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on Feb 12th, 2007 15:51:30.
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GBA News is a News and downloads site for the
GBA, We have all the latest emulators, homebrew and all the downloads oê this site,
we also cover commercial gaming and console news. Part of the
DCEmu Homebrew & Gaming Network.
ADDED: Option to always use the last accessed directory instead of any of the default ROM directories
FIXED: Screenshotting causes crash
CHANGED: libpng & zlib now linked statically again
UPDATED: libpng 1.2.28
YodaJr has released a new version of his excellent Mario game for the GBA, heres the details:
Y'est Ha! Here, finally, the final version of this foutu Thursday
So the program since version neoflash:
-- New original music composed by archilolo (change of the lib his way: use of lib ADPCM of Nrx to replace krawall)
-- Better management of the vertical scroll (mario not found any more on top of the screen 70% of the time).
-- A problem revised downwards (redesign levels, fewer enemies, 4 checkpoints instead of a level 2).
-- Integration of a backup system that will safeguard levels and finished PAcoins recovered.
-- More than Foley.
-- Alterations graphics.
-- And of course lots of bugs fixed (probably those of the video krazplay)
I did it in the first post of the topic, but I would like to thank my compatriots and omg archilolo, without whom this project would probably not see the day ... In any case, certainly not in this form
So, enjoy
PS: For more details and the list of thanks is there
Your review will be viewed by thousands of readers and gamers all over the world! So treat this review as if you were the reader, reading someone elses review. What do you want to know about the game when reading a review? Take this thought and apply it to your own review to help other gamers!
When reviewing please be sure to include the following items in the review:
Title of reviewed game + Platforum reviewed (PS3, Wii, DS, PSP, 360, etc.)
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Project Description
Nintendo GameBoy and Color GameBoy emulator for Windows using C# and DirectX.
Current Status
The emulator is able to run almost all original GameBoy games, although you may notice a few graphical glitches. For the GameBoy Color, only a few games work, others have a lot of bugs or are just unplayable.
Release 0.2 is a beta for people to test it and make sure it can work on computers other than my own. The emulator lacks certain key features like battery files and sound, making it only useful for small arcade games. These features are being worked on and should be in the next release.
Note: Save states currently only work for original GameBoy games. Also the save state format could change during while in Beta.
If you have problems running GameKnight, try updating DirectX and make sure you have at least .NET 2.0 installed.
The long term goal is to make this a multi-system emulator for many other 8-bit and 16-bit video game systems. The source code makes heavy use of C#'s interfaces and I would someday like to make it so it is possible to create, debug and run games for the old consoles all in the same program.
From the WIKI page:
The story is good, but it seems to drag on a little painfully at times. Of course, I'm basing this on a fan translation... Though you can tell that there wouldn't be much difference otherwise.
Most of the back story is "optional". You get to hear more through cutscenes by talking to certain characters. This is good if you want to get straight to the action, but it leaves you a bit unsatisfied if you don't talk to everyone every chance you get.
Where the story shines is in the characters. They each have a distinct personality, which gives you a strong sense of attachment. Matelite and Taicho add some very welcome comic relief, Yoyo is a chick that actually grows on you and Rush really gets you into the action with his upbeat persona.
All and all, it's pretty solid and enjoyable.
----------------------------------------
SOUND
The music, oh god the music. If you enjoy the music from Final Fantasy 6, Secret Of Mana etc... Then the music in Bahamut Lagoon is gonna grow on you.
The only problem is, that the same songs get played too often. For the most part you hear one song for the enemy phase and one for the player phase. It gets repetitive pretty quick... But it's enjoyable, so I don't really care.
The actual sound effects are top notch too. Sword attacks sound like sword attacks, fire spells sound like fire spells... And there's a great deal of them to go around.
----------------------------------------
GRAPHICS
This is one of those games that make me which they would go back and do some more SNES games. It proves that with the right team, visuals can rival that of PSX games.
Did you think the enemies in Final Fantasy 6 looked awesome? What about the backgrounds? Well, take all of those graphics, add even more polish (doesn't seem possible, but they pulled it off) and animate nearly everything. Yes, I said animate. Probably 95% or so of all the enemies and characters are animated to some degree. You'll take one look at them standing still and say "Holy crap! That looks freakin' sweet!!!". Then once they attack and show off their fluid animation, you'll most likely crap your pants.
