16 players
GBA backwards compatible
they also have new stock of the following:
Nintendo DS Jap ver. New Stock.
Nintendo DS Jap ver. - Candy Pink New Stock.
Nintendo DS Jap ver. - Red New Stock.
Nintendo DS Jap ver. - Turquoise Blue New Stock.
Nintendo DS Jap ver. - Graphite Black New Stock.
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October 12th, 2005, 21:21 Posted By: wraggster
Source - ScummVM Site
Hello, fellow users. Now it's time to help the ScummVM team bring out a new release of err... ScummVM. Ta-da!
We have a large amount of changes, new features and bugfixes. Almost every aspect of the program was touched, tuned, altered. So we once again need to ask for testers of every game we support.
We'd like to mention two completely new titles we support now. They are Inherit the Earth and Gobliiins (first one in the series). Please, pay attention to those too.
Instructions on how to do the testing are located at our Wiki page. Please, stick to those and report on our mailing list, on #scummvm or in our forums.
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October 12th, 2005, 22:01 Posted By: xcellcior
anyone know where i can get a pikimin or pikmin 2 rom for an emulator on my computer
i have the dolphin emulator by the way
thx
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October 12th, 2005, 22:31 Posted By: wraggster
Dragonminded has released a new app for the DS, heres the news:
I'm posting a working beta of the DS Text editor. No longer is it a viewer with an annoying cursor, but a text editor! There are some bugs, such as horrid things going wrong when it can't wrap a line properly, and I'm sure there's other stuff out there. Please comment! Get it here.
TO DO:
- Real Ins/Ovr button.
- Caps/Shift indicators.
- Proper wrapping of really long lines.
- Repeating characters.
- Touch buttons for the cursor functions.
- Left hand/right hand mode.
- Credits screen.
download here --> http://nintendo-ds.dcemu.co.uk/dstext.shtml
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October 12th, 2005, 23:02 Posted By: wraggster
Source - TheSkeen
SoftDev has updated his port of the FCE Ultra Nintendo Entertainment System Emulator for the Nintendo GameCube to v1.0.6 which includes Real Time Saving (RTS) to Memory Cards, Load Games from DVD and FastBooting from Viper or Qoob modchips!
[ Features ]
* NES Compatibility Based on v0.98.12
* Sound / Graphics Filters
* 1-2 Player Support
* Real Time Saving (RTS) from Memory Card
* Load Games from ISO9660 DVD
* Fast Load from Qoob or Viper
Download Here --> http://gcemu.dcemu.co.uk/fceultragc.shtml
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October 12th, 2005, 23:03 Posted By: wraggster
Nocturnal Entertainment Australia is proud to announce the release of Catapult v1.42, the latest release of their development system for the Game Boy Advance.
Catapult uses a custom language that is designed around the GBA hardware, and includes an editor, emulator, debugger and an integrated toolset. Catapult currently supports all Windows platforms.
Catapult comes with a comprehensive users guide (450+ pages), and 20+ tutorials for beginners.
Catapult v1.42 includes the following new features:
- GBA multiplayer support
- Office (project management) extensions
- Extended CSL (Catapult Standard Library) - now includes a particle manager and music tracking system
- Improved script editor
- Additional export compression formats supported
- Improved image editor
- 10 new commands
..with more than 800 improvements over the v1.41 release!
An evaluation version of Catapult can be downloaded free from Nocturnal's website, and includes playable demos with complete source code and GBA ROMs.
In addition to the English release Spanish, French and Italian builds will also be released in the coming weeks.
Nocturnal Entertainment Australia - http://www.nocturnal-central.com/
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October 12th, 2005, 23:32 Posted By: wraggster
For a long time now, I've been wanting to implement breakpoints into DSemu's debugger. Indeed, I remember writing about it here. And for the longest time, I thought having a list that the dispatch looks through every cycle would be too slow. But then I found C++.
The STL has a log-n reverse lookup table (just a map, basically) that I can use to get some viable speed out of the breakpoints. And so I have.
And keep in mind, this is working on Linux; the Windows compile looks exactly the same, and if I could get it to build on OSX, it'd be the same as well. So yeah, it's portable.
It would seem that the project lives once again. I took up the idea recently of using C++ to create a massively modular plugin structure, and it seems to be pulling itself off. As of right now, I have a small amount of an ARM7 core in one plugin, a mode3/4 GPU in another plugin, and a memory plugin tying them together.
Not only that, but the whole lot is portable cross-platform, thanks to the FLTK user interface plugin. And that means I can run this thing on Windows, Linux, yea even on OSX (if it would compile there).
As of right now, the simplest of mode3 demos run, and mic's afire also seems to work fine. Anything else refuses to output. That may be due to missing instructions in the core, or missing graphics; either way, there's a long way to go.
I am, of course, providing the source. Eventually, this'll make its way into the official DSemu repository as a (huge) patch, replacing nigh-on the whole repository with new source files. But for now, you can grab the source at the link below. (You will need fltk's includes and libraries; the Unix makefile checks for them, the Windows one doesn't.)
http://www.dsemu.org/
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October 12th, 2005, 23:44 Posted By: wraggster
Ruuvisca has released a Minesweeper game for the Nintendo DS:
I started to develop a classic minesweeper game for nintendo ds. I think this game is now 70-80% ready but there is still many things to do. I haven't got a change to try it on a real nds but it works on dsemu-emulator (also on dualis, but not fully. check info page for details).
Download Here --> http://nintendo-ds.dcemu.co.uk/dsminesweeper.shtml
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October 12th, 2005, 23:45 Posted By: wraggster
Source - http://www.drunkencoders.com/
Mollusk:
0.60c
- Fixed the speed problem
- Fixed another problem in the sound init
- Adapted the makefile, now just put the mod in the data directory, and put #include modfile.h"
- Fixed upper/lower case problems for linux systems
The downloads have been totally migrated to sourceforge, in 3 packages :
- Examples... (zip)
- PAlib without the examples, a bit smaller (zip)
- Complete package (will include examples and the doc when I update it), in 7z format, though, to take up less space. I'll add a documentation package next time I update it
0.60d
- Library (when compiled) and rom sizes reduced by 150kb
- Optimised the Astar memory usage, now has an init function...
- Added a function to load mod files from GBFS (too large files will kill your DS, though, as it copies them into RAM)
- Added a LargeMap Ex function, in which you chose the tileset size
http://sourceforge.net/projects/pands/
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October 12th, 2005, 23:56 Posted By: wraggster
A new Drum App for the DS, heres some info:
Lien:
Im working in a new project called "DrumerS", its a game of playin drums. The game is the first version, it plays with pad the different sounds, its only for test sound. Later, when spritetouched problem is solved, Ill draw some drums and cymbals in screen and play sounds when touch them.
Download Here --> http://nintendo-ds.dcemu.co.uk/drummers.shtml
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October 13th, 2005, 00:03 Posted By: wraggster
Cybereality Posted this:
This little demo I put together outputs a few different methods of interpolating more accurate touch readings from the DS. The method that works best is simply averaging the last few points to get the next one. It is by no means finished, and the cursor is still a little jumpy, but its better than using raw data. Try touching the screen very lightly and you will see the inaccuracy of the DS touch screen.
Download Here --> http://nintendo-ds.dcemu.co.uk/accuratetouchdemo.shtml
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October 13th, 2005, 03:04 Posted By: wraggster
Rumor has it that a Mario Kart DS bundle is heading our way just in time for the big post-Thanksgiving sales. The bundle will hit on Nov. 28 and come with a copy of the WiFi enabled Mario Kart DS and a DS in a brand-spanking new color: Hot Rod Red (Basically an eyeball searing red.) The bundle will also include a checkered wrist strap and some sweet stickers so you can customize your DS with flames, numbers and other racing images. The whole thing will sell for a cool $150, so save up those clamshells.
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October 13th, 2005, 03:40 Posted By: wraggster
Baldbouncer have more new stock in, heres the latest stuff:
<a href="http://www.baldbouncer.co.uk/catalog/product_info.php?ref=2&products_id=190&affiliate_b anner_id=1" target="_blank"><img src="http://www.baldbouncer.co.uk/catalog/affiliate_show_banner.php?ref=2&affiliate_pbanner_ id=190" border="0" alt="buy GBA SP Movie Player"></a>
<a href="http://www.baldbouncer.co.uk/catalog/product_info.php?ref=2&products_id=192&affiliate_b anner_id=1" target="_blank"><img src="http://www.baldbouncer.co.uk/catalog/affiliate_show_banner.php?ref=2&affiliate_pbanner_ id=192" border="0" alt="buy Mini Camera for GBA & GBA SP"></a>
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October 13th, 2005, 03:47 Posted By: wraggster
Baldbouncer have the Gamecube STN Colour Monitor in stock, heres the pic (with link)
<a href="http://www.baldbouncer.co.uk/catalog/product_info.php?ref=2&products_id=191&affiliate_b anner_id=1" target="_blank"><img src="http://www.baldbouncer.co.uk/catalog/affiliate_show_banner.php?ref=2&affiliate_pbanner_ id=191" border="0" alt="buy Gamecube STN Colour Monitor"></a>
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October 13th, 2005, 18:44 Posted By: wraggster
New comercial Jap Game:
![](http://image.lik-sang.com/images//170/nds-londonian-gothics-jap.jpg)
The game takes place in the city of London, Londonian Gothics Meikyuu no Lolita is an Action-RPG which lets players assume the role of Alice. The heroine, a gothic lolita, is searching for a scientist who has been abducted by a grotesque being. Unlike other representatives of the genre, which focus on taking out everything that appears on the screen, Mega Cyber's title will allow for conversations and negotiations with monsters, a system that you can find in Atlus RPG series Shin Megami Tensei.
http://www.lik-sang.com/info.php?pro...4&lsaid=219793
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October 13th, 2005, 19:25 Posted By: wraggster
On November 28th, Nintendo will be selling a new bundle of the Wi-Fi-enabled Mario Kart racing game for the DS. Included with the bundle will be a DS with a special “Hot Rod Red” color, a checkered-flag wrist strap, and a set of “racing-inspired” decals for use in customizing your mass-produced consumer product.
Mario Kart DS—as those of us who saw it in action at GDC 2005 know—will be Nintendo’s first game to take advantage of the Nintendo DS’s built-in Wi-Fi connection. If you’re within range of a Wi-Fi network, you’ll be able to play against pretty much anybody else that has a DS and is also in range of a Wi-Fi hotspot.
Mario: not too exciting. Mario Kart: kinda cool. Mario Kart DS: yet another nifty title that’s got people picking up a DS more often than a PSP these days, but Liberty City Stories may be set to change all of that.
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October 13th, 2005, 21:45 Posted By: wraggster
Shaun Taylor has updated his DS Text Editor, heres whats new:
Added an insert, delete, and tab button.
Added a shift and caps indicator.
Fixed bug that let you scroll past the end.
Fixed bug with cursor and lines with a tab.
Fixed bug with wrapping to previous line not working unless you hold down left.
Added repeating characters.
Fixed potential bug with trying to write 0 byte files.
Fixed bug with the cursor on very small text files.
Updated cursor location to be natural numbers.
Added in proper wordwrapping for lines that are too long but lack spaces!
Major speed increases for longer text files.
Left hand/right hand mode.
Touch buttons for the cursor functions.
Credits screen added.
Source - http://www.pdroms.de/index.php
Download here --> http://nintendo-ds.dcemu.co.uk/dstexteditor.shtml
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October 13th, 2005, 21:52 Posted By: wraggster
Now this is long overdue and to be honest an extremely foolish thing to do in the first place, but the creator of the DS Brick Apologises, heres the full post:
I want to say sorry to everyone out there. I should have realized the impact. Not just few DS'es that were hurt, but all the damn media and whatnot.
I cannot really justify my actions. It was also very selfish to draw some attention, which I tend to do in odd ways.
It caused some harm to some non-targetted and targetted people owning a DS with non-Nintendo-approved hardware.
And that is a terrible thing to do. Even more so with the reputation I had in the DS homebrew scene that now completely abandoned me.
I do not have clear reasons and I can't blaim the little headache I had at the time. I just had to realize the idea I had after seeing the PSP variant of a bricker.
The files do not come with any form of name/signature of me, a thing I would do if it could be trusted.
I won't release any more of this crap for DS and I don't think parts of this trojan or the idea itself will emerge in future homebrew releases.
The point is probably clear. Do not run any form of untrusted code that just suddenly appears without any name.
If you only use official Nintendo games, there is absolutely nothing to worry about.
Untrusted code includes ROM loaders and that sort of stuff. It's probably not a very good reason since it has been proven before.
I can tell that the negative feedback is far greater than the positive ones. I received one donation of $6.66 and I'm not proud of it.
One news site completely ignores the r0mloader version and reasoning behind it. grrrrr.
Another common mistake: A TROJAN IS NOT A VIRUS! That means that it does not propagate on its own. And thus non-intrusive.
Heres his site: --> http://darkfader.net/
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October 14th, 2005, 00:46 Posted By: wraggster
The GameCube may be slumping, but Nintendo's DS is helping pick up the slack, according to the top 100 sales charts for the first half of fiscal year 2006 (March 28-October 4), as reported in the latest issue of Famitsu.
While the PlayStation 2 commanded more spots in the top 10 than any other system (5), and also claimed the top spot with Konami's World Soccer Winning Eleven 9 (884,130 units sold), four Nintendo-published DS games and a Sega Game Boy Advance game helped split the chart 50-50 between Nintendo's handhelds and the PS2.
Nintendogs took second place by selling 697,940 copies, followed closely by the surprise hit Nou o Kitaeru Otona no DS Training (615,074 units sold), a puzzle game intended to enhance brain activity in adults. Another brain-teasing DS game, Yawaraka Atama-Juku, ranked sixth (531,750 units sold), while the handheld's Shonen Jump-inspired anime battle royal Jump Super Stars sneaked in to the top 10 with 375,745 copies sold.
While the numbers look good for the DS and the PS2, those systems' respective homebound and handheld counterparts had disappointing showings. As for the rest of the top 100, the highest-ranking GameCube game, Pokémon XD: Gale of Darkness, only made it to 20th place (194,775 units sold), while PSP offerings topped out at 35 with World Soccer Winning Eleven Ubiquitous Evolution (137,337 units sold).
Overall, the PS2 fielded the most entrants into the top 100, with 57 games, followed by 17 games for the DS, 12 GBA offerings, 8 PSP games, and a half-dozen GameCube releases. No Xbox or PSOne games managed to crack the top 100.
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October 14th, 2005, 00:49 Posted By: wraggster
Earlier this month, Nintendo reported a drop in revenue of almost 7 percent and laid most of the blame on the sluggish performance of the GameCube. Nintendo senior managing director Yoshihiro Mori went so far as to say, "It looks like the product's life is nearing its end."
Nintendo doesn't want it to go without a fight, however. Earlier this week the company announced a Mario Party 7 GameCube bundle for North America that would include the system, the Mario Party 7 game, and an extra controller, all for the same $99 price the system currently goes for on its own. The company has also released a $99 Pokémon XD GameCube bundle that includes the system, the Pokémon XD: Gale of Darkness game, and a limited edition Pokémon XD faceplate. Now word arrives that the company is planning to push the system in its homeland as well.
According to retail sources in Japan, Nintendo will be slashing the price of the GameCube in that country on October 27. However, the size of the cut is unknown, since Nintendo is no longer giving an MSRP for the console. Some retailers are already starting to accept preorders for GameCube shipments after the date for 9,700 yen ($84), which is roughly 30 percent less than the current street price of 13,800 yen ($120).
Nintendo hasn't officially announced a price cut yet, but it did confirm on Wednesday that the console would move to an "open price" starting October 27, meaning the machine will no longer have an official MSRP. The practice is adopted as a standard in Japan's electronics industry, since it gives manufacturers the flexibility to freely reprice their products depending on the market situation. Sony's slimline PlayStation 2 also carries an open price.
If the cut is as substantial as retailers are expecting it to be, the GameCube will become the cheapest current-generation console available in the Japanese market today, even more affordable than the Game Boy Micro, which currently goes for 12,000 yen ($105). The change should boost sales of the console, which has been staggering in recent months. For the week of September 26, Media Create reports that the GameCube sold 1,958 units in Japan, less than one-tenth of the 24,638 PS2 units sold in the same week.
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October 15th, 2005, 01:00 Posted By: wraggster
Mario Kart DS is coming soon, heres some info:
It's time to race... with no wires attached! The acclaimed Mario Kart series has gone wireless, letting players race and battle with up to eight karts at once, regardless of whether everyone has a game card. An all-star cast that includes Mario, Luigi, Peach, Yoshi, Donkey Kong, Wario, Bowser and Toad will round out a truly all-star line-up of more than 30 courses drawn from every Mario Kart game. That's right – players will tour courses from Super Mario Kart, Mario Kart 64, Mario Kart: Super Circuit and Mario Kart: Double Dash!!, not to mention brand-new tracks and arenas. With all the crazy items and frantic speed players have come to expect, this game is a Mario Kart fan's dream. The game has a new dimension of fun, since players can battle others around the world by connecting to Nintendo's new wireless gaming service, Nintendo Wi-Fi Connection, via Wi-Fi.
http://www.lik-sang.com/info.php?pro...1&lsaid=219793
more screens inside
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October 15th, 2005, 01:32 Posted By: wraggster
<a href="http://hem.passagen.se/flubba/gba.html" target="_blank" >FluBBa</a> has updated his PC Engine emulator for the GBA (works on Nintendo DS - with a GBA Flash Cart - and Gamecube Gameboy Player too ), heres whats new
V7.5 - 2005-10-14 (FluBBa)
Optimized DMA control (sprite bit) a bit.
Fixed SUBQ_READ in CD emulation (FinalZone II intro doesn't crash).
Fixed AD_PLAY status in CD emulation (Valis II intro doesn't crash).
Fixed Game Over screen in Rayxanber II.
Separate version for EZ3.
Download Here --> http://gbaemu.dcemu.co.uk/smsadvance.shtml
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October 15th, 2005, 01:35 Posted By: wraggster
<a href="http://hem.passagen.se/flubba/gba.html" target="_blank" >FluBBa</a> has updated his PC Engine emulator for the GBA (works on Nintendo DS - with a GBA Flash Cart - and Gamecube Gameboy Player too ), heres whats new
V7.5 - 2005-10-14 (FluBBa)
Optimized DMA control (sprite bit) a bit.
Fixed SUBQ_READ in CD emulation (FinalZone II intro doesn't crash).
Fixed AD_PLAY status in CD emulation (Valis II intro doesn't crash).
Fixed Game Over screen in Rayxanber II.
Separate version for EZ3.
Download Here --> http://gbaemu.dcemu.co.uk/smsadvance.shtml
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October 15th, 2005, 02:04 Posted By: wraggster
PicrossDS has seen a new release, heres whats new:
100 more puzzles, bringing the grand total to 150
Music! Now you don't have to play in silence. If it irks you, you can turn the music off in the pause menu by pressing left or right.
You can now use L and R to scroll through the puzzle menu a bit faster.
Fixed a bug where saved times would get overwritten on certain puzzles.
Let me know what you guys think by leaving a comment. Any bugs you find or general feedback you have is great.
Download here --> http://nintendo-ds.dcemu.co.uk/picrossds.shtml
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October 15th, 2005, 03:23 Posted By: wraggster
The Supercard makers have released new firmware and Software updates for their software, heres whats new:
What's New?
* NDS Saves Directly to the CF/SD Card using a .SAV file (SRAM)
* Supports 256Mb Images and Larger
* Load NDS Images Directly from the CF/SD Card (1 second loading!)
* No Slowdown During Gameplay
* Optional Saving SRAM to NDS Cart in Slot
* Optional Loading to SuperCard SDRAM
* No Original NDS Cart Required for FlashMe Users
Downloads for both the CF and SD versions via the comments.
Buy Your Supercard from Linkers4U.com
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October 15th, 2005, 11:10 Posted By: wraggster
News from Gamespot
It's no secret that portable gaming machines are wildly popular in Japan. In the last year, three high-profile handhelds have stormed the country, the latest being Nintendo's Game Boy Micro. Now, with all three on the market, various sales charts in Japan are showing some interesting trends.
Recent sales figures provided by Dengeki Online revealed that cumulative shipment of the DS has nearly doubled that of the PSP in Japan since their launch in the country last December. As of the end of September 2005, Nintendo sold 3.2 million units of its DS handheld in Japan, while Sony Computer Entertainment shipped only 1.7 million units.
The latest issue of Famitsu showed that the line-up of games seems to be the main factor for the PSP's sluggish sales. While four DS games ranked in the top 10 sales chart for the first half of FY 2006, the best-selling game for the PSP, Konami's World Soccer Winning Eleven 9 Ubiquitous Evolution, trailed behind at 35th place.
A private survey conducted by the magazine further showed that only 15.3 percent of PSP owners are happy about its game line-up, and 46.2 percent see it as the biggest issue regarding the PSP. On the other hand, 46.1 percent of DS owners are satisfied with the line-up of their handheld, and the number of owners complaining about the lack of games remained low at 24.2 percent.
According to the survey, the biggest issue for DS owners is the machine's design, with 31.3 percent of Japanese gamers complaining about its size and weight, especially since the handheld is often played with one hand holding the stylus. On the other hand, PSP owners see their handheld's design as the second-best selling point, following its various hardware functions. However, hardware functions are also the selling point for the DS, with 61.8 percent of owners saying that they like its touch-screen controls.
While the Game Boy Micro has been a successful hit in Japan since its debut in September, its sales seem to be gradually settling down. Famitsu reports that the handheld has shipped 200,000 units in its first three weeks of release. But the week of September 26 saw a decline of 45 percent, as the handheld's sales dropped from the 52,048 units sold the week before down to 28,721 units.
A private survey published in the magazine showed some mixed figures for the Game Boy Micro, as 46.9 percent of surveyed gamers said that they had no interest or plans in picking up the handheld at the current time. The unit's price seems to be the biggest sales roadblock for the miniaturized Game Boy Advance, with 83.9 percent of gamers saying that its quality doesn't justify its price. The Micro sells in Japan for 12,000 yen ($105), which is only 3,000 yen ($26) less than the DS.
24.7 percent of gamers said they would consider purchasing the Micro when its price drops, while 22 percent said they're currently interested in picking up the handheld. The top incentive for buying the Game Boy Micro is its chic style. With multiple answers allowed, gamers planning to pick up the handheld voted its design as the top reason for purchase at 80 percent, followed by its size (54.3 percent), and face plates (36 percent).
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October 15th, 2005, 11:15 Posted By: wraggster
A TRANSLATION of a Nintendo report lets it be known that Nintendo intends to allow retailers to set their own prices for the Gamecube, beginning October 27th.
The console that has been described as "nearing the end of its life" is currently selling at 14,000 yen or £69. This loosening of restrictions from Nintendo will allow retailers to sell at whatever price they deem necessary to shift the console.
The move may however not be as desperate as it first seems. Sony has already instigated a not entirely dissimilar policy concerning its PS2, though this began in May of 2005. This policy is thought responsible for keeping sales of the PS2 high throughout the year.
Gamasutra here has more details, along with another translated item noting that 82% of customers buying a "Touch! Generations" game on the Nintendo DS have subsequently bought a second title. More than half of those buying a second game have bought another T!G game, the most famous of which is Nintendogs. µ
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October 15th, 2005, 11:21 Posted By: wraggster
SuccessHK have posted the following new Nintendo DS Commercial games Releases on their site:
Marvel Nemesis: Rise the Imperfects delivers the most authentic and cinematic Super Hero fighting experience ever seen in a video game
Purchase, collect and manage animals in this zoo sim from THQ, now ported to the DS. Easy to learn, hard to master! Encounter the ultimate zoo experience in Zoo Tycoon DS!
Meet Phoenix Wright, the rookie defense lawyer new to the scene with the wildest cross-examination skills in town!
These and more at SuccessHK
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October 15th, 2005, 11:26 Posted By: wraggster
SuccessHK have posted that they have the following GBA Micro consoles and accessories and info about em:
GameBoy Micro US ver. - Silver Price Dropped.
GameBoy Micro US ver. is available in Success-HK New Stock.
*~ GameBoy Micro US ver. Pre-order etc.
GameBoy Micro US ver. - Black Pre-order
GameBoy Micro US ver. - Silver Pre-order
GameBoy Micro Wireless Adaptor New Stock.
GameBoy Micro Protective Seal New Stock.
GameBoy Micro available in Success-HK New Stock.
More info at SuccessHK
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October 15th, 2005, 11:30 Posted By: wraggster
In our last Mario Kart DS post, we managed to find a video of the game’s Wi-Fi menu screens in action, but we didn’t get a taste for the gameplay evident in the other missing files. Thankfully, a free RapidShare download mirror of the 40MB of zipped-up content has been made available, and we can now indulge in seven fast in-game videos (even if they’re in Spanish and missing sound).
There are many things you can catch in the videos, whether running driving missions (Misiones) on a giant DS (BatallaGlobos), editing the design on the front of your kart (Vinilos), or even Wario pumping his frosty fists after a successful strike (CircuitoNevado). What’s most impressive, however, is squeezing visuals onto the handheld that look more like the N64 version of MK than the SNES one.
Download the Mario Kart Video here --> http://rapidshare.de/files/6255634/M...S-NDS.zip.html
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October 15th, 2005, 11:30 Posted By: wraggster
We’ve heard the rumors, but now we can read the financial reports: Nintendo expects the Revolution to launch in Japan in the spring of ‘06.
[UPDATE: IGN claims that this is a misinterpretation of the 2006 launch estimate. (See the Cube mailbag for today.) An official translation would sure be nice. Thanks, Andy!]
That may not be news to Revolution watchers who figured the console would try to launch with (or get a jump-start on) the PS3, but that little tidbit may have been missed in our previous post on the GameCube’s slumping North-American sales.
Unfortunately, it may take quite a bit longer for Nintendo’s new console to rev up sales in other territories. After all, the Revolution may not launch in the U.S. until November of next year, and in Europe or other PAL countries until 2007. We’ll have to wait and see.
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October 15th, 2005, 11:41 Posted By: wraggster
nitsuja has released a new version of his unofficial build of the Gameboy Advance emulator VisualBoy Advance. Here is the changes for VBA Rerecording version 14.
This is re-recording version 14, which:
• fixed a bug that made the 2xSaI video filter mode crash
• added hq2xS, hq3x (adapted from Spacy's unofficial VBA builds), and hq3xS video filters
Head on over to the release thread for more information. Thanks to GameCop for the heads up on IRC.
http://www.emutalk.net/emu64-news/30...-released.html
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October 15th, 2005, 11:48 Posted By: wraggster
Infantile Paralyser have updated their Shell for the NintendoDS. heres whats new:
A lot and it doesn't remember. Only the remembered part is enumerated.
DMV was completely renewed. It became smooth faster. And, a large amount of sizes of the file became it.
When starting, the sound was added. (see global.ini)
'Delay and interval' of key repeat was made to be able to be set. (see global.ini)
CrashMe is detected by multi boot. The start was stopped. Detection is powerless compared with subspecies.
The re-drawing of the file list is sped up. Only a necessary range is updated.
It corrected it because it was IMFS and there was a decipherment bug of LZSS.
It is effective in the situation that demands single NDSROM such as SuperCard. (see files_EXFS/readme.txt)
When DMV is performed. The light of the screen in the under was turned off when making it to full-screen.
It corresponded to the SPC reproduction. (include from PocketSPC) Thank you Gary Linscott.
The GBAMPCF driver was renewed. It corresponded to FAT32.
The proportional font was cached and it sped it up.
Download Here --> http://nintendo-ds.dcemu.co.uk/moonshell.shtml
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October 15th, 2005, 12:48 Posted By: Kraton
What i can play with this Adapter?
NDS Roms?
And Can i use these emulators on M3:
Arcade
Marca DS
Space Invadors
Atari 2600
Stella DS
Chip- 8
nds-8
Colecovision
ColecoDS
Gameking
Gamekengu
Gameboy/Gameboy Colour
DS_GBC
GameGear/Sega Master System
DSMS
Msx
Fmsx DS
NeoGeo Pocket
NDS Neopop
Nes
Nester DS
NesDS
RetroBox DS
ScummVM
ScummVM DS
Snes
SnesDS
Spectrum
DS Spec
TI 85 Calculator
CalcEmu
Vectrex
VectxDS
Wonderswan
WonderS ?
And These games:
Abalone
Antarex DS
2ND Homebrew
Battleship DS
Birds DS
BoxworlDS
Carre Rouge
CasseBrique
Chinese Checkers
ChoplifterDS
Donkey Bonga
DrugWars DS
DS Bright Star
DS Heretic
DS Minesweeper
DSudoku
Duck Hunt
Earth Invadors
Flux
Follarium
Football Jonglage
Gridlock DS
Grid Challenge
Gorilla DS
Hexen DS
Iro
IQuiz
Jumpfree
JW Pool
Lights Out Cube
Magic Lines
Nibbles DS
NDS YasfCave
Picross DS
Pong DS
Ping Pong 3D
Rebo NDS
Tetris DS
Missile Command DS
Musk
Quarto
Shmup
Sudoku Game
Space Game
Sponge
Star Wars Die Solo
Stupid Golf DS
Taupes
Teenage Queen
Trash Rally
Way of the Rain
XrickDS
YatzyDos
Yoshis Bad Brother
ZotbotDS
And can use Apps on M3 Prefect Adapter?
Sry my Bad English :P
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October 16th, 2005, 20:55 Posted By: wraggster
As of the end of September of this year, the Nintendo DS has sold 3.2 million units while the Sony PSP has sold just 1.7 million units in Japan, according to sales figures provided by Japanese games site Dengeki Online. The culprit? Sony’s just not coming out with games that Japanese gamers want to buy. The PSP’s game lineup is a source of major dissatisfaction for Japanese gamers, with just 15.3 percent of them satisfied about the games available for the system. Compare that to nearly 50% of DS owners who are happy with the games available for the DS.
This isn’t a shocker. We’ve been hearing from reader comments for a while now that the PSP’s line-up is somewhat lackluster. The top-ranked PSP game to date is launch title Lumines, and that’s kind of puzzling, considering how well Sony has done lining up developer support for the PlayStation consoles.
Maybe this is only a short-term problem. There are currently around 50 PSP games available, and Sony has promised that nearly 150 will be available by Sprint 2006, but we still have to wonder whether Sony might have taken on more than it can handle in trying to launch the PS3 and support a brand new mobile console at the same time.
But as we all know, there are lies, damned lies, and statistics. Another way to look at these same figures is in terms of gross sales. At twice the price of a DS, the PSP only needs to sell half as many units to match gross sales. That’s not too shabby for Sony’s first-ever game console portable
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October 16th, 2005, 21:02 Posted By: wraggster
Nintendo DS’s Wi-Fi capabilities have been unveiled
. Interesting features include:
Save settings for up to three connections
Auto-detection of available wi-fi networks
Support for primary and secondary DNS servers
Support for DHCP and static IP addresses
Support for WEP (but not WPA!) security
This last item is going to earn the system some real bronx cheers. According to security experts, WEP is an obsolete protocol for securing wireless data transmissions. Earlier this year, the FBI gave demonstrated that they could crack open a “WEP-protected network in 3 minutes using publicly available tools” (source).
So what’s the big deal if someone’s snooping on your Mario Kart race? There’s probably not too much risk, as most hackers are going to be looking for the juicy stuff, like people signing in to their PayPal accounts or engaging in PictoChat cyber. This does expose the DS to man-in-the-middle and hijacking attacks, but does that mean that viruses and bricking trojans can be introduced to game devices via wireless attack?
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October 16th, 2005, 21:20 Posted By: wraggster
Im not sure what egga is unless its the Genesis emulator but heres the news posted on LiraNunas site:
It has been some time since my last update. so here is a short news flash.
First of all, i got my DS! finally!. and currently it's at the store, being replaced because of a dead red pixel at the upper screen.
The work on Egga has also been improved, now the emulator can output sound at a high quality 32Khz stereo. The emulator's speed is almost perfect, 30-45 FPS with sound, altho it still has some problems with tiles and direct rendering which i can't resolve. There is no awy of adding your own ROMs into it, cause i still need to add some kind of a ROMFS. after i will code or find a ROMFS, i will add it to WonDerS too.
the work on WinDS has also increased lately, cause of something i can't talk about right now. I'm polishing documentations, and adding more and more examples. Yesterday i was able to convert Doxygen's HTML generated docs to a CHM format which is a lot more smaller and easier to use.
Alot of GFXers has contected me. which is very nice! i got some nice sprites from Tostadilla, and i will soon add them to HornetDS.
I'm intrested in buying a GBAMP, but i don't have the money. 25$ is kinda expensive here in Israel, so it'll
take some time. I am allways accepting donations if you are willing to help ![Smile](http://www.dcemu.co.uk/images/smilies/smile.png)
Check out his site here --> http://liranuna.drunkencoders.com/
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October 17th, 2005, 18:23 Posted By: wraggster
Divineo China have posted this news:
The SD version was supposed to be available in the mid of Oct , however , the manufacturer told us it will be delayed to 27th Oct , we know that most of you have been waiting for long time but such situation is out of our control. You can also visit the official site : www.m3adapter.com for the update shipping schedule of the product.
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October 17th, 2005, 18:56 Posted By: wraggster
The Nintendo Power Hotline (425.885.7529) has a thing or two to say about the Nintendo Revolution including:
”When Nintendo’s new console, codenamed Revolution, arrives in the later half of 2006, everyone will discover the meaning of all-access gaming.”
Sounds like the “Revolution” will make its way to North America sometime after Summer 2006. But that’s if you trust a hotline…
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October 17th, 2005, 19:06 Posted By: wraggster
The internet's been a-flutter this weekend with the news that Nintendo's latest financial report has earmarked the Revolution for a Japanese release as early as spring 2006.
Unfortunately, no sooner did the rumours settle in for a comfortable probing than a cold sharp gust of reality swept in, sending them scampering away. Of course, as is the way with these things, the spring 2006 titterings were immediately usurped by yet another blip of light at the end of the release tunnel. Revolution rumour-mongering ahead!
First up, this financial report: as you've no doubt seen already (but it's worth a quick recap), Nintendo's reported a tumble in sales from 190 billion yen to 175 billion yen - a slump that the company's attributed firmly to GameCube ringing in the death knell over in the US, as well as a whole bunch of aggressive price cuts for the DS and development costs for the upcoming Revolution.
However, thanks to a faltering yen exchange rate, Nintendo managed to massively outperform its predicted six month profits reaching 36 billion yen rather than the expected 19 billion yen.
