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GBA News is a News and downloads site for the
GBA, Gameboy and Virtual Boy, We have all the latest emulators,
homebrew and all the downloads oę this site, we also cover commercial
gaming and console news. Part of the DCEmu Homebrew & Gaming
Network.
Latest News Flash
From February 2013 we have returned this site to only having news for Gameboy, Gameboy Advance and Virtual Boy.
THE LATEST NEWS BELOW
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April 13th, 2010, 01:01 Posted By: wraggster
News via http://www.planetvb.com/modules/news...hp?storyid=298
The latest WIP version 0.9.0 of the multi system emulator Mednafen has just been released on the official forum. It introduces support for the Virtual Boy. From the games I tested with earlier betas, everything ran perfectly, even those writing directly to the framebuffers, like Red Alarm, which were previously unplayable in any other VB emulator for Windows. Future versions will also feature a debugger, something developers should be really looking forward to.
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April 11th, 2010, 02:27 Posted By: wraggster
News via http://www.gbadev.org/
Release from ArugulaZ
...this is officially the final, final release candidate for GORF. Fish gotta fly, birds gotta swim, and I’ve got to move on to new projects.
There’s only one major change to this release...faster quark shots for the player. I was worried about how this change would affect the gameplay, but judging from my playtesting it seems to be an improvement. The game feels a bit peppier than past releases, although if you’ve gotten used to the timing in the earlier versions, you’ll have to retrain yourself.
So that’s it. The last dance, the final countdown, the whipped cream and cherry on the sundae. I may include box artwork and an instruction booklet at a later date, but unless there’s a cataclysmic bug somewhere in the code that I missed, there will be no more work done on GORF.
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March 18th, 2010, 23:42 Posted By: wraggster

[Steve] wanted to do some ARM development and set his sights on the Game Boy Advance as a development package. In order to get his code onto the device he build an Arduino-based communications cable. It is necessary to have a microcontroller involved because the GBA uses a peculiar 16-bit serial communications protocol. This cable is an adaptation from the 8051-based cable developed by [Matt Evans] several years ago. [Steve's] got it working by porting the 8051 assembler over for the Arduino, but we’d recommend adding a level converter to his hardware setup to step down from the Arduino’s 5v logic to the 3.3v logic the GBA expects.
He didn’t make up a wiring diagram, but in the code comments [Steve's] laid out the connections as follows:
Arduino 8 to GBA SO
Arduino 9 to GBA SI
Arduino 10 to GBA SD
Arduino 11 to GBA SCThat’s it, follow the README in his source code package and you’re on your way to some ARM development.
http://hackaday.com/2010/03/18/ardui...e-boy-advance/
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February 24th, 2010, 19:33 Posted By: wraggster
More news from Planet Virtual Boy:
Today we have a bunch of new Virtual Boy videos for you. In cooperation with Grooveraider, we are happy to present you with a total of 4 tradeshow videos from WCES 1995 and E3 1996, showing some fantastic, never before seen stuff.
Nintendo Laser Montage (E3 1996)
Just before a live demonstration of the long awaited Nintendo 64 console on E3 1996. Actor/voiceover Charles Martinet kept the trade show attendees amused while portraying Mario's nemesis Wario on an enormous C-shaped projection screen complete with a laser montage of Nintendo's game line-up. You had to have been there to really experience Nintendo's MASSIVE show booth.
E3 1996 VB Booth
The Virtual Boy booth at E3 1996 with a lot of VB display with playable versions of Bound High and Dragon Hopper. This contains some seconds of Dragon Hopper footage!