It also takes advantage of some awesome MODE7 effects for backdrops during the cutscenes. Probably some of the best I've seen.
The only reason I didn't give the graphics a perfect score, is because some of the animations are a little whacky. If you've fought a chimara, you'd agree that it's hard to tell what the hell is going on with it's legs. This reason, and the fact that Star Ocean/Tales Of Phantasia have it beaten are why it gets a 9.0.
----------------------------------------
GAMEPLAY
This is gonna be a long one...
Gameplay is what makes this game so enjoyable. It's your standard strategy RPG affair (ala Final Fantasy Tactics), but with a few major twists.
First off, each troop consists of multiple characters. When it's your turn you can move, attack, heal, blah blah blah... The thing is, there's two different ways to do everything.
You can attack/heal on the field as in FFT mentioned above (this is mainly done with long range attacks/spells), or you can go straight up to the enemy and begin a turn based battle. Turn based battles net you more EXP, gold, items and are generally stronger... While field attacks get you fewer of said things, but can't be counter attacked.
Another big twist are the dragons. Each troop get's there own dragon, to which they can issue commands (Go!, Come!, Wait! etc...).
That's not the cool part though... In between each battle, you get the chance to feed your dragons items you've won. Each item has a different effect on it's stats. Fire Rods will give your dragon points in "Fire", "Attack" and "Wisdom". Ice Armor will give it points in "Ice", "Defence" and "HP". You get the picture.
The elements cap out at 100. After it gets one point in any element, it will learn an attack in said element... For each 10 points after that, the level of that attack will raise by one. Changing it's animation and strength.
For each elemental attack a dragon learns, it's troop will learn attacks based on that element as well... So if you have a troop with a wizard in it and the dragon is of the fire element, that troop will be able to use a fire base range attack on the field and fire based spells in battles. Also, if your dragons fire element is at level 6, the attacks your troop have will be as well.
This game has another thing I'll call "stacking". Say you have one wizard with a LVL 4 ice spell. Put that wizard in a troop with another that has a LVL 9 ice spell. This will give you the ability to use LVL 13 ice spells (only on the field, as allies take turns in battle). Put a healer with LVL 6 light element in with a LVL 5, a LVL 8 and a LVL 3... You'll be able to use LVL 22 healing spells.
The only reason I gave gameplay an 8.5 as opposed to 10, is the lack of controls over the dragons... This is SERIOUSLY going to piss you off. One dragon has 200 HP missing out of say 4,000. Does it need to be healed? NO!!! But the healing dragon doesn't seem to give a damn. He wants his friend to be in tip top shape. Another thing... Say your dragon has LVL 10 fire skills and LVL 1 poison skills. It'll go ahead and try poison more often then you'd think. Stupid bastards...
----------------------------------------
CONCLUSION
This is seriously one of those gems that needs to be played. If you're not into strategy RPGs, at least check it out for the music or just to gawk at how great the enemies look. Sure the dragons will make you shake your head in sadness from time to time, but this is how it would be in reality (if dragons actually existed). Teaching a dog to use Fire Breath on ice enemies, and Thunder Blow on earth enemies isn't a sure thing... He's bound to mess it up sometimes.
Story 4.5/5 Sound 4.5/5 Graphics 4.5/5 Gameplay 4/5 Score:
DCEmu Reviews first launched in 2007 as a PSP only review site. It relaunched a couple months later to incorporate Nintendo DS, Wii, Sony PlayStation 3 and Microsoft Xbox 360 reviews and has been a huge success ever since. To help expand the success, DCEmu Reviews and DCEmu Networks is proud to present...DCEmu Games Reviews.
DCEmu Games Reviews will feature game reviews by gamers for gamers! So if you like to write or just like to discuss games with other gamers from all over the world, post up your reviews of the games you have played whether it be previously or recently or just even want to share the love of your favorite games. DCEmu Games Reviews will feature Sony PlayStation 3, PSP, Nintendo Wii, DS, Microsoft Xbox 360 and even Classic game reviews.