Anyway, the part that sparked off all the frantic clamouring across the web was the bit at the end, reportedly claiming that the Revolution was set to see its Japanese launch in spring next year - and, you know, you can't get much more official than a report straight from Nintendo's own chattering gob. Except, of course, it turns out that it was all a big whoopsie on the translation front.
However, fanning the news flames even further, it seems that Nintendo of America is gearing up for an Autumn 2006 release of the console, all the same. On it's official Nintendo Power hotline in the US, selecting the Revolution option reveals the message: "As the company with the strongest heritage of innovation, Nintendo moves the bar for all next gen systems by employing a wide-ranging strategy that will attract more kinds of gamers to more kinds of games. When Nintendo's new console, codenamed Revolution, arrives in the latter half of 2006, everyone will discover the meaning of all-access gaming".
So, assuming it's not all one big cock-up on NoA's part, it's looking increasingly likely that the Revolution's set to see daylight before next year's out at the very least. Of course, where this leaves PAL territories is anyone's guess. Perhaps the big N's going to do a Microsoft and push for a near-as-global launch as possible. Of course, going on past experience, maybe it's not.
File all this lot under 'not totally unconvincing speculation' for the time being, while we wait for some official word from Nintendo itself. Eventually.
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October 17th, 2005, 20:42 Posted By: wraggster
News from the DSemu Site:
So. As of right now, I have a kinda-functional ARM and Thumb core, and the former DSemu's GPU has been ported in full to the new plugin structure. And that means ARMwrestler tests all green, which is a good thing.
I've also been testing a few demos gleaned from PDroms, and have in fact had some results; indeed, maybe 30% of the small tech demos I've downloaded so far seem to run. Furthermore, I've finally found that little bug that was causing Torlus's Walk3D guy to be missing half his ribs and a thigh.
Love the overflow flag.
http://www.dsemu.org/
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October 18th, 2005, 02:53 Posted By: wraggster
As gaming enters its next generation, checking calendars for the origins of popular series more commonly yields ages older than a decade. One such franchise is the Fire Emblem series, which first appeared on the Famicom system 15 years ago. Today, Nintendo announced that the latest chapter in the franchise is now available on its latest entertainment system: the GameCube.
Fire Emblem: Path of Radiance continues the role-playing gameplay and epic storytelling and includes 3D graphics for the first time in the series. A vast array of characters includes knights, monks, cavaliers, and the Iaguz, a race of half-man, half-animal beings that can take the form of cats, dragons, and more.
The game was released in Japan in April and is the first North American release of the series not on the Game Boy Advance. Gamers who connect a GameCube with Path of Radiance to a GBA with either previous Fire Emblem games will unlock special Fire Emblem character art and challenge maps for Nintendo's current console.
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October 18th, 2005, 03:19 Posted By: wraggster
PSP298 has released a new Gameboy Advance emulator for the PSP, this release has great speed although not 100%, it uses the full 333mhz speed, it s full screen and it also uses what looks like is the Rin file selector and can be fully configured.
Heres some screens:
Download here --> http://psp-news.dcemu.co.uk/pspgba.shtml
This is a much better GBA emu for the PSP than the other one and the speed will impress.
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October 18th, 2005, 13:07 Posted By: King DS
is that possible? converting java Apps from the net into a DS game? using the obvious bottom screen keyboard/point and click switchround thing with L+R.
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October 18th, 2005, 21:29 Posted By: wraggster
We don’t mean to get up on a soapbox here or anything, but the same DS WiFi network Nintendo’s setting up in Japan in more benign spots like video game shops is still scheduled to hit America (as expected), but will land in a slightly more inauspicious venue: McDonald’s. There are a lot of ways to roll out wireless access, but did Nintendo really have to go the one route that not only plays into the fat-gamer-nerd stereotype, but actually actively encourages unhealthy diets in America’s youth? Gamers will supposedly be able to compete via WiFi in one of MickeyDee’s 6,000 hotspot restaurants; we’re as yet unsure of whether there’ll be other future wireless venues for the DS, but let’s hope there will be by giving them a resounding lack of support on this one.
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October 18th, 2005, 21:32 Posted By: wraggster
More news on the WIfi subject:
Nintendo of America has signed a deal with McDonald's to put Wi-Fi hotspots in more than 7000 restaurants across the US, giving DS owners free access to the new Nintendo Wi-Fi Connection service.
McDonald's already offers wireless Internet access to laptop owners in restaurants around the country, but charges a fee. The access points are supplied by Texan firm Wayport, which will receive an undisclosed sum from Nintendo for providing wireless access for the DS.
"This agreement with Wayport will bring countless people together to play games in a single, simultaneous wireless community," said Reggie Fils-Aime, Nintendo of America's executive VP of sales and marketing.
"Beginning with free access at participating McDonald's, we have removed one of the major barriers that have kept people from going online to play games."
Wayport CEO Dave Vucina commented: "By enabling Nintendo DS customers to access Nintendo Wi-Fi Connection via our Wi-Fi World network and business model at McDonald's, we are continuing to drive more customers to the restaurants we serve and increase the relevancy of Wi-Fi to a broader customer base."
"Nintendo is a pioneer in providing a new way for their customers to play the games they want to while away from home or the office, and McDonald's is the perfect venue based on their ubiquity and accessibility."
The Nintendo Wi-Fi Connection service will launch in the US on November 14, with a European launch to follow on November 25 - the same day as Mario Kart DS, complete with online mode, hits shop shelves. Other forthcoming Wi-Fi titles include Metroid Prime Hunters, Animal Crossing: Wild World and Tony Hawk's American SK8Land. Nintendo was unavailable to comment on whether European McDonald's restaurants will also offer free access to the service.
However, it has been confirmed that "Nintendo DS is just the first Nintendo system to connect via Nintendo Wi-Fi Connection," according to an official statement.
"The same service will be incorporated into Nintendo's next-generation home video game console, codenamed Revolution, which is set for release in 2006."
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October 18th, 2005, 21:52 Posted By: wraggster
SuccessHK have posted news of the latest Nintendo DS Games they have just posted for preorder:
The Sims 2 US ver
The No. 1 PC game of 2004 is coming this fall completely redefined for all consoles and handheld systems. Directly control your Sims through all of the fully customizable locations unique per platform and create thousands of your own food
Spyro: Shadow Legacy US ver
Experience the magic, live the adventure! Spyro returns home to the dragon realms to find them in ruins. He soon discovers that a powerful magic force has banished....
Scooby-Doo! Unmasked US ver
Ruh-roh! Fred's cousin, Jed, is nowhere to be found! His animatronic monsters have gone haywire and are attacking everyone in sight! It's up to Scooby-Doo and Mystery, Inc. to stop the creepy costumed creatures, unmask the mystery, and find Jed before its too late. Could Jed be prime suspect? Zoinks! Get me a Scooby-Snack!
Metroid Prime Pinball US ver
Samus Aran's entry into the bumper-and-flipper world is a sleek, sci-fi classic gaming adventure that has her careening into gigantic boss monsters and bouncing through a variety.
More info at SuccessHK
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October 18th, 2005, 22:23 Posted By: wraggster
The M3adapter team have announced that the m3adapter can work fine with the GameBoy Micro. In related news they have also released Game Manager v1.6 for use with their products.
ChangeLog
M3 game manager v1.6 (special version): (PC application)
NDS features:
1. Improve the game compatibility.
Almost all games are compatible except the following 3 titles:
Rakubiki,SD_Gundam,Pokemon
The followings are compatible but have to convert by using the Normal method: (3 titles)
SuperMario, Retro Atari Classics, Mahjong Taikai
Download via the comments
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October 18th, 2005, 22:31 Posted By: wraggster
The M3adapter team have announced that the m3adapter can work fine with the GameBoy Micro. In related news they have also released Game Manager v1.6 for use with their products.
ChangeLog
M3 game manager v1.6 (special version): (PC application)
NDS features:
1. Improve the game compatibility.
Almost all games are compatible except the following 3 titles:
Rakubiki,SD_Gundam,Pokemon
The followings are compatible but have to convert by using the Normal method: (3 titles)
SuperMario, Retro Atari Classics, Mahjong Taikai
Download via the comments
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October 18th, 2005, 23:21 Posted By: wraggster
Source - http://www.drunkencoders.com/
Headspin:
Changed keyboard to have indented keys.
- Fixed hi-light bug
- Moved keyboard source into separate file
- Updated for new libnds
- Fixed some more bugs
- Nicer keyboard function (uses your own string at a length you specify)
- Backspace now works over multiple lines (bloody escape sequences!)
- Added echo on/off to console
http://headkaze.webpal.info/
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October 19th, 2005, 20:45 Posted By: wraggster
News from Lik Sang
The popular turn-based strategy series that began 15 years ago on the NES takes on a new dimension this week with the US GameCube release. For centuries humans and half-man/half-beast demi-humans have battled on the continent of Tellius. Finally after established an uneasy peace, the kingdom of Daein launches an unprovoked attack, and all hell breaks loose. Lead character Ike and his team mates, including shape-shifters who transform into beasts, must fight to save the day, and earn their pay along the way. As with past Fire Emblem titles, there's a strong story here, and characters, each with different views, morals and responsibilities, will grow and change profoundly over the adventure. Furthermore, if team mates often fight close together, they slowly form a bond and will support each other more during battle with extra attack, defense and other helpful inputs.
Other new additions include a new skill system that unlocks abilities as time goes on, ensuring your strategies are ever changing; for example Stealth can be used to sneak behind enemy lines. To help protect your fighters, you can select an enemy and see how far they can move, or if a comrade is in sudden danger, but it's not their turn, a near by team mate can "shove" them out of harms way. Allowing you more control than ever, you can now forge your own bow, lance, axe, magical tome or sword, complete with custom Attack, Hit, Critical and Weight values, along with your own choice of color and name. With full 3D battles, progressive scan support, beautifully drawn and animated cut scenes, and a dramatic fantasy score, Fire Emblem: Path of Radiance will be in stock early this week, and pre-orders are still being accepted now.
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October 19th, 2005, 21:18 Posted By: wraggster
Source - http://www.drunkencoders.com/
sgstair:
I've been getting a lot of mail/etc from people suggesting that I use uIP to replace lwIP..... well, I'll briefly explain why I'm not doing that. First, have you seen uIP's interface? I mean, sure it has a small footprint but it looks like an utter pain to use for anyone but hardware engineers. Not to mention it doesn't support things we really like such as fragmented packet reordering, packet retransmission and other things people expect a TCP system to do. Were I to use uIP, I would basicly have to do the same amout of work I'm going to be doing with my own TCP stack, I still have to emulate sockets, and I would have to write most of the major features that a TCP system needs. Well, I don't mean to lash out at the people sending me links, as I'm glad people are interested and trying to help - but uIP just isn't going to cut it. We now return you to your regularly scheduled waiting...
http://www.akkit.org/dswifi/index.html
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October 19th, 2005, 21:29 Posted By: wraggster
Kleevah has released a new mod player for the DS:
PAMOD is a highly customizable music player for the old trackerformat "mod". The goal of the project is a small, but customizable, stand alone player with a quick and easy filesystem. This first release is just a fundament which i will continue to add features to continuously
Download here --> http://nintendo-ds.dcemu.co.uk/pamod.shtml
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October 20th, 2005, 02:07 Posted By: wraggster
Electroplankton has finally received a release date for the DS here in the States: January 9, 2006.
The hard-to-describe music-interaction simulator (with cute digital creatures) fits perfectly with Nintendo’s recent strategy of releasing titles, like Nintendogs, which break the mold and don’t fit our traditional notions of what a game can really be. (Check out some “gameplay” videos here.)
If you’re put off by the primitive-looking graphics, keep in mind that ’plankton is the work of but one man, the “media artist” Toshio Iwai (who supposedly crafted the game’s Japanese manual as well). Get ready to sample some funky Mario remixes on your DS in the new year.
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October 20th, 2005, 02:46 Posted By: wraggster
BaldBouncer have posted this new accessorie for the GBA on their site:
<a href="http://www.baldbouncer.co.uk/catalog/product_info.php?ref=2&products_id=193&affiliate_b anner_id=1" target="_blank"><img src="http://www.baldbouncer.co.uk/catalog/affiliate_show_banner.php?ref=2&affiliate_pbanner_ id=193" border="0" alt="GBA/SP Cartridge Shift Station"></a>
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October 20th, 2005, 02:49 Posted By: wraggster
BaldBouncer have posted this new accessorie for the GBA on their site:
<a href="http://www.baldbouncer.co.uk/catalog/product_info.php?ref=2&products_id=195&affiliate_b anner_id=1" target="_blank"><img src="http://www.baldbouncer.co.uk/catalog/affiliate_show_banner.php?ref=2&affiliate_pbanner_ id=195" border="0" alt="GBA/SP Wireless Earphone w/ FM Radio 2in1"></a>
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October 20th, 2005, 15:33 Posted By: Qbfinest83
I went to Linker4U.com cause i was thinking about buy the Superpass Key, but I saw a note that said "Note: If the serial number of your NDS start with '12' or later(e.g. NU12255608(4)), your console is not compatible with SuperPass." I mines is NU40 does that mean i am unable to user superpass or has it been updated to work on some newer. Also if it doesnt work should i go with Passme instead
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October 20th, 2005, 19:15 Posted By: wraggster
Nintendo finally announced the Rumble Pak accessory for the DS. It will be bundled with Metroid Prime Pinball. Just shove this accessory right into your DS and lo and behold, your system will do some kind of vibrating, jiggle thing. Instead of the usual “Start GBA game” you’d see when you insert a cartridge, you’ll get a message that says “DS Option Pak inserted.” Rumour has it that the noises the game makes in rumble mode is pretty unbearable—loud and chirpy—but it certainly is different. Look for other games (like Metroid Prime Hunter and Mario and Luigi:Partners in Time) to support the pack soon.
More info here --> http://ds.ign.com/articles/659/659378p1.html
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October 20th, 2005, 23:48 Posted By: wraggster
![](http://www.divineo.co.uk/divineo/images/products/m3-adapter-cf.jpg)
Divineo UK have posted that they have the Compact Flash version of the excelent M3 Adapter instock: heres more info:
M3 Adapter is made for those who want to download freeware games, movies and music from a PC to a GBA(SP) and/or Nintendo DS. You can use your PC and normal Compact Flash Card Reader to transfer and convert you movie & music files to the Compact Flash Cards. Then, insert M3 Adapter with CF/SD Card into GBA(SP) or Nintendo DS, and the files will be available after boot up of the console. Its features are just the same as any other MP3 Player on the market but also playing games and movies instead of playing music only. One of the coolest features of an M3 Adapter is that you can directly run third party software on it – that includes emulators of the video game system.
Compatible with all GBA games without any patching required and without any problem during gameplay. NDS games require patching. Excellent Save compatibility. It support all saves types with the RTC function. Capacity is very flexible and only depends on the card you use, which now are up to 4GBypte (32Gbit) on the market. GOLDEN FINGER (CHEAT Code ) employs the IPS system that prevails in the world, with more diverse and powerful distinctive functions than CHT. The unique Auto IPS feature completely prevents computer crash. With unique Super Real Time Save Function, easily operates and it can revive without limits. CF/SD card +Reader can be used as a U disk and it only needs drag here and there when the game is burning. Saves money: CF/SD card can also be used in digital camera and other products, and you can share your card as you need it without the need to buy a dedicated card for your NDS/GBA. Supports GBA Games, FC games, Emulator games, GBA Movies, E-book, Cartoon books, browse pictures, enjoy music and so on. Supports 4-key reboot to Rom menu function, and supports 4-key reboot beginning function. Very safe for your CF/SD card.
More info etc at Divineo UK
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October 21st, 2005, 21:53 Posted By: wraggster
As the launch of Nintendo's online handheld racer Mario Kart DS squeals ever closer, we're getting increasingly frothy over the steady stream of new details pouring from the deepest recesses of the internet.
This time around, website ds.advancedmn.com is reporting on confirmation of the complete track listing for Mario's latest tyre-burning trip around the tarmac. It's pretty astonishing purely for the sheer number of tracks Nintendo is cramming into the handheld version, with a total of thirty-two courses in the mix.
There's been some confusion on the web previously regarding the game's Retro track mode, with various reports incorrectly claiming that Mario Kart's past glories are all you'll have to race around come launch day. In fact, not only does the game feature sixteen fully 3D reworkings of classic courses culled from previous GameCube, GBA, N64 and SNES versions but sixteen brand new tracks as well.
Check out the full listing below and dare to dream of the unadulterated moustachioed racing bliss you'll be experiencing come November 25.
Retro Mode
Shell Cup
Mario Circuit 1 (SNES)
Moo Moo Farm (N64)
Peach Circuit (GBA)
Luigi Circuit (GCN)
Banana Cup
Donut Plains 1 (SNES)
Frappe Snowland (N64)
Bowser Castle 2 (GBA)
Baby Park (GCN)
Leaf Cup
Koopa Beach 2 (SNES)
Choco Mountain (N64)
Luigi Circuit (GBA)
Mushroom Bridge (GCN)
Lightning Cup
Choco Island 2 (SNES)
Banshee Boardwalk (N64)
Sky Garden (GBA)
Yoshi Circuit (GCN)
Nitro Mode
Mushroom Cup
Figure-8 Circuit
Yoshi Falls
Cheep Cheep Beach
Luigi's Mansion
Flower Cup
Desert Hills
Delfino Square
Waluigi Pinball
Shroom Ridge
Star Cup
DK Pass
Tick-Tock Clock
Mario Circuit
Airship Fortress
Special Cup
Wario Stadium
Peach Gardens
Bowser Castle
Rainbow Road
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October 21st, 2005, 21:58 Posted By: wraggster
Remember back at TGS when Nintendo finally unveiled the Revolution controller, causing the entire internet to spontaneously explode? Well, you might also remember the company's video featuring a whole host of prominent developers gushing over the Revolution wand at the end of its presentation - and they don't come much more prominent than Hideo Kojima.
The Metal Gear creator mentioned at the time that his team was looking into Revolution development but now it seems that US magazine Game Informer has had confirmation during a chat with the man himself that work on a brand new title is officially underway.
Kojima is working with his Metal Gear Ac!d team on the still undisclosed - but almost certainly unrelated to the Metal Gear series - title, which can only be good news for Nintendo, securing the indisputable talents of such a high-profile developer for its next-gen machine.
We'll have more news on the mystery game just as soon as Kojima's ready to slap his bacon on the counter.
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October 21st, 2005, 22:35 Posted By: wraggster
ruuvisca has updated his Minesweeper game for the DS, heres whats new:
I fixed more bugs and updated graphics. (download updated)
This game is now quite ready. I'll add some sounds when I got change to run my code on a real ds (emulators doesn't support sound yet). Please report me if you find bugs
download Here --> http://nintendo-ds.dcemu.co.uk/dsminesweeper.shtml
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October 22nd, 2005, 10:37 Posted By: wraggster
News from Lik Sang
While graphics and gameplay usually take the spot light in videogames, music is all too often overlooked. From time to time though, innovations are made, from games like Vib Ribbon, to Parappa the Rapper, Dance Dance Revolution, Space Channel 5 and Rez, music played a vital part. Then there's Tomb Raider which used a unique combination of silence and song to reward and brew up emotions in us, and games such as Lumines and NiGHTS where the music actually reacted and changed as we played.
Each game system usually has a few such titles over its lifetime, but in less than a year the Nintendo DS already has three. Electroplankton, Osu! Tatakae! Ouendan and Dai Gassou! Band Brothers provide hungry DS systems with a fresh taste in games. Considering after Jump Superstars they are #2, #3, #4 and #5 on our best selling Japanese NDS games of all time, it seems there just may be more to these titles than some people realize. So let's see what all the fuss is about...
Electroplankton
First up, being developed by Nintendo themselves, Electroplankton has received the most attention. It's described as "Touchable Media Art", and pushing the boundaries of what you'd consider a videogame, the creatures in its water based world will react to your touch and voice and produce different sounds as a result.
There's ten species of Electroplankton, each of which you can play with differently and produce new unique songs. For example Beatnes can have tunes like the Super Mario Bros. theme playing in the background, and by touching their heads or various parts of the tails, you create your own remix of the Nintendo classic. If you'd prefer to drum up your own beats though, other animals create various noises and by manipulating their environment, come together and an original melody comes to life before your eyes and ears. Rec-Rec's for example 'eat' sounds when hungry, and you can 'feed' them what ever you like through the built in microphone.
Then there's Nanocarp, which will group into different formations based on your own sounds, from clapping in various different patterns, to blowing on them, and even singing to them. Singing "Do, Re, Mi" will have them line up in the shape of a musical note, while other things like raising or lowering your voice as you sing, or changing the octave produce new results. There's so many possibilities with all the different Electroplankton, it's easy to loose track of time just playing, even though this isn't a game in the traditional sense of scores, levels etc.
If you'd prefer just to sit back and relax however, you can leave Audience Mode running and let the ever changing Electroplankton perform for your listening pleasure. With English words, this couldn't be more import friendly, and comes with a free set of NDS headphones. So if you haven't yet experienced Electroplankton, give it a go today and see what the importers are raving about!
Everyone needs a little encouragement now and then. Whether you're studying for College, you're a Ramen Shop owner with cat pee up that needs mopping off the floor, or you're a sexually frustrated pottery maker, this team of male cheerleaders is here to help! Using those situations and more, you take care of the background music as the black trench coat wearing trio spring into action and attempt to motivate who ever needs it.
Gameplay uses various glowing circles on the touch screen, and as larger circles timed to the music close in on them, you tap them. Not just having you keep the beat though, each circle produces a sound effect of its own such as a whistle, clash of the cymbals, hit of the drums or others. As the game goes on it'll throw new challenges your way too, such as following a rolling a ball around, or spinning a turn table. The game will keep you busy for a long time, and the later levels will provide a worthy challenge for even the most hardcore of gamers. Along the way there's a wide variety of songs for everyone too, from rock to J-pop, funk and more.
Osu! Tatakae! Ouendan is the type of whacked out insanity that will almost certainly never get picked up for a release outside of Japan, but that you'll be dying to show your friends. If they have an NDS also, you can hook them in by sending a demo over the wireless, and once your buddies get a copy of their own, up to four of you can jam at once. Menus, while in Japanese are quite easy to navigate without knowing Japanese, but there's always a translation to it all a click away never the less.
With a great and in-your-face graphical style, plus the 16 reviews on our product page, an average of a full , every day many import gamers are finding out that Osu! Tatakae! Ouendan is one of the most random and flat out fun purchases they've made all year! And with your help cheering him on, the Japanese business man that needs to transform into a 20 story high giant and battle a huge monster can finally do just that.
Dai Gasso! Band Brothers
Dai Gasso! Band Brothers lets you create your own virtual band through the Nintendo DS. Up on the top screen one of 40 songs play, such as the opening theme to Full Metal Alchemist, or Nintendo tunes from titles like Fire Emblem, Super Mario Sunshine, Dr. Mario, Kirby, Excitebike and more. Then using buttons on the touch screen, you're responsible for playing one part of the band, aiming to hit the right notes, timing and pitch. As you improve, the number of parts you have to play simultaneously increases, and when you reach Professional mode half steps and manual octave changes come into play. Because of the pace and sheer number of things you have to do at once at this point, the touch screen is then completely replaced by buttons.
When it's time for the band to practice, the game's dedicated mode for just that lets you pause, rewind and fast forward songs till you're happy with your results. Custom mode is the best of all however. Here you can create your own tunes, leaving the possibilities wide open, and letting you save 8 at any time onto the cartridge. Each song can also have up to 8 separate tracks, and Nintendo have clearly done their research to create an impressive MIDI composer here. There's the ability to cut, copy and paste, and with an unlimited number of undo and redo’s you can always satisfy your "what if's". If like me and you're a little rusty on the old composing skills though, you could always hum or even sing to your NDS, and it'll try and whip up a song to match.
In addition to the single player mode, you can have up to 8 members of your band play either the game's built in tunes, or your own, even if your friends don't own a copy of the game. All linked via wireless, everyone plays a part, and you can see 8 Japanese office workers try just that to the previously mentioned theme of Full Metal Alchemist here:
Dai Gassou! Band Brothers was, and still is, so popular in Japan that Nintendo actually released an expansion pack. Using the GBA cartridge slot, "Daigasso! Band Brothers Tsuika Kyoku Cartridge" contains over 30 more songs from pop, anime and game music like Super Mario 64, Yoshi's Island, Donkey Kong Jungle Beat, Star Fox 64, Catch! Touch! Yoshi! and more. With a large amount of English words, this game would score a moderate on the import accessibility scale. Some trial and error is needed to figure out the more complex functions, but quickly it'll become instinctive, and that's exactly what you need when pumping out the fast tunes anyway.
Both the full game and expansion pack are in stock now, and if you've ever had an interest in creating music, Dai Gassou! Band Brothers is something not to miss. Or for those that haven't, this game makes a fantastic portable alternative to the likes of Keyboard Mania and Dance Dance Revolution!
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October 22nd, 2005, 10:47 Posted By: wraggster
New Commercial DS Game, heres the info from Success HK
Digging Strike combines elements from the original Dig Dug and its successor, Dig Dug II. The top screen shows an overhead view of the stage, similar to Dig Dug II. The bottom screen shows the stage in classic Dig Dug side view as you dig. Your goal is to defeat a single large boss character that has taken over the stage. Enemies move around underground with you, collecting food. Should they get their hands on food, they float up to the surface and are then consumed by the boss character, which then evolves into a more difficult form. You've got to avoid this by taking out food and enemies under ground. You have a number of weapons and items at your disposal outside of just your drill. Underground, you'll find magnets, bombs and boxing gloves which can be used to defeat enemies. You'll also find parts strewn about underground that you can use to build new weapons.
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October 22nd, 2005, 10:51 Posted By: wraggster
They’re lovable. They fetch you presents. They obey your commands AND work hard to earn you money! They’re…not real women! Well, we knew that, but I think they could be on to something with this Chinese web site’s spoof of some new dog game for the DS. If this idea ever gets the greenlight, the big N might have to rethink their “touch me” tagline. Are you listening, Rockstar?
http://www.romman.net/news/html/ds/2005102052.htm
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October 22nd, 2005, 10:54 Posted By: wraggster
In unofficially announcing a DS version of Mario Paint for the second half of 2006, Nintendo may have “inadvertently confirmed a Revolution version as well.”
“Nintendo plans to include painting, animation, and music functions in the game, which may be implemented together as one game or separated into three games like their Nintendogs series.”
More Wi-Fi connectivity is in the works, as “the new Mario Paint will be a community-building game and users will be able to share their creations with other DS users and Revolution users.” The same source claims that the Revolution edition will also have 3D-modeling capabilities.
Finally, an online version of Pictochat that really takes advantage of the DS’s stylus-based abilities (and the Revolution’s hand-held capabilities). We expect galleries of Paint-produced masterpieces to be posted to the web as soon as the games are released next year.
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October 22nd, 2005, 10:54 Posted By: wraggster
In unofficially announcing a DS version of Mario Paint for the second half of 2006, Nintendo may have “inadvertently confirmed a Revolution version as well.”
“Nintendo plans to include painting, animation, and music functions in the game, which may be implemented together as one game or separated into three games like their Nintendogs series.”
More Wi-Fi connectivity is in the works, as “the new Mario Paint will be a community-building game and users will be able to share their creations with other DS users and Revolution users.” The same source claims that the Revolution edition will also have 3D-modeling capabilities.
Finally, an online version of Pictochat that really takes advantage of the DS’s stylus-based abilities (and the Revolution’s hand-held capabilities). We expect galleries of Paint-produced masterpieces to be posted to the web as soon as the games are released next year.
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October 22nd, 2005, 11:42 Posted By: wraggster
Capcom® today announced Resident Evil®: Deadly Silence for Nintendo DS™, a rendition of the original Resident Evil game that features both new and familiar gameplay, adapted to incorporate the handheld system's unique feature set. Resident Evil will celebrate its 10th anniversary in 2006, marking a decade since the birth of the series that has been credited with popularizing and defining the survival horror genre. The Resident Evil series has sold more than 26 million units worldwide and is Capcom's highest selling series. Resident Evil: Deadly Silence will carry an "M" rating for mature audiences by the ESRB (Entertainment Software Rating Board) and Capcom plans to release the game across North America in Q1 2006.
A secluded mansion in Raccoon City has been the center of top-secret biotech experiments - all funded by a mysterious corporation known only as Umbrella. When contact with the scientists at the mansion is broken and reports of gory attacks come in from areas nearby, the Special Tactics and Rescue Squads (S.T.A.R.S.) is sent in to investigate. The team is chased into the nearby foreboding mansion by a pack of monstrous creatures. Once inside the adventure begins.
Players control Chris Redfield or Jill Valentine as they embark on a horrific quest through a dark and mysterious mansion filled with unimaginable horrors. An entire arsenal aids them on their quest including bazookas, shotguns, pistols, health supplies and more. The heroes will need all the help they can get to survive a house filled with flesh hungry zombies, giant spiders, horrific amphibious creatures, mutant dogs and worse.
Players can relive the beginning of the Resident Evil saga in a newly revamped "rebirth mode." Whereas the original game focused more on puzzle solving, this new version will place a heavy emphasis on action with more enemies and ammo as well as improved visuals for intense enemy confrontations. Also, nearly half the puzzles have been freshly upgraded providing new challenges for fans. In addition, the rebirth mode includes enhanced controls and will incorporate the DS system's unique feature set, utilizing the touch screen and microphone functions.
Resident Evil: Deadly Silence includes the following features:
Dual screens offer a more accessible player interface
Top screen displays area map, ammo supply and color denoted health meter
Bottom screen features main action view and also switches to sub screen menus
Touch panel provides innovative gameplay variety
New battle elements using touch screen - control the knife with the stylus to slash enemies and even deflect jumping dogs
Fend off enemies - an effective maneuver for escaping an enemy's deadly clutches is to move the stylus quickly back and forth over your foe which will shake them off
Navigate sub screen menus by using either the touch screen or regular buttons
New enhanced controls
Reload function - allows players to quickly and easily refill their equipped weapons
Quick 180* turn - provides much needed agility to escape dangerous situations
Knife button - permanently mapped knife can be used at any time, reducing one item from the inventory
Microphone function - solve puzzles and even resuscitate your injured teammate by blowing into the microphone
Multiplayer network gameplay in specially created mansion map
Two to four players can play wirelessly
Vs. mode - players compete for high scores by defeating the most enemies and performing the quickest escapes
Cooperative mode - work together with others to solve puzzles, collect items and get out of the mansion
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October 22nd, 2005, 11:45 Posted By: wraggster
Source - http://www.drunkencoders.com/
devkitARM release 17
Updated to gcc 4.0.2.
Improved patch to newlib to aid stdio support.
Ndstool embedded default arm7 core updated.
libnds 20051018
further doxygenation of headers.
corrected BG_BMP8_1024x512 & BG_BMP8_512x1024 defines.
added lcdMainOnTop() and lcdMainOnBottom().
Touchscreen code uses ratiometric mode, locks touchscreen on and takes a weighted average of several readings.
Added imageTileData(sImage* img) to allow loading of pcx as sprite data.
Updated pcx.c to set image bit per pixel field.
Altered glTexLoadPal to accept a texture slot to allow multiple texture palettes.
safer nested interrupt support
libnds example code
Updated for libnds changes.
Added touchscreen test example.
libgba 20051020
begin doxygenation of headers.
replaced systemcall macros with static inlines.
use enumerations to aid doxygenation.
interrupt code reworked to use masks directly.
safer interrupt nesting.
corrected rot/scale register definitions.
libgba example code
Updated for libgba changes.
Added Apex Audio example.
http://www.devkitpro.org
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October 22nd, 2005, 11:46 Posted By: wraggster
Source - http://www.drunkencoders.com/
sgstair:
October 19, 2005: sgIP (5am)
As promised, I'm working on a TCP stack to call my own, and as for names, it just doesn't get much better than sgIP (thanks to Rusty_ in #dsdev for suggesting this name) I've spent the past day or two with my nose deep in several RFCs, and have now started to put my newfound knowledge to good use - the stack is just getting started but the design for it is quite solid. Anyway, I'll add more info here when I get it a bit more complete.
October 21, 2005: More about sgIP (5am)
Progress is continuing on sgIP - as of right now the core data/glue routines are done, the ARP system is mostly done and IP/TCP/UDP have been started. I'm too tired to continue tonight, will be back working on it when I wake up.
http://www.akkit.org/dswifi/index.html
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October 22nd, 2005, 19:09 Posted By: Giomancer
I get that I need a case mod.. that's fine.
However, which mod chip should I use? Has someone made an SDK? Any cables or adapters needed?
- Gio
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October 22nd, 2005, 20:35 Posted By: SuperTR
i was just looking at that multi boot hack for the ds and i was wondering if i needed a certon gba game or cart or what i need i am about to go get a ds so i was wondering while im out if i should buy a gba game or order a certon one online
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October 22nd, 2005, 20:52 Posted By: SuperTR
i was looking at the Super Card Secure Digital (SD) Adaptor and reading about it and it says it dose alot of stuff and its only $60 then i saw Neoflash Development Kits and its $164.95 when i was reading the discription of them both the $60 one sounds better so could some one tell me what is the diffrence and why the Neoflash Development Kits is $164 and if its better why?
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October 22nd, 2005, 21:50 Posted By: wraggster
News from Natrium 42:
New DSes seem to be shipped with new firmware that makes current PassMe not work. Loopy figured out how to circumvent the new protection, but the exploit is DS card specific and requires SRAM in the GBA slot (i.e. GBAMP won’t work). I can probably fit in support for about four cards into a single PassMe. Also, there will be PassMes with different sets of supported games.
So what I need people to do right now is to run the attached .ds.gba on bootable DSes using different DS cards and tell me the numbers on the screen. This will help me add support for those cards.
You need to run this from a GBA flashcard without any use of DS menu loaders, since they might clear or corrupt the memory that is being searched for the exploit. Consequently, there is no .nds version of the program.
Some PassMes (or clones) are not supported, because a specific bit in the header is set, resulting in scrambled memory. This bit doesn’t affect homebrew in any way, but it makes it impossible to explore memory left over from loading a DS card. This program will tell when a PassMe (or clone) is not supported.
Please post your results here or email them to me. I will then add support for most popular games and put new PassMes up for sale.
Many thanks!
Note: This program will whitescreen for a while before showing numbers. This is normal, since searching takes some time.
http://www.natrium42.com/
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October 23rd, 2005, 03:38 Posted By: wraggster
Gamecop messaged me on IRC (efnet #dcemu) this following news posted at 1Emulation:
1Emulation and its co-partners are proud to present you our first major exclusive! We have worked hard to finally make this place appreciated throughout the entire emulation and gaming community.
