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GBA News is a News and downloads site for the
GBA, Gameboy and Virtual Boy, We have all the latest emulators,
homebrew and all the downloads oę this site, we also cover commercial
gaming and console news. Part of the DCEmu Homebrew & Gaming
Network.
Latest News Flash
From February 2013 we have returned this site to only having news for Gameboy, Gameboy Advance and Virtual Boy.
THE LATEST NEWS BELOW
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May 23rd, 2013, 15:05 Posted By: wraggster
InsmEdit version 1.2 has been released by HorvatM.
Quote: This version adds a level monster editor. It also fixes bugs and improves the user interface.
Files created with version 1 will work normally with version 1.2. However, if a file saved in version 1.2 that includes starting position resources is edited and saved in version 1, starting directions in those resources may be lost.
The readme file has been updated to document new features. It also documents where in the Insmouse No Yakata ROM the data patched by InsmEdit is located.
The Example.imp file has also been updated to illustrate the new features.
More info and download here.
http://www.planetvb.com/modules/news...hp?storyid=370
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May 18th, 2013, 15:53 Posted By: wraggster

After seeing a Game Boy emulator for the first time, [Thijs] was amazed. A small box with just a handful of electronics that turns a Game Boy cartridge into a file able to be run on an emulator is simply magical. [Thijs] has learned a lot about GB and GBC cartridges in the mean time, but still thinks the only way to really learn something is to roll up your sleeves and get your hands dirty. Thus was born [Thijs]‘ Game Boy cartridge dumper, powered by a pair of I2C port expanders and a Raspberry Pi.
Inspired by a build to dump ROMs off Super Nintendo games with the help of a Raspberry Pi, [Thijs] grabbed all the hardware necessary to create his own GB cart dumper. A DS Lite cartridge adapter provided the physical connection and a pair of MCP23017 I/O expanders – one soldered to a Slice of PI/O board – provided the electrical connections.
In the end, [Thijs] managed to dump the ROMs off the Japanese editions of Pokemon Yellow and Gold in about 13 minutes. This is a much slower transfer rate of 26 minutes per SNES cart in the post that gave [Thijs] the inspiration for this build. Still, [Thijs] will probably be the first to say he’s learned a lot from this build, especially after some problems with dumping the right banks from the cartridge.
http://hackaday.com/2013/05/17/readi...arts-with-i2c/
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May 14th, 2013, 01:01 Posted By: wraggster
When a ROM dump of the unreleased Faceball for Virtual Boy got released earlier this year, it was a great day for Virtual Boy fans. There was a little not so perfect detail, though: The obtained prototype was only about 80% complete. Months of work later, thunderstruck has finally finished hacking the bits and bytes out of Faceball to finish things were Bulletproof Software left off. The hack, called "Faceball: Remastered", features many improvements and fixes, which let it look very much like a finished game:
- 56 unique levels (half of them designed by Benjamin Stevens) instead of the original 14 demo levels
- Hidden Faceball enemy reactivated
- Hidden Menu Image reactivated
- Hidden Music reactivated
- Improved controls with strafing
- Debug menu disabled
- New non-Japanese Faceball title screen logo
- New and fixed text in credits
Wanna check it out? Have a look at this thread!
http://www.planetvb.com/modules/news...hp?storyid=369
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April 29th, 2013, 00:16 Posted By: wraggster
via http://www.emucr.com/
GameBoy Online (2013/04/26) is released. GameBoy Online is a Game Boy and GameBoy Color emulator written in Javascript. It strives to be efficient and try to have a perfect compatibility. Currently the execution speed is not optimal even on browsers. For example on Chrome, which is nevertheless deemed to run Javascript faster on a PC running Windows 7 64-bit version with a double heart 2 CPUs at 2.2 GHz, games run at normal speed but almost skipping some frames.
The sound production is still experimental and rather poor quality. The video portion is by HTML5 or by creating images with BMP string URI. State backups are implemented using the object window.localStorage and are serialized / deserialized JSON. Ditto for backup SRAM.