By the way, excuse our appearance as we're still patching things up. So what are you waiting for!? Start posting your game reviews to share with everyone to enjoy! As you can also see, we moved all previous game reviews to new forum. So if you have any reviews, post them here as this is the OFFICIAL home of Game Reviews at DCEmu Networks!
Don't forget to check out DCEmu Reviews for all your gaming hardware and accessories news and reviews.
RULES OF DCEMU GAMES REVIEWS:
Post ONLY reviews of games.
Pictures are optional but would be good (no bigger than 500 width)
Include OVERVIEW, REVIEW and CONCLUSION in reviews.
Admin/Mods have the right to edit any reviews without consent.
Disclaimer: All images are property of its rightful owner. By posting a review on DCEmu Games Reviews, the review is for everyone to read and enjoy and holds no responsibility if review is posted outside of DCEmu Games Reviews without authors consent.
After 3 years, I have finally finished my action-adventure gba game, Anguna.
It is a zelda-esque adventure game, with 5 dungeons and a large overworld to explore.
To promote it, I'm also having a contest: the first person who can find all the powerups in the game will get a free copy of Anguna on a flash cart. Details about the contest are also on the Anguna website. If you download it and play it, please let me know if you have any comments or feedback!
Here, you'll find the latest deals on games whether it be online or instore. If you find any deals or coupons yourself, feel free to post here and let other PSP owners know!
Legend:
AR - After Rebate
B&M - Brick & Motar (store)
BOGO - Buy One Get One...
OOS - Out Of Stock
PM - Price Match
SHIPPED - Shipping included
YMMV - Your Mileage May Vary
**EXPIRED** - Offer no longer available.
To see all the past deals that have expired, visit our Graveyard Game Deals thread.
Hopefully from today Onwards we will be seperating news feeds on sites where we had them joined together
So from now on the GBA, Gamecube, Nintendo 64 sites will only have that console news on those sites, before now i had it so that GBA news would show up on the DS Site and Gamecube and N64 would Show up on the Wii Site (Also the xbox/xbox360 sites), this confused some but with certain scenes growing so massively it is time for seperation..
All Homebrew/Emulation Coders once we verify them (and i spot them) have the ability to post in all our Console News Forums and the news automatically shows up on not only the site to which that news forum belongs but also on the main DCEmu Portal Site. We always like to have an onsite mirror but gladly welcome the linking to your own site.
DCEmu can be used by coders to become their release centre and with the Homebrew Scene across so many scenes being so massive now you can quickly get noticed by a lot of sites including mainstream networks.
Now with the News forums, normal members cant start topics in them but you can reply to any topic, Normal Members can post as Normal in any Non News forum. I get so many emails asking why he/she cant post in whatever forum.
And heres one for people using private messages to ask Questions, Please Use the forum to which the question would be easiest to get an answer as quick as possible. I get so many and i just ignore all of them (not to mention i have a massive amount of work anyhow). Also the users on DCEmu who use homebrew every day are tons better than me for remembering how to do homebrew on that particular console.
How Can You Help DCEmu
This site like any site is a massive undertaking and we need help on every console scene. No site in any scene is 100% perfect on what they cover and totally up to date. In homebrew methods change all the time and only you the users can help others join in the fun.
We are always in the need of Tutorials and Guides not only for Homebrew but for hacking and Development and even just for gaming on consoles.
Our DCEmu Reviews Website is also in the need of reviews of both Hardware and Games Reviews so please review as much as possible.
Newsposters are always in need especially for WIP and Release News of Emulators, Homebrew etc and across many languages, i am English and to be honest the the translation apps on the net are crap, but the more help we get the better we can become, ive also no doubts that there are releases in places like Japan, China and Korea etc that never reach the likes of DCEmu and others because of language barriers.
Retro Homebrew/Translations News
Another change thats going to happen is that our Console News site will now post as much retro homebrew and Game Translations as possible, bringing much needed coverage to those communities.
The DCEmu Homebrew and Gaming Network
To those of you who are new to the DCEmu Homebrew and Gaming Network our Network Covers all these consoles.
As you can see theres quite a few consoles we cover
But thats not all we cover we also have a range of websites that arent totally Homebrew Related.