Stephen Stair (SgStair) has sent us first teaser video for his DSWifi. The DS Wifi project is a homebrew library for the Nintendo DS to allow developers to add wireless internet support to their applications. This has NEVER BEEN DONE BEFORE and the wait has been anxious for all Nintendo DS homebrew developers. Stephen has made his first teaser video of his project that is almost complete. We are both working together to present you the most anticipated homebrew project on the internet.
This is only the first teaser video of a couple more we will release.
Check it out at the link above and tell us what you think ![Smile](http://www.dcemu.co.uk/images/smilies/smile.png)
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October 23rd, 2005, 21:13 Posted By: wraggster
Infantile Paralyser have updated their Shell for the NintendoDS
The window buffer memory is allocated by the necessity. Memory saving design.
'GIF/GSM/IT/S3M/WAV/OGG' plug-in was added.
Corresponded to the CF version of M3 perfect Adapter. (The NDSROM start cannot be done. )
The turning off bug of the backlight was corrected.
The file name was displayed in the window title.
'StartupSound' setting item of 'global.ini' was moved from [System] to [Boot].
The bug that the MCUCount error occurs by dmvenc.exe was corrected.
Additionally, correction for a moment.
Download Here --> http://nintendo-ds.dcemu.co.uk/moonshell.shtml
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October 23rd, 2005, 21:22 Posted By: wraggster
ReboNDS is a puzzle/action game in which you have to fill a playgound area isolating balls. To reach the goal, you have to draw horizontal or vertical lines. Any closed area without ball inside it will be automatically filled. Hence, this game is another version of the various X-bounce, K-Bounce, Win-Bounce, and so on... Some of the graphics wre created from scratch, some others use parts of icons from the Linux world.
The current version is still under development. Sources are available for coders who are looking for ideas and solutions to problems.
Currently, highscores are again not recorder and microphone is not yet available. However, some sounds have been added and numerous bugs have been fixed. This version has been updated for the devkitARM release 17.
Download Here --> http://nintendo-ds.dcemu.co.uk/rebonds.shtml
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October 23rd, 2005, 21:34 Posted By: wraggster
Guyfawkes posted this news:
A new competition has started over at the WinDS homepage for authors to create their own WinDS applications. Heres some further info:
So it's time to reveal the news I talked about some time ago. Gbawins.com is going to run a development compo! It'll be the first WinDS development compo, a compo for WinDS software only! If you plan to win a nice prize by coding, start learning the winsapi as soon as possible and you'll be ready in time to build your WinDS great app (or game)!
The compo is sponsored by NeoFlash, and they guaranteed us some cool prizes for the winners! The compo has been made possible thanks to NeoFlash, Lira Nuna (who worked hard on WinDS Devkit) and Francesco Lombardi (who made the WinDS Form Designer).
So what are you waiting for? Run to the forums and start searching for the compo rules (I'll put a beta asap), WinDS documentation and devkit and get ready to WinDS-code!
Head over to the homepage at http://www.gbawins.com/ for more information. Good luck!
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October 23rd, 2005, 21:52 Posted By: wraggster
funkaster posted this news:
Hi all, this is my first NDS program, and it's just a "preview" of a handwriting recognition library I'm writing (using something like grafitti), it was only a few hours of programming, but I hope you like it: it's a library to recognize gestures done with the stylus, for now, only absolutes directions (UP, DOWN, LEFT, RIGHT), but adding others is easy... The code will be up soon, just have to clean it a bit.
http://forum.gbadev.org/viewtopic.php?p=58432#58432
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October 24th, 2005, 07:34 Posted By: Cross
Ok I have come back to the DS after being bored with my PSP. I would like to know the differences and catch up on whats happened since I have been gone so I will be reading a while. However I have noticed a few things so I want to ask a few questions for clarification:
A) It seems there is more then one way to run DS Homebrew and the FAQ up did not give me the info I was looking for. It seems you can run it through either the GBA or DS Game slots. I am not 100% sure on this so some clarification would be nice.
B) I noticed there are two DS's that are said not to run Homebrew. IQue I believe it was and a Red DS I am sure I am ok on the Red color but the IQue I am not sure of. So a way to tell would be nice. Thanks. (Unless I do not have to worry about this)
C) Back to the different methods of HB. I noticed that the FAQ ref.'s the the method you choose. Implying more then one but I did not see any detail on what ways there are. So in link with above which is the pref'd and most useable method in the sense of future ability. I would assume the DS side but then I could be completely wrong and need both.
D) Which method do many of you use? And what would you recommend?
Thanks and again I checked through the FAQ but could have missed something (Many do it) But I would like to start somewhere and this is the best way I felt ^-^
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October 24th, 2005, 18:22 Posted By: wraggster
New comercial Gamecube game:
Boogie down with Mario in his own dance party!
Someone has stolen the Music Keys and released the music they held. Without the Music Keys, the unstable power of the music is wreaking havoc on the land. Mario must recover them before the chaos destroys the entire Mushroom Kingdom! The path to the keys is simple: Left, Right, Up, Down, Right, Down ...
More info here --> http://www.lik-sang.com/info.php?pro...7&lsaid=219793
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October 24th, 2005, 18:24 Posted By: wraggster
New DS Commercial Game:
Samus Aran’s entry into the bumper-and-flipper world is a sleek, sci-fi classic gaming adventure that has her careening into gigantic boss monsters and bouncing through a variety of exciting pinball tables. Play tables across two screens at the same time using the touch screen to nudge the pinball table.
Battle deadly enemies and experience a number of special modes such as Clone Machine Multiball and the Wall-Jump Challenge while you blast and bomb your high score into a state of pure pinball pandemonium.
More info here --> http://www.lik-sang.com/info.php?pro...1&lsaid=219793
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October 24th, 2005, 18:40 Posted By: wraggster
Success HK have posted news of 2 new DS Releases:
Retro Atari Classics will feature 10 original Atari games, including Pong, Missile Command, Asteroids, Breakout, Centipede, Tempest, Warlords, Gravitar, Lunar Lander and Sprint.......
Everything that you loved about Puyo POP is here as you puzzle your way through the ultimate combo creator: Fever Mode! This is where you'll throw as many chains together as possible in order to crush your opponents with unbreakable Nuisance Puyos
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October 24th, 2005, 18:58 Posted By: wraggster
Neo MultiGame Loader by Davr
Finally, after much delay, I've gotten a working multigame loader for the Nintendo DS NeoFlash flashcart. Currently, it supports Nintendo DS homebrew in the .ds.gba format, and Gameboy Advance games in the .gba format. .nds homebrew files can easily be converted to .ds.gba.
The interface is Darkain's MultiNDS loader.
1. Copy 'neoboot.bin' to your Neo Power Kit folder. (Usually C:\NEO Power Kit\)
2. Put the N.P.K in "GBA Mode" by running "GBA_Mode.bat"
3. The first time, you must remove all the contents of the NeoFlash (in order to force the loader to be added). After this, you can add or remove single games without removing everything.
4. Add either Gameboy Advance games (.gba), or Nintendo DS Homebrew in the .ds.gba format in Neo Power Kit.
5. Turn on your DS. You must use either FlashME, PassME (or one of the clones, like Magic Key) or WifiME
6. When the menu loads, if you want to play a NDS Homebrew game, press 'A' to start the game.
If you want to play a Gameboy Advance game, press the 'GBA' button on the touchscreen.
NOTE: If the NDS header can not be found, the title used will be the title shown in the NPK when you are writing the game. You can change this title by double-clicking on it. (You can not change it after it has been written to the cart, without removing it first)
TODO:
1. Make NDS header/icon reading more accurate - only works on some homebrew currently
2. Add support for .nds without loaders
3. Make the GBA games play on the screen you chose in your firmware settings. Also turn off the other screen.
Download via the comments:
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October 25th, 2005, 02:34 Posted By: wraggster
Infantile Paralyser have updated their Shell for the NintendoDS
ToDo...
The DMV seek cannot be done.
In the OGG interface, there is a memory leak bug.
IT/S3M is insufficient.
It doesn't start.
Please confirm whether the volume of the disk does the fragment.
Please try the disk defragment if you fragment.
An unknown key is detected by 'Global.ini'. It changed like doing the disregard continuation.
Download Here --> http://nintendo-ds.dcemu.co.uk/moonshell.shtml
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October 25th, 2005, 17:21 Posted By: spn
Ok, I have got ma gcn modified with Ripper3 since yesterday. Everything works fine but i dont know how to manage my memory card. So my question is how to browes my save's on memory card.
Thx for answers, SPN
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October 25th, 2005, 22:20 Posted By: wraggster
Nintendo president Satoru Iwata revealed that the company is aiming for a simultaneous worldwide release of its next-generation gaming console, the Revolution. Iwata also confirmed that the system will be coming out after March in 2006.
Talking about the Revolution in an interview with Nikkei Business, Iwata stated, "I can only say that it's coming out during 2006, but it will be after the current fiscal year. We hope to make it a simultaneous worldwide release as much as it's possible."
Since the current fiscal year for Nintendo ends on March 31, 2006, it means the Revolution, as predicted by analysts, will likely be released somewhere between April 1 and December 31, 2006.
When asked by Nikkei Business if he has any specific sales figure targeted for the Revolution, Iwata stated that he hopes the console will sell at least more than the GameCube, which has shipped 18.76 million units as of June.
"It [the Revolution] would be a complete failure if we didn't sell more units than the Nintendo GameCube," said Iwata.
The system's controller, which was revealed in September, was the focus of much of the console's buzz. Surprisingly, Iwata revealed to Nikkei that Nintendo's former president, Hiroshi Yamauchi, was not involved in any way with the creation of the Revolution's controller.
Iwata told Nikkei Business that the Revolution's controller uses several different types of technology, though he did not go into specifics. However, he did note that the controller can be used with any kind of monitor, even digital projectors.
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October 25th, 2005, 22:33 Posted By: wraggster
Apparently, Nintendo has previously stated that all downloadable games will be stored on flash memory cards.
Strange.
We came across this patent today, filed in February 2004 and renewed only recently. Here, have a read:
"An existing video game system is modified to include additional communication and storage capability via a modem and hard disk drive. In accordance with one embodiment of the present invention, the primary system security features are incorporated into a video game system expansion device having a hard disk drive.
"The security system does not rely on the relatively insecure video game system. The present exemplary embodiment focuses security control in a disk drive/mass media controlling engine which is physically disposed within the expansion device housing as close as possible to the hard disk drive and the downloaded video games and other data it is designed to protect. Security features are incorporated into, for example, a disk drive controlling processing engine to provide security features which extend far beyond simplistic password systems which have heretofore been utilized in conjunction with disk drive controllers.
"In accordance with an exemplary embodiment of the present invention, the disk controller also incorporates an encrypting engine which encrypts in accordance with a highly secure encrypting algorithm. A further level of security is provided in the illustrative embodiments by partitioning the hard drive into various partitions whose security/accessibility is tightly controlled. Each application program, e.g., a video game, has a predetermined number of private partitions, including a read only encrypted partition."
Bit long winded isn't it? Here's how we translated it:
A console will include a hard disk and communication capability (internet). It'll have a security system and the ability to download stuff onto it.
Sounds like it could be the Revolution. But might apply to the GBA or DS 2. We tried to get hold of Nintendo, but alas could not get comment at time of going to press.
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October 26th, 2005, 02:10 Posted By: wraggster
source - drunken coders
sgstair has his IP stack listed at 80% complete and has this to say on the state of DS wifi:
Rudimentary IP layer has been created... so now just TCP is required to make a proper demo. Should be soon. (Yes, I know I could just as easily demo with UDP or whatnot, but I'm committed to bringing TCP, mainly because I remember the gamecube situation where for the longest time the only public code was UDP without ARP.)
Maybe it should be noted that the percentages on my list are to initial completion, until I have something to show for it.
I will very likely make the source code public on initial release, but please stay tuned as I'm not going to drop this project and will release a much more polished version not much later.
http://http://akkit.org/dswifi/
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October 26th, 2005, 20:49 Posted By: wraggster
News from Divineo China
Thanks for your patience waiting but we are sorry to tell you that the manufacturer told us the product will release on 15 Nov . We know some of you have been waiting for almost 2 months but such situation is out of our control. You can change the order to CF version , please send mail with the order number to us and our staff will handle with it for you. You can also visit the official site : www.m3adapter.com for the update shipping schedule of the product. Sorry for any inconvenience caused.
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October 26th, 2005, 20:56 Posted By: wraggster
News from Lik Sang
For a plump plumber, Mario sure can boogie down. Yesterday the US version of Dance Dance Revolution with Mario arrived, and in a first for any DDR title, there's a full storyline mode where Waluigi stole the Music Keys. Without these, the unstable power of sound is wreaking havoc on the land, and Mario himself must recover them before the chaos destroys the entire Mushroom Universe! As you complete the levels, you'll unlock 12 fun filled mini games, like running as fast as possible to jump up the flag pole classic NES style, catching bananas falling from the sky, or playing Whack-A-Goomba. Another all new addition is the Gimmick setting, having you dance while at the same time avoiding (or sometimes aiming at) classic Mario obstacles on screen like Goombas, Koopas or hammers.
Players can have fun getting into shape with the special 'Workout' feature, which tracks the calories burned while playing, or dance with a friend on split screen multi-player. There's 29 different dance-flavored songs included, from classic Nintendo themes to familiar favorites. The line-up boasts those from Super Mario Bros. and others in the series, to Mario Party 5, Mario Kart 64 and Double Dash, Donkey Kong, Wario World, Paper Mario RPG, Dr Mario and much more. Full of colorful graphics bursting with unmistakable Mushroom Kingdom charisma, and with no noticeable loading (just a million "warning" screens, haha), Dance Dance Revolution Mario Mix certainly has that polished Nintendo Disney-like quality. All the pre-orders have been shipped already, and new orders are welcome anytime.
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October 26th, 2005, 20:57 Posted By: wraggster
News from Lik Sang
Rolling into a ball, Samus is perfectly suited to a pinball spin-off, not to mention how the vertically dual screened NDS is too. Much more than a stop gap while waiting for next year's Metroid Prime Hunters, with realistic physics and the ability to nudge the table in any direction via the touch screen, this is a great pinball title. The Metroid license however takes it all so much further, and the tables perfectly match areas you'll recognize from Metroid Prime. Fuse Games have done a stunning job with the graphics, right down to the occasional rain in the Tallon overworld table. The CD quality music is some of the best ever to come out of the NDS too, and there's more voice samples here than in all of Metroid Prime for GameCube!
The game sets a new record for multi-player fun on the NDS too, letting up to 8 people play over the wireless, with just one copy of the game! Multi Mission mode on the other hand, lets you play through and unlock new tables on your own, of which you can return to anytime in single mission mode and aim for a new high score. Enemies and bosses from Metroid Prime are also present, and in some of the thirteen mini-games, Samus will rip out of her ball and you can aim any weapons you collected around the table. Lastly, further enhancing the realism, the game comes with a free rumble pack inside a GBA style cartridge, which while a bit noisy, works well. This can then later be used in Metroid Prime Hunters and Mario and Luigi: Partners in Time. Nintendo also announced the GBA slot will be used for many other NDS accessories to come, and we look forward to seeing what they come up with.
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October 26th, 2005, 21:13 Posted By: wraggster
Zi Corporation has announced a licensing agreement with Nintendo that will allow developers to make use of handwriting recognition. PDAs have been offering handwriting recognition for some time and with the DS's touch screen it seemed inevitable that the console would eventually gain handwriting recognition technology. An agreement between Zi Corporation and Nintendo means that DS developers will be able to utilise Zi Decuma handwriting recognition technology when creating software for the handheld
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October 26th, 2005, 21:15 Posted By: wraggster
Nintendo president Satoru Iwata has revealed that a simultaneous global launch is planned for the Revolution, confirming that the console will not launch before March 2006.
Speaking to Nikkei Business, Iwata said: "I can only say that it's coming out during 2006, but it will be after the current fiscal year."
"We hope to make it a simultaneous worldwide release as much as it's possible."
Iwata did not offer any specific sales targets for the Revolution, but did state that it was imperative that the number of consoles sold was higher than the number of GameCubes sold - a figure which currently stands at 18.76 million.
"[Revolution] would be a complete failure if we didn't sell more units than the Nintendo GameCube," Iwata said.
He went on to talk about the Revolution's innovative new "freestyle" controller, revealed at the Tokyo Game Show last month. Perhaps suprisingly, Iwata revealed that former Nintendo president Hiroshi Yamauchi had no involvement whatsoever with the controller's development.
Iwata confirmed that the controller makes use of a variety of new technologies, although he declined to give details, and that it can be used with any type of television or digital projector.
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October 26th, 2005, 21:19 Posted By: wraggster
The Nintendo DS handheld console has added handwriting recognition to its impressive arsenal of unique features, with a deal being announced this week with Zi Corporation to bring the Decuma handwriting technology to the platform.
This will enable developers of DS games to integrate handwriting recognition into their games - and not just in English, either, since the Decuma system supports not only the Roman alphabet but also traditional and simplified Chinese, and the Japanese hiragana, katakana and kanji alphabets.
Although no actual products have been announced that use the system, the technology deal is very significant since it opens the doors for game developers to use the system as they see fit in their products.
"As the leading provider of handheld video game systems in the world, Nintendo has a reputation for adopting innovative technologies that improve the user's experience with its products," explained Zi Corporation's CTO Milos Djokovic.
"With Decuma, Nintendo DS users will experience natural handwriting recognition previously only available to PDA and smartphone users. Zi continues to bring its multi-modal input products to leading mobile phones, gaming platforms and smartphones across the globe."
One obvious use for the handwriting recognition technology is in the "Brain Training" series of software products for the Nintendo DS, which provide a range of logic and intelligence based trials and have proved enormously popular in Japan since their launch last summer.
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October 26th, 2005, 22:32 Posted By: wraggster
Infantile Paralyser have updated their Shell for the NintendoDS with 2 new releases:
MoonShell libMikMod test
Interpretation format. .669/.AMF/.ASY/.DSM/.FAR/.GDM/.IT/.IMF/
.MOD/.MED/.MTM/.OKT/.S3M/.STM/.STX/.ULT/.UNI/.XM
Only '.MOD/.IT/.S3M/.XM' was tested.
but.The source is returned to Ver0.4 because there is 'not possible to start' bug of an uncertain reason.
MoonShell ver 0.5 updated.
The window buffer memory is allocated by the necessity. Memory saving design.
'GIF/GSM/MOD/S3M/IT/XM/MTM/OGG' plug-in was added.
Corresponded to the CF version of M3 perfect Adapter. (The NDSROM start cannot be done. )
The turning off bug of the backlight was corrected.
The file name was displayed in the window title.
'StartupSound' setting item of 'global.ini' was moved from [System] to [Boot].
An unknown key is detected by 'Global.ini'. It changed like doing the disregard continuation.
The bug that the MCUCount error occurs by dmvenc.exe was corrected.
Additionally, correction for a moment.
Download Here --> http://nintendo-ds.dcemu.co.uk/moonshell.shtml
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October 27th, 2005, 17:51 Posted By: wraggster
Well, since we just hit you with the totally and completely unconfirmed rumor of a Spring ‘06 launch for the PS3, we might as well go full out and throw in another completely unconfirmed date: Nintendo Revolution in June of 2006. SPOnG News is reporting this one, and they seem rather confident, claming multiple sources have confirmed the date. Supposedly, Nintendo is shooting for launching the console in Japan, the United States, and Europe all in June, with Europe possibly spilling over into July. SPOnG is also pretty confident on $200 for the US launch price, but, just like pretty much everything in this report, nothing is official.
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October 27th, 2005, 17:59 Posted By: wraggster
Epic Games VP Mark Rein has unleashed stinging attacks on the Nintendo Revolution controller, the PS3 prototype controller and rivals Activision and Electronic Arts.
Speaking at an IGN Live event about the 'freestyle' controller, Mark Rein told the audience: "Don't kid yourself - you're going to see more gimmicky, crappy, cheap, I-wish-I-hadn't-bought-it gimmick games based around that controller than you can ever possibly imagine.
"I guarantee you there's going to be lots of people who say the whole reason for this game is this controller, we made the perfect game for the controller. And all it'll be is about the controller, and not necessarily a great game."
That said, Rein continued, "Nintendo, you know, is going to make amazing games. I mean that's a given." Rein then conducted a quick audience survey to find out how many people present owned a GameCube - and found that rather a large number of hands were raised.
He then asked everyone who also owned a PS2 or Xbox to put their hands down - and concluded that under ten per cent of the audience were Cube owners only.
"Hard to make a business on less than 10 per cent," Rein said.
When asked if he could envisage an FPS controller that might beat the classic mouse and keyboard combination, Rein replied: "I could, but it's not the Nintendo Revolution controller... Didn't you see when Iwata-san held it up? The two controllers are the little wand controller and the other one is a joystick - and it's a joystick with a bunch of ribs under it.
"Remember the one that nearly destroyed your thumb on the Dreamcast, and on the N64 remember how after you played a game for a couple of hours you had to suck your thumb for a month? It's that kind of controller."
Another developer on the panel argued that the Revolution controller would indeed suit FPS games perfectly, but Rein stuck to his guns. Holding up an Xbox 360 pad, to whoops and cheers from the audience, he proclaimed: "This is the Xbox 360 controller, and there's nothing wrong with it.
"It works just fine for playing games, and it works fine for first-person shooter games, as evidenced by the fact that they sold more first-person shooters on consoles than anybody's ever sold on PCs."
Rein wouldn't be drawn on which next-generation console he prefers, telling the crowd: "Both of the next-generation consoles are great machines. They both have lots of power and they both have lots of memory... I don't think anybody's going to be disappointed with either of them."
With "either" and "both", Rein was referring to the Xbox 360 and PS3 - he said the Revolution didn't count since "most developers know nothing about the Nintendo system. They haven't gone and announced specs so I can't say.
"If you read the rumours apparently it's a great machine, but nobody really knows yet."
But as powerful as the PS3 may be, Rein is no fan of its controller, either - at least as far as the prototype's concerned.
"I don't think anybody knows what the PlayStation 3 controller looks like," he said.
"I think we all sure as hell pray like hell it's not that stupid-looking thing they showed at E3."
Rein also took the opportunity to take a potshot at his biggest rivals - who he claims are being far too grandiose when it comes to developing next-gen games.
"I've heard EA and Activision make absolutely ridiculous statements about, 'Oh, it's going to take 30 million dollars to make a game and we need 300 people - that's just a bunch of bullsh--.
"They're just covering up for their own management and incompetence. Or mismanagement I should say.
"Our team size is only about 50 per cent higher than it was last generation, and we're making fantastic games. Gears of War [Epic's forthcoming Xbox 360 title] is only about 25 people, and that's smaller than most current-generation game teams."
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October 27th, 2005, 18:00 Posted By: wraggster
Eidos Interactive today announced that Lego Star Wars is now available for the GameCube. The game was previously released for the Xbox, PlayStation 2, PC, and Game Boy Advance last spring. Traveller's Tales (Crash Twinsanity) once again handled the game's development. Lego Star Wars is rated E for Everyone and retails for $29.99.
The game is set during the first three chapters of the sci-fi film franchise, and includes characters, environments, and scenarios featured in the movies with one difference--the game's universe is made entirely of Legos. There are 30 characters each with their own strengths, and a two-player cooperative mode allows two gamers to battle the forces being manipulated by the Dark Side.
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October 27th, 2005, 18:14 Posted By: wraggster
WRG have released a DS loader that can be used for Homebrew. You can now play Homebrew with any older generation gba flashcart but you must own a passme/flashme. This loader supports more then 90% clean dump and 90% sram save patch.
Heres the info:
Usage*
1.Run loadme.exe.
2.Open or drag&drop a nds/ids (Yes,iQue DS rom can run
on Nintendo DS now, no ONLY FOR iQue DS screen
anymore) file on the programme.
3.Click Apply Loader.
4.Burn the output.gba to your flashcart and enjoy.
*Option explanation*
Data Reading:
These are 2 different data reading code for the
loader, choose one as you wish, both mode should
work as the same feature.
Sram Patch:
If your DS is the old one that support
normal passme,use the default one (save to 0A000000)
If your DS is the new one with the new version
firmware such as iQue DS, you have to select
another one(save to 0A001000).Cos' the new
passme code need 4K bootstrap code placed in
SRAM, so 0A000000 ~ 0A000fff is used for this
bootstrap code.
Download via the comments, post your findings and any compatibility
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October 27th, 2005, 18:23 Posted By: wraggster
The iDeaS site which is a Nintendo DS emulator for Windows was updated with more screens from a Commercial DS Game:
![](http://nintendo-ds.dcemu.co.uk/files/tc_01.jpg)
![](http://nintendo-ds.dcemu.co.uk/files/tc_02.jpg)
Lets hope a new release is coming soon
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October 28th, 2005, 01:04 Posted By: wraggster
Ys Strategy for the Nintendo DS was first announced last month, but details on it were scarce. Thankfully, the latest issue of Famitsu sheds a little more light on Marvelous Interactive's new departure for the venerable series of role-playing games.
As the name suggests, Ys Strategy strays from the series' action role-playing game roots in favor of a focus on real-time strategy. The storyline also deviates from the series' past formula. This time around, players won't be taking on a diabolical enemy as the fate of the world hangs in the balance. Instead they'll be thrown in the midst of a major war between the nations of Ys.
The series' main character Adol might sit this one out as well, as players will take control of Abel Lenford, a mercenary swordsman in the employ of one of the warring nations. However, Abel suffers from amnesia, and similarities in name, costume, and trademark red hair suggest there will be some connection between the two.
Ys Strategy uses the DS's top screen to display an overview map and a menu of the player's remaining resources. The bottom map is used for the main game screen, where the player issues commands to units on the field with the stylus. Some old-time Ys fans might not be used to RTS games, so the developer is including tutorials and advice functions to lower the learning curve for strategy game novices.
The touch screen and stylus aren't the only DS features that Ys Strategy makes use of. In addition to allowing local wireless multiplayer matches, the game also supports the Nintendo Wi-Fi service. Ys Strategy is slated for release in Japan during spring of 2006 by Marvelous Interactive.
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October 28th, 2005, 01:46 Posted By: wraggster
A new version of the Gamecube emulator Dolphin has been released! Since talk is cheap let me just quote what Knuckles wrote about this version in This Thread.
This is right, I've got the permission from FiRES to release the latest beta of Dolphin. This version is classified as an open beta, development on the emulator has already been stopped for a good while now and since there is no work in sight, this version is getting released.
I know a lot of people were waiting for it and there it is. It's still buggy, not compatible with a lot of games, slow and all but it's still better than the previous one.
What's new in this one:
-Improved Audio plugin
-improved Dolphin default input plugin
-Added Falcon4ever's nJoy 0.2 input plugin (recommended)
-Added Memory card support
-----slot 1 & 2, 2MB ones are inserted by default, can't be changed,
-----WARNING: if you format your memcard with an US game, you will be only able to use it with US games (same goes for EUR and JAP ones)
-Better recompiler compatibility and stability
that's all I can remember of the changes....
Enjoy
Download Here --> http://gcemu.dcemu.co.uk/dolphin.shtml
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October 28th, 2005, 07:50 Posted By: wraggster
![](http://image.lik-sang.com/images//170/ngc-famicom-wars-jap.jpg)
Famicom Wars blazes onto Nintendo GameCube with a platoon of real-time strategy (RTS) action. Whether players are hoofing it across the plains as a lone infantryman or commanding an entire platoon from atop an armored tank, the challenge is real and the mission is critical. Command forces in the heat of battle, but beware: clever enemy AI will adapt to every move. Hop behind the wheel of multiple attack vehicles, such as jeeps, tanks, helicopters, airborne gunships, fighter jets, transports and more. Take the fight to foes with a massive arsenal of weapons such as rifles, bazookas, flamethrowers, machine guns, mortars, rocket launchers and many others. Countries will rise or fall based on players' tactics, and guiding troops has never been easier. Want to station forces on a ridge? Send a scout team to spy on the enemy? Charge headlong into the breach? Famicom Wars lets players do it all at the touch of a button.
http://www.lik-sang.com/info.php?pro...6&lsaid=219793
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October 28th, 2005, 20:29 Posted By: wraggster
![](http://image.lik-sang.com/images//170/nds-viewtiful-scratch-jap.jpg)
The Nintendo DS edition of Viewtiful Joe features a brand new storyline introducing Joe's sister Jasmine and puts players to the task in saving Captain Blue's Hollywood show after a sinister group steals it away. The Nintendo DS' hardware will be put to use as the development team is bringing to life the familiar cel-shaded environment the series is known for. The two screens will keep track of the action in two viewpoints and the touch panel is used to solve puzzles and pull off special moves. A new "Power Split" move debuts here, which requires that you draw lines across the screen.
http://www.lik-sang.com/info.php?pro...5&lsaid=219793
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October 28th, 2005, 20:57 Posted By: wraggster
News from C&VG
We love Mario Kart. The diehards whinged that Double Dash was a blaspheme against the series' roots, but we loved the utterly unfair at time co-op whacky races action. Oh the joy. Sod the diehards - it ruled.
Since we found out about the track remixes from all the past Mario Kart games too, we've been *even more* excited about the up coming DS game... if that's even possible.
Anyway, let's cut to the chase. Here's a selection of videos from Nintendo's very first online Mario Kart title out in Europe this November for the DS. Don't forget - you can play LAN multiplayer with 8 players and when the online dongle comes out (big online-related announcement coming next week apparently so stay tuned for that), you'll be able to plug into a game with three other Kart enthusiasts from anywhere in the world. Except maybe third-world countries as they don't have proper/any internet.
Of course, if you don't have enough friends Nintendo suggests that you could always hire in some Escorts*, as they'll be anyone's friend for a price. Or just set the multiplayer characters to 'com' controlled. But of course, that would be boring.
Till the game's out, have a gander at the videos we've enclosed. We're sure you'll agree that they're rather lovely indeed.
Check out the 4 videos here --> http://www.computerandvideogames.com....php?id=128344
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October 29th, 2005, 02:21 Posted By: wraggster
While the 8-bit and 16-bit Final Fantasy games have proven to be popular fodder for rereleases on the Game Boy Advance, PlayStation, and WonderSwan Color, the 1990 Famicom game Final Fantasy III (not to be confused with the Super Famicom Final Fantasy VI, released on the US SNES as Final Fantasy III) has for years eluded a remake. However, it's about to lose that distinction, as Square Enix is readying a DS conversion of a game most American Final Fantasy fans have never had a chance to play.
The latest issue of Famitsu contains new details on the game's development in an interview with executive producer Hiromichi Tanaka. Tanaka is best known as the head honcho of the Final Fantasy XI development team, but he's also an old-time Square staffer who worked on many of the early Final Fantasy home console games, including FFIII.
Tanaka was heavily involved in the original game's development as one of its three planners, together with Hironobu Sakaguchi and Kazuhiko Aoki. Tanaka commented to Famitsu that he plans to be very hands-on in seeing the DS project through to proper completion, especially since the members working on the remake are different from the staff that worked on the original.
Tanaka also addressed why it took so long for the game to be remade. Despite it being a Famicom game developed by a team of about 10 people, Tanaka said FFIII used some complicated programming techniques that couldn't be ported to other handheld gaming machines until now.
Tanaka added that having gone so long without a port, gamers will be getting to experience a vastly upgraded FFIII. For one thing, the developers are remaking the DS version with 3D graphics--sort of. Tanaka said that the game will actually use "virtual" 3D graphics so its maps can't be rotated around, but the camera can still be zoomed in to show details. The characters in FFIII are being overhauled for style, as well as technology. While the original four main heroes in the Famicom version looked like quadruplets thanks to reused character graphics, the DS version will have different models for each of them.
The visuals aren't the only thing being updated in the DS version. In the original Famicom release, the four main characters didn't have any personalities of their own. But with the DS remake, Tanaka will give different characteristics to each of them, which will have an impact on the game's storyline. There will also be fixes in the job system's balance so that gamers will have more freedom to choose how to fight in the game.
Finally, FFIII will take advantage of the DS hardware, including the touch screen. In fact, Tanaka said that he plans to make the game completely playable with just the stylus. FFIII will also make use of the DS's wireless capabilities, although the game's main mode will still be a single-player affair. Tanaka didn't go into specifics on how it would use the system's wireless features, except to say he wanted to give people a bonus so they could enjoy the game with friends.
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October 29th, 2005, 02:53 Posted By: wraggster
Famitsu magazine has spilled the beans on the various game modes that will be featured in the DS remake, Resident Evil: Deadly Silence. The single-player campaign includes two modes: Rebirth & Retro. Rebirth will feature touch screen controls and smarter zombies. Unlike the original, players will have quick access to the knife and can also reload without entering the inventory menu. Rebirth will also include new traps. Retro, of course, is the original Resident Evil in all its glory—no stylus support.
Deadly Silence will also feature two wireless multiplayer modes. Co-op will challenge players to work in tandem to defeat a horde of zombies; while Versus awards the player that has killed the most zombies in a round. Wi-Fi support (via Nintendo’s wireless network) has not been confirmed. Deadly Silence will be released in Japan in January.
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October 29th, 2005, 03:47 Posted By: wraggster
Cross has done a review of the game Lunar Dragon Song Review, heres some info about the game:
Discover the events prior to Lunar: Silver Star Story in this role playing game for Nintendo DS featuring three new characters. Battle the forces of evil and transform Dark creatures into Light with the new Light and Dark system. Augment the abilities of your party via Battle Cards, and then exchange cards over wireless LAN with your friends.
The game takes place 1,000 years before Lunar Silver Star Story and follows Gien Campbell, a 15-year-old delivery boy. Gien receives a delivery request to the town of Heelritz, a town of half-beasts. Although it's a place Gien has dreamed of, he finds out the dreamland is far from perfect.
Lunar lets you move around the map by simply tapping a point on the touch screen. Battles in the game use both screens to show grounded and airborn enemies. The game also feature controls dictated to the built-in microphone.
http://www.lik-sang.com/info.php?pro...5&lsaid=219793
Heres an excerpt from the review:
There is a clock and area setup. You can still see the bad guys but when experiance mode you are timed and shown how many bad guys there are (but not where they are). If you beat all of them in an area before the click goes all the way around you get 30% HP/MP restored and access to a Blue Chest with a special item in it. All and all this s not hard but you must be in experiance mode and you must beat them all. Every time the timer makes a full rotation one enemy reappears.