GameBoy Online Changelog:
- new settings added to allow enabling and disabling channels.
http://gameboy.grantgalitz.org/
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April 28th, 2013, 01:18 Posted By: wraggster
via http://www.planetvb.com/modules/news...hp?storyid=368
When it was released in 2003, my puzzle game BLOX was the first ever complete Virtual Boy homebrew game. Today, 10 years later, it also becomes the first ever Virtual Boy homebrew to be released complete-in-box!
More information and order info can be found in our forum.
My complete share of each of the limited run of 50 copies will go towards bigmak to help compensate for the costs of the Faceball release, so you'll even do something for a good cause when getting yourself a copy. 
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April 23rd, 2013, 15:22 Posted By: wraggster
Canadian doctors believe playing Tetris can help children with amblyopia strengthen their lazy eye.
The team at McGill University in Montreal studied 18 adults and found that wearing a special pair of video goggles while playing Tetris helped train both eyes to work together, and worked better than conventional patching of the good eye to make the weak one work harder.
Dr Robert Hess and his team now want to see if this method would be a better way to treat children with the same condition.
In the study, nine volunteers were asked to wear the goggles for an hour a day over a two-week period while playing Tetris. The goggles allowed one eye to see only the falling objects and the other to only see the blocks stacking up at the bottom of the screen.
Another group played the game for the same period of time, but had an eye patch covering their good eye. The results revealed that those who used both eyes had more improvement in their vision than the patched group.
Finally, the news all gamers have been waiting for - video games are good for your eyes.
http://www.pcr-online.biz/news/read/...azy-eye/030789
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April 22nd, 2013, 00:11 Posted By: wraggster
via http://www.emucr.com/
Gearboy Git (2013/04/21) is compiled. Gearboy is a Nintendo Game Boy emulator written in C++. The emulator is focused on readability of source code, but nevertheless it has good compatibility. A lot of effort has gone into this in order to follow OOP and keep it as simple as possible.
Gearboy Features:
- Accurate CPU emulation, passes cpu_instrs.gb from blargg's tests.
- Accurate instruction timing, passes instr_timing.gb from blargg's tests.
- Memory Bank Controllers (MBC1, MBC2, MBC3 with RTC, MBC5) and ROM + RAM cartridges.
- Accurate LCD controller emulation. Background, window and sprites, with correct timings and priorities.
- Mix frames: Mimics the LCD ghosting effect seen in the original Game Boy.
- Sound emulation using SDL Audio and Gb_Snd_Emu library.
- Basic Game Boy Color support.
- Integrated disassembler. It can dump the full disassembled memory to a text file or access it in real time.
- Compressed rom support (ZIP deflate).
- Multi platform. Compiles and runs on Windows, Linux, Mac OS X and iOS.
- Uses OpenGL for rendering on all platforms.
- Uses Qt framework for Mac, Windows and Linux. Uses Cocoa Touch for iPad, iPhone and iPod touch.
- Visual Studio 2010 project provided for Windows. Netbeans 7.2 project provided for Linux and Mac OS X. Xcode project for iOS.
Gearboy Git Changelog:
* Basic input implemented for Raspberry Pi
http://www.sendspace.com/file/phias1
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April 21st, 2013, 22:52 Posted By: wraggster

With the recent announcement that Earthbound will be making its way to Nintendo's Virtual Console service, confirming that the publisher hasn't totallyforgotten about the series, Mother 3 translator Clyde Mandelin saw an opportunity to extend an offer to Nintendo. Mandelin recently took to theMother 3fan translation blog to express his interest in seeing the Game Boy Advance game officially localized for North American audiences.
"I realize that localizing a game this size can cost a lot, so if it'll help in even the slightest, I'll gladly offer to let Nintendo use my text translation files for any use at all, completely for free," Mandelin wrote. "I'll even edit the files to fit whatever new standards are necessary (content, formatting, memory size, etc.), completely for free. I'll even retranslate everything from scratch if need be. Just whatever it takes to get an official release out."