DCEmu Interviews - http://interviews.dcemu.co.uk/ - Interviews with Coders from many Homebrew and Emulation Scenes and Home of the DCemu Interview, join in the biggest public interview
DCEmu Guides & Tutorials - http://tutorials.dcemu.co.uk/ - This is the place to submit any and all tutorials and Guides for any scene and they can be homebrew and gaming related. Once we verify them they will show up across our network.
DCEmu Reviews - http://reviews.dcemu.co.uk/ - This is the scenes biggest independant collection of reviews and is the place for both hardware and Software reviews. Get your reviews noticed by submitting them to DCEmu reviews
DCEmu Console History - http://console-history.dcemu.co.uk/ - This is where you can find Dark Watchers Collection of Console History, a great place to catch up on old consoles
PC Gaming & Homebrew - http://pc-gaming.dcemu.co.uk/ - Our PC Gaming site covers PC, EEEPC and PC Homebrew and Emulators.
DCEmu Blog - http://blog.dcemu.co.uk/ - This site covers anything that doesnt fit above and is our rant/current affairs/funny stuff site, all the off topic stuff goes in here.
Harry Potter News - http://harry-potter.dcemu.co.uk/ - Hey im an Harry Potter book/film fan, not homebrew related but we all have our vices :P
Cross & Taylors Chefs - http://personal-chef.dcemu.co.uk/ - This site for all those who wonder is my brothers site who is a top chef, again not homebrew related but he cooks a mean meal :P
DCEmu Developer Sites
These are sites where we have some of the Homebrew scenes best coders release their emulators, games etc to the world:
I think thats all, one last thing is to say thank you from everyone here to all the visitors, guests, coders and staff who make DCEmu what it is today.
A feature i did a few years ago and one im going to repeat now is the DCEmu Interview, a unique idea in which questions are asked by me to the Whole DCEmu Community its a way to learn more about each others and find out what our interests are and much more
Todays Question is What Emulators are the Best In the Console Scene ? What im asking is which system has the best emulalator for eash console.
Say for example the PSP has the best PS1 Emulator on any console, congrats Sony :P, now we just repeat the process for snes, n64, gba etc etc etc Give your Answer via Comments.
Remember to check out our DCEmu Interview Site to catch up on previous DCEmu Interview Questions
For all of you folk who enjoy using that other game slot on your DS, take note: Wal-Mart is having a sale on select titles. Whether you go with the option of picking up 2 games for $20, or 3 games for $25, it's a fairly decent deal, if we may say so.
To sweeten the deal even more, they're allowing you to choose from some compilation games, as well. Titles such as Risk, Battleship & Clue, and Centipede, Breakout & Warlords (!). So, if you're trying to bulk up your collection, you might want to head on over there and check out what titles they have on offer.
Also of note is the retailer's sale on DS games, but we're not sure there's much in their stock worth noting, except for Sonic Rush.
As it's obvious, this is ANOTHER S3M player. Lol. BUT... different from every other S3M player I've seen, this one takes raw S3M files. It also does a pretty weird interpolation method but seems to be fine: a = ((b << 7) + c) >> 8. Though it can take up room easily, it'll be just find for a one song game like thing. I'm not going to release the source yet until I figure out a few bugs and get the effects working (no effects ATM >.<"). But enjoy for now.
(Song name: The Final Battle - FFIV Advance (an old version I made ROFL))
While most of the cool kids are off whizzing around courses in Mario Kart Wii, the gurus at Force Dynamics are reminiscing about the one that started it all. Apparently the firm has tweaked its 301 motion platform to actually control the kart in the SNES hit, and the rider's chair even leaps up along with Mario, Peach or any other jumping character you choose. Sure, it's missing those absolutely brain-melting Wii graphics (but not by much, if you catch our drift), but we'd probably take a ride in this over an hour with the Wii Wheel any day.
A design masterpiece in the line of the Wooden Portable NES this certainly is not, but it's fun to see a manufacturer taking seriously the concept of portable classic cartridge gaming, and what better place to start than the NES? The FC Mobile Portable could very well be a rebadge of something or another, and there's obviously no telling how legitimate this eBay auction is -- so proceed at your own risk -- but we know we've certainly squandered $50 on much less noble pursuits than old school portable gaming.