Read the full review here --> http://www.dcemu.co.uk/vbulletin/showthread.php?t=12885
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October 29th, 2005, 11:37 Posted By: wraggster
ReboNDS is a puzzle/action game in which you have to fill a playgound area isolating balls. To reach the goal, you have to draw horizontal or vertical lines. Any closed area without ball inside it will be automatically filled. Hence, this game is another version of the various X-bounce, K-Bounce, Win-Bounce, and so on... Some of the graphics wre created from scratch, some others use parts of icons from the Linux world.
The current version is still under development. Sources are available for coders who are looking for ideas and solutions to problems.
Currently, highscores are again not recorder. However, microphone is finally available. If you blow enough in the microphone or if you speek strong enough, then it will cancel the possible line currently drawn, just in cas you notice that the line will be cut by a ball I wil generalize the use of the microphone in the cases where ther eis only one possible action (like, end the highscores view...)
Sounds have been added and numerous bugs have been fixed. This version has been updated for the devkitARM release 17.
Download Here --> http://nintendo-ds.dcemu.co.uk/rebonds.shtml
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October 29th, 2005, 13:20 Posted By: 03leighfield
Hi all,
I'm a total noob to the DS Homebrew scene .....
This is what i've worked out, can somebody confirm???
SuperPassKey = Used with a commercial game, bypasses a security check???
Supercard = Shove your SD card in there to play homebrew etc.
SD Card = Storage for Homebrew etc.
Card Reader = Used to put stuff onto SD Card.
That's what i think everything is for, am i right?!
Also, i've heard that only certain DS's can play the Supercard etc. How can you tell if the DS can play it or not?!?!?!?
Finally, is there more than one type of Supercard, which should i get?!
Once more thing, is there anything else i need?!
Thx, please help, 03. ![Wink](http://www.dcemu.co.uk/images/smilies/wink.png)
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October 29th, 2005, 18:25 Posted By: wraggster
LiraNuna posted this news:
Yes! This is what all of you wanted - a WonDerS build with a ROM loader!
WonDerS is still a WIP emulator, so all i'm asking is you, the users to send me
your tests results with your favourite ROMs, so i could start a compatibility list.
Get the emulator from [Here] and start playing!
I would also like to thank some people :
Extreme Coder - for helping me with the ROM Loader integration.
Ryan Hansson for pushing me forward with a nice donation
All the people who have emailed me - this is very encouraging.
WonDerS v1.1 (29/10/2005)
Added GBFS ROM Loading
Minor speed boost
Download from above or here --> http://nintendo-ds.dcemu.co.uk/wonders.shtml
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October 30th, 2005, 11:03 Posted By: wraggster
I've completed my initial documentation for the DS wireless system, and it has been accepted to complete the first milestone of the DS Wifi bounty! The documentation can be found here akkit.org
More to come soon, as I'm working very hard on my TCP stack, so far things are still looking good.
More Info here --> http://www.akkit.org/info/dswifi.htm
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October 30th, 2005, 11:22 Posted By: wraggster
Neoflash have just put out the word that they will be shipping their newest product the MK2 and 3, as well as the Neo-Max in 2 weeks. “we will ship out the MK2/3 and NEO-MAX in 2 weeks, please send your address and TEL number to R3Light ASAP if you are pass for get the FREE MK2!”
You can check it out for yourself at their website --> http://www.neoflash.com/
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October 30th, 2005, 11:24 Posted By: wraggster
When Mario Kart DS launches on November 25, it will be a landmark moment in the history of the hit series, as it’s the first Mario Kart to be playable online.
It’s all thanks to Nintendo Wi-Fi Connection - the new service launching in November that lets you race, battle and compete with players across the world.
To explain what Wi-Fi Connection is and what it means for the future of Nintendo gaming, we’ve put together the following Frequently Asked Questions…
What is Nintendo Wi-Fi Connection?
The Nintendo Wi-Fi Connection allows you to play games over the internet, either at home or at an internet hotspot, using a Nintendo DS and a Nintendo Wi-Fi Connection compatible Nintendo DS game.
What do I need to access it?
To play Nintendo Wi-Fi Connection compatible games on your Nintendo DS at home over the internet, you must have a wireless access point, like a wireless router, and an active broadband internet connection.
If you do not have a wireless access point, you can purchase a Nintendo Wi-Fi USB Connector (available November 25 for around £30) which plugs into a PC and automatically sets up a connection for you.
You can also play at special Nintendo Wi-Fi Connection Access Points in stores and also at Wi-Fi hotspots around the country.
What are these ‘hotspots’?
A hotspot is generally a public location that offers wireless connection to the internet. Nintendo has partners throughout Europe to provide free Wi-Fi access in many of their hotspot locations; also Nintendo will offer free hotspots in many retail locations. More details about Nintendo Wi-Fi Connection Access Points and hotspots will be revealed soon.
Does it cost anything?
Using Nintendo Wi-Fi Connection is free. You only pay your normal internet connection charges. (In the future, it’s possible that games publishers other than Nintendo could charge to play their games online via Nintendo Wi-Fi Connection.)
Who can I play with?
In Mario Kart DS, you can take part in online races with up to three other people, in four different modes: Friends, Rivals, Continental and Worldwide.
Friends lets you race against people you know, Rivals pits you against people with similar skills, Continental lets you choose players from your region (in this case Europe) and Worldwide lets you race against any Mario Kart DS owners in the world.
How do the Friends and Rivals modes work?
Nintendo’s unique new Friend Roster enables players to play online with their friends. All you need to do is set up a Friend Code by swapping a number with your friend, they will then be added to your Friend Roster and you can select to play with them online anytime, anywhere. Alternatively you can play with someone of a similar skill level. This is done seamlessly via Nintendo’s servers through the use of a skill mapping system to ensure the environment is open to users of all ages and skill levels.
What games can I play online?
The following games have been announced as featuring online play with Nintendo Wi-Fi Connection:
Tony Hawk’s American Sk8land (Activision) - November 18
Mario Kart DS (Nintendo) - November 25
Animal Crossing DS (Nintendo) - Release date to be confirmed
Metroid Prime Hunters (Nintendo) - Release date to be confirmed
Where can I find out more?
More details about Nintendo Wi-Fi Connection, including the location of Wi-Fi hotspots, will be announced soon.
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October 30th, 2005, 21:09 Posted By: wraggster
A new version of this Game Boy Advance emulator for Pocket PCs has been released.
-changed ARM7tdmi entire core. some buggy & on debuggggging -_-;
-added eeprom saving/loading function
-fixed version name -> 'rel. yymmdd' format (released date)
-changed 'Exit' menu to 'System' menu
-added virtual joypad
-added 'Edit Game Screen' option (in system menu)
-added game reset option (in system menu)
-added 'Patch cart' option (in system menu)
-> for some Hacked Cartridges, i.e.,
0775 - Kirby - Nightmare in Dreamland (U) [hI].gba
0807 - Hajime no Ippo The Fighting (J).gba
Samurai Deeper Kyo.gba
and so on.
With 'Patch cart' option, PocketGBA jumps to original codes.
(BUT, not for all hacked cartridegs!!)
'0775-Kirby-..' is only working with this option.
Toggle this option before you load a cartridge.
-added Sound parameters option (in sound menu)
-added Quick LOAD/SAVE with 2 slot2 (emulating states)
-fixed max available memory. upto 24Mega-bytes (for some Korean patched cartridges).
-added some WindowCE message handler.. (for illegal escape from PocketGBA)
-released PocketGBA without SOUND version.
-> This version is for devices that have not compatibility with FMODCE library.
-> Check 'fmodce.dll' at 'http://www.fmod.org' for your device.
Download Here --> http://www.emutalk.net/emu64-news/31...-released.html
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October 30th, 2005, 21:31 Posted By: wraggster
News from the Official DSemu site (nintendo ds emu for windows)
While I was hacking on the ARM9 extensions to the ARM core, I thought there was an awful lot of duplicated code (indeed, the whole of the ARM7 was a subset of the new ARM9 source). So I decided to seperate out the common components. I now have data-processing, load-store and the ARM9-specific extensions, each within a seperate source file. It makes compilation so much quicker.
The ARM9 currently supports most of the Enhanced DSP: double-word load/stores, saturated word addition and subtraction, and saturated halfword multiplication. 48-bit multiply is yet to come. However, something that's a glaring omission right now is the coprocessor facility; it's entirely missing.
In testing, the new ARM9 core simply swaps out with the ARM7 by changing a line in plugins.ini; plugins rock. ARMwrestler9 reports all green (apart, of course, from that pesky coprocessor operation). So, I'll probably pick up copros, and the system copro #15, very soon.
As ever, you can grab the source to the current build:
http://ng.dsemu.org/dsemu-ng-20051030.tar.bz2
In other news, well done to Stephen Stair on accomplishing milestone 1 of the DS Wifi Bounty; we all hope to see not just the completion of the other milestones, but a wifi driver for that newfangled DSLinux toy, real soon now.
Link here --> http://www.dsemu.org/
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October 31st, 2005, 23:10 Posted By: wraggster
A spanish website called Meristation carried out an interview with Nintendo frontman Jim Merrick recently, in which he landed several punches against Sony and Microsoft’s efforts in the next-gen console war. In the interview, Jim addressed one question that has been in the back of the minds of many a Nintendo fan. How good will the graphics be with the Nintendo Revolution?
The answer: a “difference will not exist” between the Revolution and its competitors in terms of graphical ability. This statement is clearly an attempt to reassure Nintendo fans peeking at Playstation 3 and Xbox 360 screenshots and videos floating around online. Now how about Nintendo releases some content so we can judge the “big-three” consoles for ourselves?
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October 31st, 2005, 23:11 Posted By: wraggster
BusinessWeek recently scored an interview with Shigeru Miyamoto—a man that needs little introduction here on Joystiq. Miyamoto again emphasized Nintendo’s goal for the Revolution: “I want families to play video games together.” Hence the TV remote-like design of the controller—an object that everyone is familiar with; an object that people won’t be urged to “stash away.”
Is it possible that family-style gaming will become a hallmark of the future? Is anyone considering a Revolution purchase in an effort to connect with the kids? Any kids thinking of using the Revolution to encourage the folks to start gaming more?
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October 31st, 2005, 23:13 Posted By: wraggster
We don’t know too much about this simulation-style golf game coming out in Japan soon, but it could be a contender—if the video’s narrator is justified in his enthusiasm for it.
But, wait, did we hear something English in the Japanese voice over concerning wireless download play for 4 DSes?
If you haven’t been impressed with the Tiger Woods visuals for the DS up to this point, this could be an interesting title to try.
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October 31st, 2005, 23:25 Posted By: wraggster
There is interesting chatter consuming our friends in Japan this morning, with talk of an early and somewhat low-key showing of the Mario game currently underway for the Nintendo Revolution.
A Nintendo-focused set of keynote addresses has been organised for December 2 in Kyoto at Ritsumeikan University. Part of the Digital Interactive Entertainment Conference 2005, the National Symposium about videogames will see a 30 minute address from Shigeru Miyamoto.
Several well-known independent sources contacted SPOnG to tell us that they had been hearing gossip for some days which pointed towards some sort of Mario showing at the university event.
Of course, this is to be treated strictly as an unconfirmed rumour for now. We’ll keep digging and try and bring you confirmation from a party close to Nintendo in the coming week or so.
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October 31st, 2005, 23:26 Posted By: wraggster
Initially speaking about Nintendo's wi-fi service, Merrick laid bare Nintendo's plans to set up 25,000 wireless hotspots throughout Europe, empowering gamers to run free through the city streets whilst partaking in a heated game of Mario Kart DS.
Some rare Revolution details were also offered in the interview, such as reaffirming that graphically a "difference will not exist" between the console and its competitors. According to Merrick, Nintendo hopes to launch Revolution in all territories within a 14 week period.
Merrick additionally had good news regarding Revolution's retro download service. Apparently, old titles will have improved frame rates, while being available to users from any region, so Europeans can finally enjoy overseas-only titles such as Nintendo's Sin & Punishment, without any import related mischief.
Unfortunately, we cannot expect to be wowed by any Revolution titles this side of Christmas. "We want to wait until everything is ready, and when we show the Revolution's titles for the first time, they will be playable with the final system," said Merrick. "Miyamoto doesn't like to show incomplete games".
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October 31st, 2005, 23:29 Posted By: wraggster
Initially speaking about Nintendo's wi-fi service, Merrick laid bare Nintendo's plans to set up 25,000 wireless hotspots throughout Europe, empowering gamers to run free through the city streets whilst partaking in a heated game of Mario Kart DS.
Some rare Revolution details were also offered in the interview, such as reaffirming that graphically a "difference will not exist" between the console and its competitors. According to Merrick, Nintendo hopes to launch Revolution in all territories within a 14 week period.
Merrick additionally had good news regarding Revolution's retro download service. Apparently, old titles will have improved frame rates, while being available to users from any region, so Europeans can finally enjoy overseas-only titles such as Nintendo's Sin & Punishment, without any import related mischief.
Unfortunately, we cannot expect to be wowed by any Revolution titles this side of Christmas. "We want to wait until everything is ready, and when we show the Revolution's titles for the first time, they will be playable with the final system," said Merrick. "Miyamoto doesn't like to show incomplete games".
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November 1st, 2005, 19:36 Posted By: wraggster
![](http://image.lik-sang.com/images//170/gc-megaman-x-coll-us.jpg)
Join Mega Man X and Zero as they relive all six of their first Mega Man X adventures! Available for the first time in one incredible compilation, this collection also features the first US release of the Blue Bomber's action-packed racing game: Mega Man Battle & Chase! Now, enjoy a total of seven Mega Man games with remixed soundtracks original and sketch art, plus many other cool features!
http://www.lik-sang.com/info.php?pro...4&lsaid=219793
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November 1st, 2005, 19:44 Posted By: wraggster
Nintendo of Europe marketing director Jim Merrick has revealed that the company may never release a list of technical specifications for the next-generation Revolution console.
In an interview with Dutch magazine [N]Gamer, Merrick is quoted as saying: “Regarding the specifications, we will probably never ‘release’ this information as we feel that it is largely irrelevant."
"While some of our competitors enjoy comparing specifications, it has little or nothing to do with how satisfied the consumers will be with the system and the games once they are released," he went on.
"I know people are hungry for information on Revolution and we respect and appreciate that, but we don’t want to contribute to the cloud of meaningless information that surrounds the next generation systems.”
Merrick said that the development of Revolution instalments in the Zelda, Mario, Metroid Prime and Smash Brothers series is "progressing well", and reaffirmed that not all games will use the "freehand" style remote controller alone - there's also the "classic-style expansion controller."
“This option is there for new games that will be created that are most suited to a traditional style of controller. We are not trying to say that the ‘traditional’ controller design is not valid, in fact Nintendo is responsible for most of the features that are found on today’s traditional controllers," Merrick pointed out.
So what of Satoru Iwata's recent comments that Nintendo could follow in Microsoft's footsteps and opt for a simultaneous worldwide release of the Revolution?
In a separate interview with Spanish website MeriStation, Merrick played down the idea of a same-day launch, saying: "What we can guarantee is that the Revolution will be sent in the same four-month period anywhere in the world."
He confirmed that Nintendo does not plan to release any footage of the Revolution's games before the end of the year, and no screenshots until the games are in a playable state - since the company wants the emphasis to be on fun gameplay rather than graphical power.
As for when that will be - Merrick told this website back in May that he'd be "very disappointed" if there weren't playable Revolution games at E3 2006.
Finally, Merrick talked briefly about the Revolution's multiplayer features. He confirmed that the Revolution will use game sharing technology like the DS, so players will be able to face off with an opponent on another console using just one copy of the game.
Merrick offered no further hints as to when the Revolution will launch. Iwata has previously stated that it will get a release "during 2006, but after the current fiscal year."
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November 1st, 2005, 19:49 Posted By: wraggster
Source - Gamespot
If there's one way to stop a box office slump in Hollywood, it's releasing another installment of a fun-for-all-ages franchise. The Harry Potter movies, based on the J.K. Rowling books, have never had problems filling the seats and selling popcorn.
With the inevitable blockbuster movie comes the obligatory blockbuster game based on it. Electronic Arts today announced that Harry Potter and the Goblet of Fire, the fourth game based on the wizard wunderkind from the publisher, has gone gold and will ship November 8, four days before the film is released.
The game was developed by EA LA and will be available for the PlayStation 2, Xbox, GameCube, PC, Game Boy Advance, and DS. A PSP version is scheduled to arrive in stores later in the month.
The Goblet of Fire will follow the storyline of the movie, with Harry being selected as a new competitor in the Triwizard Tournament. Throughout the game, Harry will battle in the Quidditch World Cup, come face-to-face with a dragon, and battle Lord Voldemort.
Characters will look like their silver-screen counterparts, a first for the series. In addition, not only will Harry's buddies Ron and Hermione be playable characters, but up to three gamers can plug in for cooperative play, dispensing spell combinations for even more potent sorcery.
Harry Potter and the Goblet of Fire is rated E10+ for Everyone 10 and Older, and sells for $39.99 on the Xbox, PS2, and GameCube, $34.99 on the DS, and $29.99 on the PC and GBA.
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November 1st, 2005, 19:50 Posted By: wraggster
Director of Marketing for Europe redefines simultaneous global launch; says games won't be shown until they're totally playable with controller.
In an interview with Spanish gaming site MeriStation, Nintendo Europe Director of Marketing Jim Merrick spoke candidly about the company's next-generation console, the Revolution. Of all the new wave of consoles coming out, which includes Microsoft's Xbox 360 and Sony's PlayStation 3, the Revolution has been the one most shrouded in secrecy.
The most recent tidbit of Revo info was released last week, with Nintendo president Satoru Iwata taking cues from Microsoft and planning a simultaneous global release (Microsoft will launch its console in the US on November 22, Europe on December 2, and Japan on December 10). Merrick was quick to clarify that Iwata's claim wasn't a same-day, same-hour scenario, but would rather be stretched out over a maximum of 14 weeks.
"What we can guarantee is that the Revolution will be sent in the same four-month period anywhere in the world," said Merrick. He did not discuss which region would be Revolutionized first, but history leans toward Japan, where Nintendo's popularity remains high and previous console launches began.
Iwata previously announced that the console would not be shipped until after Nintendo's fiscal year in 2006, which ends March 31. Taking a best-case scenario (assuming a Japanese launch on April 1 and a North American launch a few weeks later), North American Nintendophiles would get the console in time for tax day. An absolute worst-case scenario would mean that the Revolution wouldn't be in the Western Hemisphere until early 2007.
So now that gamers have a vague idea of when the Revolution will be released, when can they expect some footage of some games in action? Not this year, says Merrick. Nintendo is making sure that when a Revolution title is ready for the public, it is fully functional with the console's new controller. He goes on to say that Nintendo games have always stressed fun rather than graphics, and for that reason the first display of Revolution games will not be screenshots, but rather totally playable.
The Nintendo exec also said that multiplayer games for the Revolution will be able to use the same technology as some DS games, enabling several players to play head-to-head on different consoles with only one copy of the game.
On the portable front, Merrick also disclosed approximately 25,000 DS wireless hot spots. Earlier this month, Nintendo reached a deal with Wayport and McDonald's to bring DS-friendly Wi-Fi stations to the fast food chain's stores across America. The plan in Europe, however, is to broaden the availablility of the service by not limiting it to one specific partner.
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November 1st, 2005, 19:52 Posted By: makeshift5
I am a total newbie when it comes to this. Alright I was browsing the linker4u site and I saw this: Super Card Compact Flash to GBA Adaptor
http://www.linker4u.com/pp/item_detail.asp?itemID={7B45B7B2-A316-4955-A5EE-9D711F34E728}#
Can you also store games on a CF card and stick it in this thing to play them? If so how many games could I fit on a 256 MB CF card.
If not what is a good card/linker thing combo to get for storing and playing GBA roms?
I'm looking to only put a few games on it. And it must be able to save highscores.
THANKS
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November 1st, 2005, 19:54 Posted By: wraggster
We referenced this article earlier, but just to highlight more interesting tidbits from the interview with Merristation, Nintendo of Europe’s Jim Merrick also revealed (and reaffirmed) some details regarding Nintendo’s foray in online gaming. The most intriguing bit of information is that LAN gaming with the Revolution will be analogous to the Nintendo DS (and somewhat the Game Boy Advance) feature that allows multiplayer action with one copy of the game (though it may be a stripped-down version to quench potential buyer’s thirst). The launch window across all regions is set for 14 weeks - although a larger window than Microsoft is attempting, it is still smaller than the historical 6 months between regional console launches.
For the downloading service, players can download their games from all regions. So, presumably, a US gamer could download all those Final Fantasy and Mother titles that never made it stateside. If you download an N64 game, Merrick continues, expect an improvement in framerate, but that is about it in terms of graphical upgrade. Oh, and do not expect any Revolution games to be shown in 2005 - that would seem to falsify the recent rumor of Mario 128 being revealed on December 2nd (then again, he could be playing coy).
For European gamers, Nintendo is planning to set up 25,000 Wi-Fi hotspots all across the continent. According to NOA Rufus on the Nintendo forums, the Nintendo Wi-Fi website will be up and running as of next monday, November 7th, claiming that the site will have “all the info you need.” The Merrick interview will just have to satisfy us until then.
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November 1st, 2005, 19:57 Posted By: wraggster
You might remember such Nintendo innovations as the Power Glove and Virtual Boy. While the Power Glove was probably responsible for more Emergency Room electrified genital scenarios than strictly necessary, the Virtual Boy did at least usher in the dawn of Virtual Reality home console experiences (before promptly giving an ungodly headache to anyone that used it) - and it might just be that Nintendo hasn't completely given up the ghost of VR past just yet. Please stand clear of the proceeding flood of idle speculation.
Well, okay, let's put this into perspective. In an otherwise relatively mundane interview with Business Week, Shigeru Miyamoto had this to say on his vision for the future of videogames: "It's convenient to make games that are played on TVs. But I always wanted to have a custom-sized screen that wasn't the typical four-cornered cathode-ray-tube TV. I've always thought that games would eventually break free of the confines of a TV screen to fill an entire room. But I would rather not say anything more about that."
That curiously tight-lipped final sentence makes us wonder; has Nintendo got one more Revolutionary trick up its sleeve for its next-gen console or, perhaps, the company's toying with some out-of-teevee-videogame-craziness peripheral as we speak? Frankly, we have no idea but given a spare twenty minutes on a quiet news-afternoon, it filled up a pleasing number of otherwise unoccupied words.
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November 1st, 2005, 21:00 Posted By: wraggster
ninogenio has Updated his Nintendo DS homebrew game, heres the info:
heres the latest ive modified some stuff it now has m3 support and cleaner code ive also done a bit of optimizeation like fixed point precalced sin and cos and a few other bits i dont belive its quite as good as the first ver because ive changed quite a lot and some parts im still working on hope this one works. im going to get my head down now to finish this .
Download Here --> http://nintendo-ds.dcemu.co.uk/breakoutmania.shtml
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November 1st, 2005, 21:13 Posted By: wraggster
Leading video games publisher and developer Namco Hometek Inc. today announced that "Real-Time Conflict: Shogun Empires(TM)," its upcoming real-time strategy game for the Nintendo DS(TM), has gone gold. Utilizing the unique capabilities of the DS, the game lets players wage war in feudal Japan with an innovative touch screen control system, give orders to troops using voice activated control and even take on a friend in wireless multiplayer battles. "Real-Time Conflict: Shogun Empires" will be available in stores November 21 and is rated T for Teen by the ESRB.
Players are swept back to the honor and intrigue of feudal Japan in "Real-Time Conflict: Shogun Empires," controlling one of two rival brothers who seek to attain ultimate power. As they conquer neighboring territories and amass fearsome armies, only one will be able to end this bloody feud and seize the title of Shogun.
In their pursuit of absolute control over Japan, players will utilize an innovative touch screen control scheme to organize, move and give orders to their army. Swordsmen, pikemen and archers will wreak havoc across the battlefield, giving players an unparalleled amount of strategic freedom in devising tactics and taking on the enemy. A simple touch screen interface allows for smooth control of each individual army, while specialized mini-games let players assault armored fortresses, engage in one-on-one ninja battles and pursue the enemy through the forest on horseback. Using the wireless capabilities of the Nintendo DS, players can test their battlefield skills against a friend in intense multiplayer encounters.
“For years gamers have been clamoring for a handheld real time strategy game with the same ease of control as their PC counterparts, and now 'Real-Time Conflict: Shogun Empires' is poised to deliver on this impressive goal,” said Jeff Lujan, business director at Namco Hometek Inc. “Players will have seamless control over their armies with both touch screen and voice commands, and the thrilling multiplayer modes should make many RTS fans happy.”
For more details on "Real-Time Conflict: Shogun Empires," please visit www.namco.com.
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November 1st, 2005, 21:14 Posted By: wraggster
Source - http://www.drunkencoders.com/
Sgstair:
I now have a working implementation of UDP/IP that talks to my computer ![Smile](http://www.dcemu.co.uk/images/smilies/smile.png)
This is now in the verification process for milestones 2 and 3 (yay!), but I'm not quite done yet. TCP should be ready in another few days, and I need to clean up some things and package it so it's easier to use before I release. Things are looking VERY Good.
http://akkit.org/dswifi/
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November 2nd, 2005, 00:53 Posted By: wraggster
In an interview with Business Week, legendary Nintendo game designer Shigeru Miyamoto discusses a variety of topics, from the changing face of games to the rationale behind the Revolution's controller. Much of the article will sound familiar to those who have closely followed Miyamoto's career, but the article provides some lesser-known facts, as well as a cross section of popular topics past and present.
Perhaps most interesting was the designer's vision for the future of games.
"It's convenient to make games that are played on TVs," Miyamoto is quoted as saying. "But I always wanted to have a custom-sized screen that wasn't the typical four-cornered cathode-ray-tube TV. I've always thought that games would eventually break free of the confines of a TV screen to fill an entire room. But I would rather not say anything more about that."
Addressing a future far less distant, Miyamoto discussed the thinking behind the Nintendo Revolution's controller.
"Most people think video games are all about a child staring at a TV with a joystick in his hands," Miyamoto said. "I don't. They should belong to the entire family. I want families to play video games together. That was the concept behind the Revolution. I also redesigned the Revolution's controller to look more like a regular TV remote, so anyone who saw it would know instantly how to use it, and so they wouldn't think they had to always stash it away."
As for his current favorite game, Miyamoto doesn't have one. As a matter of fact, he says he doesn't even play games anymore.
"The only time I play is maybe the 20 minutes I spend testing rivals' new machines," Miyamoto is quoted as saying. "I don't play video games in my free time. On the weekends, I fix things around the house, garden, or play the guitar. Or I'll exercise, go swimming, take the dog for a walk, or go for a hike."
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November 2nd, 2005, 18:56 Posted By: wraggster
Major news from Lik Sang
Connectivity is all the rage now. Nintendo succeeds in bringing NDS gamers all over the world together with their new online multiplayer stint, tagged "Easy. Safe. Free" in Japan. It's definitely time to expand your own personal gaming community, by finding your match in a bunch of upcoming games for the versatile handheld, with Mario Kart DS and Animal Crossing: Wild World leading the way. The NDS built-in receiver allows you to compete against other players whereever a Wi-Fi hot spot is close. Nintendo also unveiled a new Wi-Fi adapter for the Nintendo DS, which offers the option to plug the USB connector into your computer's USB port to enjoy the service through your own wired internet connection (broadcasted wirelessly to your NDS), in case there's a lack of a nearby Wi-Fi station. For Mario Kart and Animal Crossing, the online service is free; Nintendo announced at the beginning of October that it is up to third-party publishers, whether they want to follow the same path or opt for paid subscription schemes. The network lets you use friends lists when searching for online opponents, while competing against "rivals" or random players (nationally or on a global scale) is also possible.
Read on further below, where we go into more detail about these highly anticipated, first online titles for Nintendo DS (we serve some movies as well!). Mario Kart is pure racing fun gone handheld, with fresh features and dual-screen gameplay comfort. Off- or online, it will be one of the most popular NDS titles of the now gearing up Christmas season. Available on November 14th for just US$ 49.90 (shipped!). Animal Crossing: Wild World brings the superb GameCube game experience to Ninty's current handheld generation: a bustling village of your own, with lots of additional interactive features. Watch out for the Japanese release on November 23rd, while the US version is due on December 5th - both are just US$ 49.90 each and eligible for our Free Shipping Worldwide promotion as well. The brilliant Nintendo Wi-Fi USB Connector will be offered on the same day as Mario Kart DS: the online party starts on November 14th, we recommend preordering now to join the action right from the beginning.
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November 2nd, 2005, 18:59 Posted By: wraggster
News from Lik Sang
Watch out for freakin', flyin' Koopa shells once again with the latest Mario Kart edition, this time for Nintendo DS. Super Mario Kart on SuperNes is one of the most popular titles of all time, and this latest version seems to sport some additional features that might even top all what has been done before. Running in smooth 60 frames per second, Mario Kart DS is a super-fast 3D racing beauty to behold. Follow the action on the upper screen, while monitoring your progress on the bottom one, where the track map gets displayed. Race and battle wireless against a whole gang of famous Nintendo icons: the all-star cast includes Mario, Luigi, Peach, Yoshi, Donkey Kong, Wario, Bowser and Toad! You can definitely feel the difference in speed and handling between them: smaller characters jump off the line more quickly than heavier ones for example. Similar to the N64 and GameCube versions of Mario Kart, the NDS edition also employs a power-sliding boost technique, activated by the R shoulder button within a slide. By using the D-pad, players can get an extra jolt of speed when coming out of the bend.
![](http://image.lik-sang.com/images/170/nds-mariokart-uó20.jpg) ![](http://image.lik-sang.com/images/170/nds-mariokart-us3.jpg)
Compete with up to four people online wirelessly using Nintendo Wi-Fi Connection or race up to eight people using one game cartridge with local wireless connection. Go wild on 30 courses designed to replicate the best tracks from past games as well as all-new courses. The touchscreen can be used to create your own kart emblem for the game. In addition to Nintendo Wi-Fi Connection, Mario Kart DS features five different game modes. VS and Battle are available in Multiplayer Mode for up to eight players and all modes can be accessed by single players. There is Grand Prix, Time Trials, VS, Battle and Missions, where clearing all promises a big reward at the end. Mario Kart DS still puts heavy emphasis on pick-up power-ups. While turtle shells and banana peels return, the DS edition has a power-up that can be launched ahead of the kart, where the blast radius can take out more than one racer, depending on your accuracy. Just watch out for the most devastating of weapons: the winged blue spiky shell, which seeks out the current first place holder. Kaboom! A true handheld gaming winner, Mario Kart DS is a genre fan's ultimate dream-fulfilling release. Be sure to preorder your copy now.
More info at Lik Sang
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November 2nd, 2005, 19:00 Posted By: wraggster
News from Lik Sang
Move into a living, breathing world inside the Nintendo DS... and then invite friends to visit from anywhere on earth. It's the sequel to the wildly popular GameCube game, where now players and up to three friends can hang out in the same village and interact in real time – either through wireless LAN or over Nintendo Wi-Fi Connection. Days and seasons pass in real time and gamers can decorate their homes, catch bugs or fish, collect brand-new items like hats and sunglasses or just chat with the wild and whacky characters in their villages. Create your own story, only this time you are able to accomplish that on the go: just live life, extend a home, interact with neighbors and explore the surroundings. Here, much of the cast of the original Animal Crossing returns, including animals of all shapes and personality types: K.K. Slider, Tom Nook, Blathers, Mr. Resetti and more. Expect to be introduced to new faces as well.
![](http://image.lik-sang.com/images/170/ds-acrossing-jap2.jpg)
Players move into village, buy a small house and then do whatever they want. Use your stylus to type letters or design patterns on the touchscreen, which makes item management and world navigation super-easy. Draw designs for clothing or wallpaper this way, drag clothing or items onto characters or just lead them around the world. The interface has been recreated for the Nintendo DS online experience. Villages have now a giant gate at the north end of the screen. The GameCube version featured a train station here. Inside, one of two guards will give you the option to either change your flag's texture or to visit another village via local connection or Wi-Fi. The latter selection brings up a dedicated menu of villages available, where you can choose your destination. A great life-sim with added online capabilities, Animal Crossing: Wild World is above all a fun universe, where you and friends can gather to create an individual gaming experience, free from most pre-directed paths the majority of games released today might force you to follow. Be part of the global village on November 23rd, preorders for this unique title are already very welcome.
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November 2nd, 2005, 21:55 Posted By: wraggster
With Nintendo’s recent announcement that they may never release the technical specifications of their upcoming next-generation console, hardware gurus Ars Technica have made a stab at the possible hardware, including the details of the Revolution’s “broadway” processor. The article is pretty technical, but can be read by anyone with enough time. The author’s approach is pretty novel:
I’m a big fan of drawing conclusions about “overall approach and design philosophy” based on a close look at a processor’s architecture. So what I’ll do here is run that process in reverse, and draw some conclusions about the Revolution’s hardware from the more general guidance that Nintendo has given.
Essentially, from what Miyamoto and Iwata have previously stated in interviews, and from some “inside” information (possibly from IBM, who is manufacturing chips for all 3 next-gen consoles), Nintendo may have the most L2 cache, which in layman’s terms would equate to better code performance with AI, physics, and game control. It fits with Nintendo’s philosophy of developer-friendly environments and their prioritizing of gameplay over graphics. The piece is thorough and makes some interesting conclusions. What do you think of the article’s predictions?
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November 2nd, 2005, 22:12 Posted By: wraggster
Nyagosu has updated his MSX emulator for the Nintendo DS, heres whats new:
Set adjust in scroll just screen 4 correspondence.
Never, the spaceman bow was not thought corresponds to the side scroll of the MSX2+ with.
Changing scroll method with the machine, don't you think? it is the る.
The BIOS modified in MSX2 fixing. Because the BIOS which you use changes, please note.
In each case, try to be able to select.
Menu you tried changing the picture and the file selective picture, (it is and the leprosy and others doing it undertakes)
Sound correction
212 the part where the screen at the time of the dot is not visible in the lower picture indication
Download Here --> http://nintendo-ds.dcemu.co.uk/fmsxds.shtml
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November 2nd, 2005, 22:23 Posted By: wraggster
Lien has updated his Drum app for the DS, heres whats new:
PAlib Logo in splash
Menu with some options (WIP, not working)
Better Drums images...
What Im gonna do in final version
Saving compositions
Play over a song (I'll think about it)
Better quality sounds
Two Drumset option (simple-complete)vTwo sound posibilities (Acustic-Electric)
Download Here --> http://nintendo-ds.dcemu.co.uk/drummers.shtml
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November 3rd, 2005, 03:36 Posted By: wraggster
New major Commercial DS Release:
Explore the wide-open world of The Sims 2 while trying to gain fame and fortune for your own custom created Sims. Become a real estate mogul building, customizing and running a hotel in Strangetown. Bring in the cash by keeping everyone happy and keeping the hotel in good condition. Design the paintings on the walls of the gallery and record the music in the lounge though touch screen mini-games. Keep Strangetown's Sims happy to uncover their hidden secrets.