WCES 1995 VB Booth
Camera footage showing the Virtual Boy booth at WCES 1995. The video consists of three parts:
1. Surrounding of the VB booth
2. People waiting in front of the VB booth in order to be let into a darkened room where numerous VB Demos were shown on video
3. Coming out of the Demo room into another area with many VB displays
Virtual Boy Technical Demos (WCES 1995)
The fourth and last video shows 3:45 minutes of camera footage of the Virtual Boy demos shown on video on WCES 1995! You'll see not only prototypes of Teleroboxer, Galactic Pinball, Red Alarm and Vertical Force, but also the F1 and Dolphin demos as well as the first ever moving images of the Mario and Starfox demos!
Bonus: Mario Demo (WCES 1995)
The complete Mario demo, taken from the above video of VB demos at WCES 1995.
Furthermore, Grooveraider sent us new and better scans of almost all press releases from WCES 1995 and E3 1995, a WCES 1995 VB brochure, as well as this picture of him with Gunpei Yokoi and his autographed copy of the E3 1995 programme. Yokoi signing it can be seen in this video we added earlier. Jealous? I certainly am.
A huge thank you goes out to Grooveraider for everything!
Read on for quotes.
Videos and More Here --> http://www.vr32.de/modules/news/article.php?storyid=290
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February 17th, 2010, 18:18 Posted By: wraggster
News via http://www.vr32.de/modules/news/article.php?storyid=289
The latest issue of japanese gaming magazine "Game Labo" contains a rumour about a "Virtual Boy 2", which is under development not as a standalone system, but rather as a peripheral to the Wii. It's said to be released around the end of this year.
So, not really a "Virtual Boy 2" as they call it, but stereoscopic goggles for the Wii? Game Labo are known for their fishy rumours, but if there's any truth in this, we might learn more on Game Developer's Conference 2010, held in San Francisco from March 9th to 13th.
Source: http://www.neogaf.com/forum/showthread.php?t=387820
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February 14th, 2010, 22:59 Posted By: wraggster
News via http://www.vr32.de/modules/news/article.php?storyid=288
I have finally replaced all those Virtual Boy promo videos with near perfect rips, which are totally unresized from their Laser Disc/VHS sources now, at 700x468 pixels, and only "lightly" encoded in Xvid to preserve their original image quality. If you want the full image quality, download them instead of watching them online. Links below.
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February 1st, 2010, 23:20 Posted By: wraggster
News via http://www.aep-emu.de/PNphpBB2-file-...c-t-14523.html
VisualBoyAdvance Rerecording is a Nintendo GBA and GB/GBC emulator (based on VisualBoyAdvance).
Quote:
r193
add lua51.dll and lib
r192
Fixed torn graphics with old good Direct Draw + VSync.
r191
spell
r190
Fixed crash when playing a movie from power-on with a ROM selected from a multi-file archive.
r189
And oops.
r188
Hopefully fixed multi-byte character set support.
r187
Added VS 2010 project files. Modified two files for VC++ 2010. Fixed Escape shortcut key.
r186
Lua: several changes for joypad api (ported from snes9x): * fixed joypad.set, it works fine even though the script has no frame-advance loop. * changed joypad.set, it no longer adds input if the field value means false.
http://code.google.com/p/vba-rerecording/downloads/list
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January 20th, 2010, 18:39 Posted By: wraggster
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January 16th, 2010, 23:25 Posted By: wraggster
Nintendo had a very happy holiday in the United States, shattering sales records by selling more than 7 million hardware units in December 2009 between the Wii and Nintendo DS. But Nintendo has a few more records to brag about.
The company announced that lifetime U.S. sales for the Wii have surpassed 27.2 million units. According to Nintendo, "No other home console has ever sold so many so quickly."
On the Nintendo DS front, Nintendo claims sales of more than 38.8 million, surpassing lifetime sales of the Game Boy Advance "franchise"—meaning GBA, GBA SP and Game Boy Advance micro combined. The Nintendo DS has managed to do so in a little over five years, toppling the eight and a half year old Game Boy Advance with sales of 3.31 million during the month of December.