Despite its fanboy following and favorable reviews from critics, the GBA adaptation for The Legend of Spyro: The Eternal Night will not see a follow-up on single-screen portable, according to Sierra's 2008 Spring Event held over the weekend.
Interestingly, of all the platforms The Eternal Night released on (PS2/Wii/DS/GBA), the GBA version, a 2D platformer/brawler some described as Devil May Cry meets Astro Boy: Omega Factor, has the highest average review score by a large margin. Quality doesn't equal quantity sold, however, especially on a dying console, and we're not surprised that Sierra opted to not complete its The Legend of Spyro trilogy on the GBA.
The Super Mario invincibility doesn't really make a huge appearance in Super Mario Galaxy as far as we've seen, but this desk version should more than fill in. For $17.99 you get an unlimited amount of star power activated in tiny little segments every time you hit the button on its back. Will it get old fast? Definitely. Is it worth $17.99? That depends on how much you like shouting "It's a me!" to everyone who stops by at work
Return of lockjaw, tetris clone on DS / GBA / PC. Not much to say about this title except that the software has been highly optimized and that NDS is now compatible libfat
In 2002/2003 my colleagues and I started working on a new world concept. Then during the beginning of 2004 we began developing our own Game Engine for GameBoy Advance (which is today being upgraded to Nintendo DS). The engine was developed in C++ of course. We’ve been working on this game engine ever since, and we tested it out by developing out own game for it as well.
Since we were old MegaMan fans, it was obvious that we made our own MegaMan game. It’s far from complete, but still fun enough I think to play and enjoy.
PS! Everything in the game is original worked performed by me and my colleagues. Music, all graphics and everything else is 100% created by us! Nothing is borrowed from any Capcom game or any other kind of game.
It would make me very happy if you’d like to give the game a shot. I would really like to know what you think about this little project of ours.
MegaMan New Horizon (MMNH) and New Horizon are two totally separate and different worlds. MMNH is about MegaMan. New Horizon is brand new and totally unique.
New Horizon is our biggest project so far. Here we are developing a new big campaign setting which we will be using for many other games in the future.
To download MMNH for GBA (and playing it in an emulator like Visual Boy Advance) simply go to this page and download the zip-file containing the game: http://www.megaman-newhorizon.com/download.php
I'm confused, but happy to see this Civic's Corolla's engine block get a cover that looks like a NES controller. When this baby redlines, it sounds like me mashing buttons in bionic commando. Hello! Just build the turbo function INTO THE GAME. Prediction: The urge to punch down on running temperature A,B, and cross pad buttons during an oil change could lead to some pretty bad blistering. Recommendation: Sawzall the hood and give NESTER some breathing room!
Okami
Publisher: Capcom
Developer: Clover Studio
Genre: Adventure
Players: 1
Okami was a game that I was first intrigued by simply because of its art style. The game looked absolutely gorgeous and it had my interest immediately. Knowing little more than that about the game, except that my sister planned to buy it day one, today I got to play it. It immediately felt like LoZ:TP wolf mode in good way. Like Zelda with way more style. Well not quite Zelda.. But close. You begin with none of your actual powers (Sound familiar?) but that doesn't last long at all. In 2 hours you should have 2-3 of you brush techniques acquired and you'll be well on your way. You'll be wondering how this game will stretch to 30 hours but apparently it does! The brush work is fun, quick and easy especially when compared to the PS2's offering 2 years back. Other than the lackluster dodging with the nunchuck this game feels like it was built for the Wii.
Combat is fast and fun but not as often as some action games. Theres plenty to keep you interested in between battles however. I found myself enjoying myself doing practically nothing because of how it looked. Just running through a cave is almost fun. Other than that there are plenty of side quests and smaller missions to keep you very busy for a long time.
My biggest complaint is easily the voices of the characters. They sound like the people from Animal Crossing if their vocabulary was badly reduced. Very unpleasing to your ears. Its a wordy game too so get used to high pitch mumbling noises.