Create your world and live in it how you choose. Open ended gameplay allows for endless fun in a completely 3D world!
Be aware of what time it is because the Nintendo DS Internal Clock dictates the date and time of day in the game. Depending on when you are playing will affect who you can socialize with and what you can do.
Max out your Nintendo DS with seven all new touch screen activities.
Buy from here --> http://www.lik-sang.com/info.php?pro...6&lsaid=219793
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November 3rd, 2005, 19:13 Posted By: King DS
OK, im gonna have a pop at making some homebrew things. i got a great idea for a puzzle game. does anyone know how to get the free thing thats been post everwere? ive seen it on a few site but dunno how to get it. can anyone help me at all?
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November 3rd, 2005, 20:14 Posted By: wraggster
New GBA Commercial Game
Zoku Bokura no Taiyou Taiyou Shounen Django is the further adventures of vampire hunting Django in the light-sensitive game creation from Hideo Kojima. The sequel features more characters, more challenging puzzles and new weapons such as swords, spears, and hammers in addition to the Solar Gun. With the help of the "Solar Smith" -- a new gimmick made possible with the solar sensor built into the cartridge -- the player can fuse different weapons to destroy the game's evils.
http://www.lik-sang.com/info.php?pro...5&lsaid=219793
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November 3rd, 2005, 20:15 Posted By: wraggster
New GBA Commercial Game
Game Boy Advance owners will finally get their action gaming fix with Contra Hard Spirits based on the Contra game for SNES, this fast-paced 2D side-scrolling shooter has all of the classic, addictive gameplay that has since become a hallmark of the series. Explore all-new, never-before-seen levels that have been specially designed for the powerful GBA system. Link up with a friend (link cable required) in the 2-player Simultaneous Mode for twice the fun and firepower.
http://www.lik-sang.com/info.php?pro...4&lsaid=219793
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November 3rd, 2005, 20:17 Posted By: wraggster
New GBA Commercial Game
![](http://image.lik-sang.com/images//170/gba-gradius-gen-best-jap.jpg)
The classic Konami franchise Gradius takes off on the Game Boy Advance. An evil force has taken over a distance star system and only you can stop them. Soar through a myriad of enemy attack units and blow them to bits using ultra powerful weapons including photon missiles and laser beams. Gradius Galaxies perfectly blends classic game play of the past with the newest in portable gaming technology.
http://www.lik-sang.com/info.php?pro...2&lsaid=219793
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November 3rd, 2005, 20:23 Posted By: wraggster
New GBA Commercial Game
![](http://image.lik-sang.com/images//170/gba-castlevania-bya-best-jap.jpg)
The Castlevania saga continues on the GBA. Castlevania Byakuya no Concerto casts you as Juste Belmont, a Vampire hunter with the powers of the Belmont and magic-using Belnadez clans in his blood. Castle Dracula has reappeared for unknown reasons and Juste must venture inside and defeat the wicked within. Use your trusty family whip and imbue sub-weapons with magical tomes to unleash powerful magical attacks in this 2D side-scrolling action game in the vein of Castlevania: Circle of the Moon.
http://www.lik-sang.com/info.php?pro...1&lsaid=219793
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November 3rd, 2005, 20:47 Posted By: wraggster
Adding to an already impressive line-up of new releases for the start of 2006, Nintendo of Europe has announced a distribution deal with Capcom to bolster its post-Christmas European release schedule.
Four new games have been added to the list, with Viewtiful Joe: Double Trouble, Phoenix Wright: Ace Attorney and Megaman Battle Network 5 coming to DS and Viewtiful Joe: Red Hot Rumble heading to the GameCube.
NOE's senior marketing director, Jim Merrick, stated: "Nintendo is delighted to have signed a distribution deal with one of the most prestigious developers in the gaming industry. Capcom games are of the highest standards in both creativity and quality and fit perfectly with our line-up for the first half of 2006."
Both Viewtiful Joe titles will see a release in February; with acclaimed DS title Phoenix Wright following on March 10th. No firm release date for Megaman has been released, though the game is scheduled for the early part of 2006.
Whilst the Capcom distribution deal will add four great titles to the release schedule for Nintendo, the company has since announced an incredibly diverse schedule that consists at present of an astonishing forty-five new releases.
Twenty-five DS titles, nine GameCube titles and eleven GBA games, are all positioned for release on the three Nintendo formats within the first three months of the coming year.
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November 3rd, 2005, 20:48 Posted By: wraggster
Adding to an already impressive line-up of new releases for the start of 2006, Nintendo of Europe has announced a distribution deal with Capcom to bolster its post-Christmas European release schedule.
Four new games have been added to the list, with Viewtiful Joe: Double Trouble, Phoenix Wright: Ace Attorney and Megaman Battle Network 5 coming to DS and Viewtiful Joe: Red Hot Rumble heading to the GameCube.
NOE's senior marketing director, Jim Merrick, stated: "Nintendo is delighted to have signed a distribution deal with one of the most prestigious developers in the gaming industry. Capcom games are of the highest standards in both creativity and quality and fit perfectly with our line-up for the first half of 2006."
Both Viewtiful Joe titles will see a release in February; with acclaimed DS title Phoenix Wright following on March 10th. No firm release date for Megaman has been released, though the game is scheduled for the early part of 2006.
Whilst the Capcom distribution deal will add four great titles to the release schedule for Nintendo, the company has since announced an incredibly diverse schedule that consists at present of an astonishing forty-five new releases.
Twenty-five DS titles, nine GameCube titles and eleven GBA games, are all positioned for release on the three Nintendo formats within the first three months of the coming year.
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November 3rd, 2005, 23:22 Posted By: wraggster
Nintendo’s Reggie Fils-Aime confirmed that the Famicom themed Game Boy Micro would make a stateside appearance in late December as the “20th Anniversary Edition Game Boy Micro.” It’s unclear if Nintendo also plans to sell the Famicom faceplate as a standalone accessory—we’re assuming they will. Collectors may value this addition, but the Famicom-look doesn’t exactly trigger our “nostalgia button.” We wish they’d just hurry up and release that NES faceplate!
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November 3rd, 2005, 23:29 Posted By: wraggster
Sega games guru Yu Suzuki has gone on record in an interview with Japan's Dorimaga to clarify some of the confusion surround the direction of his project Shenmue Online and also share further thoughts on next-gen consoles.
As we reported the other day, Suzuki-san appears to be having a bet each way with regard to the Xbox 360 and the PS3, reinforcing his praise of the PS3s technical potential while also bigging up the ease of development on 360. However, Suzuki-san now lavishes a fair amount of praise on Nintendo's Revolution too, saying: "It resets the game experience."
Responding to recent allegations of a development freeze or potential canning of Shenmue Online, Suzuki-san was bullish: "Reports of a halt in development are completely unfounded. We have daily meetings and are currently working hard on the game's development." Shenmue Online is currently pegged for release next year over in the east, although it appears doubtful we'll see the online version of the Dreamcast classic any time soon over here in the west.
Suzuki-san also revealed that his current arcade outing Psy-Phi, will be a kind of dodgeball-style sci-fi offering. We await a first look with interest but Suziki-san also tantalisingly hinted that he may move into next-gen development as part of Sega's AM Plus division.
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November 3rd, 2005, 23:40 Posted By: wraggster
<a href="http://hem.passagen.se/flubba/gba.html" target="_blank" >FluBBa</a> has updated his Sega Master System emulator for the GBA (works on Nintendo DS - with a GBA Flash Cart - and Gamecube Gameboy Player too ), heres whats new
- Added support for Street Fighter II.
- Added config for using R as Start.
- Fixed Pause in Robocop 3.
- Fixed some scrolling glitches (Gunstar Heroes intro, Rygar).
Download Here --> http://gbaemu.dcemu.co.uk/smsadvance.shtml
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November 3rd, 2005, 23:41 Posted By: wraggster
<a href="http://hem.passagen.se/flubba/gba.html" target="_blank" >FluBBa</a> has updated his Sega Master System emulator for the GBA (works on Nintendo DS - with a GBA Flash Cart - and Gamecube Gameboy Player too ), heres whats new
- Added support for Street Fighter II.
- Added config for using R as Start.
- Fixed Pause in Robocop 3.
- Fixed some scrolling glitches (Gunstar Heroes intro, Rygar).
Download Here --> http://gbaemu.dcemu.co.uk/smsadvance.shtml
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November 3rd, 2005, 23:58 Posted By: wraggster
Nintendo is celebrating the launch of its eagerly anticipated Mario Kart DS game with an exclusive Nintendo DS bundle, launching on 25th November 2005. Not only will new owners be able to get their hands on a Nintendo DS console and game in one handy pack, but they will get them both for the great value estimated retail price of just £100. If you have been looking for an excuse to buy a Nintendo DS this is it!
The Mario Kart DS Pak is the perfect package for Christmas, and following on from the massive success of the Nintendogs Blue and Pink Nintendo DS bundles, it is sure to be a hit on the high street. Mario Kart first launched on the Super Nintendo Entertainment System and since then, with games having launched for Nintendo 64, Game Boy Advance and Nintendo GameCube, Mario Kart has become a phenomenon with gamers and Nintendo fans alike. By the end of March 2005, almost 30 million Mario Kart games had been sold worldwide.
The latest incarnation in the hugely popular series is also the first Nintendo DS game to offer online play, allowing you to race anyone, anywhere, anytime for free. Players will be able to race wirelessly with up to eight friends or over the internet with three other players from anywhere in the world.
The Nintendo DS launched across Europe on 11th March 2005. It features dual screen gaming, touch-screen technology, voice recognition, wireless gameplay and Wi-Fi compatibility, all in the palm of your hand. Since launch sales shattered the one million mark across Europe in under three months. Worldwide, 6.65 million players worldwide had already got to grips with the Nintendo DS by the end of June 2005, embracing its innovative touch-screen technology as the stylish and most original games console of this generation.
The Mario Kart Pak (including a copy of Mario Kart DS and a silver Nintendo DS) launches on November 25th 2005 at the fantastic estimated retail price of around £100. Mario Kart DS launches on the same day at the estimated retail price of £30.
Also launching on November 25th 2005 is the Nintendo Wi-Fi USB Connector which will enable players who have Broadband at home to join in the Wi-Fi fun. The Nintendo Wi-Fi USB Connector will be priced at around £30.
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November 4th, 2005, 01:07 Posted By: wraggster
GPF has released a port of SupermarioWar for the Nintendo DS, heres a screen:
![](http://gpf.dcemu.co.uk/files/SMWds.jpg)
this is based of the xbox 1.01 source code using SDL
Supports either 0,1 or 2 players against up to 4 cpu players.
One person uses the dpad, the other the buttons to play against each other.
enjoy,
Troy Davis(GPF)
Download From GPFs Site Here --> http://gpf.dcemu.co.uk/
Great Work ![Smile](http://www.dcemu.co.uk/images/smilies/smile.png)
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November 4th, 2005, 01:11 Posted By: wraggster
GPF has also released SDL for the NintendoDS, heres the info from his site:
The SDL port is based off of SDL 1.2.3 so some work is need to upgrade it to the latest version, still needs sound support and filesystem support.
Here is all the source code for each library. thanks to WntrMute on #dsdev for the source to libpng and zlib
Awesome news, download SDL from his site here --> http://gpf.dcemu.co.uk/
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November 4th, 2005, 18:01 Posted By: wraggster
DS software continued to sell strongly as well, with puzzle title Pokemon Torouze holding firm at number two in the ranking, while Nintendo's pair of Brain Training titles - DS Training for Adults and Gentle Brain Exercises - are both still in the chart, at numbers eight and nine respectively.
Indeed, the DS continues to be Japan's top-selling console as well, with the handheld garnering a massive 40 per cent of the market this week, compared to 24 per cent for the PlayStation Portable and 19 per cent for the PlayStation 2.
The Game Boy Micro, however, continues to see a slide in sales after a strong launch back in September, and this week saw its market share down to under 10 per cent for the first time - with the combined market share of all three Game Boy Advance variants sliding to below 16 per cent.
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November 4th, 2005, 18:02 Posted By: wraggster
Nintendo has announced that more than 15,000 Wi-Fi Connection hotspots will be active in time for the European launch of the service - a figure which is set to almost double by the end of the year.
Speaking to GamesIndustry.biz, senior director of marketing Jim Merrick said: "We've been on the sidelines of online gaming for a long time, because we just didn't see the right combination of value for the consumer and technology and gameplay."
"Now I think the time is right. We talked about the promise of Wi-Fi when we first introduced the DS, and now we can show you what Nintendo's vision of online gaming is."
More than half of the hotspots will be in the UK alone, thanks to deals with BT Openzone and The Cloud. Piggybacking their infrastructure, Wi-Fi Connection will allow gamers to play Wi-Fi-enabled multiplayer games like Tony Hawk's American Sk8land (Nov 18) and Mario Kart DS (Nov 25) from a vast number of locations.
These will include branches of McDonald's and Coffee Republic, Hilton and Ramada Jarvis hotels, Road Chef and Welcome Break service stations, First Great Western railway stations, more than 25 student unions, city centre BT payphones, airports, football stadiums, the British Library and Canary Wharf.
Nintendo will be launching a new website, Nintendo Wi-Fi.com, where visitors can input a postcode to find the location of their nearest hotspot. The site will also give gamers the chance to see how their high scores compare with other players, and will offer technical support - those with wireless networks at home will be able to search a database of more than 200 routers for advice on configuration.
Those who don't have a home wireless network will be able to purchase the Wi-Fi USB Connector dongle, which attaches to a PC, to get their DS online. It will retail for around GBP 30.
Nintendo is keen to stress that there are no fees or subscription costs for playing, and no risk of harassment as players do not directly communicate with each other.
Instead of entering a name and password, each DS owner has a unique identifier number entered into the DS's memory. Users can swap numbers offline to build up a friends list, or play anonymously against gamers from all around the world.
Wi-Fi Connection will launch in Europe on November 25. Nintendo has confirmed that its next-generation console, codenamed Revolution, will also make use of the service.
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November 4th, 2005, 18:07 Posted By: wraggster
New gameplay videos and trailers for Mario Kart DS have been released, as well as a hands-on preview from Nintendo of America’s Redmond headquarters.
A bright direct-feed trailer for the game is available, but it’s basically a 26-second ad. The two darker off-screen gameplay videos are where the action’s at—clocking in at 31 minutes total—even if they’re as dark and fuzzy as the picture you see here. At least the game’s supposed to be running at 60 frames per second! (Clearer ones from before can be found over here.)
Some very thoughtful multiplayer features have been added, though, including mixed multi-cart and download-play matches, classic tracks from older games, as well as an automatic win/loss-based matchmaking service (even if Internet matches are limited to four players at a time). Single-player Battle Mode against racing bots is also available. MK DS will be released November 14th, and the DS bundle is scheduled for the 28th.
http://media.ds.ign.com/media/682/682877/vids_1.html
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November 4th, 2005, 18:11 Posted By: wraggster
Source - C&VG
It's been a busy old week in Nintendo land, and none more busy than yesterday when a bunch of lucky journalists were literally catapulted like giant peas from a secret location in the depths of Heathrow all the way to sunny Frankfurt for Nintendo Europe's Gamers Summit. In return for the light bruising and high-velocity hairstyles, we were rewarded with a good long look at the company's forthcoming 2006 lineup alongside some transatlantic Mario Kart DS antics and the full lowdown on its Wi-fi Connection Service which made the whole thing possible.
Given that we came away with enough material to fill, ooh, a King Kong notepad, we've only got time to go through some of it today - largely because we're all set to go and enjoy the free-flowing alcohol at the Golden Joysticks later on.
Of most note, aside from the frankly sublime Animal Crossing: Wild World and Mario Kart DS, was our first look at Nintendo's Wi-fi Connection Service in action. We've been hearing for a while now that it's designed to be as transparent and simple for players to use as possible and - whoop! - it looks like Nintendo wasn't fibbing there.
We're not even going to pretend we understand the technical gubbins going on in the background but that's because we don't have to - the whole point is that it works seemlessly with the games shoved into your DS, just as long as you've got your own wi-fi connection at home or happen to be near one of Nintendo's 7,500 announced free public hotspots around the country.
Using Mario Kart as an example (given that we thrashed a bunch of US journalists in Seattle and even made Mario Kart DS producer Hideki Konno run away - although that might just have been because he wanted to go eat his tea), it's simply a matter of selecting the appropriate WCS option on the game's main menu and you'll be rocketed around Nintendo's server while the game tries to find three other competitors based on your chosen criteria.
At the moment, the service allows for searches based on players online in your Friend's list, Rivals (which is anyone the game judges to be of similar skill level to yourself), Continental (so that's anyone in your territory) or Worldwide. As far as Mario Kart goes, all that's left to do after that is to select your racer then each player gets to pick their preferred track and the game randomly selects from the nominations. From there on, it's racing ahoy - it's a remarkably solid and stable online racing experience at that. Kudos Nintendo!
The set-up is pretty similar for Activision's Tony Hawk title, although we didn't get much in the way of play time on that one, suggesting that these are likely to be consistent options for most online games - assuming developers decide to make them available in their games.
As is pretty common knowledge by now, certain games like Animal Crossing: Wild World only permit you to go online with people in your Friend's list if you want to cross-pollinate in each other's villages. The logic behind this is simple: rogue traveller's can't enter your village unannounced and cause havoc on your messageboard and hack down every tree in sight - it's worth noting as well that Nintendo's worried enough about the safety of its younger gamers to have implemented a swear filter to stop any language naughtiness. B@!!&ck$.
Interestingly, Animal Crossing also uses a feature which brings a whole bunch of possibilities to Nintendo's service in the future. At the moment, there's an option which enables you to connect to Nintendo directly and download freebies and extras for your game - the example we were given is that you can currently download a mutant cat character for Animal Crossing who'll reside in your village until you switch your DS off.
After some determined probing, we discovered that it's technically possible to store these downloads onto your game cart's memory for some more persistent goodies. While it's unclear whether the early roster of games will use this feature, it opens the gateway for reams of downloadable extra content on your DS such as, we hypothesise, future release promos and tie-ins along the lines of a pet puppy for Nintendogs events and so on.
Probably the most striking indication of how seriously Nintendo is taking it's Wi-fi Connection Service is its dedicated website which we got an early peak at too. Very much in the style of Xbox Live, you can log on and check out your current stats and rankings, alongside who's online and who's playing what. All this info is initially only available for viewing by yourself, to preserve anonymity, but it seems it will be possible to link this information to your Nintendo.co.uk account so anyone can check out how skilled or otherwise you really are.
Furthermore, the site also contains forums for game chat and, presumably, the opportunity to share gamer tags to add to your Friend's list as well as detailed information on getting your DS properly connected and even a handy postcode-based utility which shows you exactly where your nearest public wi-fi spot is to your home. W00t, as they say on the internet.
We'll be slamming down everything we know about the service and its games over the next few weeks, alongside some sage words from Nintendo Europe's top brass about we'll be doing with it on release and what's possbily in the pipeline for the future. Keep your eyes glued to the screen, although feel free to go to the toilet if you need to.
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November 4th, 2005, 18:12 Posted By: wraggster
Nintendo's done as it often does and issued a list of release dates for all its major first quarter 2006 releases in one fell swoop.
The list, which notably lacks The Legend of Zelda: Twilight Princess for GameCube, pins dates to the likes of Phoenix Wright, Mario & Luigi: Partners in Time and Animal Crossing, all for DS, and gives us an idea of when to expect the likes of Trauma Centre and Harvest Moon (DS and Cube).
It also features an entry for Brain Training (working title), which has done sterling business for Nintendo on the DS in Japan - prior to unveiling the Revolution controller during his Tokyo Game Show address, Satoru Iwata used the game as an example of how small development outlays can still reap massive rewards for the company under its current philosophy.
Here's a list of all the major exclusives and first or second party titles:
Nintendo DS:
Mario & Luigi: Partners in Time - 27th January
Rainbow Island Revolution - February
Viewtiful Joe: Double Trouble - February
Brain Training - March
Trauma Centre: Under The Knife - March
Harvest Moon - March
Phoenix Wright: Ace Attorney - 10th March
Tamagotchi - 17th March
Worms - 17th March
Animal Crossing: Wild World - 31st March
GBA:
Top Spin - January
Namco Museum 50th Anniversary Arcade Collection - Jan/Feb
Wario Ware Twisted! - 24th February
Final Fantasy 4 Advance - early 2006
Tales of Phantasia - 31st March
Cube:
Mario Party 7 - 27th January
Viewtiful Joe: Red Hot Rumble - February
Harvest Moon Magical Melody - March
Odama - 31st March
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November 4th, 2005, 18:13 Posted By: wraggster
Nintendo's done as it often does and issued a list of release dates for all its major first quarter 2006 releases in one fell swoop.
The list, which notably lacks The Legend of Zelda: Twilight Princess for GameCube, pins dates to the likes of Phoenix Wright, Mario & Luigi: Partners in Time and Animal Crossing, all for DS, and gives us an idea of when to expect the likes of Trauma Centre and Harvest Moon (DS and Cube).
It also features an entry for Brain Training (working title), which has done sterling business for Nintendo on the DS in Japan - prior to unveiling the Revolution controller during his Tokyo Game Show address, Satoru Iwata used the game as an example of how small development outlays can still reap massive rewards for the company under its current philosophy.
Advertisement
Here's a list of all the major exclusives and first or second party titles:
Nintendo DS:
Mario & Luigi: Partners in Time - 27th January
Rainbow Island Revolution - February
Viewtiful Joe: Double Trouble - February
Brain Training - March
Trauma Centre: Under The Knife - March
Harvest Moon - March
Phoenix Wright: Ace Attorney - 10th March
Tamagotchi - 17th March
Worms - 17th March
Animal Crossing: Wild World - 31st March
GBA:
Top Spin - January
Namco Museum 50th Anniversary Arcade Collection - Jan/Feb
Wario Ware Twisted! - 24th February
Final Fantasy 4 Advance - early 2006
Tales of Phantasia - 31st March
Cube:
Mario Party 7 - 27th January
Viewtiful Joe: Red Hot Rumble - February
Harvest Moon Magical Melody - March
Odama - 31st March
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November 4th, 2005, 18:14 Posted By: wraggster
Nintendo's announced that it will have over 7,500 Wi-Fi Connection hotspots active in the UK from 25th November when Mario Kart DS launches, and will be rolling out the service across the rest of Europe at the same time.
In the UK, the announcement owes a lot to deals with BT Openzone and The Cloud. Piggybacking their infrastructure, Wi-Fi Connection will allow gamers to play Wi-Fi-enabled multiplayer games like Tony Hawk's American Sk8land (Nov 18) and Mario Kart DS (Nov 25) from all manner of locations.
Those named include McDonald's restaurants, Coffee Republic, Hilton and Ramada Jarvis hotels, Road Chef and Welcome Break service stations, First Great Western railway stations, over 25 student unions and city centre BT Payphones and airports, football stadiums and the British Library and Canary Wharf.
An American version of the press release suggests that pay-service Wi-Fi hotspots, such as those at airports, will require use of a laptop and USB dongle to act as a bridge, but that the actual gameplay will be free - you just won't be able to access any of the other paid services. Presumably this is down to the specific log-on processes of pay-services.
UK gamers can establish the location of their nearest Wi-Fi gaming spot by plugging a postcode into www.thecloud.net or www.btopenzone.com. According to The Cloud, there's one in this writer's local pub. Good bit of PR there!
Nintendo says it will also be installing hotspots in major game retailers and other outlets throughout the land.
Those who would rather play at home can do so through a broadband connection, either connecting directly to their wireless routers or access points using the DS, or, in the absence of a home wireless network, using Nintendo's £30 Wi-Fi USB Connector device plugged into the back of a PC.
However it's done, Nintendo's keen to stress that there are no fees or subscription costs for playing, and no risk of harassment as players will not directly communicate with each other while playing.
In terms of in-game options, games will allow players to play with friends - specified using unique identifier codes entered into the DS's memory - or people of a similar skill level worldwide, and Nintendo's confirmed that games will work across borders, so the US version of Animal Crossing: Wild World, for example, which is due out on December 5th, will work fine if you bring it back home from abroad.
Wi-Fi Connection launches on November 25th then - and Nintendo adds that Revolution, whenever that launches, will use the same technology.
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November 4th, 2005, 22:37 Posted By: wraggster
It's been a while since Nintendo last mentioned New Super Mario Bros. for the Nintendo DS, but the latest issue of Famitsu gives some fresh details on the latest adventure for the plumbing pair.
For the first time in a side-scrolling Mario game, New Super Mario Bros. will let two gamers play simultaneously. The game's producer, Tezuka Takushi, explained in the article that simultaneous play wasn't really possible in past side-scrolling Mario games because both players had to be restricted to the same screen, a problem the DS gets around nicely with its two screens and wireless capabilities. While players can work together to achieve their goals in this mode, Tezuka said that the two-player action will be primarily competitive.
The game limits the versus mode to two players, but Tezuka said that there will also be minigames that can be played by up to four players. In addition to original minigames, Tezuka also hopes to port the minigames from Super Mario 64 on the DS, albeit with some tunings to make them enjoyable for multiplayer competition.
While New Super Mario Bros. uses 3D graphics, it's fundamentally a side-scrolling game. And as such, the developer is throwing in plenty of nostalgia-driven references to the original game. In addition to hidden blocks that hide 1UP mushrooms and stage-ending flagpoles, gamers can expect to run into 3D versions of familiar foes, like goombas, piranha plants, and cheep cheeps.
In terms of music, New Super Mario Bros. will feature a mix of new tunes and arranged tracks from the original game. And, of course, the game will include the classic Super Mario theme.
As previous images released by Nintendo have shown, New Super Mario Bros. introduces various new elements to the series, such as a pump-up mushroom that can be inflated and picked up to make Mario as big as the screen. If beefing up isn't your thing, Famitsu reveals that Mario can shrink himself to fit into tight spaces. Other bits of the classic Mario gameplay are being tweaked as well. For instance, after defeating a koopa troopa, Mario can take the remaining shell and use it to slide himself into enemies instead of merely kicking the shell away.
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November 5th, 2005, 10:19 Posted By: wraggster
New commercial DS game
![](http://image.lik-sang.com/images//170/nds-otona-golf-jap.jpg)
Experience the feel and finesse of real golf on beautiful 3-D courses with Otona no DS Golf. In this dual-screened Nintendo DS golf game, using the touch screen and the stylus is almost like swinging a golf club in real life. The longer players slide a stylus across the touch screen, the harder they smack the ball. Players also can curve their swings to slice or fade shots and alter the angle of the club head for sharpshooter-like accuracy. Otona no DS Golf features multiple game modes, character customization and wireless multiplayer support for up to four players with just one game card.
http://www.lik-sang.com/info.php?pro...5&lsaid=219793
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November 5th, 2005, 10:33 Posted By: wraggster
IGN’s delivered three direct-feed gameplay videos for Mario & Luigi: Partners in Time, and a hands-on preview for the upcoming DS title as well.
While we wouldn’t necessarily call the attacks “nothing short of incredible” or the simultaneous attacks “amazing,” the game does look pretty good for those of us who have played its GBA predecessor, Mario & Luigi: Superstar Saga.
While the addition of two more playable characters (and correspondingly mapped buttons) could make play a bit hectic at times, we trust that the developers will do a good job of balancing frantic action with fun gameplay in the end. PiT could’ve been even more interesting with a multiplayer co-op mode, though. That said, you gotta love an underdog like Baby Luigi.
http://media.ds.ign.com/media/748/748543/vids_1.html
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November 5th, 2005, 11:18 Posted By: wraggster
This new version of FlashMe is now compatible with Mario Kart DS. Incase you are unaware of what FlashMe is - it is an alternative firmware for your Nintendo DS.
Download via the comments:
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November 5th, 2005, 11:42 Posted By: wraggster
Nintendo released some more details about their upcoming WiFi DS service today. The only new thing seems to be some more detail about how you connect to the service outside your home.
While we’ve already reported that gamers can go to any of the 6,000 Wayport-enabled McDonald’s in the country to play for free on their DS, we’ve never known how else you can connect to DS WiFi.
I assumed that you could just hit up any WiFi spot and use the service if you were able to access it. Not so, my friend, not so. It looks like you will also have to lug along a WiFi-enabled laptop and Nintendo’s own WiFi USB Connector. I shit you not.
This is from the official press release:
When visiting other pay-service Wi-Fi hotspots, such as those at coffee shops or airports, players can use a laptop computer and the Nintendo Wi-Fi USB Connector to access Nintendo Wi-Fi Connection. The Nintendo Wi-Fi USB Connector provides a conduit to play games via Nintendo Wi-Fi Connection by enabling the Nintendo DS to share an Internet connection established by a laptop running Windows XP (regular Internet access fees may apply at pay-service hotspots).
Weird, huh? And a bit disappointing I might add.
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November 5th, 2005, 11:43 Posted By: wraggster
The Nintendo rumor-mill is all abuzz about a recent survey conducted by the company that seems to hint at the possibility of a remake of Nintendogs.
The survey, which apparently only hit a select group of users, talked a lot about Nintendogs merchandising (i.e. stuffed animals, cellphone straps, stationary, stickets, etc., etc.) but more importantly it also asked about possible new features for future versions of the pet sim.
Some of the features mentioned in the survey include:
* More available breeds and items
* Dogs that age
* Ability to train other animals
* More ways to take care of your pet and house
* More interactions between dogs.
The dogs that age idea struck me as interesting. Back when I wrote my story on Nintendogs for the Rocky Mountain News, I talked to Nintendo about that. They said they had ruled aging out because they didn’t want gamers to have to deal with their dogs growing to adulthood, aging and then dying. Maybe they’re thinking of just freezing the dog in its adulthood and never letting it die.
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November 5th, 2005, 11:46 Posted By: wraggster
Apparently Mario Kart DS uses some of the flashme space to store setting. This means that your DS will be bricked if you try to run Mario Kart on a flashed DS. To prevent this (or to restore from it) install the latest firmware patch.
http://www.cs.utah.edu/~tew/
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November 5th, 2005, 11:48 Posted By: wraggster
So it's time to reveal the news I talked about some time ago. Gbawins.com is going to run a development compo! It'll be the first WinDS development compo, a compo for WinDS software only! If you plan to win a nice prize by coding, start learning the winsapi as soon as possible and you'll be ready in time to build your WinDS great app (or game)!
The compo is sponsored by NeoFlash, and they guaranteed us some cool prizes for the winners! The compo has been made possible thanks to NeoFlash, Liran Nuna (who worked hard on WinDS Devkit) and Francesco Lombardi (who made the WinDS Form Designer).
So what are you waiting for? Run to the forums and start searching for the compo rules (I'll put a beta asap), WinDS documentation and devkit and get ready to WinDS-code!
We published the WinDS compo Rules! They miss only the dates, but you can already see the prizes (offered by NeoFlash)!
1st place will get a MagicKey3 512Kb + 128MB SD card
2nd place will get a MagicKey3 256Kb + 128MB SD card
3rd place will get a MagicKey2 + 128MB SD card
Read the rules and start coding now!
Check out the site here --> http://s3.invisionfree.com/GBAWinS/index.php?act=site
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November 5th, 2005, 11:54 Posted By: wraggster
TxtWriter is a ... text writing program. Using the virtual keyboard, you can type out a message that can then be saved to a CF card in a device such as the GBAMP. Button assignments for shift, backspace, space, and return make typing a little easier and are paralleled on both sides for left- and right-handed people.
You choose your own filename for the text files, but it only saves it to a folder named "TXT" in the root directory.
Download Here --> http://nintendo-ds.dcemu.co.uk/txtwriter.shtml
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November 6th, 2005, 17:43 Posted By: Qbfinest83
I was wondering if i used the supercard to play GBA games on my DS would i be able to user AR max Duo to play it with codes. Or is there a cheat devices for the ds that I could use with either the supercard and the superpass.
Sorry for the noob question
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November 7th, 2005, 22:11 Posted By: wraggster
Multiplayer madness returns for seventh go; two new characters, 86 new minigames, and six new game boards highlight game.
When he's not playing baseball, making guest appearances in SSX on Tour or in NBA Street V3, hitting the links, saving damsels in distress, or racing around tracks in karts, Nintendo's Mario likes to do what all gaming superstars do: party on until the break a' dawn. The plucky plumber and his friends are back again in Mario Party 7, the latest addition to the festive franchise.
The latest edition of Mario Party doubles the fun by expanding the maximum number of players to eight. There are 86 new minigames in all that challenge gamers with timely button presses, precision jumps, and a bit of luck. Eleven of the games incorporate the new GameCube Mic, a microphone peripheral for the console. Two new characters, Birdo and Dry Bones, join the fun for the first time, and six new environments provide the board-game-like levels.
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November 7th, 2005, 22:33 Posted By: wraggster
HM-Fusion today announces the launch of WiFiKarts.co.uk, your online destination for Mario Kart gaming over Nintendo's new WiFi service. WiFiKarts.co.uk provides you, the gamer with the ultimate source for finding fellow karting gamers and gives you the opportunity to prove to the masses that you are the best karter in the land!
WifiKarts which can be found over at www.wifikarts.co.uk is supported by several online sites, including the likes of Revolution Europe, Club Skill, and more!
With the success of other such events for other online games, such as Halo 2, and Unreal Tournament, WiFiKarts brings something new to the table by bringing organised gaming events for Nintendo's karter to the masses. Signing up couldn't be simpler just head on over to www.wifikarts.co.uk and get your name on the list. The helpful staff team will then email you with the details of your match, it's really that simple!
But that's not all, as an extra incentive, prizes will be up for grabs, ranging from new games, to hardware and more!
Users can then discuss their matches, scores, tactics and more in the exclusive community forum, over at HM-Fusion, just keep the trash talking to a minimum!
"WiFiKarts is a superb way of bringing Mario Kart gaming to those dedicated to proving their skills, and Charlie Douglas has done a superb job on the project" said Chris Brandrick, manager of HM-Fusion.co.uk. "The opportunity to rank higher in different leagues is a great way of engaging gamers in friendly competition and will add superb replay value to an already awesome product."
Tournaments start from the 1st of December, and the user list is quickly filling, so head on over to get involved in the karting action. New leagues start regularly, and it's the ultimate way to prove your karting skills!