Mandelin, along with a team of devout Mother 3 fans, launched a patch for the game in 2008 that translates the entire Earthbound sequel to English. Mother 3was originally developed by Brownie Brown, a Nintendo subsidiary now known as 1-Up Studio.
"In the end, if localizing Mother 3 should ever come up in a Nintendo business meeting or whatever and someone brings up budget concerns or it costing too much, my hope is that someone will at least mention this offer too, even if it isn't accepted," he added.
http://www.joystiq.com/2013/04/21/mo...endo-for-free/
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April 8th, 2013, 02:30 Posted By: wraggster
via http://www.emucr.com/
VisualBoyAdvance-M SVN r1192 is compiled. VisualBoyAdvance-M(VBA-M) is a [Super] Game Boy [Color / Advance] emulator for Windows, Linux & Mac. Here you can get information about the latest development build of the Windows version and download it while you're at it.
VisualBoyAdvance-M SVN changelog:
r1192
Make the asm code increment lsl/lsr/asr rm by 4 if rm is pc. (ASM now passes the armwrestler MOV opcode test)
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r1191
Fix clock cycles in some arm/thumb opcodes. Implement missing ARM instruction used in the wstein.gba homebrew. Remove cpuDmaHack has it causes graphical glitches in Lufia and incorrectly handles unmapped reads.
http://www.sendspace.com/file/dc7mw0
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April 8th, 2013, 02:29 Posted By: wraggster
via http://www.emucr.com/
Vba-ReRecording SVN r469 is released. VBA rerecording is the re-recording branch of VisualBoyAdvance. This is the development project for this branch of VBA. Its primary function is to expand features related to the creation of Tool-Assisted movies.
VBA rerecording changelog:
r470
No longer using png_structp internals directly.
http://www.sendspace.com/file/jtwwgu
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April 8th, 2013, 01:46 Posted By: wraggster
via http://www.emucr.com/
VisualBoyAdvance-M SVN r1195 is compiled. VisualBoyAdvance-M(VBA-M) is a [Super] Game Boy [Color / Advance] emulator for Windows, Linux & Mac. Here you can get information about the latest development build of the Windows version and download it while you're at it.
VisualBoyAdvance-M SVN changelog:
r1195
Fixed register used in asm.
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r1194
reduce new lines fix duke nukem cgb menu | in my limited testing this has not regressed any other games.
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r1193
dirty buildfix for linux, can do it properly later.
http://www.sendspace.com/file/aehrf0
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April 7th, 2013, 18:46 Posted By: wraggster
via http://www.romhacking.net/
Finally… Every aspect of Pokemon Ultra Violet Version is finished. The Player’s Guide has also been completed. While making the Player’s Guide, it was a good time to test EVERY event, and find all the glitches.
You may have noticed some glitches in previous versions such as:
- No Pokemon were in the “Steel Maze” in the 4-points Catacombs.
- The statues in the Pokemon Mansion did nothing (game ending glitch).
- Kabuto could not be revived.
- Sneasle and Zigzagoon were not in the game.
- Many other small glitches (text issues or sound errors).
All of these and MANY more were fixed…
Also, some new events were added:
- Celebi has his own event.
- Defeating Celebi (not catching) gains you an egg containing a Pichu with volt tackle.
- Defeating the Elite Four re-spawns a defeated (not caught) Celebi
- BuriedAlive has been added (not in the Player’s Guide, read the lore to find him)
- A few text modifications have also been made such as Oak’s speech after you beat the Elite Four.
http://ultravioletversion.yolasite.com/
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April 4th, 2013, 00:06 Posted By: wraggster
via http://www.emucr.com/
GBA.js Git (2013/04/03) is released. Jeffrey Pfau released a new GameBoy Advance emulator. The project began last July. The first prototype took him five weeks. But it has worked for several weeks and several hours a day online prior to the first public version. The program runs on JavaScript. It is available online and works in a modern web browser. It runs on Chrome 20, Safari 6.0, Firefox 15 + (without sound) or Opera 12. It should also run on Internet Explorer 10. Firefox and Opera are particularly slow, it is better to use Safari or Chrome.