With that being said its an amazing game. My biggest complaint is something that most would find trivial and has no serious effect on the game. If you have not played Okami or maybe its been a while you absolutely have to buy this game. For a budget title this game is simply amazing. $40. Go buy it. In fact buy 5.
Position Project Title & Forum Link Author
1 [PSP APP] Dow! 0.2 - Develop on the go bumuckl
2 [PSP APP] LightMP3 Version 2.0.0 BETA 1 sakya
3 [PSP APP] CTorrentPSP - Torrent client for PSP danzel
4 [PSP APP] Academic Aid Scholastic Suite 6 R769 - Education Mr305
5 [PSP APP] PSP-Maps royale
Position Project Title & Forum Link Author
1 [NDS APP] FAT PLAYER MIKMOD v3 Cid2Mizard
2 [NDS APP] Spinal's Media Player... spinal
3 [NDS APP] TabBed wizlon
4 [NDS APP] DSision spinal
5 [NDS APP] JabberDS theli
6 [NDS APP] Mediatheque DS v1.0 Cid2Mizard
7 [NDS APP] My Project-Reno Studio Neo Compo willreno
8 [NDS APP] DSBash leinad
9 [NDS APP] Wee Basic 0.4 marovada
10 [NDS APP] Flashcart OS: N 2.1 TeenDev
The NDS/GBA GAME division of NEO SPRING COMPO 2008
Position Project Title & Forum Link Author
1 [NDS GAME] LoneWolfDS - Flight From The Dark Michoko
2 [GBA GAME] Super Wings eKid
3 [NDS GAME] Legion smealum
4 [NDS GAME] Game Melody Oratorio DesertDog
5 [NDS GAME] Piztog Tower Defense Shoog
6 [NDS GAME] MarbleMan: The Arena MagNet
7 [NDS GAME] 13. AREA TEN kukulcan
8 [NDS GAME] Escape From Island Ben2303
8 [NDS GAME] Scogger 0.2 scognito
9 [NDS GAME] Electro chris28
10 [GBA Game] Super Mario : The Last GBA Quest omg
10 [NDS GAME] ChessNET - Online Chess Game (Release 1) CYBER_Aeon
Congrats to all winners again and thanks for the great job!
Remember the first time you completed a full race on Super Mario Kart (frustrating finish and all)? If you've somehow let less important things push those blissful memories aside, take a glance at ryo007's beautifully assembled papercraft set and see if doesn't start to come back. This palm-sized kit features a detailed SNES console, a couple of controllers and a hollow version of Super Mario All-Stars. Best of all, the creator has hosted a template in order for you, closet SNES lover, to create your own. Finding where you put those scissors, however, may still be a challenge.
- Added option to enable/disable multi-threaded pixel-filtering
- Reduced max. number of cores to use for multi-threaded pixel-filtering to 8
- Fixed black border at top in OpenGL fullscreen
- Don't use OpenGL display lists anymore
It's not exactly the most elegant solution, but those looking to bring their still-kickin' NES a little (and we stress little) more in line with current-gen consoles now have a new option at their disposal, with the freshly-made Glider cart now offering downloadable content of sorts. To take advantage of that feature, however, you'll also need to snag yourself a USB CopyNES board (available for $70), which requires some cutting and soldering in order to be wrangled into your NES. If you're able to do that without doing some irreparable damage, you'll be able to connect your NES to your PC via USB and download new levels for Glider, which can be offloaded directly to the game thanks to its use of flashable cart. Not exactly the sort of thing that'll result in a spike of NES console sales on eBay, to be sure, but just imagine what your 1980s self would have thought of it.
Sure, we've already got a wooden SNES, but sometimes we want to get a little rustic on some original SMB, and that's where Parker Dillmann's wooden NES comes in handy. Built around the guts of a Yobo NES clone and a 3.5-inch LCD, Dillmann did some major custom woodworking to get this rig going, and he says he's already got ideas for his next case.
Jeff has released a new version of his Rogue clone for the Nintendo DS/GBA and also the PSP, heres whats new:
The long sought after fire arrows are finally present, self-poly into an iron golem has been further nerfed, and many bugs fixed. Most notable of the bug fixes is one to correct the gender assignment of dungeon citizens.