Dual screens. Who knew it would work so well?
http://kotaku.com/5449542/nintendo-d...ance-in-the-us
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December 29th, 2009, 23:28 Posted By: wraggster
I posted about a release by Pixelh8 earlier for the DS but he also released another piece of software for the GBA/DS:
Pixelh8 Music Tech Pro Performer Synthesizer is is software that runs on an unmodified Game Boy Advance or Nintendo DS, enabling you to be able to control the on board sound, turning the GBA/DS into a real time instrument. Based on the original Game Boy Music Tech V1.0, Pro Performer offers hundreds more options and possible sounds.
New Features
All of the features of Music Tech V1+ More!
Nineteen Pitch Sweep Options , Wave Duty Selectable 12.5%, 25%,50%,75% ,
Seven Volume Envelopes
All Major Keys , All Natural Minor Keys, All Harmonic Minor Keys, All Whole Tone Keys
All Pentatonic Keys, Primary & Secondary Key Select
Key Change in Player Mode, Octave Change In Player Mode
Maj 3rd, Min 3rd, 5th’s, Octaves & Unisons
Portamento Mode, Tremolo Mode, Arpeggio Mode (Up to Six Notes), Shifter Mode
Half Tremolo Mode, Vibrato Mode
Special Mode Speed Control, Unison Mode Phase Control
More Sound Effects!
& Hidden Programs, Presets & Modes!!!
Notable owners of the Pro Performer Imogen Heap (click to see video) & Damon Albarn.
The author states on his site that he will use legal proceedings against sites distributing his work but it seems some sites take a disregard to his request but im sure he will know who they are soon enough 
But anyway download Here --> http://pixelh8.co.uk/software/
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December 13th, 2009, 17:39 Posted By: wraggster
Hi all, as part of a network wide feature we are adding affiliate sections to each of our sites in order to give users who visit dcemu more sites to visit that post news about the consoles we cover.
If you have a GBA site and are interested in affiliating then please reply via this thread.
a link on the homepage of each site is whats required.
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November 15th, 2009, 23:09 Posted By: wraggster

The second of my reviews is regarding the Gameboy Advance SP 2GB i brought a few weeks ago.
This was a console i spotted on IShopVideoGame and was eager to try it.
The GBA SP is fitted with a 2GB Flash Drive which you cant see unless you open the console.
Upon booting the console i was a tad astonished to find a mass of games already loaded onto the console, infact a total of 118 games, of which all played and saved perfectly.
The Console has a USB Lead with it and when connecting to a PC/laptop it shows up as a removeable drive and its not hard to work out how to add additional games to the console, so adding homebrew and emulators for the GBA is really easy.
Now the price is a rather decent $54.95 and like my other review shipping from ishopvideogame was very resonable.
I must point out that the GBASP plays games like any normal GBA but obviously the benefit of a 2gb hard drive makes the console a great selling point, you could stick hundreds of GBA Homebrew and Emulators for GBA on the hard drive too.
all in all a great buy and i highly recommend this to any GBA fans.
Thanks again to IShopVideoGame for a great console and quick shipping.
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November 9th, 2009, 20:26 Posted By: wraggster
News via http://www.aep-emu.de/PNphpBB2-file-...c-t-13882.html
VisualBoyAdvance Rerecording is a Nintendo GBA and GB/GBC emulator (based on VisualBoyAdvance).
Quote:
VBA rercording v22
http://code.google.com/p/vba-rerecording/
The rercording (rr) branch of VBA is designed for making Tool-assisted Movies
http://tasvideos.org
New Features
--Added RAM search and RAM watch dialogs from Gens!
--Added support for loading ROMs and movies in 7z/rar/zip/etc archives, including multi-file archive selection support
Win32 GUI features
--Now the emulator will never write to the Windows Registry anymore.
--Added an option to make the emulator prefer the old-fashion save/movie/etc. file naming to the new-fashion.
--Enabled directory override edit boxes
--Added directory overrides for GBx rom, cheats, ips, LUA scritps, AVI and sound recording.