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November 7th, 2005, 22:37 Posted By: wraggster
According to Japanese rag Famitsu, forthcoming DS platformer New Super Mario Bros. will be the first ever side-scrolling Mario game to come with simultaneous multiplayer action. The revelation came from an interview with Tezuka Takushi, the game's producer, who also revealed that the focus of the multiplayer mode will be on competitive play, as opposed to co-operative elements.
Takushi-san also promised a raft of in-jokes and nods to the previous games, with hidden blocks containing 1UP mushrooms, flagpoles, goombas, piranha plants and cheep cheeps all making an appearance. And if that doesn't tickle your nostalgia bone quite as much as you'd like, the music will feature a number of revamped tunes from the original game, including the Super Mario theme.
It's not all retro though, as alongside the old tracks there'll be a number of new, infuriatingly catchy tunes, as well as a selection of new power-ups, such as mushrooms that can either make Mario huge (big enough to take up the whole screen) or pint-sized.
New Super Mario Bros. is out next year.
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November 7th, 2005, 22:38 Posted By: wraggster
Nintendo has launched its Wi-Fi connection website, which features a setup guide, leaderboards for Mario Kart & Tony Hawk, plus a logo that’s dangerously similar to the Xbox 360’s. But overall, it’s well organized and easy to navigate.
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November 7th, 2005, 22:39 Posted By: wraggster
Game|Life, Chris Kohler's new gaming blog for Wired News, has a revealing new interview with Hideki Konno, Producer at Nintendo EAD and the man in charge of both Nintendogs and Mario Kart DS. Here are a couple of choice excerpts:
Game|Life: Any plans for Nintendogs on Wi-Fi?
Konno: We have a lot of ideas (laughs). That's the next thing we'd like to tackle. So there are a lot of things that I'm looking forward to addressing in regards to that question.
Note: Game|Life stresses that the following quote pertains only to a working tech demo, not an actual game in full development...
Konno: ...We have this game with a big wok that you use to cook Chinese food, and it's really interesting to have the meat and vegetables frying in there, and use the controller to flip the food around without it spilling out of the pan.
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November 8th, 2005, 07:55 Posted By: flamealpha
I am wondering if i have the EZF 2, can I load NDS rom into the card and load it without the help of a passme hardware?
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November 8th, 2005, 20:18 Posted By: wraggster
News from Lik Sang
The entire Mario gang is back for the seventh installment of the incredibly popular Mario Party franchise, but this party's about to get a lot bigger! With the ability for two people to share one controller, eight gamers can now do battle with each other at once! There's six new boards taking you around the world to China, Netherlands, Egypt, Venice, the US and Bowser World, 86 new mini games, and two new characters, Dry Bones and Birdo. The microphone peripheral from Mario Party 6 also makes a grand return, again included free with this title, and supported by 10 mini-games such as Mic Grand Prix, where keeping your voice in check is just as important as your driving.
![](http://image.lik-sang.com/images/170/gc-mario-party7-us11.jpg)
More Mario fun ranges from leaping over electrified hurdles, avoiding a mole that happens to have a giant hammer, to titles that will put an extra smile on the faces of long time Nintendo fans like "Jump, man." Paying homage to Mario's beginning, players of this mini game make their way up the level by running along the obstacle course, jumping over barrels and climbing ropes. Even with it coming in to an already long line of Mario Party titles, you'll find out just what makes this 7th edition the best yet when the US edition arrives in stock this week. For those who can read Kanji, the Japanese version is already in.
Buy Mario Party 7 Here --> http://www.lik-sang.com/info.php?pro...8&lsaid=219793
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November 8th, 2005, 20:21 Posted By: wraggster
![](http://image.lik-sang.com/images/170/ngc-naruto4-jap.jpg)
News from Lik Sang
While US gamers still await the release of the first Naruto title, we importers are years ahead, about to enjoy Naruto Gekitou Ninja Taisen! 4. So it should come as no surprise that the four player anime fighter is at the top of our pre-order charts, and while we wait for the last two short weeks before its release, let’s see what's going to make this the best Naruto yet.
• Naruto Gekitou Ninja Taisen! 4 TV Commercial (1.2mb, 0:15, WMV)
Gameplay wise the action is hotter and more balanced than ever before with new features like everyone being able to side step while running, new and unique team specific super moves, and the ability for Naruto to unleash his demon fox from within any time he has a full chakra meter. Speaking of which, with an all new 3-man tag team mode, if you're in trouble just switch to one of your partners and while that character is off resting they'll regain their chakra.
Three of the new stages revealed so far include the roof of Konoha Hospital (Ep. 107), Orochimaru's Secret Lair (Ep. 135), and the plains from the Lee vs Kimimaro battle (Ep. 123-127). At the time of writing too, seven new characters have been announced. These start with the 14 year old members of Sound 4 like Jirobo, whom with unbelievable physical strength can actually tear boulder-sized chunks of dirt from the ground and slam them into his opponents! Then there's Kidomaru, packing six arms and the ability to create spider like webs, who loves toying with enemies before finishing them off. Sakon/Ukon are next, two brothers not just strong and quick on their feet, but also both inside the same one body. Trust me; you don't want to be on the receiving end of a punch if both of them are putting their strength into it! Last for the team is Tayuya, a foul mouthed ill tempered girl, but whose main weapon is a flute used to summon powerful demons and to create illusions.
Also fighting this round is Kaguya Kimimaro, who at 15 years of age is the last living member of the Kaguya Clan, famous for being able to manipulate their own skeleton frame. Then there's Yakushi Kabuto, 20 years old and by failing exams on purpose is secretly a much greater fighter than his Genin level ninja would lead opponents to believe. Finally Hoshigaki Kisame joins in, a 23 year old deadly terrorist Shinobi trained for evil purposes, and is well feared with very good reasons.
Beyond the seven newcomers above, here are 27 characters that just wouldn't turn down returning for a good fight in Naruto 4:
• Uzumaki Naruto
• Uchiha Sasuke
• Haruno Sakura
• Hatake Kakashi
• Umino Iruka
• Rock Lee
• Hyuuga Neji
• Tenten
• Maito Gai
• Nara Shikamaru
• Yamanaka Ino
• Akimichi Chouji
• Inuzuka Kiba
• Hyuuga Hinata
• Aburame Shino
• Gaara
• Kankuro
• Temari
• Jiraiya
• Orochimaru
• Tsunade
• Sarutobi - 3rd Hokage (Sandaime)
• Mitarashi Anko
• Uchiha Itachi
• Haku
• Momochi Zabuza
• Mizuki
While there's no doubt fans of the anime and manga will get more out of Naruto Gekitou Ninja Taisen! 4 than anyone else, there's also no denying the title can't be beaten as a full on four player fighter with far more unique and individually styled characters than anything else out there. Whether or not you know why Naruto can summon a bunshin clone of himself in battle, or turn into a giant nine tailed fox, doesn't make the moves any less cool
For those who haven't pre-ordered Naruto Gekitou Ninja Taisen! 4 yet, new orders are welcome anytime, and due Nov 21st, the game is of course eligible for our Free Shipping Worldwide promotion as well.
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November 8th, 2005, 20:22 Posted By: wraggster
![](http://image.lik-sang.com/images//170/ngc-harvest-moon-world-jap.jpg)
Farming simulation and adventure game. Choose to play as a girl or a boy and start life in a farming village with the goal of becoming an expert farm manager. Taking over your own farm, you raise plants and animals, catch lots of fish, build up your farm, and see your character grow into adulthood. The game features cows, horses and sheep, among other animals, but this time around, if you don't have a gate around their grazing area, they may get out from your farm area and, when night comes, get attacked by wild dogs. You also have added freedom with your planting, as you can now raise plants outside your own farm area. Once again, interacting with town folk and falling in love are major points of the game. Your choice of love interests changes depending on your choice of boy or girl at the start of the game.
http://www.lik-sang.com/info.php?pro...1&lsaid=219793
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November 8th, 2005, 20:24 Posted By: wraggster
Nintendo has gone on record to dismiss rumours that highly anticipated adventure game The Legend of Zelda: Twilight Princess will no longer appear on the GameCube.
Speaking to our sister site, Eurogamer, Nintendo UK's PR Manager said: "Nintendo has always said that The Legend of Zelda: Twilight Princess will appear on Nintendo GameCube and this is still very much the case."
When Nintendo issued a statement in August announcing that Twilight Princess had slipped to 2006, many anticipated a first-quarter release. But when the game didn't appear on Nintendo's Q1 release list announced late last week, rumours began to fly that the game would launch on the next-generation Revolution console.
One journalist questioned Nintendo's Reggie Fils-Aime on the subject at last week's Gamers summit. Fils-Aime, who said he was speaking on behalf of both Nintendo president Satoru Iwata and designer Shigeru Miyamoto, said that all parties concerned wanted to see Twilight Princess on the GameCube.
The game was originally due out in this Christmas, but a delay until 2006 was announced in August. Nintendo said the extra development time was needed "to add some incredible new elements" to the game.
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November 8th, 2005, 20:29 Posted By: wraggster
Nintendo has launched NintendoWiFi.com to provide DS gamers with all the information needed to get online with the dual-screened handheld.
The site will have forums, technical support, hotspot lists and FAQs to make sure playing online with your DS is as painless as possible. There will also be a section where high scores and fastest times can be posted, so you can rate yourself against the best in the world.
As we revealed last week, Nintendo will be launching its UK DS WiFi support at the end of the month and the service will allow you to play games like Mario Kart with DS users right across the globe.
Currently only the US part of the site is live but the UK will soon have its own localised area with all the relevant information. There's no confirmed date as to when this will go live but, rest-assured, it will be up and running in time for the 18 November UK DS WiFi launch.
Nintendo's DS WiFi connection will be launched in the UK on 18 Novembe
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November 8th, 2005, 20:37 Posted By: wraggster
Nintendo of Japan has started giving away the controller you see pictured to the right of this news. The controller will be made available to Club Nintendo platinum members in the next few weeks, free of charge, and unfortunately for we western types, in Japan only.
But what is it? No, it’s not an actual Revolution controller. Aside from the fact that there would be no point in releasing controllers without accompanying hardware, Nintendo would not be best pleased with letting its rivals tinker around with the innards of the much-vaunted revolution in gaming it has planned.
It’s actually a universal television remote, designed we imagine to sit on the coffee tables of Nintendo enthusiasts while they await the all-new machine, expected to be launched around the world starting in Japan in June 2006.
As mentioned a couple of paragraphs ago, there are no plans for the eBay-igniting piece of memorabilia to see a release outside of Japan right now, though given Nintendo’s recent relaxation of cross-border promotional activities, there is some hope.
We’ll keep you updated.
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November 8th, 2005, 20:49 Posted By: wraggster
Electronic Arts and Warner Bros. Interactive Entertainment are pleased to announce the Harry Potter and the Goblet of Fire videogame released today for the PlayStation 2 computer entertainment system, Xbox video game system from Microsoft, Nintendo GameCube, Nintendo DS, Game Boy Advance, and Windows PC. Launching in conjunction with the Warner Bros. Pictures film based on J.K. Rowling's fourth book, the game allows players to experience thrilling moments of the movie and master magic in cooperative play with up to two of their friends.
"The Harry Potter and the Goblet of Fire videogame offers Harry Potter fans and gamers alike a chance to explore the adventures of the young wizard and his friends in a whole new way," said Harvey Elliott, Executive Producer at EAUK. "We worked closely with David Heyman, the film's producer, to ensure a synergy with the overall look and feel of the film. The game is cinematic and immersive, and we're looking forward to getting it into players' hands."
"The extremely rich Harry Potter world captured in both the film and the book is brought to life in the Harry Potter and the Goblet of Fire videogame with a completely interactive experience," said Jason Hall, Senior Vice President for Warner Bros. Interactive Entertainment. "We worked closely with EA to ensure this latest edition to the Harry Potter videogame franchise is a great action adventure game, depicting the magical story for players."
In Harry Potter and the Goblet of Fire, Harry is mysteriously selected as the fourth competitor in the dangerous Triwizard Tournament and must confront a fire-breathing dragon, rescue friends from the icy depths of the Black Lake, and navigate the twisting mysteries of a vast, enchanted maze. Players will experience all the adventures of the movie -- from the Quidditch World Cup campsite to a heart-stopping duel with Lord Voldemort himself!
The magical world of Harry Potter comes to life with in-game characters that look like their big-screen counterparts for the first time and nearly a dozen cinematic locations that mirror those in the upcoming film. Additionally, Academy Award-nominated actor Ralph Fiennes carries on his role of Lord Voldemort from the film by lending his voice talent and likeness to the game.
In another first for the franchise, players can join forces with friends to combine and cast spells cooperatively creating more powerful magic than ever before. Harry, Ron, and Hermione are all playable characters in this action-packed game where magic is everywhere!
The Harry Potter and the Goblet of Fire videogame was developed at EA's UK studio and has a US MSRP range from $24.99 - $39.99. The console and PC platforms are rated "E10+" and the handheld versions are rated "E" for Everyone by the ESRB.
Coming soon, the Harry Potter and the Goblet of Fire videogame will make its debut on the PSP (PlayStationPortable) system. Gamers will engage in thrilling, exclusive mini-games via cooperative wireless gameplay.
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November 8th, 2005, 20:51 Posted By: wraggster
There are now 16 confirmed characters set to appear in Mario Kart DS. Nintendo has packed the game full of hidden racers from previous iterations of the series. In addition, the company has added a few surprise characters to this anticipated Nintendo DS title.
Check out the full list below, but only if you don't want to be surprised!
Main Characters:
Mario
Luigi
Peach
Donkey Kong
Bowser
Wario
Toad
Yoshi
Unlockable Characters
Daisy
Koopa Troopa
Toadette
Waluigi
Shy Guy
Dry Bones
Petey Piranha
R.O.B - NES - Robotic Operating Buddy
For those who do not know, the Robotic Operating Buddy was an NES accessory designed to be the "Family Robot", and to boost the image of the NES in America.
The peripheral never took off, and only two games were made to function with the device.
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November 8th, 2005, 20:54 Posted By: wraggster
Posted by SGstair:
Well, I was sidetracked and sick over the weekend so I didn't get nearly as much done as I had planned. As such, I'm delaying my release of the lib until I have time to finish things and to them right rather than just hacking them together. The only thing that sucks about setting deadlines is that you have to keep them I regret disappointing everyone like this, but I know I would rather have a lib that was fairly complete and better tested than one that was incomplete and thrown together. So... Hate me if you must, but we'll all be happy when I do get it all done.
http://akkit.org/dswifi/
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November 8th, 2005, 20:55 Posted By: wraggster
Two9A posted this:
Again with the stagnation. I've been thumping out DSemu-ng for about a month and a half, so I'm taking a bit of a break for a while. I've got another small project I'll be sporadically working on, though; it's a Trefunge debugger. You can find it at trefunge.com; there's not much content there right now, but I should have something up soon. I have made the decision to move away from SDL for sound more permanently now, since an alternative was suggested to me. PortAudio is a simple wrapping API for low-level sound, which means I can still have portability, without all the cruft that SDL provides. Before I take that break, I'll mention that I have PortAudio in the APU now; it initialises and shuts down correctly, and even spits output (a sine wave I've hardcoded in). I'll try to get DMG sound working at a later time.
http://www.dsemu.org/
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November 8th, 2005, 20:55 Posted By: wraggster
Cory1492 posted this on his site
A new version of marioEtool was uploaded with a fully unlocked save (all stars and all mini-games unlocked using the .dss file creator “SMDS.Save.Modifier.v1.0”) - this is for unlocking your Mario64 DS cart, just copy the included files onto SuperCard, run the nds and copy the save game from SRAM to EEPROM to unlock your Mario game.
http://nds.cmamod.com/
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November 8th, 2005, 20:56 Posted By: wraggster
Cory1492 posted this news:
Slapped together a quick tool after removing the other stuff I am working on in the PC side app of Etool, and came up with a small app that will extract Max Drive save files to be used on SuperCard CF/SD save or possibly even G6.
http://nds.cmamod.com/
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November 9th, 2005, 00:57 Posted By: King DS
ok, here goes another idea that might not even work... AT ALL!
how about converting a whole DVD into one NDS rom, with all the menus and stuff. any chance of that happening?
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November 9th, 2005, 15:18 Posted By: King DS
Ok, if the source code is out then can it be converted? i know i keep banging on about Duke nukem DS all the time but the atomci source code is out so can it be made into a DS game, say by the drunken coders or somthing?
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November 9th, 2005, 19:10 Posted By: wraggster
New commercial game:
![](http://image.lik-sang.com/images//170/nds-mangaka-ds-jap.jpg)
Mangaka Debut Monogatari DS: Akogare! Mangaka Ikusei Game is an adventure title in which you play as a young girl who hopes to become a comic artist. You'll work your way through three weeks of school as you learn basic knowledge of comics. The game includes mini games through which you collect items to build up your character. The stylus is used to create your own four frame comics, with the game including a full paint interface.
More info here --> http://www.lik-sang.com/info.php?pro...3&lsaid=219793
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November 9th, 2005, 19:25 Posted By: wraggster
Revolution won't necessarily launch in Japan first, according to Nintendo Europe's senior vice president of marketing Jim Merrick, who also has some strong words for Epic Game's Mark Rein, who recently criticised the platform holder's next-generation plans.
Speaking in an interview with our sister site Eurogamer today, Merrick said Revolution might "not follow the stereotypical formula of Japan first, then the US, then Europe some time later". "Anything's possible," he said, when asked if the console could conceivably launch in Europe first.
Reacting to Mark Rein's recent suggestion that games using the Revolution's freestyle controller would be "gimmicky" and "cheap", Merrick paid tribute to Epic's strengths, but added, "he doesn't have a Revolution controller, he doesn't have a dev kit, he's talking about something he knows nothing about," before issuing something of a challenge - "if he'd like to get a dev kit and really dig into it, then I'd be interested to hear what he has to say."
Merrick also answered questions about pricing possibilities for the Revolution's back catalogue downloads, talked about other download possibilities, and confirmed that the console's 512MB of Flash memory will be expandable.
The Nintendo executive also reaffirmed, "I would be very disappointed if I went to E3 and didn't play Revolution games," and said that Metal Gear Solid creator Hideo Kojima was among developers working on the system.
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November 9th, 2005, 19:38 Posted By: wraggster
Off-screen gameplay videos of Animal Crossing: Wild World have been released, and—though darker and harder to make out than the direct-feed image you see here—they give insight into how the DS version is coming along, especially for those of us who haven’t played an earlier version.
Now we like text-based overviews of games as much as the next blog, but there’s nothing like gameplay trailers to show what an upcoming game will be like when you play it.
http://media.ds.ign.com/media/682/682878/vids_1.html
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November 9th, 2005, 19:41 Posted By: wraggster
So the first Nintendo Revolution software to be revealed as being playable over in Kyoto turns out to be the Chinese wok simulator as seen in the Revolution tech demo at this year’s Tokyo Game Show.
In a great interview with Games Life, Nintendo producer Hideki Konno mentions that the wok sim has set the offices alight.
“We're thinking of so many different things. We're still at the stage where we're trying so many different things. We're doing things with big, expansive movements and smaller, more concise movements. It's hard to narrow it down to one over the other. Did you see the Tokyo Game Show video? We actually have things using the movements you saw. Like the cooking game. We have this game with a big wok that you use to cook Chinese food, and it's really interesting to have the meat and vegetables frying in there, and use the controller to flip the food around without it spilling out of the pan.”
Of course, this got us wondering – are all the other tech demos seen from the TV’s perspective real, existing software? The wok simulator, that we’ll refer to from here on in as Wok: Chinese Food Master Gaiden III, was twinned with a slicing game. We wonder if that’s on the go in Nintendo’s offices too…
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November 9th, 2005, 19:42 Posted By: wraggster
As suspected, Nintendo Revolution will not be the final name of Nintendo’s new home console, with a new moniker expected to be unveiled in the run up to next year’s Electronics Entertainment Expo slated for May 2006.
Speaking to SPOnG today, Nintendo Europe’s Shelly Pearce, formerly Shelly Friend in her pre-marriage and breeding days said, “The Revolution is a codename for the new machine.”
The final name, unsurprisingly, was not offered, leaving us to wildly speculate as to what it might be. The Nintendo Ultratron is looking unlikely, as is Nintendo 3D Space Controller 4000. The possible re-branded NTO Fabulon Triptometer doesn't say an awful lot either; a shame really, as cheesy names with prefixes like Ultra and Mega carry a cluster of kitsch kudos with us.
Of course, Nintendo has always changed the names of its home machines from their original codenames, with the Nintendo 64 formerly being the Ultra 64 (as immortalised by a million Killer Instinct machines proclaiming the fact) and the GameCube, which began life as Nintendo Dolphin.
We had noted that following the showing of the Revolution controller at this year’s Tokyo Game Show, all Revolution branding had been removed from Nintendo-supplied official assets, paving the way for the revelation of the new name.
So, we don’t know what Nintendo has planned – nor does anyone we’ve contacted to date. It is a secret and a closely guarded one, as you might imagine. Let us know what you think it might be in the forum below.
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November 10th, 2005, 04:34 Posted By: malrak
I just got an M3adapter and have been trying to use some of the games and emulators on the site, but I can't seem to get any of them to work. Is there a nifty idiot's guide out there?
I tried running Missle Commands DS and the SnesDS emu. But I get nothing but a black screen.
When running Castlevania X via SnesDS, I actually get the title screen before the screen goes black. So its something at least.
Any help would be appreciated.
Thanks!
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November 10th, 2005, 20:17 Posted By: wraggster
We’re seeing some more Revolution tidbits coming out of the woodwork, thanks to an interview with an evasive but helpful Jim Merrick from Nintendo. He stated that Japan won’t necessarily see the Revolution first, and that the launch might “not follow the stereotypical formula of Japan first, then the US, then Europe some time later… Anything’s possible.” Which wouldn’t be unprecedented — the DS launched in the US before Japan — but would still be quite the move, and falls in line with other things we’ve heard about a possible attempt to match Microsoft’s rather ambitious world-wide “simultaneous” launch. Merrick also stated in a round about way that retro game downloads may only cost “a couple of pounds,” and that the 512MB of storage for such things would be expandable.
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November 10th, 2005, 20:30 Posted By: wraggster
There must be something in the water over at Nintendo. With its upcoming Revolution console, the company is taking innovation to the next level and rethinking its normally rigid methodologies. It started with the unveiling of the console's controller, which has garnered equal parts cheers and jeers. Just last week, at the North American Nintendo press summit, company exec Reggie Fils-Aime explained how Nintendo will be imploring "disruptive technologies" akin to those of industry shakers Apple and Dell Computers.
Now another executive is saying that the Revolution might not even launch in Japan. Nintendo Europe senior vice president of marketing Jim Merrick told Eurogamer that the US, or even Europe, may get the Japanese-made console first.
"We're very serious about trying to be a more global company and not follow the stereotypical formula of Japan first, then the US, then Europe some time later," Merrick told Eurogamer. "Anything's possible. There are no rules that it must be Japan or US first."
Such a move would be very un-Nintendolike. The Kyoto-based company is well-known for taking care of its countrymen first, then sharing the wealth with other regions later. Whereas Nintendo has slipped in popularity in the US and Europe, it still holds a rabid fan base in Japan.
Regardless of who gets the Revolution first, the company is making an effort to see that it goes global faster than any other Nintendo console before it.
"With DS, we were 14 weeks, which was the tightest Nintendo has ever been with a console launch, and that was an achievement," said Merrick. "But with Revolution, we expect to do better than that. That certainly is our goal."
The Revolution will also be backward compatible with the GameCube without the aid of an adapter, according to Merrick. Even though the GameCube used the small 3-inch discs and the Revolution will use the full-size discs, both media will be read through the same slot-based disc drive.
Merrick also answered questions about Metal Gear Solid creator Hideo Kojima's contributions to the console. When asked simply if the game vet is working on a Revolution game, Merrick said, "To my knowledge, yes."
Nintendo is targeting the Revolution's release date sometime between April 1, 2006, and December 31, 2006.
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November 10th, 2005, 20:48 Posted By: wraggster
A new rival for homebrew and emulation has entered the arena.
GP2X UK have posted news that all fans of homebrew and emulation on consoles will be happy to hear, finally the GP2X is released and shipping, the console for those that dont know is a Portable Linux Based console which already has ports of Quake, Quake 2, Duke Nukem 3D, Amiga and Gameboy Emulators being worked on and that is nothing compared to whats not been publically revealed. One very cool addition is the fact that it has a TV out thats compatible via software with any region.
Heres a screen of the Box
More information at both GP2X UK & GP2X News
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November 10th, 2005, 20:50 Posted By: wraggster
GP2X UK have posted news that all fans of homebrew and emulation on consoles will be happy to hear, finally the GP2X is released and shipping, the console for those that dont know is a Portable Linux Based console which already has ports of Quake, Quake 2, Duke Nukem 3D, Amiga and Gameboy Emulators being worked on and that is nothing compared to whats not been publically revealed. One very cool addition is the fact that it has a TV out thats compatible via software with any region.
Heres a screen of the Box
More information at both GP2X UK & GP2X News
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November 10th, 2005, 21:18 Posted By: wraggster
Success HK posted news that they have Shamu Deep Sea Adventures in stock for the DS, heres the info:
![](http://www.success-hk.com/item_photo/item/NDS-sea-L.jpg)
All is not well within Shamu's beloved SeaWorld Adventure Park. Something is happening, Poseidon wants to steal the magic of the park away from Shamu and SeaWorld. By taking control of Shamu and taking charge to investigate, your adventures will take you beyond the pools of SeaWorld and into the strange depths under the park and on amazing underwater animals and even do battle with Poseidon, the undersea god, and his loyal sea beast, The Kraken. This adventure will put all your skills and instincts to the ultimate test. Do you have what it takes to save SeaWorld and Shamu?
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November 10th, 2005, 21:20 Posted By: wraggster
Success HK posted news that they have SpongeBob: Yellow Avenger US ver in stock for the DS, heres the info:
![](http://www.success-hk.com/item_photo/item/NDS-yellow-L.jpg)
The Dirty Bubble has kidnapped SpongeBob's favorite superheroes, Mermaid Man and Barnacle Boy! SpongeBob must fight back using the legendary powers of the Mermaid Man superhero belt and restore order in Bikini Bottom. Help him as he fights against the Dirty Bubble and his legions of evildoers. Utilize all the special powers of Mermaid Man's belt, including Shrink Ray, Water Ball, Raging Whirlwind, Summon Sea Creatures, Sulphur Vision, Magnetize, Super Speed, Super Jump and Super Strength
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November 10th, 2005, 21:23 Posted By: wraggster
Success HK posted news that they have Harry Potter: Goblet of Fire US ver in stock for the DS, heres the info:
![](http://www.success-hk.com/item_photo/item/NDS-harry-L.jpg)
Harry Potter and the Goblet Of Fire continues that adventures of Harry Potter. Harry is mysteriously selected as the fourth contestant in the dangerous Triwizard Tournament. Each competitor in the international competition must confront a fire-breathing dragon, rescue friends from the icy depths of the Black Lake, and navigate the twisting mysteries of a vast, dangerous maze. Players can experience the thrills of the movie from the Quidditch World Cup campsite to a heart-stopping duel with Lord Voldemort himself! Experience the thrilling moments of the movie and put your magic to the ultimate test in co-operative play with up to two friends.
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November 11th, 2005, 01:38 Posted By: wraggster
Reggie Fils-Aime tells CNN/Money that his company expects to undercut rivals; hints at DS redesign, rules out HD support.
The Revolution remains the most mysterious of the three next-generation consoles. With only the barest of system specs and no tech demos little is known about the device--or what is so "revolutionary" about it. So far, its most innovative features are a unique controller and repeated statements by its maker, Nintendo, that it will appeal a vast untapped market of non-gamers.
Today, though, one of Nintendo's most public faces said the Revolution will also stand out from its competition for another big reason--price. Speaking to CNN/Money correspondent Chris Morris, executive vice president of sales and marketing Reggie Fils-Aime predicted that the Revolution would be cheaper than both the Xbox 360 and the PlayStation 3.
"Value has been a key card for us this generation and we'll continue to play it," Fils-Aime told Morris. "Do I expect us to be at a lower price point than our competition? Yes I do. Have we determined a price yet? No we haven't."
How low will Nintendo go? It's hard to tell. Rumors of a $199 Revolution are running rampant in forums, though there is nothing concrete to support such an assumption. However it would have to be below the only known next-gen price points. Microsoft is selling two Xbox 360 SKUs--$the no-frills $299 "core" Xbox and the $399 standard model with hard drive and wireless remote.
In his interview with Morris, Fils-Aime also reiterated the fact that the Revolution will not support high-definition televisions. "What we'll offer in terms of gameplay and approachability will more than make up for the lack of HD," he said. Both Microsoft and Sony are making much of the 360's and PS3's HD capabilities.
Fils-Aime also implied that the DS will see redesigns, just as the Game Boy Advance has. "As soon as [the DS] was launched, we started looking at ways to tweak it visually," he told Morris.
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November 11th, 2005, 02:51 Posted By: wraggster
New Gamecube stuff from Baldbouncer
<a href="http://www.baldbouncer.co.uk/catalog/product_info.php?ref=2&products_id=206&affiliate_b anner_id=1" target="_blank"><img src="http://www.baldbouncer.co.uk/catalog/affiliate_show_banner.php?ref=2&affiliate_pbanner_ id=206" border="0" alt="Gamecube S-Video/Av Cable"></a>
<a href="http://www.baldbouncer.co.uk/catalog/product_info.php?ref=2&products_id=206&affiliate_b anner_id=1" target="_blank">Gamecube S-Video/Av Cable</a>
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November 11th, 2005, 02:52 Posted By: wraggster
New Gamecube stuff from Baldbouncer
<a href="http://www.baldbouncer.co.uk/catalog/product_info.php?ref=2&products_id=207&affiliate_b anner_id=1" target="_blank"><img src="http://www.baldbouncer.co.uk/catalog/affiliate_show_banner.php?ref=2&affiliate_pbanner_ id=207" border="0" alt="Gamecube Memory Card"></a>
<a href="http://www.baldbouncer.co.uk/catalog/product_info.php?ref=2&products_id=207&affiliate_b anner_id=1" target="_blank">Gamecube Memory Card</a>
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November 11th, 2005, 03:00 Posted By: wraggster
New GBA Stuff from Baldbouncer
<a href="http://www.baldbouncer.co.uk/catalog/product_info.php?ref=2&products_id=210&affiliate_b anner_id=1" target="_blank"><img src="http://www.baldbouncer.co.uk/catalog/affiliate_show_banner.php?ref=2&affiliate_pbanner_ id=210" border="0" alt="GameBoy Advance SP Battery Charger"></a>
<a href="http://www.baldbouncer.co.uk/catalog/product_info.php?ref=2&products_id=210&affiliate_b anner_id=1" target="_blank">GameBoy Advance SP Battery Charger</a>
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November 11th, 2005, 03:01 Posted By: wraggster
New GBA Stuff from Baldbouncer
<a href="http://www.baldbouncer.co.uk/catalog/product_info.php?ref=2&products_id=211&affiliate_b anner_id=1" target="_blank"><img src="http://www.baldbouncer.co.uk/catalog/affiliate_show_banner.php?ref=2&affiliate_pbanner_ id=211" border="0" alt="Gameboy Advance 3 in 1 Car Charger"></a>
<a href="http://www.baldbouncer.co.uk/catalog/product_info.php?ref=2&products_id=211&affiliate_b anner_id=1" target="_blank">Gameboy Advance 3 in 1 Car Charger</a>
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November 11th, 2005, 03:11 Posted By: wraggster
New Gamecube Stuff from Baldbouncer
<a href="http://www.baldbouncer.co.uk/catalog/product_info.php?ref=2&products_id=216&affiliate_b anner_id=1" target="_blank"><img src="http://www.baldbouncer.co.uk/catalog/affiliate_show_banner.php?ref=2&affiliate_pbanner_ id=216" border="0" alt="GC Wireless Controller"></a>
<a href="http://www.baldbouncer.co.uk/catalog/product_info.php?ref=2&products_id=216&affiliate_b anner_id=1" target="_blank">GC Wireless Controller</a>
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November 11th, 2005, 03:16 Posted By: wraggster
At last a UK shop selling a Flash cart that works with both DS and GBA, heres more info:
<a href="http://www.baldbouncer.co.uk/catalog/product_info.php?ref=2&products_id=218&affiliate_b anner_id=1" target="_blank"><img src="http://www.baldbouncer.co.uk/catalog/affiliate_show_banner.php?ref=2&affiliate_pbanner_ id=218" border="0" alt="Flash 2 Advance Ultra 1 Gig USB Kit"></a>
<a href="http://www.baldbouncer.co.uk/catalog/product_info.php?ref=2&products_id=218&affiliate_b anner_id=1" target="_blank">Flash 2 Advance Ultra 1 Gig USB Kit</a>
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November 11th, 2005, 03:18 Posted By: wraggster
At last a UK shop selling a Flash cart that works with both DS and GBA, heres more info:
<a href="http://www.baldbouncer.co.uk/catalog/product_info.php?ref=2&products_id=218&affiliate_b anner_id=1" target="_blank"><img src="http://www.baldbouncer.co.uk/catalog/affiliate_show_banner.php?ref=2&affiliate_pbanner_ id=218" border="0" alt="Flash 2 Advance Ultra 1 Gig USB Kit"></a>
<a href="http://www.baldbouncer.co.uk/catalog/product_info.php?ref=2&products_id=218&affiliate_b anner_id=1" target="_blank">Flash 2 Advance Ultra 1 Gig USB Kit</a>
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November 11th, 2005, 04:34 Posted By: wraggster
Source - The Skeen
The G6 Flash Team has been busy and have released a Movie Player Update and a version of MoonShell that reads directly from the cards filesystem. I've just gotten done messing around with the new media player and it is extremely faster, supports skins, has more features for the e-book reading and most importantly outputs clear, vibrant, non-distorted *loud* bass (no other media player does this yet)! Hardcore techno pwns on the Nintendo DS when you can actually hear it thump! Additionally, the Movie Player will let you playback many different types of media files, but only after conversion; including -
* Dobly AC3 (*. AC3)
* DVD Video (*. VOB)
* Microsoft Waveform (*. WAV)
* MPEG-1 Audio Layer-2 file (*. MP2)
* MPEG-1 Audio Layer-3 file (*. MP3)
* Real Media (*. RA, *. RM, *. RAM, *. RMVB)
* MPEG-1 Media File (*. Mpeg, *. Mpg)
* MPEG-2 Media File (*. M2V)
* Windows Media (*. AVI, *. ASF, *. WMA, *. WMV)
* VCD Video (*. DAT)
* QuickTime Media File (*. MOV)
* MPEG-4 Media File (*. AVI)
* DivX Media File (*. AVI)
Downloads via the comments ![Smile](http://www.dcemu.co.uk/images/smilies/smile.png)
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November 11th, 2005, 04:42 Posted By: wraggster
EZFLASH has released EZCLIENT 3.20 with full NDS support. If you have FlashME you can boot backups without a PassMe.