A method to fashion arrows from trees. (Adam Boyd)
When fire, acid, and venom balls explode it is prefixed by a definite article.
Living frosts have a higher hit die (but same hit points) which should make them more effective in combat by increasing their chance of hitting things.
Constructs, such as iron golems, no longer regenerate naturally. Note that undead are powered by unlife so still do regenerate.
New item: fire arrows. (sf, R. Dan Henry, Beefhaze)
Knock is now a ranged spell and can close doors as well as open them. (Brendan)
[SDL] If you were near the very top or very left of the map, the on screen keyboard would draw with the letters not lined up with the key wells. (Eilu)
Gold beetles are now properly aggressive when hostile.
[DS] A VBlank wait is added to the sleep routine so even less power should be consumed when the lid is closed. (Robert)
intervene has an r. (Oohara Yuuma)
Two new rooms.
The golden tridude is as big as they come, not as bit as they come. (Eilu)
Those in wizard mode can create any room template.
If you are wearing a non-ring that grants missing finger, you are now allowed to still equip a ring provided you have zero rings equipped.
After answering the question too many times I've broken down and flagged most items as not being equippable as a stack. So, no more wielding two warhammers in one hand. Thrown weapons can be equipped as a stack to allow you to get more mileage out of enchant weapon scrolls. (Ben Shadwick, Bill, TemporalParadox, many more)
Failure to swap with creatures in pits or underwater properly uses the creatures pronoun. (Eilu)
When I added the ability to chose your gender, I accidentally had your choice also affected the gender of every creature in the dungeon. This has now been fixed so creatures will now have their correct gender assigned. (Eilu)
Character dump tells you if Wizard mode is activated.
Character dump tells you how many times you've save scummed.
Character dump includes your score on death or victory.
Changed the scoring method for ascensions to penalize based on how long it took you to win. The goal is to save the world, not just self-improvement.
Your last gender selection is saved with your last name so the new game gender choice will match the new game name choice.
Thrown artifact weapons were always [-2] to hit. Now all artifacts properly inherit their base item's to hit bonus and can have an additional bonus due to being artifacts.
Flaming swords no longer have a [+1] bonus to hit. They are cool enough without such a thing.
Display of weapon damage will no longer show 2+1 for a 2d1+1 weapon and instead show merely 3.
Sure, you've seen the portable wooden SNES, but if you've been looking for something with more of that fresh-off-the-showroom-floor sheen, maybe you should check into this Ben Heck-forum user's design. Using a modified Polycase, dual lithium-ion batteries, a 5-inch Zenith LCD, and a whole bunch of Super Nintendo, the modder created what could easily be mistaken for a bona-fide production model. Sure, the back looks a tad bit messy, but "Life of Brian" (the SNES fan in question) has managed to squeeze in a second controller port and A/V outs -- no small feat.
Dwedit has released a new version of his GBC Emulator for the GBA(DS):
Heres whats new:
Version 2008-03-31
* Amazing new speedhacks to make some games run faster
* Fixed some graphical garbage while rom menu scrolls out
* Rom menu no longer shows game codes of GBC games
Download Here and Give Feedback & Compatability Reports Via Comments
News/release from Dwedit of a new version of his great GBC Emu for the GBA (DS)
Version 2008-03-29
Rearranged VRAM
Allowed more leeway in games crossing past page #0
Frame Rate counter now visible
Optimized memory reads by 1 cycle
Fixed LCD status polling for real (Final Fantasy Legend 1&2 work again)
Download Here and Give Feedback Via Comments
also dwedit posted this
Welcome, fellow visitors from other websites!
Whenever you download a file, I'd appreciate it if you posted a nice "Thank You" message, then tell me which site you came from. Thanks.
- Dwedit
- Direct3D + Pixel Filter now profits from multi-core CPUs
The number of threads to create is detected automatically on first run or when the option is not present or invalid in the ini.
To manually change the number of threads to create, change the value after "maxCpuCores" in the ini file.
Big thanks go out to chrono for making the asm filters thread safe.
It would be great if someone with a quad-core or octa-core PC could post some benchmarks for different thread numbers. HQ2x/3x/4x filters are most interesting.