--Re-added the "Open GBx ROM..." menu command. "Open ROM..." changed to "Open GBA ROM...".
--Cleaned hotkeys (somehow). Old hotkeys settings might fail.
Lua
--Added input.get().
--gui.gdscreenshot, gui.gdoverlay code changes. removed the upper limit of opacity.
--Changed the draw timing of Lua GUI (use gui.register to display something).
--accept a table for color value.
--add gui.parsecolor, joypad.getup, joypad.getdown, emu.emulating.
--gui.line, gui.box, joypad.get becomes like Gens.
--Win32 Lua console - add a menu to Lua window with "Font..." and "Clear" items.
Filters
--Added Pixelate 3x and Pixelate 4x filters
--Fixed GDI/D3D/OpenGL display with 3x filters.
--Added Simple 3x and Simple 4x filters (unoptimized).
Bug Fixes
--Fixed a bug that certain accelerator keys would not be enabled correctly.
--Fixed an assertion failure in the old cheat search dialog.
--Fixed several activation problems of the main window and dialogs.
--Fixed an old bug that would crash the emulator if the user paused it with the throttle set to 25% or less and without a ROM loaded.
--Fixed menu item File->Pause. It now updates correctly. --Fixed display of timestamps of Save Slots. It can be enabled via File->Current Slot->Display Timestamps.
--Fixed an old bug that caused the emulator to freeze.
--Fixed various out-of-range errors within some file dialogs.
--Fixed GB memory viewer crash
--Fixed read-only toggle to refuse toggling when the movie file is not writable
--Fixed browse dialog filter selection crash
--Added "All Files" filter option to all browse dialogs
--Fixed movie drag & drop behavior.
--Fixed Reset/Cancel in the Directories dialog.
--Fixed compilation with SDL and gtk. Still malfunctioning.
--Fixed small bugs in Memory Viewer
--(Probably) the gbx SRAM issue ( issue 29 ) is now fixed.
Misc/Exerimental
--Unfreezed GBx "from SRAM" check for the time being. VBA now tells you that the feature might be problematic.
--Removed all the skin functions and CxImage?.
--Provided several options for what to do at movie end (buggy right now).
http://code.google.com/p/vba-rerecording/downloads/list
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November 9th, 2009, 00:44 Posted By: wraggster
News via http://www.aep-emu.de/PNphpBB2-file-...c-t-13872.html
VisualBoyAdvance Rerecording is a Nintendo GBA and GB/GBC emulator (based on VisualBoyAdvance).
Quote:
r178
apply recent lua changes of snes9x: * accept a table for color value. * add gui.parsecolor, joypad.getup, joypad.getdown, emu.emulating. * gui.line, gui.box, joypad.get becomes like Gens. * win32: add a menu to Lua window, add "Font..." and "Clear" items.
r177
- stopped the sound from looping endlessly whenever any dialog or messagebox appears - made Lua error messages go into the output window instead of into a (sometimes debilitating) messagebox - made Lua GUI drawing not so slow for offscreen lines - made gui.text more permissive about the message argument´s type - fixed a bug with the Lua open script window that prevented typing characters into the file path edit box, and another bug that made it fail to disable the edit button when it doesn´t app
r176
Minor changes to some small things. will be updating this more later with other notes
http://code.google.com/p/vba-rerecording/downloads/list
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November 5th, 2009, 00:42 Posted By: wraggster
News/release from byuu:
Don't worry, the rapid updates should slow as these codebases mature a bit. This version works around an issue where some games (Akumajou Dracula, Zelda DX v1.1 and below) were unintentionally invoking the SGB packet transfer mode while intending to only poll controllers. This was generating empty PAL01 packets that would turn most or all of the onscreen video output black. With this fix, all known SGB issues should be resolved. The only bugs remaining should be those due to using a CGB core for a DMG device.
http://www.byuu.org/
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