Download via the comments
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November 11th, 2005, 11:11 Posted By: wraggster
Source - Eurogamer
But let's start with the basics and the stuff that will be familiar to Mario Kart Fans. For single players, there's a Grand Prix with four classes - 50cc, 100cc, 150cc and the unlockable 150cc "mirror" class, where tracks are reversed. Then there are eight familiar characters to choose from, with more to unlock (such as Waluigi, Princess Daisy and R.O.B.) as you progress.
It doesn't matter which character you choose, but it's important to get your kart selection right. As in Mario Kart Double Dash!!, stats for each kart's speed, acceleration, weight and so on are shown - but now there's also an "items" category. The higher the items stat, the better power-ups and weapons you're likely to get - but don't worry, the game's still finely tuned so that you'll get better power-ups the further behind you are and vice versa.
There are loads of karts to choose from, and you can also customise whichever one you select by designing your own emblem using a simple paint programme. Note that this is open to Pictochat-style abuse, especially since there are two different shades of pink.
Once your character and kart are sorted, it's time to choose your cup - say hello to our old friends Mushroom, Flower, Star and Special. These offer a total of 16 new tracks, many of which are based on old classics - it's good to see a new iteration of Rainbow Road that makes you feel just as sick as all the others.
Then there's the Retro Grand Prix, which also has four cups - Shell, Banana, Leaf and Lightning. Highlights include Mario Circuit 1 from the SNES game, Choco Mountain from the N64 and Sky Garden from the GBA. But whichever your favourite Mario Kart game, you're sure to find some of your favourite tracks here.
Turbo powered
So what of the actual gameplay? Well, lots of familiar elements are back - you can get a turbo boost by pressing accelerate at precisely the right moment during the countdown to the start of the race, for example. And just like in Mario Kart N64 and GC, you can get a boost by pressing the D-pad as you slide.
There's also a new slipstreaming feature. If you keep right up behind an opponent for long enough (you can tell if you're doing this correctly as little sparks will fly) you'll be rewarded with a burst of speed which will give you the power to zoom past them, laughing in their STUPID FACE.
During races the action takes place on the top screen, while a map is displayed on the touch screen. Helpfully, you can zoom in and out at any time by pressing the X and Y buttons - so you can get a general overview of how the race is progressing, or take a more detailed look to see just how much of a lead you've got.
The weapons and power-up system works just as it does in previous Mario Karts - you pick items up by running into boxes, and then they're displayed in a little box at the top of your screen. You can tag items like banana skins and shells to the back of your kart by pressing and holding the left shoulder button, protecting yourself from attacks in the process and leaving you free to pick up another object.
As well as familiar items like trick boxes, lightning strikes and ghosts, there are new weapons such as the blooper - a flying squid that squirts ink all over the screen, making it hard to see where you're going and avoid obstacles. The touch screen map comes into play here as a useful navigational aid.
Then there's a bomb which you can lob ahead of you, where it will explode into a big fiery dome thing. But our favourite has to be the power-up that turns you into a giant bullet and sends you speeding round the track on auto pilot, taking out anyone who gets in your way. Hurrah!
Time for a change
Who says women aren't good drivers? Oh. She's in seventh.
If you fancy a change from Grand Prix mode, you might like to have a go at Time Trial. We've never much seen the point of racing round a track on your own with no weapons and no one to hit them with anyway, but things are made more interesting by the fact that you can save time trial ghosts and exchange them with other players wirelessly. Plus, if you reckon you're extra good, you can race against unlockable "staff ghosts". That should bring you back down to earth a bit.
Alternatively there's the Mission mode - there are six levels to work your way through here, each with eight missions and a boss stage to complete. Objectives are things like driving through a series of numbered gates, collecting a load of coins, racing round tracks backwards and so on. Do badly and you'll get a boring old letter grade, do well and you can earn up to three shiny gold stars.
It's all good fun, but not quite as much fun as the excellent Battle mode. There are two variations on this in Mario Kart DS, the first of which is Balloon Battle - and this time round there are a few twists.
For starters, you begin the battle with just one balloon attached to your kart instead of the traditional three. But fear not - look at the top right corner of the screen and you'll see that you've got a further four balloons in reserve.
So how do you attach them to your kart? Well, first of all you need to find a safe place away from enemies where you can keep still for a second or two. Then you can either press the select button to inflate a balloon, or - the quicker, and arguably more entertaining option - you can blow furiously into your DS's mic. Superb.
Once again, the touch screen displays a map, along with information about the number of balloons each of your opponents have. As you might expect, this is very handy for picking your targets and ganging up on people.
There are six battle arenas to choose from - MK fans will recognise old favourites Block Fort and Pipe Plaza, but the new environments are excellent too. Especially the arena that's set on a giant Nintendo DS floating through space, and the Tart Top arena - this sticks you on the top of a huge cake, garishly rendered in those nauseating Nintendo pastels. The only way to get power-ups is by zooming up the speed ramp on the tower of cream in the centre of the cake, and trying to hit a box as you soar over the cherry in the middle. Look out for blobs of cream splatting across your screen if you bump into stuff, too. Inspired.
The same selection of tracks is available in the second Battle mode, Shine Runners. Here you have to pick up shines that appear randomly around the arena - the touch screen comes in extra handy here, since they appear as icons on the map. An icon also appears over characters when they have a shine, and if you get hit, you lose the lot. All this is going on against the clock, and once the timer hits zero whoever has the least number of shines is out of the battle.
Multiplayer mayhem
Three red shells FOR TEH W1N!! Sorry. This is what happens when you play games online.
So that's the range of options available to the single player - but as any Mario Kart aficionados will tell you, the fun really starts when other people get involved. In Versus mode you can race against up to seven opponents via Wi-Fi, adjusting various event settings to suit. There's even a team option so the playing field is levelled out for weaker players who are facing off with, well, the likes of us.
You only need one game cartridge for Wi-Fi play, but if you're game sharing you can only race as one character - Shy Guy - and you can't change the race settings. Along with straightforward races, you can set up multiplayer Balloon Battles and Shine Runner matches.
Of course, you don't even have to be in the same room as your friends to play Mario Kart multiplayer these days, thanks to Nintendo's much-hyped Wi-Fi Connection service. Follow the simple on-screen instructions to hook up to your wireless router, or invest in a Nintendo USB Wi-Fi dongle if you haven't got one, and then choose who you want to play against, up to a maximum of four players.
If it's a match with mates you're after, you'll need to swap your Friend code - a 12-digit number unique to your DS - with your opponents first. This can't be done in the game, so you'll need to actually communicate with them in real life, unfortunately. Your DS can only store a maximum of 36 Friend codes, but this isn't a problem for us since we've only got about 3.6 friends.
If you're even less sociable and have no friends at all, you can choose to race against random opponents from your global region or the whole wide world. There's also an option to seek out players of a similar skill level as you so you can avoid pointlessly easy races or shameful defeats.
Cast your vote
Sadly, you can't opt for online battles, just races, but they're fun enough as it is. There are 20 of the game's 32 circuits to choose from and track selection works on a democratic basis: each player picks their favourite course before the race begins, and the course with the most votes is automatically selected. If you all vote for different tracks, the game picks one of your selections at random. We discovered that you can subvert democracy by waiting until each of your three opponents have made their choice and then cast your vote for whichever of their selections you prefer, if you're feeling cheeky.
Gameplay is pretty much the same as in the single player mode, with the exception that you can't use the left shoulder button to hold items at the back of your kart - which means you can't use them for protection, and you can't pick up another weapon while hanging on to the first one, either. Another difference is that player names are displayed above their characters at all times, along with their customised emblems.
But for the most part, it's familiar stuff - the same selection of weapons, the same basic gameplay mechanics, and the same scoring system where at the end of four races, points are tallied up and the winner receives a shiny trophy.
Unfortunately our beta copy of the game didn't work with Wi-Fi Connection, so we weren't able to give the online mode a thorough going over for lag issues and the like. However, we did get the chance to play online at the Nintendo Europe Summit in Frankfurt last week, where we "represented" against a load of other journalists located in the US and Canada.
We're pleased to report that there didn't seem to be any problems with lag, and that there was no hassle in getting the DS to go online. But for an in-depth analysis, you'll just have to wait for the full review.
What we can tell you, without a doubt, is that Nintendo has done a superb job here. All the stuff fans love about Mario Kart is present and correct, and the new additions - from the new weapons to the online multiplayer mode - enhance the classic formula brilliantly. Even if you've been playing Mario Kart for years, even if you think nothing could surpass the genius of the SNES version, even if you went right off the whole thing after playing Double Dash!! - you're in for a treat.
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November 11th, 2005, 15:10 Posted By: wraggster
News from Lik Sang
Ichigo has successfully fought on several platforms before, with recent versions of Bleach for PlayStation2 and PSP, all developed at Sony. Now another major Japanese multiplayer is in charge for bringing the famous Shonen Jump Manga franchise to the Nintendo GameCube: software veteran SEGA. Bleach Koukon ni Mamieru Shinigami is now due on December 8th and bound to offer one-on-one battles in a Beat'em Up featuring a huge cast of 25 characters from the popular Manga's universe. Expect to meet the biggest and baddest fighters in a clash that will shake Ninty's current-gen box to its very core. The developing team's ambition for this title is indeed a keen one: cel-shade everyone from Ichigo himself to Renji in a style that's true to its Japanese comics roots, while souping up enough frantic action to remove even super-strong gel from all-spiky hair. While you could say that cel-shading is a technique which can be regarded as almost a traditional technique now when creating Manga based videogames, the animation in Bleach for GameCube has reached new heights in this title, enjoying the royal treatment courtesy of SEGA.
While this game certainly shines in the visual department as moves are depicted with dramatic eye-candy, the fighting engine of this fine 2D Beat'em Up needs to be dragged into the spotlight as well. And how about a big round of applause for what can only be called a well-balanced, easy graspable system that leaves sufficent room for exploration and the challenging task of mastery? Hone your skills using two attack buttons, providing a weak as well as a strong advance. The ability to jump and block comes in handy as well. The attacks can be brought in low and blocks can be attempted at that level too. Don't forget it's SEGA we are talking here: Bleach for GameCube definitely is not just a flashy Manga hit gone videogame, with a half-heartedly combat feature stuck on, it can stand its own against more "serious" Beat'em Up titles, and very well so. While chain combos are fairly easy to pull off, more experienced players can do some intriguing combo magic. A cool concept represents Bankai mode, which will be appreciated by fighting game novices as well as virtual black belts. Think Matrix meets Manga, where this novelty allows you to slow down time (Viewtiful!) and hand out even more damage to your opponent.
With a Bleach all-stars filled character selection screen on top, Koukon ni Mamieru Shinigami is looking to provide more Banzai! bang for your buck and simply a honorable Beat'em Up effort that for fans of Japanese pop culture and Bleach followers in general cannot be missed. Available on December 8th for only US$ 64.90 (shipped!), SEGA also announced a dedicated Bleach skin set for the GameCube console and controller, limited to early adopters. Click on the image to the right to view the sticker set in question. Please note that while we'll do our best to have some of these for our preorders, we can't guarantee the availability of this bonus. Still, we recommend placing your order as soon as possible, in case you'd like to increase the chance of receiving one of the skin sets with your preordered game. In the world of Bleach, next will be another version for PS2, Hanatareshi Yabou on December 29th, a RPG by Sony. SEGA will be at it again for a Nintendo DS edition - dubbed Souten ni Kakeru Unmei - a Bleach fighter conquering another platform, due out January 26th.
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November 11th, 2005, 15:33 Posted By: wraggster
DS software sales continue to dominate the higher end of the Japanese charts
Daito Giken's Official Pachinko Slot Simulator: Osu! Bancho stormed into the top spot this week, selling 96,000 copies and reinforcing the continued popularity of Japan's most prevalent form of legal gambling.
The fifteen new releases this week accounted for approximately forty per cent of overall sales, snatching the first three positions in the all format charts and pushing last week's number one seller, Shadow of the Colossus, down three places to number four.
Capcom's Beat Down: Fists of Vengeance entered at number three, proving an unexpected success which has been attributed both to Capcom's market strength in the East and the general view that the title bears similarities to Rockstar's Grand Theft Auto series.
Half of the top ten was taken up by DS titles, including a climb of three places from eight to five for Training for Adults: Work Your Brain and continued sales success for Gentle Brain Exercises. Nintendo plans to launch two versions of its DS Brain Training series (one for young adults and another for a more mature audience) in Europe next spring.
SEGA has also offered a variation on the theme, with PSP title Brain Trainer Portable making its chart debut at number eight. In terms of the hardware sales however, the PSP is still seriously lagging behind Nintendo's DS, taking a 24 per cent share of the market, compared to the 40 per cent claimed by the DS.
Elsewhere in the charts, Pokémon Torouze has plummeted from second to ninth place, while Bandai's Dragon Ball Z: Sparking holds its place at the bottom of the top ten for a second week.
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November 12th, 2005, 02:35 Posted By: wraggster
Alan Gerow has updated his Text app for the Nintendo DS:
I have finally gotten to a point where I am comfortable releasing v0.3 of TxtWriter. This version has intra-document editing, so you can edit and make changes at other points in the document other than the end. It also has a much spiffier user interface, and dialog boxes for confirmations and alerts. It has an updated extended keyboard and more use of the keys. The F1 key now saves a file and F2 opens the file menu so that all operations, except for delete, can be done via the touch screen.
Download Here --> http://nintendo-ds.dcemu.co.uk/txtwriter.shtml
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November 12th, 2005, 03:12 Posted By: wraggster
A Chicago McDonald's will host the launch event for Nintendo's new Wi-Fi online gaming service.
The McDonald's in question is at 600 North Clark Street in Chicago on November 14 at 11AM.
The free Nintendo Wi-Fi service, that will be available in more than 6,000 McDonald's nationwide, is made possible with an agreement with Wayport.
At the launch event, costumed employees will showcase Mario and Ronald McDonald "flipping the switch" to turn on the service. Mario Kart (currently the only title that supports online play on the DS) will be the game of choice.
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November 12th, 2005, 03:16 Posted By: wraggster
Some new details emerged about Real-Time Conflict: Shogun Empires, as nintendoinsider conducted an interview with Namco.
“First, the wireless multiplayer mode is now only for two players rather than eight (it also requires each player to own a copy of the game). The multiplayer conquest mode plays out very similarly to the main mode, in which you will raise armies and try to conquer all of Japan (think Risk).
Secondly, one of our worries about the game was its length (Defender of the Crown, a very similar title, could be finished in under two hours). The Namco representative promised that Shogun Empires is six to eight hours long, thus almost four times as long as the classic Amiga title (later ported to Game Boy Advance).
Finally, a few more gameplay details. At the very beginning, you will choose one of two brothers to be your leader - one of the brothers is more diplomatic, while the other is more of a warmongerer. As you raise your army, you will have four types of troops - swordsmen (the fastest, but not too strong - mainly good for hit and run); spearmen (slow, but very strong); archer (good for range attacks, but pretty weak); and warlords (a bonus character: a warlord will ride on horseback and is very strong). The game ends when you conquer all of Japan - there is no big boss battle at the end (as with most games of this type).”
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November 12th, 2005, 13:45 Posted By: bill00000
Link
Looks like we'll have no HD support on the revolution to save cost. I don't think it will hurt them much, as they're targetting a demographic that really won't care whether they have HD or not.
Already posted... Ignore away!
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November 12th, 2005, 17:47 Posted By: wraggster
Now that Nintendo has committed to online gaming with its Wifi connection service for the DS, it wants to show the world. To this end, Nintendo has released an advert for Mario Kart DS, which highlights the title’s multiplayer aspect.
The ad demonstrates the game’s multiplayer features through several people watching a Nascar race on TV. When one person throws his food in disgust at the screen, he’s surprised to see that the hotdog goes straight through the screen. The renegade hotdog disrupts the driver’s view, and he swerves to avoid crashing.
It’s not long before a bunch of other people are throwing pizza, ironing boards and squirting mustard at the cars. It’s an entertaining representation of the things you can do to slow down friends in a multiplayer game of Mario Kart DS.
http://www.gametrailers.com/player.p...pe=wmv&id=8427
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November 12th, 2005, 17:48 Posted By: wraggster
Not too long ago the web exploded with a torrent of Nintendo Revolution controller mock-ups. Our wrap-up post shows the amount of attention the controller garnered from the community. From guessing random and obscure features to creating elaborate hoax manuals, Nintendo fans didn’t stop until the controller was unveiled.
The other day, Reggie Fils-Aime dropped a hint that the DS may be due for a re-design. Just over a day later we got our first tip to a mock-up of a new DS design by Ryan Cooper. The mock-up (featured above) seems to be inspired by the design and marketing shots of the Apple iBook.
Think you could do better? Get your Photoshop gloves on and prove it!
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November 12th, 2005, 17:50 Posted By: wraggster
Epic’s VP Mark Rein is known for his opinions, and today he tries to clarify one of his most explosive. As we have covered before, Rein alluded to some games for the Revolution destined to be ’gimmicky’ - a fair assessment, but in the wrong context can sound awfully hateful (especially since, at that time, he had never used the Revolution controller). Yesterday, Jim Merrick responded by offering Rein a Revolution dev kit.
Speaking to Eurogamer, Rein mentioned that, after reading the Merrick interview, he called up Nintendo of Europe’s senior VP of marketing and “had a long, very good chat.” Rein confirmed that he asked for a Revolution dev kit - not committing to making games, mind you, but that he and his company will consider it. Rein actually goes so far as to suggest that “Unreal Engine 3 and Nintendo Revolution would be very well suited to each other.”
Believing statements that Nintendo’s upcoming console will be close to its competitors, in terms of technology, does that mean we will see some beautiful Unreal graphics on the Revolution? Stranger things have happened, and Mark Rein is not a man to look past a potential source of income.
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November 12th, 2005, 18:08 Posted By: wraggster
Kleevah posted this update
- Made the scrolling smoother (now you can hold down the pad to scoll)
- Fixed the border of the default skin a bit
- Made the fading at boot a bit more smooth (still not 100% happy about it)
More info --> http://www.zawiarr.com/NDS/
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November 12th, 2005, 18:10 Posted By: wraggster
Two9A the original coder of the Nintendo DS emulator DSemu has posted this news:
So yeah, that Trefunge debugger didn't get very far before I abandoned that too. Sorry 'bout that. However, I did decide to go back to DSemu-ng and bash out some more code. And some results have been forthcoming.
At this point, I've enabled the 'Open DS' option on the File menu; when a ROM is loaded, the window resizes to 256x384, and two CPU cores are loaded. There is no graphics plugin at this time, nor sound or timer; instead the DS option loads null plugins for these three. The major step in today's snapshot is the loading of two CPUs, and the shiny new two-CPU breakpoint window.
There are, of course, problems. Only the main CPU actually runs; you can step through and hit the Run button just fine, and stuff will execute. However, opening up the sub-CPU debugger shows that it never moves a jot from its reset position. Furthermore, the two CPUs currently share an MMU (and it's the GBA's MMU), which is not just undesirable, but unacceptable. And there's lots more small issues relating to the fact that null plugins are loaded for the peripherals, but we'll save that for another time.
There is a glimmer of hope though. JaJa has been debugging the compilation process for Mac OSX, and has managed to hack a working Makefile together. Try it out, if you like; the source, as ever, is at the link below.
More info --> http://www.dsemu.org/
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November 12th, 2005, 18:24 Posted By: wraggster
bertrude a few days ago did a great review of the DS game Tiger Woods PGA Tour, heres some info about the game
![](http://image.lik-sang.com/images//170/nds-tiger-woods-pga-tour-2005.jpg)
Tiger Woods, EA SPORTS' industry leading golf title provides players to take on Tiger Woods, Vijay Singh, Jack Nicklaus and other golfing greats from past & present. Players create their golfer, develop their skills and step on to the green to challenge the masters on some of the worldÆs top courses including five licensed and one fantasy courses from the Tiger Woods series. However, unlike any past iteration, this innovative version of the game allows players to utilize touch screen technology to command control of their swing and position their shots like a pro. When they feel truly confident, players can fire up the multiplayer component to challenge up to four friends in wi-fi networked play. Then, see whoÆs the real master.
More info here --> http://www.lik-sang.com/info.php?pro...8&lsaid=219793
Heres an excerpt from the review:
Quick play is the quickest way to start playing and allows you to play a variety of game modes (stroke play, match play and skins) on any of the courses that are available. 2 are available initially and the other have to be unlocked from the Legend Tours mode. A total of 6 courses are included in the game. You can also specify here how many CPU players there are (up to 3) and choose if you want to play a full course or just the first 9 or latter 9 holes. A sub menu allows alterations of tee selections, pin selections, green speed, fairway speed and the length of the rough. The quick play mode is a great way to just pass some time (although the meat of the game is in the Legend Tour mode) and a good way to pick up the game mechanics.
Read the full review in our Nintendo DS reviews forum here --> http://www.dcemu.co.uk/vbulletin/showthread.php?t=13151
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November 12th, 2005, 18:29 Posted By: wraggster
1timeuser has done a great review of the Nintendo DS game Trace Memory/Another Code, heres some info about the game:
![](http://image.lik-sang.com/images//170/nds-trance-memory-us.jpg)
While researching human memory for the government’s secret lab, scientists Richard and Sayoko Robbins suddenly disappear and are presumed dead. Ten years later, their daughter, Ashley, receives a letter from Richard, telling her that he is still alive and sequestered in a lab on Blood Edward Island. Ashley traces the letter to the island to find the truth behind her parents’ mysterious disappearance. Once there, she discovers that her parents had been working on a memory-generating computer called Trace, but the connection between Trace and their disappearance remains unclear.
While searching for Richard, Ashley befriends a ghost named D, who is looking for answers of his own. Having lost all his memories and any recollection of his death, D is destined to remain in limbo and wander the island until he recovers them. Together, they set off to find the truth of their pasts.
More info here --> http://www.lik-sang.com/info.php?pro...4&lsaid=219793
Heres an excerpt from the review:
The games graphics mix Anime styled characters with beautifuly seemingly hand drawn scenes. Also there is a top down view of cell shaded 3D models that really look about as good as they can on the DS. Over all, I liked how this game looked.
Read the full review here --> http://www.dcemu.co.uk/vbulletin/showthread.php?t=13225
Do you have any Nintendo DS Games or Accessories then wny not have a go at reviewing them in our DS Review forum here --> http://www.dcemu.co.uk/vbulletin/forumdisplay.php?f=93
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November 13th, 2005, 10:38 Posted By: wraggster
Sega have made a few announcements regarding some of their upcoming Nintendo DS titles today, and one of them being the news that Super Monkey Ball DS has been delayed until early next year.
In a case of bittersweet news, Sega have also revealed that the game has been renamed to Super Monkey Ball Touch & Roll. As well as this, the game will feature ten worlds and fifty stages in the single player challenge mode.
There are also a total of six party games, which should make this game a multiplayer favourite. We'll have more news on the game as soon as possible, so stay tuned.
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November 13th, 2005, 10:39 Posted By: wraggster
In honor of the upcoming Nintendo DS racer, Mario Kart DS, Nintendo and McDonald's will be sponsoring a launch event on November 14.
McDonald's hosts the launch event for Mario Kart® DS and the revolutionary Nintendo® Wi-Fi Connection. Experience the video game as the legendary franchise hits the Nintendo DS™ on its first day in the hands of the public at the Mario Kart DS “Pit-Stop.”
No setup is required as gamers simply launch the game in the proper mode on this ground-breaking day – made possible by Nintendo's latest agreement with Wayport. The union brings free access, via the Nintendo Wi-Fi Connection, to millions of Nintendo DS users in more than 6,000 McDonald's restaurants across the United States.
Players will be avoiding banana peels, homing Red Shells and Chain Chomps as they are some of the first to become part of Nintendo's worldwide online community.
So what are you waiting for? If you'll have Mario Kart DS in your hands on November 14, and if you live in the Chicago, Illinois area, head on over to 600 N. Clark Street to stop by your local McDonald's to play versus your fellow Nintendo DS gamers in the game that can be best described as spectacular.
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November 13th, 2005, 10:44 Posted By: wraggster
Another chance to sample the pleasures of Mario Kart DS, away from the clamour of E3's showfloor, ought to have presented an opportunity for a more reflective, studied examination of the game's handling nuances and track design. It did, but in practice it was much more important that there was no one else waiting to jostle you off the demo pod, giving you the freedom to have another race... and another. And another. And then a few more.
Double Dash may have been the first instalment in the knockabout racing series to support more than four players, but this latest version brings eight together in heated competition in a style much more likely to please franchise purists. It's best described as a halfway house between the game's 16 and 64bit incarnations, boasting the taut digital handling of Super Mario Kart - although the trademark hop-induced slide doesn't bite the tarmac quite as hard - and the broader, longer, more eventful but less technically challenging track design of Mario Kart 64.
Even though some of the original game's circuits make a very welcome comeback (along with other series favourites, Mario Kart DS following the current vogue for racing game greatest hits), they seem to have been widened to accommodate and encourage multiplied multiplayer chaos.
A shame for time-trial addicts, perhaps, but the moment you take out three rivals racing abreast with the new wide-blast bomb pick-up, you'll mind the track's girth a great deal less.
The races are brief and the track crowded enough to guarantee close finishes, even with the magnificently irritating AI drivers filling most of the slots, and revenge is never more than a button-press and a minute's wait away. As a single-player game, Mario Kart DS is unlikely to outshine its brilliant SNES ancestor, and its success online depends on how well Nintendo's infrastructure comes together, but all the signs are that this will be fixture when DSes come together for years to come.
Screenshots via the comments
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November 13th, 2005, 19:59 Posted By: wraggster
Another interesting feature from 1up: rundowns and scores for console launches from the last twenty years. From the article: "The DS, on the other hand, is hardly the system one would have expected from its launch. The system's U.S. debut was a dull thud, with the one truly notable title being a port of Super Mario 64 with compromised control and jaggier graphics. (It also popularized the lamentable concept of "launch windows.") Chalk this up to the fact the developers only learned about the system's existence half a year before its debut. Fortunately for early adopters, the system has gone on to accumulate a killer lineup."
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November 14th, 2005, 01:22 Posted By: wraggster
Recently, Nintendo seems to have developed an insatiable penchant for doubling things. First Mario Kart: Double Dash, then Mario & Luigi: Partners in Time, and now, Mario Party 7. In Mario’s seventh annual bash, up to eight players can compete simultaneously for those ever-elusive stars across six boards and 86 brand-new minigames. Eight-player minigames are handled in the same fashion as two-player games in Wario Ware, with two players handling the same controller. While the old maxim “the more, the merrier” definitely holds true here, we can’t help but think that eight players relegated to half a controller each will result in some overly simplistic minigames (not that the minigames in Mario Party were ever especially complex to begin with).
Save the microphone peripheral introduced in last year’s Mario Party 6, the series has hardly deviated from the original formula laid down by the first Mario Party, the game that revolutionized (if not outright invented) the party game genre. How much innovation is possible in a franchise relegated to yearly installments? And what kind of new possibilities could the Revolution’s controller yield for Mario Party 8?
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November 14th, 2005, 02:06 Posted By: wraggster
Softdev have released a new version of the port of Snes9X to the Gamecube, heres the info:
"Welcome to the revolution in GameCube emulators! SNES9X is by far the most complete and accurate Super Nintendo Entertainment System emulator to date. Taking full power of the ATi-GX chipset and packed full of features that are to die for after playing your games you'll never want to come back to reality. Not bad for two weeks worth of work!
[ Features ]
* Port of SNES9X v1.43
* Fullscreen Graphics
* Sound Emulation
* SRAM Manager
* DVD Loading
* 1-4 Player Support
* Mode 7 Supported
* Super FX Supported
* SDD1, SRTC, SA-1 Supported
* DSP1 & DSP2 Supported
* Partial DSP4 Support
* WIN32 & Linux Binaries"
Download Here --> http://gcemu.dcemu.co.uk/snes9xgx.shtml
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November 14th, 2005, 02:20 Posted By: wraggster
![](http://www.divineo.cn/divineo/images/products/nds-mk2.jpg)
GST have released a new version of their famous Rom patcher for the MK2&MK3 devices. This new release supports 168 known clean dumps.
Download the patcher via the comments
More information on the Magickey 2 and 3 HERE
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November 14th, 2005, 02:22 Posted By: wraggster
The PassMe2 is a new revision of the code on the CPLD of any regular PassMe, that allows the passme to be used on DSes with newer Firmware. However, the PassMe2 is not as flexible as the original: it is tied to a particular DS game and requires a Flash cartridge with SRAM to use.
For information on updating a passme to a PassMe2, see: http://darkfader.net/ds/games/
You can also buy a PassMe2 pre-configured for a particular game from http://www.dspassme.com/ or http://www.natrium42.com/.
PepsiMan has made a SRAM patcher that patches the generic PassMe 2 SRAM file to work for a particular game (chosen from a menu): http://forum.gbadev.org/viewtopic.php?p=59950#59950
Because the PassMe 2 requires that you have a Flash cartridge with particular SRAM contents in it during every use, we recommend that you use the PassMe 2 to install FlashMe, which allows you the flexibility of using other cartridges like the GBA MP or development via WMB.
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November 14th, 2005, 02:22 Posted By: wraggster
Here is the Updated European Release List for Nintendo DS
November:
18th Sonic Rush
18th Tony Hawk's American Wasteland
18th Touch Golf
18th Yu-Gi-Oh! Nightmare Troubadour
25th Dragonball Z Supersonic Warriors 2
25th Kirby: Canvas Curse
25th Mario Kart DS
25th Need For Speed Most Wanted
25th The Incredibles: Rise of the Underminer
TBC SBK: Snowboard Kids DS
TBC Shrek SuperSlam
___
Here is the Updated Australian Release List for Nintendo DS
14th November 2005 Harry Potter And The Goblet Of Fire
16th November 2005 Tony Hawk's American Sk8land
17th November 2005 Spyro: Shadow Legacy
17th November 2005 Mario Kart
17th November 2005 Nintendo DS Console Silver + Mario Kart
17th November 2005 King Kong
18th November 2005 Lost In Blue
24th November 2005 Devilish
24th November 2005 Meteos
25th November 2005 Teenage Mutant Ninja Turtles 3: Mutant Nightmare
25th November 2005 Chronicles Of Narnia Lion, Witch & The Wardrobe
25th November 2005 Need For Speed: Most Wanted
25th November 2005 Zoo Tycoon
25th November 2005 Sonic Rush
25th November 2005 Dragonball Z - Super Sonic Warriors 2
25th November 2005 Yu-Gi-Oh! Nightmare Troubadour
25th November 2005 Scooby Doo! Unmasked
30th November 2005 Frogger: Helmet Chaos
30th November 2005 Dragon Booster
1st December 2005 The Incredibles: Rise of the Underminer
1st December 2005 Billiard Action
1st December 2005 Spongebob Squarepants: The Yellow Avenger
1st December 2005 Metroid Prime Pinball
8th December 2005 Prince of Persia Battles
8th December 2005 Animal Crossing Wild World
12th December 2005 Burnout Legends
28th February 2006 Phoenix Wright: Ace Attorney
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November 14th, 2005, 04:15 Posted By: wraggster
Nintendo is having quite the fourth quarter, thanks to the DS and its solid lineup of both first- and third-party games. Though no recent US figures have been released, DS sales are tearing up the Japanese and European charts. But how long can this portable momentum last?
On Monday, the company will launch their new wi-fi Internet service, free of charge, to gamers around the world. With the service comes the much anticipated Mario Kart DS which will be a big factor in determining if Nintendo’s positive year-end results can turn into next year’s profits. If the PSP doesn’t get some must-have games quickly, Nintendo may cement its dominance in the current generation of handhelds.
Will Mario Kart DS can keep the company’s portable momentum alive?
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November 14th, 2005, 20:05 Posted By: wraggster
SuccessHK posted this new Commercial DS Release:
![](http://www.success-hk.com/item_photo/item/NDS-Narnia-L.jpg)
Based on the Walt Disney Pictures and Walden Media film capturing the renown and beloved book series from author C.S. Lewis.
Players enter the world of Narnia, a land frozen in a 100 year winter by the evil powers of the malevolent and evil White Witch. In order to end this frigid captivity and free his people, the mighty lion Aslan, true ruler of Narnia, invokes an ancient prophecy. It will become the destiny of four young siblings from our world: Peter, Susan, Edmund and Lucy Pevensie to work together and use their unique combat skills, weaponry and abilities to defeat the Witch and her armies to save Narnia. These four unlikely heroes must battle the evil forces of the White Witch by waging war against a vast variety of creatures, including Centaurs, Minotaurs, Minoboars, Cyclops, Werewolves, Wraiths, Ankleslicers, Wolves, Satyrs, Boggles and more.
Price:USD 34.84
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November 14th, 2005, 20:09 Posted By: wraggster
Hot rumour from Japan enticing RPG gamers over the weekend foretells of a high-budget remake of Final Fantasy VII for Nintendo’s DS portable, news that if true proves the games industry can match any soap opera for drama and twist.
The rumour began with Square Enix producer Tetsuya Nomura confirming to Japanese PlayStation 2 magazine Dengeki PS2 that Final Fantasy VII will have a significant showing at next year’s Electronics Entertainment Expo, building on the company’s comments from last year when SE promised “…polymorphic [Final Fantasy VII] content providing well-known properties on several platforms, allowing exposure of the products to as wide an audience as possible.”
Of course, this rumour stands in contradiction with established talk that a high-budget PlayStation 2 remake of Final Fantasy VII is in the works, though it could be argued that it makes far more sense for a DS version to be released.
As you may well know, Final Fantasy VII was - to put it mildly - something of a controversial PlayStation game. The RPG was originally in development for Nintendo’s new home console, a 64-Bit machine going by the name of Nintendo Ultra 64. The code was in a fairly advanced stage and Square was at the time amongst the most active of companies lobbying Nintendo president Hiroshi Yamauchi to ditch cartridge-based media in favour of a CD-based system. Yamauchi - a stubborn man - rejected all calls to move away from the relatively secure cartridge, and in turn assured Square that any game could be accommodated, even if it meant spreading its new RPG across several cartridges. Square rejected this idea and, under constant courting from the emerging PlayStation camp, cancelled Ultra 64 Final Fantasy and announced that it would be releasing Final Fantasy VII as a PlayStation exclusive.