As a matter of law, no rom is provided on the official website. However, you can load these roms on your machine. The emulator does not handle compressed files. So please only download roms decompressed. The application sometimes crashes if the file has special characters.
Currently all parts of the GameBoy Advance hardware are implemented. You can save and load backups, send on your machine or your machine. GBA.js is able to take screenshots. It can set the emulation paused. It supports games containing real-time clocks (eg Pokemon).
GBA.js Git Changelog:
* Add basic support for reading states
http://jpfau.github.com/gbajs/
* Add basic support for multiplayer state
* Begin SIO
* Minor cleanup, removing dead code
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March 28th, 2013, 01:38 Posted By: wraggster
via http://www.emucr.com/
GBA.js Git (2013/03/27) is released. Jeffrey Pfau released a new GameBoy Advance emulator. The project began last July. The first prototype took him five weeks. But it has worked for several weeks and several hours a day online prior to the first public version. The program runs on JavaScript. It is available online and works in a modern web browser. It runs on Chrome 20, Safari 6.0, Firefox 15 + (without sound) or Opera 12. It should also run on Internet Explorer 10. Firefox and Opera are particularly slow, it is better to use Safari or Chrome.
As a matter of law, no rom is provided on the official website. However, you can load these roms on your machine. The emulator does not handle compressed files. So please only download roms decompressed. The application sometimes crashes if the file has special characters.
Currently all parts of the GameBoy Advance hardware are implemented. You can save and load backups, send on your machine or your machine. GBA.js is able to take screenshots. It can set the emulation paused. It supports games containing real-time clocks (eg Pokemon).
GBA.js Git Changelog:
* Do not redraw portion of WIN1 that was obscured by a disabled WIN0
* Wrap x in BG mode 0
* Start of tile viewer
* Use BadMemory for isolated write-only registers
http://jpfau.github.com/gbajs/
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March 27th, 2013, 00:04 Posted By: wraggster
Hyperkin’s RetroN 4 console reveal earlier this month turned out to be only part of the story.
The company today unveiled the RetronN 5, which adds an additional cartridge slot for Japanese Famicom games. That’s in addition to the previously confirmed slots for NES, SNES, GBA, and Sega Genesis cartridges.
Hyperkin hasn’t yet decided on exact price or release date for the console, but is hoping to launch around July for under $100.
Along with the retro slots, the RetroN 5 also includes a Bluetooth controller, and will output video via HDMI.
http://www.mcvuk.com/news/read/retro...-slots/0113092
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March 19th, 2013, 15:16 Posted By: wraggster
via http://www.emucr.com/
GBA.js Git (2013/03/19) is released. Jeffrey Pfau released a new GameBoy Advance emulator. The project began last July. The first prototype took him five weeks. But it has worked for several weeks and several hours a day online prior to the first public version. The program runs on JavaScript. It is available online and works in a modern web browser. It runs on Chrome 20, Safari 6.0, Firefox 15 + (without sound) or Opera 12. It should also run on Internet Explorer 10. Firefox and Opera are particularly slow, it is better to use Safari or Chrome.
As a matter of law, no rom is provided on the official website. However, you can load these roms on your machine. The emulator does not handle compressed files. So please only download roms decompressed. The application sometimes crashes if the file has special characters.
Currently all parts of the GameBoy Advance hardware are implemented. You can save and load backups, send on your machine or your machine. GBA.js is able to take screenshots. It can set the emulation paused. It supports games containing real-time clocks (eg Pokemon).
GBA.js Git Changelog:
* New pulldown audio code
* Fix code copied from console to debugger
* Fix "off-key" audio
* Infrastructure for more views
http://jpfau.github.com/gbajs/
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