This news sent shockwaves through the Japanese games industry and is widely seen as a turning-point in the fortunes of the Nintendo 64. The console was by no means a failure, though it was crippled by reluctant third-party support; the angle with which Sony rose to dominance over the old guard.
And for years afterwards, Nintendo - under Yamauchi’s control - openly derided Square, with the Nintendo president always on hand with a word or ten of discouragement for his one-time ally. Then something happened. The launch of the Game Boy Advance had fans up in arms, requesting Final Fantasy and other Square RPG properties for Nintendo’s new handheld, in essence a portable SNES. Nintendo was seeing profits tail off as the Pokemon boom faded and so Yamauchi - reluctantly, we are told - allowed Nintendo to re-enter talks with Square. After the second meeting, both parties were highly positive and Yamauchi made the surprise announcement that he would chair the next meeting. Legend has it that the perceived betrayal of Nintendo by Square stood as the lowest point in Yamauchi’s career and the great man seemingly wanted to iron out the wrinkly past, with an agreement in principle being reached during that third meeting, ending more than a decade of tension between the two Japanese giants.
History lesson over, it is a fact that a considerable amount of the code which comprises Final Fantasy VII was tapped in using Ultra 64 development kits and this code can easily be ported across to Nintendo DS. A DS remake will make more financial sense and require considerably fewer resources than an enhanced PlayStation 2 remake.
As we mentioned, the videogames industry can hold a candle to any soap opera, though it must be said that Final Fantasy VII DS would even trump the murder, return and murder (again) of Dirty Den.
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November 14th, 2005, 20:10 Posted By: wraggster
Rare's Duncan Botwood, lead multi-player designer on Perfect Dark Zero has aired his thoughts on Nintendo's Revolution controller, expressing skepticism at the device - albeit in a nice way with some small praise thrown in for good measure.
Speaking to 1up.com, Botwood explained that it would be entirely feasible to get a game like Perfect Dark Zero running in conjunction with the Revolution controller, but it was unclear whether full functionality could be retained in light of it's unusual configuration.
Despite admitting that he's not managed to have a go on one yet, Botwood did express interest in the possibilities offered up by the controller, suggesting that it "looks like it might lend itself towards a light gun style of shooting, which would be a fresh approach."
Echoing fears of rabid forum users worldwide, despite assurances from Nintendo, various members of the press who've actually had a go and probably their mums too, Botwood commented that the controller "doesn't look that comfortable to me at first glance. Most people don't use TV remote controls constantly for a whole hour, let alone wave them in the air all that time. I'm skeptical, but that's tempered by my respect for Nintendo and my past experience of working with their controllers."
So there we go - but can we expect some crazy backward-jumping coup from Rare straight into the open, lusty arms of Nintendo? No, of course not, but it's always nice to see some of the bigger developers in the industry
giving their thoughts on a controller which has the capacity to change the way we play and think about games in the future.
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November 14th, 2005, 22:48 Posted By: malrak
I'm a little confused about the whole bricking thing. I just got an M3 Adapter, so I guess I need to learn what its all about. But for now, I have a question about Mario Kart DS.
I saw on here and other sites that it bricks DS systems with FlashMe. As I said, I picked up and M3 Adapter.. did that change my firmware? If I bought or downloaded Mario Kart 64 DS, can I safely play it, or will it brick my system?
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November 15th, 2005, 01:33 Posted By: wraggster
Fr3nd posted this:
This is my first project for the Nintendo DS.
It is the famous Simon game and it makes use of the touch screen
The game logic is so simple. It generates a random sequence along the 4 lights, making a different sound on each one, and the player must repeat the same sequence.
Game features:
Save your records: play with friends and try to win them!
Great graphics based on the original Simon game.
Classic Simon sounds.
Uses the touch screen. It’s designed to play with your fingers, so you will not need the stylus to play.
Great effects like zoom and rotations.
Download Here --> http://nintendo-ds.dcemu.co.uk/donsimon.shtml
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November 15th, 2005, 03:29 Posted By: chryzmo
Hey all,
I am considering asking for a DS or a PSP for Christmas. Personally I know I'll end up with a DS at some point, once that new Super Mario side scroller comes out, I'll be all over it. But right now I'd really like a hand held that can play NES and/or SNES games.
I know the PSP can do it(it can also run Linux, which I wouldn't mind playing with) however I have heard much less about the DS. Does it have any old school console emulators? And I remember hearing about a DS Linux effort. How far along is that?
Also, how does one get the homebrew stuff onto the DS? Do you need to buy cartridges or is there abuilt in hard drive or is it memory cards?
Thanks,
Chryzmo
edit: added another question
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November 15th, 2005, 18:59 Posted By: wraggster
![](http://image.lik-sang.com/images//170/gc-viewtiful-joe-vfx-us.jpg)
In Viewtiful Joe VFX Battle, production on the newest Captain Blue movie is just about to begin. Unfortunately he can't seem to decide on the lead character. Now it's up to gamers to be the star of the show and 'audition' to see who will take the leading role in this big action extravaganza. An all-star cast of new and familiar playable characters will be available in this intense versus-fighting game including Captain Blue Junior, Sprocket and other original characters from the popular Japanese TV animated cartoon series. With completely new movie set designs and two player cooperative gameplay, there is an exuberant amount of action that extends beyond the silver screen.
http://www.lik-sang.com/info.php?pro...0&lsaid=219793
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November 15th, 2005, 19:00 Posted By: wraggster
![](http://image.lik-sang.com/images//170/nds-viewtiful-joe-us.jpg)
The Nintendo DS edition of Viewtiful Joe features a brand new storyline introducing Joe's sister Jasmine and puts players to the task in saving Captain Blue's Hollywood show after a sinister group steals it away. The Nintendo DS' hardware will be put to use as the development team is bringing to life the familiar cel-shaded environment the series is known for. The two screens will keep track of the action in two viewpoints and the touch panel is used to solve puzzles and pull off special moves. A new "Power Split" move debuts here, which requires that you draw lines across the screen.
http://www.lik-sang.com/info.php?pro...9&lsaid=219793
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November 15th, 2005, 19:11 Posted By: wraggster
Nintendo delivered a one-two combo to its handheld faithful today by launching one of the DS's most anticipated features with one of its most anticipated games. Now, DS owners can compete against others over the Internet in Mario Kart DS using the freshly enabled Nintendo Wi-Fi Connection.
Previously, multiplayer competition was limited to the handheld's local Wi-Fi capabilities, meaning that gamers who wanted to duke it out against others needed to be within a specified physical proximity of one another. With the new free-of-charge Nintendo Wi-Fi Connection, DS owners can challenge others across the globe using a wireless Internet connection that supports Nintendo's service.
"Nintendo Wi-Fi Connection removes the barriers that have prevented many mainstream players from going online," says Reggie Fils-Aime, Nintendo of America's executive vice president of sales & marketing. "We have made the service incredibly simple to use and free at select hotspot locations--but this is just the beginning."
Those select locations Fils-Aime refers to include almost 6,000 McDonald's restaurants across the country. Gamers can also do some online racing from home with their wireless Internet connections, or they can use a hardwired high-speed connection, a PC, and the Nintendo Wi-Fi USB Connector, which is available for purchase online at Nintendo.com for $34.99. More information on the service is available at Nintendowifi.com.
The release of Mario Kart DS marks the debut of the series on the DS. Racers can speed along more than 30 tracks, including several that will be recognizable from other Mario Kart games. Once again, Nintendo's portly plumber leads the roster of playable characters as they aim for the checkered flag, dropping banana peels and launching Koopa Troopa shells at the competition.
Online support for the game will let up to four players across the globe challenge one another. By exchanging friend codes, players can easily search for buddies online. In local area wireless action, up to eight players can join a multiplayer session using just one copy of the game.
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November 15th, 2005, 19:28 Posted By: wraggster
You knew this was going to be a big one, and it’s getting big scores to match the hype. Rehash? Maybe. Fun? See what the critics are saying:
IGN: 9.5/10 ”Mario Kart DS’s production value is almost staggering. The development team worked an unbelievable amount of focus in nearly every aspect of this racing design, pushing a huge amount of effort in both the single player experience as well as the multiplayer competition.”
GameSpot: 9.2/10 “The online play is undoubtedly the icing on an especially yummy cake.”
1UP: 9/10 ”Once you find a working connection, once you accept the fact that online matches are limited to four people.. once you get playing…all complaints drift away.”
Yahoo! Games: 4.5/5 ”Multiplayer Mario Kart is, in a nutshell, an absolute blast. If you want to see a room full of grown men and women revert into hyperactive, obscenity-laden teenagers, just put the game in their hands and let them go at it.”
Gamerz Edge: 9.6/10 “If I could award Mario Kart DS an eleven on Fun Factor, I absolutely would. This game is simply the most fun I have had in years as a gamer.”
GameRankings composite: 93%. Pretty freakin’ good.
http://www.joystiq.com/entry/1234000933067895/
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November 15th, 2005, 21:54 Posted By: JACKBURTON
Hi all
I recently got a supercard sd for the gba and cant seem to get the thing to work as gba says sd card not found turn off gba
does anyone know how to work this or am i mbeing totally thick a quick a-z of what to do would be awesome
thanks in advance
J
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November 15th, 2005, 22:28 Posted By: Wysiwyg
Hi people,
Does anyone here know were I can buy/order the new GameBoy Advance SP with the NEW brighter LCD screen from please?
Thanks in advance
Matt ![Cool](http://www.dcemu.co.uk/images/smilies/cool.png)
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November 16th, 2005, 02:37 Posted By: wraggster
Source: Reports on Spanish and German gaming sites claim to have received confirmation that Ubisoft is working on a first-person shooter for the Revolution.
The official story: "It's Ubisoft's policy to not comment on rumors." - Ubisoft spokesperson
What we heard: Upon hastily throwing these sites into the Google translation tool, we were beyond thrilled to read about Ubisoft's new project and "the juiceable scope it concerns." Ok, so the translation's not perfect, but the basics come through loud and clear: Ubi's working on a first-person shooter using the Nintendo Revolution controller, and the company has its talented Montreal studio (Prince of Persia, Splinter Cell series) working on the project.
Those with fingers crossed hoping that this one turns out to be not bogus have some reason to be hopeful. With its pointerlike functionality, the Revolution controller seems tailor-made for an FPS, and Ubisoft has shown Nintendo's current-gen GameCube console more FPS support than almost any other publisher with its Rainbow Six games.
On the other hand, the Spanish-language site (with the more-detailed of the two reports) says production on the game has been entrusted to "Ubisoft Canada." That would be problematic, as Ubisoft Canada doesn't actually make games. Ubisoft Montreal and Ubisoft Quebec are the company's two development studios north of the border. Ubisoft Canada doesn't even oversee the two studios; it merely handles the local publishing, distribution, marketing, and other such concerns for the French publisher. Then again, such details could easily have been lost in translation.
As you might expect, Ubi's keeping mum on the subject. But given that the Rev's controller practically begs to be incorporated into an FPS, it seems entirely likely that Ubisoft (and numerous other companies) has Revolutionary designs for the genre in the works.
Bogus or not bogus?: The specifics of this particular rumor may be bogus (especially the bit about the juiceable scope), but there's no reason to be bummed, because a bevy of Revolution FPS games is almost certainly not bogus.
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November 16th, 2005, 02:38 Posted By: wraggster
It's a two-pronged, hedgehog-helmed assault on stores today as Sega has announced the release of Sonic Rush on the Nintendo DS and Shadow the Hedgehog on the GameCube, PlayStation 2, and Xbox.
Sonic Rush, starring the original sneaker-sporting speedster, is sharply reminiscent of the side-scrolling action of Sonic games past, but it also makes use of the DS's unique hardware.
"Sonic Rush combines the gameplay finesse and level design of the classic 2D Sonic titles with fully 3D character models, bosses, and effects," said Sega of America vice president of marketing Scott A. Steinberg. "The dual screen playfield on the Nintendo DS makes it easier than ever to follow the action, and the stylus works perfectly with the traditional chaos emerald minigames."
When word spreads of a powerful collection of stones called sol emeralds, Sonic teams up with newcomer Blaze the Cat in order to secure the emeralds and prevent them from being used for evil. Sonic and Blaze take divergent paths through the game, which gives players different storylines to follow. Sega also included a two-player battle mode and unlockable secrets.
Over on the home consoles, Sonic's enigmatic counterpart Shadow the Hedgehog gets not only a game of his own, but gats as well. For the first time in a game set in the Sonic universe, players will be able to wield an array of weapons and choose whether to fight for good or evil.
An alien force is attacking the planet, and Shadow is on the hunt for the chaos emeralds that will bring the conflict to an end one way or another. It's up to players to decide which side Shadow will help as he bounces and blasts his way through a branching story mode with competitive two-player action and cameos from several Sonic mainstays.
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November 16th, 2005, 19:43 Posted By: wraggster
Ever since Nintendo insisted that Acclaim "sanitize" Mortal Kombat for the Super Nintendo, the company has had an image as a family-friendly gaming company, despite occasional evidence to the contrary (Conker's Bad Fur Day, the temporary GameCube exclusive Resident Evil 4, the blood-rich Super Nintendo Mortal Kombat II).
While the company's upcoming Revolution console is certain to change a few things at The Big N, don't expect that family-friendly tag to be one of them. Nintendo today announced that the Revolution will institute a play-control system not unlike that of modern V-Chip-equipped TVs.
The password-protected system will let parents set which rating categories are acceptable for their children, and prevent the system from running any software outside the approved range. The system is based on the Entertainment Software Ratings Board's industry standard ratings, and each game's rating will be encoded on each Revolution disc. Nintendo says the system will be instituted on every Revolution console worldwide, presumably utilizing the local ratings system of each region.
"Even though many Nintendo games are rated E, E10+, or T, we believe this kind of feature should be included in the hardware. It's the right thing to do," said Nintendo of America executive vice president of sales and marketing Reggie Fils-Aime. "Game ratings are on the front and back of every game package, so families can easily make a decision about whether a game is right for them."
The Xbox and Xbox 360 already incorporate such controls for games and DVDs, and the PlayStation 2 lets parents control access to DVDs.
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November 16th, 2005, 19:46 Posted By: wraggster
Yesterday, Nintendo DS fans jumped for joy as the company launched its new Nintendo Wi-Fi Connection service, allowing gamers to play Mario Kart DS and Tony Hawk's American SK8Land against others across the Internet. Unfortunately, the launch did not go without a hitch.
On the Nintendowifi.com Web site, the service's status is described as "Global Wi-Fi Service is experiencing intermittent problems." Digging further into the site, the problems apparently are related to Mario Kart DS as Nintendo has pegged the game as experiencing online difficulties and Tony Hawk as problem-free.
The reasoning and extent of the problems aren't detailed, but the Web site offers one solution:
"Our experience has shown that the majority of problems with wireless multiplayer gaming are caused by signal interference from other devices (wireless LAN, microwave ovens, cordless devices, computers). We recommend moving to another location or turn off the interfering devices."
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November 16th, 2005, 19:49 Posted By: wraggster
Trauma Center: Under The Knife, Nintendo's handheld surgeon simulator, will be released in the UK in March, it was announced today.
As this preview will tell you, Trauma Center is a brilliantly inventive game - and one that, until now, was given no confirmed UK release date.
To keep your operation-interest pulsing, check out our new screenshots on the right, taken from the US version of the game.
Trauma Center: Under The Knife will be released for DS in March 2006
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November 16th, 2005, 19:50 Posted By: wraggster
Nintendo has announced that every Revolution will have a 'play control system' that will allow parents to decide what type of games their children can play.
The password-controlled function can be set to any of the Pan European Games Information (PEGI) ratings: 3+, 7+, 12+, 16+ or 18+. The actual game software will include a code indicating the rating that PEGI has awarded, which will unlock or lock Revolution accordingly.
So if the control system was set to 12+, no 16+ or 18+ games would be playable on that Revolution until a password was entered and the setting was changed.
Of course, this function can be left completely alone enabling Revolution to play all software but, as Jim Merrick, Nintendo Europe's senior marketing director explains, "This added feature encourages parents to take responsibility for the games their children play."
Nintendo has stated that it is planning for Revolution to be the console for 'everyone' and that this child safe capability fits in with this plan perfectly - although it throws up some questions as to what type of games Nintendo is planning for its next-gen console if a child lock system is required.
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November 16th, 2005, 20:00 Posted By: wraggster
Success HK posted this new product on their site:
![](http://www.success-hk.com/item_photo/item/NDS-dog-L.jpg)
You'll never find a cuter, more attractive bundle. This limited-edition bundle features a specially colored Nintendo DS system and a "Best Friends" edition of the Nintendogs pet simulation game. The special bundle-only version of Nintendogs will let owners start with the six most popular breeds chosen from the three Nintendogs editions. The special fourth edition of Nintendogs packed in this bundle includes the following starter breeds: Labrador retriever, golden retriever, German shepherd, beagle, Yorkshire terrier and miniature dachshund; though, as with the other editions, all 18 breeds are unlockable as owners progress. The bundle also includes a Nintendogs branded Nintendo DS skin and a bonus screen cleaner, two Stylus Pens, one AC Adapter and one Touch Strap.
More info at link above:
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November 16th, 2005, 20:06 Posted By: wraggster
Success HK posted these new products on their site:
Casual Wallet
![](http://www.success-hk.com/item_photo/item/GBM-0014-L.jpg)
Protective carry case stylistically designed to keep your GBM protected from minor bumps, drops or scratches
Fashion Pouch
![](http://www.success-hk.com/item_photo/item/GBM-0015-L.jpg)
Protect GBM from any scratch
Mini pocket on the pouch can hold game cart or other acessories
Come with Carabiner
4 colors available: Silver, Black, Blue, Brown, Pink
Action Reloader
![](http://www.success-hk.com/item_photo/item/GBA-Action-L.jpg)
Action Reloader is a combination of advanced regeneration system and enhanced game saves utility. It is designed for saving anywhere in game and restore at anytime when you want to.
The instance save and restore function let you save and restore game by simply pushing a button on Action Reloader. It could be very useful to save game when facing difficulties and restore the game save if you fail to handle them.
The enhanced game saves utility helps you organize recorded game saves for later use. Game saves are stored under its game name and you could edit the name of save to specify it.
AC Adaptor
![](http://www.success-hk.com/item_photo/item/GBM-0016-L.jpg)
Auto voltage: 100V-240V input
Easy and safe to use
LED indicator
3 Flat Pins
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November 16th, 2005, 20:20 Posted By: wraggster
source c&vg
In the real world, you'll get no kudos for your finely groomed moustache. There just isn't any place for dandy facial hair in today's modern society, unless you're a porn star, obviously.
However, in videogames it's a whole different story altogether. The game industry's most famous water technician and purveyor of sub-nasal bushiness, Mario - brother of Luigi, friend-with-benefits to Princess Peach - has garnered such monumental respect over the last twenty years, it's hard to seperate the man from myth from the moustache.
Yes, that's right, it's twenty years to the day (more or less) since Mario shook off his original moniker of Jump-Man, ready to be launched into the stratosphere of legends on the back of Shigeru Miyamoto's NES Super Mario Bros. platformer.
Since then, the jovial plumber has tried his hand at everything from golf, tennis and bakery to medicine - all in the name of videogame fun - but it's his platform games that he's best remembered for. No surprise considering that Mario's gynamstic outings are generally regarded as some of the finest titles ever to whizz from the fingertips of humanity. In fact, to date Mario's sold over 190 million games across eight different consoles worldwide, he's THAT FAB.
To celebrate Mario's big two-oh, we've teamed up with the lovely folk at Nintendo to give away an extra-special prize: a Game Boy Advance SP, signed by Mario creator and all-round legend Shigeru Miyamoto (it's the one pictured on this page!). Frankly, we're jealous that we're not allowed to enter the comp ourselves. That's not all though - carrying on our newfound Mariomania, we're also slinging in a copy of Dancing Stage Mario Mix each for two lucky runners-up.
Obviously, for a prize of this magnitude, we're not just going to GIVE it away - you're going to have to work for your winnings. In fact, it's going to help if you started prepping for this twenty years ago. You see, we're looking for the person with the most impressive Mario memorabilia collection and we want visual proof.
Simply send us a digital pic of your own Mario collection - be it of games, toys, trinkets, novelty pom poms and so on. The more impressively fanatical you look, the more likely you are to win. Once you've snapped your shot, simply email your submission to us and be sure to include your NAME and ADDRESS too.
Good luck!
Closing date is November 29. The competition is open to UK residents only and usual Future Publishing rules apply.
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November 16th, 2005, 20:22 Posted By: wraggster
Every month, various retailers send their total console sales figures back to publishers to be collated for regular internal report action. That's *every* major retailer. Why is that important? Well apparently, Chart Track doesn't count Toys R Us and other such stores, meaning its sales figures aren't entirely holistic. Plus, Chart Track doesn't publicly air their explicit figures. Thankfully, publishers sometimes do. On the sly.
Here are last week's platform sales figures for the UK:
DS - 40,000
GBA (SP & Micro) - 32,000
PSP - 12,000
PS2 - 35,000
Xbox - 5,000
GameCube - 1,500
These figures were shared with us from a reliable internal source at a major format holder who wishes to remain anonymous.
To make sure these figures weren't politically skewed toward that format holder, we contacted a multiplatform publishing source to verify the numbers - again, who wishes to remain anonymous (yeah, I know) as the leaking of sales figures is often deemed punishable by death - and he gave us:
DS - 32,000
PS2 - 29,000
GBA SP - 16,500
PSP - 11,000
GBA Micro - 5,000
XBOX - 4,000
GC - 1,000
So they're pretty close and definitely the same in terms of chart position so to speak. We'd say any differences are merely attributed to which stores participate in the sending back of sales figures to respective publishers, as many often choose just to collate their own numbers direct with retailers, rather than rely on a single body.
So anyway. What a great week for DS! You'd think with GTA:LCS on PSP those figures would be the other way around, but it seems the powers of some digital puppies can quash any Hip-Hopping gang-banger. Looks like there truly are blue skies in gaming.
Meanwhile, the Xbox and Gamecube look longingly from the pit of dead sales figures. Micro doesn't appear to have taken off especially well, but then it is just a tiny version of the sexy SP.
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November 16th, 2005, 20:48 Posted By: wraggster
Softdev has updated Snes9x GX for the Gamecube. It now supports games in Hi-Res 512x224, Joliet Browser (when loading roms from DVD) added too.
There is an option to stop the DVD motor too (nice to have it be quiet), this will stop you from loading any roms from DVD though if you use PSO or SDload since it seems it can't spin up the motor again (maybe it can be fixed in a future version).
[ What's New ]
* Supports Hi-Res 512x224
* Joliet Browser
[ Features ]
* Port of SNES9X v1.43
* Fullscreen Graphics
* Sound Emulation
* SRAM Manager
* DVD Loading
* 1-4 Player Support
* Mode 7 Supported
* Super FX Supported
* SDD1, SRTC, SA-1 Supported
* DSP1 & DSP2 Supported
* Partial DSP4 Support
* WIN32 & Linux Binaries
Download Here --> http://gcemu.dcemu.co.uk/snes9xgx.shtml
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November 16th, 2005, 21:08 Posted By: wraggster
<a href="http://hem.passagen.se/flubba/gba.html" target="_blank" >FluBBa</a> has released an Arcade emulator for the GBA (works on Nintendo DS - with a GBA Flash Cart - and Gamecube Gameboy Player too ), heres whats new
The first version of my Black Tiger emulator is ready for download, the biggest showstoper might be the naming of the roms... MAME has changed the name of the roms quite recently I think so I might have to do some new batch files for the old names as well.
Download Here --> http://gbaemu.dcemu.co.uk/blacktiger.shtml
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November 16th, 2005, 21:08 Posted By: wraggster
<a href="http://hem.passagen.se/flubba/gba.html" target="_blank" >FluBBa</a> has released an Arcade emulator for the GBA (works on Nintendo DS - with a GBA Flash Cart - and Gamecube Gameboy Player too ), heres whats new
The first version of my Black Tiger emulator is ready for download, the biggest showstoper might be the naming of the roms... MAME has changed the name of the roms quite recently I think so I might have to do some new batch files for the old names as well.
Download Here --> http://gbaemu.dcemu.co.uk/blacktiger.shtml
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November 16th, 2005, 21:18 Posted By: wraggster
Actimagine has announced that Nintendo of Japan has licensed its video codecs to integrate video sequences in video games for the Game Boy Advance and the Nintendo DS handheld video game systems.
It will be provided at no charge in Game Boy Advance and Nintendo DS Software Development Kits. The codecs will allow all Nintendo's game developers to implement video content in their games.
On the Nintendo DS, Actimagine software video codec can achieve full screen 256x192 video up to 30 frames per second from 100kbps to 700kbps, with stereo sound from 8KHz mono to 48KHz stereo. Dual screen can be supported up to 15 frames per second.
Metroid Prime Hunters: First Hunt and Jump Super Stars are the first two games using the video capabilities.
In 2004, Actimagine had previously licensed to Nintendo Co., Ltd. its video compression technologies allowing Nintendo to deliver up to 90 minutes of TV-like video titles on 32MB cartridges on its range of hand-held consoles: Game Boy Advance, Game Boy Advance SP and Nintendo DS. This is a purely software-based solution, making the video cartridges compatible with the installed base of Nintendo hand-held consoles. Actimagine will exhibit at the CES 2006 in Las Vegas, USA, from January 5th to 8th, Sands Convention Center booth 70608.
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November 16th, 2005, 21:19 Posted By: wraggster
It seems that Animal Crossing: Wild World for the Nintendo DS has already sold over 400,000 pre-orders. No real surprise here as the last Animal Crossing sold like hotcakes. Nintendo's DS unit continues to burn up the charts, it just may beat out the original Gameboy one day in sales.
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November 16th, 2005, 21:20 Posted By: wraggster
According to WiTendoFi.com, 180,000 players were online today with Mario Kart DS. Today was the official launch of the game and the service, and we can assume that at least 150,00 of those units were sales. Not bad for the first day of sales, then again, we did not expect anything less from Nintendo.
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November 16th, 2005, 21:23 Posted By: wraggster
Out of nowhere Nintendo has decided to release a gold colored DS at Toys R Us and the best part is it comes out 11/16/2005.
Watch for import stores to carry this soon.
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November 16th, 2005, 22:11 Posted By: simie1973
hi can some one help me out here?
ive just got a super pass,a gba movie player,and a compact flash card also i have a xg2 turbo flash cart
now do i need anything else to flash my ds also how do i do it every time i try and put the firmward onto my cart it says its not supported because its a nds file
if anyone at all can show me the way ill be very greatfull
thanks simie
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November 17th, 2005, 12:45 Posted By: King DS
ok, whats the conversion thing, i saw it here before but lost it. i got a 128mb card so how many bits can i get on it... or in other words, how many bits can i get for all the different SD card sizes
16mb
32mb
64mb
128mb
256mb
512mb
1g
And up
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November 17th, 2005, 18:00 Posted By: simie1973
hi just woundered if anyone can help me out i have put the cracked firmware on my ds and now trying to boot games
ive got a xg2turbo gba cart
a superpass
and a gba movie player + compact flash card
i dont know how to patch the games, what to have in my ds to run these games ie the superpass and what buttons to press to load them
ive had a go but the ds boots up into gba mode or both screens go white
i am very new to this so any help would be great
and in simple terms please
thanks for any help
simie
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November 17th, 2005, 18:34 Posted By: wraggster
News From Lik Sang
Nintendo's fresh online service for the NDS performs a perfect start with the release of Mario Kart DS, which we received to stock today. While IGN calls the game the "best of the Mario Kart best" (it scored an incredible 9.5/10), we absolutely agree that this super-fast 3D racing beauty surpasses everything that was done before with this very popular Nintendo franchise. The NDS edition - for the first time in the series - offers online multiplayer via the system's Wi-Fi capability. Use the built-in function whereever a hotspot is near or plug the Nintendo Wi-Fi USB Connector into your computer's USB port to enjoy the service through your own wired internet connection (broadcasted wirelessly to your NDS). What Mario Kart fans over the world have dreamt of for so long is finally here with this version: invite friends from anywhere on the planet and take the Mushroom Kingdom race online! It sure is a genre fan's ultimate gaming experience: a tweaked Mario Kart, with new features and gameplay elements that've been tried and tested in past incarnations of the title, plus the versatility Ninty's latest handheld offers.
Below we serve all the exciting bits and pieces of this remarkable release, you can start off by watching a whacky US TV Commercial (care to throw some pizza into the racing mayhem?) and some Wi-Fied footage of the game in another new trailer for Mario Kart DS:
The game in its US version is in stock now and all pre-orders are being taken care of as we speak. New orders are of course very welcome, Mario Kart DS ships now within 24 hours for only US$ 49.90 (Free Shipping Worldwide!). Nintendo celebrates this milestone release with a system bundle, offering a "Hot Rod Red" NDS edition including the game in one great package, due out on November 28th, shipping for just US$ 169.99. For lovers of Mario Kart, Nintendo fans in general and all videogame toy collectors out there, we would like to mention a couple of dedicated goodies that you shouldn't miss to check out as well.
Online Multiplayer: A Mario Kart Dream Come True
Compete with up to four people online wirelessly on 20 of the 32 tracks using Nintendo Wi-Fi Connection or race up to eight people using one game cartridge with local wireless connection. Keep a log of people you consider friends, where this list can be obtained by two ways. Either get IDs from people that you play wirelessly in the same room for instance (not by Nintendo Wi-Fi Connection), or trade unique 12 digit "Friend's Codes" with those you'd like to hook up for a match. Here, as soon as your friend is online when connected trough Nintendo Wi-Fi Connection, the game offers the appropriate user name for the Code you added manually to your list earlier. Mario Kart DS also links players on your friends list automatically together in the match up, but you can basically play anyone by choosing to compete against rivals, gamers in your region or even worldwide. If a friend is logged in, you will receive an appropriate alert and all win/loss statistics of friends will be saved to the game cartridge. The interface itself is simple and allows for easy navigation. Although there is no chat function to "talk" to other players and a couple of elements have been adjusted for online play (e.g. some power-up useability has been limited), racing opponents online is a fantastic way of bringing Mario Kart players together globally. Are you ready to take on the world? Don't be a shy guy, get connected already!
![](http://image.lik-sang.com/images/170/nds-mariokart-us24.jpg) ![](http://image.lik-sang.com/images/170/nds-mariokart-us26.jpg)
Gameplay and Features - Fresh Content and Nostalgia Bits
NDS dual-screens come in handy once more, where you can monitor your progress on the bottom one, with the track map getting displayed there and follow the action on the upper screen. Sporting names of Nintendo fame, the cast of characters includes Mario, Luigi, Peach, Yoshi, Donkey Kong, Wario, Bowser and Toad, where each shows differences in Acceleration, Top-Speed and Off-Road skills. While for example Mario's younger brother is a well-balanced driver, Mr. Big Ape Donkey Kong shines in the speed category, but is a bit weak in the acceleration department. With the NDS version of Mario Kart you can activate a power-slide boost with the R shoulder button, last seen on N64 and GameCube editions. A bit of extra speed when coming out of a bend can be utilized with the D-pad. The kart-hopping of the SNES original also returns.
Nostalgia doesn't only strike at kart mechanics. As far as racing tracks go, there are all-new ones and re-prints from past Mario Kart games on SNES, N64, GameBoy Advance and GameCube. While replay value focus was definitely put on the (online) multiplayer feature, Mario Kart can be enjoyed in a superbly fleshed out single player experience, with a series of missions. Six worlds of eight missions offer boss battles reminiscent of Super Mario challenges. Summed up, modes include Grand Prix, Time Trials, VS, Battle and Missions, where VS and Battle are also available in Multiplayer Mode for up to eight players. Furthermore, single player lets you record Ghost Data for each track, which you can also trade with your friends wirelessly. More traditional power-ups like banana peels and turtle shells return, but you can now pick up some new additions as well (and let all hell break loose for your opponents), bringing the items total to a whopping 17. Sufficent new fluff to truly make this the top Mario Kart game of all time!
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November 17th, 2005, 18:37 Posted By: wraggster
News from Lik Sang
A couple of days ahead of Japanese schedule, we have today received our initial batch of Naruto 4 on GameCube. We have started shipping out preorders since this morning but it is likely that the next 48 hours will be necessary to clear it all out. The massive amount of reservations and the fact that we expect a second partial delivery tomorrow, followed by the final balance this Saturday, are the causes for this unusual delay. New orders are of course welcome as well, but please keep in mind that they will start getting shipped out on or before Monday, right after we are done with early adopters, who of course deserve priority treatment.
Gameplay wise the action is hotter and more balanced than ever before with new features like everyone being able to side step while running, new and unique team specific super moves, and the ability for Naruto to unleash his demon fox from within any time he has a full chakra meter. Speaking of which, with an all new 3-man tag team mode, if you're in trouble just switch to one of your partners and while that character is off resting they'll regain their chakra.
While there's no doubt fans of the anime and manga will get more out of Naruto Gekitou Ninja Taisen! 4 than anyone else, there's also no denying the title can't be beaten as a full on four player fighter with far more unique and individually styled characters than anything else out there. Whether or not you know why Naruto can summon a bunshin clone of himself in battle, or turn into a giant nine tailed fox, doesn't make the moves any less cool. At your credit cards, Cubers, this is the type of megahit that you don't want to miss out on!
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November 17th, 2005, 18:46 Posted By: wraggster
Will Wright, the genius (and we try not to use that word flippantly) behind Sim City and The Sims, has expressed his delight at Nintendo's Revolution controller.
"I'm really interested in Revolution and to see how the controller works out. That looks pretty cool," the founder of Maxis revealed during an online interview. "I like the idea of taking the games outside the box and into that close-body kind of space."
Revolution wasn't the only Nintendo innovation to catch Wright's eye as he said that "the handheld space is interesting, and how it's developing with DS in particular."
Commenting on the project he's currently working on, the hugely ambitious Spore, a sim that charts evolution from cell life to full blown civilisation, Wright revealed, "It's going well."
"It's quite a challenging project, but I've got an amazing team on it and I'm actually very satisfied with where it's going. I think we're going to pull it off."
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November 18th, 2005, 08:19 Posted By: wraggster
The GP2X has been available a week now and even non Koreans are getting to grips with it, in that week we have seen Snes and NeoGeo Emulators and ports of Quake, Quake 2 and Hexen and even 3 puzzle games, keep your eye on the GP2X scene via our GP2X News Site.
Theres much more to come also.
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